mirror of
https://github.com/lindbergh-loader/lindbergh-loader.git
synced 2026-10-01 03:08:02 +03:00
Check the changelog.
This commit is contained in:
+19
-1
@@ -2,7 +2,25 @@
|
||||
|
||||
All notable changes to this project will be documented in this file.
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## [2.0.3]
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||||
## [2.0.4]
|
||||
### Added
|
||||
- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
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||||
- Flatpak build as a bundle. (For installation, read the guide in docs folder.)
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- Add COINS with evdev for player 2.
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- Merged code that adds support for COINS with evdev.
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- Makefile, lindbergh.c and shader_patches.c changes to support Flatpak.
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- "--zink" option in lindbergh elf to run the games using Zink.
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- "--nvidia" option in lindbergh elf to force the secondary nVidia GPU in laptops.
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- Click and drag in PH touchscreen.
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- Hide custom crosshair cursor in PH when not needed.
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- Custom mouse cursors working with X11, GLX and Glut.
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- Custom mouse cursor in Primeval Hunt TouchScreen.
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- TouchScreen emulation fro Primeval Hunt
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- Display a warning if the distro you are running is not based on Debian.
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- Cleaned up most of the code changing Ifs to Switch and sorting Alphabetically.
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- Let's go Jungle and Let's go Jungle Special resolution patches.
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## [2.0.3] 2025-02-02
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### Added
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- Display a warning when loading an Elf that is not clean.
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- Added to the lib folder, common libraries that are usually missing.
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+127
-42
@@ -4,31 +4,67 @@
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The follow list of games are supported. It is worth noting that there are multiple releases of these games, and some specific releases may not be supported.
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| Game Name | Game ID | DVP | NVidia | Intel (Mesa) | AMD (Mesa) | AMD (proprietary) |
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|---------------------------------|---------|----------|--------|--------------|------------|-------------------|
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| 2 Spicy | SBMV | DVP-0027 | ✓ | ✓ | ✓ | ✓ |
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| After Burner Climax | SBLR | DVP-0009 | ✓ | ✓ | ✓ | |
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| Ghost Squad Evolution | SBNJ | DVP-0029 | ✓ | ✓ | ✓ | ✓ |
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| Harley Davidson | SBRG | DVP-5007 | ✓ | ✓ | ✓ | ✓ |
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| Hummer Extreme | SBST | DVP-0079 | ✓ | ✓ | ✓ | ✓ |
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| Hummer | SBQN | DVP-0057 | ✓ | ✓ | ✓ | ✓ |
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| Let's Go Jungle | SBLU | DVP-0011 | ✓ | ✓ | ✓ | |
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| Let's Go Jungle Special | SBNR | DVP-0036 | ✓ | ✓ | ✓ | |
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| Outrun 2 SP SDX | SBMB | DVP-0015 | ✓ | ✓ | ✓ | ✓ |
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| R-Tuned | SBQW | DVP-0060 | ✓ | ✓ | ✓ | ✓ |
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| Race TV | SBPF | DVP-0044 | ✓ | ✓ | ✓ | ✓ |
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| Rambo | SBQL | DVP-0069 | ✓ | ✓ | ✓ | ✓ |
