diff --git a/src/CRE/render_texture.cpp b/src/CRE/render_texture.cpp index 1becd72f..f8107027 100644 --- a/src/CRE/render_texture.cpp +++ b/src/CRE/render_texture.cpp @@ -13,8 +13,8 @@ static GLuint render_texture_vao; static bool render_texture_data_initialized; static uint32_t render_texture_counter; -static int32_t render_texture_framebuffer_init(RenderTexture* rt, int32_t max_level); -static int32_t render_texture_framebuffer_set_texture(RenderTexture* rrt, +static int32_t render_texture_init_framebuffer(RenderTexture* rt, int32_t max_level); +static int32_t render_texture_set_framebuffer_texture(RenderTexture* rrt, GLuint color_texture, int32_t level, GLuint depth_texture, bool stencil); RenderTexture::RenderTexture() : color_texture(), @@ -127,9 +127,9 @@ int32_t RenderTexture::Init(int32_t width, int32_t height, } this->max_level = max_level; - if (render_texture_framebuffer_init(this, max_level) >= 0) + if (render_texture_init_framebuffer(this, max_level) >= 0) for (int32_t i = 0; i <= max_level; i++) - if (render_texture_framebuffer_set_texture(this, color_texture, i, depth_texture, stencil) < 0) + if (render_texture_set_framebuffer_texture(this, color_texture, i, depth_texture, stencil) < 0) return -1; return 0; } @@ -139,8 +139,8 @@ int32_t RenderTexture::SetColorDepthTextures(GLuint color_texture, int32_t error = 0; this->max_level = max_level; if (!fbos[0]) - error = render_texture_framebuffer_init(this, max_level); - render_texture_framebuffer_set_texture(this, color_texture, max_level, depth_texture, stencil); + error = render_texture_init_framebuffer(this, max_level); + render_texture_set_framebuffer_texture(this, color_texture, max_level, depth_texture, stencil); return error; } @@ -190,12 +190,12 @@ void render_texture_data_free() { render_texture_data_initialized = false; } -static int32_t render_texture_framebuffer_init(RenderTexture* rt, int32_t max_level) { +static int32_t render_texture_init_framebuffer(RenderTexture* rt, int32_t max_level) { glGenFramebuffers(max_level + 1, rt->fbos); return -(gl_state_get_error() != GL_ZERO); } -static int32_t render_texture_framebuffer_set_texture(RenderTexture* rt, +static int32_t render_texture_set_framebuffer_texture(RenderTexture* rt, GLuint color_texture, int32_t level, GLuint depth_texture, bool stencil) { if (level < 0 || level > rt->max_level) return -1;