diff --git a/extern/src/imgui/imgui_impl_vulkan.cpp b/extern/src/imgui/imgui_impl_vulkan.cpp new file mode 100644 index 00000000..3b757eb6 --- /dev/null +++ b/extern/src/imgui/imgui_impl_vulkan.cpp @@ -0,0 +1,1588 @@ +// dear imgui: Renderer Backend for Vulkan +// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) + +// Implemented features: +// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions. +// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. + +// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'. +// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*. +// To build this on 32-bit systems and support texture changes: +// - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files) +// - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like. +// - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!) +// - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files) + +// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. +// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. +// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. +// You will use those if you want to use this rendering backend in your engine/app. +// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by +// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. +// Read comments in imgui_impl_vulkan.h. + +// CHANGELOG +// (minor and older changes stripped away, please see git history for details) +// 2024-04-19: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define (you can also use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().) +// 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering. +// 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure. +// 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) +// 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189). +// 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238) +// 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them. +// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075) +// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts. +// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unnecessary as we create and destroy those objects in the backend. +// ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time. +// You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture. +// Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this. +// 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat. +// 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code. +// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11. +// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symmetry. (#914, #5738). +// 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914). +// 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame. +// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). +// 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. +// 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer. +// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions(). +// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation. +// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init). +// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices. +// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices. +// 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before. +// 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. +// 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. +// 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount(). +// 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper. +// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like. +// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int). +// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display. +// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. +// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case. +// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends. +// 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example. +// 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. +// 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use. +// 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology. +// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself. +// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. +// 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy. +// 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex. +// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources. +// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active. + +#include "imgui.h" +#ifndef IMGUI_DISABLE +#include "imgui_impl_vulkan.h" +#include +#ifndef IM_MAX +#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B)) +#endif + +// Visual Studio warnings +#ifdef _MSC_VER +#pragma warning (disable: 4127) // condition expression is constant +#endif + +// Forward Declarations +struct ImGui_ImplVulkan_FrameRenderBuffers; +struct ImGui_ImplVulkan_WindowRenderBuffers; +bool ImGui_ImplVulkan_CreateDeviceObjects(); +void ImGui_ImplVulkan_DestroyDeviceObjects(); +void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator); +void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator); +void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator); +void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator); +void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count); +void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator); + +// Vulkan prototypes for use with custom loaders +// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h +#if defined(VK_NO_PROTOTYPES) && !defined(VOLK_H_) +#define IMGUI_IMPL_VULKAN_USE_LOADER +static bool g_FunctionsLoaded = false; +#else +static bool g_FunctionsLoaded = true; +#endif +#ifdef IMGUI_IMPL_VULKAN_USE_LOADER +#define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \ + IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) + +// Define function pointers +#define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func; +IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF) +#undef IMGUI_VULKAN_FUNC_DEF +#endif // IMGUI_IMPL_VULKAN_USE_LOADER + +#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING +static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR; +static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR; +#endif + +// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData() +// [Please zero-clear before use!] +struct ImGui_ImplVulkan_FrameRenderBuffers +{ + VkDeviceMemory VertexBufferMemory; + VkDeviceMemory IndexBufferMemory; + VkDeviceSize VertexBufferSize; + VkDeviceSize IndexBufferSize; + VkBuffer VertexBuffer; + VkBuffer IndexBuffer; +}; + +// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers +// [Please zero-clear before use!] +struct ImGui_ImplVulkan_WindowRenderBuffers +{ + uint32_t Index; + uint32_t Count; + ImGui_ImplVulkan_FrameRenderBuffers* FrameRenderBuffers; +}; + +// Vulkan data +struct ImGui_ImplVulkan_Data +{ + ImGui_ImplVulkan_InitInfo VulkanInitInfo; + VkDeviceSize BufferMemoryAlignment; + VkPipelineCreateFlags PipelineCreateFlags; + VkDescriptorSetLayout DescriptorSetLayout; + VkPipelineLayout PipelineLayout; + VkPipeline Pipeline; + VkShaderModule ShaderModuleVert; + VkShaderModule ShaderModuleFrag; + + // Font data + VkSampler FontSampler; + VkDeviceMemory FontMemory; + VkImage FontImage; + VkImageView FontView; + VkDescriptorSet FontDescriptorSet; + VkCommandPool FontCommandPool; + VkCommandBuffer FontCommandBuffer; + + // Render buffers for main window + ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers; + + ImGui_ImplVulkan_Data() + { + memset((void*)this, 0, sizeof(*this)); + BufferMemoryAlignment = 256; + } +}; + +//----------------------------------------------------------------------------- +// SHADERS +//----------------------------------------------------------------------------- + +// backends/vulkan/glsl_shader.vert, compiled with: +// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert +/* +#version 450 core +layout(location = 0) in vec2 aPos; +layout(location = 1) in vec2 aUV; +layout(location = 2) in vec4 aColor; +layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc; + +out gl_PerVertex { vec4 gl_Position; }; +layout(location = 0) out struct { vec4 Color; vec2 UV; } Out; + +void main() +{ + Out.Color = aColor; + Out.UV = aUV; + gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1); +} +*/ +static uint32_t __glsl_shader_vert_spv[] = +{ + 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b, + 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, + 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015, + 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, + 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43, + 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f, + 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005, + 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000, + 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c, + 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074, + 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001, + 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b, + 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015, + 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047, + 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e, + 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008, + 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002, + 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017, + 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020, + 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015, + 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020, + 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020, + 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020, + 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020, + 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a, + 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014, + 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f, + 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021, + 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006, + 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8, + 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012, + 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016, + 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018, + 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022, + 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008, + 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013, + 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024, + 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006, + 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b, + 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e, + 0x0000002d,0x0000002c,0x000100fd,0x00010038 +}; + +// backends/vulkan/glsl_shader.frag, compiled with: +// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag +/* +#version 450 core +layout(location = 0) out vec4 fColor; +layout(set=0, binding=0) uniform sampler2D sTexture; +layout(location = 0) in struct { vec4 Color; vec2 UV; } In; +void main() +{ + fColor = In.Color * texture(sTexture, In.UV.st); +} +*/ +static uint32_t __glsl_shader_frag_spv[] = +{ + 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b, + 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, + 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010, + 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, + 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000, + 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001, + 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574, + 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e, + 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021, + 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006, + 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003, + 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006, + 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001, + 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020, + 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001, + 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000, + 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000, + 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018, + 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004, + 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d, + 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017, + 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a, + 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085, + 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd, + 0x00010038 +}; + +//----------------------------------------------------------------------------- +// FUNCTIONS +//----------------------------------------------------------------------------- + +// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts +// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. +// FIXME: multi-context support is not tested and probably dysfunctional in this backend. +static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData() +{ + return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr; +} + +static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + VkPhysicalDeviceMemoryProperties prop; + vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop); + for (uint32_t i = 0; i < prop.memoryTypeCount; i++) + if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i)) + return i; + return 0xFFFFFFFF; // Unable to find memoryType +} + +static void check_vk_result(VkResult err) +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + if (!bd) + return; + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + if (v->CheckVkResultFn) + v->CheckVkResultFn(err); +} + +// Same as IM_MEMALIGN(). 'alignment' must be a power of two. +static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment) +{ + return (size + alignment - 1) & ~(alignment - 1); +} + +static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& buffer_size, size_t new_size, VkBufferUsageFlagBits usage) +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + VkResult err; + if (buffer != VK_NULL_HANDLE) + vkDestroyBuffer(v->Device, buffer, v->Allocator); + if (buffer_memory != VK_NULL_HANDLE) + vkFreeMemory(v->Device, buffer_memory, v->Allocator); + + VkDeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v->MinAllocationSize, new_size), bd->BufferMemoryAlignment); + VkBufferCreateInfo buffer_info = {}; + buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + buffer_info.size = buffer_size_aligned; + buffer_info.usage = usage; + buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer); + check_vk_result(err); + + VkMemoryRequirements req; + vkGetBufferMemoryRequirements(v->Device, buffer, &req); + bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment; + VkMemoryAllocateInfo alloc_info = {}; + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.allocationSize = req.size; + alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); + err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory); + check_vk_result(err); + + err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0); + check_vk_result(err); + buffer_size = buffer_size_aligned; +} + +static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height) +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + + // Bind pipeline: + { + vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + } + + // Bind Vertex And Index Buffer: + if (draw_data->TotalVtxCount > 0) + { + VkBuffer vertex_buffers[1] = { rb->VertexBuffer }; + VkDeviceSize vertex_offset[1] = { 0 }; + vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset); + vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32); + } + + // Setup viewport: + { + VkViewport viewport; + viewport.x = 0; + viewport.y = 0; + viewport.width = (float)fb_width; + viewport.height = (float)fb_height; + viewport.minDepth = 0.0f; + viewport.maxDepth = 1.0f; + vkCmdSetViewport(command_buffer, 0, 1, &viewport); + } + + // Setup scale and translation: + // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. + { + float scale[2]; + scale[0] = 2.0f / draw_data->DisplaySize.x; + scale[1] = 2.0f / draw_data->DisplaySize.y; + float translate[2]; + translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0]; + translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1]; + vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale); + vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate); + } +} + +// Render function +void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline) +{ + // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) + int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); + int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); + if (fb_width <= 0 || fb_height <= 0) + return; + + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + if (pipeline == VK_NULL_HANDLE) + pipeline = bd->Pipeline; + + // Allocate array to store enough vertex/index buffers + ImGui_ImplVulkan_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers; + if (wrb->FrameRenderBuffers == nullptr) + { + wrb->Index = 0; + wrb->Count = v->ImageCount; + wrb->FrameRenderBuffers = (ImGui_ImplVulkan_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count); + memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkan_FrameRenderBuffers) * wrb->Count); + } + IM_ASSERT(wrb->Count == v->ImageCount); + wrb->Index = (wrb->Index + 1) % wrb->Count; + ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index]; + + if (draw_data->TotalVtxCount > 0) + { + // Create or resize the vertex/index buffers + size_t vertex_size = AlignBufferSize(draw_data->TotalVtxCount * sizeof(ImDrawVert), bd->BufferMemoryAlignment); + size_t index_size = AlignBufferSize(draw_data->TotalIdxCount * sizeof(ImDrawIdx), bd->BufferMemoryAlignment); + if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size) + CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); + if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size) + CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT); + + // Upload vertex/index data into a single contiguous GPU buffer + ImDrawVert* vtx_dst = nullptr; + ImDrawIdx* idx_dst = nullptr; + VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)&vtx_dst); + check_vk_result(err); + err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)&idx_dst); + check_vk_result(err); + for (int n = 0; n < draw_data->CmdListsCount; n++) + { + const ImDrawList* cmd_list = draw_data->CmdLists[n]; + memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); + memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); + vtx_dst += cmd_list->VtxBuffer.Size; + idx_dst += cmd_list->IdxBuffer.Size; + } + VkMappedMemoryRange range[2] = {}; + range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; + range[0].memory = rb->VertexBufferMemory; + range[0].size = VK_WHOLE_SIZE; + range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; + range[1].memory = rb->IndexBufferMemory; + range[1].size = VK_WHOLE_SIZE; + err = vkFlushMappedMemoryRanges(v->Device, 2, range); + check_vk_result(err); + vkUnmapMemory(v->Device, rb->VertexBufferMemory); + vkUnmapMemory(v->Device, rb->IndexBufferMemory); + } + + // Setup desired Vulkan state + ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height); + + // Will project scissor/clipping rectangles into framebuffer space + ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports + ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) + + // Render command lists + // (Because we merged all buffers into a single one, we maintain our own offset into them) + int global_vtx_offset = 0; + int global_idx_offset = 0; + for (int n = 0; n < draw_data->CmdListsCount; n++) + { + const ImDrawList* cmd_list = draw_data->CmdLists[n]; + for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) + { + const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; + if (pcmd->UserCallback != nullptr) + { + // User callback, registered via ImDrawList::AddCallback() + // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) + if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) + ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height); + else + pcmd->UserCallback(cmd_list, pcmd); + } + else + { + // Project scissor/clipping rectangles into framebuffer space + ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); + ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); + + // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds + if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } + if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } + if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; } + if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; } + if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) + continue; + + // Apply scissor/clipping rectangle + VkRect2D scissor; + scissor.offset.x = (int32_t)(clip_min.x); + scissor.offset.y = (int32_t)(clip_min.y); + scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x); + scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y); + vkCmdSetScissor(command_buffer, 0, 1, &scissor); + + // Bind DescriptorSet with font or user texture + VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId }; + if (sizeof(ImTextureID) < sizeof(ImU64)) + { + // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used. + IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet); + desc_set[0] = bd->FontDescriptorSet; + } + vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, nullptr); + + // Draw + vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); + } + } + global_idx_offset += cmd_list->IdxBuffer.Size; + global_vtx_offset += cmd_list->VtxBuffer.Size; + } + + // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called. + // Our last values will leak into user/application rendering IF: + // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state + // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state. + // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering. + // In theory we should aim to backup/restore those values but I am not sure this is possible. + // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644) + VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } }; + vkCmdSetScissor(command_buffer, 0, 1, &scissor); +} + +bool ImGui_ImplVulkan_CreateFontsTexture() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + VkResult err; + + // Destroy existing texture (if any) + if (bd->FontView || bd->FontImage || bd->FontMemory || bd->FontDescriptorSet) + { + vkQueueWaitIdle(v->Queue); + ImGui_ImplVulkan_DestroyFontsTexture(); + } + + // Create command pool/buffer + if (bd->FontCommandPool == VK_NULL_HANDLE) + { + VkCommandPoolCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + info.flags = 0; + info.queueFamilyIndex = v->QueueFamily; + vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->FontCommandPool); + } + if (bd->FontCommandBuffer == VK_NULL_HANDLE) + { + VkCommandBufferAllocateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + info.commandPool = bd->FontCommandPool; + info.commandBufferCount = 1; + err = vkAllocateCommandBuffers(v->Device, &info, &bd->FontCommandBuffer); + check_vk_result(err); + } + + // Start command buffer + { + err = vkResetCommandPool(v->Device, bd->FontCommandPool, 0); + check_vk_result(err); + VkCommandBufferBeginInfo begin_info = {}; + begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + err = vkBeginCommandBuffer(bd->FontCommandBuffer, &begin_info); + check_vk_result(err); + } + + unsigned char* pixels; + int width, height; + io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); + size_t upload_size = width * height * 4 * sizeof(char); + + // Create the Image: + { + VkImageCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; + info.imageType = VK_IMAGE_TYPE_2D; + info.format = VK_FORMAT_R8G8B8A8_UNORM; + info.extent.width = width; + info.extent.height = height; + info.extent.depth = 1; + info.mipLevels = 1; + info.arrayLayers = 1; + info.samples = VK_SAMPLE_COUNT_1_BIT; + info.tiling = VK_IMAGE_TILING_OPTIMAL; + info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; + info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage); + check_vk_result(err); + VkMemoryRequirements req; + vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req); + VkMemoryAllocateInfo alloc_info = {}; + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size); + alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); + err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory); + check_vk_result(err); + err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0); + check_vk_result(err); + } + + // Create the Image View: + { + VkImageViewCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + info.image = bd->FontImage; + info.viewType = VK_IMAGE_VIEW_TYPE_2D; + info.format = VK_FORMAT_R8G8B8A8_UNORM; + info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + info.subresourceRange.levelCount = 1; + info.subresourceRange.layerCount = 1; + err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView); + check_vk_result(err); + } + + // Create the Descriptor Set: + bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + + // Create the Upload Buffer: + VkDeviceMemory upload_buffer_memory; + VkBuffer upload_buffer; + { + VkBufferCreateInfo buffer_info = {}; + buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + buffer_info.size = upload_size; + buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; + buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer); + check_vk_result(err); + VkMemoryRequirements req; + vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req); + bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment; + VkMemoryAllocateInfo alloc_info = {}; + alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size); + alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); + err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory); + check_vk_result(err); + err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0); + check_vk_result(err); + } + + // Upload to Buffer: + { + char* map = nullptr; + err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map)); + check_vk_result(err); + memcpy(map, pixels, upload_size); + VkMappedMemoryRange range[1] = {}; + range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; + range[0].memory = upload_buffer_memory; + range[0].size = upload_size; + err = vkFlushMappedMemoryRanges(v->Device, 1, range); + check_vk_result(err); + vkUnmapMemory(v->Device, upload_buffer_memory); + } + + // Copy to Image: + { + VkImageMemoryBarrier copy_barrier[1] = {}; + copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; + copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + copy_barrier[0].image = bd->FontImage; + copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + copy_barrier[0].subresourceRange.levelCount = 1; + copy_barrier[0].subresourceRange.layerCount = 1; + vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier); + + VkBufferImageCopy region = {}; + region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + region.imageSubresource.layerCount = 1; + region.imageExtent.width = width; + region.imageExtent.height = height; + region.imageExtent.depth = 1; + vkCmdCopyBufferToImage(bd->FontCommandBuffer, upload_buffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); + + VkImageMemoryBarrier use_barrier[1] = {}; + use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + use_barrier[0].image = bd->FontImage; + use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + use_barrier[0].subresourceRange.levelCount = 1; + use_barrier[0].subresourceRange.layerCount = 1; + vkCmdPipelineBarrier(bd->FontCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier); + } + + // Store our identifier + io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet); + + // End command buffer + VkSubmitInfo end_info = {}; + end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + end_info.commandBufferCount = 1; + end_info.pCommandBuffers = &bd->FontCommandBuffer; + err = vkEndCommandBuffer(bd->FontCommandBuffer); + check_vk_result(err); + err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE); + check_vk_result(err); + + err = vkQueueWaitIdle(v->Queue); + check_vk_result(err); + + vkDestroyBuffer(v->Device, upload_buffer, v->Allocator); + vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator); + + return true; +} + +// You probably never need to call this, as it is called by ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_Shutdown(). +void ImGui_ImplVulkan_DestroyFontsTexture() +{ + ImGuiIO& io = ImGui::GetIO(); + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + + if (bd->FontDescriptorSet) + { + ImGui_ImplVulkan_RemoveTexture(bd->FontDescriptorSet); + bd->FontDescriptorSet = VK_NULL_HANDLE; + io.Fonts->SetTexID(0); + } + + if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; } + if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; } + if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; } +} + +static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator) +{ + // Create the shader modules + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + if (bd->ShaderModuleVert == VK_NULL_HANDLE) + { + VkShaderModuleCreateInfo vert_info = {}; + vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; + vert_info.codeSize = sizeof(__glsl_shader_vert_spv); + vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; + VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert); + check_vk_result(err); + } + if (bd->ShaderModuleFrag == VK_NULL_HANDLE) + { + VkShaderModuleCreateInfo frag_info = {}; + frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; + frag_info.codeSize = sizeof(__glsl_shader_frag_spv); + frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; + VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag); + check_vk_result(err); + } +} + +static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass) +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_CreateShaderModules(device, allocator); + + VkPipelineShaderStageCreateInfo stage[2] = {}; + stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT; + stage[0].module = bd->ShaderModuleVert; + stage[0].pName = "main"; + stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; + stage[1].module = bd->ShaderModuleFrag; + stage[1].pName = "main"; + + VkVertexInputBindingDescription binding_desc[1] = {}; + binding_desc[0].stride = sizeof(ImDrawVert); + binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; + + VkVertexInputAttributeDescription attribute_desc[3] = {}; + attribute_desc[0].location = 0; + attribute_desc[0].binding = binding_desc[0].binding; + attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT; + attribute_desc[0].offset = offsetof(ImDrawVert, pos); + attribute_desc[1].location = 1; + attribute_desc[1].binding = binding_desc[0].binding; + attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT; + attribute_desc[1].offset = offsetof(ImDrawVert, uv); + attribute_desc[2].location = 2; + attribute_desc[2].binding = binding_desc[0].binding; + attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM; + attribute_desc[2].offset = offsetof(ImDrawVert, col); + + VkPipelineVertexInputStateCreateInfo vertex_info = {}; + vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertex_info.vertexBindingDescriptionCount = 1; + vertex_info.pVertexBindingDescriptions = binding_desc; + vertex_info.vertexAttributeDescriptionCount = 3; + vertex_info.pVertexAttributeDescriptions = attribute_desc; + + VkPipelineInputAssemblyStateCreateInfo ia_info = {}; + ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + + VkPipelineViewportStateCreateInfo viewport_info = {}; + viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewport_info.viewportCount = 1; + viewport_info.scissorCount = 1; + + VkPipelineRasterizationStateCreateInfo raster_info = {}; + raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + raster_info.polygonMode = VK_POLYGON_MODE_FILL; + raster_info.cullMode = VK_CULL_MODE_NONE; + raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; + raster_info.lineWidth = 1.0f; + + VkPipelineMultisampleStateCreateInfo ms_info = {}; + ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT; + + VkPipelineColorBlendAttachmentState color_attachment[1] = {}; + color_attachment[0].blendEnable = VK_TRUE; + color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; + color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD; + color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; + color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD; + color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + + VkPipelineDepthStencilStateCreateInfo depth_info = {}; + depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; + + VkPipelineColorBlendStateCreateInfo blend_info = {}; + blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + blend_info.attachmentCount = 1; + blend_info.pAttachments = color_attachment; + + VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; + VkPipelineDynamicStateCreateInfo dynamic_state = {}; + dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; + dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states); + dynamic_state.pDynamicStates = dynamic_states; + + VkGraphicsPipelineCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + info.flags = bd->PipelineCreateFlags; + info.stageCount = 2; + info.pStages = stage; + info.pVertexInputState = &vertex_info; + info.pInputAssemblyState = &ia_info; + info.pViewportState = &viewport_info; + info.pRasterizationState = &raster_info; + info.pMultisampleState = &ms_info; + info.pDepthStencilState = &depth_info; + info.pColorBlendState = &blend_info; + info.pDynamicState = &dynamic_state; + info.layout = bd->PipelineLayout; + info.renderPass = renderPass; + info.subpass = subpass; + +#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING + if (bd->VulkanInitInfo.UseDynamicRendering) + { + IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR"); + IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be NULL"); + info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo; + info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr. + } +#endif + + VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline); + check_vk_result(err); +} + +bool ImGui_ImplVulkan_CreateDeviceObjects() +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + VkResult err; + + if (!bd->FontSampler) + { + // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling. + VkSamplerCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; + info.magFilter = VK_FILTER_LINEAR; + info.minFilter = VK_FILTER_LINEAR; + info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; + info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; + info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; + info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; + info.minLod = -1000; + info.maxLod = 1000; + info.maxAnisotropy = 1.0f; + err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler); + check_vk_result(err); + } + + if (!bd->DescriptorSetLayout) + { + VkDescriptorSetLayoutBinding binding[1] = {}; + binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + binding[0].descriptorCount = 1; + binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + VkDescriptorSetLayoutCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; + info.bindingCount = 1; + info.pBindings = binding; + err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout); + check_vk_result(err); + } + + if (!bd->PipelineLayout) + { + // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix + VkPushConstantRange push_constants[1] = {}; + push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; + push_constants[0].offset = sizeof(float) * 0; + push_constants[0].size = sizeof(float) * 4; + VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout }; + VkPipelineLayoutCreateInfo layout_info = {}; + layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; + layout_info.setLayoutCount = 1; + layout_info.pSetLayouts = set_layout; + layout_info.pushConstantRangeCount = 1; + layout_info.pPushConstantRanges = push_constants; + err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout); + check_vk_result(err); + } + + ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass); + + return true; +} + +void ImGui_ImplVulkan_DestroyDeviceObjects() +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator); + ImGui_ImplVulkan_DestroyFontsTexture(); + + if (bd->FontCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->FontCommandPool, 1, &bd->FontCommandBuffer); bd->FontCommandBuffer = VK_NULL_HANDLE; } + if (bd->FontCommandPool) { vkDestroyCommandPool(v->Device, bd->FontCommandPool, v->Allocator); bd->FontCommandPool = VK_NULL_HANDLE; } + if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; } + if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; } + if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; } + if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; } + if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; } + if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; } +} + +bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data) +{ + // Load function pointers + // You can use the default Vulkan loader using: + // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); }); + // But this would be roughly equivalent to not setting VK_NO_PROTOTYPES. +#ifdef IMGUI_IMPL_VULKAN_USE_LOADER +#define IMGUI_VULKAN_FUNC_LOAD(func) \ + func = reinterpret_cast(loader_func(#func, user_data)); \ + if (func == nullptr) \ + return false; + IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD) +#undef IMGUI_VULKAN_FUNC_LOAD + +#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING + // Manually load those two (see #5446) + ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast(loader_func("vkCmdBeginRenderingKHR", user_data)); + ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast(loader_func("vkCmdEndRenderingKHR", user_data)); +#endif +#else + IM_UNUSED(loader_func); + IM_UNUSED(user_data); +#endif + + g_FunctionsLoaded = true; + return true; +} + +bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info) +{ + IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); + + if (info->UseDynamicRendering) + { +#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING +#ifndef IMGUI_IMPL_VULKAN_USE_LOADER + ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR")); + ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR")); +#endif + IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr); + IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr); +#else + IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined."); +#endif + } + + ImGuiIO& io = ImGui::GetIO(); + IMGUI_CHECKVERSION(); + IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!"); + + // Setup backend capabilities flags + ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)(); + io.BackendRendererUserData = (void*)bd; + io.BackendRendererName = "imgui_impl_vulkan"; + io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. + + IM_ASSERT(info->Instance != VK_NULL_HANDLE); + IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE); + IM_ASSERT(info->Device != VK_NULL_HANDLE); + IM_ASSERT(info->Queue != VK_NULL_HANDLE); + IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE); + IM_ASSERT(info->MinImageCount >= 2); + IM_ASSERT(info->ImageCount >= info->MinImageCount); + if (info->UseDynamicRendering == false) + IM_ASSERT(info->RenderPass != VK_NULL_HANDLE); + + bd->VulkanInitInfo = *info; + + ImGui_ImplVulkan_CreateDeviceObjects(); + + return true; +} + +void ImGui_ImplVulkan_Shutdown() +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?"); + ImGuiIO& io = ImGui::GetIO(); + + ImGui_ImplVulkan_DestroyDeviceObjects(); + io.BackendRendererName = nullptr; + io.BackendRendererUserData = nullptr; + io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset; + IM_DELETE(bd); +} + +void ImGui_ImplVulkan_NewFrame() +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplVulkan_Init()?"); + + if (!bd->FontDescriptorSet) + ImGui_ImplVulkan_CreateFontsTexture(); +} + +void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count) +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + IM_ASSERT(min_image_count >= 2); + if (bd->VulkanInitInfo.MinImageCount == min_image_count) + return; + + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + VkResult err = vkDeviceWaitIdle(v->Device); + check_vk_result(err); + ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator); + bd->VulkanInitInfo.MinImageCount = min_image_count; +} + +// Register a texture +// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions. +VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout) +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + + // Create Descriptor Set: + VkDescriptorSet descriptor_set; + { + VkDescriptorSetAllocateInfo alloc_info = {}; + alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; + alloc_info.descriptorPool = v->DescriptorPool; + alloc_info.descriptorSetCount = 1; + alloc_info.pSetLayouts = &bd->DescriptorSetLayout; + VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set); + check_vk_result(err); + } + + // Update the Descriptor Set: + { + VkDescriptorImageInfo desc_image[1] = {}; + desc_image[0].sampler = sampler; + desc_image[0].imageView = image_view; + desc_image[0].imageLayout = image_layout; + VkWriteDescriptorSet write_desc[1] = {}; + write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + write_desc[0].dstSet = descriptor_set; + write_desc[0].descriptorCount = 1; + write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + write_desc[0].pImageInfo = desc_image; + vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr); + } + return descriptor_set; +} + +void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set) +{ + ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); + ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; + vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set); +} + +void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator) +{ + if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; } + if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; } + if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; } + if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; } + buffers->VertexBufferSize = 0; + buffers->IndexBufferSize = 0; +} + +void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator) +{ + for (uint32_t n = 0; n < buffers->Count; n++) + ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator); + IM_FREE(buffers->FrameRenderBuffers); + buffers->FrameRenderBuffers = nullptr; + buffers->Index = 0; + buffers->Count = 0; +} + +//------------------------------------------------------------------------- +// Internal / Miscellaneous Vulkan Helpers +// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.) +//------------------------------------------------------------------------- +// You probably do NOT need to use or care about those functions. +// Those functions only exist because: +// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files. +// 2) the upcoming multi-viewport feature will need them