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@@ -246,7 +246,6 @@ namespace renderer {
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gl_state_bind_sampler(0, samplers[1]);
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shaders_ft.draw_arrays(GL_TRIANGLE_STRIP, 0, 4);
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gl_state_end_event();
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}
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void DOF3::downsample(GLuint color_texture, GLuint depth_texture, bool f2) {
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@@ -5,8 +5,8 @@
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#include "transparency.hpp"
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#include "../../KKdLib/str_utils.hpp"
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#include "../render_context.hpp"
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#include "../gl_state.hpp"
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#include "../render_context.hpp"
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#include "../shader_ft.hpp"
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extern render_context* rctx_ptr;
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