Experimental Vulkan support

This commit is contained in:
korenkonder
2024-08-19 11:24:33 +03:00
parent 5ef9e9efda
commit cd7e2355c3
71 changed files with 16678 additions and 439 deletions
+188 -47
View File
@@ -10,7 +10,10 @@ gl_state_struct gl_state;
void gl_state_active_bind_texture_2d(int32_t index, GLuint texture, bool force) {
if (force || gl_state.texture_binding_2d[index] != texture) {
if (force || gl_state.active_texture_index != index) {
glActiveTexture((GLenum)(GL_TEXTURE0 + index));
#ifdef USE_OPENGL
if (!Vulkan::use)
glActiveTexture((GLenum)(GL_TEXTURE0 + index));
#endif
gl_state.active_texture = (GLenum)(GL_TEXTURE0 + index);
gl_state.active_texture_index = (GLuint)index;
}
@@ -22,7 +25,10 @@ void gl_state_active_bind_texture_2d(int32_t index, GLuint texture, bool force)
void gl_state_active_bind_texture_cube_map(int32_t index, GLuint texture, bool force) {
if (force || gl_state.texture_binding_cube_map[index] != texture) {
if (force || gl_state.active_texture_index != index) {
glActiveTexture((GLenum)(GL_TEXTURE0 + index));
#ifdef USE_OPENGL
if (!Vulkan::use)
glActiveTexture((GLenum)(GL_TEXTURE0 + index));
#endif
gl_state.active_texture = (GLenum)(GL_TEXTURE0 + index);
gl_state.active_texture_index = (GLuint)index;
}
@@ -33,16 +39,22 @@ void gl_state_active_bind_texture_cube_map(int32_t index, GLuint texture, bool f
void gl_state_active_texture(size_t index, bool force) {
if (force || gl_state.active_texture_index != index) {
glActiveTexture((GLenum)(GL_TEXTURE0 + index));
#ifdef USE_OPENGL
if (!Vulkan::use)
glActiveTexture((GLenum)(GL_TEXTURE0 + index));
#endif
gl_state.active_texture = (GLenum)(GL_TEXTURE0 + index);
gl_state.active_texture_index = (GLuint)index;
}
}
void gl_state_bind_framebuffer(GLuint framebuffer, bool force) {
if (force || gl_state.read_framebuffer_binding != framebuffer
|| gl_state.draw_framebuffer_binding != framebuffer) {
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
if (force || gl_state.framebuffer_binding != framebuffer) {
#ifdef USE_OPENGL
if (!Vulkan::use)
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
#endif
gl_state.framebuffer_binding = framebuffer;
gl_state.read_framebuffer_binding = framebuffer;
gl_state.draw_framebuffer_binding = framebuffer;
}
@@ -50,21 +62,30 @@ void gl_state_bind_framebuffer(GLuint framebuffer, bool force) {
void gl_state_bind_read_framebuffer(GLuint framebuffer, bool force) {
if (force || gl_state.read_framebuffer_binding != framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
#endif
gl_state.read_framebuffer_binding = framebuffer;
}
}
void gl_state_bind_draw_framebuffer(GLuint framebuffer, bool force) {
if (force || gl_state.draw_framebuffer_binding != framebuffer) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
#endif
gl_state.draw_framebuffer_binding = framebuffer;
}
}
void gl_state_bind_vertex_array(GLuint array, bool force) {
if (force || gl_state.vertex_array_binding != array) {
glBindVertexArray(array);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBindVertexArray(array);
#endif
gl_state.vertex_array_binding = array;
}
}
@@ -92,7 +113,10 @@ void gl_state_bind_uniform_buffer(GLuint buffer, bool force) {
void gl_state_bind_uniform_buffer_base(GLuint index, GLuint buffer, bool force) {
if (force || gl_state.uniform_buffer_bindings[index] != buffer) {
glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer);
#endif