internally. +// Generally we avoid exposing any kind of superfluous high-level helpers in the backends, +// but it is too much code to duplicate everywhere so we exceptionally expose them. +// +// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). +// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. +// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) +//------------------------------------------------------------------------- + +VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space) +{ + IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); + IM_ASSERT(request_formats != nullptr); + IM_ASSERT(request_formats_count > 0); + + // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation + // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format + // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40, + // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used. + uint32_t avail_count; + vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr); + ImVector avail_format; + avail_format.resize((int)avail_count); + vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data); + + // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available + if (avail_count == 1) + { + if (avail_format[0].format == VK_FORMAT_UNDEFINED) + { + VkSurfaceFormatKHR ret; + ret.format = request_formats[0]; + ret.colorSpace = request_color_space; + return ret; + } + else + { + // No point in searching another format + return avail_format[0]; + } + } + else + { + // Request several formats, the first found will be used + for (int request_i = 0; request_i < request_formats_count; request_i++) + for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) + if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space) + return avail_format[avail_i]; + + // If none of the requested image formats could be found, use the first available + return avail_format[0]; + } +} + +VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count) +{ + IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); + IM_ASSERT(request_modes != nullptr); + IM_ASSERT(request_modes_count > 0); + + // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory + uint32_t avail_count = 0; + vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr); + ImVector avail_modes; + avail_modes.resize((int)avail_count); + vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data); + //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) + // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]); + + for (int request_i = 0; request_i < request_modes_count; request_i++) + for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) + if (request_modes[request_i] == avail_modes[avail_i]) + return request_modes[request_i]; + + return VK_PRESENT_MODE_FIFO_KHR; // Always available +} + +void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator) +{ + IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE); + IM_UNUSED(physical_device); + + // Create Command Buffers + VkResult err; + for (uint32_t i = 0; i < wd->ImageCount; i++) + { + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; + { + VkCommandPoolCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + info.flags = 0; + info.queueFamilyIndex = queue_family; + err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool); + check_vk_result(err); + } + { + VkCommandBufferAllocateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + info.commandPool = fd->CommandPool; + info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + info.commandBufferCount = 1; + err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer); + check_vk_result(err); + } + { + VkFenceCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; + info.flags = VK_FENCE_CREATE_SIGNALED_BIT; + err = vkCreateFence(device, &info, allocator, &fd->Fence); + check_vk_result(err); + } + } + + for (uint32_t i = 0; i < wd->SemaphoreCount; i++) + { + ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i]; + { + VkSemaphoreCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; + err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore); + check_vk_result(err); + err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore); + check_vk_result(err); + } + } +} + +int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode) +{ + if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR) + return 3; + if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) + return 2; + if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR) + return 1; + IM_ASSERT(0); + return 1; +} + +// Also destroy old swap chain and in-flight frames data, if any. +void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count) +{ + VkResult err; + VkSwapchainKHR old_swapchain = wd->Swapchain; + wd->Swapchain = VK_NULL_HANDLE; + err = vkDeviceWaitIdle(device); + check_vk_result(err); + + // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one. + // Destroy old Framebuffer + for (uint32_t i = 0; i < wd->ImageCount; i++) + ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); + for (uint32_t i = 0; i < wd->SemaphoreCount; i++) + ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); + IM_FREE(wd->Frames); + IM_FREE(wd->FrameSemaphores); + wd->Frames = nullptr; + wd->FrameSemaphores = nullptr; + wd->ImageCount = 0; + if (wd->RenderPass) + vkDestroyRenderPass(device, wd->RenderPass, allocator); + if (wd->Pipeline) + vkDestroyPipeline(device, wd->Pipeline, allocator); + + // If min image count was not specified, request different count of images dependent on selected present mode + if (min_image_count == 0) + min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode); + + // Create Swapchain + { + VkSwapchainCreateInfoKHR info = {}; + info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; + info.surface = wd->Surface; + info.minImageCount = min_image_count; + info.imageFormat = wd->SurfaceFormat.format; + info.imageColorSpace = wd->SurfaceFormat.colorSpace; + info.imageArrayLayers = 1; + info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family + info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; + info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + info.presentMode = wd->PresentMode; + info.clipped = VK_TRUE; + info.oldSwapchain = old_swapchain; + VkSurfaceCapabilitiesKHR cap; + err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap); + check_vk_result(err); + if (info.minImageCount < cap.minImageCount) + info.minImageCount = cap.minImageCount; + else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount) + info.minImageCount = cap.maxImageCount; + + if (cap.currentExtent.width == 0xffffffff) + { + info.imageExtent.width = wd->Width = w; + info.imageExtent.height = wd->Height = h; + } + else + { + info.imageExtent.width = wd->Width = cap.currentExtent.width; + info.imageExtent.height = wd->Height = cap.currentExtent.height; + } + err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain); + check_vk_result(err); + err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr); + check_vk_result(err); + VkImage backbuffers[16] = {}; + IM_ASSERT(wd->ImageCount >= min_image_count); + IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers)); + err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers); + check_vk_result(err); + + IM_ASSERT(wd->Frames == nullptr && wd->FrameSemaphores == nullptr); + wd->SemaphoreCount = wd->ImageCount + 1; + wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount); + wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->SemaphoreCount); + memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount); + memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->SemaphoreCount); + for (uint32_t i = 0; i < wd->ImageCount; i++) + wd->Frames[i].Backbuffer = backbuffers[i]; + } + if (old_swapchain) + vkDestroySwapchainKHR(device, old_swapchain, allocator); + + // Create the Render Pass + if (wd->UseDynamicRendering == false) + { + VkAttachmentDescription attachment = {}; + attachment.format = wd->SurfaceFormat.format; + attachment.samples = VK_SAMPLE_COUNT_1_BIT; + attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + VkAttachmentReference color_attachment = {}; + color_attachment.attachment = 0; + color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + VkSubpassDescription subpass = {}; + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment; + VkSubpassDependency dependency = {}; + dependency.srcSubpass = VK_SUBPASS_EXTERNAL; + dependency.dstSubpass = 0; + dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.srcAccessMask = 0; + dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + VkRenderPassCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + info.attachmentCount = 1; + info.pAttachments = &attachment; + info.subpassCount = 1; + info.pSubpasses = &subpass; + info.dependencyCount = 1; + info.pDependencies = &dependency; + err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass); + check_vk_result(err); + + // We do not create a pipeline by default as this is also used by examples' main.cpp, + // but secondary viewport in multi-viewport mode may want to create one with: + //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, v->Subpass); + } + + // Create The Image Views + { + VkImageViewCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + info.viewType = VK_IMAGE_VIEW_TYPE_2D; + info.format = wd->SurfaceFormat.format; + info.components.r = VK_COMPONENT_SWIZZLE_R; + info.components.g = VK_COMPONENT_SWIZZLE_G; + info.components.b = VK_COMPONENT_SWIZZLE_B; + info.components.a = VK_COMPONENT_SWIZZLE_A; + VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; + info.subresourceRange = image_range; + for (uint32_t i = 0; i < wd->ImageCount; i++) + { + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; + info.image = fd->Backbuffer; + err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView); + check_vk_result(err); + } + } + + // Create Framebuffer + if (wd->UseDynamicRendering == false) + { + VkImageView attachment[1]; + VkFramebufferCreateInfo info = {}; + info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; + info.renderPass = wd->RenderPass; + info.attachmentCount = 1; + info.pAttachments = attachment; + info.width = wd->Width; + info.height = wd->Height; + info.layers = 1; + for (uint32_t i = 0; i < wd->ImageCount; i++) + { + ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; + attachment[0] = fd->BackbufferView; + err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer); + check_vk_result(err); + } + } +} + +// Create or resize window +void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count) +{ + IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); + (void)instance; + ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count); + ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator); +} + +void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator) +{ + vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals) + //vkQueueWaitIdle(bd->Queue); + + for (uint32_t i = 0; i < wd->ImageCount; i++) + ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); + for (uint32_t i = 0; i < wd->SemaphoreCount; i++) + ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); + IM_FREE(wd->Frames); + IM_FREE(wd->FrameSemaphores); + wd->Frames = nullptr; + wd->FrameSemaphores = nullptr; + vkDestroyPipeline(device, wd->Pipeline, allocator); + vkDestroyRenderPass(device, wd->RenderPass, allocator); + vkDestroySwapchainKHR(device, wd->Swapchain, allocator); + vkDestroySurfaceKHR(instance, wd->Surface, allocator); + + *wd = ImGui_ImplVulkanH_Window(); +} + +void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator) +{ + vkDestroyFence(device, fd->Fence, allocator); + vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer); + vkDestroyCommandPool(device, fd->CommandPool, allocator); + fd->Fence = VK_NULL_HANDLE; + fd->CommandBuffer = VK_NULL_HANDLE; + fd->CommandPool = VK_NULL_HANDLE; + + vkDestroyImageView(device, fd->BackbufferView, allocator); + vkDestroyFramebuffer(device, fd->Framebuffer, allocator); +} + +void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator) +{ + vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator); + vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator); + fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE; +} + +//----------------------------------------------------------------------------- + +#endif // #ifndef IMGUI_DISABLE diff --git a/extern/src/imgui/imgui_impl_vulkan.h b/extern/src/imgui/imgui_impl_vulkan.h new file mode 100644 index 00000000..923bd9bd --- /dev/null +++ b/extern/src/imgui/imgui_impl_vulkan.h @@ -0,0 +1,195 @@ +// dear imgui: Renderer Backend for Vulkan +// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) + +// Implemented features: +// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions. +// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. + +// Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'. +// See imgui_impl_vulkan.cpp file for details. + +// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. +// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. +// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. +// You will use those if you want to use this rendering backend in your engine/app. +// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by +// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. +// Read comments in imgui_impl_vulkan.h. + +#pragma once +#ifndef IMGUI_DISABLE +#include "imgui.h" // IMGUI_IMPL_API + +// [Configuration] in order to use a custom Vulkan function loader: +// (1) You'll need to disable default Vulkan function prototypes. +// We provide a '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' convenience configuration flag. +// In order to make sure this is visible from the imgui_impl_vulkan.cpp compilation unit: +// - Add '#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES' in your imconfig.h file +// - Or as a compilation flag in your build system +// - Or uncomment here (not recommended because you'd be modifying imgui sources!) +// - Do not simply add it in a .cpp file! +// (2) Call ImGui_ImplVulkan_LoadFunctions() before ImGui_ImplVulkan_Init() with your custom function. +// If you have no idea what this is, leave it alone! +//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES + +// Convenience support for Volk +// (you can also technically use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().) +#define IMGUI_IMPL_VULKAN_USE_VOLK + +#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES) +#define VK_NO_PROTOTYPES +#endif +#if defined(VK_USE_PLATFORM_WIN32_KHR) && !defined(NOMINMAX) +#define NOMINMAX +#endif + +// Vulkan includes +#ifdef IMGUI_IMPL_VULKAN_USE_VOLK +#include +#else +#include +#endif +#if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering) +#define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING +#endif + +// Initialization data, for ImGui_ImplVulkan_Init() +// - VkDescriptorPool should be created with VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, +// and must contain a pool size large enough to hold an ImGui VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER descriptor. +// - When using dynamic rendering, set UseDynamicRendering=true and fill PipelineRenderingCreateInfo structure. +// [Please zero-clear before use!] +struct ImGui_ImplVulkan_InitInfo +{ + VkInstance Instance; + VkPhysicalDevice PhysicalDevice; + VkDevice Device; + uint32_t QueueFamily; + VkQueue Queue; + VkDescriptorPool DescriptorPool; // See requirements in note above + VkRenderPass RenderPass; // Ignored if using dynamic rendering + uint32_t MinImageCount; // >= 2 + uint32_t ImageCount; // >= MinImageCount + VkSampleCountFlagBits MSAASamples; // 0 defaults to VK_SAMPLE_COUNT_1_BIT + + // (Optional) + VkPipelineCache PipelineCache; + uint32_t Subpass; + + // (Optional) Dynamic Rendering + // Need to explicitly enable VK_KHR_dynamic_rendering extension to use this, even for Vulkan 1.3. + bool UseDynamicRendering; +#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING + VkPipelineRenderingCreateInfoKHR PipelineRenderingCreateInfo; +#endif + + // (Optional) Allocation, Debugging + const VkAllocationCallbacks* Allocator; + void (*CheckVkResultFn)(VkResult err); + VkDeviceSize MinAllocationSize; // Minimum allocation size. Set to 1024*1024 to satisfy zealous best practices validation layer and waste a little memory. +}; + +// Called by user code +IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info); +IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE); +IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(); +IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontsTexture(); +IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated) + +// Register a texture (VkDescriptorSet == ImTextureID) +// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem +// Please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions. +IMGUI_IMPL_API VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout); +IMGUI_IMPL_API void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set); + +// Optional: load Vulkan functions with a custom function loader +// This is only useful with IMGUI_IMPL_VULKAN_NO_PROTOTYPES / VK_NO_PROTOTYPES +IMGUI_IMPL_API bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data = nullptr); + +//------------------------------------------------------------------------- +// Internal / Miscellaneous Vulkan Helpers +// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.) +//------------------------------------------------------------------------- +// You probably do NOT need to use or care about those functions. +// Those functions only exist because: +// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files. +// 2) the multi-viewport / platform window implementation needs them internally. +// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings, +// but it is too much code to duplicate everywhere so we exceptionally expose them. +// +// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). +// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. +// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) +//------------------------------------------------------------------------- + +struct ImGui_ImplVulkanH_Frame; +struct ImGui_ImplVulkanH_Window; + +// Helpers +IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count); +IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator); +IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space); +IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count); +IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode); + +// Helper structure to hold the data needed by one rendering frame +// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.) +// [Please zero-clear before use!] +struct ImGui_ImplVulkanH_Frame +{ + VkCommandPool CommandPool; + VkCommandBuffer CommandBuffer; + VkFence Fence; + VkImage Backbuffer; + VkImageView BackbufferView; + VkFramebuffer Framebuffer; +}; + +struct ImGui_ImplVulkanH_FrameSemaphores +{ + VkSemaphore ImageAcquiredSemaphore; + VkSemaphore RenderCompleteSemaphore; +}; + +// Helper structure to hold the data needed by one rendering context into one OS window +// (Used by example's main.cpp. Used by multi-viewport features. Probably NOT used by your own engine/app.) +struct ImGui_ImplVulkanH_Window +{ + int Width; + int Height; + VkSwapchainKHR Swapchain; + VkSurfaceKHR Surface; + VkSurfaceFormatKHR SurfaceFormat; + VkPresentModeKHR PresentMode; + VkRenderPass RenderPass; + VkPipeline Pipeline; // The window pipeline may uses a different VkRenderPass than the one passed in ImGui_ImplVulkan_InitInfo + bool UseDynamicRendering; + bool ClearEnable; + VkClearValue ClearValue; + uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount) + uint32_t ImageCount; // Number of simultaneous in-flight frames (returned by vkGetSwapchainImagesKHR, usually derived from min_image_count) + uint32_t SemaphoreCount; // Number of simultaneous in-flight frames + 1, to be able to use it in vkAcquireNextImageKHR + uint32_t SemaphoreIndex; // Current set of swapchain wait semaphores we're using (needs to be distinct from per frame data) + ImGui_ImplVulkanH_Frame* Frames; + ImGui_ImplVulkanH_FrameSemaphores* FrameSemaphores; + + ImGui_ImplVulkanH_Window() + { + memset((void*)this, 0, sizeof(*this)); + PresentMode = (VkPresentModeKHR)~0; // Ensure we get an error if user doesn't set this. + ClearEnable = true; + } +}; + +#endif // #ifndef IMGUI_DISABLE diff --git a/src/CRE/GL/array_buffer.hpp b/src/CRE/GL/array_buffer.hpp index 9f5ac318..caf8e9ae 100644 --- a/src/CRE/GL/array_buffer.hpp +++ b/src/CRE/GL/array_buffer.hpp @@ -6,7 +6,7 @@ #pragma once #include "../../KKdLib/default.hpp" -#include +#include "../gl.hpp" namespace GL { struct ArrayBuffer { diff --git a/src/CRE/GL/element_array_buffer.hpp b/src/CRE/GL/element_array_buffer.hpp index f89a5a06..b9f1d65e 100644 --- a/src/CRE/GL/element_array_buffer.hpp +++ b/src/CRE/GL/element_array_buffer.hpp @@ -6,7 +6,7 @@ #pragma once #include "../../KKdLib/default.hpp" -#include +#include "../gl.hpp" namespace GL { struct ElementArrayBuffer { diff --git a/src/CRE/GL/shader_storage_buffer.hpp b/src/CRE/GL/shader_storage_buffer.hpp index dd4023f8..76a8a329 100644 --- a/src/CRE/GL/shader_storage_buffer.hpp +++ b/src/CRE/GL/shader_storage_buffer.hpp @@ -6,7 +6,7 @@ #pragma once #include "../../KKdLib/default.hpp" -#include +#include "../gl.hpp" namespace GL { struct ShaderStorageBuffer { diff --git a/src/CRE/GL/uniform_buffer.hpp b/src/CRE/GL/uniform_buffer.hpp index 086b3d14..d7139557 100644 --- a/src/CRE/GL/uniform_buffer.hpp +++ b/src/CRE/GL/uniform_buffer.hpp @@ -6,7 +6,7 @@ #pragma once #include "../../KKdLib/default.hpp" -#include +#include "../gl.hpp" namespace GL { struct UniformBuffer { diff --git a/src/CRE/Vulkan/Buffer.cpp b/src/CRE/Vulkan/Buffer.cpp new file mode 100644 index 00000000..f0f5ce13 --- /dev/null +++ b/src/CRE/Vulkan/Buffer.cpp @@ -0,0 +1,104 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#include "Buffer.hpp" +#include "CommandBuffer.hpp" + +namespace Vulkan { + bool Buffer::Create(VmaAllocator allocator, VkDeviceSize size, + VkBufferUsageFlags usage, VkSharingMode sharing_mode, + VmaMemoryUsage memory_usage, VmaAllocationCreateFlags flags) { + Destroy(); + + VkBufferCreateInfo buffer_create_info = {}; + buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + buffer_create_info.size = size; + buffer_create_info.usage = usage; + buffer_create_info.sharingMode = sharing_mode; + + VmaAllocationCreateInfo allocation_create_info = {}; + allocation_create_info.usage = memory_usage; + allocation_create_info.flags = flags; + + if (vmaCreateBuffer(allocator, &buffer_create_info, + &allocation_create_info, &data, &allocation, 0) != VK_SUCCESS) { + this->allocator = 0; + data = 0; + offset = 0; + this->size = 0; + allocation = 0; + return false; + } + + this->allocator = allocator; + offset = 0; + this->size = size; + return true; + } + + void Buffer::Destroy() { + if (allocator) + CommandBuffer::AddBuffer(Vulkan::current_command_buffer, *this); + + allocator = 0; + size = 0; + offset = 0; + data = 0; + allocation = 0; + } + + void Buffer::Copy(VkCommandBuffer command_buffer, VkBuffer src_buffer, VkBuffer dst_buffer, + VkDeviceSize src_offset, VkDeviceSize dst_offset, VkDeviceSize size) { + Vulkan::end_render_pass(command_buffer); + + VkBufferCopy copy_region = {}; + copy_region.srcOffset = src_offset; + copy_region.dstOffset = dst_offset; + copy_region.size = size; + vkCmdCopyBuffer(command_buffer, src_buffer, dst_buffer, 1, ©_region); + } + + void Buffer::CopyToImage(VkCommandBuffer command_buffer, + VkBuffer src_buffer, VkDeviceSize src_buffer_offset, VkImage dst_image, + VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + int32_t x_offset, int32_t y_offset, uint32_t width, uint32_t height) { + Vulkan::end_render_pass(command_buffer); + + VkBufferImageCopy region = {}; + region.bufferOffset = src_buffer_offset; + region.bufferRowLength = 0; + region.bufferImageHeight = 0; + region.imageSubresource.aspectMask = aspect_mask; + region.imageSubresource.mipLevel = level; + region.imageSubresource.baseArrayLayer = layer; + region.imageSubresource.layerCount = 1; + region.imageOffset = { x_offset, y_offset, 0 }; + region.imageExtent = { width, height, 1 }; + + vkCmdCopyBufferToImage(command_buffer, src_buffer, dst_image, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); + } + + void Buffer::CopyFromImage(VkCommandBuffer command_buffer, + VkImage src_image, VkBuffer dst_buffer, VkDeviceSize dst_buffer_offset, + VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + int32_t x_offset, int32_t y_offset, uint32_t width, uint32_t height) { + Vulkan::end_render_pass(command_buffer); + + VkBufferImageCopy region = {}; + region.bufferOffset = dst_buffer_offset; + region.bufferRowLength = 0; + region.bufferImageHeight = 0; + region.imageSubresource.aspectMask = aspect_mask; + region.imageSubresource.mipLevel = level; + region.imageSubresource.baseArrayLayer = layer; + region.imageSubresource.layerCount = 1; + region.imageOffset = { x_offset, y_offset, 0 }; + region.imageExtent = { width, height, 1 }; + + vkCmdCopyImageToBuffer(command_buffer, src_image, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_buffer, 1, ®ion); + } +} diff --git a/src/CRE/Vulkan/Buffer.hpp b/src/CRE/Vulkan/Buffer.hpp new file mode 100644 index 00000000..e7844332 --- /dev/null +++ b/src/CRE/Vulkan/Buffer.hpp @@ -0,0 +1,124 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class Buffer { + friend class CommandBuffer; + protected: + VmaAllocator allocator; + VkBuffer data; + VkDeviceSize offset; + VkDeviceSize size; + VmaAllocation allocation; + + public: + inline Buffer() : allocator(), data(), offset(), size(), allocation() { + + } + + bool Create(VmaAllocator allocator, VkDeviceSize size, + VkBufferUsageFlags usage, VkSharingMode sharing_mode, + VmaMemoryUsage memory_usage, VmaAllocationCreateFlags flags); + void Destroy(); + + inline bool Create(VmaAllocator allocator, VkDeviceSize size, + VkBufferUsageFlags usage, VmaMemoryUsage memory_usage, VmaAllocationCreateFlags flags) { + return Create(allocator, size, usage, VK_SHARING_MODE_EXCLUSIVE, memory_usage, flags); + } + + inline bool IsNull() { + return !data; + } + + inline VkDeviceSize GetOffset() { + return offset; + } + + inline VkDeviceSize GetSize() { + return size; + } + + inline void* MapMemory() { + void* data; + if (vmaMapMemory(allocator, allocation, &data) == VK_SUCCESS) + return data; + vmaUnmapMemory(allocator, allocation); + return 0; + } + + inline void* MapMemory(size_t offset, size_t length) { + void* data; + if (vmaMapMemory(allocator, allocation, &data) == VK_SUCCESS) + return (void*)((size_t)data + offset); + vmaUnmapMemory(allocator, allocation); + return 0; + } + + inline bool NotNull() { + return !!data; + } + + inline void ReadMemory(size_t offset, size_t size, void* data) { + void* _data; + if (vmaMapMemory(allocator, allocation, &_data) == VK_SUCCESS) + memcpy(data, (void*)((size_t)_data + offset), size); + vmaUnmapMemory(allocator, allocation); + } + + template + inline void ReadMemory(T& data) { + void* _data; + if (vmaMapMemory(allocator, allocation, &_data) == VK_SUCCESS) + memcpy(&data, _data, sizeof(T)); + vmaUnmapMemory(allocator, allocation); + } + + inline void SetOffset(VkDeviceSize offset) { + this->offset = offset; + } + + inline void SetSize(VkDeviceSize size) { + this->size = size; + } + + inline void UnmapMemory() { + vmaUnmapMemory(allocator, allocation); + } + + inline void WriteMemory(size_t offset, size_t size, const void* data) { + void* _data; + if (vmaMapMemory(allocator, allocation, &_data) == VK_SUCCESS) + memcpy((void*)((size_t)_data + offset), data, size); + vmaUnmapMemory(allocator, allocation); + } + + template + inline void WriteMemory(T& data) { + void* _data; + if (vmaMapMemory(allocator, allocation, &_data) == VK_SUCCESS) + memcpy(_data, &data, sizeof(T)); + vmaUnmapMemory(allocator, allocation); + } + + static void Copy(VkCommandBuffer command_buffer, VkBuffer src_buffer, VkBuffer dst_buffer, + VkDeviceSize src_offset, VkDeviceSize dst_offset, VkDeviceSize size); + static void CopyToImage(VkCommandBuffer command_buffer, + VkBuffer src_buffer, VkDeviceSize src_buffer_offset, VkImage dst_image, + VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + int32_t x_offset, int32_t y_offset, uint32_t width, uint32_t height); + static void CopyFromImage(VkCommandBuffer command_buffer, + VkImage src_image, VkBuffer dst_buffer, VkDeviceSize dst_buffer_offset, + VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + int32_t x_offset, int32_t y_offset, uint32_t width, uint32_t height); + + inline operator VkBuffer() const { + return data; + } + }; +} diff --git a/src/CRE/Vulkan/CommandBuffer.cpp b/src/CRE/Vulkan/CommandBuffer.cpp new file mode 100644 index 00000000..917f3e5b --- /dev/null +++ b/src/CRE/Vulkan/CommandBuffer.cpp @@ -0,0 +1,162 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#include "CommandBuffer.hpp" +#include + +namespace Vulkan { + std::unordered_map> buffers; + std::unordered_map> images; + + bool CommandBuffer::Create(VkDevice device, VkCommandPool command_pool) { + Destroy(); + + VkCommandBufferAllocateInfo alloc_info; + alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + alloc_info.pNext = 0; + alloc_info.commandPool = command_pool; + alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + alloc_info.commandBufferCount = 1; + + this->device = device; + this->command_pool = command_pool; + began = false; + if (vkAllocateCommandBuffers(device, &alloc_info, &data) == VK_SUCCESS) + return true; + + this->device = 0; + this->command_pool = 0; + data = 0; + return false; + } + + void CommandBuffer::Destroy() { + if (began) { + End(); + began = false; + } + + if (data) { + vkFreeCommandBuffers(device, command_pool, 1, &data); + data = 0; + } + device = 0; + command_pool = 0; + } + + bool CommandBuffer::BeginOneTimeSubmit() { + if (began) + return true; + + VkCommandBufferBeginInfo begin_info; + begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + begin_info.pNext = 0; + begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + begin_info.pInheritanceInfo = 0; + + if (vkBeginCommandBuffer(data, &begin_info) == VK_SUCCESS) { + began = true; + return true; + } + + began = false; + return false; + } + + void CommandBuffer::CopyBuffer(Vulkan::Buffer& src_buffer, Vulkan::Buffer& dst_buffer, + VkDeviceSize src_offset, VkDeviceSize dst_offset, VkDeviceSize size) { + if (began) + Vulkan::Buffer::Copy(data, src_buffer, dst_buffer, src_offset, dst_offset, size); + } + + void CommandBuffer::CopyBufferToImage(Vulkan::Buffer& src_buffer, VkDeviceSize src_buffer_offset, + Vulkan::Image& dst_image, VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + int32_t x_offset, int32_t y_offset, uint32_t width, uint32_t height) { + if (began) + Vulkan::Buffer::CopyToImage(data, src_buffer, src_buffer_offset, dst_image, + aspect_mask, level, layer, x_offset, y_offset, width, height); + } + + void CommandBuffer::CopyImageToBuffer(Vulkan::Image& src_image, Vulkan::Buffer& dst_buffer, + VkDeviceSize dst_buffer_offset, VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + int32_t x_offset, int32_t y_offset, uint32_t width, uint32_t height) { + if (began) { + const VkImageLayout old_layout = src_image.GetImageLayout(level, layer); + const VkImageLayout new_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(data, src_image, aspect_mask, 0, 0, new_layout); + Vulkan::Buffer::CopyFromImage(data, src_image, dst_buffer, dst_buffer_offset, + aspect_mask, level, layer, x_offset, y_offset, width, height); + Vulkan::Image::PipelineBarrierSingle(data, src_image, aspect_mask, 0, 0, old_layout); + } + } + + bool CommandBuffer::End() { + if (vkEndCommandBuffer(data) == VK_SUCCESS) + return true; + + return false; + } + + bool CommandBuffer::Sumbit(VkQueue queue, VkFence fence) { + if (began) { + End(); + began = false; + } + + VkSubmitInfo submit_info = {}; + submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + submit_info.commandBufferCount = 1; + submit_info.pCommandBuffers = &data; + + bool ret = vkQueueSubmit(queue, 1, &submit_info, fence) == VK_SUCCESS; + vkQueueWaitIdle(queue); + + CommandBuffer::FreeData(data); + return ret; + } + + void CommandBuffer::AddBuffer(VkCommandBuffer command_buffer, Vulkan::Buffer buffer) { + if (!buffer.allocation) + return; + + auto elem = buffers.find(command_buffer); + if (elem != buffers.end()) { + elem->second.push_back(buffer); + return; + } + + buffers.insert({ command_buffer, {} }).first->second.push_back(buffer); + } + + void CommandBuffer::AddImage(VkCommandBuffer command_buffer, Vulkan::Image image) { + if (!image.allocation) + return; + + auto elem = images.find(command_buffer); + if (elem != images.end()) { + elem->second.push_back(image); + return; + } + + images.insert({ command_buffer, {} }).first->second.push_back(image); + } + + void CommandBuffer::FreeData(VkCommandBuffer command_buffer) { + auto elem_buffers = buffers.find(command_buffer); + if (elem_buffers != buffers.end()) { + for (Vulkan::Buffer& i : elem_buffers->second) + vmaDestroyBuffer(i.allocator, i.data, i.allocation); + buffers.erase(elem_buffers); + } + + auto elem_images = images.find(command_buffer); + if (elem_images != images.end()) { + for (Vulkan::Image& i : elem_images->second) + vmaDestroyImage(i.allocator, i.data, i.allocation); + images.erase(elem_images); + } + } +} diff --git a/src/CRE/Vulkan/CommandBuffer.hpp b/src/CRE/Vulkan/CommandBuffer.hpp new file mode 100644 index 00000000..13ed2eba --- /dev/null +++ b/src/CRE/Vulkan/CommandBuffer.hpp @@ -0,0 +1,66 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" +#include "Buffer.hpp" +#include "Fence.hpp" +#include "Image.hpp" +#include + +namespace Vulkan { + class CommandBuffer { + protected: + VkDevice device; + VkCommandPool command_pool; + VkCommandBuffer data; + bool began; + + public: + inline CommandBuffer() : device(), command_pool(), data(), began() { + + } + + inline CommandBuffer(VkDevice device, VkCommandPool command_pool, VkCommandBuffer data) { + this->device = device; + this->command_pool = command_pool; + this->data = data; + began = true; + } + + inline ~CommandBuffer() { + + } + + bool Create(VkDevice device, VkCommandPool command_pool); + void Destroy(); + + bool BeginOneTimeSubmit(); + + void CopyBuffer(Vulkan::Buffer& src_buffer, Vulkan::Buffer& dst_buffer, + VkDeviceSize src_offset, VkDeviceSize dst_offset, VkDeviceSize size); + void CopyBufferToImage(Vulkan::Buffer& src_buffer, VkDeviceSize src_buffer_offset, + Vulkan::Image& dst_image, VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + int32_t x_offset, int32_t y_offset, uint32_t width, uint32_t height); + void CopyImageToBuffer(Vulkan::Image& src_image, Vulkan::Buffer& dst_buffer, + VkDeviceSize dst_buffer_offset, VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + int32_t x_offset, int32_t y_offset, uint32_t width, uint32_t height); + bool End(); + bool Sumbit(VkQueue queue, VkFence fence = 0); + + static void AddBuffer(VkCommandBuffer command_buffer, Vulkan::Buffer buffer); + static void AddImage(VkCommandBuffer command_buffer, Vulkan::Image image); + static void FreeData(VkCommandBuffer command_buffer); + + inline operator VkCommandBuffer() const { + return data; + } + + inline operator const VkCommandBuffer* () const { + return &data; + } + }; +} diff --git a/src/CRE/Vulkan/DataBuffer.cpp b/src/CRE/Vulkan/DataBuffer.cpp new file mode 100644 index 00000000..fd37368a --- /dev/null +++ b/src/CRE/Vulkan/DataBuffer.cpp @@ -0,0 +1,21 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "DataBuffer.hpp" + +namespace Vulkan { + bool DataBuffer::Create(VmaAllocator allocator, size_t size, bool uniform) { + curr_size = 0; + offset = 0; + return Buffer::Create(allocator, size, + VK_IMAGE_USAGE_TRANSFER_SRC_BIT + | VK_IMAGE_USAGE_TRANSFER_DST_BIT, + VMA_MEMORY_USAGE_AUTO, + VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT + | VMA_ALLOCATION_CREATE_MAPPED_BIT); + } +} diff --git a/src/CRE/Vulkan/DataBuffer.hpp b/src/CRE/Vulkan/DataBuffer.hpp new file mode 100644 index 00000000..fda2701d --- /dev/null +++ b/src/CRE/Vulkan/DataBuffer.hpp @@ -0,0 +1,22 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Buffer.hpp" + +namespace Vulkan { + class DataBuffer : public Buffer { + public: + VkDeviceSize curr_size; + VkDeviceSize offset; + + inline DataBuffer() : curr_size(), offset() { + + } + + bool Create(VmaAllocator allocator, size_t size, bool uniform); + }; +} diff --git a/src/CRE/Vulkan/DescriptorPipeline.cpp b/src/CRE/Vulkan/DescriptorPipeline.cpp new file mode 100644 index 00000000..19de5b24 --- /dev/null +++ b/src/CRE/Vulkan/DescriptorPipeline.cpp @@ -0,0 +1,210 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "DescriptorPipeline.hpp" +#include "../../KKdLib/hash.hpp" + +namespace Vulkan { + DescriptorPipeline::DescriptorSetCollection::DescriptorSetCollection() + : data(), used(), count(), frame(), hash() { + } + + void DescriptorPipeline::DescriptorSetCollection::Destroy(VkDevice device, VkDescriptorPool descriptor_pool) { + if (data[2]) { + vkFreeDescriptorSets(device, descriptor_pool, 1, &data[2]); + data[2] = 0; + } + + if (data[1]) { + vkFreeDescriptorSets(device, descriptor_pool, 1, &data[1]); + data[1] = 0; + } + + if (data[0]) { + vkFreeDescriptorSets(device, descriptor_pool, 1, &data[0]); + data[0] = 0; + } + } + + DescriptorPipeline::DescriptorPipeline(VkDevice device, VkDescriptorPool descriptor_pool, + uint32_t sampler_count, uint32_t uniform_count, uint32_t storage_count, + const VkDescriptorSetLayoutBinding* bindings) { + + this->device = device; + this->descriptor_pool = descriptor_pool; + + descriptor_set_layouts[0] = 0; + descriptor_set_layouts[1] = 0; + descriptor_set_layouts[2] = 0; + descriptor_set_layout_indices[0] = -1; + descriptor_set_layout_indices[1] = -1; + descriptor_set_layout_indices[2] = -1; + pipeline_layout = 0; + + uint32_t set_layout_count = 0; + if (sampler_count) { + VkDescriptorSetLayoutCreateInfo descriptor_set_layout_create_info; + descriptor_set_layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; + descriptor_set_layout_create_info.pNext = 0; + descriptor_set_layout_create_info.flags = 0; + descriptor_set_layout_create_info.bindingCount = sampler_count; + descriptor_set_layout_create_info.pBindings = bindings; + + vkCreateDescriptorSetLayout(device, &descriptor_set_layout_create_info, + 0, &descriptor_set_layouts[set_layout_count]); + descriptor_set_layout_indices[0] = set_layout_count++; + } + + if (uniform_count) { + VkDescriptorSetLayoutCreateInfo descriptor_set_layout_create_info; + descriptor_set_layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; + descriptor_set_layout_create_info.pNext = 0; + descriptor_set_layout_create_info.flags = 0; + descriptor_set_layout_create_info.bindingCount = uniform_count; + descriptor_set_layout_create_info.pBindings = bindings + sampler_count; + + vkCreateDescriptorSetLayout(device, &descriptor_set_layout_create_info, + 0, &descriptor_set_layouts[set_layout_count]); + descriptor_set_layout_indices[1] = set_layout_count++; + } + + if (storage_count) { + VkDescriptorSetLayoutCreateInfo descriptor_set_layout_create_info; + descriptor_set_layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; + descriptor_set_layout_create_info.pNext = 0; + descriptor_set_layout_create_info.flags = 0; + descriptor_set_layout_create_info.bindingCount = storage_count; + descriptor_set_layout_create_info.pBindings = bindings + sampler_count + uniform_count; + + vkCreateDescriptorSetLayout(device, &descriptor_set_layout_create_info, + 0, &descriptor_set_layouts[set_layout_count]); + descriptor_set_layout_indices[2] = set_layout_count++; + } + + if (set_layout_count) { + VkPipelineLayoutCreateInfo pipeline_layout_create_info; + pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; + pipeline_layout_create_info.pNext = 0; + pipeline_layout_create_info.flags = 0; + pipeline_layout_create_info.setLayoutCount = set_layout_count; + pipeline_layout_create_info.pSetLayouts = descriptor_set_layouts; + pipeline_layout_create_info.pushConstantRangeCount = 0; + pipeline_layout_create_info.pPushConstantRanges = 0; + + if (vkCreatePipelineLayout(device, &pipeline_layout_create_info, 0, &pipeline_layout) == VK_SUCCESS) + return; + } + + if (pipeline_layout) { + vkDestroyPipelineLayout(device, pipeline_layout, 0); + pipeline_layout = 0; + } + + for (DescriptorPipeline::DescriptorSetCollection& i : descriptor_sets) + i.Destroy(device, descriptor_pool); + descriptor_sets.clear(); + + if (descriptor_set_layouts[2]) { + vkDestroyDescriptorSetLayout(device, descriptor_set_layouts[2], 0); + descriptor_set_layouts[2] = 0; + } + + if (descriptor_set_layouts[1]) { + vkDestroyDescriptorSetLayout(device, descriptor_set_layouts[1], 0); + descriptor_set_layouts[1] = 0; + } + + if (descriptor_set_layouts[0]) { + vkDestroyDescriptorSetLayout(device, descriptor_set_layouts[0], 0); + descriptor_set_layouts[0] = 0; + } + + descriptor_set_layout_indices[2] = -1; + descriptor_set_layout_indices[1] = -1; + descriptor_set_layout_indices[0] = -1; + this->descriptor_pool = 0; + this->device = 0; + } + + DescriptorPipeline::~DescriptorPipeline() { + if (pipeline_layout) { + vkDestroyPipelineLayout(device, pipeline_layout, 0); + pipeline_layout = 0; + } + + for (DescriptorPipeline::DescriptorSetCollection& i : descriptor_sets) + i.Destroy(device, descriptor_pool); + descriptor_sets.clear(); + + if (descriptor_set_layouts[2]) { + vkDestroyDescriptorSetLayout(device, descriptor_set_layouts[2], 0); + descriptor_set_layouts[2] = 0; + } + + if (descriptor_set_layouts[1]) { + vkDestroyDescriptorSetLayout(device, descriptor_set_layouts[1], 0); + descriptor_set_layouts[1] = 0; + } + + if (descriptor_set_layouts[0]) { + vkDestroyDescriptorSetLayout(device, descriptor_set_layouts[0], 0); + descriptor_set_layouts[0] = 0; + } + + descriptor_set_layout_indices[2] = -1; + descriptor_set_layout_indices[1] = -1; + descriptor_set_layout_indices[0] = -1; + descriptor_pool = 0; + device = 0; + } + + DescriptorPipeline::DescriptorSetCollection* + DescriptorPipeline::GetDescriptorSetCollection(uint32_t frame, uint64_t hash) { + for (DescriptorPipeline::DescriptorSetCollection& i : descriptor_sets) + if (i.used && i.frame == frame && i.hash == hash) + return &i; + + for (DescriptorPipeline::DescriptorSetCollection& i : descriptor_sets) + if (!i.used && i.frame == frame) { + i.hash = hash; + return &i; + } + + descriptor_sets.push_back({}); + DescriptorPipeline::DescriptorSetCollection* set_collection = &descriptor_sets.back(); + set_collection->count = 0; + set_collection->frame = frame; + set_collection->hash = hash; + + for (uint32_t i = 0; i < 3; i++) + if (descriptor_set_layout_indices[i] != -1) { + VkDescriptorSetAllocateInfo descriptor_set_allocate_info; + descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; + descriptor_set_allocate_info.pNext = 0; + descriptor_set_allocate_info.descriptorPool = descriptor_pool; + descriptor_set_allocate_info.descriptorSetCount = 1; + descriptor_set_allocate_info.pSetLayouts + = &descriptor_set_layouts[descriptor_set_layout_indices[i]]; + + if (vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, + &set_collection->data[set_collection->count++]) != VK_SUCCESS) + return 