Files
korenkonder_ReDIVA/src/CRE/object.cpp
T
korenkonder f584e1d6e6 Overhaul of rndr::Render class
Should be called PostProcess later
2026-06-02 08:45:40 +03:00

2930 lines
112 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#include "object.hpp"
#include "../KKdLib/io/file_stream.hpp"
#include "../KKdLib/io/json.hpp"
#include "../KKdLib/io/path.hpp"
#include "../KKdLib/dds.hpp"
#include "../KKdLib/farc.hpp"
#include "../KKdLib/hash.hpp"
#include "../KKdLib/msgpack.hpp"
#include "../KKdLib/str_utils.hpp"
#include "prj/memory_manager.hpp"
#include "data.hpp"
#include "ogl_buffer_object.hpp"
#include "render_context.hpp"
#include "shader_ft.hpp"
#include <list>
#include <map>
#include <new>
#include <unordered_map>
#include <vector>
static int32_t align_val_32(int32_t value); // Added
static void calc_aabb(obj_axis_aligned_bounding_box& aabb, obj_mesh& mesh, obj_sub_mesh& sub_mesh);
#if SHARED_OBJECT_BUFFER
static void calc_index_buffer(obj_sub_mesh& sub_mesh, int32_t& size); // Added
static void calc_mesh_index_buffer(obj_mesh& mesh, int32_t& size); // Added
static int32_t calc_mesh_vertex_buffer(obj_mesh& mesh); // Added
static void calc_object_index_buffer(obj* obj, int32_t& size); // Added
static void calc_object_vertex_buffer(obj* obj, int32_t& size); // Added
#endif
static void convert_objdata_tex_index(ObjsetInfo* info);
static void convert_objdata_tex_index_internal(ObjsetInfo* info, obj* obj);
static void create_mesh_aabb(obj_mesh& mesh);
static void create_object_aabb(obj* obj);
static bool create_object_index_buffer(ObjIB* objib, obj* obj);
static bool create_object_vertex_buffer(ObjVB* objvb, obj* obj);
#if SHARED_OBJECT_BUFFER
inline bool create_object_vertex_buffer(ObjVB* objvb, obj* obj, GLuint in_vb, uint32_t& offset); // Added
#endif
static void create_objset_aabb(ObjsetInfo* info);
static void fill_index_buffer(void* buf, obj_sub_mesh& sub_mesh, int32_t& offset); // Added
static void fill_mesh_index_buffer(void* buf, obj_mesh& mesh, int32_t& offset); // Added
static int32_t fill_mesh_vertex_buffer(void* buf, obj_mesh& mesh); // Added
#if SHARED_OBJECT_BUFFER
static void fill_object_index_buffer(void* buf, obj* obj, int32_t& offset); // Added
static void fill_object_vertex_buffer(void* buf, obj* obj, int32_t& offset); // Added
#endif
static void free_objdata_indirect_table(ObjsetInfo* info);
static void free_object_index_buffer(ObjIB* objib);
static void free_object_vertex_buffer(ObjVB* objvb);
static void free_objset_texture(ObjsetInfo* info);
static bool load_objset_texture(ObjsetInfo* info, const void* data, bool big_endian = false);
static bool load_objset_texture_modern(ObjsetInfo* info,
const void* data, size_t size, const char* file, texture_database* tex_db);
static void load_objset_vertex_array(ObjsetInfo* info); // Added
static void make_objdata_indirect_table(ObjsetInfo* info);
static int32_t rewrite_to_restart_index(uint32_t* new_indices,
const int32_t num_indices, const uint32_t* indices);
std::map<uint32_t, ObjsetInfo> objset_info_storage_data;
std::map<uint32_t, ObjsetInfo> objset_info_storage_data_modern;
ObjsetInfo::ObjsetInfo() : obj_ready(), tex_ready(), obj_set(), tex_num(), textures(),
id(), objvb_num(), objvb(), objib_num(), objib(), req_cnt(), modern() {
#if SHARED_OBJECT_BUFFER
ib = 0;
vb = 0;
#endif
}
ObjsetInfo::~ObjsetInfo() {
free_objdata_indirect_table(this);
free_objset_texture(this);
free_objset_index_buffer(this);
free_objset_vertex_buffer(this);
alloc_handler.reset();
while (tex_file_handler.ptr && tex_file_handler.ptr->count)
tex_file_handler.reset();
while (obj_file_handler.ptr && obj_file_handler.ptr->count)
obj_file_handler.reset();
while (farc_file_handler.ptr && farc_file_handler.ptr->count)
farc_file_handler.reset();
}
// 0x1405E9250
void obj_skin_set_matrix_buffer(const obj_skin* s, const mat4* matrices,
const mat4* ex_data_matrices, mat4* matrix_buffer, const mat4* mat, const mat4& global_mat) {
if (!s->num_bone)
return;
obj_skin_bone* bone = s->bone_array;
if (mat)
for (int32_t i = 0; i < s->num_bone; i++, bone++, matrix_buffer++) {
mat4 temp;
if (bone->id & 0x8000)
mat4_mul(mat, &ex_data_matrices[bone->id & 0x7FFF], &temp);
else
mat4_mul(mat, &matrices[bone->id], &temp);
mat4_mul(&temp, &global_mat, &temp);
mat4_mul(&bone->inv_bind_pose_mat, &temp, matrix_buffer);
}
else
for (int32_t i = 0; i < s->num_bone; i++, bone++, matrix_buffer++) {
mat4 temp;
if (bone->id & 0x8000)
temp = ex_data_matrices[bone->id & 0x7FFF];
else
temp = matrices[bone->id];
mat4_mul(&temp, &global_mat, &temp);
mat4_mul(&bone->inv_bind_pose_mat, &temp, matrix_buffer);
}
}
void object_material_msgpack_read(const char* path, const char* set_name,
obj_set* obj_set) {
if (!path_check_directory_exists(path))
return;
char set_name_buf[0x80];
for (const char* i = set_name; *i && *i != '.'; i++) {
char c = *i;
if (c >= 'a' && c <= 'z')
c -= 0x20;
set_name_buf[i - set_name] = c;
set_name_buf[i - set_name + 1] = 0;
}
char buf[0x200];
sprintf_s(buf, sizeof(buf), "%s\\%s\\", path, set_name_buf);
if (!path_check_directory_exists(buf))
return;
sprintf_s(buf, sizeof(buf), "%s\\%s\\config.json", path, set_name_buf);
if (!path_check_file_exists(buf))
return;
msgpack msg;
file_stream s;
s.open(buf, "rb");
io_json_read(s, &msg);
s.close();
if (msg.type != MSGPACK_ARRAY) {
printf("Failed to load Object Config JSON!\nPath: %s\n", buf);
return;
}
msgpack_array* ptr = msg.data.arr;
for (msgpack& i : *ptr) {
msgpack& object = i;
std::string name = object.read_string("name");
uint32_t name_hash = hash_string_murmurhash(name);
for (int32_t i = 0; i < obj_set->obj_num; i++) {
obj* obj = obj_set->obj_data[i];
if (name_hash != hash_utf8_murmurhash(obj->name))
continue;
msgpack* materials = object.read_array("material");
if (materials) {
msgpack_array* ptr = materials->data.arr;
for (msgpack& j : *ptr) {
msgpack& material = j;
std::string name = material.read_string("name");
uint32_t name_hash = hash_string_murmurhash(name);
for (size_t k = 0; k < obj->num_material; k++) {
obj_material& mat = obj->material_array[k].material;
if (name_hash != hash_utf8_murmurhash(mat.name))
continue;
msgpack* shader_compo = material.read("shader_compo");
if (shader_compo) {
msgpack* color = shader_compo->read("color");
if (color)
mat.shader_compo.m.color = color->read_bool() ? 1 : 0;
msgpack* color_a = shader_compo->read("color_a");
if (color_a)
mat.shader_compo.m.color_a = color_a->read_bool() ? 1 : 0;
msgpack* color_l1 = shader_compo->read("color_l1");
if (color_l1)
mat.shader_compo.m.color_l1 = color_l1->read_bool() ? 1 : 0;
msgpack* color_l1_a = shader_compo->read("color_l1_a");
if (color_l1_a)
mat.shader_compo.m.color_l1_a = color_l1_a->read_bool() ? 1 : 0;
msgpack* color_l2 = shader_compo->read("color_l2");
if (color_l2)
mat.shader_compo.m.color_l2 = color_l2->read_bool() ? 1 : 0;
msgpack* color_l2_a = shader_compo->read("color_l2_a");
if (color_l2_a)
mat.shader_compo.m.color_l2_a = color_l2_a->read_bool() ? 1 : 0;
msgpack* transparency = shader_compo->read("transparency");
if (transparency)
mat.shader_compo.m.transparency = transparency->read_bool() ? 1 : 0;
msgpack* specular = shader_compo->read("specular");
if (specular)
mat.shader_compo.m.specular = specular->read_bool() ? 1 : 0;
msgpack* normal_01 = shader_compo->read("normal_01");
if (normal_01)
mat.shader_compo.m.normal_01 = normal_01->read_bool() ? 1 : 0;
msgpack* normal_02 = shader_compo->read("normal_02");
if (normal_02)
mat.shader_compo.m.normal_02 = normal_02->read_bool() ? 1 : 0;
msgpack* envmap = shader_compo->read("envmap");
if (envmap)
mat.shader_compo.m.envmap = envmap->read_bool() ? 1 : 0;
msgpack* color_l3 = shader_compo->read("color_l3");
if (color_l3)
mat.shader_compo.m.color_l3 = color_l3->read_bool() ? 1 : 0;
msgpack* color_l3_a = shader_compo->read("color_l3_a");
if (color_l3_a)
mat.shader_compo.m.color_l3_a = color_l3_a->read_bool() ? 1 : 0;
msgpack* translucency = shader_compo->read("translucency");
if (translucency)
mat.shader_compo.m.translucency = translucency->read_bool() ? 1 : 0;
msgpack* env_sphere = shader_compo->read({ "env_sphere", "flag_14" });
if (env_sphere)
mat.shader_compo.m.env_sphere = env_sphere->read_bool() ? 1 : 0;
msgpack* env_cube = shader_compo->read({ "env_cube", "override_ibl" });
if (env_cube)
mat.shader_compo.m.env_cube = env_cube->read_bool() ? 1 : 0;
msgpack* dummy = shader_compo->read("dummy");
if (dummy)
mat.shader_compo.m.dummy = dummy->read_uint32_t();
}
msgpack* _shader_name = material.read("shader_name");
if (_shader_name) {
std::string shader_name = _shader_name->read_string();
size_t name_length = min_def(sizeof(mat.shader.name) - 1, shader_name.size());
memcpy_s(mat.shader.name, sizeof(mat.shader.name) - 1, shader_name.c_str(), name_length);
memset(mat.shader.name + name_length, 0, sizeof(mat.shader.name) - name_length);
if (shader_name == "BLINN" && mat.shader_info.m.is_lgt_diffuse
&& mat.shader_info.m.is_lgt_specular && mat.shader_compo.m.normal_01
|| shader_name == "CLOTH" || shader_name == "HAIR"
|| shader_name == "ITEM" || shader_name == "SKIN"
|| shader_name == "STAGE" || shader_name == "TIGHTS" || shader_name == "WATER01") {
for (size_t l = 0; l < obj->num_mesh; l++) {
bool generate_tangents = false;
obj_mesh& mesh = obj->mesh_array[l];
for (size_t m = 0; m < mesh.num_submesh; m++) {
obj_sub_mesh& sub_mesh = mesh.submesh_array[m];
if (sub_mesh.material_index == k) {
generate_tangents = true;
break;
}
}
if (generate_tangents)
mesh.generate_tangents();
}
}
}
msgpack* shader_info = material.read("shader_info");
if (shader_info) {
msgpack* vtx_trans_type = shader_info->read("vtx_trans_type");
if (vtx_trans_type)
mat.shader_info.m.vtx_trans_type = (MaterialAttributeVertexTransType)
vtx_trans_type->read_uint32_t();
msgpack* col_src = shader_info->read("col_src");
if (col_src)
mat.shader_info.m.col_src
= (MaterialAttributeColorSourceType)col_src->read_uint32_t("col_src");
msgpack* is_lgt_diffuse = shader_info->read("is_lgt_diffuse");
if (is_lgt_diffuse)
mat.shader_info.m.is_lgt_diffuse = is_lgt_diffuse->read_bool() ? 1 : 0;
msgpack* is_lgt_specular = shader_info->read("is_lgt_specular");
if (is_lgt_specular)
mat.shader_info.m.is_lgt_specular = is_lgt_specular->read_bool() ? 1 : 0;