gl_state.uniform_buffer_bindings[index] = buffer;
gl_state.uniform_buffer_offsets[index] = 0;
gl_state.uniform_buffer_sizes[index] = -1;
@@ -104,7 +128,10 @@ void gl_state_bind_uniform_buffer_range(GLuint index,
if (force || gl_state.uniform_buffer_bindings[index] != buffer
|| gl_state.uniform_buffer_offsets[index] != offset
|| gl_state.uniform_buffer_sizes[index] != size) {
glBindBufferRange(GL_UNIFORM_BUFFER, index, buffer, offset, size);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBindBufferRange(GL_UNIFORM_BUFFER, index, buffer, offset, size);
#endif
gl_state.uniform_buffer_bindings[index] = buffer;
gl_state.uniform_buffer_offsets[index] = offset;
gl_state.uniform_buffer_sizes[index] = size;
@@ -120,7 +147,10 @@ void gl_state_bind_shader_storage_buffer(GLuint buffer, bool force) {
void gl_state_bind_shader_storage_buffer_base(GLuint index, GLuint buffer, bool force) {
if (force || gl_state.shader_storage_buffer_bindings[index] != buffer) {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, buffer);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, buffer);
#endif
gl_state.shader_storage_buffer_bindings[index] = buffer;
gl_state.shader_storage_buffer_offsets[index] = 0;
gl_state.shader_storage_buffer_sizes[index] = -1;
@@ -132,7 +162,10 @@ void gl_state_bind_shader_storage_buffer_range(GLuint index,
if (force || gl_state.shader_storage_buffer_bindings[index] != buffer
|| gl_state.shader_storage_buffer_offsets[index] != offset
|| gl_state.shader_storage_buffer_sizes[index] != size) {
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, index, buffer, offset, size);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, index, buffer, offset, size);
#endif
gl_state.shader_storage_buffer_bindings[index] = buffer;
gl_state.shader_storage_buffer_offsets[index] = offset;
gl_state.shader_storage_buffer_sizes[index] = size;
@@ -155,7 +188,10 @@ void gl_state_bind_texture_cube_map(GLuint texture, bool force) {
void gl_state_bind_sampler(int32_t index, GLuint sampler, bool force) {
if (force || gl_state.sampler_binding[index] != sampler) {
glBindSampler(index, sampler);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBindSampler(index, sampler);
#endif
gl_state.sampler_binding[index] = sampler;
}
}
@@ -190,103 +226,149 @@ bool gl_state_check_sampler_binding(int32_t index, GLuint sampler) {
void gl_state_disable_blend(bool force) {
if (force || gl_state.blend) {
glDisable(GL_BLEND);
#ifdef USE_OPENGL
if (!Vulkan::use)
glDisable(GL_BLEND);
#endif
gl_state.blend = GL_FALSE;
}
}
void gl_state_disable_cull_face(bool force) {
if (force || gl_state.cull_face) {
glDisable(GL_CULL_FACE);
#ifdef USE_OPENGL
if (!Vulkan::use)
glDisable(GL_CULL_FACE);
#endif
gl_state.cull_face = GL_FALSE;
}
}
void gl_state_disable_depth_test(bool force) {
if (force || gl_state.depth_test) {
glDisable(GL_DEPTH_TEST);
#ifdef USE_OPENGL
if (!Vulkan::use)
glDisable(GL_DEPTH_TEST);
#endif
gl_state.depth_test = GL_FALSE;
}
}
void gl_state_disable_multisample(bool force) {
if (force || gl_state.multisample) {
glDisable(GL_MULTISAMPLE);
#ifdef USE_OPENGL
if (!Vulkan::use)
glDisable(GL_MULTISAMPLE);
#endif
gl_state.multisample = GL_FALSE;
}
}
void gl_state_disable_primitive_restart(bool force) {
if (force || gl_state.primitive_restart) {
glDisable(GL_PRIMITIVE_RESTART);
#ifdef USE_OPENGL
if (!Vulkan::use)
glDisable(GL_PRIMITIVE_RESTART);
#endif
gl_state.primitive_restart = GL_FALSE;
}
}
