Some additional fixes

This commit is contained in:
korenkonder
2023-03-14 12:39:08 +03:00
parent ff251da99a
commit e14fcd4f36
4 changed files with 5 additions and 4 deletions
+2 -2
View File
@@ -220,9 +220,9 @@ namespace rndr {
draw_pass_shadow_begin_make_shadowmap(rctx, shad, v11[i], j);
rctx->disp_manager.draw((mdl::ObjType)(mdl::OBJ_TYPE_SHADOW_CHARA + v11[i]));
if (rctx->disp_manager.get_obj_count((mdl::ObjType)(mdl::OBJ_TYPE_SHADOW_OBJECT_CHARA + v11[i])) > 0) {
glColorMask(field_2F8 ? GL_TRUE : GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
gl_state_set_color_mask(field_2F8 ? GL_TRUE : GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
rctx->disp_manager.draw((mdl::ObjType)(mdl::OBJ_TYPE_SHADOW_OBJECT_CHARA + i));
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
draw_pass_shadow_end_make_shadowmap(rctx, shad, v11[i], j);
j++;