Stoat/Chipmunk: Silence KeepPreviousView_Set/GetMode warnings

KeepPreviousView and its mode are purely a rendering performance knob
(incremental rendering optimization). Toggling the mode never affects
rendering correctness, so leaving these unimplemented is harmless and
warning about them is just noise.
This commit is contained in:
kichikuou
2026-06-10 17:17:08 +09:00
parent 32024bc805
commit 28554137cc
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -111,8 +111,8 @@ HLL_WARN_UNIMPLEMENTED(0, int, ChipmunkSpriteEngine, SP_SetBrightness, int sp_n
HLL_WARN_UNIMPLEMENTED(0, int, ChipmunkSpriteEngine, SP_GetBrightness, int sp_no);
static bool keep_previous_view = true;
HLL_WARN_UNIMPLEMENTED((keep_previous_view = on, true), bool, ChipmunkSpriteEngine, KeepPreviousView_SetMode, bool on);
HLL_WARN_UNIMPLEMENTED(keep_previous_view, bool, ChipmunkSpriteEngine, KeepPreviousView_GetMode);
HLL_QUIET_UNIMPLEMENTED((keep_previous_view = on, true), bool, ChipmunkSpriteEngine, KeepPreviousView_SetMode, bool on);
HLL_QUIET_UNIMPLEMENTED(keep_previous_view, bool, ChipmunkSpriteEngine, KeepPreviousView_GetMode);
HLL_QUIET_UNIMPLEMENTED(false, bool, ChipmunkSpriteEngine, KeepPreviousView);
static void ChipmunkSpriteEngine_Sleep(void)
+2 -2
View File
@@ -188,8 +188,8 @@ float StoatSpriteEngine_FPS_Get(void)
HLL_WARN_UNIMPLEMENTED( , void, StoatSpriteEngine, VIEW_SetOffsetPos, int x, int y);
static bool keep_previous_view = true;
HLL_WARN_UNIMPLEMENTED((keep_previous_view = on, true), bool, StoatSpriteEngine, KeepPreviousView_SetMode, bool on);
HLL_WARN_UNIMPLEMENTED(keep_previous_view, bool, StoatSpriteEngine, KeepPreviousView_GetMode);
HLL_QUIET_UNIMPLEMENTED((keep_previous_view = on, true), bool, StoatSpriteEngine, KeepPreviousView_SetMode, bool on);
HLL_QUIET_UNIMPLEMENTED(keep_previous_view, bool, StoatSpriteEngine, KeepPreviousView_GetMode);
/*
* NOTE: The multisprite "type" alters the behavior of the multisprite functions.