void gl_state_disable_scissor_test(bool force) {
if (force || gl_state.scissor_test) {
glDisable(GL_SCISSOR_TEST);
#ifdef USE_OPENGL
if (!Vulkan::use)
glDisable(GL_SCISSOR_TEST);
#endif
gl_state.scissor_test = GL_FALSE;
}
}
void gl_state_disable_stencil_test(bool force) {
if (force || gl_state.stencil_test) {
glDisable(GL_STENCIL_TEST);
#ifdef USE_OPENGL
if (!Vulkan::use)
glDisable(GL_STENCIL_TEST);
#endif
gl_state.stencil_test = GL_FALSE;
}
}
void gl_state_enable_blend(bool force) {
if (force || !gl_state.blend) {
glEnable(GL_BLEND);
#ifdef USE_OPENGL
if (!Vulkan::use)
glEnable(GL_BLEND);
#endif
gl_state.blend = GL_TRUE;
}
}
void gl_state_enable_cull_face(bool force) {
if (force || !gl_state.cull_face) {
glEnable(GL_CULL_FACE);
#ifdef USE_OPENGL
if (!Vulkan::use)
glEnable(GL_CULL_FACE);
#endif
gl_state.cull_face = GL_TRUE;
}
}
void gl_state_enable_depth_test(bool force) {
if (force || !gl_state.depth_test) {
glEnable(GL_DEPTH_TEST);
#ifdef USE_OPENGL
if (!Vulkan::use)
glEnable(GL_DEPTH_TEST);
#endif
gl_state.depth_test = GL_TRUE;
}
}
void gl_state_enable_multisample(bool force) {
if (force || !gl_state.multisample) {
glEnable(GL_MULTISAMPLE);
#ifdef USE_OPENGL
if (!Vulkan::use)
glEnable(GL_MULTISAMPLE);
#endif
gl_state.multisample = GL_TRUE;
}
}
void gl_state_enable_primitive_restart(bool force) {
if (force || !gl_state.primitive_restart) {
glEnable(GL_PRIMITIVE_RESTART);
#ifdef USE_OPENGL
if (!Vulkan::use)
glEnable(GL_PRIMITIVE_RESTART);
#endif
gl_state.primitive_restart = GL_TRUE;
}
}
void gl_state_enable_scissor_test(bool force) {
if (force || !gl_state.scissor_test) {
glEnable(GL_SCISSOR_TEST);
#ifdef USE_OPENGL
if (!Vulkan::use)
glEnable(GL_SCISSOR_TEST);
#endif
gl_state.scissor_test = GL_TRUE;
}
}
void gl_state_enable_stencil_test(bool force) {
if (force || !gl_state.stencil_test) {
glEnable(GL_STENCIL_TEST);
#ifdef USE_OPENGL
if (!Vulkan::use)
glEnable(GL_STENCIL_TEST);
#endif
gl_state.stencil_test = GL_TRUE;
}
}
void gl_state_get() {
#ifdef USE_OPENGL
if (Vulkan::use)
return;
glGetIntegerv(GL_CURRENT_PROGRAM, &gl_state.program);
glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&gl_state.active_texture);
gl_state.active_texture_index = gl_state.active_texture - GL_TEXTURE0;
@@ -306,6 +388,7 @@ void gl_state_get() {
glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&gl_state.blend_mode_rgb);
glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&gl_state.blend_mode_alpha);
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&gl_state.framebuffer_binding);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&gl_state.read_framebuffer_binding);
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&gl_state.draw_framebuffer_binding);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&gl_state.vertex_array_binding);
@@ -344,6 +427,7 @@ void gl_state_get() {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gl_state.polygon_mode = GL_FILL;
#endif
}
void gl_state_get_all_gl_errors() {
@@ -388,7 +472,10 @@ void gl_state_get_viewport(GLint& x, GLint& y, GLsizei& width, GLsizei& height)
void gl_state_set_blend_func(GLenum src, GLenum dst, bool force) {
if (force || gl_state.blend_src_rgb != src || gl_state.blend_dst_rgb != dst
|| gl_state.blend_src_alpha != GL_ONE || gl_state.blend_dst_alpha != GL_ONE_MINUS_SRC_ALPHA) {
glBlendFuncSeparate(src, dst, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBlendFuncSeparate(src, dst, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