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| The House of the Dead 4 | SBLC | DVP-0003 | ✓ | ✓ | ✓ | ✓ |
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| The House of the Dead 4 Special | SBLS | DVP-0010 | ✓ | ✓ | ✓ | ✓ |
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| The House of the Dead Ex | SBRC | DVP-0063 | ✓ | ✓ | ✓ | ✓ |
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| Virtua Fighter 5 | SBLM | DVP-0008 | ✓ | ✓ | ✓ | ✓ |
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| Virtua Fighter 5 R | SBQU | DVP-5004 | ✓ | ✓ | ✓ | ✓ |
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| Virtua Fighter 5 FS | SBUV | DVP-5019 | ✓ | ✓ | ✓ | ✓ |
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| Initial D 4 | SBNK | DVP-0030 | ✓ | ✓ | ✓ | ✓ |
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||||
| Initial D 5 | SBTS | DVP-0075 | ✓ | ✓ | ✓ | |
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| Virtua Tennis 3 | SBKX | DVP-0005 | ✓ | ✓ | ✓ | ✓ |
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| Primeval Hunt | SBPP | DVP-0048 | ✓ | ✓ | ✓ | ✓ |
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| Game Name | Game ID | DVP | NVidia | Intel (Mesa) | AMD (Mesa) | AMD (proprietary) |
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||||
|--------------------------------------------------|---------|-----------|--------|--------------|------------|-------------------|
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||||
| After Burner Climax | SBLR | DVP-0009 | ✓ | ✓ | ✓ | |
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| After Burner Climax Rev A | SBLR | DVP-0009A | ✓ | ✓ | ✓ | |
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||||
| After Burner Climax Rev B | SBLR | DVP-0009B | ✓ | ✓ | ✓ | |
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| After Burner Climax SDX | SBMN | DVP-0018 | ✓ | ✓ | ✓ | |
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| After Burner Climax SDX Rev A | SBMN | DVP-0018A | ✓ | ✓ | ✓ | |
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||||
| After Burner Climax SE | SBLR | DVP-0031 | ✓ | ✓ | ✓ | |
|
||||
| After Burner Climax SE Rev A | SBLR | DVP-0031A | ✓ | ✓ | ✓ | |
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||||
| Ghost Squad Evolution | SBNJ | DVP-0029 | ✓ | ✓ | ✓ | ✓ |
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||||
| Harley Davidson | SBRG | DVP-5007 | ✓ | ✓ | ✓ | ✓ |
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| Hummer | SBQN | DVP-0057B | ✓ | ✓ | ✓ | ✓ |
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| Hummer SDLX | SBST | DVP-0057 | ✓ | ✓ | ✓ | ✓ |
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||||
| Hummer Extreme | SBST | DVP-0079 | ✓ | ✓ | ✓ | ✓ |
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| Hummer Extreme MDX | SBST | DVP-0083 | ✓ | ✓ | ✓ | ✓ |
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||||
| Initial D Arcade Stage 4 Rev A | SBML | DVP-0019A | ✓ | ✓ | ✓ | ✓ |
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||||
| Initial D Arcade Stage 4 Rev B | SBML | DVP-0019B | ✓ | ✓ | ✓ | ✓ |
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||||
| Initial D Arcade Stage 4 Rev C | SBML | DVP-0019C | ✓ | ✓ | ✓ | ✓ |
|
||||
| Initial D Arcade Stage 4 Rev D | SBML | DVP-0019D | ✓ | ✓ | ✓ | ✓ |
|
||||
| Initial D Arcade Stage 4 Rev G | SBML | DVP-0019G | ✓ | ✓ | ✓ | ✓ |
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||||
| Initial D Arcade Stage 4 Export Rev B | SBNK | DVP-0030B | ✓ | ✓ | ✓ | ✓ |
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||||
| Initial D Arcade Stage 4 Export Rev C | SBNK | DVP-0030C | ✓ | ✓ | ✓ | ✓ |
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||||
| Initial D Arcade Stage 4 Export Rev D | SBNK | DVP-0030D | ✓ | ✓ | ✓ | ✓ |
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||||
| Initial D 5 EXP | SBRY | DVP-0075 | ✓ | ✓ | ✓ | |
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| Initial D 5 EXP 2.0 | SBTS | DVP-0084 | ✓ | ✓ | ✓ | |
|
||||
| Initial D 5 EXP 2.0 Rev A | SBQN | DVP-0084A | ✓ | ✓ | ✓ | |
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| Initial D Arcade Stage 5 Rev A | SBQZ | DVP-0070A | ✓ | ✓ | ✓ | |
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| Initial D Arcade Stage 5 Rev F | SBQZ | DVP-0070F | ✓ | ✓ | ✓ | |
