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@@ -703,30 +703,6 @@ namespace dw {
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bool round;
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bool field_A5;
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bool field_A6;
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__int64 field_A8;
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__int64 field_B0;
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__int64 field_B8;
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__int64 field_C0;
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__int64 field_C8;
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__int64 field_D0;
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__int64 field_D8;
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__int64 field_E0;
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__int64 field_E8;
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__int64 field_F0;
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__int64 field_F8;
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__int64 field_100;
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__int64 field_108;
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__int64 field_110;
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__int64 field_118;
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__int64 field_120;
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__int64 field_128;
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__int64 field_130;
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__int64 field_138;
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__int64 field_140;
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__int64 field_148;
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__int64 field_150;
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__int64 field_158;
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__int64 field_160;
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ScrollBar(Control* parent, Flags flags);
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virtual ~ScrollBar() override;
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@@ -1433,7 +1433,8 @@ void x_pv_game_effect::set_song_effect_time_inner(int32_t index, int64_t time, b
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next_change_field_time = *key;
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if (next_change_field_time >= 0)
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max_frame = (float_t)((double_t)std::abs(*key - song_effect.time) * 0.000000001) * 60.0f - 1.0f;
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max_frame = (float_t)((double_t)std::abs(next_change_field_time
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- song_effect.time) * 0.000000001) * 60.0f - 1.0f;
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}
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for (x_pv_game_song_effect_auth_3d& i : song_effect.auth_3d) {
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@@ -1887,7 +1888,8 @@ void x_pv_game_chara_effect::set_chara_effect(int32_t chara_id, int32_t index, i
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next_change_field_time = *key;
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if (next_change_field_time >= 0)
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max_frame = (float_t)((double_t)std::abs(*key - auth_3d[index].time) * 0.000000001) * 60.0f - 1.0f;
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max_frame = (float_t)((double_t)std::abs(next_change_field_time
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- auth_3d[index].time) * 0.000000001) * 60.0f - 1.0f;
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}
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id.set_max_frame(max_frame);
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