Minor cleanup

This commit is contained in:
William Toohey
2017-01-08 22:10:27 +10:00
parent 763fef66f7
commit 9ecf0a25fc
2 changed files with 8 additions and 7 deletions
+1
View File
@@ -19,3 +19,4 @@ TODO.txt
Hardware/Case/case.scad.*
Costs.xlsx
Hardware/Case/outputs/
Old/
+7 -7
View File
@@ -7,21 +7,21 @@ switches = [[0,0],
[ 14.287,-37.592],
[-28.5,-75.692],
[ 28.5,-75.692]];
bolts = [[46.475, 6.135],
bolts = [[30.025, 6.65],
[71, -16.925],
[71.304, -54.219],
[71, 16.5],
[42.732, -82.791]];
// Not the encoders themselves, but the circle that surrounds them
encoders = [[-64,0.4],
[ 64,0.4]];
encoderRadius = 14.278;
encoderRadius = 13;
// encoder solder points hit the case unless we cut these out
// x, y, hole size
encoderHoles = [[71.6, 0.4, 3.4],
[69, -10.1, 1.6]];
switchHole = [23.65,-8.775];
switchHole = [0,-75.692];
switchDiam = 3;
usbWidth = 9;
@@ -32,7 +32,7 @@ plate_thickness = [3, 3, 1.6, 3, 1.5, 0.1];
fudge = 0.2;
// So you get a little clear acrylic edge and it looks nice
wallOverlap = 0.5;
wallOverlap = 1;
boltDiam = 2;
boltFudge = 0.1;
@@ -42,10 +42,10 @@ spacerSize = boltSize + 1;
boltExpand = boltDiam;
// bolt + half on either side
wallStrength = boltDiam * 2;
wallStrength = 6;
// 0 = full spec, 1 = half spec, 2 = plain square
holetype = 0;
holetype = 2;
// For the animation
explodeFactor = 20;