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| Let's Go Jungle | SBLU | DVP-0011 | ✓ | ✓ | ✓ | |
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||||
| Let's Go Jungle! Rev A | SBLU | DVP-0011A | ✓ | ✓ | ✓ | |
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||||
| Let's Go Jungle Special | SBNR | DVP-0036 | ✓ | ✓ | ✓ | |
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||||
| SEGA Network Taisen Mahjong MJ4 | SBPN | DVP-0049G | ✓ | ✓ | ✓ | ✓ |
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||||
| SEGA Network Taisen Mahjong MJ4 Evolution | SBTA | DVP-0081 | ✓ | ✓ | ✓ | ✓ |
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| Outrun 2 SP SDX | SBMB | DVP-0015 | ✓ | ✓ | ✓ | ✓ |
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||||
| Outrun 2 SP SDX Rev A | SBMB | DVP-0015A | ✓ | ✓ | ✓ | ✓ |
|
||||
| Primeval Hunt | SBPP | DVP-0048 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Rambo | SBQL | DVP-0069 | ✓ | ✓ | ✓ | ✓ |
|
||||
| R-Tuned | SBQW | DVP-0060 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Sega Race TV | SBPF | DVP-0044 | ✓ | ✓ | ✓ | ✓ |
|
||||
| The House of the Dead 4 Rev A | SBLC | DVP-0003A | ✓ | ✓ | ✓ | ✓ |
|
||||
| The House of the Dead 4 Rev B | SBLC | DVP-0003B | ✓ | ✓ | ✓ | ✓ |
|
||||
| The House of the Dead 4 Rev C | SBLC | DVP-0003C | ✓ | ✓ | ✓ | ✓ |
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||||
| The House of the Dead 4 Special | SBLS | DVP-0010 | ✓ | ✓ | ✓ | ✓ |
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||||
| The House of the Dead 4 Special Rev B | SBLS | DVP-0010B | ✓ | ✓ | ✓ | ✓ |
|
||||
| The House of the Dead Ex | SBRC | DVP-0063 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Too Spicy | SBMV | DVP-0027 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 | SBLM | DVP-0008 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 Rev A | SBLM | DVP-0008A | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 Rev B | SBLM | DVP-0008B | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 Rev E (Public Version C) | SBLM | DVP-0008E | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 Export | SBLM | DVP-0043 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 Final Showdown REV A | SBUV | DVP-5019 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 Final Showdown REV B | SBXX | DVP-5020 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 Final Showdown REV B ver 6.0000 | SBXX | DVP-5020 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 R | SBQU | DVP-5004 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 R Rev D | SBQU | DVP-5004D | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Fighter 5 R Rev G | SBQU | DVP-5004G | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Tennis 3 | SBKX | DVP-0005 | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Tennis 3 Rev A | SBKX | DVP-0005A | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Tennis 3 Rev B | SBKX | DVP-0005B | ✓ | ✓ | ✓ | ✓ |
|
||||
| Virtua Tennis 3 Rev C | SBKX | DVP-0005C | ✓ | ✓ | ✓ | ✓ |
|
||||
|
||||
## Game Issues & Fixes
|
||||
|
||||
@@ -48,26 +84,11 @@ sudo ln -s /lib/i386-linux-gnu/libglut.so /lib/i386-linux-gnu/libglut.so.3
|
||||
|
||||
### Let's Go Jungle Rev A
|
||||
|
||||
The game must be run in export mode to have the stereo sound option.
|
||||
- The game must be run in export mode to have the stereo sound option.
|
||||
|
||||
### Outrun 2 SP SDX
|
||||
|
||||
You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
|
||||
|
||||
### Ghost Squad / 2Spicy
|
||||
|
||||
You may have sound issues such as the game complaining that the system cannot open `/dev[/sound]/dsp`. You **must not** use the `libopenal.so.0` files that came with the game, please delete those if you've moved them into your game folder. Do the following:
|
||||
|
||||
```
|
||||
sudo apt install pipewire-audio-client-libraries:i386
|
||||
sudo cp /usr/share/doc/pipewire/examples/alsa.conf.d/99-pipewire-default.conf /etc/alsa/conf.d/
|
||||
```
|
||||
|
||||
Then in the game folder you must create a symlink to the `libopenal.so.1` library installed on your system:
|
||||
|
||||
```
|
||||
ln -s /usr/lib/i386-linux-gnu/libopenal.so.1 libopenal.so.0
|
||||
```
|
||||
- You need to set `SKIP_OUTRUN_CABINET_CHECK` to 1 in `lindbergh.conf` to play in DX, SDX or Standard cabinet types.