msgpack* is_lgt_per_pixel = shader_info->read("is_lgt_per_pixel");
if (is_lgt_per_pixel)
mat.shader_info.m.is_lgt_per_pixel = is_lgt_per_pixel->read_bool() ? 1 : 0;
msgpack* is_lgt_double = shader_info->read("is_lgt_double");
if (is_lgt_double)
mat.shader_info.m.is_lgt_double = is_lgt_double->read_bool() ? 1 : 0;
msgpack* bump_map_type = shader_info->read("bump_map_type");
if (bump_map_type) {
mat.shader_info.m.bump_map_type
= (MaterialAttributeBumpMapType)bump_map_type->read_uint32_t();
}
msgpack* fresnel_type = shader_info->read("fresnel_type");
if (fresnel_type) {
mat.shader_info.m.fresnel_type
= (MaterialAttributeFresnelType)fresnel_type->read_uint32_t();
}
msgpack* line_light = shader_info->read("line_light");
if (line_light) {
mat.shader_info.m.line_light
= (MaterialAttributeLineLightType)line_light->read_uint32_t();
}
msgpack* receive_shadow = shader_info->read({ "receive_shadow", "recieve_shadow" });
if (receive_shadow)
mat.shader_info.m.receive_shadow = receive_shadow->read_bool() ? 1 : 0;
msgpack* cast_shadow = shader_info->read("cast_shadow");
if (cast_shadow)
mat.shader_info.m.cast_shadow = cast_shadow->read_bool() ? 1 : 0;
msgpack* specular_quality = shader_info->read("specular_quality");
if (specular_quality) {
mat.shader_info.m.specular_quality
= (MaterialAttributeSpecularQuality)specular_quality->read_uint32_t();
}
msgpack* aniso_direction = shader_info->read("aniso_direction");
if (aniso_direction) {
mat.shader_info.m.aniso_direction
= (MaterialAttributeAnisoDirection)aniso_direction->read_uint32_t();
}
msgpack* dummy = shader_info->read("dummy");
if (dummy)
mat.shader_info.m.dummy = dummy->read_uint32_t();
}
int32_t num_of_textures = 0;
msgpack* texdata = material.read("texdata");
if (texdata) {
for (obj_material_texture_data& l : mat.texdata) {
sprintf_s(buf, sizeof(buf), "%d", (int32_t)(&l - mat.texdata));
msgpack* tex = texdata->read(buf);
l.tex_index = -1;
if (!tex)
continue;
msgpack* attrib = tex->read("attrib");
if (attrib) {
msgpack* repeat_u = attrib->read("repeat_u");
if (repeat_u)
l.attrib.m.repeat_u = repeat_u->read_bool() ? 1 : 0;
msgpack* repeat_v = attrib->read("repeat_v");
if (repeat_v)
l.attrib.m.repeat_v = repeat_v->read_bool() ? 1 : 0;
msgpack* mirror_u = attrib->read("mirror_u");
if (mirror_u)
l.attrib.m.mirror_u = mirror_u->read_bool() ? 1 : 0;
msgpack* mirror_v = attrib->read("mirror_v");
if (mirror_v)
l.attrib.m.mirror_v = mirror_v->read_bool() ? 1 : 0;
msgpack* ignore_alpha = attrib->read("ignore_alpha");
if (ignore_alpha)
l.attrib.m.ignore_alpha = ignore_alpha->read_bool() ? 1 : 0;
msgpack* blend = attrib->read("blend");
if (blend)
l.attrib.m.blend = blend->read_uint32_t();
msgpack* alpha_blend = attrib->read("alpha_blend");
if (alpha_blend)
l.attrib.m.alpha_blend = alpha_blend->read_uint32_t();
msgpack* border = attrib->read("border");
if (border)
l.attrib.m.border = border->read_bool() ? 1 : 0;
msgpack* clamp2edge = attrib->read("clamp2edge");
if (clamp2edge)
l.attrib.m.clamp2edge = clamp2edge->read_bool() ? 1 : 0;
msgpack* filter = attrib->read("filter");
if (filter)
l.attrib.m.filter = filter->read_uint32_t();
msgpack* mipmap = attrib->read("mipmap");
if (mipmap)
l.attrib.m.mipmap = mipmap->read_uint32_t();
msgpack* mipmap_bias = attrib->read("mipmap_bias");
if (mipmap_bias)
l.attrib.m.mipmap_bias = mipmap_bias->read_uint32_t();
msgpack* ignore = attrib->read({ "ignore", "flag_29" });
if (ignore)
l.attrib.m.ignore = ignore->read_bool() ? 1 : 0;
msgpack* aniso = attrib->read({ "aniso", "anisotropic_filter" });
if (aniso)
l.attrib.m.aniso = aniso->read_uint32_t();
}
msgpack* _tex_name = tex->read("tex_name");
if (_tex_name) {
std::string tex_name = _tex_name->read_string();
l.tex_index = hash_string_murmurhash(tex_name);
}
msgpack* shader_info = tex->read("shader_info");
if (shader_info) {
l.shader_info.m.tex_type = (TextureAttributeTextureType)
shader_info->read_uint32_t("tex_type");
l.shader_info.m.uv_idx = shader_info->read_uint32_t("uv_idx");
l.shader_info.m.texcoord_trans = (TextureAttributeTextureCoordTransType)
shader_info->read_uint32_t("texcoord_trans");
l.shader_info.m.dummy = shader_info->read_uint32_t("dummy");
}
msgpack* _ex_shader = material.read("ex_shader");
if (_ex_shader) {
std::string shader_name = _ex_shader->read_string();
size_t name_length = min_def(sizeof(l.ex_shader) - 1, shader_name.size());
memcpy_s(l.ex_shader, sizeof(l.ex_shader) - 1, shader_name.c_str(), name_length);
memset(l.ex_shader + name_length, 0, sizeof(l.ex_shader) - name_length);
}
msgpack* weight = tex->read("weight");
if (weight)
l.weight = weight->read_float_t();
msgpack* tex_coord_mat = tex->read_array("tex_coord_mat");
if (tex_coord_mat) {
msgpack_array* tex_coord_mat_ptr = tex_coord_mat->data.arr;
{
msgpack& row0 = tex_coord_mat_ptr->data()[0];
msgpack_array* row0_ptr = row0.data.arr;
l.tex_coord_mat.row0.x = row0_ptr->data()[0].read_float_t();
l.tex_coord_mat.row0.y = row0_ptr->data()[1].read_float_t();
l.tex_coord_mat.row0.z = row0_ptr->data()[2].read_float_t();
l.tex_coord_mat.row0.w = row0_ptr->data()[3].read_float_t();
}
{
msgpack& row1 = tex_coord_mat_ptr->data()[1];
msgpack_array* row1_ptr = row1.data.arr;
l.tex_coord_mat.row1.x = row1_ptr->data()[0].read_float_t();
l.tex_coord_mat.row1.y = row1_ptr->data()[1].read_float_t();
l.tex_coord_mat.row1.z = row1_ptr->data()[2].read_float_t();
l.tex_coord_mat.row1.w = row1_ptr->data()[3].read_float_t();
}
{
msgpack& row2 = tex_coord_mat_ptr->data()[2];
msgpack_array* row2_ptr = row2.data.arr;
l.tex_coord_mat.row2.x = row2_ptr->data()[0].read_float_t();
l.tex_coord_mat.row2.y = row2_ptr->data()[1].read_float_t();
l.tex_coord_mat.row2.z = row2_ptr->data()[2].read_float_t();
l.tex_coord_mat.row2.w = row2_ptr->data()[3].read_float_t();
}
{
msgpack& row3 = tex_coord_mat_ptr->data()[3];
msgpack_array* row3_ptr = row3.data.arr;
l.tex_coord_mat.row3.x = row3_ptr->data()[0].read_float_t();
l.tex_coord_mat.row3.y = row3_ptr->data()[1].read_float_t();
l.tex_coord_mat.row3.z = row3_ptr->data()[2].read_float_t();
l.tex_coord_mat.row3.w = row3_ptr->data()[3].read_float_t();
}
}
msgpack* reserved = tex->read_array("reserved");
if (reserved) {
msgpack_array* ptr = reserved->data.arr;
for (int32_t m = 0; m < 8; m++)
l.reserved[m] = ptr->data()[m].read_uint32_t();
}
num_of_textures++;
}
}
obj->material_array[k].num_of_textures = num_of_textures;
msgpack* attrib = material.read("attrib");
if (attrib) {
msgpack* alpha_tex = attrib->read({ "alpha_tex", "alpha_texture" });
if (alpha_tex)
mat.attrib.m.alpha_tex = alpha_tex->read_bool() ? 1 : 0;
msgpack* alpha_mat = attrib->read({ "alpha_mat", "alpha_material" });
if (alpha_mat)
mat.attrib.m.alpha_mat = alpha_mat->read_bool() ? 1 : 0;
msgpack* punch_through = attrib->read("punch_through");
if (punch_through)
mat.attrib.m.punch_through = punch_through->read_bool() ? 1 : 0;
msgpack* double_sided = attrib->read("double_sided");
if (double_sided)
mat.attrib.m.double_sided = double_sided->read_bool() ? 1 : 0;
msgpack* normal_dir_light = attrib->read("normal_dir_light");
if (normal_dir_light)
mat.attrib.m.normal_dir_light = normal_dir_light->read_bool() ? 1 : 0;
msgpack* src_blend_factor = attrib->read("src_blend_factor");
if (src_blend_factor)
mat.attrib.m.src_blend_factor = (MaterialAttributeBlendFactor)
src_blend_factor->read_uint32_t();
msgpack* dst_blend_factor = attrib->read("dst_blend_factor");
if (dst_blend_factor)
mat.attrib.m.dst_blend_factor = (MaterialAttributeBlendFactor)
dst_blend_factor->read_uint32_t();
msgpack* blend_operation = attrib->read("blend_operation");
if (blend_operation)
mat.attrib.m.blend_operation = blend_operation->read_uint32_t();
msgpack* zbias = attrib->read("zbias");
if (zbias)
mat.attrib.m.zbias = zbias->read_uint32_t();
msgpack* no_z_fog = attrib->read({ "no_z_fog", "no_fog" });
if (no_z_fog)
mat.attrib.m.no_z_fog = no_z_fog->read_bool() ? 1 : 0;
msgpack* alpha_prio = attrib->read({ "alpha_prio", "translucent_priority" });
if (alpha_prio)
mat.attrib.m.alpha_prio = alpha_prio->read_uint32_t();
msgpack* y_fog = attrib->read({ "y_fog", "has_fog_height" });
if (y_fog)
mat.attrib.m.y_fog = y_fog->read_bool() ? 1 : 0;
msgpack* ignore_alpha = attrib->read({ "ignore_alpha", "flag_28" });
if (ignore_alpha)
mat.attrib.m.ignore_alpha = ignore_alpha->read_bool() ? 1 : 0;
msgpack* y_fogmap = attrib->read({ "y_fogmap", "fog_height" });
if (y_fogmap)
mat.attrib.m.y_fogmap = y_fogmap->read_bool() ? 1 : 0;
msgpack* use_mat_center = attrib->read({ "use_mat_center", "flag_30" });
if (use_mat_center)
mat.attrib.m.use_mat_center = use_mat_center->read_bool() ? 1 : 0;
msgpack* dummy = attrib->read({ "dummy", "flag_31" });
if (dummy)
mat.attrib.m.dummy = dummy->read_bool() ? 1 : 0;
}
msgpack* color = material.read("color");
if (color) {
msgpack* diffuse = color->read("diffuse");
if (diffuse) {
mat.color.diffuse.x = diffuse->read_float_t("r");
mat.color.diffuse.y = diffuse->read_float_t("g");
mat.color.diffuse.z = diffuse->read_float_t("b");
mat.color.diffuse.w = diffuse->read_float_t("a");
}
msgpack* ambient = color->read("ambient");
if (ambient) {
mat.color.ambient.x = ambient->read_float_t("r");
mat.color.ambient.y = ambient->read_float_t("g");
mat.color.ambient.z = ambient->read_float_t("b");
mat.color.ambient.w = ambient->read_float_t("a");
}
msgpack* specular = color->read("specular");
if (specular) {
mat.color.specular.x = specular->read_float_t("r");
mat.color.specular.y = specular->read_float_t("g");
mat.color.specular.z = specular->read_float_t("b");
mat.color.specular.w = specular->read_float_t("a");
}
msgpack* emission = color->read("emission");
if (emission) {
mat.color.emission.x = emission->read_float_t("r");
mat.color.emission.y = emission->read_float_t("g");
mat.color.emission.z = emission->read_float_t("b");
mat.color.emission.w = emission->read_float_t("a");
}
msgpack* shininess = color->read("shininess");
if (shininess)
mat.color.shininess = shininess->read_float_t();
msgpack* intensity = color->read("intensity");
if (intensity)
mat.color.intensity = intensity->read_float_t();
}
msgpack* center = material.read("center");
if (center) {
mat.center.x = center->read_float_t("x");
mat.center.y = center->read_float_t("y");