#endif
gl_state.blend_src_rgb = src;
gl_state.blend_dst_rgb = dst;
gl_state.blend_src_alpha = GL_ONE;
@@ -400,7 +487,10 @@ void gl_state_set_blend_func_separate(GLenum src_rgb, GLenum dst_rgb,
GLenum src_alpha, GLenum dst_alpha, bool force) {
if (force || gl_state.blend_src_rgb != src_rgb || gl_state.blend_dst_rgb != dst_rgb
|| gl_state.blend_src_alpha != src_alpha || gl_state.blend_dst_alpha != dst_alpha) {
glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha);
#endif
gl_state.blend_src_rgb = src_rgb;
gl_state.blend_dst_rgb = dst_rgb;
gl_state.blend_src_alpha = src_alpha;
@@ -410,7 +500,10 @@ void gl_state_set_blend_func_separate(GLenum src_rgb, GLenum dst_rgb,
void gl_state_set_blend_equation(GLenum mode, bool force) {
if (force || gl_state.blend_mode_rgb != mode || gl_state.blend_mode_alpha != mode) {
glBlendEquationSeparate(mode, mode);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBlendEquationSeparate(mode, mode);
#endif
gl_state.blend_mode_rgb = mode;
gl_state.blend_mode_alpha = mode;
}
@@ -418,7 +511,10 @@ void gl_state_set_blend_equation(GLenum mode, bool force) {
void gl_state_set_blend_equation_separate(GLenum mode_rgb, GLenum mode_alpha, bool force) {
if (force || gl_state.blend_mode_rgb != mode_rgb || gl_state.blend_mode_alpha != mode_alpha) {
glBlendEquationSeparate(mode_rgb, mode_alpha);
#ifdef USE_OPENGL
if (!Vulkan::use)
glBlendEquationSeparate(mode_rgb, mode_alpha);
#endif
gl_state.blend_mode_rgb = mode_rgb;
gl_state.blend_mode_alpha = mode_alpha;
}
@@ -428,7 +524,10 @@ void gl_state_set_color_mask(GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha, bool force) {
if (force || gl_state.color_mask[0] != red || gl_state.color_mask[1] != green
|| gl_state.color_mask[2] != blue || gl_state.color_mask[3] != alpha) {
glColorMask(red, green, blue, alpha);
#ifdef USE_OPENGL
if (!Vulkan::use)
glColorMask(red, green, blue, alpha);
#endif
gl_state.color_mask[0] = red;
gl_state.color_mask[1] = green;
gl_state.color_mask[2] = blue;
@@ -438,28 +537,40 @@ void gl_state_set_color_mask(GLboolean red, GLboolean green,
void gl_state_set_cull_face_mode(GLenum mode, bool force) {
if (force || gl_state.cull_face_mode != mode) {
glCullFace(mode);
#ifdef USE_OPENGL
if (!Vulkan::use)
glCullFace(mode);
#endif
gl_state.cull_face_mode = mode;
}
}
void gl_state_set_depth_func(GLenum func, bool force) {
if (force || gl_state.depth_func != func) {
glDepthFunc(func);
#ifdef USE_OPENGL
if (!Vulkan::use)
glDepthFunc(func);
#endif
gl_state.depth_func = func;
}
}
void gl_state_set_depth_mask(GLboolean flag, bool force) {
if (force || gl_state.depth_mask != flag) {
glDepthMask(flag);
#ifdef USE_OPENGL
if (!Vulkan::use)
glDepthMask(flag);
#endif
gl_state.depth_mask = flag;
}
}
void gl_state_set_line_width(GLfloat width, bool force) {
if (force || gl_state.line_width != width) {
glLineWidth(width);
#ifdef USE_OPENGL
if (!Vulkan::use)
glLineWidth(width);
#endif
gl_state.line_width = width;
}
}
@@ -468,19 +579,28 @@ void gl_state_set_polygon_mode(GLenum face, GLenum mode, bool force) {
switch (face) {
case GL_FRONT:
if (force || gl_state.polygon_mode != mode) {
glPolygonMode(GL_FRONT, mode);
#ifdef USE_OPENGL
if (!Vulkan::use)
glPolygonMode(GL_FRONT, mode);
#endif
gl_state.polygon_mode = mode;
}
break;
case GL_BACK:
if (force || gl_state.polygon_mode != mode) {
glPolygonMode(GL_BACK, mode);
