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https://github.com/lindbergh-loader/lindbergh-loader.git
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@@ -48,11 +48,26 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
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### Let's Go Jungle Rev A
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- The game must be run in export mode to have the stereo sound option.
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The game must be run in export mode to have the stereo sound option.
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### Outrun 2 SP SDX
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- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
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You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
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### Ghost Squad / 2Spicy
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You may have sound issues such as the game complaining that the system cannot open `/dev[/sound]/dsp`. You **must not** use the `libopenal.so.0` files that came with the game, please delete those if you've moved them into your game folder. Do the following:
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```
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sudo apt install pipewire-audio-client-libraries:i386
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sudo cp /usr/share/doc/pipewire/examples/alsa.conf.d/99-pipewire-default.conf /etc/alsa/conf.d/
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```
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Then in the game folder you must create a symlink to the `libopenal.so.1` library installed on your system:
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```
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ln -s /usr/lib/i386-linux-gnu/libopenal.so.1 libopenal.so.0
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```
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## Configuration File : lindbergh.conf
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@@ -305,13 +305,13 @@ int open(const char *pathname, int flags, ...)
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int (*_open)(const char *pathname, int flags, ...) = dlsym(RTLD_NEXT, "open");
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// Attempt to open /dev/dsp1 and /dev/dsp
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// Attempt to open /dev/dsp and /dev/dsp1
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if (strcmp(pathname, "/dev/dsp") == 0) {
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int dspFileDescriptor = _open("/dev/dsp1", flags, mode);
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int dspFileDescriptor = _open("/dev/dsp", flags, mode);
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if(dspFileDescriptor != -1)
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return dspFileDescriptor;
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return _open("/dev/dsp", flags, mode);
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return _open("/dev/dsp1", flags, mode);
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}
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if (strcmp(pathname, "/dev/lbb") == 0)
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