mat.center.z = center->read_float_t("z");
}
msgpack* radius = material.read("radius");
if (radius)
mat.radius = radius->read_float_t();
msgpack* bump_depth = material.read("bump_depth");
if (bump_depth)
mat.bump_depth = bump_depth->read_float_t();
msgpack* reserved = material.read_array("reserved");
if (reserved) {
msgpack_array* ptr = reserved->data.arr;
for (int32_t m = 0; m < 15; m++)
mat.reserved[m] = ptr->data()[m].read_uint32_t();
}
break;
}
}
}
msgpack* meshes = object.read_array("mesh");
if (meshes) {
msgpack_array* ptr = meshes->data.arr;
for (msgpack& j : *ptr) {
msgpack& _mesh = j;
std::string name = _mesh.read_string("name");
uint32_t name_hash = hash_string_murmurhash(name);
for (size_t k = 0; k < obj->num_mesh; k++) {
obj_mesh& mesh = obj->mesh_array[k];
if (name_hash != hash_utf8_murmurhash(mesh.name))
continue;
msgpack* color_mult = _mesh.read("color_mult");
if (color_mult) {
vec3 _color_mult = 1.0f;
msgpack* rgb = color_mult->read("rgb");
if (rgb)
_color_mult = rgb->read_float_t();
msgpack* r = color_mult->read("r");
if (r)
_color_mult.x = r->read_float_t();
msgpack* g = color_mult->read("g");
if (g)
_color_mult.y = g->read_float_t();
msgpack* b = color_mult->read("b");
if (b)
_color_mult.z = b->read_float_t();
obj_vertex_data* vtx = mesh.vertex_array;
int32_t num_vertex = mesh.num_vertex;
for (int32_t i = num_vertex; i > 0; i--, vtx++)
*(vec3*)&vtx->color0 = _color_mult;
}
msgpack* fix_alpha = _mesh.read("fix_alpha");
if (fix_alpha && fix_alpha->read_bool()) {
obj_vertex_data* vtx = mesh.vertex_array;
int32_t num_vertex = mesh.num_vertex;
for (int32_t i = num_vertex; i > 0; i--, vtx++)
vtx->color0.w = 1.0f;
}
msgpack* fix_normals = _mesh.read("fix_zero_normals");
if (fix_normals && fix_normals->read_bool()) {
std::unordered_map<uint32_t, vec3> normals;
obj_vertex_data* vtx = mesh.vertex_array;
for (size_t l = 0; l < mesh.num_submesh; l++) {
obj_sub_mesh& sub_mesh = mesh.submesh_array[l];
if (sub_mesh.primitive_type != OBJ_PRIMITIVE_TRIANGLES)
continue;
uint32_t* index = sub_mesh.index_array;
int32_t num_index = sub_mesh.num_index;
for (int32_t l = 0; l < num_index; l++) {
if (vtx[index[l]].normal != 0.0f)
continue;
const int32_t idx = l / 3 * 3;
const uint32_t v[3] = { index[idx + 0], index[idx + 1], index[idx + 2] };
bool found = false;
for (int32_t m = 0; m < 3; m++) {
if (vtx[v[m]].normal == 0.0f)
continue;
vec3 normal = vtx[v[m]].normal;
if (vtx[v[0]].normal == 0.0f)
normals[v[0]] += normal;
if (vtx[v[1]].normal == 0.0f)
normals[v[1]] += normal;
if (vtx[v[2]].normal == 0.0f)
normals[v[2]] += normal;
found = true;
}
if (!found) {
const vec3 p0 = vtx[v[0]].position;
const vec3 p1 = vtx[v[1]].position;
const vec3 p2 = vtx[v[2]].position;
const vec3 normal = vec3::cross(p1 - p0, p2 - p0);
normals[v[0]] += normal;
normals[v[1]] += normal;
normals[v[2]] += normal;
}
}
}
for (auto& l : normals)
vtx[l.first].normal = vec3::normalize(l.second);
}
msgpack* invert_negative_color = _mesh.read("invert_negative_color");
if (invert_negative_color && invert_negative_color->read_bool()) {
obj_vertex_data* vtx = mesh.vertex_array;
int32_t num_vertex = mesh.num_vertex;
for (int32_t i = num_vertex; i > 0; i--, vtx++)
if (vtx->color0.x < 0.0f)
*(vec3*)&vtx->color0.x = -*(vec3*)&vtx->color0.x;
}
msgpack* replace_normals = _mesh.read("replace_normals");
if (replace_normals) {
vec3 normal = vec3(0.0f, 1.0f, 0.0f);
msgpack* x = replace_normals->read("x");
if (x)
normal.x = x->read_float_t();
msgpack* y = replace_normals->read("y");
if (y)
normal.y = y->read_float_t();
msgpack* z = replace_normals->read("z");
if (z)
normal.z = z->read_float_t();
obj_vertex_data* vtx = mesh.vertex_array;
int32_t num_vertex = mesh.num_vertex;
for (int32_t i = num_vertex; i > 0; i--, vtx++)
vtx->normal = normal;
}
msgpack* sub_meshes = _mesh.read_array("sub_mesh");
if (!sub_meshes)
continue;
msgpack_array* ptr = sub_meshes->data.arr;
for (size_t l = 0; l < mesh.num_submesh; l++) {
obj_sub_mesh& sub_mesh = mesh.submesh_array[l];
msgpack& _sub_mesh = ptr->data()[l];
msgpack* attrib = _sub_mesh.read("attrib");
if (attrib) {
msgpack* receive_shadow = attrib->read({ "receive_shadow", "recieve_shadow" });
if (receive_shadow)
sub_mesh.attrib.m.receive_shadow = receive_shadow->read_bool();
msgpack* cast_shadow = attrib->read("cast_shadow");
if (cast_shadow)
sub_mesh.attrib.m.cast_shadow = cast_shadow->read_bool();
msgpack* vertex_alpha = attrib->read({ "vertex_alpha", "translucent" });
if (vertex_alpha)
sub_mesh.attrib.m.vertex_alpha = vertex_alpha->read_bool();
msgpack* hide = attrib->read("hide");
if (hide)
sub_mesh.attrib.m.hide = hide->read_bool();
msgpack* poly_offset = attrib->read("poly_offset");
if (poly_offset)
sub_mesh.attrib.m.poly_offset = poly_offset->read_uint32_t();
msgpack* use_restart_index = attrib->read("use_restart_index");
if (hide)
sub_mesh.attrib.m.use_restart_index = hide->read_bool();
}
}
break;
}
}
}
break;
}
}
}
void object_material_msgpack_read(const char* path, const char* set_name,
txp_set* txp_set, texture_database* tex_db, ObjsetInfo* info) {
if (!tex_db || !path_check_directory_exists(path))
return;
char set_name_buf[0x80];
for (const char* i = set_name; *i && *i != '.'; i++) {
char c = *i;
if (c >= 'a' && c <= 'z')
c -= 0x20;
set_name_buf[i - set_name] = c;
set_name_buf[i - set_name + 1] = 0;
}
char buf[0x200];
sprintf_s(buf, sizeof(buf), "%s\\%s\\", path, set_name_buf);
if (!path_check_directory_exists(buf))
return;
sprintf_s(buf, sizeof(buf), "%s\\%s\\config_tex.json", path, set_name_buf);
if (!path_check_file_exists(buf))
return;
msgpack msg;
file_stream s;
s.open(buf, "rb");
io_json_read(s, &msg);
s.close();
if (msg.type != MSGPACK_MAP) {
printf("Failed to load Texture Config JSON!\nPath: %s\n", buf);
return;
}
obj_set* set = info->obj_set;
msgpack* add = msg.read_array("Add");
if (add) {
std::vector<uint32_t> ids;
msgpack_array* ptr = add->data.arr;
for (msgpack& i : *ptr) {
std::string name = i.read_string();
if (!name.size())
continue;
sprintf_s(buf, sizeof(buf), "%s\\%s\\%s.dds", path, set_name_buf, name.c_str());
if (!path_check_file_exists(buf))
continue;
dds d;
sprintf_s(buf, sizeof(buf), "%s\\%s\\%s", path, set_name_buf, name.c_str());
d.read(buf);
if (!d.width || !d.height || !d.mipmaps_count || d.data.size() < 1)
continue;
uint32_t id = hash_string_murmurhash(name);
ids.push_back(id);
tex_db->texture.emplace_back();
texture_info* info = &tex_db->texture.back();
info->name.assign(name);
info->name_hash = hash_string_murmurhash(info->name);
info->id = id;
txp_set->textures.push_back({});
txp* tex = &txp_set->textures.back();
tex->array_size = d.has_cube_map ? 6 : 1;
tex->has_cube_map = d.has_cube_map;
tex->mipmaps_count = d.mipmaps_count;
tex->mipmaps.reserve((tex->has_cube_map ? 6LL : 1LL) * tex->mipmaps_count);
int32_t index = 0;
do
for (int32_t i = 0; i < tex->mipmaps_count; i++) {
txp_mipmap tex_mip;
tex_mip.width = max_def(d.width >> i, 1);
tex_mip.height = max_def(d.height >> i, 1);
tex_mip.format = d.format;
int32_t size = tex_mip.get_size();
tex_mip.size = size;
tex_mip.data.resize(size);
memcpy(tex_mip.data.data(), d.data[index], size);
tex->mipmaps.push_back(tex_mip);
index++;
}
while (index / tex->mipmaps_count < tex->array_size);
}
tex_db->update();
int32_t tex_id_num = (int32_t)txp_set->textures.size();
if (set->tex_id_num != tex_id_num) {
uint32_t* tex_id_data = info->alloc_handler->allocate<uint32_t>(tex_id_num);
memmove(tex_id_data, set->tex_id_data, sizeof(uint32_t) * set->tex_id_num);
memmove(&tex_id_data[set->tex_id_num], ids.data(),
sizeof(uint32_t) * ((size_t)tex_id_num - set->tex_id_num));
set->tex_id_data = tex_id_data;
set->tex_id_num = tex_id_num;
info->tex_num = tex_id_num;
}
}
msgpack* replace = msg.read_array("Replace");
if (replace) {
msgpack_array* ptr = replace->data.arr;
for (msgpack& i : *ptr) {
std::string name = i.read_string();
if (!name.size())
continue;
sprintf_s(buf, sizeof(buf), "%s\\%s\\%s.dds", path, set_name_buf, name.c_str());
if (!path_check_file_exists(buf))
continue;
dds d;
sprintf_s(buf, sizeof(buf), "%s\\%s\\%s", path, set_name_buf, name.c_str());
d.read(buf);
if (!d.width || !d.height || !d.mipmaps_count || d.data.size() < 1)
continue;
uint32_t id = hash_string_murmurhash(name);
uint32_t* tex_id_data = set->tex_id_data;
int32_t tex_id_num = set->tex_id_num;
txp* tex = 0;
for (int32_t i = 0; i < tex_id_num; i++)
if (id == tex_id_data[i]) {
tex = &txp_set->textures[i];
break;
}
if (!tex)
continue;
tex->array_size = d.has_cube_map ? 6 : 1;
tex->has_cube_map = d.has_cube_map;
tex->mipmaps_count = d.mipmaps_count;
tex->mipmaps.clear();
tex->mipmaps.reserve((tex->has_cube_map ? 6LL : 1LL) * tex->mipmaps_count);
int32_t index = 0;
do
for (int32_t i = 0; i < tex->mipmaps_count; i++) {
txp_mipmap tex_mip;
tex_mip.width = max_def(d.width >> i, 1);
tex_mip.height = max_def(d.height >> i, 1);
tex_mip.format = d.format;
int32_t size = tex_mip.get_size();
tex_mip.size = size;
tex_mip.data.resize(size);
memcpy(tex_mip.data.data(), d.data[index], size);
tex->mipmaps.push_back(tex_mip);
index++;
}
while (index / tex->mipmaps_count < tex->array_size);
}
}
}
void object_material_msgpack_write(const char* path, const char* set_name, uint32_t set_id,
obj_set* obj_set, txp_set* txp_set, texture_database* tex_db) {
if (!path_check_directory_exists(path) && !path_create_directory(path))
return;
char buf[0x200];
sprintf_s(buf, sizeof(buf), "%s\\%s\\", path, set_name);
if (!path_check_directory_exists(buf) && !path_create_directory(buf))
return;
msgpack_array objects(obj_set->obj_num);
for (int32_t i = 0; i < obj_set->obj_num; i++) {
obj* obj = obj_set->obj_data[i];
msgpack& object = objects.data()[i];
object = msgpack(msgpack_map());
object.append("name", obj->name);
msgpack* materials = object.append("material", msgpack_array());
if (materials) {
msgpack_array* ptr = materials->data.arr;
ptr->resize(obj->num_material);
for (size_t j = 0; j < obj->num_material; j++) {
obj_material& mat = obj->material_array[j].material;
msgpack& material = ptr->data()[j];
material = msgpack_map();
msgpack* shader_compo = material.append("shader_compo", msgpack_map());
if (shader_compo) {
shader_compo->append("color", (bool)mat.shader_compo.m.color);