|
||||
|
||||
## Configuration File : lindbergh.conf
|
||||
|
||||
@@ -135,3 +156,67 @@ Will cause input on analogue input 1 to be clamped as follows:
|
||||
|
||||
There are currently no audio options that you can set. If you have a stereo sound card installed then the audio will be downmixed to stereo. If you have a 5.1 sound card installed and the game supports surround sound, each surround channel should be passed through properly and should play sound as it was originally intended.
|
||||
|
||||
|
||||
## Installing and Running the Flatpak
|
||||
|
||||
### Prerequisites
|
||||
|
||||
Before installing the main package, ensure that Flatpak is set up on your system. If Flatpak is not installed, follow the official [Flatpak setup guide](https://flatpak.org/setup/).
|
||||
|
||||
### Installation
|
||||
|
||||
Once downloaded, install Lindbergh Loader by running the following command in your terminal:
|
||||
|
||||
```
|
||||
flatpak install lindbergh-loader-dev.flatpak
|
||||
```
|
||||
|
||||
Additionally, install the required dependencies:
|
||||
|
||||
```
|
||||
flatpak install org.freedesktop.Platform.Compat.i386//24.08
|
||||
flatpak install org.freedesktop.Platform.GL32.default//24.08
|
||||
```
|
||||
Intel GPU Users (VAAPI Support):
|
||||
|
||||
```
|
||||
flatpak install org.freedesktop.Platform.VAAPI.Intel.i386//24.08
|
||||
```
|
||||
|
||||
NVIDIA GPU Users (Driver Support):
|
||||
|
||||
If your system uses an NVIDIA GPU, you need to install the matching NVIDIA driver package for your system.
|
||||
To check your NVIDIA driver version, run:
|
||||
|
||||
```
|
||||
nvidia-smi
|
||||
```
|
||||
Then, install the corresponding Flatpak package, replacing 570-86-16 with your actual driver version:
|
||||
|
||||
```
|
||||
flatpak install org.freedesktop.Platform.GL32.nvidia-570-86-16
|
||||
```
|
||||
|
||||
### Running Lindbergh Loader
|
||||
|
||||
Once installed, launch the application with:
|
||||
|
||||
```
|
||||
flatpak run com.github.lindberghloader.dev
|
||||
```
|
||||
|
||||
### Managing Game Locations
|
||||
|
||||
By default, games should be added to:
|
||||
|
||||
```
|
||||
~/Games
|
||||
```
|
||||
|
||||
If you need to add more locations, install Flatseal:
|
||||
|
||||
```
|
||||
flatpak install com.github.tchx84.Flatseal
|
||||
```
|
||||
|
||||
Then, run Flatseal and grant Lindbergh Loader access to additional directories.
