mirror of
https://github.com/lindbergh-loader/lindbergh-loader.git
synced 2026-10-13 17:48:27 +03:00
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8
Commits
| Author | SHA1 | Date | |
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4d0996b905 | ||
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52cb3eaf6b | ||
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8b6604efc5 | ||
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7b426f0d11 | ||
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442d03b144 | ||
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50a1a35f7f | ||
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728c308835 | ||
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543ebe4817 |
@@ -1,7 +1,8 @@
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CC = gcc -m32 -pthread
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CFLAGS = -g -fPIC -m32 -Wall -Werror -Wno-misleading-indentation -Wno-unused-but-set-variable -Wno-unused-variable -Wno-unused-function -D_GNU_SOURCE -Wno-char-subscripts
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LD = g++ -m32
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LDFLAGS = -Wl,-z,defs -rdynamic -static-libgcc -lc -ldl -lGL -lglut -lX11 -lSDL2 -lm -lpthread -shared -nostdlib -lasound -L./src/libxdiff -lxdiff
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CC ?= gcc
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CFLAGS = -g -fPIC -m32 -pthread -Wall -Werror -Wno-misleading-indentation -Wno-unused-but-set-variable -Wno-unused-variable -Wno-unused-function -D_GNU_SOURCE -Wno-char-subscripts
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CXX ?= g++
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LD = $(CXX)
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LDFLAGS = -m32 -Wl,-z,defs -rdynamic -static-libgcc -lc -ldl -lGL -lglut -lX11 -lXcursor -lSDL2 -lm -lpthread -shared -nostdlib -lasound -L./src/libxdiff -lxdiff
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BUILD = build
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@@ -17,14 +18,14 @@ all: lindbergh libxdiff.a lindbergh.so libsegaapi.so libkswapapi.so libposixtime
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lindbergh: src/lindbergh/lindbergh.c src/lindbergh/log.c src/lindbergh/log.h src/lindbergh/jvs.c src/lindbergh/jvs.h src/lindbergh/config.h src/lindbergh/config.c src/lindbergh/evdevinput.h src/lindbergh/evdevinput.c
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mkdir -p $(BUILD)
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$(CC) src/lindbergh/lindbergh.c src/lindbergh/log.h src/lindbergh/log.c src/lindbergh/jvs.h src/lindbergh/jvs.c src/lindbergh/config.h src/lindbergh/config.c src/lindbergh/evdevinput.c src/lindbergh/evdevinput.h -o $(BUILD)/lindbergh -lm
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$(CC) -m32 src/lindbergh/lindbergh.c src/lindbergh/log.h src/lindbergh/log.c src/lindbergh/jvs.h src/lindbergh/jvs.c src/lindbergh/config.h src/lindbergh/config.c src/lindbergh/evdevinput.c src/lindbergh/evdevinput.h -o $(BUILD)/lindbergh -lm
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libxdiff.a: $(XDIFF_OBJS)
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mkdir -p $(BUILD)
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ar rcs src/libxdiff/libxdiff.a $(XDIFF_OBJS)
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src/libxdiff/xdiff/%.o: src/libxdiff/xdiff/%.c
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$(CC) -DHAVE_CONFIG_H -fPIC -c $< -o $@
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$(CC) -m32 -DHAVE_CONFIG_H -fPIC -c $< -o $@
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lindbergh.so: $(OBJS)
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mkdir -p $(BUILD)
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@@ -34,13 +35,13 @@ lindbergh.so: $(OBJS)
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$(CC) $(CFLAGS) -c $< -o $@
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libsegaapi.so: src/libsegaapi/libsegaapi.o
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gcc -m32 -O0 -g src/libsegaapi/libsegaapi.c -lFAudio -fPIC -shared -o $(BUILD)/libsegaapi.so
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$(CC) -m32 -O0 -g src/libsegaapi/libsegaapi.c -lFAudio -fPIC -shared -o $(BUILD)/libsegaapi.so
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libkswapapi.so: src/libkswapapi/libkswapapi.o
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$(CC) src/libkswapapi/libkswapapi.o -fPIC -shared -o $(BUILD)/libkswapapi.so
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$(CC) -m32 src/libkswapapi/libkswapapi.o -fPIC -shared -o $(BUILD)/libkswapapi.so
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libposixtime.so:
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$(CC) src/libposixtime/libposixtime.c src/libposixtime/libposixtime.h -m32 -shared -o $(BUILD)/libposixtime.so
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$(CC) -m32 src/libposixtime/libposixtime.c src/libposixtime/libposixtime.h -m32 -shared -o $(BUILD)/libposixtime.so
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ln -s -f libposixtime.so $(BUILD)/libposixtime.so.1
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ln -s -f libposixtime.so $(BUILD)/libposixtime.so.2.4
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@@ -11,6 +11,7 @@
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#define LD_LIBRARY_PATH "LD_LIBRARY_PATH"
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#define LD_PRELOAD "LD_PRELOAD"
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#define PRELOAD_FILE_NAME "lindbergh.so"
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#define PRELOAD_FILE_FLATPAK "/app/lib32/lindbergh.so"
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#define TEAM "bobbydilley, retrofan, dkeruza-neo, doozer, francesco, rolel, caviar-x"
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#define LINDBERGH_CONFIG_PATH "LINDBERGH_CONFIG_PATH"
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@@ -232,7 +233,7 @@ void testModePath(char *name)
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* Makes sure the environment variables are set correctly
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* to run the game.
