Commit Graph
865 Commits
Author SHA1 Message Date
korenkonder e903ed4b02 DoF fixes 2024-01-03 02:55:57 +03:00
korenkonder a95ea64a32 Restored Objset selection in Glitter Editor 2024-01-03 00:55:24 +03:00
korenkonder 853fd303eb Small fixes 2024-01-03 00:02:36 +03:00
korenkonder 1729ab191e A bit better code for curve fitting 2024-01-02 23:15:58 +03:00
korenkonder fc3ce6aab5 Get offset even without Shared Object Buffer optimisation 2024-01-02 22:48:00 +03:00
korenkonder a50799f0ee Make it compile not in Dev mode 2024-01-01 21:39:59 +03:00
korenkonder 4d85baf7ea Small shader update 2024-01-01 21:14:33 +03:00
korenkonder e4c5f1a5c9 I'm so tired of this 2023-12-30 23:45:31 +03:00
korenkonder 019ce0b1e7 FARC write fix 2023-12-30 22:30:02 +03:00
korenkonder 4ec237d81f Glitter small overhaul 2023-12-30 22:19:06 +03:00
korenkonder 0bdfed8861 Changed ptr to ref in some Glitter::Curve functions 2023-12-30 22:05:09 +03:00
korenkonder 24d068d9fd Double stuff 2023-12-30 20:56:56 +03:00
korenkonder fe2b2d14f6 Added support for writing Glitter files for X 2023-12-29 02:00:16 +03:00
korenkonder 20b87a510c Added other EtcObj types 2023-12-28 02:32:17 +03:00
korenkonder ef1c83da89 Fix potential crash on sprite draw caused by null ref 2023-12-27 14:58:31 +03:00
korenkonder 3fed0963d6 ... 2023-12-27 05:47:18 +03:00
korenkonder 9da9c7459e Clear screen in Data Test 2023-12-26 18:46:36 +03:00
korenkonder 1f0f7dbb91 Changer Glitter EBO size 2023-12-26 17:45:01 +03:00
korenkonder b9387460e1 Fixed incorrect sprite rendering 2023-12-26 16:23:43 +03:00
korenkonder e2c8fac583 Fixed warnings on AMD 2023-12-25 23:33:50 +03:00
korenkonder 4f93ab5501 Fixed incorrect sprite scaling at different resolution_mode 2023-12-25 18:10:03 +03:00
korenkonder 497375d480 Why am I doing this? 2023-12-25 12:46:14 +03:00
korenkonder b65fb727cd Add some funcs with fast approximation for double as well
Actually all of them can be done with /fp:fast, but I don't bother enabling it
2023-12-25 08:04:49 +03:00
korenkonder adf485afa6 Exposure fix 2023-12-25 06:53:50 +03:00
korenkonder 1e6e7f5fa1 A bit better code for sss_filter 2023-12-25 03:47:26 +03:00
korenkonder 9c6645639e Added samplers in render 2023-12-25 01:40:40 +03:00
korenkonder 3c2999a0f1 ... 2023-12-24 17:15:28 +03:00
korenkonder 5eb6fd0926 Moved shaders around 2023-12-24 16:44:31 +03:00
korenkonder e27fb456a2 Fixed Video baking 2023-12-24 16:44:07 +03:00
korenkonder 7b75e18d99 Renamed some fields in Shadow 2023-12-24 16:43:05 +03:00
korenkonder 8356f62d75 Make screen_buffer smaller by halving it's type 2023-12-24 15:53:22 +03:00
korenkonder 5dfe8b8472 Fixed Alpha Test for shadows 2023-12-24 15:24:51 +03:00
korenkonder 27146c56ad No need to normalize already normalized vector 2023-12-24 15:03:04 +03:00
korenkonder 6b24b597be Better accuracy 2023-12-24 01:19:56 +03:00
korenkonder cab0823345 Named some shader fields 2023-12-23 15:22:55 +03:00
korenkonder 91ddd33343 Lowered precision of camera stuff 2023-12-23 15:11:07 +03:00
korenkonder 3b34814d67 ... 2023-12-23 15:01:37 +03:00
korenkonder acd861576b Added samplers in post_process 2023-12-23 15:00:23 +03:00
korenkonder f4a5d759a2 Moved some stuff a bit. Added const specifier 2023-12-23 14:58:35 +03:00
korenkonder 3cafc51883 Fixed chara being too bright 2023-12-22 02:02:04 +03:00
korenkonder da0b76f746 Added MapBufferRange 2023-12-21 11:03:36 +03:00
korenkonder dce4cf30a2 Why? 2023-12-20 23:07:00 +03:00
korenkonder 4b730729ae Better handling of deleted data in vertex array cache 2023-12-20 14:30:38 +03:00
korenkonder b3eae6d3fb Force bind buffers at vertex array cache update 2023-12-20 12:28:28 +03:00
korenkonder 467cb4387f Don't load invalid shader cache entries 2023-12-20 12:11:43 +03:00
korenkonder 915bc79af2 Compile Alpha Test variation as separate shader 2023-12-20 12:10:58 +03:00
korenkonder 26af4e223d Why it was 4? 2023-12-19 21:06:09 +03:00
korenkonder 3c3a2d65dd Force bind of GL Buffers at creation 2023-12-19 21:02:51 +03:00
korenkonder 5c71afc744 Objset overhaul 2023-12-19 19:18:43 +03:00
korenkonder b801b1f526 Why it had that whitespace? 2023-12-19 16:19:54 +03:00