0; + } + return set_collection; + } + + VkPipelineLayout DescriptorPipeline::GetPipelineLayout() { + return pipeline_layout; + } + + void DescriptorPipeline::ResetSetCollectionsState() { + for (DescriptorPipeline::DescriptorSetCollection& i : descriptor_sets) { + i.used = false; + i.hash = 0; + } + } +} diff --git a/src/CRE/Vulkan/DescriptorPipeline.hpp b/src/CRE/Vulkan/DescriptorPipeline.hpp new file mode 100644 index 00000000..7c36ec68 --- /dev/null +++ b/src/CRE/Vulkan/DescriptorPipeline.hpp @@ -0,0 +1,47 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" +#include + +namespace Vulkan { + class DescriptorPipeline { + public: + struct DescriptorSetCollection { + VkDescriptorSet data[3]; + bool used; + uint32_t count; + uint32_t frame; + uint64_t hash; + + DescriptorSetCollection(); + + void Destroy(VkDevice device, VkDescriptorPool descriptor_pool); + }; + + protected: + VkDevice device; + VkDescriptorPool descriptor_pool; + VkDescriptorSetLayout descriptor_set_layouts[3]; + uint32_t descriptor_set_layout_indices[3]; + std::vector descriptor_sets; + VkPipelineLayout pipeline_layout; + + public: + DescriptorPipeline(VkDevice device, VkDescriptorPool descriptor_pool, + uint32_t sampler_count, uint32_t uniform_count, uint32_t storage_count, + const VkDescriptorSetLayoutBinding* bindings); + ~DescriptorPipeline(); + + DescriptorSetCollection* GetDescriptorSetCollection(uint32_t frame, uint64_t hash); + VkPipelineLayout GetPipelineLayout(); + void ResetSetCollectionsState(); + + DescriptorPipeline(const DescriptorPipeline&) = delete; + DescriptorPipeline& operator=(const DescriptorPipeline&) = delete; + }; +} diff --git a/src/CRE/Vulkan/DynamicBuffer.cpp b/src/CRE/Vulkan/DynamicBuffer.cpp new file mode 100644 index 00000000..9e0cc7ac --- /dev/null +++ b/src/CRE/Vulkan/DynamicBuffer.cpp @@ -0,0 +1,21 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "DynamicBuffer.hpp" + +namespace Vulkan { + bool DynamicBuffer::Create(VmaAllocator allocator, size_t size, VkBufferUsageFlags usage) { + this->usage = usage; + curr_size = 0; + offset = 0; + return Buffer::Create(allocator, size, usage + | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, + VMA_MEMORY_USAGE_AUTO, + VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT + | VMA_ALLOCATION_CREATE_MAPPED_BIT); + } +} diff --git a/src/CRE/Vulkan/DynamicBuffer.hpp b/src/CRE/Vulkan/DynamicBuffer.hpp new file mode 100644 index 00000000..cecbf71e --- /dev/null +++ b/src/CRE/Vulkan/DynamicBuffer.hpp @@ -0,0 +1,23 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Buffer.hpp" + +namespace Vulkan { + class DynamicBuffer : public Buffer { + public: + VkBufferUsageFlags usage; + VkDeviceSize curr_size; + uint32_t empty_frame_count; + + inline DynamicBuffer() : usage(), curr_size(), empty_frame_count() { + + } + + bool Create(VmaAllocator allocator, size_t size, VkBufferUsageFlags usage); + }; +} diff --git a/src/CRE/Vulkan/Fence.cpp b/src/CRE/Vulkan/Fence.cpp new file mode 100644 index 00000000..8314349a --- /dev/null +++ b/src/CRE/Vulkan/Fence.cpp @@ -0,0 +1,43 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Fence.hpp" + +namespace Vulkan { + bool Fence::Create(VkDevice device, VkFenceCreateFlags flags) { + Destroy(); + + VkFenceCreateInfo fence_create_info; + fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; + fence_create_info.pNext = 0; + fence_create_info.flags = flags; + + this->device = device; + if (vkCreateFence(device, &fence_create_info, 0, &data) == VK_SUCCESS) + return true; + + this->device = 0; + data = 0; + return false; + } + + void Fence::Destroy() { + if (data) { + vkDestroyFence(device, data, 0); + data = 0; + } + device = 0; + } + + void Fence::Reset() { + vkResetFences(device, 1, &data); + } + + void Fence::WaitFor() { + vkWaitForFences(device, 1, &data, VK_TRUE, UINT64_MAX); + } +} diff --git a/src/CRE/Vulkan/Fence.hpp b/src/CRE/Vulkan/Fence.hpp new file mode 100644 index 00000000..cc5d12ff --- /dev/null +++ b/src/CRE/Vulkan/Fence.hpp @@ -0,0 +1,30 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class Fence { + protected: + VkDevice device; + VkFence data; + + public: + inline Fence() : device(), data() { + + } + + bool Create(VkDevice device, VkFenceCreateFlags flags); + void Destroy(); + void Reset(); + void WaitFor(); + + inline operator VkFence() const { + return data; + } + }; +} diff --git a/src/CRE/Vulkan/Framebuffer.cpp b/src/CRE/Vulkan/Framebuffer.cpp new file mode 100644 index 00000000..22369832 --- /dev/null +++ b/src/CRE/Vulkan/Framebuffer.cpp @@ -0,0 +1,47 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Framebuffer.hpp" +#include "manager.hpp" + +namespace Vulkan { + bool Framebuffer::Create(VkDevice device, VkFramebufferCreateFlags flags, VkRenderPass render_pass, + uint32_t attachment_count, const VkImageView* attachments, uint32_t width, uint32_t height) { + Destroy(); + + VkFramebufferCreateInfo framebuffer_create_info; + framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; + framebuffer_create_info.pNext = 0; + framebuffer_create_info.flags = 0; + framebuffer_create_info.renderPass = render_pass; + framebuffer_create_info.attachmentCount = attachment_count; + framebuffer_create_info.pAttachments = attachments; + framebuffer_create_info.width = width; + framebuffer_create_info.height = height; + framebuffer_create_info.layers = 1; + + this->device = device; + extent.width = width; + extent.height = height; + if (vkCreateFramebuffer(device, &framebuffer_create_info, 0, &data) == VK_SUCCESS) + return true; + + this->device = 0; + data = 0; + extent = {}; + return false; + } + + void Framebuffer::Destroy() { + extent = {}; + if (data) { + manager_free_framebuffer(device, data, 0); + data = 0; + } + device = 0; + } +} diff --git a/src/CRE/Vulkan/Framebuffer.hpp b/src/CRE/Vulkan/Framebuffer.hpp new file mode 100644 index 00000000..f1ce0d4b --- /dev/null +++ b/src/CRE/Vulkan/Framebuffer.hpp @@ -0,0 +1,34 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class Framebuffer { + protected: + VkDevice device; + VkFramebuffer data; + VkExtent2D extent; + + public: + inline Framebuffer() : device(), data(), extent() { + + } + + bool Create(VkDevice device, VkFramebufferCreateFlags flags, VkRenderPass render_pass, + uint32_t attachment_count, const VkImageView* attachments, uint32_t width, uint32_t height); + void Destroy(); + + inline VkExtent2D GetExtent() const { + return extent; + } + + inline operator VkFramebuffer() const { + return data; + } + }; +} diff --git a/src/CRE/Vulkan/Image.cpp b/src/CRE/Vulkan/Image.cpp new file mode 100644 index 00000000..c6323430 --- /dev/null +++ b/src/CRE/Vulkan/Image.cpp @@ -0,0 +1,280 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Image.hpp" +#include "CommandBuffer.hpp" + +namespace Vulkan { + bool Image::Create(VmaAllocator allocator, VkImageCreateFlags flags, uint32_t width, uint32_t height, + uint32_t mip_levels, uint32_t array_layers, VkFormat format, VkImageTiling tiling, + VkImageUsageFlags usage, VmaMemoryUsage memory_usage, VmaAllocationCreateFlags allocation_flags) { + Destroy(); + + VkImageCreateInfo image_create_info = {}; + image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; + image_create_info.flags = flags; + image_create_info.imageType = VK_IMAGE_TYPE_2D; + image_create_info.extent.width = width; + image_create_info.extent.height = height; + image_create_info.extent.depth = 1; + image_create_info.mipLevels = mip_levels; + image_create_info.arrayLayers = array_layers; + image_create_info.format = format; + image_create_info.tiling = tiling; + image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + image_create_info.usage = usage; + image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; + image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + + VmaAllocationCreateInfo allocation_create_info = {}; + allocation_create_info.usage = memory_usage; + allocation_create_info.flags = allocation_flags; + + if (vmaCreateImage(allocator, &image_create_info, + &allocation_create_info, &data, &allocation, 0) != VK_SUCCESS) { + this->allocator = 0; + data = 0; + image_layout = 0; + allocation = 0; + return false; + } + + if (*(uint64_t*)&data == 0xf448ed0000001349) + printf(""); + + this->allocator = allocator; + this->mip_levels = mip_levels; + this->array_layers = array_layers; + + image_layout = force_malloc((size_t)mip_levels * array_layers); + for (uint32_t i = 0; i < mip_levels; i++) + for (uint32_t j = 0; j < array_layers; j++) + image_layout[array_layers * i + j] = VK_IMAGE_LAYOUT_UNDEFINED; + return true; + } + + void Image::Destroy() { + free_def(image_layout); + image_layout = 0; + + CommandBuffer::AddImage(Vulkan::current_command_buffer, *this); + + allocator = 0; + data = 0; + allocation = 0; + } + + VkImageLayout Image::GetImageLayout(uint32_t level, uint32_t layer) { + return image_layout[array_layers * level + layer]; + } + + void Image::SetImageLayout(VkImageLayout image_layout) { + for (uint32_t i = 0; i < mip_levels; i++) + for (uint32_t j = 0; j < array_layers; j++) + this->image_layout[array_layers * i + j] = image_layout; + } + + void Image::SetImageLayout(VkImageLayout image_layout, uint32_t level, uint32_t layer) { + this->image_layout[array_layers * level + layer] = image_layout; + } + + std::pair getVkPipelineStageFlagsVkAccessFlags(VkImageLayout image_layout) { + switch (image_layout) { + case VK_IMAGE_LAYOUT_UNDEFINED: + return { + 0, + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT + }; + case VK_IMAGE_LAYOUT_GENERAL: + return { + 0, + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT + }; + case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: + return { + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT + | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT + }; + case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: + return { + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT + | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, + VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT + | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT + }; + case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: + return { + VK_ACCESS_SHADER_READ_BIT, + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT + }; + case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: + return { + VK_ACCESS_TRANSFER_READ_BIT, + VK_PIPELINE_STAGE_TRANSFER_BIT + }; + case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: + return { + VK_ACCESS_TRANSFER_WRITE_BIT, + VK_PIPELINE_STAGE_TRANSFER_BIT + }; + case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR: + return { + VK_ACCESS_TRANSFER_WRITE_BIT, + VK_PIPELINE_STAGE_TRANSFER_BIT + }; + } + return { 0, 0 }; + } + + bool Image::PipelineBarrier(VkCommandBuffer command_buffer, VkImage image, + VkImageAspectFlags aspect_mask, uint32_t level_count, uint32_t layer_count, + VkImageLayout old_layout, VkImageLayout new_layout) { + if (old_layout == new_layout) + return true; + + VkImageMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + barrier.pNext = 0; + barrier.srcAccessMask = 0; + barrier.dstAccessMask = 0; + barrier.oldLayout = old_layout; + barrier.newLayout = new_layout; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.image = image; + barrier.subresourceRange.aspectMask = aspect_mask; + barrier.subresourceRange.baseMipLevel = 0; + barrier.subresourceRange.levelCount = level_count; + barrier.subresourceRange.baseArrayLayer = 0; + barrier.subresourceRange.layerCount = layer_count; + + std::pair src = getVkPipelineStageFlagsVkAccessFlags(old_layout); + std::pair dst = getVkPipelineStageFlagsVkAccessFlags(new_layout); + if (!src.second || !dst.second) + return false; + + barrier.srcAccessMask = src.first; + barrier.dstAccessMask = dst.first; + + Vulkan::end_render_pass(command_buffer); + + vkCmdPipelineBarrier(command_buffer, src.second, dst.second, 0, 0, 0, 0, 0, 1, &barrier); + return true; + } + + bool Image::PipelineBarrier(VkCommandBuffer command_buffer, Vulkan::Image& image, + VkImageAspectFlags aspect_mask, uint32_t level_count, uint32_t layer_count, VkImageLayout new_layout) { + VkImageLayout old_layout = image.GetImageLayout(0, 0); + if (old_layout == new_layout) + return true; + + VkImageMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + barrier.pNext = 0; + barrier.srcAccessMask = 0; + barrier.dstAccessMask = 0; + barrier.oldLayout = old_layout; + barrier.newLayout = new_layout; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.image = image; + barrier.subresourceRange.aspectMask = aspect_mask; + barrier.subresourceRange.baseMipLevel = 0; + barrier.subresourceRange.levelCount = level_count; + barrier.subresourceRange.baseArrayLayer = 0; + barrier.subresourceRange.layerCount = layer_count; + + std::pair src = getVkPipelineStageFlagsVkAccessFlags(old_layout); + std::pair dst = getVkPipelineStageFlagsVkAccessFlags(new_layout); + if (!src.second || !dst.second) + return false; + + barrier.srcAccessMask = src.first; + barrier.dstAccessMask = dst.first; + + Vulkan::end_render_pass(command_buffer); + + vkCmdPipelineBarrier(command_buffer, src.second, dst.second, 0, 0, 0, 0, 0, 1, &barrier); + image.SetImageLayout(new_layout); + return true; + } + + bool Image::PipelineBarrierSingle(VkCommandBuffer command_buffer, VkImage image, + VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + VkImageLayout old_layout, VkImageLayout new_layout) { + if (old_layout == new_layout) + return true; + + VkImageMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + barrier.pNext = 0; + barrier.srcAccessMask = 0; + barrier.dstAccessMask = 0; + barrier.oldLayout = old_layout; + barrier.newLayout = new_layout; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.image = image; + barrier.subresourceRange.aspectMask = aspect_mask; + barrier.subresourceRange.baseMipLevel = level; + barrier.subresourceRange.levelCount = 1; + barrier.subresourceRange.baseArrayLayer = layer; + barrier.subresourceRange.layerCount = 1; + + std::pair src = getVkPipelineStageFlagsVkAccessFlags(old_layout); + std::pair dst = getVkPipelineStageFlagsVkAccessFlags(new_layout); + if (!src.second || !dst.second) + return false; + + barrier.srcAccessMask = src.first; + barrier.dstAccessMask = dst.first; + + Vulkan::end_render_pass(command_buffer); + + vkCmdPipelineBarrier(command_buffer, src.second, dst.second, 0, 0, 0, 0, 0, 1, &barrier); + return true; + } + + bool Image::PipelineBarrierSingle(VkCommandBuffer command_buffer, Vulkan::Image& image, + VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, VkImageLayout new_layout) { + VkImageLayout old_layout = image.GetImageLayout(level, layer); + if (old_layout == new_layout) + return true; + + VkImageMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + barrier.pNext = 0; + barrier.srcAccessMask = 0; + barrier.dstAccessMask = 0; + barrier.oldLayout = old_layout; + barrier.newLayout = new_layout; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.image = image; + barrier.subresourceRange.aspectMask = aspect_mask; + barrier.subresourceRange.baseMipLevel = level; + barrier.subresourceRange.levelCount = 1; + barrier.subresourceRange.baseArrayLayer = layer; + barrier.subresourceRange.layerCount = 1; + + std::pair src = getVkPipelineStageFlagsVkAccessFlags(old_layout); + std::pair dst = getVkPipelineStageFlagsVkAccessFlags(new_layout); + if (!src.second || !dst.second) + return false; + + barrier.srcAccessMask = src.first; + barrier.dstAccessMask = dst.first; + + Vulkan::end_render_pass(command_buffer); + + vkCmdPipelineBarrier(command_buffer, src.second, dst.second, 0, 0, 0, 0, 0, 1, &barrier); + image.SetImageLayout(new_layout, level, layer); + return true; + } + +} diff --git a/src/CRE/Vulkan/Image.hpp b/src/CRE/Vulkan/Image.hpp new file mode 100644 index 00000000..e7ab3fae --- /dev/null +++ b/src/CRE/Vulkan/Image.hpp @@ -0,0 +1,103 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class Image { + friend class CommandBuffer; + protected: + VmaAllocator allocator; + VkImage data; + uint32_t mip_levels; + uint32_t array_layers; + VkImageLayout* image_layout; + VmaAllocation allocation; + + public: + inline Image() : allocator(), data(), image_layout(), mip_levels(), array_layers(), allocation() { + + } + + bool Create(VmaAllocator allocator, VkImageCreateFlags flags, uint32_t width, uint32_t height, + uint32_t mip_levels, uint32_t array_layers, VkFormat format, VkImageTiling tiling, + VkImageUsageFlags usage, VmaMemoryUsage memory_usage, VmaAllocationCreateFlags allocation_flags); + void Destroy(); + VkImageLayout GetImageLayout(uint32_t level, uint32_t layer); + void SetImageLayout(VkImageLayout image_layout); + void SetImageLayout(VkImageLayout image_layout, uint32_t level, uint32_t layer); + + inline void* MapMemory() { + void* data; + if (vmaMapMemory(allocator, allocation, &data) == VK_SUCCESS) + return data; + vmaUnmapMemory(allocator, allocation); + return 0; + } + + inline void* MapMemory(size_t offset, size_t length) { + void* data; + if (vmaMapMemory(allocator, allocation, &data) == VK_SUCCESS) + return (void*)((size_t)data + offset); + vmaUnmapMemory(allocator, allocation); + return 0; + } + + inline bool NotNull() { + return !!data; + } + + inline void ReadMemory(size_t offset, size_t size, void* data) { + void* _data; + if (vmaMapMemory(allocator, allocation, &_data) == VK_SUCCESS) + memcpy(data, (void*)((size_t)_data + offset), size); + vmaUnmapMemory(allocator, allocation); + } + + template + inline void ReadMemory(T& data) { + void* _data; + if (vmaMapMemory(allocator, allocation, &_data) == VK_SUCCESS) + memcpy(&data, _data, sizeof(T)); + vmaUnmapMemory(allocator, allocation); + } + + inline void UnmapMemory() { + vmaUnmapMemory(allocator, allocation); + } + + inline void WriteMemory(size_t offset, size_t size, const void* data) { + void* _data; + if (vmaMapMemory(allocator, allocation, &_data) == VK_SUCCESS) + memcpy((void*)((size_t)_data + offset), data, size); + vmaUnmapMemory(allocator, allocation); + } + + template + inline void WriteMemory(T& data) { + void* _data; + if (vmaMapMemory(allocator, allocation, &_data) == VK_SUCCESS) + memcpy(_data, &data, sizeof(T)); + vmaUnmapMemory(allocator, allocation); + } + + static bool PipelineBarrier(VkCommandBuffer command_buffer, VkImage image, + VkImageAspectFlags aspect_mask, uint32_t level_count, uint32_t layer_count, + VkImageLayout old_layout, VkImageLayout new_layout); + static bool PipelineBarrier(VkCommandBuffer command_buffer, Vulkan::Image& image, + VkImageAspectFlags aspect_mask, uint32_t level_count, uint32_t layer_count, VkImageLayout new_layout); + static bool PipelineBarrierSingle(VkCommandBuffer command_buffer, VkImage image, + VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, + VkImageLayout old_layout, VkImageLayout new_layout); + static bool PipelineBarrierSingle(VkCommandBuffer command_buffer, Vulkan::Image& image, + VkImageAspectFlags aspect_mask, uint32_t level, uint32_t layer, VkImageLayout new_layout); + + inline operator VkImage() const { + return data; + } + }; +} diff --git a/src/CRE/Vulkan/ImageView.cpp b/src/CRE/Vulkan/ImageView.cpp new file mode 100644 index 00000000..41ab4a17 --- /dev/null +++ b/src/CRE/Vulkan/ImageView.cpp @@ -0,0 +1,49 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "ImageView.hpp" +#include "Manager.hpp" + +namespace Vulkan { + bool ImageView::Create(VkDevice device, VkImageViewCreateFlags flags, VkImage image, + VkImageViewType view_type, VkFormat format, VkImageAspectFlags aspect_mask, + uint32_t base_mip_level, uint32_t level_count, uint32_t base_array_layer, uint32_t layer_count, + const VkComponentMapping& components) { + if (data) + Destroy(); + + VkImageViewCreateInfo image_view_create_info; + image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + image_view_create_info.pNext = 0; + image_view_create_info.flags = flags; + image_view_create_info.image = image; + image_view_create_info.viewType = view_type; + image_view_create_info.format = format; + image_view_create_info.components = components; + image_view_create_info.subresourceRange.aspectMask = aspect_mask; + image_view_create_info.subresourceRange.baseMipLevel = base_mip_level; + image_view_create_info.subresourceRange.levelCount = level_count; + image_view_create_info.subresourceRange.baseArrayLayer = base_array_layer; + image_view_create_info.subresourceRange.layerCount = layer_count; + + this->device = device; + if (vkCreateImageView(device, &image_view_create_info, 0, &data) == VK_SUCCESS) + return true; + + this->device = 0; + data = 0; + return false; + } + + void ImageView::Destroy() { + if (data) { + Vulkan::manager_free_image_view(device, data, 0); + data = 0; + } + device = 0; + } +} diff --git a/src/CRE/Vulkan/ImageView.hpp b/src/CRE/Vulkan/ImageView.hpp new file mode 100644 index 00000000..7c063095 --- /dev/null +++ b/src/CRE/Vulkan/ImageView.hpp @@ -0,0 +1,31 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class ImageView { + protected: + VkDevice device; + VkImageView data; + + public: + inline ImageView() : device(), data() { + + } + + bool Create(VkDevice device, VkImageViewCreateFlags flags, VkImage image, + VkImageViewType view_type, VkFormat format, VkImageAspectFlags aspect_mask, + uint32_t base_mip_level, uint32_t level_count, uint32_t base_array_layer, uint32_t layer_count, + const VkComponentMapping& components = {}); + void Destroy(); + + inline operator VkImageView() const { + return data; + } + }; +} diff --git a/src/CRE/Vulkan/IndexBuffer.cpp b/src/CRE/Vulkan/IndexBuffer.cpp new file mode 100644 index 00000000..56cc7791 --- /dev/null +++ b/src/CRE/Vulkan/IndexBuffer.cpp @@ -0,0 +1,8 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "IndexBuffer.hpp" diff --git a/src/CRE/Vulkan/IndexBuffer.hpp b/src/CRE/Vulkan/IndexBuffer.hpp new file mode 100644 index 00000000..483ec606 --- /dev/null +++ b/src/CRE/Vulkan/IndexBuffer.hpp @@ -0,0 +1,25 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Buffer.hpp" +#include "CommandBuffer.hpp" + +namespace Vulkan { + class IndexBuffer : public Buffer { + public: + inline IndexBuffer() { + + } + + inline bool Create(VmaAllocator allocator, size_t size) { + return Buffer::Create(allocator, size, + VK_BUFFER_USAGE_TRANSFER_DST_BIT + | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, + VMA_MEMORY_USAGE_AUTO, 0); + } + }; +} diff --git a/src/CRE/Vulkan/Pipeline.cpp b/src/CRE/Vulkan/Pipeline.cpp new file mode 100644 index 00000000..9c570e05 --- /dev/null +++ b/src/CRE/Vulkan/Pipeline.cpp @@ -0,0 +1,83 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Pipeline.hpp" + +namespace Vulkan { + Pipeline::Pipeline(VkDevice device, VkPipelineCreateFlags flags, uint32_t stage_count, + const VkPipelineShaderStageCreateInfo* stages, + uint32_t vertex_input_binding_description_count, + const VkVertexInputBindingDescription* vertex_input_binding_descriptions, + uint32_t vertex_input_attribute_description_count, + const VkVertexInputAttributeDescription* vertex_input_attribute_descriptions, + const VkPipelineInputAssemblyStateCreateInfo* input_assembly_state, + const VkPipelineViewportStateCreateInfo* viewport_state, + const VkPipelineRasterizationStateCreateInfo* rasterization_state, + const VkPipelineDepthStencilStateCreateInfo* depth_stencil_state, + uint32_t color_blend_attachment_count, + const VkPipelineColorBlendAttachmentState* color_blend_attachments, + VkPipelineLayout layout, VkRenderPass render_pass) { + VkPipelineVertexInputStateCreateInfo vertex_input_state = {}; + vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertex_input_state.vertexBindingDescriptionCount = vertex_input_binding_description_count; + vertex_input_state.pVertexBindingDescriptions = vertex_input_binding_descriptions; + vertex_input_state.vertexAttributeDescriptionCount = vertex_input_attribute_description_count; + vertex_input_state.pVertexAttributeDescriptions = vertex_input_attribute_descriptions; + + VkPipelineMultisampleStateCreateInfo multisample_state = {}; + multisample_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + multisample_state.sampleShadingEnable = VK_FALSE; + multisample_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + + VkPipelineColorBlendStateCreateInfo color_blend_state = {}; + color_blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + color_blend_state.logicOpEnable = VK_FALSE; + color_blend_state.logicOp = VK_LOGIC_OP_COPY; + color_blend_state.attachmentCount = color_blend_attachment_count; + color_blend_state.pAttachments = color_blend_attachments; + color_blend_state.blendConstants[0] = 0.0f; + color_blend_state.blendConstants[1] = 0.0f; + color_blend_state.blendConstants[2] = 0.0f; + color_blend_state.blendConstants[3] = 0.0f; + + VkGraphicsPipelineCreateInfo graphics_pipeline_create_info; + graphics_pipeline_create_info.pNext = 0; + graphics_pipeline_create_info.flags = flags; + graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + graphics_pipeline_create_info.stageCount = 2; + graphics_pipeline_create_info.pStages = stages; + graphics_pipeline_create_info.pVertexInputState = &vertex_input_state; + graphics_pipeline_create_info.pInputAssemblyState = input_assembly_state; + graphics_pipeline_create_info.pTessellationState = 0; + graphics_pipeline_create_info.pViewportState = viewport_state; + graphics_pipeline_create_info.pRasterizationState = rasterization_state; + graphics_pipeline_create_info.pMultisampleState = &multisample_state; + graphics_pipeline_create_info.pDepthStencilState = depth_stencil_state; + graphics_pipeline_create_info.pColorBlendState = &color_blend_state; + graphics_pipeline_create_info.pDynamicState = 0; + graphics_pipeline_create_info.layout = layout; + graphics_pipeline_create_info.renderPass = render_pass; + graphics_pipeline_create_info.subpass = 0; + graphics_pipeline_create_info.basePipelineHandle = 0; + graphics_pipeline_create_info.basePipelineIndex = 0; + + this->device = device; + if (vkCreateGraphicsPipelines(device, 0, 1, &graphics_pipeline_create_info, 0, &data) == VK_SUCCESS) + return; + + this->device = 0; + data = 0; + } + + Pipeline::~Pipeline() { + if (data) { + vkDestroyPipeline(device, data, 0); + data = 0; + } + device = 0; + } +} diff --git a/src/CRE/Vulkan/Pipeline.hpp b/src/CRE/Vulkan/Pipeline.hpp new file mode 100644 index 00000000..bdd4d66e --- /dev/null +++ b/src/CRE/Vulkan/Pipeline.hpp @@ -0,0 +1,39 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class Pipeline { + protected: + VkDevice device; + VkPipeline data; + + public: + Pipeline(VkDevice device, VkPipelineCreateFlags flags, uint32_t stage_count, + const VkPipelineShaderStageCreateInfo* stages, + uint32_t vertex_input_binding_description_count, + const VkVertexInputBindingDescription* vertex_input_binding_descriptions, + uint32_t vertex_input_attribute_description_count, + const VkVertexInputAttributeDescription* vertex_input_attribute_descriptions, + const VkPipelineInputAssemblyStateCreateInfo* input_assembly_state, + const VkPipelineViewportStateCreateInfo* viewport_state, + const VkPipelineRasterizationStateCreateInfo* rasterization_state, + const VkPipelineDepthStencilStateCreateInfo* depth_stencil_state, + uint32_t color_blend_attachment_count, + const VkPipelineColorBlendAttachmentState* color_blend_attachments, + VkPipelineLayout layout, VkRenderPass render_pass); + ~Pipeline(); + + inline operator VkPipeline() const { + return data; + } + + Pipeline(const Pipeline&) = delete; + Pipeline& operator=(const Pipeline&) = delete; + }; +} diff --git a/src/CRE/Vulkan/Query.cpp b/src/CRE/Vulkan/Query.cpp new file mode 100644 index 00000000..153051fb --- /dev/null +++ b/src/CRE/Vulkan/Query.cpp @@ -0,0 +1,71 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Query.hpp" + +namespace Vulkan { + bool Query::Create(VkDevice device, VkQueryPoolCreateFlags flags, VkQueryType query_type) { + VkQueryPoolCreateInfo query_pool_create_info; + query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO; + query_pool_create_info.pNext = 0; + query_pool_create_info.flags = flags; + query_pool_create_info.queryType = query_type; + query_pool_create_info.queryCount = 1; + query_pool_create_info.pipelineStatistics = 0; + + this->device = device; + began = false; + needs_reset = true; + if (vkCreateQueryPool(device, &query_pool_create_info, 0, &data) == VK_SUCCESS) + return true; + + this->device = 0; + data = 0; + needs_reset = false; + return false; + } + + void Query::Destroy() { + if (data) { + vkDestroyQueryPool(device, data, 0); + data = 0; + } + device = 0; + began = false; + needs_reset = false; + } + + void Query::Begin(VkCommandBuffer command_buffer) { + if (!began) { + vkCmdBeginQuery(command_buffer, data, 0, 0); + began = true; + } + } + + void Query::End(VkCommandBuffer command_buffer) { + if (began) { + vkCmdEndQuery(command_buffer, data, 0); + began = false; + needs_reset = true; + } + } + + bool Query::GetBegan() { + return began; + } + + void Query::GetResult(size_t size, void* data, VkQueryResultFlags flags) { + vkGetQueryPoolResults(device, this->data, 0, 1, size, data, size, flags); + } + + void Query::Reset(VkCommandBuffer command_buffer) { + if (needs_reset) { + vkCmdResetQueryPool(command_buffer, data, 0, 1); + needs_reset = false; + } + } +} diff --git a/src/CRE/Vulkan/Query.hpp b/src/CRE/Vulkan/Query.hpp new file mode 100644 index 00000000..4ff8135b --- /dev/null +++ b/src/CRE/Vulkan/Query.hpp @@ -0,0 +1,32 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class Query { + protected: + VkDevice device; + VkQueryPool data; + bool began; + bool needs_reset; + + public: + inline Query() : device(), data(), began(), needs_reset() { + + } + + bool Create(VkDevice device, VkQueryPoolCreateFlags flags, VkQueryType query_type); + void Destroy(); + + void Begin(VkCommandBuffer command_buffer); + void End(VkCommandBuffer command_buffer); + bool GetBegan(); + void GetResult(size_t size, void* data, VkQueryResultFlags flags); + void Reset(VkCommandBuffer command_buffer); + }; +} diff --git a/src/CRE/Vulkan/RenderPass.cpp b/src/CRE/Vulkan/RenderPass.cpp new file mode 100644 index 00000000..cd76f9c3 --- /dev/null +++ b/src/CRE/Vulkan/RenderPass.cpp @@ -0,0 +1,42 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "RenderPass.hpp" + +namespace Vulkan { + RenderPass::RenderPass(VkDevice device, VkRenderPassCreateFlags flags, + uint32_t attachment_count, const VkAttachmentDescription* sttachments, + uint32_t subpass_count, const VkSubpassDescription* subpasses, + uint32_t dependency_count, const VkSubpassDependency* dependencies) { + + VkRenderPassCreateInfo render_pass_create_info; + render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + render_pass_create_info.pNext = 0; + render_pass_create_info.flags = flags; + render_pass_create_info.attachmentCount = attachment_count; + render_pass_create_info.pAttachments = sttachments; + render_pass_create_info.subpassCount = subpass_count; + render_pass_create_info.pSubpasses = subpasses; + render_pass_create_info.dependencyCount = dependency_count; + render_pass_create_info.pDependencies = dependencies; + + this->device = device; + if (vkCreateRenderPass(device, &render_pass_create_info, 0, &data) == VK_SUCCESS) + return; + + this->device = 0; + data = 0; + } + + RenderPass::~RenderPass() { + if (data) { + vkDestroyRenderPass(device, data, 0); + data = 0; + } + device = 0; + } +} diff --git a/src/CRE/Vulkan/RenderPass.hpp b/src/CRE/Vulkan/RenderPass.hpp new file mode 100644 index 00000000..8451dd4c --- /dev/null +++ b/src/CRE/Vulkan/RenderPass.hpp @@ -0,0 +1,30 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class RenderPass { + protected: + VkDevice device; + VkRenderPass data; + + public: + RenderPass(VkDevice device, VkRenderPassCreateFlags flags, + uint32_t attachment_count, const VkAttachmentDescription* sttachments, + uint32_t subpass_count, const VkSubpassDescription* subpasses, + uint32_t dependency_count, const VkSubpassDependency* dependencies); + ~RenderPass(); + + inline operator VkRenderPass() const { + return data; + } + + RenderPass(const RenderPass&) = delete; + RenderPass& operator=(const RenderPass&) = delete; + }; +} diff --git a/src/CRE/Vulkan/Sampler.cpp b/src/CRE/Vulkan/Sampler.cpp new file mode 100644 index 00000000..f828e144 --- /dev/null +++ b/src/CRE/Vulkan/Sampler.cpp @@ -0,0 +1,51 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Sampler.hpp" + +namespace Vulkan { + Sampler::Sampler(VkDevice device, VkSamplerCreateFlags flags, + VkFilter mag_filter, VkFilter min_filter, VkSamplerMipmapMode mipmap_mode, + VkSamplerAddressMode address_mode_u, VkSamplerAddressMode address_mode_v, + VkSamplerAddressMode address_mode_w, float_t min_lod, float_t max_lod, + float_t max_anisotropy, VkBorderColor border_color) { + VkSamplerCreateInfo sampler_create_info = {}; + sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; + sampler_create_info.pNext = 0; + sampler_create_info.flags = flags; + sampler_create_info.magFilter = mag_filter; + sampler_create_info.minFilter = min_filter; + sampler_create_info.mipmapMode = mipmap_mode; + sampler_create_info.addressModeU = address_mode_u; + sampler_create_info.addressModeV = address_mode_v; + sampler_create_info.addressModeW = address_mode_w; + sampler_create_info.mipLodBias = 0.0f; + sampler_create_info.anisotropyEnable = max_anisotropy > 0.0f; + sampler_create_info.maxAnisotropy = min_def(max_anisotropy, 16.0f); + sampler_create_info.compareEnable = VK_FALSE; + sampler_create_info.compareOp = VK_COMPARE_OP_ALWAYS; + sampler_create_info.minLod = min_lod; + sampler_create_info.maxLod = max_lod; + sampler_create_info.borderColor = border_color; + sampler_create_info.unnormalizedCoordinates = VK_FALSE; + + this->device = device; + if (vkCreateSampler(device, &sampler_create_info, 0, &data) == VK_SUCCESS) + return; + + this->device = 0; + data = 0; + } + + Sampler::~Sampler() { + if (data) { + vkDestroySampler(device, data, 0); + data = 0; + } + device = 0; + } +} diff --git a/src/CRE/Vulkan/Sampler.hpp b/src/CRE/Vulkan/Sampler.hpp new file mode 100644 index 00000000..da563b3e --- /dev/null +++ b/src/CRE/Vulkan/Sampler.hpp @@ -0,0 +1,31 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class Sampler { + protected: + VkDevice device; + VkSampler data; + + public: + Sampler(VkDevice device, VkSamplerCreateFlags flags, + VkFilter mag_filter, VkFilter min_filter, VkSamplerMipmapMode mipmap_mode, + VkSamplerAddressMode address_mode_u, VkSamplerAddressMode address_mode_v, + VkSamplerAddressMode address_mode_w, float_t min_lod, float_t max_lod, + float_t max_anisotropy, VkBorderColor border_color); + ~Sampler(); + + inline operator VkSampler() const { + return data; + } + + Sampler(const Sampler&) = delete; + Sampler& operator=(const Sampler&) = delete; + }; +} diff --git a/src/CRE/Vulkan/Semaphore.cpp b/src/CRE/Vulkan/Semaphore.cpp new file mode 100644 index 00000000..d1600f20 --- /dev/null +++ b/src/CRE/Vulkan/Semaphore.cpp @@ -0,0 +1,35 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Semaphore.hpp" + +namespace Vulkan { + bool Semaphore::Create(VkDevice device, VkSemaphoreCreateFlags flags) { + Destroy(); + + VkSemaphoreCreateInfo semaphore_create_info; + semaphore_create_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; + semaphore_create_info.pNext = 0; + semaphore_create_info.flags = flags; + + this->device = device; + if (vkCreateSemaphore(device, &semaphore_create_info, 0, &data) == VK_SUCCESS) + return true; + + this->device = 0; + data = 0; + return false; + } + + void Semaphore::Destroy() { + if (data) { + vkDestroySemaphore(device, data, 0); + data = 0; + } + device = 0; + } +} diff --git a/src/CRE/Vulkan/Semaphore.hpp b/src/CRE/Vulkan/Semaphore.hpp new file mode 100644 index 00000000..99acc651 --- /dev/null +++ b/src/CRE/Vulkan/Semaphore.hpp @@ -0,0 +1,32 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class Semaphore { + protected: + VkDevice device; + VkSemaphore data; + + public: + inline Semaphore() : device(), data() { + + } + + bool Create(VkDevice device, VkSemaphoreCreateFlags flags); + void Destroy(); + + inline operator VkSemaphore() const { + return data; + } + + inline operator const VkSemaphore* () const { + return &data; + } + }; +} diff --git a/src/CRE/Vulkan/ShaderModule.cpp b/src/CRE/Vulkan/ShaderModule.cpp new file mode 100644 index 00000000..ae5247d8 --- /dev/null +++ b/src/CRE/Vulkan/ShaderModule.cpp @@ -0,0 +1,34 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "ShaderModule.hpp" + +namespace Vulkan { + ShaderModule::ShaderModule(VkDevice device, const void* data, size_t size) { + VkShaderModuleCreateInfo shader_module_create_info; + shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; + shader_module_create_info.pNext = 0; + shader_module_create_info.flags = 0; + shader_module_create_info.codeSize = size; + shader_module_create_info.pCode = (const uint32_t*)data; + + this->device = device; + if (vkCreateShaderModule(device, &shader_module_create_info, 0, &this->data) == VK_SUCCESS) + return; + + this->device = 0; + this->data = 0; + } + + ShaderModule::~ShaderModule() { + if (data) { + vkDestroyShaderModule(device, data, 0); + data = 0; + } + device = 0; + } +} diff --git a/src/CRE/Vulkan/ShaderModule.hpp b/src/CRE/Vulkan/ShaderModule.hpp new file mode 100644 index 00000000..ff9e6077 --- /dev/null +++ b/src/CRE/Vulkan/ShaderModule.hpp @@ -0,0 +1,24 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" + +namespace Vulkan { + class ShaderModule { + protected: + VkDevice device; + VkShaderModule data; + + public: + ShaderModule(VkDevice device, const void* data, size_t size); + ~ShaderModule(); + + inline operator VkShaderModule() const { + return data; + } + }; +} diff --git a/src/CRE/Vulkan/StagingBuffer.cpp b/src/CRE/Vulkan/StagingBuffer.cpp new file mode 100644 index 00000000..d588d5d5 --- /dev/null +++ b/src/CRE/Vulkan/StagingBuffer.cpp @@ -0,0 +1,21 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "StagingBuffer.hpp" + +namespace Vulkan { + bool StagingBuffer::Create(VmaAllocator allocator, size_t size) { + curr_size = 0; + offset = 0; + return Buffer::Create(allocator, size, + VK_IMAGE_USAGE_TRANSFER_SRC_BIT + | VK_IMAGE_USAGE_TRANSFER_DST_BIT, + VMA_MEMORY_USAGE_AUTO, + VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT + | VMA_ALLOCATION_CREATE_MAPPED_BIT); + } +} diff --git a/src/CRE/Vulkan/StagingBuffer.hpp b/src/CRE/Vulkan/StagingBuffer.hpp new file mode 100644 index 00000000..268d9c59 --- /dev/null +++ b/src/CRE/Vulkan/StagingBuffer.hpp @@ -0,0 +1,22 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Buffer.hpp" + +namespace Vulkan { + class StagingBuffer : public Buffer { + public: + VkDeviceSize curr_size; + uint32_t empty_frame_count; + + inline StagingBuffer() : curr_size(), empty_frame_count() { + + } + + bool Create(VmaAllocator allocator, size_t size); + }; +} diff --git a/src/CRE/Vulkan/StorageBuffer.cpp b/src/CRE/Vulkan/StorageBuffer.cpp new file mode 100644 index 00000000..6c5f22db --- /dev/null +++ b/src/CRE/Vulkan/StorageBuffer.cpp @@ -0,0 +1,8 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "StorageBuffer.hpp" diff --git a/src/CRE/Vulkan/StorageBuffer.hpp b/src/CRE/Vulkan/StorageBuffer.hpp new file mode 100644 index 00000000..5b8fdbaf --- /dev/null +++ b/src/CRE/Vulkan/StorageBuffer.hpp @@ -0,0 +1,25 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Buffer.hpp" +#include "CommandBuffer.hpp" + +namespace Vulkan { + class StorageBuffer : public Buffer { + public: + inline StorageBuffer() { + + } + + inline bool Create(VmaAllocator allocator, size_t size) { + return Buffer::Create(allocator, size, + VK_BUFFER_USAGE_TRANSFER_DST_BIT + | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, + VMA_MEMORY_USAGE_AUTO, 0); + } + }; +} diff --git a/src/CRE/Vulkan/UniformBuffer.cpp b/src/CRE/Vulkan/UniformBuffer.cpp new file mode 100644 index 00000000..f5cf177b --- /dev/null +++ b/src/CRE/Vulkan/UniformBuffer.cpp @@ -0,0 +1,8 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "UniformBuffer.hpp" diff --git a/src/CRE/Vulkan/UniformBuffer.hpp b/src/CRE/Vulkan/UniformBuffer.hpp new file mode 100644 index 00000000..27a061d6 --- /dev/null +++ b/src/CRE/Vulkan/UniformBuffer.hpp @@ -0,0 +1,25 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Buffer.hpp" +#include "CommandBuffer.hpp" + +namespace Vulkan { + class UniformBuffer : public Buffer { + public: + inline UniformBuffer() { + + } + + inline bool Create(VmaAllocator allocator, size_t size) { + return Buffer::Create(allocator, size, + VK_BUFFER_USAGE_TRANSFER_DST_BIT + | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, + VMA_MEMORY_USAGE_AUTO, 0); + } + }; +} diff --git a/src/CRE/Vulkan/VertexBuffer.cpp b/src/CRE/Vulkan/VertexBuffer.cpp new file mode 100644 index 00000000..4344fb2e --- /dev/null +++ b/src/CRE/Vulkan/VertexBuffer.cpp @@ -0,0 +1,8 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "VertexBuffer.hpp" diff --git a/src/CRE/Vulkan/VertexBuffer.hpp b/src/CRE/Vulkan/VertexBuffer.hpp new file mode 100644 index 00000000..34498995 --- /dev/null +++ b/src/CRE/Vulkan/VertexBuffer.hpp @@ -0,0 +1,25 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "Buffer.hpp" +#include "CommandBuffer.hpp" + +namespace Vulkan { + class VertexBuffer : public Buffer { + public: + inline VertexBuffer() { + + } + + inline bool Create(VmaAllocator allocator, size_t size) { + return Buffer::Create(allocator, size, + VK_BUFFER_USAGE_TRANSFER_DST_BIT + | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, + VMA_MEMORY_USAGE_AUTO, 0); + } + }; +} diff --git a/src/CRE/Vulkan/gl_wrap.cpp b/src/CRE/Vulkan/gl_wrap.cpp new file mode 100644 index 00000000..b80851f8 --- /dev/null +++ b/src/CRE/Vulkan/gl_wrap.cpp @@ -0,0 +1,4788 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#include "gl_wrap.hpp" +#include "../gl_state.hpp" +#include "../static_var.hpp" +#include "../texture.hpp" +#include "CommandBuffer.hpp" +#include "Manager.hpp" +#include +#include + +namespace Vulkan { + enum gl_buffer_flags { + GL_BUFFER_FLAG_NONE = 0x00, + GL_BUFFER_FLAG_MAPPED = 0x01, + GL_BUFFER_FLAG_IMMUTABLE_STORAGE = 0x02, + GL_BUFFER_FLAG_UPDATE_DATA = 0x04, + GL_BUFFER_FLAG_MAP_READ_BIT = 0x08, + GL_BUFFER_FLAG_MAP_WRITE_BIT = 0x10, + GL_BUFFER_FLAG_DYNAMIC_STORAGE_BIT = 0x20, + }; + + struct gl_buffer { + GLenum target; + gl_buffer_flags flags; + std::vector data; + + gl_buffer(); + ~gl_buffer(); + + gl_buffer& operator=(const gl_buffer& other); + + static gl_buffer* get(GLuint buffer); + }; + + struct gl_texture_data { + struct tex_data { + std::vector data; + + tex_data(); + ~tex_data(); + + void set_data(GLint internal_format, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data); + + static bool convert(GLenum internal_format, + GLsizei width, GLsizei height, GLenum format, GLenum src_type, GLenum dst_type, + const void* src_data, void* dst_data, ssize_t alignment, bool unpack); + + tex_data& operator=(const tex_data& other); + }; + + GLenum target; + GLint max_mipmap_level; + GLenum internal_format; + GLsizei width; + GLsizei height; + std::vector data[6]; + + gl_texture_data(); + ~gl_texture_data(); + + tex_data* get_tex_data(uint32_t level, uint32_t layer, bool get = false); + bool valid(); + + gl_texture_data& operator=(const gl_texture_data& other); + + static gl_texture_data* get(GLuint texture); + }; + + struct gl_wrap_manager { + GLuint buffer_counter; + GLuint