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Fix text rendering issue on the save screen of Daiteikoku
This fixes the same bug that commit c4e17c6 fixed, for sprites created
by ChipmunkSpriteEngine.SP_SetTextSprite. This uses text_style_width()
instead of gfx_size_char() so that edge width is taken into account.
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@@ -113,13 +113,11 @@ bool StoatSpriteEngine_SP_SetTextSprite(int sp_no, struct string *text)
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char s[3];
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extract_sjis_char(text->text, s);
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int w = text_sprite_ts.size;
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int w = ceilf(text_style_width(&text_sprite_ts, s));
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int h = text_sprite_ts.size;
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// XXX: System40.exe lies about the height of half-width characters.
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// E.g. a size 64 letter "H" is reported as 32 pixels tall.
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// Probably doesn't matter...?
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if (isascii(s[0]))
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w /= 2;
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struct sact_sprite *sp = sact_create_sprite(sp_no, w, h, 0, 0, 0, 0);
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sprite_get_texture(sp); // XXX: force initialization of texture
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gfx_render_text(&sp->texture, 0.0f, 0, s, &text_sprite_ts, false);
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