#ifdef USE_OPENGL
if (!Vulkan::use)
glPolygonMode(GL_BACK, mode);
#endif
gl_state.polygon_mode = mode;
}
break;
case GL_FRONT_AND_BACK:
if (force || gl_state.polygon_mode != mode) {
glPolygonMode(GL_FRONT_AND_BACK, mode);
#ifdef USE_OPENGL
if (!Vulkan::use)
glPolygonMode(GL_FRONT_AND_BACK, mode);
#endif
gl_state.polygon_mode = mode;
}
break;
@@ -489,7 +609,10 @@ void gl_state_set_polygon_mode(GLenum face, GLenum mode, bool force) {
void gl_state_set_primitive_restart_index(GLuint index, bool force) {
if (force || gl_state.primitive_restart_index != index) {
glPrimitiveRestartIndex(index);
#ifdef USE_OPENGL
if (!Vulkan::use)
glPrimitiveRestartIndex(index);
#endif
gl_state.primitive_restart_index = index;
}
}
@@ -497,7 +620,10 @@ void gl_state_set_primitive_restart_index(GLuint index, bool force) {
void gl_state_set_scissor(const gl_state_rect& rect, bool force) {
if (force || gl_state.scissor_box.x != rect.x || gl_state.scissor_box.y != rect.y
|| gl_state.scissor_box.width != rect.width || gl_state.scissor_box.height != rect.height) {
glScissor(rect.x, rect.y, rect.width, rect.height);
#ifdef USE_OPENGL
if (!Vulkan::use)
glScissor(rect.x, rect.y, rect.width, rect.height);
#endif
gl_state.scissor_box = rect;
}
}
@@ -505,7 +631,10 @@ void gl_state_set_scissor(const gl_state_rect& rect, bool force) {
void gl_state_set_scissor(GLint x, GLint y, GLsizei width, GLsizei height, bool force) {
if (force || gl_state.scissor_box.x != x || gl_state.scissor_box.y != y
|| gl_state.scissor_box.width != width || gl_state.scissor_box.height != height) {
glScissor(x, y, width, height);
#ifdef USE_OPENGL
if (!Vulkan::use)
glScissor(x, y, width, height);
#endif
gl_state.scissor_box.x = x;
gl_state.scissor_box.y = y;
gl_state.scissor_box.width = width;
@@ -515,7 +644,10 @@ void gl_state_set_scissor(GLint x, GLint y, GLsizei width, GLsizei height, bool
void gl_state_set_stencil_mask(GLuint mask, bool force) {
if (force || gl_state.stencil_mask != mask) {
glStencilMask(mask);
#ifdef USE_OPENGL
if (!Vulkan::use)
glStencilMask(mask);
#endif
gl_state.stencil_mask = mask;
}
}
@@ -523,7 +655,10 @@ void gl_state_set_stencil_mask(GLuint mask, bool force) {
void gl_state_set_viewport(const gl_state_rect& rect, bool force) {
if (force || gl_state.viewport.x != rect.x || gl_state.viewport.y != rect.y
|| gl_state.viewport.width != rect.width || gl_state.viewport.height != rect.height) {
glViewport(rect.x, rect.y, rect.width, rect.height);
#ifdef USE_OPENGL
if (!Vulkan::use)
glViewport(rect.x, rect.y, rect.width, rect.height);
#endif
gl_state.viewport = rect;
}
}
@@ -531,7 +666,10 @@ void gl_state_set_viewport(const gl_state_rect& rect, bool force) {
void gl_state_set_viewport(GLint x, GLint y, GLsizei width, GLsizei height, bool force) {
if (force || gl_state.viewport.x != x || gl_state.viewport.y != y
|| gl_state.viewport.width != width || gl_state.viewport.height != height) {
glViewport(x, y, width, height);
#ifdef USE_OPENGL
if (!Vulkan::use)
glViewport(x, y, width, height);
#endif
gl_state.viewport.x = x;
gl_state.viewport.y = y;
gl_state.viewport.width = width;
@@ -541,7 +679,10 @@ void gl_state_set_viewport(GLint x, GLint y, GLsizei width, GLsizei height, bool
void gl_state_use_program(GLuint program, bool force) {
if (force || gl_state.program != program) {
glUseProgram(program);
#ifdef USE_OPENGL
if (!Vulkan::use)
glUseProgram(program);
#endif
gl_state.program = program;
}
}