framebuffer_counter; + GLuint program_counter; + GLuint query_counter; + GLuint sampler_counter; + GLuint texture_counter; + GLuint vertex_array_counter; + Vulkan::VertexBuffer dummy_vertex_buffer; + std::unordered_map gl_buffers; + std::vector gl_errors; + std::unordered_map gl_framebuffers; + std::unordered_map gl_index_buffers; + std::unordered_map gl_programs; + std::unordered_map gl_queries; + std::unordered_map gl_samplers; + std::unordered_map gl_storage_buffers; + std::unordered_map gl_textures; + std::unordered_map gl_texture_datas; + std::unordered_map gl_uniform_buffers; + std::unordered_map gl_vertex_arrays; + std::unordered_map gl_vertex_buffers; + + vec4 clear_color; + float_t clear_depth; + int32_t pack_alignment; + int32_t unpack_alignment; + GLuint query_samples_passed; + + gl_wrap_manager(); + ~gl_wrap_manager(); + + GLuint create_buffer(); + GLuint create_framebuffer(); + GLuint create_program(); + GLuint create_query(); + GLuint create_sampler(); + GLuint create_texture(); + GLuint create_vertex_array(); + GLenum get_error(); + void push_error(GLenum error); + void release_buffer(GLuint buffer); + void release_framebuffer(GLuint framebuffer); + void release_program(GLuint sampler); + void release_query(GLuint query); + void release_sampler(GLuint sampler); + void release_texture(GLuint texture); + void release_vertex_array(GLuint array); + void update_buffers(); + }; + + gl_wrap_manager* gl_wrap_manager_ptr; + + static void gl_wrap_manager_begin_query(GLenum target, GLuint id); + static void gl_wrap_manager_bind_buffer(GLenum target, GLuint buffer); + static void gl_wrap_manager_bind_texture(GLenum target, GLuint texture); + static void gl_wrap_manager_blit_framebuffer( + GLint src_x0, GLint src_y0, GLint src_x1, GLint src_y1, + GLint dst_x0, GLint dst_y0, GLint dst_x1, GLint dst_y1, GLbitfield mask, GLenum filter); + static void gl_wrap_manager_blit_named_framebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, + GLint src_x0, GLint src_y0, GLint src_x1, GLint src_y1, + GLint dst_x0, GLint dst_y0, GLint dst_x1, GLint dst_y1, GLbitfield mask, GLenum filter); + static void gl_wrap_manager_buffer_data( + GLenum target, GLsizeiptr size, const void* data, GLenum usage); + static void gl_wrap_manager_buffer_storage( + GLenum target, GLsizeiptr size, const void* data, GLbitfield flags); + static void gl_wrap_manager_buffer_sub_data( + GLenum target, GLintptr offset, GLsizeiptr size, const void* data); + static GLenum gl_wrap_manager_check_framebuffer_status(GLenum target); + static void gl_wrap_manager_clear(GLbitfield mask); + static void gl_wrap_manager_clear_buffer(GLenum buffer, GLint drawbuffer, const GLfloat* value); + static void gl_wrap_manager_clear_color(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + static void gl_wrap_manager_clear_depth(GLfloat depth); + static void gl_wrap_manager_clear_named_framebuffer(GLuint framebuffer, + GLenum buffer, GLint drawbuffer, const GLfloat* value); + static void gl_wrap_manager_compressed_tex_image_2d(GLenum target, GLint level, + GLenum internal_format, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); + static void gl_wrap_manager_compressed_tex_sub_image_2d(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); + static void gl_wrap_manager_copy_image_sub_data( + GLuint src_name, GLenum src_target, GLint src_level, GLint src_x, GLint src_y, GLint src_z, + GLuint dst_name, GLenum dst_target, GLint dst_level, GLint dst_x, GLint dst_y, GLint dst_z, + GLsizei src_width, GLsizei src_height, GLsizei src_depth); + static void gl_wrap_manager_copy_tex_sub_image_2d(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + static void gl_wrap_manager_create_buffers(GLsizei n, GLuint* buffers); + static GLuint gl_wrap_manager_create_program(); + static void gl_wrap_manager_delete_buffers(GLsizei n, const GLuint* buffers); + static void gl_wrap_manager_delete_framebuffers(GLsizei n, const GLuint* framebuffers); + static void gl_wrap_manager_delete_program(GLuint program); + static void gl_wrap_manager_delete_queries(GLsizei n, const GLuint* ids); + static void gl_wrap_manager_delete_samplers(GLsizei n, const GLuint* samplers); + static void gl_wrap_manager_delete_textures(GLsizei n, const GLuint* textures); + static void gl_wrap_manager_delete_vertex_arrays(GLsizei n, const GLuint* arrays); + static void gl_wrap_manager_disable_vertex_attrib_array(GLuint index); + static void gl_wrap_manager_draw_buffer(GLenum buf); + static void gl_wrap_manager_draw_buffers(GLsizei n, const GLenum* bufs); + static void gl_wrap_manager_enable_vertex_attrib_array(GLuint index); + static void gl_wrap_manager_end_query(GLenum target); + static void gl_wrap_manager_finish(); + static void gl_wrap_manager_framebuffer_texture(GLenum target, + GLenum attachment, GLuint texture, GLint level); + static void gl_wrap_manager_gen_buffers(GLsizei n, GLuint* buffers); + static void gl_wrap_manager_gen_framebuffers(GLsizei n, GLuint* framebuffers); + static void gl_wrap_manager_gen_queries(GLsizei n, GLuint* ids); + static void gl_wrap_manager_gen_samplers(GLsizei n, GLuint* samplers); + static void gl_wrap_manager_gen_textures(GLsizei n, GLuint* textures); + static void gl_wrap_manager_gen_vertex_arrays(GLsizei n, GLuint* arrays); + static void gl_wrap_manager_generate_mipmap(GLenum target); + static void gl_wrap_manager_generate_texture_mipmap(GLuint texture); + static void gl_wrap_manager_get_compressed_tex_image(GLenum target, GLint level, void* img); + static GLenum gl_wrap_manager_get_error(); + static void gl_wrap_manager_get_float(GLenum pname, GLfloat* data); + static void gl_wrap_manager_get_query_object(GLuint id, GLenum pname, GLint* params); + static void gl_wrap_manager_get_query_object(GLuint id, GLenum pname, GLuint* params); + static void gl_wrap_manager_get_tex_image(GLenum target, + GLint level, GLenum format, GLenum type, void* pixels); + static void* gl_wrap_manager_map_buffer(GLenum target, GLenum access); + static void* gl_wrap_manager_map_named_buffer(GLuint buffer, GLenum access); + static void gl_wrap_manager_named_buffer_data( + GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); + static void gl_wrap_manager_named_buffer_storage( + GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); + static void gl_wrap_manager_named_buffer_sub_data( + GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); + static void gl_wrap_manager_pixel_store(GLenum pname, GLint param); + static void gl_wrap_manager_pop_debug_group(); + static void gl_wrap_manager_push_debug_group(GLenum source, GLuint id, GLsizei length, const GLchar* message); + static void gl_wrap_manager_read_buffer(GLenum src); + static void gl_wrap_manager_sampler_parameter(GLuint sampler, GLenum pname, GLfloat param); + static void gl_wrap_manager_sampler_parameter(GLuint sampler, GLenum pname, GLint param); + static void gl_wrap_manager_sampler_parameter(GLuint sampler, GLenum pname, const GLfloat* params); + static void gl_wrap_manager_sampler_parameter(GLuint sampler, GLenum pname, const GLint* params); + static void gl_wrap_manager_tex_image_2d(GLenum target, GLint level, GLint internal_format, + GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); + static void gl_wrap_manager_tex_parameter(GLenum target, GLenum pname, GLfloat param); + static void gl_wrap_manager_tex_parameter(GLenum target, GLenum pname, GLint param); + static void gl_wrap_manager_tex_parameter(GLenum target, GLenum pname, const GLfloat* params); + static void gl_wrap_manager_tex_parameter(GLenum target, GLenum pname, const GLint* params); + static void gl_wrap_manager_tex_sub_image_2d(GLenum target, + GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const void* pixels); + static void gl_wrap_manager_texture_parameter(GLuint texture, GLenum pname, GLfloat param); + static void gl_wrap_manager_texture_parameter(GLuint texture, GLenum pname, GLint param); + static void gl_wrap_manager_texture_parameter(GLuint texture, GLenum pname, const GLfloat* params); + static void gl_wrap_manager_texture_parameter(GLuint texture, GLenum pname, const GLint* params); + static void gl_wrap_manager_texture_sub_image_2d(GLuint texture, + GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const void* pixels); + static GLboolean gl_wrap_manager_unmap_buffer(GLenum target); + static GLboolean gl_wrap_manager_unmap_named_buffer(GLuint buffer); + static void gl_wrap_manager_vertex_attrib(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + static void gl_wrap_manager_vertex_attrib_int_pointer(GLuint index, GLint size, + GLenum type, GLsizei stride, const void* pointer); + static void gl_wrap_manager_vertex_attrib_pointer(GLuint index, GLint size, + GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + + gl_framebuffer::gl_framebuffer() : render_pass(), color_attachments(), + color_attachment_levels(), depth_attachment(), depth_attachment_level(), + draw_buffers(), update_color_attachment(), update_depth_attachment(), update_framebuffer() { + draw_buffers[0] = GL_COLOR_ATTACHMENT0; + for (uint32_t i = 1; i < Vulkan::MAX_DRAW_BUFFERS; i++) + draw_buffers[i] = GL_NONE; + read_buffer = GL_COLOR_ATTACHMENT0; + } + + GLuint gl_framebuffer::get_draw_buffer_texture(uint32_t index) { + if (index >= Vulkan::MAX_DRAW_BUFFERS) + return 0; + + GLenum draw_buffer = draw_buffers[index]; + if (draw_buffer && draw_buffer >= GL_COLOR_ATTACHMENT0 + && draw_buffer < GL_COLOR_ATTACHMENT0 + Vulkan::MAX_COLOR_ATTACHMENTS) + return color_attachments[draw_buffer - GL_COLOR_ATTACHMENT0]; + return 0; + } + + GLuint gl_framebuffer::get_read_buffer_texture() { + if (read_buffer && read_buffer >= GL_COLOR_ATTACHMENT0 + && read_buffer < GL_COLOR_ATTACHMENT0 + Vulkan::MAX_COLOR_ATTACHMENTS) + return color_attachments[read_buffer - GL_COLOR_ATTACHMENT0]; + return 0; + } + + void gl_framebuffer::release() { + framebuffer.Destroy(); + render_pass.reset(); + + update_framebuffer = false; + update_depth_attachment = false; + update_color_attachment = false; + + read_buffer = GL_COLOR_ATTACHMENT0; + draw_buffers[0] = GL_COLOR_ATTACHMENT0; + for (uint32_t i = 1; i < Vulkan::MAX_DRAW_BUFFERS; i++) + draw_buffers[i] = GL_NONE; + + depth_attachment_image_view.Destroy(); + depth_attachment_level = 0; + depth_attachment = 0; + + for (uint32_t i = 0; i < Vulkan::MAX_COLOR_ATTACHMENTS; i++) { + color_attachment_image_views[i].Destroy(); + color_attachment_levels[i] = 0; + color_attachments[i] = 0; + } + } + + gl_framebuffer* gl_framebuffer::get(GLuint framebuffer, bool update_data) { + if (!framebuffer) + return 0; + + auto elem = gl_wrap_manager_ptr->gl_framebuffers.find(framebuffer); + if (elem == gl_wrap_manager_ptr->gl_framebuffers.end()) + return 0; + + gl_framebuffer* vk_fbo = &elem->second; + if (!update_data) + return vk_fbo; + + if (vk_fbo->update_color_attachment) { + for (uint32_t i = 0; i < Vulkan::MAX_COLOR_ATTACHMENTS; i++) + vk_fbo->color_attachment_image_views[i].Destroy(); + + for (int32_t i = 0; i < Vulkan::MAX_COLOR_ATTACHMENTS; i++) { + gl_texture* vk_tex = gl_texture::get(vk_fbo->color_attachments[i]); + if (vk_tex && vk_tex->max_mipmap_level > 0) { + const VkImageViewType image_view_type = Vulkan::get_image_view_type(vk_tex->target); + const VkFormat format = Vulkan::get_format(vk_tex->internal_format); + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + + const int32_t layer_count = vk_tex->target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + vk_fbo->color_attachment_image_views[i].Create(Vulkan::current_device, 0, vk_tex->image, + image_view_type, format, aspect_mask, 0, 1, 0, layer_count); + } + } + + GLenum depth_format = GL_ZERO; + if (vk_fbo->depth_attachment) { + gl_texture* vk_tex = gl_texture::get(vk_fbo->depth_attachment); + depth_format = vk_tex ? vk_tex->internal_format : GL_ZERO; + } + + vk_fbo->update_color_attachment = false; + vk_fbo->update_framebuffer = true; + } + + if (vk_fbo->update_depth_attachment) { + vk_fbo->depth_attachment_image_view.Destroy(); + + gl_texture* vk_tex = gl_texture::get(vk_fbo->depth_attachment); + if (vk_tex && vk_tex->max_mipmap_level > 0) { + const VkImageViewType image_view_type = Vulkan::get_image_view_type(vk_tex->target); + const VkFormat format = Vulkan::get_format(vk_tex->internal_format); + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + + const int32_t layer_count = vk_tex->target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + vk_fbo->depth_attachment_image_view.Create(Vulkan::current_device, 0, vk_tex->image, + image_view_type, format, aspect_mask, 0, 1, 0, layer_count); + } + + vk_fbo->update_depth_attachment = false; + vk_fbo->update_framebuffer = true; + } + + if (vk_fbo->update_framebuffer) { + GLenum color_formats[Vulkan::MAX_DRAW_BUFFERS] = {}; + uint32_t color_format_count = 0; + VkImageView image_views[Vulkan::MAX_DRAW_BUFFERS + 1] = {}; + uint32_t image_view_count = 0; + + uint32_t width = 0; + uint32_t height = 0; + + for (uint32_t i = 0; i < Vulkan::MAX_DRAW_BUFFERS; i++) { + GLuint texture = vk_fbo->get_draw_buffer_texture(i); + gl_texture* vk_tex = gl_texture::get(texture); + if (!vk_tex) + continue; + + if (!width && !height) { + width = vk_tex->width; + height = vk_tex->height; + } + + color_formats[color_format_count] = vk_tex->internal_format; + image_views[image_view_count] = vk_tex->image_view; + + for (uint32_t j = 0; j < Vulkan::MAX_COLOR_ATTACHMENTS; j++) + if (vk_fbo->color_attachments[j] == texture) { + if (vk_fbo->color_attachment_image_views[j]) + image_views[color_format_count] = vk_fbo->color_attachment_image_views[j]; + break; + } + color_format_count++; + image_view_count++; + } + + GLenum depth_format = GL_ZERO; + if (vk_fbo->depth_attachment) { + gl_texture* vk_tex = gl_texture::get(vk_fbo->depth_attachment); + if (vk_tex) { + depth_format = vk_tex->internal_format; + image_views[image_view_count] = vk_tex->image_view; + + if (!width && !height) { + width = vk_tex->width; + height = vk_tex->height; + } + + if (vk_fbo->depth_attachment_image_view) + image_views[image_view_count] = vk_fbo->depth_attachment_image_view; + image_view_count++; + } + } + + vk_fbo->render_pass = Vulkan::manager_get_render_pass( + color_formats, color_format_count, depth_format); + vk_fbo->framebuffer.Create(Vulkan::current_device, 0, + *vk_fbo->render_pass.get(), image_view_count, image_views, width, height); + + vk_fbo->update_framebuffer = false; + } + return vk_fbo; + } + + gl_index_buffer::gl_index_buffer() : copy_working_buffer() { + + } + + gl_index_buffer* gl_index_buffer::get(GLuint buffer) { + if (!buffer) + return 0; + + auto elem_buffer = gl_wrap_manager_ptr->gl_buffers.find(buffer); + if (elem_buffer == gl_wrap_manager_ptr->gl_buffers.end()) + return 0; + + gl_buffer* vk_buf = &elem_buffer->second; + + auto elem = gl_wrap_manager_ptr->gl_index_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_index_buffers.end()) { + vk_buf->target = GL_ELEMENT_ARRAY_BUFFER; + elem = gl_wrap_manager_ptr->gl_index_buffers.insert({ buffer, {} }).first; + } + + gl_index_buffer* vk_ib = &elem->second; + + const VkDeviceSize size = vk_buf->data.size(); + if (!vk_ib->index_buffer || vk_ib->index_buffer.GetSize() < size) + vk_ib->index_buffer.Create(Vulkan::current_allocator, size); + + if (elem_buffer->second.flags & Vulkan::GL_BUFFER_FLAG_UPDATE_DATA) { + Vulkan::Buffer dynamic_buffer = Vulkan::manager_get_dynamic_buffer(size); + dynamic_buffer.WriteMemory(dynamic_buffer.GetOffset(), size, vk_buf->data.data()); + vk_buf->data.clear(); + enum_and(elem_buffer->second.flags, ~Vulkan::GL_BUFFER_FLAG_UPDATE_DATA); + + vk_ib->working_buffer = dynamic_buffer; + vk_ib->copy_working_buffer = true; + } + else if (!vk_ib->copy_working_buffer) + vk_ib->working_buffer = vk_ib->index_buffer; + + return vk_ib; + } + + gl_program::gl_program() { + + } + + gl_program* gl_program::get(GLuint program) { + if (!program) + return 0; + + auto elem = gl_wrap_manager_ptr->gl_programs.find(program); + if (elem != gl_wrap_manager_ptr->gl_programs.end()) + return &elem->second; + return 0; + } + + gl_query::gl_query() : target() { + + } + + gl_query* gl_query::get(GLuint query) { + if (!query) + return 0; + + auto elem = gl_wrap_manager_ptr->gl_queries.find(query); + if (elem != gl_wrap_manager_ptr->gl_queries.end()) + return &elem->second; + return 0; + } + + gl_sampler::gl_sampler() { + mag_filter = GL_NEAREST_MIPMAP_LINEAR; + min_filter = GL_LINEAR; + wrap_s = GL_REPEAT; + wrap_t = GL_REPEAT; + wrap_r = GL_REPEAT; + border_color = 0.0f; + max_anisotropy = 1.0f; + } + + gl_sampler::gl_sampler(GLenum min_filter, GLenum mag_filter, + GLenum wrap_s, GLenum wrap_t, GLenum wrap_r, + const vec4& border_color, float_t max_anisotropy) { + this->mag_filter = mag_filter; + this->min_filter = min_filter; + this->wrap_s = wrap_s; + this->wrap_t = wrap_t; + this->wrap_r = wrap_r; + this->border_color = border_color; + this->max_anisotropy = max_anisotropy; + } + + gl_sampler* gl_sampler::get(GLuint sampler) { + if (!sampler) + return 0; + + auto elem = gl_wrap_manager_ptr->gl_samplers.find(sampler); + if (elem != gl_wrap_manager_ptr->gl_samplers.end()) + return &elem->second; + return 0; + } + + gl_storage_buffer::gl_storage_buffer() : copy_working_buffer() { + + } + + gl_storage_buffer* gl_storage_buffer::get(GLuint buffer) { + if (!buffer) + return 0; + + auto elem_buffer = gl_wrap_manager_ptr->gl_buffers.find(buffer); + if (elem_buffer == gl_wrap_manager_ptr->gl_buffers.end()) + return 0; + + gl_buffer* vk_buf = &elem_buffer->second; + + auto elem = gl_wrap_manager_ptr->gl_storage_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_storage_buffers.end()) { + vk_buf->target = GL_SHADER_STORAGE_BUFFER; + elem = gl_wrap_manager_ptr->gl_storage_buffers.insert({ buffer, {} }).first; + } + + gl_storage_buffer* vk_sb = &elem->second; + + const VkDeviceSize size = vk_buf->data.size(); + if (!vk_sb->storage_buffer || vk_sb->storage_buffer.GetSize() < size) + vk_sb->storage_buffer.Create(Vulkan::current_allocator, size); + + if (elem_buffer->second.flags & Vulkan::GL_BUFFER_FLAG_UPDATE_DATA) { + Vulkan::Buffer dynamic_buffer = Vulkan::manager_get_dynamic_buffer(size); + dynamic_buffer.WriteMemory(dynamic_buffer.GetOffset(), size, vk_buf->data.data()); + vk_buf->data.clear(); + enum_and(elem_buffer->second.flags, ~Vulkan::GL_BUFFER_FLAG_UPDATE_DATA); + + vk_sb->working_buffer = dynamic_buffer; + vk_sb->copy_working_buffer = true; + } + else if (!vk_sb->copy_working_buffer) + vk_sb->working_buffer = vk_sb->storage_buffer; + + return vk_sb; + } + + gl_texture::gl_texture() : target(), max_mipmap_level(), + internal_format(), width(), height(), components() { + + } + + VkImageView gl_texture::get_image_view() { + return sample_image_view ? sample_image_view : image_view; + } + + gl_texture* gl_texture::get(GLuint texture, bool update_data) { + if (!texture) + return 0; + + auto elem = gl_wrap_manager_ptr->gl_textures.find(texture); + if (elem == gl_wrap_manager_ptr->gl_textures.end()) + return 0; + + gl_texture* vk_tex = &elem->second; + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (!vk_tex->image && (!vk_tex_data || !vk_tex_data->valid())) + return vk_tex; + + bool create = false; + if (!vk_tex->image) { + if (!vk_tex_data || !vk_tex_data->valid()) + return vk_tex; + + create = true; + } + + if (vk_tex_data && (vk_tex->max_mipmap_level != vk_tex_data->max_mipmap_level + || vk_tex->internal_format != vk_tex_data->internal_format + || vk_tex->width != vk_tex_data->width + || vk_tex->height != vk_tex_data->height)) + create = true; + + if (create && update_data) { + vk_tex->sample_image_view.Destroy(); + + vk_tex->max_mipmap_level = vk_tex_data->max_mipmap_level; + vk_tex->internal_format = vk_tex_data->internal_format; + vk_tex->width = vk_tex_data->width; + vk_tex->height = vk_tex_data->height; + + const VkImageViewType image_view_type = Vulkan::get_image_view_type(vk_tex->target); + const VkFormat format = Vulkan::get_format(vk_tex->internal_format); + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + + VkImageUsageFlags usage = 0; + switch (format) { + case VK_FORMAT_D24_UNORM_S8_UINT: + case VK_FORMAT_D32_SFLOAT: + if (!vk_tex_data->get_tex_data(0, 0)->data.size()) + usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + break; + default: + if (!vk_tex_data->get_tex_data(0, 0)->data.size()) + usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + break; + } + + usage |= VK_IMAGE_USAGE_SAMPLED_BIT; + usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; + usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT; + + const VkImageCreateFlags flags = vk_tex->target == GL_TEXTURE_CUBE_MAP + ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0; + const int32_t level_count = vk_tex->max_mipmap_level + 1; + const int32_t layer_count = vk_tex->target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + vk_tex->image.Create(Vulkan::current_allocator, + flags, vk_tex->width, vk_tex->height, level_count, layer_count, format, + VK_IMAGE_TILING_OPTIMAL, usage, VMA_MEMORY_USAGE_AUTO, + VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT); + vk_tex->image_view.Create(Vulkan::current_device, 0, vk_tex->image, + image_view_type, format, aspect_mask, 0, level_count, 0, layer_count); + Vulkan::Image::PipelineBarrier(Vulkan::current_command_buffer, vk_tex->image, + aspect_mask, level_count, layer_count, VK_IMAGE_LAYOUT_GENERAL); + } + + if (vk_tex_data && update_data) { + GLint max_mipmap_level = vk_tex_data->max_mipmap_level; + const int32_t level_count = vk_tex->max_mipmap_level + 1; + const int32_t layer_count = vk_tex->target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + for (int32_t i = 0; i < layer_count; i++) + for (int32_t j = 0; j < level_count; j++) { + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(j, i); + if (!tex_data || !tex_data->data.size()) + continue; + + const void* data = tex_data->data.data(); + const VkDeviceSize size = tex_data->data.size(); + Vulkan::Buffer staging_buffer = Vulkan::manager_get_staging_buffer(size); + staging_buffer.WriteMemory(staging_buffer.GetOffset(), size, data); + + const VkImageViewType image_view_type = Vulkan::get_image_view_type(vk_tex->target); + const VkFormat format = Vulkan::get_format(vk_tex->internal_format); + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + + Vulkan::CommandBuffer cb(Vulkan::current_device, + Vulkan::current_command_pool, Vulkan::current_command_buffer); + + const VkImageLayout old_layout = vk_tex->image.GetImageLayout(j, i); + const VkImageLayout new_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, + vk_tex->image, aspect_mask, j, i, new_layout); + cb.CopyBufferToImage(staging_buffer, staging_buffer.GetOffset(), + vk_tex->image, aspect_mask, j, i, 0, 0, + max_def(vk_tex->width >> j, 1), max_def(vk_tex->height >> j, 1)); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, + vk_tex->image, aspect_mask, j, i, old_layout); + } + + gl_wrap_manager_ptr->gl_texture_datas.erase(texture); + } + + if (vk_tex->image && !vk_tex->sample_image_view) { + const VkImageViewType image_view_type = Vulkan::get_image_view_type(vk_tex->target); + const VkFormat format = Vulkan::get_format(vk_tex->internal_format); + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + + const int32_t level_count = vk_tex->max_mipmap_level + 1; + const int32_t layer_count = vk_tex->target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + vk_tex->sample_image_view.Create(Vulkan::current_device, 0, vk_tex->image, image_view_type, format, + aspect_mask & ~VK_IMAGE_ASPECT_STENCIL_BIT, 0, level_count, 0, layer_count, vk_tex->components); + } + + return vk_tex; + } + + gl_uniform_buffer::gl_uniform_buffer() : copy_working_buffer() { + + } + + gl_uniform_buffer* gl_uniform_buffer::get(GLuint buffer) { + if (!buffer) + return 0; + + auto elem_buffer = gl_wrap_manager_ptr->gl_buffers.find(buffer); + if (elem_buffer == gl_wrap_manager_ptr->gl_buffers.end()) + return 0; + + gl_buffer* vk_buf = &elem_buffer->second; + + auto elem = gl_wrap_manager_ptr->gl_uniform_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_uniform_buffers.end()) { + vk_buf->target = GL_UNIFORM_BUFFER; + elem = gl_wrap_manager_ptr->gl_uniform_buffers.insert({ buffer, {} }).first; + } + + gl_uniform_buffer* vk_ub = &elem->second; + + const VkDeviceSize size = vk_buf->data.size(); + const VkDeviceSize alignment = sv_min_uniform_buffer_alignment; + if (!vk_ub->uniform_buffer || vk_ub->uniform_buffer.GetSize() < size) + vk_ub->uniform_buffer.Create(Vulkan::current_allocator, size); + + if (elem_buffer->second.flags & Vulkan::GL_BUFFER_FLAG_UPDATE_DATA) { + Vulkan::Buffer dynamic_buffer = Vulkan::manager_get_dynamic_uniform_buffer(size, alignment); + dynamic_buffer.WriteMemory(dynamic_buffer.GetOffset(), size, vk_buf->data.data()); + vk_buf->data.clear(); + enum_and(elem_buffer->second.flags, ~Vulkan::GL_BUFFER_FLAG_UPDATE_DATA); + + vk_ub->working_buffer = dynamic_buffer; + vk_ub->copy_working_buffer = true; + } + else if (!vk_ub->copy_working_buffer) + vk_ub->working_buffer = vk_ub->uniform_buffer; + + return vk_ub; + } + + gl_vertex_buffer_binding_data::gl_vertex_buffer_binding_data() : buffer(), offset(), stride() { + + } + + gl_index_buffer_binding_data::gl_index_buffer_binding_data() : buffer() { + + } + + gl_vertex_array_vertex_attrib::gl_vertex_array_vertex_attrib() : format(), offset(), enabled() { + binding = -1; + generic_value = { 0.0f, 0.0f, 0.0f, 1.0f }; + } + + gl_vertex_array::gl_vertex_array() { + + } + + void gl_vertex_array::reset_vertex_attrib(uint32_t index) { + const uint32_t binding = vertex_attribs[index].binding; + if (binding == -1) + return; + + vertex_attribs[index].binding = -1; + + for (gl_vertex_array_vertex_attrib& i : vertex_attribs) + if (&i - vertex_attribs != index && i.binding != -1 && i.binding == binding) + return; + + vertex_buffer_bindings[binding] = {}; + + uint32_t binding_count = 0; + uint32_t bindings[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {}; + for (uint32_t i = 0; i < Vulkan::MAX_VERTEX_ATTRIB_COUNT; i++) + if (vertex_buffer_bindings[i].buffer) + bindings[binding_count++] = i; + + for (uint32_t i = 0; i < binding_count; i++) { + const uint32_t old_binding = bindings[i]; + const uint32_t new_binding = i; + vertex_buffer_bindings[new_binding] = vertex_buffer_bindings[old_binding]; + + for (gl_vertex_array_vertex_attrib& j : vertex_attribs) + if (j.binding != -1 && j.binding == old_binding) + j.binding = new_binding; + } + + for (uint32_t i = binding_count; i < Vulkan::MAX_VERTEX_ATTRIB_COUNT; i++) + vertex_buffer_bindings[i] = {}; + } + + void gl_vertex_array::set_vertex_attrib(uint32_t index, VkFormat format, uint32_t stride, uint32_t offset) { + reset_vertex_attrib(index); + + uint32_t binding = -1; + for (gl_vertex_buffer_binding_data& i : vertex_buffer_bindings) + if (i.buffer == gl_state.array_buffer_binding && i.stride == i.stride + && i.offset < offset && offset < i.offset + i.stride) { + binding = (uint32_t)(&i - vertex_buffer_bindings); + offset -= i.offset; + break; + } + + if (binding == -1) { + bool binding_used[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {}; + + for (gl_vertex_array_vertex_attrib& i : vertex_attribs) + if (i.binding != -1) + binding_used[i.binding] = true; + + for (uint32_t i = 0; i < Vulkan::MAX_VERTEX_ATTRIB_COUNT; i++) + if (!binding_used[i]) { + binding = i; + vertex_buffer_bindings[binding].buffer = gl_state.array_buffer_binding; + vertex_buffer_bindings[binding].offset = offset; + vertex_buffer_bindings[binding].stride = stride; + offset = 0; + break; + } + + if (binding == -1) + return; + } + + vertex_attribs[index].binding = binding; + vertex_attribs[index].format = format; + vertex_attribs[index].offset = offset; + } + + gl_vertex_array* gl_vertex_array::get(GLuint array) { + if (!array) + return 0; + + auto elem = gl_wrap_manager_ptr->gl_vertex_arrays.find(array); + if (elem != gl_wrap_manager_ptr->gl_vertex_arrays.end()) + return &elem->second; + return 0; + } + + gl_vertex_buffer::gl_vertex_buffer() : copy_working_buffer() { + + } + + gl_vertex_buffer* gl_vertex_buffer::get(GLuint buffer) { + if (!buffer) + return 0; + + auto elem_buffer = gl_wrap_manager_ptr->gl_buffers.find(buffer); + if (elem_buffer == gl_wrap_manager_ptr->gl_buffers.end()) + return 0; + + gl_buffer* vk_buf = &elem_buffer->second; + + auto elem = gl_wrap_manager_ptr->gl_vertex_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_vertex_buffers.end()) { + vk_buf->target = GL_ELEMENT_ARRAY_BUFFER; + elem = gl_wrap_manager_ptr->gl_vertex_buffers.insert({ buffer, {} }).first; + } + + gl_vertex_buffer* vk_vb = &elem->second; + + const VkDeviceSize size = vk_buf->data.size(); + if (!vk_vb->vertex_buffer || vk_vb->vertex_buffer.GetSize() < size) + vk_vb->vertex_buffer.Create(Vulkan::current_allocator, size); + + if (elem_buffer->second.flags & Vulkan::GL_BUFFER_FLAG_UPDATE_DATA) { + Vulkan::Buffer dynamic_buffer = Vulkan::manager_get_dynamic_buffer(size); + dynamic_buffer.WriteMemory(dynamic_buffer.GetOffset(), size, vk_buf->data.data()); + vk_buf->data.clear(); + enum_and(elem_buffer->second.flags, ~Vulkan::GL_BUFFER_FLAG_UPDATE_DATA); + + vk_vb->working_buffer = dynamic_buffer; + vk_vb->copy_working_buffer = true; + } + else if (!vk_vb->copy_working_buffer) + vk_vb->working_buffer = vk_vb->vertex_buffer; + + return vk_vb; + } + + void gl_wrap_manager_init(Vulkan::CommandBuffer& command_buffer) { + gl_wrap_manager_ptr = new gl_wrap_manager; + + { + const float_t dummy_data[] = { + 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, + }; + + const void* data = dummy_data; + const VkDeviceSize size = sizeof(dummy_data); + gl_wrap_manager_ptr->dummy_vertex_buffer.Create(Vulkan::current_allocator, size); + Vulkan::Buffer staging_buffer = Vulkan::manager_get_staging_buffer(size); + staging_buffer.WriteMemory(staging_buffer.GetOffset(), size, data); + Vulkan::Buffer::Copy(Vulkan::current_command_buffer, staging_buffer, + gl_wrap_manager_ptr->dummy_vertex_buffer, staging_buffer.GetOffset(), 0, size); + } + + gl_state.program = 0; + gl_state.active_texture = GL_TEXTURE0; + gl_state.active_texture_index = 0; + for (GLuint i = 0; i < Vulkan::MAX_COLOR_ATTACHMENTS; i++) { + gl_state.texture_binding_2d[i] = 0; + gl_state.texture_binding_cube_map[i] = 0; + gl_state.sampler_binding[i] = 0; + } + + gl_state.blend = GL_FALSE; + gl_state.blend_src_rgb = GL_ONE; + gl_state.blend_src_alpha = GL_ONE; + gl_state.blend_dst_rgb = GL_ZERO; + gl_state.blend_dst_alpha = GL_ZERO; + gl_state.blend_mode_rgb = GL_FUNC_ADD; + gl_state.blend_mode_alpha = GL_FUNC_ADD; + + gl_state.framebuffer_binding = 0; + gl_state.read_framebuffer_binding = 0; + gl_state.draw_framebuffer_binding = 0; + gl_state.vertex_array_binding = 0; + gl_state.array_buffer_binding = 0; + gl_state.element_array_buffer_binding = 0; + + gl_state.uniform_buffer_binding = 0; + for (GLuint i = 0; i < 14; i++) { + gl_state.uniform_buffer_bindings[i] = 0; + gl_state.uniform_buffer_offsets[i] = 0; + gl_state.uniform_buffer_sizes[i] = 0; + } + + gl_state.shader_storage_buffer_binding = 0; + for (GLuint i = 0; i < 14; i++) { + gl_state.shader_storage_buffer_bindings[i] = 0; + gl_state.shader_storage_buffer_offsets[i] = 0; + gl_state.shader_storage_buffer_sizes[i] = 0; + } + + gl_state.color_mask[0] = GL_TRUE; + gl_state.color_mask[1] = GL_TRUE; + gl_state.color_mask[2] = GL_TRUE; + gl_state.color_mask[3] = GL_TRUE; + gl_state.cull_face = GL_FALSE; + gl_state.cull_face_mode = GL_BACK; + gl_state.depth_test = GL_FALSE; + gl_state.depth_func = GL_LESS; + gl_state.depth_mask = GL_TRUE; + gl_state.line_width = 1.0f; + gl_state.multisample = GL_FALSE; + gl_state.primitive_restart = GL_FALSE; + gl_state.primitive_restart_index = 0; + gl_state.scissor_box.x = 0; + gl_state.scissor_box.y = 0; + gl_state.scissor_box.width = 0; + gl_state.scissor_box.height = 0; + gl_state.scissor_test = GL_FALSE; + gl_state.stencil_test = GL_FALSE; + gl_state.stencil_mask = 0xFFFFFFFF; + gl_state.viewport.x = 0; + gl_state.viewport.y = 0; + gl_state.viewport.width = 0; + gl_state.viewport.height = 0; + gl_state.polygon_mode = GL_FILL; + } + + VkBuffer gl_wrap_manager_get_dummy_vertex_buffer() { + return gl_wrap_manager_ptr->dummy_vertex_buffer; + } + + GLuint gl_wrap_manager_get_query_samples_passed() { + return gl_wrap_manager_ptr->query_samples_passed; + } + + void gl_wrap_manager_update_buffers() { + gl_wrap_manager_ptr->update_buffers(); + } + + void gl_wrap_manager_load_funcs() { + GLAD_GL_VERSION_1_0 = 1; + GLAD_GL_VERSION_1_1 = 1; + GLAD_GL_VERSION_1_2 = 1; + GLAD_GL_VERSION_1_3 = 1; + GLAD_GL_VERSION_1_4 = 1; + GLAD_GL_VERSION_1_5 = 1; + GLAD_GL_VERSION_2_0 = 1; + GLAD_GL_VERSION_2_1 = 1; + GLAD_GL_VERSION_3_0 = 1; + GLAD_GL_VERSION_3_1 = 1; + GLAD_GL_VERSION_3_2 = 1; + GLAD_GL_VERSION_3_3 = 1; + GLAD_GL_VERSION_3_0 = 1; + GLAD_GL_VERSION_4_1 = 1; + GLAD_GL_VERSION_4_2 = 1; + GLAD_GL_VERSION_4_3 = 1; + GLAD_GL_VERSION_4_4 = 1; + GLAD_GL_VERSION_4_5 = 1; + GLAD_GL_VERSION_4_6 = 1; + + glBeginQuery = gl_wrap_manager_begin_query; + glBindBuffer = gl_wrap_manager_bind_buffer; + glBindTexture = gl_wrap_manager_bind_texture; + glBlitFramebuffer = gl_wrap_manager_blit_framebuffer; + glBlitNamedFramebuffer = gl_wrap_manager_blit_named_framebuffer; + glBufferData = gl_wrap_manager_buffer_data; + glBufferStorage = gl_wrap_manager_buffer_storage; + glBufferSubData = gl_wrap_manager_buffer_sub_data; + glCheckFramebufferStatus = gl_wrap_manager_check_framebuffer_status; + glClear = gl_wrap_manager_clear; + glClearBufferfv = gl_wrap_manager_clear_buffer; + glClearColor = gl_wrap_manager_clear_color; + glClearDepthf = gl_wrap_manager_clear_depth; + glCompressedTexImage2D = gl_wrap_manager_compressed_tex_image_2d; + glCompressedTexSubImage2D = gl_wrap_manager_compressed_tex_sub_image_2d; + glCopyImageSubData = gl_wrap_manager_copy_image_sub_data; + glCopyTexSubImage2D = gl_wrap_manager_copy_tex_sub_image_2d; + glCreateBuffers = gl_wrap_manager_create_buffers; + glCreateProgram = gl_wrap_manager_create_program; + glDeleteBuffers = gl_wrap_manager_delete_buffers; + glDeleteFramebuffers = gl_wrap_manager_delete_framebuffers; + glDeleteProgram = gl_wrap_manager_delete_program; + glDeleteQueries = gl_wrap_manager_delete_queries; + glDeleteSamplers = gl_wrap_manager_delete_samplers; + glDeleteTextures = gl_wrap_manager_delete_textures; + glDeleteVertexArrays = gl_wrap_manager_delete_vertex_arrays; + glDisableVertexAttribArray = gl_wrap_manager_disable_vertex_attrib_array; + glDrawBuffer = gl_wrap_manager_draw_buffer; + glDrawBuffers = gl_wrap_manager_draw_buffers; + glEnableVertexAttribArray = gl_wrap_manager_enable_vertex_attrib_array; + glEndQuery = gl_wrap_manager_end_query; + glFinish = gl_wrap_manager_finish; + glFramebufferTexture = gl_wrap_manager_framebuffer_texture; + glGenBuffers = gl_wrap_manager_gen_buffers; + glGenFramebuffers = gl_wrap_manager_gen_framebuffers; + glGenQueries = gl_wrap_manager_gen_queries; + glGenSamplers = gl_wrap_manager_gen_samplers; + glGenTextures = gl_wrap_manager_gen_textures; + glGenVertexArrays = gl_wrap_manager_gen_vertex_arrays; + glGenerateMipmap = gl_wrap_manager_generate_mipmap; + glGenerateTextureMipmap = gl_wrap_manager_generate_texture_mipmap; + glGetCompressedTexImage = gl_wrap_manager_get_compressed_tex_image; + glGetError = gl_wrap_manager_get_error; + glGetFloatv = gl_wrap_manager_get_float; + glGetQueryObjectiv = gl_wrap_manager_get_query_object; + glGetQueryObjectuiv = gl_wrap_manager_get_query_object; + glGetTexImage = gl_wrap_manager_get_tex_image; + glMapBuffer = gl_wrap_manager_map_buffer; + glMapNamedBuffer = gl_wrap_manager_map_named_buffer; + glNamedBufferData = gl_wrap_manager_named_buffer_data; + glNamedBufferStorage = gl_wrap_manager_named_buffer_storage; + glNamedBufferSubData = gl_wrap_manager_named_buffer_sub_data; + glPixelStorei = gl_wrap_manager_pixel_store; + glPopDebugGroup = gl_wrap_manager_pop_debug_group; + glPushDebugGroup = gl_wrap_manager_push_debug_group; + glReadBuffer = gl_wrap_manager_read_buffer; + glSamplerParameterf = gl_wrap_manager_sampler_parameter; + glSamplerParameterfv = gl_wrap_manager_sampler_parameter; + glSamplerParameteri = gl_wrap_manager_sampler_parameter; + glSamplerParameteriv = gl_wrap_manager_sampler_parameter; + glTexImage2D = gl_wrap_manager_tex_image_2d; + glTexParameterf = gl_wrap_manager_tex_parameter; + glTexParameterfv = gl_wrap_manager_tex_parameter; + glTexParameteri = gl_wrap_manager_tex_parameter; + glTexParameteriv = gl_wrap_manager_tex_parameter; + glTexSubImage2D = gl_wrap_manager_tex_sub_image_2d; + glTextureParameterf = gl_wrap_manager_texture_parameter; + glTextureParameterfv = gl_wrap_manager_texture_parameter; + glTextureParameteri = gl_wrap_manager_texture_parameter; + glTextureParameteriv = gl_wrap_manager_texture_parameter; + glTextureSubImage2D = gl_wrap_manager_texture_sub_image_2d; + glUnmapBuffer = gl_wrap_manager_unmap_buffer; + glUnmapNamedBuffer = gl_wrap_manager_unmap_named_buffer; + glVertexAttrib4f = gl_wrap_manager_vertex_attrib; + glVertexAttribIPointer = gl_wrap_manager_vertex_attrib_int_pointer; + glVertexAttribPointer = gl_wrap_manager_vertex_attrib_pointer; + } + + void gl_wrap_manager_free() { + gl_wrap_manager_ptr->dummy_vertex_buffer.Destroy(); + + delete gl_wrap_manager_ptr; + } + + VkImageAspectFlags get_aspect_mask(GLenum internal_format) { + switch (Vulkan::get_format(internal_format)) { + case VK_FORMAT_D24_UNORM_S8_UINT: + return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; + case VK_FORMAT_D32_SFLOAT: + return VK_IMAGE_ASPECT_DEPTH_BIT; + default: + return VK_IMAGE_ASPECT_COLOR_BIT; + } + } + + VkBlendFactor get_blend_factor(GLenum factor) { + switch (factor) { + case GL_ZERO: + return VK_BLEND_FACTOR_ZERO; + case GL_ONE: + return VK_BLEND_FACTOR_ONE; + case GL_SRC_COLOR: + return VK_BLEND_FACTOR_SRC_COLOR; + case GL_ONE_MINUS_SRC_COLOR: + return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; + case GL_DST_COLOR: + return VK_BLEND_FACTOR_DST_COLOR; + case GL_ONE_MINUS_DST_COLOR: + return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR; + case GL_SRC_ALPHA: + return VK_BLEND_FACTOR_SRC_ALPHA; + case GL_ONE_MINUS_SRC_ALPHA: + return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + case GL_DST_ALPHA: + return VK_BLEND_FACTOR_DST_ALPHA; + case GL_ONE_MINUS_DST_ALPHA: + return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; + case GL_CONSTANT_COLOR: + return VK_BLEND_FACTOR_CONSTANT_COLOR; + case GL_ONE_MINUS_CONSTANT_COLOR: + return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR; + case GL_CONSTANT_ALPHA: + return VK_BLEND_FACTOR_CONSTANT_ALPHA; + case GL_ONE_MINUS_CONSTANT_ALPHA: + return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA; + case GL_SRC_ALPHA_SATURATE: + return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE; + case GL_SRC1_COLOR: + return VK_BLEND_FACTOR_SRC1_COLOR; + case GL_ONE_MINUS_SRC1_COLOR: + return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR; + case GL_SRC1_ALPHA: + return VK_BLEND_FACTOR_SRC1_ALPHA; + case GL_ONE_MINUS_SRC1_ALPHA: + return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA; + default: + return VK_BLEND_FACTOR_MAX_ENUM; + } + } + + VkBlendOp get_blend_op(GLenum mode) { + switch (mode) { + case GL_FUNC_ADD: + return VK_BLEND_OP_ADD; + case GL_FUNC_SUBTRACT: + return VK_BLEND_OP_SUBTRACT; + case GL_FUNC_REVERSE_SUBTRACT: + return VK_BLEND_OP_REVERSE_SUBTRACT; + case GL_MIN: + return VK_BLEND_OP_MIN; + case GL_MAX: + return VK_BLEND_OP_MAX; + default: + return VK_BLEND_OP_MAX_ENUM; + } + } + + VkCompareOp get_compare_op(GLenum func) { + switch (func) { + case GL_NEVER: + return VK_COMPARE_OP_NEVER; + case GL_LESS: + return VK_COMPARE_OP_LESS; + case GL_EQUAL: + return VK_COMPARE_OP_EQUAL; + case GL_LEQUAL: + return VK_COMPARE_OP_LESS_OR_EQUAL; + case GL_GREATER: + return VK_COMPARE_OP_GREATER; + case GL_NOTEQUAL: + return VK_COMPARE_OP_NOT_EQUAL; + case GL_GEQUAL: + return VK_COMPARE_OP_GREATER_OR_EQUAL; + case GL_ALWAYS: + return VK_COMPARE_OP_ALWAYS; + default: + return VK_COMPARE_OP_MAX_ENUM; + } + } + + VkComponentSwizzle get_component_swizzle(GLenum swizzle, GLenum comp) { + if (swizzle == comp) + return VK_COMPONENT_SWIZZLE_IDENTITY; + + switch (swizzle) { + case GL_ZERO: + return VK_COMPONENT_SWIZZLE_ZERO; + case GL_ONE: + return VK_COMPONENT_SWIZZLE_ONE; + case GL_RED: + return VK_COMPONENT_SWIZZLE_R; + case GL_GREEN: + return VK_COMPONENT_SWIZZLE_G; + case GL_BLUE: + return VK_COMPONENT_SWIZZLE_B; + case GL_ALPHA: + return VK_COMPONENT_SWIZZLE_A; + default: + return VK_COMPONENT_SWIZZLE_MAX_ENUM; + } + } + + VkCullModeFlags get_cull_mode_flags(GLenum mode) { + switch (mode) { + case GL_NONE: + return VK_CULL_MODE_NONE; + case GL_FRONT: + return VK_CULL_MODE_FRONT_BIT; + case GL_BACK: + return VK_CULL_MODE_BACK_BIT; + case GL_FRONT_AND_BACK: + return VK_CULL_MODE_FRONT_AND_BACK; + default: + return VK_CULL_MODE_FLAG_BITS_MAX_ENUM; + } + } + + VkFormat get_format(GLenum internal_format) { + switch (internal_format) { + case GL_ALPHA8: + return VK_FORMAT_R8_UNORM; + case GL_LUMINANCE8: + return VK_FORMAT_R8_UNORM; + case GL_LUMINANCE8_ALPHA8: + return VK_FORMAT_R8G8_UNORM; + case GL_INTENSITY8: + return VK_FORMAT_R8_UNORM; + case GL_RGB5: + return VK_FORMAT_R5G6B5_UNORM_PACK16; + case GL_RGBA4: + return VK_FORMAT_R4G4B4A4_UNORM_PACK16; + case GL_RGB5_A1: + return VK_FORMAT_R5G5B5A1_UNORM_PACK16; + case GL_RGB8: + case GL_RGBA8: + return VK_FORMAT_R8G8B8A8_UNORM; + case GL_DEPTH_COMPONENT24: + return VK_FORMAT_D24_UNORM_S8_UINT; + case GL_R8: + return VK_FORMAT_R8_UNORM; + case GL_RG8: + return VK_FORMAT_R8G8_UNORM; + case GL_R32F: + return VK_FORMAT_R32_SFLOAT; + case GL_RG16F: + return VK_FORMAT_R16G16_SFLOAT; + case GL_RG32F: + return VK_FORMAT_R32G32_SFLOAT; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + return VK_FORMAT_BC1_RGB_UNORM_BLOCK; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return VK_FORMAT_BC1_RGBA_UNORM_BLOCK; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + return VK_FORMAT_BC2_UNORM_BLOCK; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return VK_FORMAT_BC3_UNORM_BLOCK; + case GL_RGBA32F: + return VK_FORMAT_R32G32B32A32_SFLOAT; + case GL_RGBA16F: + return VK_FORMAT_R16G16B16A16_SFLOAT; + case GL_DEPTH24_STENCIL8: + return VK_FORMAT_D24_UNORM_S8_UINT; + case GL_R11F_G11F_B10F: + return VK_FORMAT_B10G11R11_UFLOAT_PACK32; + case GL_RGB9_E5: + return VK_FORMAT_E5B9G9R9_UFLOAT_PACK32; + case GL_DEPTH_COMPONENT32F: + return VK_FORMAT_D32_SFLOAT; + case GL_COMPRESSED_RED_RGTC1: + return VK_FORMAT_BC4_UNORM_BLOCK; + case GL_COMPRESSED_RG_RGTC2: + return VK_FORMAT_BC5_UNORM_BLOCK; + default: + return VK_FORMAT_UNDEFINED; + } + } + + VkImageViewType get_image_view_type(GLenum target) { + switch (target) { + case GL_TEXTURE_2D: + return VK_IMAGE_VIEW_TYPE_2D; + case GL_TEXTURE_CUBE_MAP: + return VK_IMAGE_VIEW_TYPE_CUBE; + default: + return VK_IMAGE_VIEW_TYPE_MAX_ENUM; + } + } + + VkPolygonMode get_polygon_mode(GLenum mode) { + switch (mode) { + case GL_POINT: + return VK_POLYGON_MODE_POINT; + case GL_LINE: + return VK_POLYGON_MODE_LINE; + case GL_FILL: + return VK_POLYGON_MODE_FILL; + default: + return VK_POLYGON_MODE_MAX_ENUM; + } + } + + gl_buffer::gl_buffer() : target(), flags() { + + } + + gl_buffer::~gl_buffer() { + + } + + gl_buffer& gl_buffer::operator=(const gl_buffer& other) { + target = other.target; + flags = other.flags; + data.assign(other.data.begin(), other.data.end()); + return *this; + } + + gl_buffer* gl_buffer::get(GLuint buffer) { + if (!buffer) + return 0; + + auto elem = gl_wrap_manager_ptr->gl_buffers.find(buffer); + if (elem != gl_wrap_manager_ptr->gl_buffers.end()) + return &elem->second; + return 0; + } + + gl_texture_data::tex_data::tex_data() { + + } + + gl_texture_data::tex_data::~tex_data() { + + } + + void gl_texture_data::tex_data::set_data(GLint internal_format, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data) { + this->data.clear(); + if (!data) + return; + + GLenum _format; + GLenum _type; + texture_get_format_type_by_internal_format(internal_format, &_format, &_type); + if (_format != format) + return; + + this->data.resize(texture_get_size(internal_format, width, height)); + if (!gl_texture_data::tex_data::convert(internal_format, width, height, format, + _type, type, data, this->data.data(), gl_wrap_manager_ptr->unpack_alignment, true)) + this->data.clear(); + } + + bool gl_texture_data::tex_data::convert(GLenum internal_format, + GLsizei width, GLsizei height, GLenum format, GLenum src_type, GLenum dst_type, + const void* src_data, void* dst_data, ssize_t alignment, bool unpack) { + if (!src_type) { + if (!format) + return false; + + int32_t block_size; + switch (internal_format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RED_RGTC1: + block_size = 8; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RG_RGTC2: + block_size = 16; + break; + default: + return false; + } + + + memmove(dst_data, src_data, texture_get_size(internal_format, width, height)); + return true; + } + + if (src_type == GL_UNSIGNED_BYTE && dst_type == GL_UNSIGNED_BYTE && format == GL_RGB) { + if (unpack) { + const uint8_t* src = (const uint8_t*)src_data; + uint8_t* dst = (uint8_t*)dst_data; + for (GLsizei y = 0; y < height; y++) { + for (GLsizei x = 0; x < width; x++) { + *dst++ = *src++; + *dst++ = *src++; + *dst++ = *src++; + *dst++ = 0xFF; + } + + const int32_t src_size = width * 3; + if (src_size % alignment) + src += (ssize_t)alignment - src_size % alignment; + } + } + else { + const uint8_t* src = (const uint8_t*)src_data; + uint8_t* dst = (uint8_t*)dst_data; + for (GLsizei y = 0; y < height; y++) { + for (GLsizei x = 0; x < width; x++) { + *dst++ = *src++; + *dst++ = *src++; + *dst++ = *src++; + src++; + } + + const int32_t dst_size = width * 4; + if (dst_size % alignment) + dst += (ssize_t)alignment - dst_size % alignment; + } + } + } + else if (src_type == GL_HALF_FLOAT && dst_type == GL_FLOAT) { + int32_t comp_count = 1; + if (format == GL_RG) + comp_count = 2; + else if (format == GL_RGB) + comp_count = 3; + else if (format == GL_RGBA) + comp_count = 4; + width *= comp_count; + + if (unpack) { + const uint8_t* src = (const uint8_t*)src_data; + uint8_t* dst = (uint8_t*)dst_data; + for (GLsizei y = 0; y < height; y++) { + GLsizei x = 0; + for (; x < width / 4 * 4; x += 4, src += sizeof(vec4), dst += sizeof(vec4h)) + vec4_to_vec4h(*(vec4*)src, *(vec4h*)dst); + + for (; x < width; x++, src += sizeof(float_t), dst += sizeof(half_t)) + *(half_t*)dst = float_to_half(*(float_t*)src); + + const int32_t src_size = width * sizeof(half_t); + if (src_size % alignment) + src += (ssize_t)alignment - src_size % alignment; + } + } + else { + const uint8_t* src = (const uint8_t*)src_data; + uint8_t* dst = (uint8_t*)dst_data; + for (GLsizei y = 0; y < height; y++) { + GLsizei x = 0; + for (; x < width / 4 * 4; x += 4, src += sizeof(vec4), dst += sizeof(vec4h)) + vec4_to_vec4h(*(vec4*)src, *(vec4h*)dst); + + for (; x < width; x++, src += sizeof(float_t), dst += sizeof(half_t)) + *(half_t*)dst = float_to_half(*(float_t*)src); + + const int32_t dst_size = width * sizeof(float_t); + if (dst_size % alignment) + dst += (ssize_t)alignment - dst_size % alignment; + } + } + } + else if (src_type == GL_FLOAT && dst_type == GL_HALF_FLOAT) { + int32_t comp_count = 1; + if (format == GL_RG) + comp_count = 2; + else if (format == GL_RGB) + comp_count = 3; + else if (format == GL_RGBA) + comp_count = 4; + width *= comp_count; + + if (unpack) { + const uint8_t* src = (const uint8_t*)src_data; + uint8_t* dst = (uint8_t*)dst_data; + for (GLsizei y = 0; y < height; y++) { + GLsizei x = 0; + for (; x < width / 4 * 4; x += 4, src += sizeof(vec4h), dst += sizeof(vec4)) + vec4h_to_vec4(*(vec4h*)src, *(vec4*)dst); + + for (; x < width; x++, src += sizeof(half_t), dst += sizeof(float_t)) + *(float_t*)dst = half_to_float(*(half_t*)src); + + const int32_t src_size = width * sizeof(float_t); + if (src_size % alignment) + src += (ssize_t)alignment - src_size % alignment; + } + } + else { + const uint8_t* src = (const uint8_t*)src_data; + uint8_t* dst = (uint8_t*)dst_data; + for (GLsizei y = 0; y < height; y++) { + GLsizei x = 0; + for (; x < width / 4 * 4; x += 4, src += sizeof(vec4h), dst += sizeof(vec4)) + vec4h_to_vec4(*(vec4h*)src, *(vec4*)dst); + + for (; x < width; x++, src += sizeof(half_t), dst += sizeof(float_t)) + *(float_t*)dst = half_to_float(*(half_t*)src); + + const int32_t dst_size = width * sizeof(half_t); + if (dst_size % alignment) + dst += (ssize_t)alignment - dst_size % alignment; + } + } + } + else { + int32_t elem_size; + switch (internal_format) { + case GL_R8: + elem_size = 1; + break; + case GL_RGB5: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RG8: + elem_size = 2; + break; + case GL_RGB8: + case GL_RGBA8: + case GL_R32F: + case GL_RG16F: + case GL_R11F_G11F_B10F: + case GL_RGB9_E5: + elem_size = 4; + break; + case GL_RGBA16F: + case GL_RG32F: + elem_size = 8; + break; + case GL_RGBA32F: + elem_size = 16; + break; + default: + return false; + } + + if (unpack) { + const uint8_t* src = (const uint8_t*)src_data; + uint8_t* dst = (uint8_t*)dst_data; + for (GLsizei y = 0; y < height; y++) { + int32_t size = elem_size * width; + memmove(dst, src, size); + dst += size; + src += size; + + if (size % alignment) + src += (ssize_t)alignment - size % alignment; + } + } + else { + const uint8_t* src = (const uint8_t*)src_data; + uint8_t* dst = (uint8_t*)dst_data; + for (GLsizei y = 0; y < height; y++) { + int32_t size = elem_size * width; + memmove(dst, src, size); + dst += size; + src += size; + + if (size % alignment) + dst += (ssize_t)alignment - size % alignment; + } + } + } + return true; + } + + gl_texture_data::tex_data& gl_texture_data::tex_data::operator=(const gl_texture_data::tex_data& other) { + data.assign(other.data.begin(), other.data.end()); + return *this; + }; + + gl_texture_data::gl_texture_data() : target(), max_mipmap_level(), internal_format(), width(), height() { + + } + + gl_texture_data::~gl_texture_data() { + + } + + gl_texture_data::tex_data* gl_texture_data::get_tex_data(uint32_t level, uint32_t layer, bool get) { + if (target != GL_TEXTURE_CUBE_MAP && layer + || target == GL_TEXTURE_CUBE_MAP && (layer < 0 || layer >= 6)) + return 0; + + if (data[layer].size() <= level) { + if (get) + return 0; + + data[layer].resize(level + 1ULL); + max_mipmap_level = level; + } + return &data[layer].data()[level]; + } + + bool gl_texture_data::valid() { + return width && height; + } + + gl_texture_data& gl_texture_data::operator=(const gl_texture_data& other) { + target = other.target; + max_mipmap_level = other.max_mipmap_level; + internal_format = other.internal_format; + width = other.width; + height = other.height; + for (uint32_t i = 0; i < 6; i++) + data[i].assign(other.data[i].begin(), other.data[i].end()); + return *this; + }; + + gl_texture_data* gl_texture_data::get(GLuint texture) { + if (!texture) + return 0; + + auto elem = gl_wrap_manager_ptr->gl_texture_datas.find(texture); + if (elem != gl_wrap_manager_ptr->gl_texture_datas.end()) + return &elem->second; + return 0; + } + + gl_wrap_manager::gl_wrap_manager() : buffer_counter(), framebuffer_counter(), + query_counter(), program_counter(), sampler_counter(), + texture_counter(), vertex_array_counter(), query_samples_passed() { + clear_color = 0.0f; + clear_depth = 1.0f; + pack_alignment = 4; + unpack_alignment = 4; + } + + gl_wrap_manager::~gl_wrap_manager() { + for (auto& i : gl_vertex_buffers) + i.second.vertex_buffer.Destroy(); + for (auto& i : gl_uniform_buffers) + i.second.uniform_buffer.Destroy(); + for (auto& i : gl_storage_buffers) + i.second.storage_buffer.Destroy(); + for (auto& i : gl_queries) + i.second.query.Destroy(); + for (auto& i : gl_index_buffers) + i.second.index_buffer.Destroy(); + for (auto& i : gl_framebuffers) + i.second.release(); + for (auto& i : gl_textures) { + i.second.sample_image_view.Destroy(); + i.second.image_view.Destroy(); + i.second.image.Destroy(); + } + } + + GLuint gl_wrap_manager::create_buffer() { + if (!++buffer_counter) + buffer_counter = 1; + + gl_buffers.insert({ buffer_counter, {} }); + return buffer_counter; + } + + GLuint gl_wrap_manager::create_framebuffer() { + if (!++framebuffer_counter) + framebuffer_counter = 1; + + gl_framebuffers.insert({ framebuffer_counter, {} }); + return framebuffer_counter; + } + + GLuint gl_wrap_manager::create_program() { + if (!++program_counter) + program_counter = 1; + + gl_programs.insert({ program_counter, {} }); + return program_counter; + } + + GLuint gl_wrap_manager::create_query() { + if (!++query_counter) + query_counter = 1; + + gl_queries.insert({ query_counter, {} }); + return query_counter; + } + + GLuint gl_wrap_manager::create_sampler() { + if (!++sampler_counter) + sampler_counter = 1; + + gl_samplers.insert({ sampler_counter, {} }); + return sampler_counter; + } + + GLuint gl_wrap_manager::create_texture() { + if (!++texture_counter) + texture_counter = 1; + + gl_textures.insert({ texture_counter, {} }); + return texture_counter; + } + + GLuint gl_wrap_manager::create_vertex_array() { + if (!++vertex_array_counter) + vertex_array_counter = 1; + + gl_vertex_arrays.insert({ vertex_array_counter, {} }); + return vertex_array_counter; + } + + GLenum gl_wrap_manager::get_error() { + if (!this || !gl_errors.size()) + return GL_NO_ERROR; + + GLenum error = gl_errors.back(); + gl_errors.pop_back(); + return error; + } + + void gl_wrap_manager::push_error(GLenum error) { + gl_errors.insert(gl_errors.begin(), error); + } + + void gl_wrap_manager::release_buffer(GLuint buffer) { + auto elem = gl_buffers.find(buffer); + if (elem != gl_buffers.end()) { + switch (elem->second.target) { + case GL_ARRAY_BUFFER: { + auto elem = gl_vertex_buffers.find(buffer); + if (elem != gl_vertex_buffers.end()) { + elem->second.vertex_buffer.Destroy(); + gl_vertex_buffers.erase(elem); + } + } break; + case GL_ELEMENT_ARRAY_BUFFER: { + auto elem = gl_index_buffers.find(buffer); + if (elem != gl_index_buffers.end()) { + elem->second.index_buffer.Destroy(); + gl_index_buffers.erase(elem); + } + } break; + case GL_UNIFORM_BUFFER: { + auto elem = gl_uniform_buffers.find(buffer); + if (elem != gl_uniform_buffers.end()) { + elem->second.uniform_buffer.Destroy(); + gl_uniform_buffers.erase(elem); + } + } break; + case GL_SHADER_STORAGE_BUFFER: { + auto elem = gl_storage_buffers.find(buffer); + if (elem != gl_storage_buffers.end()) { + elem->second.storage_buffer.Destroy(); + gl_storage_buffers.erase(elem); + } + } break; + } + + gl_buffers.erase(elem); + } + } + + void gl_wrap_manager::release_framebuffer(GLuint framebuffer) { + if (!framebuffer) + return; + + auto elem = gl_framebuffers.find(framebuffer); + if (elem != gl_framebuffers.end()) { + elem->second.release(); + gl_framebuffers.erase(elem); + } + } + + void gl_wrap_manager::release_program(GLuint program) { + if (!program) + return; + + auto elem = gl_programs.find(program); + if (elem != gl_programs.end()) { + elem->second.vertex_shader_module.reset(); + elem->second.fragment_shader_module.reset(); + gl_programs.erase(elem); + } + } + + void gl_wrap_manager::release_query(GLuint query) { + if (!query) + return; + + auto elem = gl_queries.find(query); + if (elem != gl_queries.end()) { + elem->second.query.Destroy(); + gl_queries.erase(elem); + } + } + + void gl_wrap_manager::release_sampler(GLuint sampler) { + if (!sampler) + return; + + auto elem = gl_samplers.find(sampler); + if (elem != gl_samplers.end()) + gl_samplers.erase(elem); + } + + void gl_wrap_manager::release_texture(GLuint texture) { + if (!texture) + return; + + auto elem = gl_textures.find(texture); + if (elem != gl_textures.end()) { + elem->second.sample_image_view.Destroy(); + elem->second.image_view.Destroy(); + elem->second.image.Destroy(); + gl_textures.erase(elem); + } + + auto elem_data = gl_texture_datas.find(texture); + if (elem_data != gl_texture_datas.end()) + gl_texture_datas.erase(elem_data); + } + + void gl_wrap_manager::release_vertex_array(GLuint array) { + if (!array) + return; + + auto elem = gl_vertex_arrays.find(array); + if (elem != gl_vertex_arrays.end()) + gl_vertex_arrays.erase(elem); + } + + void gl_wrap_manager::update_buffers() { + for (auto& i : gl_index_buffers) { + Vulkan::gl_index_buffer* vk_ib = &i.second; + if (vk_ib->copy_working_buffer) { + VkBuffer src_buffer = vk_ib->working_buffer; + VkBuffer dst_buffer = vk_ib->index_buffer; + VkDeviceSize src_offset = vk_ib->working_buffer.GetOffset(); + VkDeviceSize dst_offset = vk_ib->index_buffer.GetOffset(); + VkDeviceSize size = vk_ib->working_buffer.GetSize(); + Vulkan::Buffer::Copy(Vulkan::current_command_buffer, + src_buffer, dst_buffer, src_offset, dst_offset, size); + + VkBufferMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; + barrier.pNext = 0; + barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; + barrier.dstAccessMask = VK_ACCESS_INDEX_READ_BIT; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.buffer = dst_buffer; + barrier.offset = dst_offset; + barrier.size = size; + + vkCmdPipelineBarrier(Vulkan::current_command_buffer, + VK_PIPELINE_STAGE_HOST_BIT, + VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, 0, 1, &barrier, 0, 0); + vk_ib->copy_working_buffer = false; + } + } + + for (auto& i : gl_storage_buffers) { + Vulkan::gl_storage_buffer* vk_sb = &i.second; + if (vk_sb->copy_working_buffer) { + VkBuffer src_buffer = vk_sb->working_buffer; + VkBuffer dst_buffer = vk_sb->storage_buffer; + VkDeviceSize src_offset = vk_sb->working_buffer.GetOffset(); + VkDeviceSize dst_offset = vk_sb->storage_buffer.GetOffset(); + VkDeviceSize size = vk_sb->working_buffer.GetSize(); + Vulkan::Buffer::Copy(Vulkan::current_command_buffer, + src_buffer, dst_buffer, src_offset, dst_offset, size); + + VkBufferMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; + barrier.pNext = 0; + barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; + barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.buffer = dst_buffer; + barrier.offset = dst_offset; + barrier.size = size; + + vkCmdPipelineBarrier(Vulkan::current_command_buffer, + VK_PIPELINE_STAGE_HOST_BIT, + VK_PIPELINE_STAGE_VERTEX_SHADER_BIT + | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, 0, 1, &barrier, 0, 0); + vk_sb->copy_working_buffer = false; + } + } + + for (auto& i : gl_uniform_buffers) { + Vulkan::gl_uniform_buffer* vk_ub = &i.second; + if (vk_ub->copy_working_buffer) { + VkBuffer src_buffer = vk_ub->working_buffer; + VkBuffer dst_buffer = vk_ub->uniform_buffer; + VkDeviceSize src_offset = vk_ub->working_buffer.GetOffset(); + VkDeviceSize dst_offset = vk_ub->uniform_buffer.GetOffset(); + VkDeviceSize size = vk_ub->working_buffer.GetSize(); + Vulkan::Buffer::Copy(Vulkan::current_command_buffer, + src_buffer, dst_buffer, src_offset, dst_offset, size); + + VkBufferMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; + barrier.pNext = 0; + barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; + barrier.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.buffer = dst_buffer; + barrier.offset = dst_offset; + barrier.size = size; + + vkCmdPipelineBarrier(Vulkan::current_command_buffer, + VK_PIPELINE_STAGE_HOST_BIT, + VK_PIPELINE_STAGE_VERTEX_SHADER_BIT + | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, 0, 1, &barrier, 0, 0); + vk_ub->copy_working_buffer = false; + } + } + + for (auto& i : gl_vertex_buffers) { + Vulkan::gl_vertex_buffer* vk_vb = &i.second; + if (vk_vb->copy_working_buffer) { + VkBuffer src_buffer = vk_vb->working_buffer; + VkBuffer dst_buffer = vk_vb->vertex_buffer; + VkDeviceSize src_offset = vk_vb->working_buffer.GetOffset(); + VkDeviceSize dst_offset = vk_vb->vertex_buffer.GetOffset(); + VkDeviceSize size = vk_vb->working_buffer.GetSize(); + Vulkan::Buffer::Copy(Vulkan::current_command_buffer, + src_buffer, dst_buffer, src_offset, dst_offset, size); + + VkBufferMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; + barrier.pNext = 0; + barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; + barrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.buffer = dst_buffer; + barrier.offset = dst_offset; + barrier.size = size; + + vkCmdPipelineBarrier(Vulkan::current_command_buffer, + VK_PIPELINE_STAGE_HOST_BIT, + VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, 0, 1, &barrier, 0, 0); + vk_vb->copy_working_buffer = false; + } + } + } + + static void gl_wrap_manager_begin_query(GLenum target, GLuint id) { + if (target != GL_SAMPLES_PASSED) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + gl_query* vk_que_curr = gl_query::get(gl_wrap_manager_ptr->query_samples_passed); + if (vk_que_curr && vk_que_curr->target == target || !id || gl_wrap_manager_ptr->query_samples_passed == id) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + gl_query* vk_que = gl_query::get(id); + if (!vk_que) + return; + else if (vk_que->target && vk_que->target != target) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + if (!vk_que->target) { + vk_que->target = target; + vk_que->query.Create(Vulkan::current_device, 0, VK_QUERY_TYPE_OCCLUSION); + } + + gl_wrap_manager_ptr->query_samples_passed = id; + } + + static void gl_wrap_manager_bind_buffer(GLenum target, GLuint buffer) { + switch (target) { + case GL_ARRAY_BUFFER: { + auto elem = gl_wrap_manager_ptr->gl_vertex_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_vertex_buffers.end()) { + auto elem = gl_wrap_manager_ptr->gl_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_buffers.end()) { + if (buffer) + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + elem->second.target = GL_ARRAY_BUFFER; + gl_wrap_manager_ptr->gl_vertex_buffers.insert({ buffer, {} }); + } + } break; + case GL_ELEMENT_ARRAY_BUFFER: { + auto elem = gl_wrap_manager_ptr->gl_index_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_index_buffers.end()) { + auto elem = gl_wrap_manager_ptr->gl_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_buffers.end()) { + if (buffer) + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + elem->second.target = GL_ELEMENT_ARRAY_BUFFER; + gl_wrap_manager_ptr->gl_index_buffers.insert({ buffer, {} }); + } + + gl_vertex_array* vk_vao = gl_vertex_array::get(gl_state.vertex_array_binding); + if (vk_vao) + vk_vao->index_buffer_binding.buffer = buffer; + } break; + case GL_UNIFORM_BUFFER: { + auto elem = gl_wrap_manager_ptr->gl_uniform_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_uniform_buffers.end()) { + auto elem = gl_wrap_manager_ptr->gl_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_buffers.end()) { + if (buffer) + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + elem->second.target = GL_UNIFORM_BUFFER; + gl_wrap_manager_ptr->gl_uniform_buffers.insert({ buffer, {} }); + } + } break; + case GL_SHADER_STORAGE_BUFFER: { + auto elem = gl_wrap_manager_ptr->gl_storage_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_storage_buffers.end()) { + auto elem = gl_wrap_manager_ptr->gl_buffers.find(buffer); + if (elem == gl_wrap_manager_ptr->gl_buffers.end()) { + if (buffer) + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + elem->second.target = GL_SHADER_STORAGE_BUFFER; + gl_wrap_manager_ptr->gl_storage_buffers.insert({ buffer, {} }); + } + } break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_bind_texture(GLenum target, GLuint texture) { + if (!texture) + return; + + switch (target) { + case GL_TEXTURE_2D: + case GL_TEXTURE_CUBE_MAP: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + else if (vk_tex->target && vk_tex->target != target) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + vk_tex->target = target; + } + + static void gl_wrap_manager_blit_framebuffer( + GLint src_x0, GLint src_y0, GLint src_x1, GLint src_y1, + GLint dst_x0, GLint dst_y0, GLint dst_x1, GLint dst_y1, GLbitfield mask, GLenum filter) { + gl_wrap_manager_blit_named_framebuffer(gl_state.read_framebuffer_binding, gl_state.draw_framebuffer_binding, + src_x0, src_y0, src_x1, src_y1, dst_x0, dst_y0, dst_x1, dst_y1, mask, filter); + } + + static void gl_wrap_manager_blit_named_framebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, + GLint src_x0, GLint src_y0, GLint src_x1, GLint src_y1, + GLint dst_x0, GLint dst_y0, GLint dst_x1, GLint dst_y1, GLbitfield mask, GLenum filter) { + if (!readFramebuffer && !drawFramebuffer || (mask & ~GL_COLOR_BUFFER_BIT)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + VkFilter vk_filter; + switch (filter) { + case GL_NEAREST: + vk_filter = VK_FILTER_NEAREST; + break; + case GL_LINEAR: + vk_filter = VK_FILTER_LINEAR; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + gl_framebuffer* vk_src_fbo = gl_framebuffer::get(readFramebuffer); + gl_framebuffer* vk_dst_fbo = gl_framebuffer::get(drawFramebuffer); + + if (!vk_src_fbo && !vk_dst_fbo) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + VkImage src_image; + VkImage dst_image; + VkImageLayout src_old_layout; + VkImageLayout dst_old_layout; + + if (!vk_src_fbo) { + src_image = Vulkan::current_swapchain_image; + src_old_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + } + else { + Vulkan::Image& vk_src_image = gl_texture::get(vk_src_fbo->get_read_buffer_texture())->image; + src_image = vk_src_image; + src_old_layout = vk_src_image.GetImageLayout(0, 0); + } + + if (!vk_dst_fbo) { + dst_image = Vulkan::current_swapchain_image; + dst_old_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + } + else { + Vulkan::Image& vk_dst_image = gl_texture::get(vk_dst_fbo->get_draw_buffer_texture())->image; + dst_image = vk_dst_image; + dst_old_layout = vk_dst_image.GetImageLayout(0, 0); + } + + VkImageBlit image_blit_region; + image_blit_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + image_blit_region.srcSubresource.mipLevel = 0; + image_blit_region.srcSubresource.baseArrayLayer = 0; + image_blit_region.srcSubresource.layerCount = 1; + image_blit_region.srcOffsets[0].x = src_x0; + image_blit_region.srcOffsets[0].y = src_y0; + image_blit_region.srcOffsets[0].z = 0; + image_blit_region.srcOffsets[1].x = src_x1 - src_x0; + image_blit_region.srcOffsets[1].y = src_y1 - src_y0; + image_blit_region.srcOffsets[1].z = 1; + image_blit_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + image_blit_region.dstSubresource.mipLevel = 0; + image_blit_region.dstSubresource.baseArrayLayer = 0; + image_blit_region.dstSubresource.layerCount = 1; + image_blit_region.dstOffsets[0].x = dst_x0; + image_blit_region.dstOffsets[0].y = dst_y0; + image_blit_region.dstOffsets[0].z = 0; + image_blit_region.dstOffsets[1].x = dst_x1 - dst_x0; + image_blit_region.dstOffsets[1].y = dst_y1 - dst_y0; + image_blit_region.dstOffsets[1].z = 1; + + const VkImageLayout src_new_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + const VkImageLayout dst_new_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, src_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, src_old_layout, src_new_layout); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, dst_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, dst_old_layout, dst_new_layout); + vkCmdBlitImage(Vulkan::current_command_buffer, src_image, + src_new_layout, dst_image, dst_new_layout, 1, &image_blit_region, vk_filter); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, src_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, src_new_layout, src_old_layout); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, dst_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, dst_new_layout, dst_old_layout); + } + + static void gl_wrap_manager_buffer_data( + GLenum target, GLsizeiptr size, const void* data, GLenum usage) { + switch (target) { + case GL_ARRAY_BUFFER: + gl_wrap_manager_named_buffer_data( + gl_state.array_buffer_binding, size, data, usage); + break; + case GL_ELEMENT_ARRAY_BUFFER: + gl_wrap_manager_named_buffer_data( + gl_state.element_array_buffer_binding, size, data, usage); + break; + case GL_UNIFORM_BUFFER: + gl_wrap_manager_named_buffer_data( + gl_state.uniform_buffer_binding, size, data, usage); + break; + case GL_SHADER_STORAGE_BUFFER: + gl_wrap_manager_named_buffer_data( + gl_state.shader_storage_buffer_binding, size, data, usage); + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + }; + } + + static void gl_wrap_manager_buffer_storage( + GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) { + switch (target) { + case GL_ARRAY_BUFFER: + gl_wrap_manager_named_buffer_storage( + gl_state.array_buffer_binding, size, data, flags); + break; + case GL_ELEMENT_ARRAY_BUFFER: + gl_wrap_manager_named_buffer_storage( + gl_state.element_array_buffer_binding, size, data, flags); + break; + case GL_UNIFORM_BUFFER: + gl_wrap_manager_named_buffer_storage( + gl_state.uniform_buffer_binding, size, data, flags); + break; + case GL_SHADER_STORAGE_BUFFER: + gl_wrap_manager_named_buffer_storage( + gl_state.shader_storage_buffer_binding, size, data, flags); + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + }; + } + + static void gl_wrap_manager_buffer_sub_data( + GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { + switch (target) { + case GL_ARRAY_BUFFER: + gl_wrap_manager_named_buffer_sub_data( + gl_state.array_buffer_binding, offset, size, data); + break; + case GL_ELEMENT_ARRAY_BUFFER: + gl_wrap_manager_named_buffer_sub_data( + gl_state.element_array_buffer_binding, offset, size, data); + break; + case GL_UNIFORM_BUFFER: + gl_wrap_manager_named_buffer_sub_data( + gl_state.uniform_buffer_binding, offset, size, data); + break; + case GL_SHADER_STORAGE_BUFFER: + gl_wrap_manager_named_buffer_sub_data( + gl_state.shader_storage_buffer_binding, offset, size, data); + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + }; + } + + static GLenum gl_wrap_manager_check_framebuffer_status(GLenum target) { + GLuint framebuffer; + switch (target) { + case GL_FRAMEBUFFER: + framebuffer = gl_state.framebuffer_binding; + break; + case GL_READ_FRAMEBUFFER: + framebuffer = gl_state.read_framebuffer_binding; + break; + case GL_DRAW_FRAMEBUFFER: + framebuffer = gl_state.draw_framebuffer_binding; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return 0; + } + + gl_framebuffer* vk_fbo = gl_framebuffer::get(framebuffer, false); + if (!vk_fbo) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return 0; + } + + uint32_t attachment_count = 0; + for (uint32_t i = 0; i <= Vulkan::MAX_COLOR_ATTACHMENTS; i++) { + GLuint texture = i == Vulkan::MAX_COLOR_ATTACHMENTS + ? vk_fbo->depth_attachment : vk_fbo->color_attachments[i]; + if (!texture) + continue; + + gl_texture* vk_tex = gl_texture::get(texture); + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (!vk_tex->image && (!vk_tex_data || !vk_tex_data->valid())) + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + + if (i == Vulkan::MAX_COLOR_ATTACHMENTS) + switch (vk_tex->image ? vk_tex->internal_format : vk_tex->internal_format) { + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH24_STENCIL8: + case GL_DEPTH_COMPONENT32F: + break; + default: + return GL_FRAMEBUFFER_UNSUPPORTED; + } + else + switch (vk_tex->image ? vk_tex->internal_format : vk_tex->internal_format) { + case GL_R8: + case GL_RG8: + case GL_RGBA8: + case GL_R32F: + case GL_RG16F: + case GL_R11F_G11F_B10F: + case GL_RGBA16F: + case GL_RG32F: + case GL_RGBA32F: + break; + default: + return GL_FRAMEBUFFER_UNSUPPORTED; + } + + attachment_count++; + } + + if (!attachment_count) + return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; + + for (uint32_t i = 0; i < Vulkan::MAX_DRAW_BUFFERS; i++) + if (vk_fbo->draw_buffers[i] && !vk_fbo->get_draw_buffer_texture(i)) + return GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER; + + if (vk_fbo->read_buffer && !vk_fbo->get_read_buffer_texture()) + return GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER; + + return GL_FRAMEBUFFER_COMPLETE; + } + + static void gl_wrap_manager_clear(GLbitfield mask) { + if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + if (mask & GL_COLOR_BUFFER_BIT) { + const vec4& clear_color = gl_wrap_manager_ptr->clear_color; + gl_framebuffer* vk_fbo = gl_framebuffer::get(gl_state.draw_framebuffer_binding); + + for (uint32_t i = 0; i < Vulkan::MAX_COLOR_ATTACHMENTS; i++) { + VkImage image; + VkImageLayout old_layout; + + if (!vk_fbo) { + image = Vulkan::current_swapchain_image; + old_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + } + else { + if (!vk_fbo->color_attachments[i]) + continue; + + Vulkan::Image& vk_image = gl_texture::get(vk_fbo->color_attachments[i])->image; + image = vk_image; + old_layout = vk_image.GetImageLayout(0, 0); + } + + VkClearColorValue clear_color_value; + clear_color_value.float32[0] = clear_color.x; + clear_color_value.float32[1] = clear_color.y; + clear_color_value.float32[2] = clear_color.z; + clear_color_value.float32[3] = clear_color.w; + + VkImageSubresourceRange range; + range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + range.baseMipLevel = 0; + range.levelCount = 1; + range.baseArrayLayer = 0; + range.layerCount = 1; + + const VkImageLayout new_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, old_layout, new_layout); + vkCmdClearColorImage(Vulkan::current_command_buffer, image, + new_layout, &clear_color_value, 1, &range); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, new_layout, old_layout); + + if (!vk_fbo) + break; + } + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + gl_framebuffer* vk_fbo = gl_framebuffer::get(gl_state.draw_framebuffer_binding); + if (vk_fbo && vk_fbo->depth_attachment) { + gl_texture* vk_tex = gl_texture::get(vk_fbo->depth_attachment); + VkImage image = vk_tex->image; + const VkImageLayout old_layout = vk_tex->image.GetImageLayout(0, 0); + + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + + VkClearDepthStencilValue clear_depth_stencil_value; + clear_depth_stencil_value.depth = gl_wrap_manager_ptr->clear_depth; + clear_depth_stencil_value.stencil = 0; + + VkImageSubresourceRange range; + range.aspectMask = aspect_mask; + range.baseMipLevel = 0; + range.levelCount = 1; + range.baseArrayLayer = 0; + range.layerCount = 1; + + const VkImageLayout new_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, image, + aspect_mask, 0, 0, old_layout, new_layout); + vkCmdClearDepthStencilImage(Vulkan::current_command_buffer, image, + new_layout, &clear_depth_stencil_value, 1, &range); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, image, + aspect_mask, 0, 0, new_layout, old_layout); + } + } + } + + static void gl_wrap_manager_clear_buffer(GLenum buffer, GLint drawbuffer, const GLfloat* value) { + gl_wrap_manager_clear_named_framebuffer(gl_state.draw_framebuffer_binding, buffer, drawbuffer, value); + } + + static void gl_wrap_manager_clear_color(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + vec4& clear_color = gl_wrap_manager_ptr->clear_color; + clear_color.x = red; + clear_color.y = green; + clear_color.z = blue; + clear_color.w = alpha; + } + + static void gl_wrap_manager_clear_depth(GLfloat depth) { + gl_wrap_manager_ptr->clear_depth = depth; + } + + static void gl_wrap_manager_clear_named_framebuffer(GLuint framebuffer, + GLenum buffer, GLint drawbuffer, const GLfloat* value) { + VkImageAspectFlags aspect_mask; + switch (buffer) { + case GL_COLOR: + aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT; + if (drawbuffer < 0 || drawbuffer >= Vulkan::MAX_COLOR_ATTACHMENTS) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + break; + case GL_DEPTH: + aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT; + if (drawbuffer) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + gl_framebuffer* vk_fbo = gl_framebuffer::get(framebuffer); + if (framebuffer && !vk_fbo) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + VkImage image; + VkImageLayout old_layout; + + if (!vk_fbo) { + if (buffer != GL_COLOR) + return; + + image = Vulkan::current_swapchain_image; + old_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + } + else { + if (buffer == GL_DEPTH) { + GLuint texture = vk_fbo->depth_attachment; + if (!texture) + return; + + Vulkan::Image& vk_image = gl_texture::get(texture)->image; + image = vk_image; + old_layout = vk_image.GetImageLayout(0, 0); + } + else { + GLuint texture = vk_fbo->get_draw_buffer_texture(drawbuffer); + if (!texture) + return; + + Vulkan::Image& vk_image = gl_texture::get(texture)->image; + image = vk_image; + old_layout = vk_image.GetImageLayout(0, 0); + } + } + + VkImageSubresourceRange range; + range.aspectMask = aspect_mask; + range.baseMipLevel = 0; + range.levelCount = 1; + range.baseArrayLayer = 0; + range.layerCount = 1; + + const VkImageLayout new_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, image, + aspect_mask, 0, 0, old_layout, new_layout); + switch (buffer) { + case GL_COLOR: { + VkClearColorValue clear_color_value; + clear_color_value.float32[0] = value[0]; + clear_color_value.float32[1] = value[1]; + clear_color_value.float32[2] = value[2]; + clear_color_value.float32[3] = value[3]; + vkCmdClearColorImage(Vulkan::current_command_buffer, image, + new_layout, &clear_color_value, 1, &range); + } break; + case GL_DEPTH: { + VkClearDepthStencilValue clear_depth_stencil_value; + clear_depth_stencil_value.depth = value[0]; + clear_depth_stencil_value.stencil = 0; + vkCmdClearDepthStencilImage(Vulkan::current_command_buffer, image, + new_layout, &clear_depth_stencil_value, 1, &range); + } break; + } + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, image, + aspect_mask, 0, 0, new_layout, old_layout); + } + + static void gl_wrap_manager_compressed_tex_image_2d(GLenum target, GLint level, + GLenum internal_format, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { + uint32_t layer; + GLuint texture; + switch (target) { + case GL_TEXTURE_2D: + layer = 0; + texture = gl_state.texture_binding_2d[gl_state.active_texture_index]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + layer = 0; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + layer = 1; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + layer = 2; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + layer = 3; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + layer = 4; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + layer = 5; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (target == GL_TEXTURE_CUBE_MAP && width != height) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (internal_format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RED_RGTC1: + case GL_COMPRESSED_RG_RGTC2: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (texture_get_size(internal_format, width, height) != imageSize + || width < 0 || width > sv_max_texture_size || height < 0 || height > sv_max_texture_size + || level < 0 || level >= (int32_t)log2(sv_max_texture_size) || border) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex || vk_tex->target != target || vk_tex->internal_format + && vk_tex->internal_format != internal_format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + if (vk_tex->image && (max_def(vk_tex->width >> level, 1) != width + || max_def(vk_tex->height >> level, 1) != height)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (!vk_tex_data) { + vk_tex_data = &gl_wrap_manager_ptr->gl_texture_datas.insert({ texture, {} }).first->second; + vk_tex_data->target = target; + vk_tex_data->internal_format = internal_format; + } + + if (!level) { + vk_tex_data->width = width; + vk_tex_data->height = height; + } + else if (!vk_tex_data->valid() || vk_tex_data->internal_format != internal_format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (max_def(vk_tex_data->width >> level, 1) != width + || max_def(vk_tex_data->height >> level, 1) != height) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + GLenum format; + GLenum type; + texture_get_format_type_by_internal_format(internal_format, &format, &type); + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(level, layer); + if (tex_data) + tex_data->set_data(internal_format, 0, 0, width, height, format, type, data); + } + + static void gl_wrap_manager_compressed_tex_sub_image_2d(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { + uint32_t layer; + GLuint texture; + switch (target) { + case GL_TEXTURE_2D: + layer = 0; + texture = gl_state.texture_binding_2d[gl_state.active_texture_index]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + layer = 0; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + layer = 1; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + layer = 2; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + layer = 3; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + layer = 4; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + layer = 5; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (target == GL_TEXTURE_CUBE_MAP && width != height) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RED_RGTC1: + case GL_COMPRESSED_RG_RGTC2: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (texture_get_size(format, width, height) != imageSize + || width < 0 || width > sv_max_texture_size || height < 0 || height > sv_max_texture_size + || level < 0 || level >= (int32_t)log2(sv_max_texture_size)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (vk_tex->target != target) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (vk_tex->image && (max_def(vk_tex->width >> level, 1) != width + || max_def(vk_tex->height >> level, 1) != height) || xoffset || yoffset) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (!vk_tex_data) { + if (!vk_tex->internal_format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + vk_tex_data = &gl_wrap_manager_ptr->gl_texture_datas.insert({ texture, {} }).first->second; + vk_tex_data->target = target; + vk_tex_data->internal_format = vk_tex->internal_format; + + if (!level) { + vk_tex_data->width = width; + vk_tex_data->height = height; + } + } + else if (!vk_tex_data->valid() || vk_tex_data->internal_format != format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (max_def(vk_tex_data->width >> level, 1) != width + || max_def(vk_tex_data->height >> level, 1) != height) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + GLenum _format; + GLenum _type; + texture_get_format_type_by_internal_format(vk_tex_data->internal_format, &_format, &_type); + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(level, layer); + if (tex_data) + tex_data->set_data(vk_tex->internal_format, + xoffset, yoffset, width, height, _format, _type, data); + } + + static void gl_wrap_manager_copy_image_sub_data( + GLuint src_name, GLenum src_target, GLint src_level, GLint src_x, GLint src_y, GLint src_z, + GLuint dst_name, GLenum dst_target, GLint dst_level, GLint dst_x, GLint dst_y, GLint dst_z, + GLsizei src_width, GLsizei src_height, GLsizei src_depth) { + if (!src_name && !dst_name || src_target != GL_TEXTURE_2D || src_target != dst_target) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + gl_texture* vk_src_tex = gl_texture::get(src_name); + gl_texture* vk_dst_tex = gl_texture::get(dst_name); + + if (!vk_src_tex || !vk_dst_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + else if (vk_src_tex->internal_format != vk_dst_tex->internal_format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (src_level < 0 || vk_src_tex->max_mipmap_level < src_level + || dst_level < 0 || vk_dst_tex->max_mipmap_level < dst_level + || src_x < 0 || src_y < 0 || src_z < 0 || src_x + src_width > vk_src_tex->width + || src_y + src_height > vk_src_tex->height || src_z + src_depth > 1 + || dst_x < 0 || dst_y < 0 || dst_z < 0 || dst_x + src_width > vk_dst_tex->width + || dst_y + src_height > vk_dst_tex->height || dst_z + src_depth > 1) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + switch (vk_src_tex->internal_format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RED_RGTC1: + case GL_COMPRESSED_RG_RGTC2: + if (src_x % 4 || src_y % 4 || src_z % 4 || dst_x % 4 || dst_y % 4 || dst_z % 4 + || src_width % 4 || src_height % 4 || src_depth % 4) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + break; + } + + VkImage src_image = vk_src_tex->image; + VkImageLayout src_old_layout = vk_src_tex->image.GetImageLayout(0, 0); + + VkImage dst_image = vk_dst_tex->image; + VkImageLayout dst_old_layout = vk_dst_tex->image.GetImageLayout(0, 0); + + VkImageCopy image_copy_region; + image_copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + image_copy_region.srcSubresource.mipLevel = src_level; + image_copy_region.srcSubresource.baseArrayLayer = 0; + image_copy_region.srcSubresource.layerCount = 1; + image_copy_region.srcOffset.x = src_x; + image_copy_region.srcOffset.y = src_y; + image_copy_region.srcOffset.z = 0; + image_copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + image_copy_region.dstSubresource.mipLevel = dst_level; + image_copy_region.dstSubresource.baseArrayLayer = 0; + image_copy_region.dstSubresource.layerCount = 1; + image_copy_region.dstOffset.x = dst_x; + image_copy_region.dstOffset.y = dst_y; + image_copy_region.dstOffset.z = 0; + image_copy_region.extent.width = src_width; + image_copy_region.extent.height = src_height; + image_copy_region.extent.depth = src_depth; + + const VkImageLayout src_new_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + const VkImageLayout dst_new_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, src_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, src_old_layout, src_new_layout); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, dst_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, dst_old_layout, dst_new_layout); + vkCmdCopyImage(Vulkan::current_command_buffer, src_image, + src_new_layout, dst_image, dst_new_layout, 1, &image_copy_region); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, src_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, src_new_layout, src_old_layout); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, dst_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, dst_new_layout, dst_old_layout); + } + + static void gl_wrap_manager_copy_tex_sub_image_2d(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + uint32_t layer; + GLuint texture; + switch (target) { + case GL_TEXTURE_2D: + layer = 0; + texture = gl_state.texture_binding_2d[gl_state.active_texture_index]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + layer = 0; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + layer = 1; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + layer = 2; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + layer = 3; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + layer = 4; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + layer = 5; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (target == GL_TEXTURE_CUBE_MAP && width != height) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + else if (width < 0 || width > sv_max_texture_size || height < 