Overhaul of rndr::Render class

Should be called PostProcess later
This commit is contained in:
korenkonder
2026-06-02 08:45:40 +03:00
parent 1d09052a16
commit f584e1d6e6
46 changed files with 3311 additions and 3118 deletions
+3 -3
View File
@@ -1677,16 +1677,16 @@ inline uint32_t get_objnum_idx2uid(uint32_t objset_index, int32_t obj_index, con
inline GLuint get_objset_gen_textures_id(uint32_t objset_index, uint32_t uid) {
std::vector<GLuint>* gentex_vec = get_objset_gen_textures_vec(objset_index);
if (!gentex_vec)
return 0;
return -1;
ObjsetInfo* info = get_objset_info(objset_index);
if (!info)
return 0;
return -1;
auto elem = info->texidx_map.find(uid);
if (elem != info->texidx_map.end())
return (*gentex_vec)[elem->second];
return 0;
return -1;
}
// 0x14045A9E0