|
||||
|
||||
+48
-30
@@ -1,5 +1,5 @@
|
||||
# SEGA Lindbergh Emulator Configuration File
|
||||
# By the Lindbergh Development Team
|
||||
# By the Lindbergh Development Team 2024-2025
|
||||
|
||||
# Set the requested dip switch width here
|
||||
WIDTH AUTO
|
||||
@@ -7,28 +7,31 @@ WIDTH AUTO
|
||||
# Set the requested dip switch height here
|
||||
HEIGHT AUTO
|
||||
|
||||
# Boost render resolution in HOD4/2Spicy/Harley/Rambo/HOD-EX/ID4/ID5 and LGJ
|
||||
# BOOST_RENDER_RES 1
|
||||
|
||||
# Set if the emulator should go full screen
|
||||
FULLSCREEN 0
|
||||
# FULLSCREEN 0
|
||||
|
||||
# Sets the Input Mode
|
||||
# Mode 0: will use both SDL/X11 and EVDEV inputs (default)
|
||||
# Mode 1: will use SDL/X11 inputs only
|
||||
# Mode 2: will use EVDEV raw inputs only, which should be configured at the bottom of the settings file
|
||||
INPUT_MODE 0
|
||||
# INPUT_MODE 0
|
||||
|
||||
# Set to 1 if you want to disable SDL (Fixes SRTV boost bar)
|
||||
NO_SDL 0
|
||||
# NO_SDL 0
|
||||
|
||||
# Set the Region ( JP/US/EX )
|
||||
REGION EX
|
||||
# REGION EX
|
||||
|
||||
# Set if you want the game to be Free Play
|
||||
FREEPLAY 1
|
||||
# FREEPLAY 1
|
||||
|
||||
# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
|
||||
# If this is set to 0, then the emulator will route the traffic to the serial device
|
||||
# defined in JVS_PATH if it has been defined.
|
||||
EMULATE_JVS 1
|
||||
# EMULATE_JVS 1
|
||||
|
||||
# Set if the emulator should emulate the rideboard used in the special games here
|
||||
# If this is set to 0, then the emulator will route the traffic to one of the serial ports
|
||||
@@ -41,8 +44,12 @@ EMULATE_DRIVEBOARD AUTO
|
||||
# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
|
||||
# If this is set to 0, then the emulator will route the traffic to one of the serial ports
|
||||
EMULATE_MOTIONBOARD AUTO
|
||||
|
||||
# Set if the loader should emulate the card reader in Virtua Tenis 3
|
||||
# EMULATE_CARDREADER 1
|
||||
EMULATE_CARDREADER AUTO
|
||||
|
||||
# Set to 1 if the loader should emulate the touchscreen with the mouse in PH.
|
||||
# EMULATE_TOUCHSCREEN 1
|
||||
|
||||
# Card File for reader 1
|
||||
# CARDFILE_01 Card_01.crd
|
||||
@@ -51,7 +58,7 @@ EMULATE_MOTIONBOARD AUTO
|
||||
# CARDFILE_02 Card_02.crd
|
||||
|
||||
# Define the path to pass the JVS packets to if JVS is not being emulated.
|
||||
JVS_PATH /dev/ttyUSB0
|
||||
# JVS_PATH /dev/ttyUSB0
|
||||
|
||||
# Define the path to pass the first serial port to if it's not being emulated.
|
||||
# SERIAL_1_PATH /dev/ttyUSB0
|
||||
@@ -60,47 +67,47 @@ JVS_PATH /dev/ttyUSB0
|
||||
# SERIAL_2_PATH /dev/ttyUSB0
|
||||
|
||||
# Define the path to the sram.bin file
|
||||
SRAM_PATH sram.bin
|
||||
# SRAM_PATH sram.bin
|
||||
|
||||
# Define the path to the eeprom.bin file
|
||||
EEPROM_PATH eeprom.bin
|
||||
# EEPROM_PATH eeprom.bin
|
||||
|
||||
# Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI(AMD-PRO) / 4 = Intel / 5 = Unknown)
|
||||
GPU_VENDOR 0
|
||||
# GPU_VENDOR 0
|
||||
|
||||
# Set if you want to see debug messages in the console
|
||||
DEBUG_MSGS 0
|
||||
# DEBUG_MSGS 0
|
||||
|
||||
# Set if you'd like to add a border for optical light gun tracking
|
||||
BORDER_ENABLED 0
|
||||
# BORDER_ENABLED 0
|
||||
|
||||
# Set the thickness of the white border as a percentage of the width of the screen
|
||||
WHITE_BORDER_PERCENTAGE 2
|
||||
# WHITE_BORDER_PERCENTAGE 2
|
