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Fix various issues with SACT2
Ensure that sact_get_sprite always returns a sprite object if sprite number is not negative. SACT2 functions in general should work before pixel data is attached to a sprite. This also fixes the default for the 'show' property (true) and changes the logic for adding/removing sprites from the scene to be less error-prone (checked whenever a sprite is dirtied).
This commit is contained in:
+30
-7
@@ -28,9 +28,14 @@ union vm_value;
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struct sact_sprite {
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TAILQ_ENTRY(sact_sprite) entry;
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// The sprite's texture (CG or solid color). Initialized lazily.
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struct texture texture;
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// If no CG is attached to the sprite, the solid color to fill with.
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SDL_Color color;
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// The position and dimensions of the sprite.
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Rectangle rect;
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// Arbitrary text can be attached to the sprite. This is rendered on a
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// separate texture and overlayed.
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struct {
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struct string *str;
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struct texture texture;
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@@ -39,18 +44,39 @@ struct sact_sprite {
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int char_space;
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int line_space;
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} text;
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// The Z-layer of the sprite within the scene.
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int z;
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bool show;
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// This flag indicates that pixel data has been attached to a sprite; it
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// does NOT guarantee that the texture is initialized.
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bool has_pixel;
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// This flag indicates whether or not the sprite is included in the
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// the current scene. A sprite should be in the scene if there is pixel
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// or text data attached to it and it is not hidden.
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bool in_scene;
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// When a sprite is hidden, it is removed from the scene. Attaching new
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// pixel data does not alter the state of this flag.
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bool hidden;
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// The sprite handle.
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int no;
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// The CG number attached to the sprite.
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int cg_no;
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};
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extern bool sact_dirty;
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void sprite_register(struct sact_sprite *sp);
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void sprite_unregister(struct sact_sprite *sp);
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static inline void sprite_dirty(struct sact_sprite *sp)
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{
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if (sp && sp->show)
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sact_dirty = true;
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if (!sp)
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return;
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sact_dirty = true;
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if (sp->hidden) {
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sprite_unregister(sp);
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} else if (sp->has_pixel || sp->text.texture.handle) {
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sprite_register(sp);
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}
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}
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static inline void scene_dirty(void)
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@@ -58,9 +84,6 @@ static inline void scene_dirty(void)
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sact_dirty = true;
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}
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void sprite_register(struct sact_sprite *sp);
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void sprite_unregister(struct sact_sprite *sp);
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void sprite_free(struct sact_sprite *sp);
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void sprite_render_scene(void);
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void sprite_flip(void);
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@@ -85,7 +108,7 @@ static inline int sprite_get_pos_y(struct sact_sprite *sp) { return sp->rect.y;
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static inline int sprite_get_width(struct sact_sprite *sp) { return sp->rect.w; }
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static inline int sprite_get_height(struct sact_sprite *sp) { return sp->rect.h; }
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static inline int sprite_get_z(struct sact_sprite *sp) { return sp->z; }
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static inline int sprite_get_show(struct sact_sprite *sp) { return sp->show; }
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static inline int sprite_get_show(struct sact_sprite *sp) { return !sp->hidden; }
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void sprite_set_text_home(struct sact_sprite *sp, int x, int y);
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void sprite_set_text_line_space(struct sact_sprite *sp, int px);
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void sprite_set_text_char_space(struct sact_sprite *sp, int px);
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