shader_compo->append("color_a", (bool)mat.shader_compo.m.color_a);
shader_compo->append("color_l1", (bool)mat.shader_compo.m.color_l1);
shader_compo->append("color_l1_a", (bool)mat.shader_compo.m.color_l1_a);
shader_compo->append("color_l2", (bool)mat.shader_compo.m.color_l2);
shader_compo->append("color_l2_a", (bool)mat.shader_compo.m.color_l2_a);
shader_compo->append("transparency", (bool)mat.shader_compo.m.transparency);
shader_compo->append("specular", (bool)mat.shader_compo.m.specular);
shader_compo->append("normal_01", (bool)mat.shader_compo.m.normal_01);
shader_compo->append("normal_02", (bool)mat.shader_compo.m.normal_02);
shader_compo->append("envmap", (bool)mat.shader_compo.m.envmap);
shader_compo->append("color_l3", (bool)mat.shader_compo.m.color_l3);
shader_compo->append("color_l3_a", (bool)mat.shader_compo.m.color_l3_a);
shader_compo->append("translucency", (bool)mat.shader_compo.m.translucency);
shader_compo->append("env_sphere", (bool)mat.shader_compo.m.env_sphere);
shader_compo->append("env_cube", (bool)mat.shader_compo.m.env_cube);
shader_compo->append("dummy", mat.shader_compo.m.dummy);
}
material.append("shader_name", mat.shader.name);
msgpack* shader_info = material.append("shader_info", msgpack_map());
if (shader_info) {
shader_info->append("vtx_trans_type", mat.shader_info.m.vtx_trans_type);
shader_info->append("col_src", mat.shader_info.m.col_src);
shader_info->append("is_lgt_diffuse", (bool)mat.shader_info.m.is_lgt_diffuse);
shader_info->append("is_lgt_specular", (bool)mat.shader_info.m.is_lgt_specular);
shader_info->append("is_lgt_per_pixel", (bool)mat.shader_info.m.is_lgt_per_pixel);
shader_info->append("is_lgt_double", (bool)mat.shader_info.m.is_lgt_double);
shader_info->append("bump_map_type", mat.shader_info.m.bump_map_type);
shader_info->append("fresnel_type", mat.shader_info.m.fresnel_type);
shader_info->append("line_light", mat.shader_info.m.line_light);
shader_info->append("receive_shadow", (bool)mat.shader_info.m.receive_shadow);
shader_info->append("cast_shadow", (bool)mat.shader_info.m.cast_shadow);
shader_info->append("specular_quality", mat.shader_info.m.specular_quality);
shader_info->append("aniso_direction", mat.shader_info.m.aniso_direction);
shader_info->append("dummy", mat.shader_info.m.dummy);
}
msgpack* texdata = material.append("texdata", msgpack_map());
if (texdata) {
for (obj_material_texture_data& k : mat.texdata) {
if (!k.tex_index || k.tex_index == -1
|| k.tex_index == hash_murmurhash_empty || k.tex_index == hash_murmurhash_null)
continue;
sprintf_s(buf, sizeof(buf), "%d", (int32_t)(&k - mat.texdata));
msgpack& tex = *texdata->append(buf, msgpack_map());
msgpack* attrib = tex.append("attrib", msgpack_map());
if (attrib) {
attrib->append("repeat_u", (bool)k.attrib.m.repeat_u);
attrib->append("repeat_v", (bool)k.attrib.m.repeat_v);
attrib->append("mirror_u", (bool)k.attrib.m.mirror_u);
attrib->append("mirror_v", (bool)k.attrib.m.mirror_v);
attrib->append("ignore_alpha", (bool)k.attrib.m.ignore_alpha);
attrib->append("blend", k.attrib.m.blend);
attrib->append("alpha_blend", k.attrib.m.alpha_blend);
attrib->append("border", (bool)k.attrib.m.border);
attrib->append("clamp2edge", (bool)k.attrib.m.clamp2edge);
attrib->append("filter", k.attrib.m.filter);
attrib->append("mipmap", k.attrib.m.mipmap);
attrib->append("mipmap_bias", k.attrib.m.mipmap_bias);
attrib->append("ignore", (bool)k.attrib.m.ignore);
attrib->append("aniso", k.attrib.m.aniso);
}
tex.append("tex_name", tex_db->get_texture_name(k.tex_index));
msgpack* shader_info = tex.append("shader_info", msgpack_map());
if (shader_info) {
shader_info->append("tex_type", k.shader_info.m.tex_type);
shader_info->append("uv_idx", k.shader_info.m.uv_idx);
shader_info->append("texcoord_trans", k.shader_info.m.texcoord_trans);
shader_info->append("dummy", k.shader_info.m.dummy);
}
tex.append("ex_shader", k.ex_shader);
tex.append("weight", k.weight);
msgpack* tex_coord_mat = tex.append("tex_coord_mat", msgpack_array());
if (tex_coord_mat) {
msgpack_array* tex_coord_mat_ptr = tex_coord_mat->data.arr;
tex_coord_mat_ptr->resize(4);
{
msgpack& row0 = tex_coord_mat_ptr->data()[0];
row0 = msgpack_array();
msgpack_array* row0_ptr = row0.data.arr;
row0_ptr->resize(4);
row0_ptr->data()[0] = k.tex_coord_mat.row0.x;
row0_ptr->data()[1] = k.tex_coord_mat.row0.y;
row0_ptr->data()[2] = k.tex_coord_mat.row0.z;
row0_ptr->data()[3] = k.tex_coord_mat.row0.w;
}
{
msgpack& row1 = tex_coord_mat_ptr->data()[1];
row1 = msgpack_array();
msgpack_array* row1_ptr = row1.data.arr;
row1_ptr->resize(4);
row1_ptr->data()[0] = k.tex_coord_mat.row1.x;
row1_ptr->data()[1] = k.tex_coord_mat.row1.y;
row1_ptr->data()[2] = k.tex_coord_mat.row1.z;
row1_ptr->data()[3] = k.tex_coord_mat.row1.w;
}
{
msgpack& row2 = tex_coord_mat_ptr->data()[2];
row2 = msgpack_array();
msgpack_array* row2_ptr = row2.data.arr;
row2_ptr->resize(4);
row2_ptr->data()[0] = k.tex_coord_mat.row2.x;
row2_ptr->data()[1] = k.tex_coord_mat.row2.y;
row2_ptr->data()[2] = k.tex_coord_mat.row2.z;
row2_ptr->data()[3] = k.tex_coord_mat.row2.w;
}
{
msgpack& row3 = tex_coord_mat_ptr->data()[3];
row3 = msgpack_array();
msgpack_array* row3_ptr = row3.data.arr;
row3_ptr->resize(4);
row3_ptr->data()[0] = k.tex_coord_mat.row3.x;
row3_ptr->data()[1] = k.tex_coord_mat.row3.y;
row3_ptr->data()[2] = k.tex_coord_mat.row3.z;
row3_ptr->data()[3] = k.tex_coord_mat.row3.w;
}
}
msgpack* reserved = tex.append("reserved", msgpack_array());
if (reserved) {
msgpack_array* ptr = reserved->data.arr;
ptr->resize(8);
for (int32_t l = 0; l < 8; l++)
ptr->data()[l] = k.reserved[l];
}
}
}
msgpack* attrib = material.append("attrib", msgpack_map());
if (attrib) {
attrib->append("alpha_tex", (bool)mat.attrib.m.alpha_tex);
attrib->append("alpha_mat", (bool)mat.attrib.m.alpha_mat);
attrib->append("punch_through", (bool)mat.attrib.m.punch_through);
attrib->append("double_sided", (bool)mat.attrib.m.double_sided);
attrib->append("normal_dir_light", (bool)mat.attrib.m.normal_dir_light);
attrib->append("src_blend_factor", mat.attrib.m.src_blend_factor);
attrib->append("dst_blend_factor", mat.attrib.m.dst_blend_factor);
attrib->append("blend_operation", mat.attrib.m.blend_operation);
attrib->append("zbias", mat.attrib.m.zbias);
attrib->append("no_z_fog", (bool)mat.attrib.m.no_z_fog);
attrib->append("alpha_prio", mat.attrib.m.alpha_prio);
attrib->append("y_fog", (bool)mat.attrib.m.y_fog);
attrib->append("ignore_alpha", (bool)mat.attrib.m.ignore_alpha);
attrib->append("y_fogmap", (bool)mat.attrib.m.y_fogmap);
attrib->append("use_mat_center", (bool)mat.attrib.m.use_mat_center);
attrib->append("dummy", (bool)mat.attrib.m.dummy);
}
msgpack* color = material.append("color", msgpack_map());
if (color) {
msgpack* diffuse = color->append("diffuse", msgpack_map());
if (diffuse) {
diffuse->append("r", mat.color.diffuse.x);
diffuse->append("g", mat.color.diffuse.y);
diffuse->append("b", mat.color.diffuse.z);
diffuse->append("a", mat.color.diffuse.w);
}
msgpack* ambient = color->append("ambient", msgpack_map());
if (ambient) {
ambient->append("r", mat.color.ambient.x);
ambient->append("g", mat.color.ambient.y);
ambient->append("b", mat.color.ambient.z);
ambient->append("a", mat.color.ambient.w);
}
msgpack* specular = color->append("specular", msgpack_map());
if (specular) {
specular->append("r", mat.color.specular.x);
specular->append("g", mat.color.specular.y);
specular->append("b", mat.color.specular.z);
specular->append("a", mat.color.specular.w);
}
msgpack* emission = color->append("emission", msgpack_map());
if (emission) {
emission->append("r", mat.color.emission.x);
emission->append("g", mat.color.emission.y);
emission->append("b", mat.color.emission.z);
emission->append("a", mat.color.emission.w);
}
color->append("shininess", mat.color.shininess);
color->append("intensity", mat.color.intensity);
}
msgpack* center = material.append("center", msgpack_map());
if (center) {
center->append("x", mat.center.x);
center->append("y", mat.center.y);
center->append("z", mat.center.z);
}
material.append("radius", mat.radius);
material.append("name", mat.name);
material.append("bump_depth", mat.bump_depth);
msgpack* reserved = material.append("reserved", msgpack_array());
if (reserved) {
msgpack_array* ptr = reserved->data.arr;
ptr->resize(15);
for (int32_t k = 0; k < 15; k++)
ptr->data()[k] = mat.reserved[k];
}
}
}
msgpack* meshes = object.append("mesh", msgpack_array());
if (meshes) {
msgpack_array* ptr = meshes->data.arr;
ptr->resize(obj->num_mesh);
for (size_t j = 0; j < obj->num_mesh; j++) {
obj_mesh& mesh = obj->mesh_array[j];
msgpack& _mesh = ptr->data()[j];
_mesh = msgpack_map();
_mesh.append("name", mesh.name);
msgpack* sub_meshes = _mesh.append("sub_mesh", msgpack_array());
if (sub_meshes) {
msgpack_array* ptr = sub_meshes->data.arr;
ptr->resize(mesh.num_submesh);
for (size_t k = 0; k < mesh.num_submesh; k++) {
obj_sub_mesh& sub_mesh = mesh.submesh_array[k];
msgpack& _sub_mesh = ptr->data()[k];
_sub_mesh = msgpack_map();
{
msgpack attrib = msgpack_map();
attrib.append("receive_shadow", (bool)sub_mesh.attrib.m.receive_shadow);
attrib.append("cast_shadow", (bool)sub_mesh.attrib.m.cast_shadow);
attrib.append("vertex_alpha", (bool)sub_mesh.attrib.m.vertex_alpha);
attrib.append("hide", (bool)sub_mesh.attrib.m.hide);
attrib.append("poly_offset", sub_mesh.attrib.m.poly_offset);
attrib.append("use_restart_index", (bool)sub_mesh.attrib.m.use_restart_index);
_sub_mesh.append("attrib", attrib);
}
}
}
}
}
}
msgpack msg = objects;
sprintf_s(buf, sizeof(buf), "%s\\%s\\config.json", path, set_name);
file_stream s;
s.open(buf, "wb");
io_json_write(s, &msg);
s.close();
for (int32_t i = 0; i < obj_set->tex_id_num; i++) {
const char* texture_name = tex_db->get_texture_name(obj_set->tex_id_data[i]);
txp& tex = txp_set->textures[i];
txp_format format = tex.mipmaps[0].format;
int32_t width = tex.mipmaps[0].width;
int32_t height = tex.mipmaps[0].height;
dds d;
d.format = format;
d.width = width;
d.height = height;
d.mipmaps_count = tex.mipmaps_count;
d.has_cube_map = tex.has_cube_map;
d.data.reserve((tex.has_cube_map ? 6LL : 1LL) * tex.mipmaps_count);
int32_t index = 0;
do
for (int32_t j = 0; j < tex.mipmaps_count; j++) {