||||
|
||||
# Set the thickness of the black border which sits around the
|
||||
# white border as a percentage of the width of the screen
|
||||
BLACK_BORDER_PERCENTAGE 0
|
||||
# BLACK_BORDER_PERCENTAGE 0
|
||||
|
||||
# Set to true if you experience flickering in hummer
|
||||
HUMMER_FLICKER_FIX 0
|
||||
# HUMMER_FLICKER_FIX 0
|
||||
|
||||
# Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt
|
||||
KEEP_ASPECT_RATIO 0
|
||||
# KEEP_ASPECT_RATIO 0
|
||||
|
||||
# Set to 0 if you want to disable the Glare effect in OutRun
|
||||
OUTRUN_LENS_GLARE_ENABLED 1
|
||||
# OUTRUN_LENS_GLARE_ENABLED 1
|
||||
|
||||
# Set to 1 to bypass cabinet checks including drive board and tower in Outrun 2 SP SDX
|
||||
SKIP_OUTRUN_CABINET_CHECK 0
|
||||
# SKIP_OUTRUN_CABINET_CHECK 0
|
||||
|
||||
# Set to 1 if you want to limit the FPS in games that are not limited like OutRun2
|
||||
FPS_LIMITER_ENABLED 0
|
||||
# FPS_LIMITER_ENABLED 0
|
||||
|
||||
# Set the target FPS (will only work if FPS_LIMITER_ENABLED = 1)
|
||||
FPS_TARGET 60
|
||||
# FPS_TARGET 60
|
||||
|
||||
# Set to 1 if you want to render LGJ using the mesa patches instead of nVidia (fixes some glitches)
|
||||
LGJ_RENDER_WITH_MESA 1
|
||||
# LGJ_RENDER_WITH_MESA 1
|
||||
|
||||
# Set the Primeval Hunt mode
|
||||
# Mode 0: Default (Side by Side)
|
||||
@@ -108,37 +115,48 @@ LGJ_RENDER_WITH_MESA 1
|
||||
# Mode 2: Side by Side
|
||||
# Mode 3: 3ds mode 1 (Touch screen to the right)
|
||||
# Mode 4: 3ds mode 2 (Touch screen to the bottom)
|
||||
PRIMEVAL_HUNT_MODE 1
|
||||
# PRIMEVAL_HUNT_MODE 1
|
||||
|
||||
# Disble to use the original fonts instead of the built in font in the loader
|
||||
DISABLE_BUILTIN_FONT 0
|
||||
# DISABLE_BUILTIN_FONT 0
|
||||
|
||||
# Disble to use the original logos instead of the built in logos in the loader
|
||||
DISABLE_BUILTIN_LOGOS 0
|
||||
# DISABLE_BUILTIN_LOGOS 0
|
||||
|
||||
# Set to 0 to enable the mouse pointer/Cursor
|
||||
HIDE_CURSOR 1
|
||||
# HIDE_CURSOR 1
|
||||
|
||||
# Set the custom mouse pointer from a PNG file (Usefull for shooting games)
|
||||
# CUSTOM_CURSOR myCustomCursor.png
|
||||
|
||||
# Set the width of the custom cursor
|
||||
CUSTOM_CURSOR_WIDTH 32
|
||||
# CUSTOM_CURSOR_WIDTH 32
|
||||
|
||||
# Set the height of the custom cursor
|
||||
CUSTOM_CURSOR_HEIGHT 32
|
||||
# CUSTOM_CURSOR_HEIGHT 32
|
||||
|
||||
# Set a custom cursor for the touch screen in Primeval Hunt
|
||||
# PH_TOUCH_CURSOR myCustomHandCursor.png
|
||||
|
||||
# Set the width of the custom cursor
|
||||
# PH_TOUCH_CURSOR_WIDTH 32
|
||||
|
||||
# Set the height of the custom cursor
|
||||
# PH_TOUCH_CURSOR_HEIGHT 32
|
||||
|
||||
# Hacky way to make MJ4 work at prohibited times?
|
||||
# MJ4_ENABLED_ALL_THE_TIME 1
|
||||
|
||||
# Sets the IP address in the eeprom for Outrun link (you have to put your NIC ip)
|
||||
# OR2_IP 192.168.1.2
|
||||
# OR2_NETMASK 255.255.255.0
|
||||
|
||||
# House of the dead 4 speed fix set the frequency of your CPU in Ghz (The speed reported by the manufacturer)
|
||||
# CPU_FREQ_GHZ 4.0
|
||||
|
||||
# Set the colour of the lindbergh to change the Segaboot logo
|
||||
# Possible colours are: YELLOW, RED, BLUE, SILVER, REDEX
|
||||
LINDBERGH_COLOUR YELLOW
|
||||
# LINDBERGH_COLOUR YELLOW
|
||||
|
||||
# X11 MODE (Input Mode 1)
|
||||
# To find the value pairs for these run `xev` on linux
|
||||
|
||||
Reference in New Issue
Block a user