Swap places of words

This commit is contained in:
korenkonder
2023-09-17 15:24:49 +03:00
parent ac1ded61e5
commit dbdda5e76b
+8 -8
View File
@@ -13,8 +13,8 @@ static GLuint render_texture_vao;
static bool render_texture_data_initialized;
static uint32_t render_texture_counter;
static int32_t render_texture_framebuffer_init(RenderTexture* rt, int32_t max_level);
static int32_t render_texture_framebuffer_set_texture(RenderTexture* rrt,
static int32_t render_texture_init_framebuffer(RenderTexture* rt, int32_t max_level);
static int32_t render_texture_set_framebuffer_texture(RenderTexture* rrt,
GLuint color_texture, int32_t level, GLuint depth_texture, bool stencil);
RenderTexture::RenderTexture() : color_texture(),
@@ -127,9 +127,9 @@ int32_t RenderTexture::Init(int32_t width, int32_t height,
}
this->max_level = max_level;
if (render_texture_framebuffer_init(this, max_level) >= 0)
if (render_texture_init_framebuffer(this, max_level) >= 0)
for (int32_t i = 0; i <= max_level; i++)
if (render_texture_framebuffer_set_texture(this, color_texture, i, depth_texture, stencil) < 0)
if (render_texture_set_framebuffer_texture(this, color_texture, i, depth_texture, stencil) < 0)
return -1;
return 0;
}
@@ -139,8 +139,8 @@ int32_t RenderTexture::SetColorDepthTextures(GLuint color_texture,
int32_t error = 0;
this->max_level = max_level;
if (!fbos[0])
error = render_texture_framebuffer_init(this, max_level);
render_texture_framebuffer_set_texture(this, color_texture, max_level, depth_texture, stencil);
error = render_texture_init_framebuffer(this, max_level);
render_texture_set_framebuffer_texture(this, color_texture, max_level, depth_texture, stencil);
return error;
}
@@ -190,12 +190,12 @@ void render_texture_data_free() {
render_texture_data_initialized = false;
}
static int32_t render_texture_framebuffer_init(RenderTexture* rt, int32_t max_level) {
static int32_t render_texture_init_framebuffer(RenderTexture* rt, int32_t max_level) {
glGenFramebuffers(max_level + 1, rt->fbos);
return -(gl_state_get_error() != GL_ZERO);
}
static int32_t render_texture_framebuffer_set_texture(RenderTexture* rt,
static int32_t render_texture_set_framebuffer_texture(RenderTexture* rt,
GLuint color_texture, int32_t level, GLuint depth_texture, bool stencil) {
if (level < 0 || level > rt->max_level)
return -1;