int32_t size = txp::get_size(format,
max_def(width >> j, 1), max_def(height >> j, 1));
void* data = force_malloc(size);
memcpy(data, tex.mipmaps[index].data.data(), size);
d.data.push_back(data);
index++;
}
while (index / tex.mipmaps_count < tex.array_size);
sprintf_s(buf, sizeof(buf), "%s\\%s\\%s", path, set_name, texture_name);
d.write(buf);
}
}
inline void objset_info_storage_init(const object_database* obj_db) {
for (const object_set_info& i : obj_db->object_set) {
ObjsetInfo info;
info.id = i.id;
info.name.assign(i.name);
objset_info_storage_data.insert({ i.id, info });
}
objset_info_storage_data_modern.clear();
}
inline void objset_info_storage_free() {
objset_info_storage_data.clear();
objset_info_storage_data_modern.clear();
}
// 0x140457910
inline bool check_objset_ready(uint32_t objset_index) {
ObjsetInfo* info = get_objset_info(objset_index);
if (info)
return info->obj_ready && info->tex_ready;
return false;
}
// 0x140458040
bool create_mesh_index_buffer(IndexBuffer& ibhn, obj_mesh& mesh) {
uint32_t size = 0;
for (int32_t i = 0; i < mesh.num_submesh; i++) {
obj_sub_mesh& sub_mesh = mesh.submesh_array[i];
if (sub_mesh.index_format == OBJ_INDEX_U16)
size += align_val_32((int32_t)(sizeof(uint16_t) * sub_mesh.num_index));
}
if (!size) {
ibhn.ib = 0;
return true;
}
void* buf = force_malloc(size);
int32_t offset = 0;
fill_mesh_index_buffer(buf, mesh, offset);
ibhn.create(offset, buf);
free_def(buf);
return true;
}
// 0x140458280
bool create_mesh_vertex_buffer(VertexBuffer& vbhn, obj_mesh& mesh, GL::BufferUsage usage) {
if (!mesh.num_vertex || !mesh.vertex_array)
return false;
uint32_t size_vertex = get_vertex_size(mesh.vertex_format, mesh.attrib.m.compression);
void* buf = prj::MemoryManager::alloc(prj::MemCTemp, (size_t)size_vertex * mesh.num_vertex, "TMP_VTXBUF");
fill_mesh_vertex_buffer(buf, mesh);
mesh.size_vertex = size_vertex;
bool ret = vbhn.create((size_t)size_vertex * mesh.num_vertex,
buf, mesh.attrib.m.soft_body ? 2 : 1, usage);
prj::MemoryManager::free(prj::MemCTemp, buf);
return ret;
}
#if SHARED_OBJECT_BUFFER
// Added
inline void create_mesh_vertex_buffer(VertexBuffer& vbhn,
obj_mesh& mesh, GLuint in_vb, uint32_t& offset) {
if (!mesh.num_vertex || !mesh.vertex_array)
return;
uint32_t size_vertex = get_vertex_size(mesh.vertex_format, mesh.attrib.m.compression);
mesh.size_vertex = size_vertex;
uint32_t size = size_vertex * mesh.num_vertex;
vbhn.create(in_vb, size, offset);
offset += align_val_32(size);
}
#endif
// 0x1404588F0
bool create_objset_index_buffer(ObjsetInfo* info) {
obj_set* set = info->obj_set;
info->objib_num = set->obj_num;
info->objib = prj::MemoryManager::alloc<ObjIB>(prj::MemCSystem, set->obj_num, "OBJIB");
if (!info->objib)
return false;
#if SHARED_OBJECT_BUFFER
for (int32_t i = 0; i < set->obj_num; i++) {
obj* obj = set->obj_data[i];
ObjIB& objib = info->objib[i];
objib.num_ib = obj->num_mesh;
IndexBuffer* ibhn_array = prj::MemoryManager::alloc<IndexBuffer>(prj::MemCSystem, obj->num_mesh, "MESHIB");
if (!ibhn_array)
return false;
objib.ibhn_array = new (ibhn_array) IndexBuffer[obj->num_mesh];
}
int32_t size = 0;
for (int32_t i = 0; i < set->obj_num; i++)
calc_object_index_buffer(set->obj_data[i], size);
void* buf = prj::MemoryManager::alloc(prj::MemCTemp, size, "TMP_IDXBUF");
memset(buf, 0, size);
if (!buf)
return false;
int32_t fill_offset = 0;
for (int32_t i = 0; i < set->obj_num; i++)
fill_object_index_buffer(buf, set->obj_data[i], fill_offset);
GLuint ib = 0;
if (fill_offset > 0) // size is bigger than filled buf
ib = create_index_buffer(fill_offset, buf);
info->ib = ib;
if (buf)
prj::MemoryManager::free(prj::MemCTemp, buf);
for (int32_t i = 0; i < set->obj_num; i++) {
obj* obj = set->obj_data[i];
ObjIB& objib = info->objib[i];
objib.num_ib = obj->num_mesh;
for (int32_t j = 0; j < obj->num_mesh; j++)
#pragma warning(suppress: 6385)
objib.ibhn_array[j].create(ib);
}
#else
for (int32_t i = 0; i < set->obj_num; i++)
if (!create_object_index_buffer(&info->objib[i], set->obj_data[i]))
return false;
#endif
return true;
}
// 0x1404589B0
bool create_objset_vertex_buffer(ObjsetInfo* info) {
obj_set* set = info->obj_set;
info->objvb_num = set->obj_num;
info->objvb = prj::MemoryManager::alloc<ObjVB>(prj::MemCSystem, set->obj_num, "OBJVB");
if (!info->objvb)
return false;
#if SHARED_OBJECT_BUFFER
int32_t size = 0;
for (int32_t i = 0; i < set->obj_num; i++)
calc_object_vertex_buffer(set->obj_data[i], size);
void* buf = prj::MemoryManager::alloc(prj::MemCTemp, size, "TMP_VTXBUF");
memset(buf, 0, size);
int32_t fill_offset = 0;
for (int32_t i = 0; i < set->obj_num; i++)
fill_object_vertex_buffer(buf, set->obj_data[i], fill_offset);
GLuint vb = 0;
if (size > 0)
vb = create_vertex_buffer(size, buf);
info->vb = vb;
if (buf)
prj::MemoryManager::free(prj::MemCTemp, buf);
uint32_t offset = 0;
for (int32_t i = 0; i < set->obj_num; i++)
create_object_vertex_buffer(&info->objvb[i], set->obj_data[i], vb, offset);
#else
for (int32_t i = 0; i < set->obj_num; i++)
if (!info->objvb[i].load(set->obj_data[i]))
return false;
#endif
return true;
}
// 0x140459860
inline bool find_objdata_index(ObjsetInfoObject& info_object, object_info obj_id) {
info_object.info = get_objset_info(obj_id.set_id);
if (!info_object.info)
return false;
auto elem = info_object.info->objdb_map.find(obj_id.id);
if (elem == info_object.info->objdb_map.end())
return false;
info_object.index = elem->second;
return true;
}
// 0x140459B40
void free_objset_index_buffer(ObjsetInfo* info) {
if (info->objib) {
for (int32_t i = 0; i < info->objib_num; i++)
free_object_index_buffer(&info->objib[i]);
prj::MemoryManager::free(prj::MemCSystem, info->objib);
}
info->objib = 0;
info->objib_num = 0;
#if SHARED_OBJECT_BUFFER
if (info->ib)
free_index_buffer(info->ib);
info->ib = 0;
#endif
}
// 0x140459C70
void free_objset_vertex_buffer(ObjsetInfo* info) {
if (info->objvb) {
for (int32_t i = 0; i < info->objvb_num; i++)
free_object_vertex_buffer(&info->objvb[i]);
prj::MemoryManager::free(prj::MemCSystem, info->objvb);
}
info->objvb = 0;
info->objvb_num = 0;
#if SHARED_OBJECT_BUFFER
if (info->vb)
free_vertex_buffer(info->vb);
info->vb = 0;
#endif
}
// 0x140459EC0
inline obj_set* get_obj_data_header(uint32_t objset_index) {
auto elem = objset_info_storage_data.find(objset_index);
if (elem != objset_info_storage_data.end())
return elem->second.obj_set;
auto elem_modern = objset_info_storage_data_modern.find(objset_index);
if (elem_modern != objset_info_storage_data_modern.end())
return elem_modern->second.obj_set;
return 0;
}
// 0x14045A120
inline obj_bounding_sphere* get_object_bsphere(object_info obj_id) {
obj* obj = get_object_header(obj_id);
if (obj)
return &obj->bounding_sphere;
return 0;
}
// 0x14045A140
inline obj* get_object_header(object_info obj_id) {
ObjsetInfo* info = get_objset_info(obj_id.set_id);
if (info) {
obj_set* set = info->obj_set;
if (set) {
auto elem_obj = info->objdb_map.find(obj_id.id);
if (elem_obj != info->objdb_map.end())
return set->obj_data[elem_obj->second];
}
}
return 0;
}
// 0x14045A250
inline IndexBuffer* get_object_index_buffer(object_info obj_id) {
ObjsetInfo* info = get_objset_info(obj_id.set_id);
if (info && info->obj_set && info->objib) {
auto elem = info->objdb_map.find(obj_id.id);
if (elem != info->objdb_map.end())
return info->objib[elem->second].ibhn_array;
}
return 0;
}
// 0x14045A340
inline const char* get_object_name(object_info obj_id) {
obj* obj = get_object_header(obj_id);
if (obj)
return obj->name;
return 0;
}
// 0x14045A3C0
inline int32_t get_object_num(uint32_t objset_index) {
obj_set* set = get_obj_data_header(objset_index);
if (set)
return set->obj_num;
return 0;
}
// 0x14045A3E0
inline obj_skin* get_object_skin(object_info obj_id) {
auto elem = objset_info_storage_data.find(obj_id.set_id);
if (elem != objset_info_storage_data.end()) {
obj_set* set = elem->second.obj_set;
if (!set)
return 0;
auto elem_obj = elem->second.objdb_map.find(obj_id.id);
if (elem_obj != elem->second.objdb_map.end())
return set->obj_data[elem_obj->second]->skin;
return 0;
}
auto elem_modern = objset_info_storage_data_modern.find(obj_id.set_id);
if (elem_modern != objset_info_storage_data_modern.end()) {
obj_set* set = elem_modern->second.obj_set;
if (!set)
return 0;
auto elem_obj = elem_modern->second.objdb_map.find(obj_id.id);
if (elem_obj != elem_modern->second.objdb_map.end())
return set->obj_data[elem_obj->second]->skin;
return 0;
}
return 0;
}
// 0x14045A460
inline obj_skin_ex_data* get_object_skin_osage_header(object_info obj_id) {
obj_skin* skin = get_object_skin(obj_id);
if (skin)
return skin->ex_data;
return 0;
}
// 0x14045A480
inline VertexBuffer* get_object_vertex_buffer(object_info obj_id) {
ObjsetInfo* info = get_objset_info(obj_id.set_id);
if (info && info->obj_set && info->objvb) {
auto elem = info->objdb_map.find(obj_id.id);
if (elem != info->objdb_map.end())
return info->objvb[elem->second].vbhn_array;
}
return 0;
}
// 0x14045A750
inline uint32_t get_objnum_idx2uid(uint32_t objset_index, int32_t obj_index, const object_database* obj_db) {
uint32_t set_id = obj_db->get_object_set_id(objset_index);
if (set_id != -1) {
ObjsetInfo* info = get_objset_info(set_id);
if (info) {
obj_set* set = info->obj_set;
if (set && obj_index >= 0 && obj_index < set->obj_num)
return set->obj_data[obj_index]->id;
}
}
return -1;
}
// 0x14045A8F0
inline GLuint get_objset_gen_textures_id(uint32_t objset_index, uint32_t uid) {
std::vector<GLuint>* gentex_vec = get_objset_gen_textures_vec(objset_index);
if (!gentex_vec)
return -1;
ObjsetInfo* info = get_objset_info(objset_index);
if (!info)
return -1;
auto elem = info->texidx_map.find(uid);
if (elem != info->texidx_map.end())
return (*gentex_vec)[elem->second];
return -1;
}
// 0x14045A9E0
inline std::vector<GLuint>* get_objset_gen_textures_vec(uint32_t objset_index) {
ObjsetInfo* info = get_objset_info(objset_index);
if (info)
return &info->gentex_vec;
return 0;
}
// 0x14045AC00
inline ObjsetInfo* get_objset_info(uint32_t objset_index) {
auto elem = objset_info_storage_data.find(objset_index);
if (elem != objset_info_storage_data.end())
return &elem->second;
auto elem_modern = objset_info_storage_data_modern.find(objset_index);
if (elem_modern != objset_info_storage_data_modern.end())