0 || height > sv_max_texture_size + || level < 0 || level >= (int32_t)log2(sv_max_texture_size)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture); + if (!vk_tex || !vk_tex->image) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (xoffset < 0 || (xoffset + width) > vk_tex->width + || yoffset < 0 || (yoffset + height) > vk_tex->height) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_framebuffer* vk_fbo = gl_framebuffer::get(gl_state.read_framebuffer_binding, false); + + VkImage src_image; + VkImageLayout src_old_layout; + + if (!vk_fbo) { + src_image = Vulkan::current_swapchain_image; + src_old_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + } + else { + GLuint texture = vk_fbo->get_read_buffer_texture(); + if (!texture) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + Vulkan::Image& vk_image = gl_texture::get(texture)->image; + src_image = vk_image; + src_old_layout = vk_image.GetImageLayout(0, 0); + } + + VkImage dst_image = vk_tex->image; + VkImageLayout dst_old_layout = vk_tex->image.GetImageLayout(0, 0); + + VkImageCopy image_copy_region; + image_copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + image_copy_region.srcSubresource.mipLevel = 0; + image_copy_region.srcSubresource.baseArrayLayer = 0; + image_copy_region.srcSubresource.layerCount = 1; + image_copy_region.srcOffset.x = x; + image_copy_region.srcOffset.y = y; + image_copy_region.srcOffset.z = 0; + image_copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + image_copy_region.dstSubresource.mipLevel = 0; + image_copy_region.dstSubresource.baseArrayLayer = 0; + image_copy_region.dstSubresource.layerCount = 1; + image_copy_region.dstOffset.x = xoffset; + image_copy_region.dstOffset.y = yoffset; + image_copy_region.dstOffset.z = 0; + image_copy_region.extent.width = width; + image_copy_region.extent.height = height; + image_copy_region.extent.depth = 1; + + const VkImageLayout src_new_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + const VkImageLayout dst_new_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, src_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, src_old_layout, src_new_layout); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, dst_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, dst_old_layout, dst_new_layout); + vkCmdCopyImage(Vulkan::current_command_buffer, src_image, + src_new_layout, dst_image, dst_new_layout, 1, &image_copy_region); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, src_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, src_new_layout, src_old_layout); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, dst_image, + VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, dst_new_layout, dst_old_layout); + } + + static void gl_wrap_manager_create_buffers(GLsizei n, GLuint* buffers) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + buffers[i] = gl_wrap_manager_ptr->create_buffer(); + } + + static GLuint gl_wrap_manager_create_program() { + return gl_wrap_manager_ptr->create_program(); + } + + static void gl_wrap_manager_delete_buffers(GLsizei n, const GLuint* buffers) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + gl_wrap_manager_ptr->release_buffer(buffers[i]); + } + + static void gl_wrap_manager_delete_framebuffers(GLsizei n, const GLuint* framebuffers) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + gl_wrap_manager_ptr->release_framebuffer(framebuffers[i]); + } + + static void gl_wrap_manager_delete_program(GLuint program) { + gl_wrap_manager_ptr->release_program(program); + } + + static void gl_wrap_manager_delete_queries(GLsizei n, const GLuint* ids) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + gl_wrap_manager_ptr->release_query(ids[i]); + } + + static void gl_wrap_manager_delete_samplers(GLsizei n, const GLuint* samplers) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + gl_wrap_manager_ptr->release_sampler(samplers[i]); + } + + static void gl_wrap_manager_delete_textures(GLsizei n, const GLuint* textures) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + gl_wrap_manager_ptr->release_texture(textures[i]); + } + + static void gl_wrap_manager_delete_vertex_arrays(GLsizei n, const GLuint* arrays) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + gl_wrap_manager_ptr->release_vertex_array(arrays[i]); + } + + static void gl_wrap_manager_disable_vertex_attrib_array(GLuint index) { + if (index >= Vulkan::MAX_VERTEX_ATTRIB_COUNT) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_vertex_array* vk_vao = gl_vertex_array::get(gl_state.vertex_array_binding); + if (!vk_vao) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + vk_vao->reset_vertex_attrib(index); + + vk_vao->vertex_attribs[index].enabled = false; + } + + static void gl_wrap_manager_draw_buffer(GLenum buf) { + gl_wrap_manager_draw_buffers(1, &buf); + } + + static void gl_wrap_manager_draw_buffers(GLsizei n, const GLenum* bufs) { + if (n < 0 || n >= Vulkan::MAX_DRAW_BUFFERS) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + gl_framebuffer* vk_fbo = gl_framebuffer::get(gl_state.framebuffer_binding, false); + if (!vk_fbo) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + bool color_attachments[Vulkan::MAX_COLOR_ATTACHMENTS] = {}; + + for (GLsizei i = 0; i < n && i < Vulkan::MAX_DRAW_BUFFERS; i++) { + GLenum buf = bufs[i]; + if (!buf) + continue; + + if (buf < GL_COLOR_ATTACHMENT0 + || buf >= GL_COLOR_ATTACHMENT0 + Vulkan::MAX_COLOR_ATTACHMENTS + || color_attachments[buf - GL_COLOR_ATTACHMENT0]) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + color_attachments[buf - GL_COLOR_ATTACHMENT0] = true; + } + + for (GLsizei i = 0; i < n && i < Vulkan::MAX_DRAW_BUFFERS; i++) + if (vk_fbo->draw_buffers[i] != bufs[i]) { + vk_fbo->draw_buffers[i] = bufs[i]; + vk_fbo->update_framebuffer = true; + } + } + + static void gl_wrap_manager_enable_vertex_attrib_array(GLuint index) { + if (index >= Vulkan::MAX_VERTEX_ATTRIB_COUNT) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_vertex_array* vk_vao = gl_vertex_array::get(gl_state.vertex_array_binding); + if (!vk_vao) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + vk_vao->vertex_attribs[index].enabled = true; + } + + static void gl_wrap_manager_end_query(GLenum target) { + if (target != GL_SAMPLES_PASSED) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (!gl_wrap_manager_ptr->query_samples_passed) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + gl_query* vk_que = gl_query::get(gl_wrap_manager_ptr->query_samples_passed); + if (!vk_que) + return; + + vk_que->query.End(Vulkan::current_command_buffer); + gl_wrap_manager_ptr->query_samples_passed = 0; + } + + static void gl_wrap_manager_finish() { + + } + + static void gl_wrap_manager_framebuffer_texture(GLenum target, + GLenum attachment, GLuint texture, GLint level) { + if (target != GL_FRAMEBUFFER || attachment < GL_COLOR_ATTACHMENT0 + || (attachment > GL_COLOR_ATTACHMENT0 + Vulkan::MAX_COLOR_ATTACHMENTS + && attachment != GL_DEPTH_ATTACHMENT)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + gl_framebuffer* vk_fbo = gl_framebuffer::get(gl_state.framebuffer_binding, false); + if (!vk_fbo) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (level < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture, false); + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (texture && (!vk_tex || level > vk_tex->max_mipmap_level && (!vk_tex_data + || !vk_tex_data->valid() || level > vk_tex_data->max_mipmap_level))) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + if (attachment == GL_DEPTH_ATTACHMENT) { + vk_fbo->depth_attachment = texture; + vk_fbo->depth_attachment_level = texture ? level : 0; + vk_fbo->update_depth_attachment = true; + } + else { + uint32_t index = attachment - GL_COLOR_ATTACHMENT0; + vk_fbo->color_attachments[index] = texture; + vk_fbo->color_attachment_levels[index] = texture ? level : 0; + vk_fbo->update_color_attachment = true; + } + } + + static void gl_wrap_manager_gen_buffers(GLsizei n, GLuint* buffers) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + buffers[i] = gl_wrap_manager_ptr->create_buffer(); + } + + static void gl_wrap_manager_gen_framebuffers(GLsizei n, GLuint* framebuffers) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + framebuffers[i] = gl_wrap_manager_ptr->create_framebuffer(); + } + + static void gl_wrap_manager_gen_queries(GLsizei n, GLuint* ids) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + ids[i] = gl_wrap_manager_ptr->create_query(); + } + + static void gl_wrap_manager_gen_samplers(GLsizei n, GLuint* samplers) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + samplers[i] = gl_wrap_manager_ptr->create_sampler(); + } + + static void gl_wrap_manager_gen_textures(GLsizei n, GLuint* textures) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + textures[i] = gl_wrap_manager_ptr->create_texture(); + } + + static void gl_wrap_manager_gen_vertex_arrays(GLsizei n, GLuint* arrays) { + if (n < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + for (GLsizei i = 0; i < n; i++) + arrays[i] = gl_wrap_manager_ptr->create_vertex_array(); + } + + static void gl_wrap_manager_generate_mipmap(GLenum target) { + switch (target) { + case GL_TEXTURE_2D: + gl_wrap_manager_generate_texture_mipmap( + gl_state.texture_binding_2d[gl_state.active_texture_index]); + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_generate_texture_mipmap(GLuint texture) { + gl_texture* vk_tex = gl_texture::get(texture); + if (!vk_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (vk_tex->target != GL_TEXTURE_2D + || Vulkan::get_aspect_mask(vk_tex->internal_format) != VK_IMAGE_ASPECT_COLOR_BIT) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + const GLint max_mipmap_level = vk_tex->max_mipmap_level; + + Vulkan::Image& vk_image = vk_tex->image; + VkImage image = vk_image; + VkImageLayout old_layout = vk_image.GetImageLayout(0, 0); + + const VkImageLayout src_new_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + const VkImageLayout dst_new_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + + for (int32_t i = 1; i <= max_mipmap_level; i++) { + VkImageBlit image_blit_region; + image_blit_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + image_blit_region.srcSubresource.mipLevel = i - 1; + image_blit_region.srcSubresource.baseArrayLayer = 0; + image_blit_region.srcSubresource.layerCount = 1; + image_blit_region.srcOffsets[0].x = 0; + image_blit_region.srcOffsets[0].y = 0; + image_blit_region.srcOffsets[0].z = 0; + image_blit_region.srcOffsets[1].x = (int32_t)(vk_tex->width >> (i - 1)); + image_blit_region.srcOffsets[1].y = (int32_t)(vk_tex->height >> (i - 1)); + image_blit_region.srcOffsets[1].z = 1; + image_blit_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + image_blit_region.dstSubresource.mipLevel = i; + image_blit_region.dstSubresource.baseArrayLayer = 0; + image_blit_region.dstSubresource.layerCount = 1; + image_blit_region.dstOffsets[0].x = 0; + image_blit_region.dstOffsets[0].y = 0; + image_blit_region.dstOffsets[0].z = 0; + image_blit_region.dstOffsets[1].x = (int32_t)(vk_tex->width >> i); + image_blit_region.dstOffsets[1].y = (int32_t)(vk_tex->height >> i); + image_blit_region.dstOffsets[1].z = 1; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, vk_image, + VK_IMAGE_ASPECT_COLOR_BIT, i - 1, 0, src_new_layout); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, vk_image, + VK_IMAGE_ASPECT_COLOR_BIT, i, 0, dst_new_layout); + vkCmdBlitImage(Vulkan::current_command_buffer, image, src_new_layout, + image, dst_new_layout, 1, &image_blit_region, VK_FILTER_LINEAR); + } + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, vk_image, + VK_IMAGE_ASPECT_COLOR_BIT, max_mipmap_level, 0, src_new_layout); + } + + static void gl_wrap_manager_get_compressed_tex_image(GLenum target, GLint level, void* img) { + uint32_t layer; + GLuint texture; + switch (target) { + case GL_TEXTURE_2D: + layer = 0; + texture = gl_state.texture_binding_2d[gl_state.active_texture_index]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + layer = 0; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + layer = 1; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + layer = 2; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + layer = 3; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + layer = 4; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + layer = 5; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex || vk_tex->target != target) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + GLint max_mipmap_level = 0; + GLenum internal_format = GL_NONE; + GLsizei width = 0; + GLsizei height = 0; + + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (vk_tex_data && vk_tex_data->valid()) { + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(level, layer, true); + if (tex_data && tex_data->data.size()) { + max_mipmap_level = vk_tex_data->max_mipmap_level; + internal_format = vk_tex_data->internal_format; + width = vk_tex_data->width; + height = vk_tex_data->height; + } + } + + if (!internal_format) { + max_mipmap_level = vk_tex->max_mipmap_level; + internal_format = vk_tex->internal_format; + width = vk_tex->width; + height = vk_tex->height; + } + + if (!internal_format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (level < 0 || level > max_mipmap_level) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + width = max_def(width >> level, 1); + height = max_def(height >> level, 1); + const int32_t size = texture_get_size(internal_format, width, height); + + if (vk_tex_data && vk_tex_data->valid()) { + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(level, layer, true); + if (tex_data && tex_data->data.size()) { + memmove(img, tex_data->data.data(), size); + return; + } + } + + Vulkan::Buffer staging_buffer = Vulkan::manager_get_staging_buffer(size); + + const VkImageViewType image_view_type = Vulkan::get_image_view_type(vk_tex->target); + const VkFormat format = Vulkan::get_format(vk_tex->internal_format); + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + + Vulkan::CommandBuffer cb(Vulkan::current_device, + Vulkan::current_command_pool, Vulkan::current_command_buffer); + + const VkImageLayout old_layout = vk_tex->image.GetImageLayout(level, layer); + const VkImageLayout new_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, + vk_tex->image, aspect_mask, level, layer, new_layout); + cb.CopyImageToBuffer(vk_tex->image, staging_buffer, staging_buffer.GetOffset(), + aspect_mask, level, layer, 0, 0, width, height); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, + vk_tex->image, aspect_mask, level, layer, old_layout); + + staging_buffer.ReadMemory(staging_buffer.GetOffset(), size, img); + } + + static GLenum gl_wrap_manager_get_error() { + return gl_wrap_manager_ptr->get_error(); + } + + static void gl_wrap_manager_get_float(GLenum pname, GLfloat* data) { + switch (pname) { + case GL_COLOR_CLEAR_VALUE: { + const vec4& clear_color = gl_wrap_manager_ptr->clear_color; + data[0] = clear_color.x; + data[1] = clear_color.y; + data[2] = clear_color.z; + data[3] = clear_color.w; + } break; + case GL_DEPTH_CLEAR_VALUE: + *data = gl_wrap_manager_ptr->clear_depth; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_get_query_object(GLuint id, GLenum pname, GLint* params) { + if (pname != GL_QUERY_RESULT_AVAILABLE) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + gl_query* vk_que = gl_query::get(id); + if (!vk_que) + return; + + uint32_t result[2] = {}; + vk_que->query.GetResult(sizeof(uint32_t) * 2, result, VK_QUERY_RESULT_WITH_AVAILABILITY_BIT); + *params = result[0] ? GL_TRUE : GL_FALSE; + } + + static void gl_wrap_manager_get_query_object(GLuint id, GLenum pname, GLuint* params) { + if (pname != GL_QUERY_RESULT) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + gl_query* vk_que = gl_query::get(id); + if (!vk_que) + return; + + uint32_t result = 0; + vk_que->query.GetResult(sizeof(uint32_t), &result, 0); + *params = result; + } + + static void gl_wrap_manager_get_tex_image(GLenum target, + GLint level, GLenum format, GLenum type, void* pixels) { + uint32_t layer; + GLuint texture; + switch (target) { + case GL_TEXTURE_2D: + layer = 0; + texture = gl_state.texture_binding_2d[gl_state.active_texture_index]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + layer = 0; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + layer = 1; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + layer = 2; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + layer = 3; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + layer = 4; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + layer = 5; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (format) { + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_RGBA: + case GL_DEPTH_COMPONENT: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_HALF_FLOAT: + case GL_FLOAT: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL_UNSIGNED_INT_10F_11F_11F_REV: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex || vk_tex->target != target) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + GLint max_mipmap_level = 0; + GLenum internal_format = GL_NONE; + GLsizei width = 0; + GLsizei height = 0; + + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (vk_tex_data && vk_tex_data->valid()) { + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(level, layer, true); + if (tex_data && tex_data->data.size()) { + max_mipmap_level = vk_tex_data->max_mipmap_level; + internal_format = vk_tex_data->internal_format; + width = vk_tex_data->width; + height = vk_tex_data->height; + } + } + + if (!internal_format) { + max_mipmap_level = vk_tex->max_mipmap_level; + internal_format = vk_tex->internal_format; + width = vk_tex->width; + height = vk_tex->height; + } + + if (!internal_format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (level < 0 || level > max_mipmap_level) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + GLenum _format; + GLenum _type; + texture_get_format_type_by_internal_format(internal_format, &_format, &_type); + if (!_format || !_type || _format != format && _type != type + && _type != GL_FLOAT && _type != GL_HALF_FLOAT && type != GL_FLOAT && type != GL_HALF_FLOAT) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + if ((type == GL_UNSIGNED_SHORT_5_6_5 || type == GL_UNSIGNED_SHORT_5_6_5_REV) && format != GL_RGB + || (type == GL_UNSIGNED_SHORT_4_4_4_4_REV || type == GL_UNSIGNED_SHORT_1_5_5_5_REV + || type == GL_UNSIGNED_INT_5_9_9_9_REV) && format != GL_RGBA) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + width = max_def(width >> level, 1); + height = max_def(height >> level, 1); + const int32_t size = texture_get_size(internal_format, width, height); + + void* temp = 0; + + if (vk_tex_data && vk_tex_data->valid()) { + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(level, layer, true); + if (tex_data && tex_data->data.size()) { + temp = force_malloc(size); + memmove(temp, tex_data->data.data(), size); + } + } + + if (!temp) { + Vulkan::Buffer staging_buffer = Vulkan::manager_get_staging_buffer(size); + + const VkImageViewType image_view_type = Vulkan::get_image_view_type(vk_tex->target); + const VkFormat format = Vulkan::get_format(vk_tex->internal_format); + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + + Vulkan::CommandBuffer cb(Vulkan::current_device, + Vulkan::current_command_pool, Vulkan::current_command_buffer); + + const VkImageLayout old_layout = vk_tex->image.GetImageLayout(level, layer); + const VkImageLayout new_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; + + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, + vk_tex->image, aspect_mask, level, layer, new_layout); + cb.CopyImageToBuffer(vk_tex->image, staging_buffer, staging_buffer.GetOffset(), + aspect_mask, level, layer, 0, 0, width, height); + Vulkan::Image::PipelineBarrierSingle(Vulkan::current_command_buffer, + vk_tex->image, aspect_mask, level, layer, old_layout); + + temp = force_malloc(size); + staging_buffer.ReadMemory(staging_buffer.GetOffset(), size, temp); + } + + + if (!gl_texture_data::tex_data::convert(internal_format, width, height, format, + _type, type, temp, pixels, gl_wrap_manager_ptr->pack_alignment, false)) { + free_def(temp); + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + free_def(temp); + } + + static void* gl_wrap_manager_map_buffer(GLenum target, GLenum access) { + switch (target) { + case GL_ARRAY_BUFFER: + return gl_wrap_manager_map_named_buffer(gl_state.array_buffer_binding, access); + case GL_ELEMENT_ARRAY_BUFFER: + return gl_wrap_manager_map_named_buffer(gl_state.element_array_buffer_binding, access); + case GL_UNIFORM_BUFFER: + return gl_wrap_manager_map_named_buffer(gl_state.uniform_buffer_binding, access); + case GL_SHADER_STORAGE_BUFFER: + return gl_wrap_manager_map_named_buffer(gl_state.shader_storage_buffer_binding, access); + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return 0; + }; + } + + static void* gl_wrap_manager_map_named_buffer(GLuint buffer, GLenum access) { + switch (access) { + case GL_READ_ONLY: + case GL_WRITE_ONLY: + case GL_READ_WRITE: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return 0; + } + + gl_buffer* vk_buf = gl_buffer::get(buffer); + if (!vk_buf || (vk_buf->flags & Vulkan::GL_BUFFER_FLAG_MAPPED) + || access == GL_READ_ONLY && !(vk_buf->flags & Vulkan::GL_BUFFER_FLAG_MAP_READ_BIT) + || access == GL_WRITE_ONLY && !(vk_buf->flags & Vulkan::GL_BUFFER_FLAG_MAP_WRITE_BIT) + || access == GL_READ_WRITE && (!(vk_buf->flags & Vulkan::GL_BUFFER_FLAG_MAP_READ_BIT) + || !(vk_buf->flags & Vulkan::GL_BUFFER_FLAG_MAP_WRITE_BIT))) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return 0; + } + else if (!vk_buf->data.size()) { + gl_wrap_manager_ptr->push_error(GL_OUT_OF_MEMORY); + return 0; + } + + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_MAPPED); + return vk_buf->data.data(); + } + + static void gl_wrap_manager_named_buffer_data( + GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) { + switch (usage) { + case GL_STREAM_DRAW: + case GL_STREAM_READ: + case GL_STREAM_COPY: + case GL_STATIC_DRAW: + case GL_STATIC_READ: + case GL_STATIC_COPY: + case GL_DYNAMIC_DRAW: + case GL_DYNAMIC_READ: + case GL_DYNAMIC_COPY: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (size < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_buffer* vk_buf = gl_buffer::get(buffer); + if (!vk_buf || (vk_buf->flags & Vulkan::GL_BUFFER_FLAG_IMMUTABLE_STORAGE)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_DYNAMIC_STORAGE_BIT + | Vulkan::GL_BUFFER_FLAG_MAP_WRITE_BIT + | Vulkan::GL_BUFFER_FLAG_MAP_READ_BIT); + + if (data) + vk_buf->data.assign((const uint8_t*)data, (const uint8_t*)data + size); + else + vk_buf->data.assign(size, 0); + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_UPDATE_DATA); + } + + static void gl_wrap_manager_named_buffer_storage( + GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) { + if (flags & ~(GL_DYNAMIC_STORAGE_BIT | GL_MAP_WRITE_BIT | GL_MAP_READ_BIT)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + else if (size < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_buffer* vk_buf = gl_buffer::get(buffer); + if (!vk_buf || (vk_buf->flags & Vulkan::GL_BUFFER_FLAG_IMMUTABLE_STORAGE)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_IMMUTABLE_STORAGE); + if (flags & GL_MAP_READ_BIT) + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_MAP_READ_BIT); + if (flags & GL_MAP_WRITE_BIT) + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_MAP_WRITE_BIT); + if (flags & GL_DYNAMIC_STORAGE_BIT) + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_DYNAMIC_STORAGE_BIT); + + if (data) + vk_buf->data.assign((const uint8_t*)data, (const uint8_t*)data + size); + else + vk_buf->data.assign(size, 0); + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_UPDATE_DATA); + } + + static void gl_wrap_manager_named_buffer_sub_data( + GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) { + gl_buffer* vk_buf = gl_buffer::get(buffer); + if (!vk_buf || (vk_buf->flags & Vulkan::GL_BUFFER_FLAG_MAPPED) + || (vk_buf->flags & Vulkan::GL_BUFFER_FLAG_IMMUTABLE_STORAGE) + && !(vk_buf->flags & Vulkan::GL_BUFFER_FLAG_DYNAMIC_STORAGE_BIT)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (offset < 0 || size < 0 || offset + size > (ssize_t)vk_buf->data.size()) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + memmove(vk_buf->data.data() + offset, data, size); + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_UPDATE_DATA); + } + + static void gl_wrap_manager_pixel_store(GLenum pname, GLint param) { + switch (pname) { + case GL_PACK_ALIGNMENT: + if (param != 1 && param != 2 && param != 4 && param != 8) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_wrap_manager_ptr->pack_alignment = param; + break; + case GL_UNPACK_ALIGNMENT: + if (param != 1 && param != 2 && param != 4 && param != 8) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_wrap_manager_ptr->unpack_alignment = param; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + break; + } + } + + static void gl_wrap_manager_pop_debug_group() { + vkCmdEndDebugUtilsLabelEXT(Vulkan::current_command_buffer); + } + + static void gl_wrap_manager_push_debug_group(GLenum source, GLuint id, GLsizei length, const GLchar* message) { + VkDebugUtilsLabelEXT debug_utils_label; + debug_utils_label.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT; + debug_utils_label.pNext = 0; + debug_utils_label.pLabelName = message; + debug_utils_label.color[0] = 0.0f; + debug_utils_label.color[1] = 0.0f; + debug_utils_label.color[2] = 0.0f; + debug_utils_label.color[3] = 0.0f; + vkCmdBeginDebugUtilsLabelEXT(Vulkan::current_command_buffer, &debug_utils_label); + } + + static void gl_wrap_manager_read_buffer(GLenum src) { + if (src && src < GL_COLOR_ATTACHMENT0 + || src >= GL_COLOR_ATTACHMENT0 + Vulkan::MAX_COLOR_ATTACHMENTS) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + gl_framebuffer* vk_fbo = gl_framebuffer::get(gl_state.framebuffer_binding, false); + if (!vk_fbo) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + vk_fbo->read_buffer = src; + } + + static void gl_wrap_manager_sampler_parameter(GLuint sampler, GLenum pname, GLfloat param) { + gl_sampler* vk_samp = gl_sampler::get(sampler); + if (!vk_samp) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + switch (pname) { + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + vk_samp->max_anisotropy = param; + break; + } + } + + static void gl_wrap_manager_sampler_parameter(GLuint sampler, GLenum pname, GLint param) { + gl_sampler* vk_samp = gl_sampler::get(sampler); + if (!vk_samp) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + switch (pname) { + case GL_TEXTURE_MAG_FILTER: + vk_samp->mag_filter = param; + break; + case GL_TEXTURE_MIN_FILTER: + vk_samp->min_filter = param; + break; + case GL_TEXTURE_WRAP_S: + vk_samp->wrap_s = param; + break; + case GL_TEXTURE_WRAP_T: + vk_samp->wrap_t = param; + break; + case GL_TEXTURE_WRAP_R: + vk_samp->wrap_r = param; + break; + } + } + + static void gl_wrap_manager_sampler_parameter(GLuint sampler, GLenum pname, const GLfloat* params) { + gl_sampler* vk_samp = gl_sampler::get(sampler); + if (!vk_samp) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: { + vec4& border_color = vk_samp->border_color; + border_color.x = params[0]; + border_color.y = params[1]; + border_color.z = params[2]; + border_color.w = params[3]; + } break; + } + } + + static void gl_wrap_manager_sampler_parameter(GLuint sampler, GLenum pname, const GLint* params) { + gl_sampler* vk_samp = gl_sampler::get(sampler); + if (!vk_samp) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + } + + static void gl_wrap_manager_tex_image_2d(GLenum target, GLint level, GLint internal_format, + GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { + uint32_t layer; + GLuint texture; + switch (target) { + case GL_TEXTURE_2D: + layer = 0; + texture = gl_state.texture_binding_2d[gl_state.active_texture_index]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + layer = 0; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + layer = 1; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + layer = 2; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + layer = 3; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + layer = 4; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + layer = 5; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (target == GL_TEXTURE_CUBE_MAP && width != height) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (format) { + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_RGBA: + case GL_DEPTH_COMPONENT: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_HALF_FLOAT: + case GL_FLOAT: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL_UNSIGNED_INT_10F_11F_11F_REV: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (internal_format) { + case GL_RGB5: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_R8: + case GL_RG8: + case GL_RGB8: + case GL_RGBA8: + case GL_R32F: + case GL_RG16F: + case GL_RG32F: + case GL_RGBA32F: + case GL_RGBA16F: + case GL_DEPTH24_STENCIL8: + case GL_R11F_G11F_B10F: + case GL_RGB9_E5: + case GL_DEPTH_COMPONENT32F: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if ((type == GL_UNSIGNED_SHORT_5_6_5 || type == GL_UNSIGNED_SHORT_5_6_5_REV) && format != GL_RGB + || (type == GL_UNSIGNED_SHORT_4_4_4_4_REV || type == GL_UNSIGNED_SHORT_1_5_5_5_REV + || type == GL_UNSIGNED_INT_5_9_9_9_REV) && format != GL_RGBA + || ((target != GL_TEXTURE_2D || format != GL_DEPTH_COMPONENT || pixels) + && internal_format == GL_DEPTH_COMPONENT16 && internal_format != GL_DEPTH_COMPONENT24 + && internal_format == GL_DEPTH24_STENCIL8 && internal_format== GL_DEPTH_COMPONENT32F)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + GLenum _format; + GLenum _type; + texture_get_format_type_by_internal_format(internal_format, &_format, &_type); + if (!_format || !_type || _format != format && _type != type + && _type != GL_FLOAT && _type != GL_HALF_FLOAT && type != GL_FLOAT && type != GL_HALF_FLOAT) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + if (width < 0 || width > sv_max_texture_size || height < 0 || height > sv_max_texture_size + || level < 0 || level >= (int32_t)log2(sv_max_texture_size) || border) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex || vk_tex->target != target || vk_tex->internal_format + && vk_tex->internal_format != internal_format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + if (vk_tex->image && (max_def(vk_tex->width >> level, 1) != width + || max_def(vk_tex->height >> level, 1) != height)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (!vk_tex_data) { + vk_tex_data = &gl_wrap_manager_ptr->gl_texture_datas.insert({ texture, {} }).first->second; + vk_tex_data->target = target; + vk_tex_data->internal_format = internal_format; + } + + if (!level) { + vk_tex_data->width = width; + vk_tex_data->height = height; + } + else if (vk_tex_data->valid() && (max_def(vk_tex_data->width >> level, 1) != width + || max_def(vk_tex_data->height >> level, 1) != height)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(level, layer); + if (tex_data) + tex_data->set_data(internal_format, 0, 0, width, height, format, type, pixels); + } + + static void gl_wrap_manager_tex_parameter(GLenum target, GLenum pname, GLfloat param) { + switch (target) { + case GL_TEXTURE_2D: + gl_wrap_manager_texture_parameter( + gl_state.texture_binding_2d[gl_state.active_texture_index], pname, param); + break; + case GL_TEXTURE_CUBE_MAP: + gl_wrap_manager_texture_parameter( + gl_state.texture_binding_cube_map[gl_state.active_texture_index], pname, param); + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_tex_parameter(GLenum target, GLenum pname, GLint param) { + switch (target) { + case GL_TEXTURE_2D: + gl_wrap_manager_texture_parameter( + gl_state.texture_binding_2d[gl_state.active_texture_index], pname, param); + break; + case GL_TEXTURE_CUBE_MAP: + gl_wrap_manager_texture_parameter( + gl_state.texture_binding_cube_map[gl_state.active_texture_index], pname, param); + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_tex_parameter(GLenum target, GLenum pname, const GLfloat* params) { + switch (target) { + case GL_TEXTURE_2D: + gl_wrap_manager_texture_parameter( + gl_state.texture_binding_2d[gl_state.active_texture_index], pname, params); + break; + case GL_TEXTURE_CUBE_MAP: + gl_wrap_manager_texture_parameter( + gl_state.texture_binding_cube_map[gl_state.active_texture_index], pname, params); + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_tex_parameter(GLenum target, GLenum pname, const GLint* params) { + switch (target) { + case GL_TEXTURE_2D: + gl_wrap_manager_texture_parameter( + gl_state.texture_binding_2d[gl_state.active_texture_index], pname, params); + break; + case GL_TEXTURE_CUBE_MAP: + gl_wrap_manager_texture_parameter( + gl_state.texture_binding_cube_map[gl_state.active_texture_index], pname, params); + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_tex_sub_image_2d(GLenum target, + GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const void* pixels) { + uint32_t layer; + GLuint texture; + switch (target) { + case GL_TEXTURE_2D: + layer = 0; + texture = gl_state.texture_binding_2d[gl_state.active_texture_index]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + layer = 0; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + layer = 1; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + layer = 2; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + layer = 3; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + layer = 4; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + layer = 5; + texture = gl_state.texture_binding_cube_map[gl_state.active_texture_index]; + target = GL_TEXTURE_CUBE_MAP; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (target == GL_TEXTURE_CUBE_MAP && width != height) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (format) { + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_RGBA: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_HALF_FLOAT: + case GL_FLOAT: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if ((type == GL_UNSIGNED_SHORT_5_6_5 || type == GL_UNSIGNED_SHORT_5_6_5_REV) && format != GL_RGB + || (type == GL_UNSIGNED_SHORT_4_4_4_4_REV || type == GL_UNSIGNED_SHORT_1_5_5_5_REV + || type == GL_UNSIGNED_INT_5_9_9_9_REV) && format != GL_RGBA) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + if (xoffset || yoffset || width < 0 || width > sv_max_texture_size + || height < 0 || height > sv_max_texture_size + || level < 0 || level >= (int32_t)log2(sv_max_texture_size)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (vk_tex->target != target) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (vk_tex->image && (max_def(vk_tex->width >> level, 1) != width + || max_def(vk_tex->height >> level, 1) != height + || level < 0 || level > vk_tex->max_mipmap_level)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (!vk_tex_data) { + if (!vk_tex->internal_format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + vk_tex_data = &gl_wrap_manager_ptr->gl_texture_datas.insert({ texture, {} }).first->second; + vk_tex_data->target = target; + vk_tex_data->internal_format = vk_tex->internal_format; + + if (!level) { + vk_tex_data->width = width; + vk_tex_data->height = height; + } + } + else if (vk_tex_data->valid() && (max_def(vk_tex_data->width >> level, 1) != width + || max_def(vk_tex_data->height >> level, 1) != height)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + GLenum _format; + GLenum _type; + texture_get_format_type_by_internal_format(vk_tex_data->internal_format, &_format, &_type); + if (!_format || !_type || _format != format && _type != type + && _type != GL_FLOAT && _type != GL_HALF_FLOAT && type != GL_FLOAT && type != GL_HALF_FLOAT) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(level, layer); + if (tex_data) + tex_data->set_data(vk_tex->internal_format, + xoffset, yoffset, width, height, format, type, pixels); + } + + static void gl_wrap_manager_texture_parameter(GLuint texture, GLenum pname, GLfloat param) { + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (vk_tex->target != GL_TEXTURE_2D && vk_tex->target != GL_TEXTURE_CUBE_MAP) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (pname) { + case GL_TEXTURE_LOD_BIAS: + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + vk_tex->sampler_data.max_anisotropy = param; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_texture_parameter(GLuint texture, GLenum pname, const GLint param) { + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (vk_tex->target != GL_TEXTURE_2D && vk_tex->target != GL_TEXTURE_CUBE_MAP) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (pname) { + case GL_TEXTURE_MAG_FILTER: + vk_tex->sampler_data.mag_filter = param; + break; + case GL_TEXTURE_MIN_FILTER: + vk_tex->sampler_data.min_filter = param; + break; + case GL_TEXTURE_WRAP_S: + vk_tex->sampler_data.wrap_s = param; + break; + case GL_TEXTURE_WRAP_T: + vk_tex->sampler_data.wrap_t = param; + break; + case GL_TEXTURE_WRAP_R: + vk_tex->sampler_data.wrap_r = param; + break; + case GL_TEXTURE_BASE_LEVEL: + break; + case GL_TEXTURE_MAX_LEVEL: + break; + case GL_TEXTURE_SWIZZLE_R: { + VkComponentMapping components = vk_tex->components; + components.r = Vulkan::get_component_swizzle(param, GL_RED); + + if (memcmp(&vk_tex->components, &components, sizeof(VkComponentMapping))) { + vk_tex->sample_image_view.Destroy(); + vk_tex->components = components; + } + } break; + case GL_TEXTURE_SWIZZLE_G: { + VkComponentMapping components = vk_tex->components; + components.g = Vulkan::get_component_swizzle(param, GL_GREEN); + + if (memcmp(&vk_tex->components, &components, sizeof(VkComponentMapping))) { + vk_tex->sample_image_view.Destroy(); + vk_tex->components = components; + } + } break; + case GL_TEXTURE_SWIZZLE_B: { + VkComponentMapping components = vk_tex->components; + components.b = Vulkan::get_component_swizzle(param, GL_BLUE); + + if (memcmp(&vk_tex->components, &components, sizeof(VkComponentMapping))) { + vk_tex->sample_image_view.Destroy(); + vk_tex->components = components; + } + } break; + case GL_TEXTURE_SWIZZLE_A: { + VkComponentMapping components = vk_tex->components; + components.a = Vulkan::get_component_swizzle(param, GL_ALPHA); + + if (memcmp(&vk_tex->components, &components, sizeof(VkComponentMapping))) { + vk_tex->sample_image_view.Destroy(); + vk_tex->components = components; + } + } break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_texture_parameter(GLuint texture, GLenum pname, const GLfloat* params) { + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (vk_tex->target != GL_TEXTURE_2D && vk_tex->target != GL_TEXTURE_CUBE_MAP) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: { + vec4& border_color = vk_tex->sampler_data.border_color; + border_color.x = params[0]; + border_color.y = params[1]; + border_color.z = params[2]; + border_color.w = params[3]; + } break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_texture_parameter(GLuint texture, GLenum pname, const GLint* params) { + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + else if (vk_tex->target != GL_TEXTURE_2D && vk_tex->target != GL_TEXTURE_CUBE_MAP) { + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (pname) { + case GL_TEXTURE_SWIZZLE_RGBA: { + VkComponentMapping components; + components.r = Vulkan::get_component_swizzle(params[0], GL_RED); + components.g = Vulkan::get_component_swizzle(params[1], GL_GREEN); + components.b = Vulkan::get_component_swizzle(params[2], GL_BLUE); + components.a = Vulkan::get_component_swizzle(params[3], GL_ALPHA); + + if (memcmp(&vk_tex->components, &components, sizeof(VkComponentMapping))) { + vk_tex->sample_image_view.Destroy(); + vk_tex->components = components; + } + } break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + break; + } + } + + static void gl_wrap_manager_texture_sub_image_2d(GLuint texture, + GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const void* pixels) { + switch (format) { + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_RGBA: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_HALF_FLOAT: + case GL_FLOAT: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if ((type == GL_UNSIGNED_SHORT_5_6_5 || type == GL_UNSIGNED_SHORT_5_6_5_REV) && format != GL_RGB + || (type == GL_UNSIGNED_SHORT_4_4_4_4_REV || type == GL_UNSIGNED_SHORT_1_5_5_5_REV + || type == GL_UNSIGNED_INT_5_9_9_9_REV) && format != GL_RGBA) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + if (width < 0 || width > sv_max_texture_size || height < 0 || height > sv_max_texture_size + || level < 0 || level >= (int32_t)log2(sv_max_texture_size)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture* vk_tex = gl_texture::get(texture, false); + if (!vk_tex) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + if (vk_tex->image && (max_def(vk_tex->width >> level, 1) != width + || max_def(vk_tex->height >> level, 1) != height) + || level < 0 || level > vk_tex->max_mipmap_level || xoffset || yoffset) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + gl_texture_data* vk_tex_data = gl_texture_data::get(texture); + if (!vk_tex_data) { + if (!vk_tex->internal_format) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + vk_tex_data = &gl_wrap_manager_ptr->gl_texture_datas.insert({ texture, {} }).first->second; + vk_tex_data->target = vk_tex->target; + vk_tex_data->internal_format = vk_tex->internal_format; + + if (!level) { + vk_tex_data->width = width; + vk_tex_data->height = height; + } + } + else if (vk_tex_data->valid() && (max_def(vk_tex_data->width >> level, 1) != width + || max_def(vk_tex_data->height >> level, 1) != height)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + GLenum _format; + GLenum _type; + texture_get_format_type_by_internal_format(vk_tex_data->internal_format, &_format, &_type); + if (!_format || !_type || _format != format && _type != type + && _type != GL_FLOAT && _type != GL_HALF_FLOAT && type != GL_FLOAT && type != GL_HALF_FLOAT) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + gl_texture_data::tex_data* tex_data = vk_tex_data->get_tex_data(level, 0); + if (tex_data) + tex_data->set_data(vk_tex_data->internal_format, + xoffset, yoffset, width, height, format, type, pixels); + } + + static GLboolean gl_wrap_manager_unmap_buffer(GLenum target) { + switch (target) { + case GL_ARRAY_BUFFER: + return gl_wrap_manager_unmap_named_buffer(gl_state.array_buffer_binding); + case GL_ELEMENT_ARRAY_BUFFER: + return gl_wrap_manager_unmap_named_buffer(gl_state.element_array_buffer_binding); + case GL_UNIFORM_BUFFER: + return gl_wrap_manager_unmap_named_buffer(gl_state.uniform_buffer_binding); + case GL_SHADER_STORAGE_BUFFER: + return gl_wrap_manager_unmap_named_buffer(gl_state.shader_storage_buffer_binding); + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return GL_FALSE; + }; + } + + static GLboolean gl_wrap_manager_unmap_named_buffer(GLuint buffer) { + gl_buffer* vk_buf = gl_buffer::get(buffer); + if (!vk_buf || !