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Overhaul of Auth3d system
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@@ -299,8 +299,8 @@ void texture_database::update() {
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texture_murmurhashes.push_back(i.name_hash, &i);
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}
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texture_ids.sort_unique();
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texture_murmurhashes.sort_unique();
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texture_ids.sort_and_erase_non_unique();
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texture_murmurhashes.sort_and_erase_non_unique();
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}
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uint32_t texture_database::get_texture_id(const char* name) const {
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