return &elem_modern->second;
return 0;
}
// 0x14045ADD0
inline size_t get_objset_num() {
return objset_info_storage_data.size() + objset_info_storage_data_modern.size();
}
// 0x14045ADE0
inline int32_t get_objset_num_textures(uint32_t objset_index) {
ObjsetInfo* info = get_objset_info(objset_index);
if (info)
return info->tex_num;
return 0;
}
// 0x14045AE20
inline texture** get_objset_textures(uint32_t objset_index) {
ObjsetInfo* info = get_objset_info(objset_index);
if (info)
return info->textures;
return 0;
}
// 0x140459D90
inline obj_mesh* get_mesh(object_info obj_id, const char* mesh_name) {
auto elem = objset_info_storage_data.find(obj_id.set_id);
if (elem != objset_info_storage_data.end()) {
obj_set* set = elem->second.obj_set;
if (!set)
return 0;
auto elem_obj = elem->second.objdb_map.find(obj_id.id);
if (elem_obj != elem->second.objdb_map.end())
return set->obj_data[elem_obj->second]->get_obj_mesh(mesh_name);
return 0;
}
auto elem_modern = objset_info_storage_data_modern.find(obj_id.set_id);
if (elem_modern != objset_info_storage_data_modern.end()) {
obj_set* set = elem_modern->second.obj_set;
if (!set)
return 0;
auto elem_obj = elem_modern->second.objdb_map.find(obj_id.id);
if (elem_obj != elem_modern->second.objdb_map.end())
return set->obj_data[elem_obj->second]->get_obj_mesh(mesh_name);
return 0;
}
return 0;
}
// 0x140459D40
inline obj_mesh* get_mesh(object_info obj_id, int32_t mesh_index) {
auto elem = objset_info_storage_data.find(obj_id.set_id);
if (elem != objset_info_storage_data.end()) {
obj_set* set = elem->second.obj_set;
if (!set)
return 0;
auto elem_obj = elem->second.objdb_map.find(obj_id.id);
if (elem_obj != elem->second.objdb_map.end()) {
obj* obj = set->obj_data[elem_obj->second];
if (mesh_index >= 0 && mesh_index < obj->num_mesh)
return &obj->mesh_array[mesh_index];
}
return 0;
}
auto elem_modern = objset_info_storage_data_modern.find(obj_id.set_id);
if (elem_modern != objset_info_storage_data_modern.end()) {
obj_set* set = elem_modern->second.obj_set;
if (!set)
return 0;
auto elem_obj = elem_modern->second.objdb_map.find(obj_id.id);
if (elem_obj != elem_modern->second.objdb_map.end()) {
obj* obj = set->obj_data[elem_obj->second];
if (mesh_index >= 0 && mesh_index < obj->num_mesh)
return &obj->mesh_array[mesh_index];
}
return 0;
}
return 0;
}
// Added
inline obj_mesh* get_mesh_modern(uint32_t hash, const char* mesh_name) {
for (auto& i : objset_info_storage_data) {
obj_set* set = i.second.obj_set;
if (!set)
continue;
for (int32_t j = 0; j < set->obj_num; j++)
if (set->obj_data[j]->hash == hash)
return set->obj_data[j]->get_obj_mesh(mesh_name);
}
for (auto& i : objset_info_storage_data_modern) {
obj_set* set = i.second.obj_set;
if (!set)
continue;
for (int32_t j = 0; j < set->obj_num; j++)
if (set->obj_data[j]->hash == hash)
return set->obj_data[j]->get_obj_mesh(mesh_name);
}
return 0;
}
// Added
inline obj_mesh* get_mesh_modern(uint32_t hash, int32_t mesh_index) {
for (auto& i : objset_info_storage_data) {
obj_set* set = i.second.obj_set;
if (!set)
continue;
for (int32_t j = 0; j < set->obj_num; j++) {
if (set->obj_data[j]->hash != hash)
continue;
obj* obj = set->obj_data[j];
if (mesh_index >= 0 && mesh_index < obj->num_mesh)
return &obj->mesh_array[mesh_index];
return 0;
}
}
for (auto& i : objset_info_storage_data_modern) {
obj_set* set = i.second.obj_set;
if (!set)
continue;
for (int32_t j = 0; j < set->obj_num; j++) {
if (set->obj_data[j]->hash != hash)
continue;
obj* obj = set->obj_data[j];
if (mesh_index >= 0 && mesh_index < obj->num_mesh)
return &obj->mesh_array[mesh_index];
return 0;
}
}
return 0;
}
// 0x140459DE0
inline int32_t get_mesh_index(object_info obj_id, const char* mesh_name) {
auto elem = objset_info_storage_data.find(obj_id.set_id);
if (elem != objset_info_storage_data.end()) {
obj_set* set = elem->second.obj_set;
if (!set)
return -1;
auto elem_obj = elem->second.objdb_map.find(obj_id.id);
if (elem_obj != elem->second.objdb_map.end())
return set->obj_data[elem_obj->second]->get_obj_mesh_index(mesh_name);
return 0;
}
auto elem_modern = objset_info_storage_data_modern.find(obj_id.set_id);
if (elem_modern != objset_info_storage_data_modern.end()) {
obj_set* set = elem_modern->second.obj_set;
if (!set)
return -1;
auto elem_obj = elem_modern->second.objdb_map.find(obj_id.id);
if (elem_obj != elem_modern->second.objdb_map.end())
return set->obj_data[elem_obj->second]->get_obj_mesh_index(mesh_name);
return 0;
}
return -1;
}
// Added
inline int32_t get_mesh_index_modern(uint32_t hash, const char* mesh_name) {
for (auto& i : objset_info_storage_data) {
obj_set* set = i.second.obj_set;
if (!set)
continue;
for (int32_t j = 0; j < set->obj_num; j++)
if (set->obj_data[j]->hash == hash)
return set->obj_data[j]->get_obj_mesh_index(mesh_name);
}
for (auto& i : objset_info_storage_data_modern) {
obj_set* set = i.second.obj_set;
if (!set)
continue;
for (int32_t j = 0; j < set->obj_num; j++)
if (set->obj_data[j]->hash == hash)
return set->obj_data[j]->get_obj_mesh_index(mesh_name);
}
return -1;
}
// 0x140459E10
inline VertexBuffer* get_mesh_vertex_buffer(object_info obj_id, const char* mesh_name) {
int32_t mesh_index = get_mesh_index(obj_id, mesh_name);
if (mesh_index == -1)
return 0;
ObjsetInfo* info = get_objset_info(obj_id.set_id);
if (!info)
return 0;
auto elem_obj = info->objdb_map.find(obj_id.id);
if (elem_obj != info->objdb_map.end())
return &info->objvb[elem_obj->second].vbhn_array[mesh_index];
return 0;
}
// 0x14045AFA0
inline uint32_t get_texnum_idx2uid(uint32_t objset_index, int32_t tex_index) {
ObjsetInfo* info = get_objset_info(objset_index);
if (!info)
return -1;
obj_set* set = info->obj_set;
if (set && tex_index >= 0 && tex_index < set->tex_id_num)
return set->tex_id_data[tex_index];
return -1;
}
// 0x14045C6A0
int32_t request_objset(void* data, const object_database* obj_db, uint32_t objset_index) {
const object_set_info* set_info = obj_db->get_object_set_info(objset_index);
if (!set_info)
return 1;
ObjsetInfo* info = get_objset_info(objset_index);
if (!info)
return 1;
if (info->req_cnt > 0) {
info->req_cnt++;
return 1;
}
info->modern = false;
const std::string& archive_file_name = set_info->archive_file_name;
const std::string& object_file_name = set_info->object_file_name;
const std::string& texture_file_name = set_info->texture_file_name;
if (!object_file_name.size() || !texture_file_name.size())
return 1;
if (archive_file_name.size()) {
info->obj_file_handler.read_file(data, "rom/objset/",
archive_file_name.c_str(), object_file_name.c_str(), prj::MemCSystem, false);
info->tex_file_handler.read_file(data, "rom/objset/",
archive_file_name.c_str(), texture_file_name.c_str(), prj::MemCSystem, false);
}
else {
info->obj_file_handler.read_file(data,
"rom/objset/", object_file_name.c_str(), prj::MemCSystem);
info->tex_file_handler.read_file(data,
"rom/objset/", texture_file_name.c_str(), prj::MemCSystem);
}
info->req_cnt = 1;
info->obj_ready = false;
info->tex_ready = false;
return 0;
}
// Added
int32_t request_objset(void* data, const object_database* obj_db, const char* name) {
const object_set_info* set_info = obj_db->get_object_set_info(name);
if (!set_info)
return 1;
ObjsetInfo* info = get_objset_info(set_info->id);
if (!info)
return 1;
if (info->req_cnt > 0) {
info->req_cnt++;
return 1;
}
const std::string& archive_file_name = set_info->archive_file_name;
const std::string& object_file_name = set_info->object_file_name;
const std::string& texture_file_name = set_info->texture_file_name;
if (!object_file_name.size() || !texture_file_name.size())
return 1;
if (archive_file_name.size()) {
info->obj_file_handler.read_file(data, "rom/objset/",
archive_file_name.c_str(), object_file_name.c_str(), prj::MemCSystem, false);
info->tex_file_handler.read_file(data, "rom/objset/",
archive_file_name.c_str(), texture_file_name.c_str(), prj::MemCSystem, false);
}
else {
info->obj_file_handler.read_file(data,
"rom/objset/", object_file_name.c_str(), prj::MemCSystem);
info->tex_file_handler.read_file(data,
"rom/objset/", texture_file_name.c_str(), prj::MemCSystem);
}
info->req_cnt = 1;
info->obj_ready = false;
info->tex_ready = false;
return 0;
}
// Added
int32_t request_objset_modern(void* data, uint32_t hash) {
if (!hash || hash == hash_murmurhash_empty)
return 1;
std::string file;
if (!((data_struct*)data)->get_file("root+/objset/", hash, ".farc", file))
return 1;
ObjsetInfo* info = get_objset_info(hash);
if (!info) {
info = &objset_info_storage_data_modern.insert({ hash, {} }).first->second;
info->id = hash;
}
if (info->req_cnt > 0) {
info->req_cnt++;
return 1;
}
info->modern = true;
info->farc_file_handler.read_file(data, "root+/objset/", file.c_str(), prj::MemCSystem);
info->req_cnt = 1;
info->obj_ready = false;
info->tex_ready = false;
return 0;
}
// 0x14045DA60
bool wait_objset(uint32_t objset_index, object_database* obj_db, texture_database* tex_db) {
ObjsetInfo* info = get_objset_info(objset_index);
if (!info)
return true;
if (!info->modern) {
if (!info->obj_ready && !info->obj_file_handler.check_not_ready()) {
const void* data = info->obj_file_handler.get_data();
size_t size = info->obj_file_handler.get_size();
if (!data || !size)
return false;
prj::shared_ptr<prj::stack_allocator>& alloc = info->alloc_handler;
alloc = prj::shared_ptr<prj::stack_allocator>(new prj::stack_allocator);
obj_set* set = alloc->allocate<obj_set>();
info->obj_set = set;
set->unpack_file(alloc, data, size, false);
if (!set->ready)
return false;
info->obj_file_handler.reset();
make_objdata_indirect_table(info);
if (!create_objset_vertex_buffer(info)
|| !create_objset_index_buffer(info))
return false;
create_objset_aabb(info);
load_objset_vertex_array(info);
info->obj_ready = true;
}
if (!info->obj_ready)
return true;
if (!info->tex_ready && !info->tex_file_handler.check_not_ready()) {
if (!info->tex_file_handler.get_data()
|| load_objset_texture(info, info->tex_file_handler.get_data()))
return false;
convert_objdata_tex_index(info);
info->tex_file_handler.reset();
info->tex_ready = true;
}
}
else if (!info->obj_ready && !info->farc_file_handler.check_not_ready()) {
const void* data = info->farc_file_handler.get_data();