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*/
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void setEnvironmentVariables()
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void setEnvironmentVariables(int isFlatpak)
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{
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// Ensure the library path is set correctly
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char libraryPath[128] = {0};
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@@ -249,7 +250,10 @@ void setEnvironmentVariables()
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setenv(LD_LIBRARY_PATH, libraryPath, 1);
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// Ensure the preload path is set correctly
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setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1);
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if (!isFlatpak)
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setenv(LD_PRELOAD, PRELOAD_FILE_NAME, 1);
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else
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setenv(LD_PRELOAD, PRELOAD_FILE_FLATPAK, 1);
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}
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/**
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@@ -316,9 +320,6 @@ void printVersion() {
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*/
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int main(int argc, char *argv[])
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{
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// Ensure environment variables are set correctly
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setEnvironmentVariables();
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// Check for --version before directory operations
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if (argc > 1 && strcmp(argv[1], "--version") == 0) {
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printVersion();
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@@ -338,6 +339,7 @@ int main(int argc, char *argv[])
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char *game = NULL;
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int lindberghSharedObjectFound = 0;
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int isFlatpak = 0;
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while ((ent = readdir(dir)) != NULL)
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{
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@@ -385,10 +387,22 @@ int main(int argc, char *argv[])
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if (!lindberghSharedObjectFound)
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{
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log_error("The preload object lindbergh.so was not found in this directory.");
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return EXIT_FAILURE;
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FILE *file = fopen(PRELOAD_FILE_FLATPAK, "r");
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if (file)
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{
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fclose(file);
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isFlatpak = 1;
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}
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else
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{
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log_error("The preload object lindbergh.so was not found in this directory.");
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return EXIT_FAILURE;
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}
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}
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// Ensure environment variables are set correctly
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setEnvironmentVariables(isFlatpak);
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// Build up the command to start the game
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int testMode = 0;
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@@ -1432,16 +1432,30 @@ int parseCgcArgs(const char *input, const char ***compilerArgs, const char **out
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void loadLibCg()
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{
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int isFlatpak = 0;
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void *handle = dlopen("./libCg.so", RTLD_NOW);
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if (!handle)
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{
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fprintf(stderr, "Error: Unable to load library libCg.so %s\n", dlerror());
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fprintf(stderr, "Error: libCg.so version 2.0 is needed to compile the shaders in the game's folder.\n");
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exit(1);
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handle = dlopen("/app/lib32/libCg2.so", RTLD_NOW);
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if (!handle)
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{
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fprintf(stderr, "Error: Unable to load library libCg.so %s\n", dlerror());
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fprintf(stderr, "Error: libCg.so version 2.0 is needed to compile the shaders in the game's folder.\n");
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exit(1);
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}
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else
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{
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isFlatpak = 1;
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}
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}
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char libCgVersion[9];
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FILE *libF = fopen("./libCg.so", "r");
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FILE *libF;
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if (isFlatpak)
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libF = fopen("/app/lib32/libCg2.so", "r");
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else
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libF = fopen("./libCg.so", "r");
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fseek(libF, 0x226d84, SEEK_SET);
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fread(libCgVersion, 9, 1, libF);
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fclose(libF);
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@@ -702,14 +702,14 @@ static int stbi__sse2_available()
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static int stbi__sse2_available()
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{
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#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 // GCC 4.8 or later
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//#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 408 // GCC 4.8 or later
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// GCC 4.8+ has a nice way to do this
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return __builtin_cpu_supports("sse2");
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#else
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//return __builtin_cpu_supports("sse2");
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//#else
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// portable way to do this, preferably without using GCC inline ASM?
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// just bail for now.
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return 0;
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#endif
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//#endif
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}
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#endif
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#endif
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