size_t size = info->farc_file_handler.get_size();
if (!data || !size)
return false;
farc f;
f.read(data, size, true);
std::string& file = info->farc_file_handler.ptr->file;
size_t file_len = file.size();
if (file_len >= 0x100 - 4)
return false;
const char* t = strrchr(file.c_str(), '.');
if (t)
file_len = t - file.c_str();
char buf[0x100];
memcpy_s(buf, sizeof(buf), file.c_str(), file_len);
char* ext = buf + file_len;
size_t ext_len = sizeof(buf) - file_len;
memcpy_s(ext, ext_len, ".osd", 5);
farc_file* osd = f.read_file(buf);
if (!osd)
return false;
memcpy_s(ext, ext_len, ".txd", 5);
farc_file* txd = f.read_file(buf);
if (!txd)
return false;
memcpy_s(ext, ext_len, ".osi", 5);
farc_file* osi = f.read_file(buf);
if (!osi)
return false;
memcpy_s(ext, ext_len, ".txi", 5);
farc_file* txi = f.read_file(buf);
if (!txi)
return false;
object_database_file obj_db_file;
obj_db_file.read(osi->data, osi->size, true);
texture_database_file tex_db_file;
tex_db_file.read(txi->data, txi->size, true);
object_set_info_file* set_info_file = 0;
if (obj_db_file.ready)
for (object_set_info_file& m : obj_db_file.object_set)
if (m.id == info->id) {
set_info_file = &m;
break;
}
if (!set_info_file)
return false;
if (obj_db_file.ready) {
if (obj_db)
obj_db->add(&obj_db_file);
}
if (tex_db_file.ready) {
if (tex_db)
tex_db->add(&tex_db_file);
}
info->name.assign(set_info_file->name);
prj::shared_ptr<prj::stack_allocator>& alloc = info->alloc_handler;
alloc = prj::shared_ptr<prj::stack_allocator>(new prj::stack_allocator);
obj_set* set = alloc->allocate<obj_set>();
info->obj_set = set;
set->unpack_file(alloc, osd->data, osd->size, true);
if (!set->ready)
return false;
object_material_msgpack_read("patch\\AFT\\objset", file.c_str(), set);
info->obj_file_handler.reset();
make_objdata_indirect_table(info);
if (!create_objset_vertex_buffer(info)
|| !create_objset_index_buffer(info))
return false;
create_objset_aabb(info);
load_objset_vertex_array(info);
info->obj_ready = true;
if (load_objset_texture_modern(info, txd->data, txd->size, file.c_str(), tex_db))
return false;
convert_objdata_tex_index(info);
info->tex_ready = true;
info->farc_file_handler.reset();
}
if (info->obj_ready && info->tex_ready)
return false;
return true;
}
// 0x1404599B0
inline void free_objset(uint32_t objset_index) {
ObjsetInfo* info = get_objset_info(objset_index);
if (!info || info->req_cnt <= 0)
return;
if (--info->req_cnt > 0)
return;
free_objdata_indirect_table(info);
free_objset_texture(info);
free_objset_index_buffer(info);
free_objset_vertex_buffer(info);
info->req_cnt = 0;
info->tex_ready = false;
info->obj_ready = false;
info->alloc_handler.reset();
info->obj_set = 0;
info->tex_file_handler.reset();
info->obj_file_handler.reset();
info->farc_file_handler.reset();
if (info->modern)
objset_info_storage_data_modern.erase(objset_index);
}
// Added
inline void free_objset(const object_database* obj_db, const char* name) {
const object_set_info* set_info = obj_db->get_object_set_info(name);
if (!set_info)
return;
ObjsetInfo* info = get_objset_info(set_info->id);
if (!info || info->req_cnt <= 0)
return;
if (--info->req_cnt > 0)
return;
free_objdata_indirect_table(info);
free_objset_texture(info);
free_objset_index_buffer(info);
free_objset_vertex_buffer(info);
info->req_cnt = 0;
info->tex_ready = false;
info->obj_ready = false;
info->alloc_handler.reset();
info->obj_set = 0;
info->tex_file_handler.reset();
info->obj_file_handler.reset();
info->farc_file_handler.reset();
}
// Added
static int32_t align_val_32(int32_t value) {
return value + (32 - value % 32) % 32;
}
// 0x140457260
static void calc_aabb(obj_axis_aligned_bounding_box& aabb, obj_mesh& mesh, obj_sub_mesh& sub_mesh) {
vec3 _min = 9999999.0f;
vec3 _max = -100000000.0f;
uint32_t* index = sub_mesh.index_array;
int32_t num_index = sub_mesh.num_index;
obj_vertex_data* vertex_array = mesh.vertex_array;
if (sub_mesh.index_format == OBJ_INDEX_U16)
for (int32_t i = 0; i < num_index; i++, index++) {
if (*index == 0xFFFFFFFF)
continue;
vec3 pos = vertex_array[*index].position;
_min = vec3::min(_min, pos);
_max = vec3::max(_max, pos);
}
else
for (int32_t l = 0; l < num_index; l++, index++) {
vec3 pos = vertex_array[*index].position;
_min = vec3::min(_min, pos);
_max = vec3::max(_max, pos);
}
vec3 center = (_max + _min) * 0.5f;
vec3 size = _max - center;
aabb.center = center;
aabb.size = size;
}
#if SHARED_OBJECT_BUFFER
// Added
inline static void calc_index_buffer(obj_sub_mesh& sub_mesh, int32_t& size) {
if (sub_mesh.index_format == OBJ_INDEX_U16) {
int32_t _size = sizeof(uint16_t) * sub_mesh.num_index;
size += align_val_32(_size);
}
}
// Added
inline static void calc_mesh_index_buffer(obj_mesh& mesh, int32_t& size) {
for (int32_t i = 0; i < mesh.num_submesh; i++)
calc_index_buffer(mesh.submesh_array[i], size);
}
// Added
inline static int32_t calc_mesh_vertex_buffer(obj_mesh& mesh) {
uint32_t vertex_size = get_vertex_size(mesh.vertex_format);
return mesh.num_vertex * vertex_size;
}
// Added
inline static void calc_object_index_buffer(obj* obj, int32_t& size) {
for (int32_t i = 0; i < obj->num_mesh; i++)
calc_mesh_index_buffer(obj->mesh_array[i], size);
}
// Added
inline static void calc_object_vertex_buffer(obj* obj, int32_t& size) {
for (int32_t i = 0; i < obj->num_mesh; i++) {
int32_t _size = calc_mesh_vertex_buffer(obj->mesh_array[i]);
size += align_val_32(_size);
}
}
#endif
// 0x140457E40
static void convert_objdata_tex_index(ObjsetInfo* info) {
obj_set* set = info->obj_set;
for (int32_t i = 0; i < set->obj_num; i++)
convert_objdata_tex_index_internal(info, set->obj_data[i]);
}
// 0x140457EA0
static void convert_objdata_tex_index_internal(ObjsetInfo* info, obj* obj) {
int32_t num_material = obj->num_material;
for (int32_t i = 0; i < num_material; i++) {
obj_material_data& material_data = obj->material_array[i];
obj_material& material = material_data.material;
if (*(int32_t*)&material.shader.name[4] != 0xDEADFF) {
material.shader.index = shaders_ft.get_index_by_name(material.shader.name);
*(int32_t*)&material.shader.name[4] = 0xDEADFF;
}
for (obj_material_texture_data& j : material.texdata) {
if (j.tex_index == -1)
continue;
obj_material_texture_data& texture = j;
uint32_t tex_index = texture.tex_index;
texture.tex_index = -1;
texture.texture_index = 0;
auto elem = info->texidx_map.find(tex_index);
if (elem != info->texidx_map.end()) {
texture.tex_index = tex_index;
texture.texture_index = elem->second;
}
}
}
}
// 0x140457FC0
static void create_mesh_aabb(obj_mesh& mesh) {
for (int32_t i = 0; i < mesh.num_submesh; i++)
calc_aabb(mesh.submesh_array[i].axis_aligned_bounding_box, mesh, mesh.submesh_array[i]);
}
// 0x140458690
static void create_object_aabb(obj* obj) {
for (int32_t i = 0; i < obj->num_mesh; i++)
create_mesh_aabb(obj->mesh_array[i]);
}
// 0x1404586E0
static bool create_object_index_buffer(ObjIB* objib, obj* obj) {
if (!obj)
return false;
objib->num_ib = obj->num_mesh;
objib->ibhn_array = prj::MemoryManager::alloc<IndexBuffer>(prj::MemCSystem, obj->num_mesh, "MESHIB");
if (!objib->ibhn_array)
return false;
for (int32_t i = 0; i < objib->num_ib; i++)
if (!create_mesh_index_buffer(objib->ibhn_array[i], obj->mesh_array[i]))
return false;
return true;
}
// 0x140458790
static bool create_object_vertex_buffer(ObjVB* objvb, obj* obj) {
if (!obj)
return false;
objvb->num_vb = obj->num_mesh;
objvb->vbhn_array = new VertexBuffer[obj->num_mesh];
if (!objvb->vbhn_array)
return false;
for (int32_t i = 0; i < objvb->num_vb; i++)
if (!create_mesh_vertex_buffer(objvb->vbhn_array[i], obj->mesh_array[i]))
return false;
return true;
}
#if SHARED_OBJECT_BUFFER
// Added
inline static bool create_object_vertex_buffer(ObjVB* objvb, obj* obj, GLuint in_vb, uint32_t& offset) {
if (!obj)
return false;
objvb->num_vb = obj->num_mesh;
objvb->vbhn_array = new VertexBuffer[obj->num_mesh];
if (!objvb->vbhn_array)
return false;
for (int32_t i = 0; i < obj->num_mesh; i++)
create_mesh_vertex_buffer(objvb->vbhn_array[i], obj->mesh_array[i], in_vb, offset);
return true;
}
#endif
// 0x1404588A0
static void create_objset_aabb(ObjsetInfo* info) {
obj_set* set = info->obj_set;
for (int32_t i = 0; i < set->obj_num; i++)
create_object_aabb(set->obj_data[i]);
}
// Added
inline static void fill_index_buffer(void* buf, obj_sub_mesh& sub_mesh, int32_t& offset) {
if (sub_mesh.primitive_type == OBJ_PRIMITIVE_TRIANGLE_STRIP && !sub_mesh.attrib.m.use_restart_index) {
uint32_t* index_array = prj::MemoryManager::alloc<uint32_t>(prj::MemCTemp, sub_mesh.num_index, "NEW INDICES");
sub_mesh.num_index = rewrite_to_restart_index(
index_array, sub_mesh.num_index, sub_mesh.index_array);
memmove(sub_mesh.index_array, index_array, sizeof(uint32_t) * sub_mesh.num_index);
prj::MemoryManager::free(prj::MemCTemp, index_array);
}
sub_mesh.min_index = 0;
sub_mesh.max_index = 0;
sub_mesh.index_offset = 0;
if (sub_mesh.index_format != OBJ_INDEX_U16)
return;
const uint32_t* index = sub_mesh.index_array;
uint16_t* indices = (uint16_t*)buf;
for (int32_t j = sub_mesh.num_index; j > 0; j--, index++)
*indices++ = (uint16_t)*index;
uint16_t min_index = 0xFFFF;
uint16_t max_index = 0;
indices = (uint16_t*)buf;
for (int32_t j = sub_mesh.num_index; j > 0; j--) {
uint16_t index = *indices++;
if (index == 0xFFFF)
continue;
if (min_index > index)
min_index = index;
if (max_index < index)
max_index = index;
}
sub_mesh.min_index = min_index;
sub_mesh.max_index = max_index;
sub_mesh.index_offset = offset;
int32_t size = sizeof(uint16_t) * sub_mesh.num_index;
offset += align_val_32(size);
}
// Added
static void fill_mesh_index_buffer(void* buf, obj_mesh& mesh, int32_t& offset) {
for (int32_t i = 0; i < mesh.num_submesh; i++)
fill_index_buffer((uint8_t*)buf + offset, mesh.submesh_array[i], offset);
}
// Added
static int32_t fill_mesh_vertex_buffer(void* buf, obj_mesh& mesh) {
uint32_t size_vertex = get_vertex_size(mesh.vertex_format, mesh.attrib.m.compression);
obj_vertex_format vertex_format = mesh.vertex_format;
obj_vertex_data* vtx = mesh.vertex_array;
int32_t num_vertex = mesh.num_vertex;
size_t d = (size_t)buf;
switch (mesh.attrib.m.compression) {
case 0:
default:
for (int32_t i = num_vertex; i > 0; i--, vtx++) {
if (vertex_format & OBJ_VERTEX_POSITION) {
*(vec3*)d = vtx->position;
d += 12;
}
if (vertex_format & OBJ_VERTEX_NORMAL) {
*(vec3*)d = vtx->normal;
d += 12;
}
if (vertex_format & OBJ_VERTEX_TANGENT) {
*(vec4*)d = vtx->tangent;
d += 16;
}
if (vertex_format & OBJ_VERTEX_BINORMAL) {
*(vec3*)d = vtx->binormal;
d += 12;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD0) {
*(vec2*)d = vtx->texcoord0;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD1) {
*(vec2*)d = vtx->texcoord1;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD2) {
*(vec2*)d = vtx->texcoord2;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD3) {
*(vec2*)d = vtx->texcoord3;
d += 8;
}
if (vertex_format & OBJ_VERTEX_COLOR0) {
*(vec4*)d = vtx->color0;
d += 16;
}
if (vertex_format & OBJ_VERTEX_COLOR1) {
*(vec4*)d = vtx->color1;
d += 16;
}
if (vertex_format & OBJ_VERTEX_BONE_DATA) {
*(vec4*)d = vtx->bone_weight;
d += 16;
*(vec4i16*)d = vtx->bone_index;
d += 8;
}
if (vertex_format & OBJ_VERTEX_UNKNOWN) {
*(vec4*)d = vtx->unknown;
d += 16;
}
}
break;
case 1:
for (int32_t i = num_vertex; i > 0; i--, vtx++) {
if (vertex_format & OBJ_VERTEX_POSITION) {
*(vec3*)d = vtx->position;
d += 12;
}
if (vertex_format & OBJ_VERTEX_NORMAL) {
vec3_to_vec3i16(vtx->normal * 32767.0f, *(vec3i16*)d);
*(int16_t*)(d + 6) = 0;
d += 8;
}
if (vertex_format & OBJ_VERTEX_TANGENT) {
vec4_to_vec4i16(vtx->tangent * 32767.0f, *(vec4i16*)d);
d += 8;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD0) {
vec2_to_vec2h(vtx->texcoord0, *(vec2h*)d);
d += 4;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD1) {
vec2_to_vec2h(vtx->texcoord1, *(vec2h*)d);
d += 4;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD2) {
vec2_to_vec2h(vtx->texcoord2, *(vec2h*)d);
d += 4;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD3) {
vec2_to_vec2h(vtx->texcoord3, *(vec2h*)d);
d += 4;
}
if (vertex_format & OBJ_VERTEX_COLOR0) {
vec4_to_vec4h(vtx->color0, *(vec4h*)d);
d += 8;
}
if (vertex_format & OBJ_VERTEX_BONE_DATA) {
vec4_to_vec4u16(vtx->bone_weight * 65535.0f, *(vec4u16*)d);
d += 8;
*(vec4i16*)d = vtx->bone_index;
d += 8;
}
}
break;
case 2:
for (int32_t i = num_vertex; i > 0; i--, vtx++) {
if (vertex_format & OBJ_VERTEX_POSITION) {
*(vec3*)d = vtx->position;
d += 12;
}
if (vertex_format & OBJ_VERTEX_NORMAL) {
vec3i16 normal_int;
vec3_to_vec3i16(vtx->normal * 511.0f, normal_int);
*(uint32_t*)d = (((uint32_t)0 & 0x03) << 30)
| (((uint32_t)normal_int.z & 0x3FF) << 20)
| (((uint32_t)normal_int.y & 0x3FF) << 10)
| ((uint32_t)normal_int.x & 0x3FF);
d += 4;
}
if (vertex_format & OBJ_VERTEX_TANGENT) {
vec4i16 tangent_int;
vec4_to_vec4i16(vtx->tangent * 511.0f, tangent_int);
*(uint32_t*)d = (((uint32_t)clamp_def(tangent_int.w, -1, 1) & 0x03) << 30)
| (((uint32_t)tangent_int.z & 0x3FF) << 20)
| (((uint32_t)tangent_int.y & 0x3FF) << 10)
| ((uint32_t)tangent_int.x & 0x3FF);
d += 4;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD0) {
vec2_to_vec2h(vtx->texcoord0, *(vec2h*)d);
d += 4;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD1) {
vec2_to_vec2h(vtx->texcoord1, *(vec2h*)d);
d += 4;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD2) {
vec2_to_vec2h(vtx->texcoord2, *(vec2h*)d);
d += 4;
}
if (vertex_format & OBJ_VERTEX_TEXCOORD3) {
vec2_to_vec2h(vtx->texcoord3, *(vec2h*)d);
d += 4;
}
if (vertex_format & OBJ_VERTEX_COLOR0) {
vec4_to_vec4h(vtx->color0, *(vec4h*)d);
d += 8;
}
if (vertex_format & OBJ_VERTEX_BONE_DATA) {
vec4i16 bone_weight_int;
vec4_to_vec4i16(vtx->bone_weight * 1023.0f, bone_weight_int);
*(uint32_t*)d = (((uint32_t)0 & 0x03) << 30)
| (((uint32_t)bone_weight_int.z & 0x3FF) << 20)
| (((uint32_t)bone_weight_int.y & 0x3FF) << 10)
| ((uint32_t)bone_weight_int.x & 0x3FF);
d += 4;
vec4i bone_index;
vec4i16_to_vec4i(vtx->bone_index, bone_index);
vec4i_to_vec4u8(bone_index, *(vec4u8*)d);
d += 4;
}
}
break;
}
return size_vertex * num_vertex;
}
#if SHARED_OBJECT_BUFFER
// Added
inline static void fill_object_index_buffer(void* buf, obj* obj, int32_t& offset) {
for (int32_t i = 0; i < obj->num_mesh; i++)
fill_mesh_index_buffer(buf, obj->mesh_array[i], offset);
}
// Added
inline static void fill_object_vertex_buffer(void* buf, obj* obj, int32_t& offset) {
for (int32_t i = 0; i < obj->num_mesh; i++) {
int32_t size = fill_mesh_vertex_buffer((uint8_t*)buf + offset, obj->mesh_array[i]);
offset += align_val_32(size);
}
}
#endif
// 0x140459940
static void free_objdata_indirect_table(ObjsetInfo* info) {
info->objdb_map.clear();
info->texidx_map.clear();
info->gentex_vec.clear();
}
// Inlined
inline static void free_object_index_buffer(ObjIB* objib) {
if (objib->ibhn_array) {
#if SHARED_OBJECT_BUFFER
for (int32_t i = 0; i < objib->num_ib; i++)
objib->ibhn_array[i].destroy_shared();
#else
for (int32_t i = 0; i < objib->num_ib; i++)
objib->ibhn_array[i].destroy();
#endif
prj::MemoryManager::free(prj::MemCSystem, objib->ibhn_array);
}
objib->ibhn_array = 0;
objib->num_ib = 0;
}
// Inlined
inline static void free_object_vertex_buffer(ObjVB* objvb) {
if (objvb->vbhn_array) {
#if SHARED_OBJECT_BUFFER
for (int32_t i = 0; i < objvb->num_vb; i++)
objvb->vbhn_array[i].destroy_shared();
#else
for (int32_t i = 0; i < num_vb; i++)
vbhn_array[i].destroy();
#endif
delete[] objvb->vbhn_array;
}
objvb->vbhn_array = 0;
objvb->num_vb = 0;
}
// 0x140459C40
static void free_objset_texture(ObjsetInfo* info) {
texture_array_free(info->textures);
info->textures = 0;
info->tex_num = 0;
}
// 0x14045B4F0
static bool load_objset_texture(ObjsetInfo* info, const void* data, bool big_endian) {
obj_set* set = info->obj_set;
if (!set || !data)
return true;
else if (!set->tex_id_num)
return false;
{
txp_set txp;
txp.unpack_file(data, big_endian);
info->tex_num = (int32_t)txp.textures.size();
texture_txp_set_load(&txp, &info->textures, set->tex_id_data);
}
info->texidx_map.reserve(info->tex_num);
info->gentex_vec.reserve(info->tex_num);
uint32_t* tex_id_data = set->tex_id_data;
int32_t tex_num = info->tex_num;
texture** textures = info->textures;
for (int32_t i = 0; i < tex_num; i++) {
info->texidx_map.push_back(tex_id_data[i], i);
info->gentex_vec.push_back(textures[i]->glid);
}
info->texidx_map.sort();
return false;
}
// Added
static bool load_objset_texture_modern(ObjsetInfo* info,
const void* data, size_t size, const char* file, texture_database* tex_db) {
obj_set* set = info->obj_set;
if (!set || !data || !size)
return true;
else if (!set->tex_id_num)
return false;
{
txp_set txp;
txp.unpack_file_modern(data, size, 'MTXD');
info->tex_num = (int32_t)txp.textures.size();
object_material_msgpack_read("patch\\AFT\\objset", file, &txp, tex_db, info);
texture_txp_set_load(&txp, &info->textures, set->tex_id_data);
}
info->texidx_map.reserve(info->tex_num);
info->gentex_vec.reserve(info->tex_num);
uint32_t* tex_id_data = set->tex_id_data;
int32_t tex_num = info->tex_num;
texture** textures = info->textures;
for (int32_t i = 0; i < tex_num; i++) {
info->texidx_map.push_back(tex_id_data[i], i);
info->gentex_vec.push_back(textures[i]->glid);
}
info->texidx_map.sort();
return false;
}
// Added
static void load_objset_vertex_array(ObjsetInfo* info) {
obj_set* set = info->obj_set;
ObjVB* vbhn_array = info->objvb;
ObjIB* ibhn_array = info->objib;
for (int32_t i = 0; i < set->obj_num; i++) {
obj* obj = set->obj_data[i];
#if SHARED_OBJECT_BUFFER
bool soft_body = false;
for (int32_t i = 0; i < obj->num_mesh; i++) {
obj_mesh& mesh = obj->mesh_array[i];
if (!mesh.num_vertex || !mesh.vertex_array)
continue;
soft_body |= !!mesh.attrib.m.soft_body;
}
int32_t num_flip = soft_body ? 2 : 1;
#endif
for (int32_t j = 0; j < obj->num_mesh; j++) {
obj_mesh* mesh = &obj->mesh_array[j];
if (!mesh->num_vertex || !mesh->vertex_array)
continue;
for (int32_t k = 0; k < mesh->num_submesh; k++) {
obj_sub_mesh* sub_mesh = &mesh->submesh_array[k];
if (sub_mesh->attrib.m.hide)
continue;
obj_material_data* material = &obj->material_array[sub_mesh->material_index];
#if !SHARED_OBJECT_BUFFER
int32_t num_flip = mesh->attrib.m.soft_body ? 2 : 1;
#endif
for (int32_t l = 0; l < num_flip; l++) {
GLuint vb = 0;
uint32_t vb_offset = 0;
if (vbhn_array && vbhn_array[i].vbhn_array) {
vb = vbhn_array[i].vbhn_array[j].get_glvb();
vb_offset = vbhn_array[i].vbhn_array[j].get_glvb_offset();
}
GLuint ib = 0;
if (ibhn_array && ibhn_array[i].ibhn_array)
ib = ibhn_array[i].ibhn_array[j].ib;
extern render_context* rctx_ptr;
rctx_ptr->disp_manager->add_vertex_array(mesh, sub_mesh, material,
vb, vb_offset, ib, 0, 0);
if (vbhn_array && vbhn_array[i].vbhn_array)
vbhn_array[i].vbhn_array[j].flip();
}
}
}
}
}
// 0x14045B8B0
static void make_objdata_indirect_table(ObjsetInfo* info) {
obj_set* set = info->obj_set;
if (!set)
return;
info->objdb_map.reserve(set->obj_num);
for (int32_t i = 0; i < set->obj_num; i++)
info->objdb_map.push_back(set->obj_data[i]->id, i);
info->objdb_map.sort();
}
// 0x14045D3B0
static int32_t rewrite_to_restart_index(uint32_t* new_indices,
const int32_t num_indices, const uint32_t* indices) {
if (!num_indices)
return 0;
new_indices[0] = indices[0];
int32_t src_index = 1;
int32_t dst_index = 1;
int32_t strip_length = 1;
while (src_index < num_indices - 4)
if (indices[src_index] != indices[src_index + 1]) {
new_indices[dst_index++] = indices[src_index];
strip_length++;
src_index++;
}
else if (indices[src_index + 3] == indices[src_index + 4]) {
new_indices[dst_index++] = indices[src_index];
new_indices[dst_index++] = 0xFFFFFFFF;
new_indices[dst_index++] = indices[src_index + 4];
if (strip_length % 2) {
new_indices[dst_index++] = indices[src_index + 4];
strip_length = 0;
}
else
strip_length = 1;
src_index += 5;
}
else if (indices[src_index - 1] != indices[src_index + 2]
|| indices[src_index + 1] != indices[src_index + 4]) {
new_indices[dst_index++] = indices[src_index];
new_indices[dst_index++] = 0xFFFFFFFF;
new_indices[dst_index++] = indices[src_index + 3];
if (!(strip_length % 2)) {
new_indices[dst_index++] = indices[src_index + 3];
strip_length = 0;
}
else
strip_length = 1;
src_index += 4;
}
else {
new_indices[dst_index++] = indices[src_index];
strip_length++;
src_index += 5;
}
if (src_index < num_indices) {
indices += src_index;
new_indices += dst_index;
dst_index += num_indices - src_index;
while (src_index++ < num_indices)
*new_indices++ = *indices++;
}
return dst_index;
}