(vk_buf->flags & Vulkan::GL_BUFFER_FLAG_MAPPED)) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return GL_FALSE; + } + + enum_and(vk_buf->flags, ~Vulkan::GL_BUFFER_FLAG_MAPPED); + enum_or(vk_buf->flags, Vulkan::GL_BUFFER_FLAG_UPDATE_DATA); + return GL_TRUE; + } + + static void gl_wrap_manager_vertex_attrib(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + if (index >= Vulkan::MAX_VERTEX_ATTRIB_COUNT) + return; + + gl_vertex_array* vk_vao = gl_vertex_array::get(gl_state.vertex_array_binding); + if (!vk_vao) + return; + + vec4& generic_value = vk_vao->vertex_attribs[index].generic_value; + generic_value.x = x; + generic_value.y = y; + generic_value.z = z; + generic_value.w = w; + } + + static void gl_wrap_manager_vertex_attrib_int_pointer(GLuint index, GLint size, + GLenum type, GLsizei stride, const void* pointer) { + if (index >= Vulkan::MAX_VERTEX_ATTRIB_COUNT) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + VkFormat format = VK_FORMAT_UNDEFINED; + switch (type) { + case GL_BYTE: + switch (size) { + case 1: + format = VK_FORMAT_R8_SINT; + break; + case 2: + format = VK_FORMAT_R8G8_SINT; + break; + case 3: + format = VK_FORMAT_R8G8B8_SINT; + break; + case 4: + format = VK_FORMAT_R8G8B8A8_SINT; + } + break; + case GL_UNSIGNED_BYTE: + switch (size) { + case 1: + format = VK_FORMAT_R8_UINT; + break; + case 2: + format = VK_FORMAT_R8G8_UINT; + break; + case 3: + format = VK_FORMAT_R8G8B8_UINT; + break; + case 4: + format = VK_FORMAT_R8G8B8A8_UINT; + } + break; + case GL_SHORT: + switch (size) { + case 1: + format = VK_FORMAT_R16_SINT; + break; + case 2: + format = VK_FORMAT_R16G16_SINT; + break; + case 3: + format = VK_FORMAT_R16G16B16_SINT; + break; + case 4: + format = VK_FORMAT_R16G16B16A16_SINT; + break; + } + break; + case GL_UNSIGNED_SHORT: + switch (size) { + case 1: + format = VK_FORMAT_R16_UINT; + break; + case 2: + format = VK_FORMAT_R16G16_UINT; + break; + case 3: + format = VK_FORMAT_R16G16B16_UINT; + break; + case 4: + format = VK_FORMAT_R16G16B16A16_UINT; + break; + } + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (format == VK_FORMAT_UNDEFINED) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + gl_vertex_array* vk_vao = gl_vertex_array::get(gl_state.vertex_array_binding); + if (!vk_vao || !gl_state.array_buffer_binding) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + vk_vao->set_vertex_attrib(index, format, stride, (uint32_t)(size_t)pointer); + } + + static void gl_wrap_manager_vertex_attrib_pointer(GLuint index, GLint size, + GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) { + if (index >= Vulkan::MAX_VERTEX_ATTRIB_COUNT || size < 1 || size > 4 || stride < 0) { + gl_wrap_manager_ptr->push_error(GL_INVALID_VALUE); + return; + } + + VkFormat format = VK_FORMAT_UNDEFINED; + switch (type) { + case GL_BYTE: + if (normalized) + switch (size) { + case 1: + format = VK_FORMAT_R8_SNORM; + break; + case 2: + format = VK_FORMAT_R8G8_SNORM; + break; + case 3: + format = VK_FORMAT_R8G8B8_SNORM; + break; + case 4: + format = VK_FORMAT_R8G8B8A8_SNORM; + break; + } + else + switch (size) { + case 1: + format = VK_FORMAT_R8_SINT; + break; + case 2: + format = VK_FORMAT_R8G8_SINT; + break; + case 3: + format = VK_FORMAT_R8G8B8_SINT; + break; + case 4: + format = VK_FORMAT_R8G8B8A8_SINT; + } + break; + case GL_UNSIGNED_BYTE: + if (normalized) + switch (size) { + case 1: + format = VK_FORMAT_R8_UNORM; + break; + case 2: + format = VK_FORMAT_R8G8_UNORM; + break; + case 3: + format = VK_FORMAT_R8G8B8_UNORM; + break; + case 4: + format = VK_FORMAT_R8G8B8A8_UNORM; + break; + } + else + switch (size) { + case 1: + format = VK_FORMAT_R8_UINT; + break; + case 2: + format = VK_FORMAT_R8G8_UINT; + break; + case 3: + format = VK_FORMAT_R8G8B8_UINT; + break; + case 4: + format = VK_FORMAT_R8G8B8A8_UINT; + } + break; + case GL_SHORT: + if (normalized) + switch (size) { + case 1: + format = VK_FORMAT_R16_SNORM; + break; + case 2: + format = VK_FORMAT_R16G16_SNORM; + break; + case 3: + format = VK_FORMAT_R16G16B16_SNORM; + break; + case 4: + format = VK_FORMAT_R16G16B16A16_SNORM; + break; + } + else + switch (size) { + case 1: + format = VK_FORMAT_R16_SINT; + break; + case 2: + format = VK_FORMAT_R16G16_SINT; + break; + case 3: + format = VK_FORMAT_R16G16B16_SINT; + break; + case 4: + format = VK_FORMAT_R16G16B16A16_SINT; + break; + } + break; + case GL_UNSIGNED_SHORT: + if (normalized) + switch (size) { + case 1: + format = VK_FORMAT_R16_UNORM; + break; + case 2: + format = VK_FORMAT_R16G16_UNORM; + break; + case 3: + format = VK_FORMAT_R16G16B16_UNORM; + break; + case 4: + format = VK_FORMAT_R16G16B16A16_UNORM; + break; + } + else + switch (size) { + case 1: + format = VK_FORMAT_R16_UINT; + break; + case 2: + format = VK_FORMAT_R16G16_UINT; + break; + case 3: + format = VK_FORMAT_R16G16B16_UINT; + break; + case 4: + format = VK_FORMAT_R16G16B16A16_UINT; + break; + } + break; + case GL_FLOAT: + switch (size) { + case 1: + format = VK_FORMAT_R32_SFLOAT; + break; + case 2: + format = VK_FORMAT_R32G32_SFLOAT; + break; + case 3: + format = VK_FORMAT_R32G32B32_SFLOAT; + break; + case 4: + format = VK_FORMAT_R32G32B32A32_SFLOAT; + break; + } + break; + case GL_HALF_FLOAT: + switch (size) { + case 1: + format = VK_FORMAT_R16_SFLOAT; + break; + case 2: + format = VK_FORMAT_R16G16_SFLOAT; + break; + case 3: + format = VK_FORMAT_R16G16B16_SFLOAT; + break; + case 4: + format = VK_FORMAT_R16G16B16A16_SFLOAT; + break; + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (size == 4) + format = VK_FORMAT_A2B10G10R10_UNORM_PACK32; + break; + case GL_INT_2_10_10_10_REV: + if (size == 4) + format = VK_FORMAT_A2B10G10R10_SNORM_PACK32; + break; + default: + gl_wrap_manager_ptr->push_error(GL_INVALID_ENUM); + return; + } + + if (format == VK_FORMAT_UNDEFINED) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + gl_vertex_array* vk_vao = gl_vertex_array::get(gl_state.vertex_array_binding); + if (!vk_vao || !gl_state.array_buffer_binding) { + gl_wrap_manager_ptr->push_error(GL_INVALID_OPERATION); + return; + } + + vk_vao->set_vertex_attrib(index, format, stride, (uint32_t)(size_t)pointer); + } +}; diff --git a/src/CRE/Vulkan/gl_wrap.hpp b/src/CRE/Vulkan/gl_wrap.hpp new file mode 100644 index 00000000..f7ada154 --- /dev/null +++ b/src/CRE/Vulkan/gl_wrap.hpp @@ -0,0 +1,210 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "../../KKdLib/default.hpp" +#include "../../KKdLib/prj/shared_ptr.hpp" +#include "../../KKdLib/vec.hpp" +#include "../gl.hpp" +#include "shared.hpp" +#include "Framebuffer.hpp" +#include "Image.hpp" +#include "ImageView.hpp" +#include "IndexBuffer.hpp" +#include "Query.hpp" +#include "RenderPass.hpp" +#include "Sampler.hpp" +#include "ShaderModule.hpp" +#include "StorageBuffer.hpp" +#include "UniformBuffer.hpp" +#include "VertexBuffer.hpp" + +namespace Vulkan { + constexpr uint32_t MAX_COLOR_ATTACHMENTS = 8; + constexpr uint32_t MAX_DRAW_BUFFERS = 8; + constexpr uint32_t MAX_VERTEX_ATTRIB_COUNT = 16; + + struct gl_framebuffer { + Vulkan::Framebuffer framebuffer; + prj::shared_ptr render_pass; + + GLuint color_attachments[Vulkan::MAX_COLOR_ATTACHMENTS]; + GLint color_attachment_levels[Vulkan::MAX_COLOR_ATTACHMENTS]; + Vulkan::ImageView color_attachment_image_views[Vulkan::MAX_COLOR_ATTACHMENTS]; + GLuint depth_attachment; + GLint depth_attachment_level; + Vulkan::ImageView depth_attachment_image_view; + GLenum draw_buffers[Vulkan::MAX_DRAW_BUFFERS]; + GLenum read_buffer; + bool update_color_attachment; + bool update_depth_attachment; + bool update_framebuffer; + + gl_framebuffer(); + + GLuint get_draw_buffer_texture(uint32_t index = 0); + GLuint get_read_buffer_texture(); + void release(); + + static gl_framebuffer* get(GLuint framebuffer, bool update_data = true); + }; + + struct gl_index_buffer { + Vulkan::IndexBuffer index_buffer; + bool copy_working_buffer; + Vulkan::Buffer working_buffer; + + gl_index_buffer(); + + static gl_index_buffer* get(GLuint buffer); + }; + + struct gl_program { + prj::shared_ptr vertex_shader_module; + prj::shared_ptr fragment_shader_module; + + gl_program(); + + static gl_program* get(GLuint program); + }; + + struct gl_query { + GLenum target; + Vulkan::Query query; + + gl_query(); + + static gl_query* get(GLuint query); + }; + + struct gl_sampler { + GLenum min_filter; + GLenum mag_filter; + GLenum wrap_s; + GLenum wrap_t; + GLenum wrap_r; + vec4 border_color; + float_t max_anisotropy; + + gl_sampler(); + gl_sampler(GLenum min_filter, GLenum mag_filter, + GLenum wrap_s, GLenum wrap_t, GLenum wrap_r, + const vec4& border_color, float_t max_anisotropy); + + static gl_sampler* get(GLuint program); + }; + + struct gl_storage_buffer { + Vulkan::StorageBuffer storage_buffer; + bool copy_working_buffer; + Vulkan::Buffer working_buffer; + + gl_storage_buffer(); + + static gl_storage_buffer* get(GLuint buffer); + }; + + struct gl_texture { + GLenum target; + GLint max_mipmap_level; + GLenum internal_format; + GLsizei width; + GLsizei height; + Vulkan::Image image; + Vulkan::ImageView image_view; + Vulkan::ImageView sample_image_view; + VkComponentMapping components; + gl_sampler sampler_data; + + gl_texture(); + + VkImageView get_image_view(); + + static gl_texture* get(GLuint texture, bool update_data = true); + }; + + struct gl_uniform_buffer { + Vulkan::UniformBuffer uniform_buffer; + bool copy_working_buffer; + Vulkan::Buffer working_buffer; + + gl_uniform_buffer(); + + static gl_uniform_buffer* get(GLuint buffer); + }; + + struct gl_vertex_buffer_binding_data { + GLuint buffer; + uint32_t offset; + uint32_t stride; + + gl_vertex_buffer_binding_data(); + }; + + constexpr bool operator==(const gl_vertex_buffer_binding_data& left, + const gl_vertex_buffer_binding_data& right) { + return left.buffer == right.buffer + && left.offset == right.offset && left.stride == right.stride; + } + + struct gl_index_buffer_binding_data { + GLuint buffer; + + gl_index_buffer_binding_data(); + }; + + struct gl_vertex_array_vertex_attrib { + uint32_t binding; + VkFormat format; + uint32_t offset; + bool enabled; + vec4 generic_value; + + gl_vertex_array_vertex_attrib(); + }; + + struct gl_vertex_array { + gl_vertex_buffer_binding_data vertex_buffer_bindings[Vulkan::MAX_VERTEX_ATTRIB_COUNT]; + gl_index_buffer_binding_data index_buffer_binding; + + gl_vertex_array_vertex_attrib vertex_attribs[Vulkan::MAX_VERTEX_ATTRIB_COUNT]; + + gl_vertex_array(); + + void set_vertex_attrib(uint32_t index, VkFormat format, uint32_t stride, uint32_t offset); + void reset_vertex_attrib(uint32_t index); + + public: + static gl_vertex_array* get(GLuint array); + }; + + struct gl_vertex_buffer { + Vulkan::VertexBuffer vertex_buffer; + bool copy_working_buffer; + Vulkan::Buffer working_buffer; + + gl_vertex_buffer(); + + static gl_vertex_buffer* get(GLuint buffer); + }; + + extern void gl_wrap_manager_init(Vulkan::CommandBuffer& command_buffer); + extern VkBuffer gl_wrap_manager_get_dummy_vertex_buffer(); + extern GLuint gl_wrap_manager_get_query_samples_passed(); + extern void gl_wrap_manager_update_buffers(); + extern void gl_wrap_manager_load_funcs(); + extern void gl_wrap_manager_free(); + + extern VkImageAspectFlags get_aspect_mask(GLenum internal_format); + extern VkBlendFactor get_blend_factor(GLenum factor); + extern VkBlendOp get_blend_op(GLenum mode); + extern VkCompareOp get_compare_op(GLenum func); + extern VkComponentSwizzle get_component_swizzle(GLenum swizzle, GLenum comp); + extern VkCullModeFlags get_cull_mode_flags(GLenum mode); + extern VkFormat get_format(GLenum internal_format); + extern VkImageViewType get_image_view_type(GLenum target); + extern VkPolygonMode get_polygon_mode(GLenum mode); +} diff --git a/src/CRE/Vulkan/manager.cpp b/src/CRE/Vulkan/manager.cpp new file mode 100644 index 00000000..38c4dab3 --- /dev/null +++ b/src/CRE/Vulkan/manager.cpp @@ -0,0 +1,761 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "manager.hpp" +#include "../../KKdLib/prj/shared_ptr.hpp" +#include "../../KKdLib/hash.hpp" +#include "../static_var.hpp" +#include "DescriptorPipeline.hpp" +#include "Pipeline.hpp" +#include "RenderPass.hpp" +#include "Sampler.hpp" +#include +#include + +struct descriptor_pipeline_data { + uint64_t vp_desc_hash; + uint64_t fp_desc_hash; + uint64_t unival_hash; + + inline descriptor_pipeline_data() : vp_desc_hash(), fp_desc_hash(), unival_hash() { + + } + + inline descriptor_pipeline_data(uint64_t vp_desc_hash, uint64_t fp_desc_hash, uint64_t unival_hash) { + this->vp_desc_hash = vp_desc_hash; + this->fp_desc_hash = fp_desc_hash; + this->unival_hash = unival_hash; + } +}; + +template <> +class std::hash { +public: + size_t operator()(const descriptor_pipeline_data& format) const { + return (size_t)hash_xxh3_64bits(&format, sizeof(format)); + } +}; + +constexpr bool operator==(const descriptor_pipeline_data& left, const descriptor_pipeline_data& right) { + return left.vp_desc_hash == right.vp_desc_hash && left.fp_desc_hash == right.fp_desc_hash + && left.unival_hash == right.unival_hash; +} + +struct pipeline_data { + uint64_t stages_hash; + uint64_t vertex_input_info_binding_hash; + uint64_t vertex_input_info_attribute_hash; + uint64_t input_assembly_state_hash; + uint64_t viewport_state_hash; + uint64_t rasterization_state_hash; + uint64_t depth_stencil_state_hash; + uint64_t color_blend_attachmen_hash; + VkPipelineLayout layout; + VkRenderPass render_pass; + + inline pipeline_data() : stages_hash(), vertex_input_info_binding_hash(), + vertex_input_info_attribute_hash(), input_assembly_state_hash(), + viewport_state_hash(), rasterization_state_hash(), depth_stencil_state_hash(), + color_blend_attachmen_hash(), layout(), render_pass() { + + } + + inline pipeline_data(uint64_t stages_hash, + uint64_t vertex_input_info_binding_hash, uint64_t vertex_input_info_attribute_hash, + uint64_t input_assembly_state_hash, uint64_t viewport_state_hash, + uint64_t rasterization_state_hash, uint64_t depth_stencil_state_hash, uint64_t color_blend_attachmen_hash, + VkPipelineLayout layout, VkRenderPass render_pass) { + this->stages_hash = stages_hash; + this->vertex_input_info_binding_hash = vertex_input_info_binding_hash; + this->vertex_input_info_attribute_hash = vertex_input_info_attribute_hash; + this->input_assembly_state_hash = input_assembly_state_hash; + this->viewport_state_hash = viewport_state_hash; + this->rasterization_state_hash = rasterization_state_hash; + this->depth_stencil_state_hash = depth_stencil_state_hash; + this->color_blend_attachmen_hash = color_blend_attachmen_hash; + this->layout = layout; + this->render_pass = render_pass; + } +}; + +template <> +class std::hash { +public: + size_t operator()(const pipeline_data& format) const { + return (size_t)hash_xxh3_64bits(&format, sizeof(format)); + } +}; + +constexpr bool operator==(const pipeline_data& left, const pipeline_data& right) { + return left.stages_hash == right.stages_hash + && left.vertex_input_info_binding_hash == right.vertex_input_info_binding_hash + && left.vertex_input_info_attribute_hash == right.vertex_input_info_attribute_hash + && left.input_assembly_state_hash == right.input_assembly_state_hash + && left.viewport_state_hash == right.viewport_state_hash + && left.rasterization_state_hash == right.rasterization_state_hash + && left.depth_stencil_state_hash == right.depth_stencil_state_hash + && left.color_blend_attachmen_hash == right.color_blend_attachmen_hash + && left.layout == right.layout && left.render_pass == right.render_pass; +} + +struct render_pass_data { + uint64_t color_formats_hash; + GLenum depth_format; + bool stencil; + uint8_t pad[3]; + + inline render_pass_data() : color_formats_hash(), depth_format(), stencil(), pad() { + + } + + inline render_pass_data(uint64_t color_formats_hash, GLenum depth_format, bool stencil) : pad() { + this->color_formats_hash = color_formats_hash; + this->depth_format = depth_format; + this->stencil = stencil; + } +}; + +template <> +class std::hash { +public: + size_t operator()(const render_pass_data& format) const { + return (size_t)hash_xxh3_64bits(&format, sizeof(format)); + } +}; + +constexpr bool operator==(const render_pass_data& left, const render_pass_data& right) { + return left.color_formats_hash == right.color_formats_hash + && left.depth_format == right.depth_format && left.stencil == right.stencil; +} + +namespace Vulkan { + struct manager { + struct free_framebuffer_data { + VkDevice device; + VkFramebuffer framebuffer; + const VkAllocationCallbacks* allocator; + + inline free_framebuffer_data() : device(), framebuffer(), allocator() { + + } + + inline free_framebuffer_data(VkDevice device, + VkFramebuffer framebuffer, const VkAllocationCallbacks* allocator) { + this->device = device; + this->framebuffer = framebuffer; + this->allocator = allocator; + } + }; + + struct free_image_view_data { + VkDevice device; + VkImageView image_view; + const VkAllocationCallbacks* allocator; + + inline free_image_view_data() : device(), image_view(), allocator() { + + } + + inline free_image_view_data(VkDevice device, + VkImageView image_view, const VkAllocationCallbacks* allocator) { + this->device = device; + this->image_view = image_view; + this->allocator = allocator; + } + }; + + struct frame_data { + std::vector free_framebuffers; + std::vector free_image_views; + std::vector dynamic_buffers; + std::vector staging_buffers; + + frame_data(); + ~frame_data(); + + void ctrl(); + }; + + std::vector frames_data; + uint32_t frame; + + std::unordered_map> descriptor_pipelines; + std::unordered_map> pipelines; + std::unordered_map> render_passes; + std::unordered_map> samplers; + + manager(uint32_t max_frames); + ~manager(); + + void free_framebuffer(VkDevice device, + VkFramebuffer framebuffer, const VkAllocationCallbacks* allocator); + void free_image_view(VkDevice device, + VkImageView image_view, const VkAllocationCallbacks* allocator); + prj::shared_ptr get_descriptor_pipeline( + uint64_t vp_desc_hash, uint64_t fp_desc_hash, uint64_t unival_hash); + prj::shared_ptr get_descriptor_pipeline( + uint64_t vp_desc_hash, uint64_t fp_desc_hash, uint64_t unival_hash, + uint32_t sampler_count, uint32_t uniform_count, uint32_t storage_count, + const VkDescriptorSetLayoutBinding* bindings); + frame_data& get_frame_data(); + prj::shared_ptr get_pipeline(uint32_t stage_count, + const VkPipelineShaderStageCreateInfo* stages, + uint32_t vertex_input_binding_description_count, + const VkVertexInputBindingDescription* vertex_input_binding_descriptions, + uint32_t vertex_input_attribute_description_count, + const VkVertexInputAttributeDescription* vertex_input_attribute_descriptions, + const VkPipelineInputAssemblyStateCreateInfo* input_assembly_state, + const VkRect2D viewport_scissor_rect[2], + const VkPipelineRasterizationStateCreateInfo* rasterization_state, + const VkPipelineDepthStencilStateCreateInfo* depth_stencil_state, + uint32_t color_blend_attachment_count, + const VkPipelineColorBlendAttachmentState* color_blend_attachments, + VkPipelineLayout layout, VkRenderPass render_pass); + prj::shared_ptr get_render_pass(GLenum* color_formats, + uint32_t color_format_count, GLenum depth_format, bool stencil); + prj::shared_ptr get_sampler(const gl_sampler& sampler_data); + Vulkan::Buffer get_dynamic_buffer(VkDeviceSize size, VkDeviceSize alignment, bool uniform); + Vulkan::Buffer get_staging_buffer(VkDeviceSize size, VkDeviceSize alignment); + void next_frame(uint32_t frame); + void reset_descriptor_pipelines_descriptor_set_collections(); + }; + + manager* manager_ptr; + + void manager_init(uint32_t max_frames) { + manager_ptr = new manager(max_frames); + } + + void manager_free_descriptor_pipelines() { + manager_ptr->descriptor_pipelines.clear(); + } + + void manager_free_framebuffer(VkDevice device, + VkFramebuffer framebuffer, const VkAllocationCallbacks* allocator) { + manager_ptr->free_framebuffer(device, framebuffer, allocator); + } + + void manager_free_image_view(VkDevice device, + VkImageView image_view, const VkAllocationCallbacks* allocator) { + manager_ptr->free_image_view(device, image_view, allocator); + } + + void manager_free_pipelines() { + manager_ptr->pipelines.clear(); + } + + void manager_free_render_passes() { + manager_ptr->render_passes.clear(); + } + + void manager_free_samplers() { + manager_ptr->samplers.clear(); + } + + prj::shared_ptr manager_get_descriptor_pipeline( + uint64_t vp_desc_hash, uint64_t fp_desc_hash, uint64_t unival_hash) { + return manager_ptr->get_descriptor_pipeline(vp_desc_hash, fp_desc_hash, unival_hash); + } + + prj::shared_ptr manager_get_descriptor_pipeline( + uint64_t vp_desc_hash, uint64_t fp_desc_hash, uint64_t unival_hash, + uint32_t sampler_count, uint32_t uniform_count, uint32_t storage_count, + const VkDescriptorSetLayoutBinding* bindings) { + return manager_ptr->get_descriptor_pipeline(vp_desc_hash, fp_desc_hash, unival_hash, + sampler_count, uniform_count, storage_count, bindings); + } + + uint32_t manager_get_frame() { + return manager_ptr->frame; + } + + prj::shared_ptr manager_get_pipeline(uint32_t stage_count, + const VkPipelineShaderStageCreateInfo* stages, + uint32_t vertex_input_binding_description_count, + const VkVertexInputBindingDescription* vertex_input_binding_descriptions, + uint32_t vertex_input_attribute_description_count, + const VkVertexInputAttributeDescription* vertex_input_attribute_descriptions, + const VkPipelineInputAssemblyStateCreateInfo* input_assembly_state, + const VkRect2D viewport_scissor_rect[2], + const VkPipelineRasterizationStateCreateInfo* rasterization_state, + const VkPipelineDepthStencilStateCreateInfo* depth_stencil_state, + uint32_t color_blend_attachment_count, + const VkPipelineColorBlendAttachmentState* color_blend_attachments, + VkPipelineLayout layout, VkRenderPass render_pass) { + return manager_ptr->get_pipeline(stage_count, stages, + vertex_input_binding_description_count, vertex_input_binding_descriptions, + vertex_input_attribute_description_count, vertex_input_attribute_descriptions, + input_assembly_state, viewport_scissor_rect, rasterization_state, depth_stencil_state, + color_blend_attachment_count, color_blend_attachments, layout, render_pass); + } + + prj::shared_ptr manager_get_render_pass( + GLenum* color_formats, uint32_t color_format_count, GLenum depth_format, bool stencil) { + return manager_ptr->get_render_pass(color_formats, + color_format_count, depth_format, stencil); + } + + prj::shared_ptr manager_get_sampler(const gl_sampler& sampler_data) { + return manager_ptr->get_sampler(sampler_data); + } + + Vulkan::Buffer manager_get_dynamic_buffer(VkDeviceSize size, VkDeviceSize alignment) { + return manager_ptr->get_dynamic_buffer(size, alignment, false); + } + + Vulkan::Buffer manager_get_dynamic_uniform_buffer(VkDeviceSize size, VkDeviceSize alignment) { + return manager_ptr->get_dynamic_buffer(size, alignment, true); + } + + Vulkan::Buffer manager_get_staging_buffer(VkDeviceSize size, VkDeviceSize alignment) { + return manager_ptr->get_staging_buffer(size, alignment); + } + + void manager_next_frame(uint32_t frame) { + manager_ptr->next_frame(frame); + } + + void manager_reset_descriptor_pipelines_descriptor_set_collections() { + manager_ptr->reset_descriptor_pipelines_descriptor_set_collections(); + } + + void manager_free() { + delete manager_ptr; + } + + manager::frame_data::frame_data() { + + } + + manager::frame_data::~frame_data() { + ctrl(); + + for (Vulkan::StagingBuffer& i : staging_buffers) + i.Destroy(); + for (Vulkan::DynamicBuffer& i : dynamic_buffers) + i.Destroy(); + } + + void manager::frame_data::ctrl() { + for (free_framebuffer_data& i : free_framebuffers) + vkDestroyFramebuffer(i.device, i.framebuffer, i.allocator); + free_framebuffers.clear(); + + for (free_image_view_data& i : free_image_views) + vkDestroyImageView(i.device, i.image_view, i.allocator); + free_image_views.clear(); + + for (Vulkan::DynamicBuffer& i : dynamic_buffers) { + if (!i.curr_size) + i.empty_frame_count++; + } + + auto i_dyn_begin = dynamic_buffers.begin(); + auto i_dyn_end = dynamic_buffers.end(); + for (auto i = i_dyn_end; i != i_dyn_begin; ) { + i--; + + if (!i->curr_size) { + i->empty_frame_count++; + + if (i->empty_frame_count >= 60) { + i->Destroy(); + dynamic_buffers.erase(i); + continue; + } + } + else + i->empty_frame_count = 0; + + i->curr_size = 0; + } + + auto i_stg_begin = staging_buffers.begin(); + auto i_stg_end = staging_buffers.end(); + for (auto i = i_stg_end; i != i_stg_begin; ) { + i--; + + if (!i->curr_size) { + i->empty_frame_count++; + + if (i->empty_frame_count >= 60) { + i->Destroy(); + staging_buffers.erase(i); + continue; + } + } + else + i->empty_frame_count = 0; + + i->curr_size = 0; + } + } + + manager::manager(uint32_t max_frames) : frame() { + frames_data.resize(max_frames); + } + + manager::~manager() { + + } + + void manager::free_framebuffer(VkDevice device, + VkFramebuffer framebuffer, const VkAllocationCallbacks* allocator) { + if (framebuffer) { + frame_data& frame_data = get_frame_data(); + frame_data.free_framebuffers.push_back({ device, framebuffer, allocator }); + } + } + + void manager::free_image_view(VkDevice device, + VkImageView image_view, const VkAllocationCallbacks* allocator) { + if (image_view) { + frame_data& frame_data = get_frame_data(); + frame_data.free_image_views.push_back({ device, image_view, allocator }); + } + } + + prj::shared_ptr manager::get_descriptor_pipeline( + uint64_t vp_desc_hash, uint64_t fp_desc_hash, uint64_t unival_hash) { + auto elem = descriptor_pipelines.find({ vp_desc_hash, fp_desc_hash, unival_hash }); + if (elem != descriptor_pipelines.end()) + return elem->second; + return {}; + } + + prj::shared_ptr manager::get_descriptor_pipeline( + uint64_t vp_desc_hash, uint64_t fp_desc_hash, uint64_t unival_hash, + uint32_t sampler_count, uint32_t uniform_count, uint32_t storage_count, + const VkDescriptorSetLayoutBinding* bindings) { + auto elem = descriptor_pipelines.find({ vp_desc_hash, fp_desc_hash, unival_hash }); + if (elem != descriptor_pipelines.end()) + return elem->second; + + prj::shared_ptr descriptor_pipeline( + new Vulkan::DescriptorPipeline(Vulkan::current_device, Vulkan::current_descriptor_pool, + sampler_count, uniform_count, storage_count, bindings)); + descriptor_pipelines.insert({ { vp_desc_hash, fp_desc_hash, unival_hash }, descriptor_pipeline }); + return descriptor_pipeline; + } + + manager::frame_data& manager::get_frame_data() { + return frames_data.data()[frame]; + } + + prj::shared_ptr manager::get_pipeline(uint32_t stage_count, + const VkPipelineShaderStageCreateInfo* stages, + uint32_t vertex_input_binding_description_count, + const VkVertexInputBindingDescription* vertex_input_binding_descriptions, + uint32_t vertex_input_attribute_description_count, + const VkVertexInputAttributeDescription* vertex_input_attribute_descriptions, + const VkPipelineInputAssemblyStateCreateInfo* input_assembly_state, + const VkRect2D viewport_scissor_rect[2], + const VkPipelineRasterizationStateCreateInfo* rasterization_state, + const VkPipelineDepthStencilStateCreateInfo* depth_stencil_state, + uint32_t color_blend_attachment_count, + const VkPipelineColorBlendAttachmentState* color_blend_attachments, + VkPipelineLayout layout, VkRenderPass render_pass) { + uint64_t stages_hash = hash_xxh3_64bits(stages, + sizeof(VkPipelineShaderStageCreateInfo) * stage_count); + uint64_t vertex_input_info_binding_hash = hash_xxh3_64bits(vertex_input_binding_descriptions, + sizeof(VkVertexInputBindingDescription) * vertex_input_binding_description_count); + uint64_t vertex_input_info_attribute_hash = hash_xxh3_64bits(vertex_input_attribute_descriptions, + sizeof(VkVertexInputBindingDescription) * vertex_input_attribute_description_count); + uint64_t input_assembly_state_hash = hash_xxh3_64bits(input_assembly_state, + sizeof(VkPipelineInputAssemblyStateCreateInfo)); + uint64_t viewport_state_hash = hash_xxh3_64bits(viewport_scissor_rect, + sizeof(VkRect2D) * 2); + uint64_t rasterization_state_hash = hash_xxh3_64bits(rasterization_state, + sizeof(VkPipelineRasterizationStateCreateInfo)); + uint64_t depth_stencil_state_hash = hash_xxh3_64bits(depth_stencil_state, + sizeof(VkPipelineDepthStencilStateCreateInfo)); + uint64_t color_blend_attachmen_hash = hash_xxh3_64bits(color_blend_attachments, + sizeof(VkPipelineColorBlendAttachmentState) * color_blend_attachment_count); + + auto elem = pipelines.find({ stages_hash, vertex_input_info_binding_hash, vertex_input_info_attribute_hash, + input_assembly_state_hash, viewport_state_hash, rasterization_state_hash, + depth_stencil_state_hash, color_blend_attachmen_hash, layout, render_pass }); + if (elem != pipelines.end()) + return elem->second; + + VkViewport viewport; + viewport.x = (float_t)viewport_scissor_rect[0].offset.x; + viewport.y = (float_t)viewport_scissor_rect[0].offset.y; + viewport.width = (float_t)viewport_scissor_rect[0].extent.width; + viewport.height = (float_t)viewport_scissor_rect[0].extent.height; + viewport.minDepth = 0.0f; + viewport.maxDepth = 1.0f; + + VkRect2D scissor = viewport_scissor_rect[1]; + + VkPipelineViewportStateCreateInfo viewport_state = {}; + viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewport_state.viewportCount = 1; + viewport_state.pViewports = &viewport; + viewport_state.scissorCount = 1; + viewport_state.pScissors = &scissor; + + prj::shared_ptr pipeline(new Vulkan::Pipeline(Vulkan::current_device, 0, + stage_count, stages, vertex_input_binding_description_count, vertex_input_binding_descriptions, + vertex_input_attribute_description_count, vertex_input_attribute_descriptions, + input_assembly_state, &viewport_state, rasterization_state, depth_stencil_state, + color_blend_attachment_count, color_blend_attachments, layout, render_pass)); + pipelines.insert({ { stages_hash, vertex_input_info_binding_hash, vertex_input_info_attribute_hash, + input_assembly_state_hash, viewport_state_hash, rasterization_state_hash, + depth_stencil_state_hash, color_blend_attachmen_hash, layout, render_pass }, pipeline }); + return pipeline; + } + + prj::shared_ptr manager::get_render_pass(GLenum* color_formats, + uint32_t color_format_count, GLenum depth_format, bool stencil) { + uint64_t color_formats_hash = hash_xxh3_64bits(color_formats, + sizeof(GLenum) * color_format_count); + + auto elem = render_passes.find({ color_formats_hash, depth_format, stencil }); + if (elem != render_passes.end()) + return elem->second; + + VkAttachmentReference* color_attachment_reference = force_malloc(color_format_count); + VkAttachmentReference depth_attachment_reference = {}; + + VkSubpassDescription subpass_description = {}; + subpass_description.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + if (color_format_count) { + for (uint32_t i = 0; i < color_format_count; i++) { + color_attachment_reference[i].attachment = i; + color_attachment_reference[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + } + + subpass_description.colorAttachmentCount = color_format_count; + subpass_description.pColorAttachments = color_attachment_reference; + } + else + subpass_description.colorAttachmentCount = 0; + + if (depth_format) { + depth_attachment_reference.attachment = 1; + depth_attachment_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + subpass_description.pDepthStencilAttachment = &depth_attachment_reference; + } + + VkSubpassDependency subpass_dependency = {}; + subpass_dependency.srcSubpass = VK_SUBPASS_EXTERNAL; + subpass_dependency.dstSubpass = 0; + subpass_dependency.srcStageMask = 0; + subpass_dependency.srcAccessMask = 0; + subpass_dependency.dstStageMask = 0; + subpass_dependency.dstAccessMask = 0; + + if (color_format_count) { + subpass_dependency.srcStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + subpass_dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + subpass_dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + } + + if (depth_format) { + subpass_dependency.srcStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; + subpass_dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; + subpass_dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + } + + int32_t attachment_count = 0; + + VkAttachmentDescription* attachments + = force_malloc((size_t)color_format_count + 1); + if (color_format_count) + for (uint32_t i = 0; i < color_format_count; i++) { + VkAttachmentDescription& color_attachment = attachments[attachment_count]; + color_attachment.flags = 0; + color_attachment.format = Vulkan::get_format(color_formats[i]); + color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; + color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + color_attachment.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + color_attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + attachment_count++; + } + + if (depth_format) { + VkAttachmentDescription& depth_attachment = attachments[attachment_count]; + depth_attachment.flags = 0; + depth_attachment.format = Vulkan::get_format(depth_format); + depth_attachment.samples = VK_SAMPLE_COUNT_1_BIT; + depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + depth_attachment.stencilLoadOp = stencil + ? VK_ATTACHMENT_LOAD_OP_LOAD : VK_ATTACHMENT_LOAD_OP_DONT_CARE; + depth_attachment.stencilStoreOp = stencil + ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE; + depth_attachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + depth_attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + attachment_count++; + } + + prj::shared_ptr render_pass(new Vulkan::RenderPass(Vulkan::current_device, 0, + attachment_count, attachments, 1, &subpass_description, 1, &subpass_dependency)); + render_passes.insert({ { color_formats_hash, depth_format, stencil }, render_pass }); + + free_def(attachments); + free_def(color_attachment_reference); + return render_pass; + } + + static VkSamplerAddressMode get_sampler_address_mode(GLenum wrap) { + switch (wrap) { + case GL_REPEAT: + default: + return VK_SAMPLER_ADDRESS_MODE_REPEAT; + case GL_CLAMP_TO_BORDER: + return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; + case GL_CLAMP_TO_EDGE: + return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; + case GL_MIRRORED_REPEAT: + return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; + case GL_MIRROR_CLAMP_TO_EDGE: + return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE; + } + } + + prj::shared_ptr manager::get_sampler(const gl_sampler& sampler_data) { + uint64_t sampler_hash = hash_xxh3_64bits(&sampler_data, sizeof(gl_sampler)); + + auto elem = samplers.find(sampler_hash); + if (elem != samplers.end()) + return elem->second; + + VkFilter vk_mag_filter = sampler_data.mag_filter != GL_NEAREST ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; + VkFilter vk_min_filter; + VkSamplerMipmapMode vk_mipmap_mode; + switch (sampler_data.min_filter) { + case GL_NEAREST: + case GL_NEAREST_MIPMAP_NEAREST: + vk_min_filter = VK_FILTER_NEAREST; + vk_mipmap_mode = VK_SAMPLER_MIPMAP_MODE_NEAREST; + break; + case GL_LINEAR: + case GL_LINEAR_MIPMAP_NEAREST: + default: + vk_min_filter = VK_FILTER_LINEAR; + vk_mipmap_mode = VK_SAMPLER_MIPMAP_MODE_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + vk_min_filter = VK_FILTER_NEAREST; + vk_mipmap_mode = VK_SAMPLER_MIPMAP_MODE_LINEAR; + break; + case GL_LINEAR_MIPMAP_LINEAR: + vk_min_filter = VK_FILTER_LINEAR; + vk_mipmap_mode = VK_SAMPLER_MIPMAP_MODE_LINEAR; + break; + } + + VkBorderColor vk_border_color; + if (sampler_data.border_color == 0.0f) + vk_border_color = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; + else if (sampler_data.border_color == vec4(0.0f, 0.0f, 0.0f, 1.0f)) + vk_border_color = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK; + else if (sampler_data.border_color == 1.0f) + vk_border_color = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; + else + vk_border_color = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; + + prj::shared_ptr sampler(new Vulkan::Sampler(Vulkan::current_device, 0, + vk_mag_filter, vk_min_filter, vk_mipmap_mode, + get_sampler_address_mode(sampler_data.wrap_s), + get_sampler_address_mode(sampler_data.wrap_t), + get_sampler_address_mode(sampler_data.wrap_r), + -1000.0f, 1000.0f, sampler_data.max_anisotropy, vk_border_color)); + samplers.insert({ sampler_hash, sampler }); + return sampler; + } + + Vulkan::Buffer manager::get_dynamic_buffer(VkDeviceSize size, VkDeviceSize alignment, bool uniform) { + frame_data& frame_data = get_frame_data(); + + VkBufferUsageFlags usage = 0; + if (uniform) + usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; + else { + usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; + usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT; + usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; + } + + for (Vulkan::DynamicBuffer& i : frame_data.dynamic_buffers) + if ((i.usage & usage) == usage + && align_val(i.curr_size, alignment) + align_val(size, alignment) <= i.GetSize()) { + i.curr_size = align_val(i.curr_size, alignment); + + Vulkan::Buffer buffer = (Vulkan::Buffer)i; + buffer.SetOffset(i.curr_size); + buffer.SetSize(size); + i.curr_size += align_val(size, alignment); + return buffer; + } + + VkDeviceSize buffer_size = sv_max_uniform_buffer_size; + if (!uniform) { + buffer_size = 0x1000000; + while (buffer_size <= size) + buffer_size *= 2; + } + + frame_data.dynamic_buffers.push_back({}); + Vulkan::DynamicBuffer& dynamic_buffer = frame_data.dynamic_buffers.back(); + dynamic_buffer.Create(Vulkan::current_allocator, buffer_size, usage); + + Vulkan::Buffer buffer = (Vulkan::Buffer)dynamic_buffer; + buffer.SetOffset(0); + buffer.SetSize(size); + dynamic_buffer.curr_size = align_val(size, alignment); + return buffer; + } + + Vulkan::Buffer manager::get_staging_buffer(VkDeviceSize size, VkDeviceSize alignment) { + frame_data& frame_data = get_frame_data(); + + for (Vulkan::StagingBuffer& i : frame_data.staging_buffers) + if (align_val(i.curr_size, alignment) + align_val(size, alignment) <= i.GetSize()) { + i.curr_size = align_val(i.curr_size, alignment); + + Vulkan::Buffer buffer = (Vulkan::Buffer)i; + buffer.SetOffset(i.curr_size); + buffer.SetSize(size); + i.curr_size += align_val(size, alignment); + return buffer; + } + + VkDeviceSize buffer_size = 0x1000000; + while (buffer_size <= size) + buffer_size *= 2; + + frame_data.staging_buffers.push_back({}); + Vulkan::StagingBuffer& staging_buffer = frame_data.staging_buffers.back(); + staging_buffer.Create(Vulkan::current_allocator, buffer_size); + + Vulkan::Buffer buffer = (Vulkan::Buffer)staging_buffer; + buffer.SetOffset(0); + buffer.SetSize(size); + staging_buffer.curr_size = align_val(size, alignment); + return buffer; + } + + void manager::next_frame(uint32_t frame) { + this->frame = frame; + get_frame_data().ctrl(); + } + + void manager::reset_descriptor_pipelines_descriptor_set_collections() { + for (auto& i : descriptor_pipelines) + i.second.get()->ResetSetCollectionsState(); + } +} diff --git a/src/CRE/Vulkan/manager.hpp b/src/CRE/Vulkan/manager.hpp new file mode 100644 index 00000000..6cfddd80 --- /dev/null +++ b/src/CRE/Vulkan/manager.hpp @@ -0,0 +1,54 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "shared.hpp" +#include "gl_wrap.hpp" +#include "DescriptorPipeline.hpp" +#include "DynamicBuffer.hpp" +#include "Pipeline.hpp" +#include "StagingBuffer.hpp" + +namespace Vulkan { + extern void manager_init(uint32_t max_frames); + extern void manager_free_descriptor_pipelines(); + extern void manager_free_framebuffer(VkDevice device, + VkFramebuffer framebuffer, const VkAllocationCallbacks* allocator); + extern void manager_free_image_view(VkDevice device, + VkImageView image_view, const VkAllocationCallbacks* allocator); + extern void manager_free_pipelines(); + extern void manager_free_render_passes(); + extern void manager_free_samplers(); + extern prj::shared_ptr manager_get_descriptor_pipeline( + uint64_t vp_desc_hash, uint64_t fp_desc_hash, uint64_t unival_hash); + extern prj::shared_ptr manager_get_descriptor_pipeline( + uint64_t vp_desc_hash, uint64_t fp_desc_hash, uint64_t unival_hash, + uint32_t sampler_count, uint32_t uniform_count, uint32_t storage_count, + const VkDescriptorSetLayoutBinding* bindings); + extern uint32_t manager_get_frame(); + extern prj::shared_ptr manager_get_pipeline(uint32_t stage_count, + const VkPipelineShaderStageCreateInfo* stages, + uint32_t vertex_input_binding_descriptions_count, + const VkVertexInputBindingDescription* vertex_input_binding_descriptions, + uint32_t vertex_input_attribute_description_count, + const VkVertexInputAttributeDescription* vertex_input_attribute_descriptions, + const VkPipelineInputAssemblyStateCreateInfo* input_assembly_state, + const VkRect2D viewport_scissor_rect[2], + const VkPipelineRasterizationStateCreateInfo* rasterization_state, + const VkPipelineDepthStencilStateCreateInfo* depth_stencil_state, + uint32_t color_blend_attachment_count, + const VkPipelineColorBlendAttachmentState* color_blend_attachments, + VkPipelineLayout layout, VkRenderPass render_pass); + extern prj::shared_ptr manager_get_render_pass( + GLenum* color_formats, uint32_t color_format_count, GLenum depth_format, bool stencil = false); + extern prj::shared_ptr manager_get_sampler(const gl_sampler& sampler_data); + Vulkan::Buffer manager_get_dynamic_buffer(VkDeviceSize size, VkDeviceSize alignment = 0x10); + Vulkan::Buffer manager_get_dynamic_uniform_buffer(VkDeviceSize size, VkDeviceSize alignment = 0x10); + Vulkan::Buffer manager_get_staging_buffer(VkDeviceSize size, VkDeviceSize alignment = 0x10); + extern void manager_next_frame(uint32_t frame); + extern void manager_reset_descriptor_pipelines_descriptor_set_collections(); + extern void manager_free(); +} diff --git a/src/CRE/Vulkan/shared.cpp b/src/CRE/Vulkan/shared.cpp new file mode 100644 index 00000000..322a3e5d --- /dev/null +++ b/src/CRE/Vulkan/shared.cpp @@ -0,0 +1,80 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#define VOLK_IMPLEMENTATION +#define VMA_IMPLEMENTATION +#define VMA_VULKAN_VERSION 1000000 +#include "shared.hpp" +#include "gl_wrap.hpp" + +namespace Vulkan { + bool use; + + VkDevice current_device; + + VkQueue current_graphics_queue; + VkQueue current_present_queue; + + VmaAllocator current_allocator; + + VkCommandPool current_command_pool; + + VkCommandBuffer current_command_buffer; + + VkDescriptorPool current_descriptor_pool; + + VkFramebuffer current_framebuffer; + VkRenderPass current_render_pass; + + VkImage current_swapchain_image; + + const char* get_error_string(VkResult error_code) { + switch (error_code) { +#define ERROR_STRING(r) case VK_##r: return "VK_"#r + ERROR_STRING(NOT_READY); + ERROR_STRING(TIMEOUT); + ERROR_STRING(EVENT_SET); + ERROR_STRING(EVENT_RESET); + ERROR_STRING(INCOMPLETE); + ERROR_STRING(ERROR_OUT_OF_HOST_MEMORY); + ERROR_STRING(ERROR_OUT_OF_DEVICE_MEMORY); + ERROR_STRING(ERROR_INITIALIZATION_FAILED); + ERROR_STRING(ERROR_DEVICE_LOST); + ERROR_STRING(ERROR_MEMORY_MAP_FAILED); + ERROR_STRING(ERROR_LAYER_NOT_PRESENT); + ERROR_STRING(ERROR_EXTENSION_NOT_PRESENT); + ERROR_STRING(ERROR_FEATURE_NOT_PRESENT); + ERROR_STRING(ERROR_INCOMPATIBLE_DRIVER); + ERROR_STRING(ERROR_TOO_MANY_OBJECTS); + ERROR_STRING(ERROR_FORMAT_NOT_SUPPORTED); + ERROR_STRING(ERROR_SURFACE_LOST_KHR); + ERROR_STRING(ERROR_NATIVE_WINDOW_IN_USE_KHR); + ERROR_STRING(SUBOPTIMAL_KHR); + ERROR_STRING(ERROR_OUT_OF_DATE_KHR); + ERROR_STRING(ERROR_INCOMPATIBLE_DISPLAY_KHR); + ERROR_STRING(ERROR_VALIDATION_FAILED_EXT); + ERROR_STRING(ERROR_INVALID_SHADER_NV); + ERROR_STRING(ERROR_INCOMPATIBLE_SHADER_BINARY_EXT); +#undef ERROR_STRING + default: + return "VK_UNKNOWN_ERROR"; + } + } + + void end_render_pass(VkCommandBuffer command_buffer) { + GLuint query = Vulkan::gl_wrap_manager_get_query_samples_passed(); + if (query && Vulkan::gl_query::get(query)->query.GetBegan()) + glEndQuery(GL_SAMPLES_PASSED); + + if (Vulkan::current_render_pass) { + vkCmdEndRenderPass(command_buffer); + Vulkan::current_render_pass = 0; + } + + Vulkan::current_framebuffer = 0; + } +} diff --git a/src/CRE/Vulkan/shared.hpp b/src/CRE/Vulkan/shared.hpp new file mode 100644 index 00000000..696ade16 --- /dev/null +++ b/src/CRE/Vulkan/shared.hpp @@ -0,0 +1,45 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "../../KKdLib/default.hpp" +#include +#define VMA_VULKAN_VERSION 1000000 +#include + +namespace Vulkan { + extern bool use; + + extern VkDevice current_device; + + extern VkQueue current_graphics_queue; + extern VkQueue current_present_queue; + + extern VmaAllocator current_allocator; + + extern VkCommandPool current_command_pool; + + extern VkCommandBuffer current_command_buffer; + + extern VkDescriptorPool current_descriptor_pool; + + extern VkFramebuffer current_framebuffer; + extern VkRenderPass current_render_pass; + + extern VkImage current_swapchain_image; + + extern const char* get_error_string(VkResult error_code); + extern void end_render_pass(VkCommandBuffer command_buffer); +} + +#define VK_CHECK_RESULT(f) { \ + VkResult res = (f); \ + if (res != VK_SUCCESS) { \ + const char* error_string = Vulkan::get_error_string(res); \ + printf("Fatal error: VkResult is \"%s\" in \"%s\" at line \"%s\"\n", error_string, __FILE__, __LINE__); \ + assert(res == VK_SUCCESS); \ + } \ +} \ No newline at end of file diff --git a/src/CRE/gl.cpp b/src/CRE/gl.cpp new file mode 100644 index 00000000..3156153c --- /dev/null +++ b/src/CRE/gl.cpp @@ -0,0 +1,105 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#include "gl.hpp" + +#ifndef USE_OPENGL +int GLAD_GL_VERSION_1_0; +int GLAD_GL_VERSION_1_1; +int GLAD_GL_VERSION_1_2; +int GLAD_GL_VERSION_1_3; +int GLAD_GL_VERSION_1_4; +int GLAD_GL_VERSION_1_5; +int GLAD_GL_VERSION_2_0; +int GLAD_GL_VERSION_2_1; +int GLAD_GL_VERSION_3_0; +int GLAD_GL_VERSION_3_1; +int GLAD_GL_VERSION_3_2; +int GLAD_GL_VERSION_3_3; +int GLAD_GL_VERSION_4_0; +int GLAD_GL_VERSION_4_1; +int GLAD_GL_VERSION_4_2; +int GLAD_GL_VERSION_4_3; +int GLAD_GL_VERSION_4_4; +int GLAD_GL_VERSION_4_5; +int GLAD_GL_VERSION_4_6; + +PFNGLBEGINQUERYPROC glad_glBeginQuery; +PFNGLBINDBUFFERPROC glad_glBindBuffer; +PFNGLBINDTEXTUREPROC glad_glBindTexture; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +PFNGLBUFFERDATAPROC glad_glBufferData; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +PFNGLCLEARPROC glad_glClear; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +PFNGLCLEARCOLORPROC glad_glClearColor; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +PFNGLENDQUERYPROC glad_glEndQuery; +PFNGLFINISHPROC glad_glFinish; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +PFNGLGENBUFFERSPROC glad_glGenBuffers; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +PFNGLGENQUERIESPROC glad_glGenQueries; +PFNGLGENSAMPLERSPROC glad_glGenSamplers; +PFNGLGENTEXTURESPROC glad_glGenTextures; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +PFNGLGETERRORPROC glad_glGetError; +PFNGLGETFLOATVPROC glad_glGetFloatv; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +PFNGLMAPBUFFERPROC glad_glMapBuffer; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +PFNGLPIXELSTOREIPROC glad_glPixelStorei; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +PFNGLREADBUFFERPROC glad_glReadBuffer; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#endif diff --git a/src/CRE/gl.hpp b/src/CRE/gl.hpp new file mode 100644 index 00000000..2639ff3d --- /dev/null +++ b/src/CRE/gl.hpp @@ -0,0 +1,2235 @@ +/* + by korenkonder + GitHub/GitLab: korenkonder +*/ + +#pragma once + +#include "../KKdLib/default.hpp" + +#define USE_OPENGL + +#include "Vulkan/shared.hpp" +#ifdef USE_OPENGL +#include +#else +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifndef GLAPI +# if defined(GLAD_GLAPI_EXPORT) +# if defined(_WIN32) || defined(__CYGWIN__) +# if defined(GLAD_GLAPI_EXPORT_BUILD) +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllexport)) extern +# else +# define GLAPI __declspec(dllexport) extern +# endif +# else +# if defined(__GNUC__) +# define GLAPI __attribute__ ((dllimport)) extern +# else +# define GLAPI __declspec(dllimport) extern +# endif +# endif +# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +# define GLAPI __attribute__ ((visibility ("default"))) extern +# else +# define GLAPI extern +# endif +# else +# define GLAPI extern +# endif +#endif + +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef int8_t GLbyte; +typedef uint8_t GLubyte; +typedef int16_t GLshort; +typedef uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef int32_t GLclampx; +typedef int GLsizei; +typedef float_t GLfloat; +typedef float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void* GLeglClientBufferEXT; +typedef void* GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +typedef unsigned int GLhandleARB; +typedef uint16_t GLhalf; +typedef uint16_t GLhalfARB; +typedef int32_t GLfixed; +typedef intptr_t GLintptr; +typedef intptr_t GLintptrARB; +typedef ssize_t GLsizeiptr; +typedef ssize_t GLsizeiptrARB; +typedef int64_t GLint64; +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64; +typedef uint64_t GLuint64EXT; +typedef struct __GLsync* GLsync; +struct _cl_context; +struct _cl_event; +typedef void (APIENTRY* GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); +typedef void (APIENTRY* GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); +typedef void (APIENTRY* GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); +typedef void (APIENTRY* GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (APIENTRY* GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_LOGIC_OP 0x0BF1 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_COLOR_INDEX 0x1900 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_CLAMP 0x2900 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void (APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef GLenum(APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint* samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint* samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint* param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat* param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +#endif +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +GLAPI int GLAD_GL_VERSION_4_0; +#endif +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +GLAPI int GLAD_GL_VERSION_4_1; +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat depth); +GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +#endif +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +GLAPI int GLAD_GL_VERSION_4_2; +#endif +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +GLAPI int GLAD_GL_VERSION_4_3; +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar* message); +GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); +GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +#endif +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +GLAPI int GLAD_GL_VERSION_4_4; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags); +GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +#endif +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +GLAPI int GLAD_GL_VERSION_4_5; +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint* buffers); +GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags); +GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); +GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); +GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +typedef void* (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +typedef GLboolean(APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat* params); +GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint* param); +GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +#endif +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +GLAPI int GLAD_GL_VERSION_4_6; +#endif +#endif +#endif diff --git a/src/CRE/gl_state.cpp b/src/CRE/gl_state.cpp index d85cf1c4..1b69433a 100644 --- a/src/CRE/gl_state.cpp +++ b/src/CRE/gl_state.cpp @@ -10,7 +10,10 @@ gl_state_struct gl_state; void gl_state_active_bind_texture_2d(int32_t index, GLuint texture, bool force) { if (force || gl_state.texture_binding_2d[index] != texture) { if (force || gl_state.active_texture_index != index) { - glActiveTexture((GLenum)(GL_TEXTURE0 + index)); +#ifdef USE_OPENGL + if (!Vulkan::use) + glActiveTexture((GLenum)(GL_TEXTURE0 + index)); +#endif gl_state.active_texture = (GLenum)(GL_TEXTURE0 + index); gl_state.active_texture_index = (GLuint)index; } @@ -22,7 +25,10 @@ void gl_state_active_bind_texture_2d(int32_t index, GLuint texture, bool force) void gl_state_active_bind_texture_cube_map(int32_t index, GLuint texture, bool force) { if (force || gl_state.texture_binding_cube_map[index] != texture) { if (force || gl_state.active_texture_index != index) { - glActiveTexture((GLenum)(GL_TEXTURE0 + index)); +#ifdef USE_OPENGL + if (!Vulkan::use) + glActiveTexture((GLenum)(GL_TEXTURE0 + index)); +#endif gl_state.active_texture = (GLenum)(GL_TEXTURE0 + index); gl_state.active_texture_index = (GLuint)index; } @@ -33,16 +39,22 @@ void gl_state_active_bind_texture_cube_map(int32_t index, GLuint texture, bool f void gl_state_active_texture(size_t index, bool force) { if (force || gl_state.active_texture_index != index) { - glActiveTexture((GLenum)(GL_TEXTURE0 + index)); +#ifdef USE_OPENGL + if (!Vulkan::use) + glActiveTexture((GLenum)(GL_TEXTURE0 + index)); +#endif gl_state.active_texture = (GLenum)(GL_TEXTURE0 + index); gl_state.active_texture_index = (GLuint)index; } } void gl_state_bind_framebuffer(GLuint framebuffer, bool force) { - if (force || gl_state.read_framebuffer_binding != framebuffer - || gl_state.draw_framebuffer_binding != framebuffer) { - glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); + if (force || gl_state.framebuffer_binding != framebuffer) { +#ifdef USE_OPENGL + if (!Vulkan::use) + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); +#endif + gl_state.framebuffer_binding = framebuffer; gl_state.read_framebuffer_binding = framebuffer; gl_state.draw_framebuffer_binding = framebuffer; } @@ -50,21 +62,30 @@ void gl_state_bind_framebuffer(GLuint framebuffer, bool force) { void gl_state_bind_read_framebuffer(GLuint framebuffer, bool force) { if (force || gl_state.read_framebuffer_binding != framebuffer) { - glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); +#endif gl_state.read_framebuffer_binding = framebuffer; } } void gl_state_bind_draw_framebuffer(GLuint framebuffer, bool force) { if (force || gl_state.draw_framebuffer_binding != framebuffer) { - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer); +#endif gl_state.draw_framebuffer_binding = framebuffer; } } void gl_state_bind_vertex_array(GLuint array, bool force) { if (force || gl_state.vertex_array_binding != array) { - glBindVertexArray(array); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBindVertexArray(array); +#endif gl_state.vertex_array_binding = array; } } @@ -92,7 +113,10 @@ void gl_state_bind_uniform_buffer(GLuint buffer, bool force) { void gl_state_bind_uniform_buffer_base(GLuint index, GLuint buffer, bool force) { if (force || gl_state.uniform_buffer_bindings[index] != buffer) { - glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer); +#endif gl_state.uniform_buffer_bindings[index] = buffer; gl_state.uniform_buffer_offsets[index] = 0; gl_state.uniform_buffer_sizes[index] = -1; @@ -104,7 +128,10 @@ void gl_state_bind_uniform_buffer_range(GLuint index, if (force || gl_state.uniform_buffer_bindings[index] != buffer || gl_state.uniform_buffer_offsets[index] != offset || gl_state.uniform_buffer_sizes[index] != size) { - glBindBufferRange(GL_UNIFORM_BUFFER, index, buffer, offset, size); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBindBufferRange(GL_UNIFORM_BUFFER, index, buffer, offset, size); +#endif gl_state.uniform_buffer_bindings[index] = buffer; gl_state.uniform_buffer_offsets[index] = offset; gl_state.uniform_buffer_sizes[index] = size; @@ -120,7 +147,10 @@ void gl_state_bind_shader_storage_buffer(GLuint buffer, bool force) { void gl_state_bind_shader_storage_buffer_base(GLuint index, GLuint buffer, bool force) { if (force || gl_state.shader_storage_buffer_bindings[index] != buffer) { - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, buffer); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, buffer); +#endif gl_state.shader_storage_buffer_bindings[index] = buffer; gl_state.shader_storage_buffer_offsets[index] = 0; gl_state.shader_storage_buffer_sizes[index] = -1; @@ -132,7 +162,10 @@ void gl_state_bind_shader_storage_buffer_range(GLuint index, if (force || gl_state.shader_storage_buffer_bindings[index] != buffer || gl_state.shader_storage_buffer_offsets[index] != offset || gl_state.shader_storage_buffer_sizes[index] != size) { - glBindBufferRange(GL_SHADER_STORAGE_BUFFER, index, buffer, offset, size); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBindBufferRange(GL_SHADER_STORAGE_BUFFER, index, buffer, offset, size); +#endif gl_state.shader_storage_buffer_bindings[index] = buffer; gl_state.shader_storage_buffer_offsets[index] = offset; gl_state.shader_storage_buffer_sizes[index] = size; @@ -155,7 +188,10 @@ void gl_state_bind_texture_cube_map(GLuint texture, bool force) { void gl_state_bind_sampler(int32_t index, GLuint sampler, bool force) { if (force || gl_state.sampler_binding[index] != sampler) { - glBindSampler(index, sampler); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBindSampler(index, sampler); +#endif gl_state.sampler_binding[index] = sampler; } } @@ -190,103 +226,149 @@ bool gl_state_check_sampler_binding(int32_t index, GLuint sampler) { void gl_state_disable_blend(bool force) { if (force || gl_state.blend) { - glDisable(GL_BLEND); +#ifdef USE_OPENGL + if (!Vulkan::use) + glDisable(GL_BLEND); +#endif gl_state.blend = GL_FALSE; } } void gl_state_disable_cull_face(bool force) { if (force || gl_state.cull_face) { - glDisable(GL_CULL_FACE); +#ifdef USE_OPENGL + if (!Vulkan::use) + glDisable(GL_CULL_FACE); +#endif gl_state.cull_face = GL_FALSE; } } void gl_state_disable_depth_test(bool force) { if (force || gl_state.depth_test) { - glDisable(GL_DEPTH_TEST); +#ifdef USE_OPENGL + if (!Vulkan::use) + glDisable(GL_DEPTH_TEST); +#endif gl_state.depth_test = GL_FALSE; } } void gl_state_disable_multisample(bool force) { if (force || gl_state.multisample) { - glDisable(GL_MULTISAMPLE); +#ifdef USE_OPENGL + if (!Vulkan::use) + glDisable(GL_MULTISAMPLE); +#endif gl_state.multisample = GL_FALSE; } } void gl_state_disable_primitive_restart(bool force) { if (force || gl_state.primitive_restart) { - glDisable(GL_PRIMITIVE_RESTART); +#ifdef USE_OPENGL + if (!Vulkan::use) + glDisable(GL_PRIMITIVE_RESTART); +#endif gl_state.primitive_restart = GL_FALSE; } } void gl_state_disable_scissor_test(bool force) { if (force || gl_state.scissor_test) { - glDisable(GL_SCISSOR_TEST); +#ifdef USE_OPENGL + if (!Vulkan::use) + glDisable(GL_SCISSOR_TEST); +#endif gl_state.scissor_test = GL_FALSE; } } void gl_state_disable_stencil_test(bool force) { if (force || gl_state.stencil_test) { - glDisable(GL_STENCIL_TEST); +#ifdef USE_OPENGL + if (!Vulkan::use) + glDisable(GL_STENCIL_TEST); +#endif gl_state.stencil_test = GL_FALSE; } } void gl_state_enable_blend(bool force) { if (force || !gl_state.blend) { - glEnable(GL_BLEND); +#ifdef USE_OPENGL + if (!Vulkan::use) + glEnable(GL_BLEND); +#endif gl_state.blend = GL_TRUE; } } void gl_state_enable_cull_face(bool force) { if (force || !gl_state.cull_face) { - glEnable(GL_CULL_FACE); +#ifdef USE_OPENGL + if (!Vulkan::use) + glEnable(GL_CULL_FACE); +#endif gl_state.cull_face = GL_TRUE; } } void gl_state_enable_depth_test(bool force) { if (force || !gl_state.depth_test) { - glEnable(GL_DEPTH_TEST); +#ifdef USE_OPENGL + if (!Vulkan::use) + glEnable(GL_DEPTH_TEST); +#endif gl_state.depth_test = GL_TRUE; } } void gl_state_enable_multisample(bool force) { if (force || !gl_state.multisample) { - glEnable(GL_MULTISAMPLE); +#ifdef USE_OPENGL + if (!Vulkan::use) + glEnable(GL_MULTISAMPLE); +#endif gl_state.multisample = GL_TRUE; } } void gl_state_enable_primitive_restart(bool force) { if (force || !gl_state.primitive_restart) { - glEnable(GL_PRIMITIVE_RESTART); +#ifdef USE_OPENGL + if (!Vulkan::use) + glEnable(GL_PRIMITIVE_RESTART); +#endif gl_state.primitive_restart = GL_TRUE; } } void gl_state_enable_scissor_test(bool force) { if (force || !gl_state.scissor_test) { - glEnable(GL_SCISSOR_TEST); +#ifdef USE_OPENGL + if (!Vulkan::use) + glEnable(GL_SCISSOR_TEST); +#endif gl_state.scissor_test = GL_TRUE; } } void gl_state_enable_stencil_test(bool force) { if (force || !gl_state.stencil_test) { - glEnable(GL_STENCIL_TEST); +#ifdef USE_OPENGL + if (!Vulkan::use) + glEnable(GL_STENCIL_TEST); +#endif gl_state.stencil_test = GL_TRUE; } } void gl_state_get() { +#ifdef USE_OPENGL + if (Vulkan::use) + return; + glGetIntegerv(GL_CURRENT_PROGRAM, &gl_state.program); glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&gl_state.active_texture); gl_state.active_texture_index = gl_state.active_texture - GL_TEXTURE0; @@ -306,6 +388,7 @@ void gl_state_get() { glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&gl_state.blend_mode_rgb); glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&gl_state.blend_mode_alpha); + glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&gl_state.framebuffer_binding); glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&gl_state.read_framebuffer_binding); glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&gl_state.draw_framebuffer_binding); glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&gl_state.vertex_array_binding); @@ -344,6 +427,7 @@ void gl_state_get() { glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); gl_state.polygon_mode = GL_FILL; +#endif } void gl_state_get_all_gl_errors() { @@ -388,7 +472,10 @@ void gl_state_get_viewport(GLint& x, GLint& y, GLsizei& width, GLsizei& height) void gl_state_set_blend_func(GLenum src, GLenum dst, bool force) { if (force || gl_state.blend_src_rgb != src || gl_state.blend_dst_rgb != dst || gl_state.blend_src_alpha != GL_ONE || gl_state.blend_dst_alpha != GL_ONE_MINUS_SRC_ALPHA) { - glBlendFuncSeparate(src, dst, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBlendFuncSeparate(src, dst, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); +#endif gl_state.blend_src_rgb = src; gl_state.blend_dst_rgb = dst; gl_state.blend_src_alpha = GL_ONE; @@ -400,7 +487,10 @@ void gl_state_set_blend_func_separate(GLenum src_rgb, GLenum dst_rgb, GLenum src_alpha, GLenum dst_alpha, bool force) { if (force || gl_state.blend_src_rgb != src_rgb || gl_state.blend_dst_rgb != dst_rgb || gl_state.blend_src_alpha != src_alpha || gl_state.blend_dst_alpha != dst_alpha) { - glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha); +#endif gl_state.blend_src_rgb = src_rgb; gl_state.blend_dst_rgb = dst_rgb; gl_state.blend_src_alpha = src_alpha; @@ -410,7 +500,10 @@ void gl_state_set_blend_func_separate(GLenum src_rgb, GLenum dst_rgb, void gl_state_set_blend_equation(GLenum mode, bool force) { if (force || gl_state.blend_mode_rgb != mode || gl_state.blend_mode_alpha != mode) { - glBlendEquationSeparate(mode, mode); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBlendEquationSeparate(mode, mode); +#endif gl_state.blend_mode_rgb = mode; gl_state.blend_mode_alpha = mode; } @@ -418,7 +511,10 @@ void gl_state_set_blend_equation(GLenum mode, bool force) { void gl_state_set_blend_equation_separate(GLenum mode_rgb, GLenum mode_alpha, bool force) { if (force || gl_state.blend_mode_rgb != mode_rgb || gl_state.blend_mode_alpha != mode_alpha) { - glBlendEquationSeparate(mode_rgb, mode_alpha); +#ifdef USE_OPENGL + if (!Vulkan::use) + glBlendEquationSeparate(mode_rgb, mode_alpha); +#endif gl_state.blend_mode_rgb = mode_rgb; gl_state.blend_mode_alpha = mode_alpha; } @@ -428,7 +524,10 @@ void gl_state_set_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha, bool force) { if (force || gl_state.color_mask[0] != red || gl_state.color_mask[1] != green || gl_state.color_mask[2] != blue || gl_state.color_mask[3] != alpha) { - glColorMask(red, green, blue, alpha); +#ifdef USE_OPENGL + if (!Vulkan::use) + glColorMask(red, green, blue, alpha); +#endif gl_state.color_mask[0] = red; gl_state.color_mask[1] = green; gl_state.color_mask[2] = blue; @@ -438,28 +537,40 @@ void gl_state_set_color_mask(GLboolean red, GLboolean green, void gl_state_set_cull_face_mode(GLenum mode, bool force) { if (force || gl_state.cull_face_mode != mode) { - glCullFace(mode); +#ifdef USE_OPENGL + if (!Vulkan::use) + glCullFace(mode); +#endif gl_state.cull_face_mode = mode; } } void gl_state_set_depth_func(GLenum func, bool force) { if (force || gl_state.depth_func != func) { - glDepthFunc(func); +#ifdef USE_OPENGL + if (!Vulkan::use) + glDepthFunc(func); +#endif gl_state.depth_func = func; } } void gl_state_set_depth_mask(GLboolean flag, bool force) { if (force || gl_state.depth_mask != flag) { - glDepthMask(flag); +#ifdef USE_OPENGL + if (!Vulkan::use) + glDepthMask(flag); +#endif gl_state.depth_mask = flag; } } void gl_state_set_line_width(GLfloat width, bool force) { if (force || gl_state.line_width != width) { - glLineWidth(width); +#ifdef USE_OPENGL + if (!Vulkan::use) + glLineWidth(width); +#endif gl_state.line_width = width; } } @@ -468,19 +579,28 @@ void gl_state_set_polygon_mode(GLenum face, GLenum mode, bool force) { switch (face) { case GL_FRONT: if (force || gl_state.polygon_mode != mode) { - glPolygonMode(GL_FRONT, mode); +#ifdef USE_OPENGL + if (!Vulkan::use) + glPolygonMode(GL_FRONT, mode); +#endif gl_state.polygon_mode = mode; } break; case GL_BACK: if (force || gl_state.polygon_mode != mode) { - glPolygonMode(GL_BACK, mode); +#ifdef USE_OPENGL + if (!Vulkan::use) + glPolygonMode(GL_BACK, mode); +#endif gl_state.polygon_mode = mode; } break; case GL_FRONT_AND_BACK: if (force || gl_state.polygon_mode != mode) { - glPolygonMode(GL_FRONT_AND_BACK, mode); +#ifdef USE_OPENGL + if (!Vulkan::use) + glPolygonMode(GL_FRONT_AND_BACK, mode); +#endif gl_state.polygon_mode = mode; } break; @@ -489,7 +609,10 @@ void gl_state_set_polygon_mode(GLenum face, GLenum mode, bool force) { void gl_state_set_primitive_restart_index(GLuint index, bool force) { if (force || gl_state.primitive_restart_index != index) { - glPrimitiveRestartIndex(index); +#ifdef USE_OPENGL + if (!Vulkan::use) + glPrimitiveRestartIndex(index); +#endif gl_state.primitive_restart_index = index; } } @@ -497,7 +620,10 @@ void gl_state_set_primitive_restart_index(GLuint index, bool force) { void gl_state_set_scissor(const gl_state_rect& rect, bool force) { if (force || gl_state.scissor_box.x != rect.x || gl_state.scissor_box.y != rect.y || gl_state.scissor_box.width != rect.width || gl_state.scissor_box.height != rect.height) { - glScissor(rect.x, rect.y, rect.width, rect.height); +#ifdef USE_OPENGL + if (!Vulkan::use) + glScissor(rect.x, rect.y, rect.width, rect.height); +#endif gl_state.scissor_box = rect; } } @@ -505,7 +631,10 @@ void gl_state_set_scissor(const gl_state_rect& rect, bool force) { void gl_state_set_scissor(GLint x, GLint y, GLsizei width, GLsizei height, bool force) { if (force || gl_state.scissor_box.x != x || gl_state.scissor_box.y != y || gl_state.scissor_box.width != width || gl_state.scissor_box.height != height) { - glScissor(x, y, width, height); +#ifdef USE_OPENGL + if (!Vulkan::use) + glScissor(x, y, width, height); +#endif gl_state.scissor_box.x = x; gl_state.scissor_box.y = y; gl_state.scissor_box.width = width; @@ -515,7 +644,10 @@ void gl_state_set_scissor(GLint x, GLint y, GLsizei width, GLsizei height, bool void gl_state_set_stencil_mask(GLuint mask, bool force) { if (force || gl_state.stencil_mask != mask) { - glStencilMask(mask); +#ifdef USE_OPENGL + if (!Vulkan::use) + glStencilMask(mask); +#endif gl_state.stencil_mask = mask; } } @@ -523,7 +655,10 @@ void gl_state_set_stencil_mask(GLuint mask, bool force) { void gl_state_set_viewport(const gl_state_rect& rect, bool force) { if (force || gl_state.viewport.x != rect.x || gl_state.viewport.y != rect.y || gl_state.viewport.width != rect.width || gl_state.viewport.height != rect.height) { - glViewport(rect.x, rect.y, rect.width, rect.height); +#ifdef USE_OPENGL + if (!Vulkan::use) + glViewport(rect.x, rect.y, rect.width, rect.height); +#endif gl_state.viewport = rect; } } @@ -531,7 +666,10 @@ void gl_state_set_viewport(const gl_state_rect& rect, bool force) { void gl_state_set_viewport(GLint x, GLint y, GLsizei width, GLsizei height, bool force) { if (force || gl_state.viewport.x != x || gl_state.viewport.y != y || gl_state.viewport.width != width || gl_state.viewport.height != height) { - glViewport(x, y, width, height); +#ifdef USE_OPENGL + if (!Vulkan::use) + glViewport(x, y, width, height); +#endif gl_state.viewport.x = x; gl_state.viewport.y = y; gl_state.viewport.width = width; @@ -541,7 +679,10 @@ void gl_state_set_viewport(GLint x, GLint y, GLsizei width, GLsizei height, bool void gl_state_use_program(GLuint program, bool force) { if (force || gl_state.program != program) { - glUseProgram(program); +#ifdef USE_OPENGL + if (!Vulkan::use) + glUseProgram(program); +#endif gl_state.program = program; } } diff --git a/src/CRE/gl_state.hpp b/src/CRE/gl_state.hpp index a2487fa4..81acbade 100644 --- a/src/CRE/gl_state.hpp +++ b/src/CRE/gl_state.hpp @@ -6,7 +6,7 @@ #pragma once #include "../KKdLib/default.hpp" -#include +#include "gl.hpp" struct gl_state_rect { GLint x; @@ -29,6 +29,7 @@ struct gl_state_struct { GLenum blend_dst_alpha; GLenum blend_mode_rgb; GLenum blend_mode_alpha; + GLuint framebuffer_binding; GLuint read_framebuffer_binding; GLuint draw_framebuffer_binding; GLuint vertex_array_binding; diff --git a/src/CRE/light_param.hpp b/src/CRE/light_param.hpp index 4d01a0e0..c6e6c387 100644 --- a/src/CRE/light_param.hpp +++ b/src/CRE/light_param.hpp @@ -18,7 +18,7 @@ #include "config.hpp" #include "data.hpp" #include "file_handler.hpp" -#include +#include "gl.hpp" enum light_param_data_storage_flags { LIGHT_PARAM_DATA_STORAGE_LIGHT = 0x01, diff --git a/src/CRE/render_manager.cpp b/src/CRE/render_manager.cpp index c2981957..49bd4961 100644 --- a/src/CRE/render_manager.cpp +++ b/src/CRE/render_manager.cpp @@ -9,6 +9,7 @@ #include "light_param/fog.hpp" #include "light_param/light.hpp" #include "rob/rob.hpp" +#include "Vulkan/gl_wrap.hpp" #include "clear_color.hpp" #include "effect.hpp" #include "gl_state.hpp" @@ -192,20 +193,24 @@ namespace rndr { this->width = width; this->height = height; - if (!multisample_framebuffer) - glGenFramebuffers(1, &multisample_framebuffer); +#ifdef USE_OPENGL + if (!Vulkan::use) { + if (!multisample_framebuffer) + glGenFramebuffers(1, &multisample_framebuffer); - if (!multisample_renderbuffer) - glGenRenderbuffers(1, &multisample_renderbuffer); + if (!multisample_renderbuffer) + glGenRenderbuffers(1, &multisample_renderbuffer); - glBindFramebuffer(GL_FRAMEBUFFER, multisample_framebuffer); - glBindRenderbuffer(GL_RENDERBUFFER, multisample_renderbuffer); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, 8, GL_RGBA8, width, height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, multisample_renderbuffer); - glDrawBuffer(GL_COLOR_ATTACHMENT0); - glReadBuffer(GL_COLOR_ATTACHMENT0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glBindRenderbuffer(GL_RENDERBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, multisample_framebuffer); + glBindRenderbuffer(GL_RENDERBUFFER, multisample_renderbuffer); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, 8, GL_RGBA8, width, height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, multisample_renderbuffer); + glDrawBuffer(GL_COLOR_ATTACHMENT0); + glReadBuffer(GL_COLOR_ATTACHMENT0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + } +#endif } void RenderManager::set_clear(bool value) { @@ -1017,7 +1022,8 @@ namespace rndr { rndr::Render* rend = render; gl_state_set_viewport(0, 0, width, height); - if (multisample && multisample_framebuffer) { +#ifdef USE_OPENGL + if (!Vulkan::use && multisample && multisample_framebuffer) { gl_state_bind_framebuffer(multisample_framebuffer); gl_state_enable_multisample(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); @@ -1025,6 +1031,7 @@ namespace rndr { } else rctx->screen_buffer.Bind(); +#endif gl_state_disable_depth_test(); gl_state_enable_blend(); @@ -1036,7 +1043,8 @@ namespace rndr { gl_state_disable_blend(); gl_state_enable_depth_test(); - if (multisample && multisample_framebuffer) { +#ifdef USE_OPENGL + if (!Vulkan::use && multisample && multisample_framebuffer) { gl_state_bind_framebuffer(rctx->screen_buffer.fbos[0]); gl_state_disable_multisample(); gl_state_bind_read_framebuffer(multisample_framebuffer); @@ -1044,6 +1052,7 @@ namespace rndr { 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST); gl_state_bind_read_framebuffer(0); } +#endif gl_state_get_error(); gl_state_bind_framebuffer(0); gl_state_end_event(); @@ -1807,15 +1816,20 @@ static void blur_filter_apply(render_context* rctx, RenderTexture* dst, RenderTe static void render_manager_free_render_textures() { rndr::RenderManager& render_manager = *rctx_ptr->render_manager; - if (render_manager.multisample_renderbuffer) { - glDeleteRenderbuffers(1, &render_manager.multisample_renderbuffer); - render_manager.multisample_renderbuffer = 0; - } - if (render_manager.multisample_framebuffer) { - glDeleteFramebuffers(1, &render_manager.multisample_framebuffer); - render_manager.multisample_framebuffer = 0; +#ifdef USE_OPENGL + if (!Vulkan::use) { + if (render_manager.multisample_renderbuffer) { + glDeleteRenderbuffers(1, &render_manager.multisample_renderbuffer); + render_manager.multisample_renderbuffer = 0; + } + + if (render_manager.multisample_framebuffer) { + glDeleteFramebuffers(1, &render_manager.multisample_framebuffer); + render_manager.multisample_framebuffer = 0; + } } +#endif for (RenderTexture& i : render_manager.render_textures) i.Free(); @@ -1824,7 +1838,8 @@ static void render_manager_free_render_textures() { static void render_manager_init_render_textures(int32_t multisample) { rndr::RenderManager& render_manager = *rctx_ptr->render_manager; - if (multisample) { +#ifdef USE_OPENGL + if (!Vulkan::use && multisample) { glGenFramebuffers(1, &render_manager.multisample_framebuffer); glGenRenderbuffers(1, &render_manager.multisample_renderbuffer); @@ -1846,6 +1861,7 @@ static void render_manager_init_render_textures(int32_t multisample) { render_manager.multisample_framebuffer = 0; } } +#endif for (int32_t i = 0; i < 9; i++) { const rndr::RenderTextureData* tex_data = &rndr::render_manager_render_texture_data_array[i]; diff --git a/src/CRE/render_manager.hpp b/src/CRE/render_manager.hpp index 80c421ca..ebeaa033 100644 --- a/src/CRE/render_manager.hpp +++ b/src/CRE/render_manager.hpp @@ -7,9 +7,9 @@ #include "../KKdLib/default.hpp" #include "../KKdLib/vec.hpp" +#include "gl.hpp" #include "render.hpp" #include "shadow.hpp" -#include #include enum reflect_refract_resolution_mode { diff --git a/src/CRE/shader.cpp b/src/CRE/shader.cpp index a4a1bc04..b0fc0765 100644 --- a/src/CRE/shader.cpp +++ b/src/CRE/shader.cpp @@ -6,8 +6,13 @@ #include "shader.hpp" #include "../KKdLib/io/file_stream.hpp" #include "../KKdLib/io/path.hpp" +#include "../KKdLib/prj/shared_ptr.hpp" +#include "../KKdLib/prj/vector_pair.hpp" #include "../KKdLib/hash.hpp" #include "../KKdLib/str_utils.hpp" +#include "Vulkan/gl_wrap.hpp" +#include "Vulkan/Manager.hpp" +#include "Vulkan/ShaderModule.hpp" #include "gl_state.hpp" #include @@ -18,15 +23,27 @@ struct program_binary { uint64_t hash; }; +struct program_spv { + size_t size; + size_t spv; + uint64_t hash; +}; + +#ifdef USE_OPENGL static GLuint shader_compile_shader(GLenum type, const char* data, const char* file); static GLuint shader_compile(const char* vert, const char* frag, const char* vp, const char* fp); static GLuint shader_compile_binary(const char* vert, const char* frag, const char* vp, const char* fp, program_binary* bin, GLsizei* buffer_size, void** binary); +#endif static bool shader_load_binary_shader(program_binary* bin, GLuint* program, const char* vp, const char* fp); -static void shader_update_data(shader_set_data* set); +static prj::shared_ptr shader_load_spv_shader(program_spv* spv, const char* shader); +static bool shader_update_data(shader_set_data* set, GLenum mode, GLenum type, const void* indices); int32_t shader::bind(shader_set_data* set, uint32_t sub_index) { set->curr_program = 0; + set->vp_desc = 0; + set->fp_desc = 0; + set->unival_hash = 0; if (num_sub < 1) return -1; @@ -40,7 +57,10 @@ int32_t shader::bind(shader_set_data* set, uint32_t sub_index) { int32_t unival_shad_curr = 1; int32_t unival_shad = 0; + uint64_t unival_hash = 0; if (num_uniform > 0) { + uint32_t unival_arr[0x20]; + const int32_t* vp_unival_max = sub_shader->vp_unival_max; const int32_t* fp_unival_max = sub_shader->fp_unival_max; @@ -50,16 +70,62 @@ int32_t shader::bind(shader_set_data* set, uint32_t sub_index) { const int32_t unival_max = max_def(vp_unival_max[i], fp_unival_max[i]); unival_shad += unival_shad_curr * min_def(unival, unival_max); unival_shad_curr *= unival_max + 1; + unival_arr[i] = unival; } + + unival_hash = hash_xxh3_64bits(unival_arr, sizeof(uint32_t) * num_uniform); } GLuint program = sub_shader->programs[unival_shad]; set->curr_program = program; + set->vp_desc = sub_shader->vp_desc; + set->fp_desc = sub_shader->fp_desc; + set->unival_hash = unival_hash; gl_state_use_program(program); return 0; } +static void parse_define_inner(std::string& temp, bool vulkan) { + if (!vulkan) { + size_t off = 0; + while (true) { + size_t pos_set = temp.find("set = ", off); + size_t pos_binding = temp.find("binding = ", off); + if (pos_set == -1 || pos_binding == -1) + break; + + temp.erase(pos_set, pos_binding - pos_set); + off = pos_set + 10; + } + } + else { + size_t off = 0; + while (true) { + size_t pos_result_position = temp.find("result_position = ", off); + if (pos_result_position == -1) + break; + + size_t pos_end = temp.find(";", pos_result_position + 18); + if (pos_end == -1) + break; + + temp.insert(pos_end + 1, " result_position.z = (result_position.z + result_position.w) * 0.5;"); + off = pos_end + 67; + } + + off = 0; + while (true) { + size_t pos = temp.find("gl_VertexID", off); + if (pos == -1) + break; + + temp.replace(pos, 11, "gl_VertexIndex"); + off = pos + 14; + } + } +} + bool shader::parse_define(const char* data, std::string& temp, bool vulkan) { if (!data) return false; @@ -84,18 +150,7 @@ bool shader::parse_define(const char* data, std::string& temp, bool vulkan) { else temp.assign(data); - if (!vulkan) { - size_t off = 0; - while (true) { - size_t pos_set = temp.find("set = ", off); - size_t pos_binding = temp.find("binding = ", off); - if (pos_set == -1 || pos_binding == -1) - break; - - temp.erase(pos_set, pos_binding - pos_set); - off = pos_set + 10; - } - } + parse_define_inner(temp, vulkan); return true; } @@ -130,18 +185,7 @@ bool shader::parse_define(const char* data, int32_t num_uniform, else temp.assign(data); - if (!vulkan) { - size_t off = 0; - while (true) { - size_t pos_set = temp.find("set = ", off); - size_t pos_binding = temp.find("binding = ", off); - if (pos_set == -1 || pos_binding == -1) - break; - - temp.erase(pos_set, pos_binding - pos_set); - off = pos_set + 10; - } - } + parse_define_inner(temp, vulkan); return true; } @@ -260,8 +304,9 @@ void shader::unbind() { gl_state_use_program(0); } -shader_set_data::shader_set_data() : size(), shaders(), curr_program(), primitive_restart(), -primitive_restart_index(), get_index_by_name_func(), get_name_by_index_func() { +shader_set_data::shader_set_data() : size(), shaders(), curr_program(), +primitive_restart(), primitive_restart_index(), get_index_by_name_func(), +get_name_by_index_func(), vp_desc(), fp_desc(), unival_hash() { } @@ -270,8 +315,15 @@ void shader_set_data::disable_primitive_restart() { } void shader_set_data::draw_arrays(GLenum mode, GLint first, GLsizei count) { - shader_update_data(this); - glDrawArrays(mode, first, count); + if (!shader_update_data(this, mode, GL_ZERO, 0)) + return; + + if (Vulkan::use) + vkCmdDraw(Vulkan::current_command_buffer, count, 1, first, 0); +#ifdef USE_OPENGL + else + glDrawArrays(mode, first, count); +#endif } void shader_set_data::draw_elements(GLenum mode, @@ -299,8 +351,15 @@ void shader_set_data::draw_elements(GLenum mode, break; } - shader_update_data(this); - glDrawElements(mode, count, type, indices); + if (!shader_update_data(this, mode, type, indices)) + return; + + if (Vulkan::use) + vkCmdDrawIndexed(Vulkan::current_command_buffer, count, 1, 0, 0, 0); +#ifdef USE_OPENGL + else + glDrawElements(mode, count, type, indices); +#endif switch (mode) { case GL_TRIANGLE_STRIP: @@ -334,8 +393,15 @@ void shader_set_data::draw_range_elements(GLenum mode, break; } - shader_update_data(this); - glDrawRangeElements(mode, start, end, count, type, indices); + if (!shader_update_data(this, mode, type, indices)) + return; + + if (Vulkan::use) + vkCmdDrawIndexed(Vulkan::current_command_buffer, count, 1, 0, 0, 0); +#ifdef USE_OPENGL + else + glDrawRangeElements(mode, start, end, count, type, indices); +#endif switch (mode) { case GL_TRIANGLE_STRIP: @@ -380,222 +446,512 @@ void shader_set_data::load(farc* f, bool ignore_cache, if (!this || !f || !shaders_table || !size) return; - wchar_t temp_buf[MAX_PATH]; - if (FAILED(SHGetFolderPathW(0, CSIDL_LOCAL_APPDATA, 0, 0, temp_buf))) - return; + if (Vulkan::use) { + char vert_buf[MAX_PATH]; + char frag_buf[MAX_PATH]; + char vert_file_buf[MAX_PATH]; + char frag_file_buf[MAX_PATH]; + char vert_bin_buf[MAX_PATH]; + char frag_bin_buf[MAX_PATH]; - wcscat_s(temp_buf, sizeof(temp_buf) / sizeof(wchar_t), L"\\ReDIVA"); - path_create_directory(temp_buf); + prj::vector_pair> vec_shader_module; + shader* shaders = force_malloc(size); + this->shaders = shaders; + this->size = size; + for (size_t i = 0; i < size; i++) { + shader* shader = &shaders[i]; + shader->name = shaders_table[i].name; + shader->name_index = shaders_table[i].name_index; + shader->num_sub = shaders_table[i].num_sub; + shader->sub = force_malloc(shader->num_sub); + shader->num_uniform = shaders_table[i].num_uniform; + shader->use_uniform = shaders_table[i].use_uniform; - wchar_t buf[MAX_PATH]; - swprintf_s(buf, sizeof(buf) / sizeof(wchar_t), L"\\%hs_shader_cache", name); - wcscat_s(temp_buf, sizeof(temp_buf) / sizeof(wchar_t), buf); + int32_t num_sub = shader->num_sub; + const shader_sub_table* sub_table = shaders_table[i].sub; + shader_sub* sub = shader->sub; + const uniform_name* use_uniform = shader->use_uniform; + for (int32_t j = 0; j < num_sub; j++, sub++, sub_table++) { + sub->sub_index = sub_table->sub_index; + sub->vp_unival_max = sub_table->vp_unival_max; + sub->fp_unival_max = sub_table->fp_unival_max; + strcpy_s(vert_file_buf, sizeof(vert_file_buf), sub_table->vp); + strcat_s(vert_file_buf, sizeof(vert_file_buf), ".vert"); - bool shader_cache_changed = false; - farc shader_cache_farc; - swprintf_s(buf, sizeof(buf) / sizeof(wchar_t), L"%ls.farc", temp_buf); - if (!ignore_cache && path_check_file_exists(buf)) - shader_cache_farc.read(buf, true, false); + strcpy_s(frag_file_buf, sizeof(frag_file_buf), sub_table->fp); + strcat_s(frag_file_buf, sizeof(frag_file_buf), ".frag"); - char vert_buf[MAX_PATH]; - char frag_buf[MAX_PATH]; - char vert_file_buf[MAX_PATH]; - char frag_file_buf[MAX_PATH]; - char shader_cache_file_name[MAX_PATH]; + sub->vp_desc = sub_table->vp_desc; + sub->fp_desc = sub_table->fp_desc; - GLsizei buffer_size = 0x100000; - void* binary = force_malloc(buffer_size); - std::string temp_vert; - std::string temp_frag; - std::vector vec_vert; - std::vector vec_frag; - std::vector program_data_binary; - shader* shaders = force_malloc(size); - this->shaders = shaders; - this->size = size; - for (size_t i = 0; i < size; i++) { - shader* shader = &shaders[i]; - shader->name = shaders_table[i].name; - shader->name_index = shaders_table[i].name_index; - shader->num_sub = shaders_table[i].num_sub; - shader->sub = force_malloc(shader->num_sub); - shader->num_uniform = shaders_table[i].num_uniform; - shader->use_uniform = shaders_table[i].use_uniform; - - int32_t num_sub = shader->num_sub; - const shader_sub_table* sub_table = shaders_table[i].sub; - shader_sub* sub = shader->sub; - vec_vert.resize(shader->num_uniform); - vec_frag.resize(shader->num_uniform); - int32_t* vec_vert_data = vec_vert.data(); - int32_t* vec_frag_data = vec_frag.data(); - for (int32_t j = 0; j < num_sub; j++, sub++, sub_table++) { - sub->sub_index = sub_table->sub_index; - sub->vp_unival_max = sub_table->vp_unival_max; - sub->fp_unival_max = sub_table->fp_unival_max; - - strcpy_s(vert_file_buf, sizeof(vert_file_buf), sub_table->vp); - strcat_s(vert_file_buf, sizeof(vert_file_buf), ".vert"); - farc_file* vert_ff = f->read_file(vert_file_buf); - - char* vert_data = 0; - if (vert_ff && vert_ff->data) { - vert_data = force_malloc(vert_ff->size + 1); - if (vert_data) { - memcpy(vert_data, vert_ff->data, vert_ff->size); - vert_data[vert_ff->size] = 0; - } - } - - strcpy_s(frag_file_buf, sizeof(frag_file_buf), sub_table->fp); - strcat_s(frag_file_buf, sizeof(frag_file_buf), ".frag"); - farc_file* frag_ff = f->read_file(frag_file_buf); - - char* frag_data = 0; - if (frag_ff && frag_ff->data) { - frag_data = force_malloc(frag_ff->size + 1); - if (frag_data) { - memcpy(frag_data, frag_ff->data, frag_ff->size); - frag_data[frag_ff->size] = 0; - } - } - - if (!vert_data || !frag_data) { - free_def(vert_data); - free_def(frag_data); - continue; - } - - uint32_t uniform_vert_flags = 0; - uint32_t uniform_frag_flags = 0; - for (int32_t k = 0; k < shader->num_uniform; k++) { - if (sub_table->vp_unival_max[k] > 0) - uniform_vert_flags |= 1 << k; - if (sub_table->fp_unival_max[k] > 0) - uniform_frag_flags |= 1 << k; - } - - char uniform_vert_flags_buf[9]; - char uniform_frag_flags_buf[9]; - for (int32_t k = 0, l = 7; k < 32; k += 4, l--) { - int32_t vert_flags_digit = (uniform_vert_flags >> k) & 0xF; - if (vert_flags_digit >= 0x00 && vert_flags_digit <= 0x09) - uniform_vert_flags_buf[l] = (char)('0' + vert_flags_digit); - else - uniform_vert_flags_buf[l] = (char)('A' + (vert_flags_digit - 0x0A)); - - int32_t frag_flags_digit = (uniform_frag_flags >> k) & 0xF; - if (frag_flags_digit >= 0x00 && frag_flags_digit <= 0x09) - uniform_frag_flags_buf[l] = (char)('0' + frag_flags_digit); - else - uniform_frag_flags_buf[l] = (char)('A' + (frag_flags_digit - 0x0A)); - } - uniform_vert_flags_buf[8] = 0; - uniform_frag_flags_buf[8] = 0; - - strcpy_s(vert_buf, sizeof(vert_buf), vert_file_buf); - strcpy_s(frag_buf, sizeof(frag_buf), frag_file_buf); - strcat_s(vert_buf, sizeof(vert_buf), "."); - strcat_s(frag_buf, sizeof(frag_buf), "."); - strcat_s(vert_buf, sizeof(vert_buf), uniform_vert_flags_buf); - strcat_s(frag_buf, sizeof(frag_buf), uniform_frag_flags_buf); - - uint64_t vert_file_name_hash = hash_utf8_xxh3_64bits(vert_buf); - uint64_t frag_file_name_hash = hash_utf8_xxh3_64bits(frag_buf); - - strcpy_s(shader_cache_file_name, sizeof(shader_cache_file_name), sub_table->vp); - if (str_utils_compare(sub_table->vp, sub_table->fp)) { - strcat_s(shader_cache_file_name, sizeof(shader_cache_file_name), "."); - strcat_s(shader_cache_file_name, sizeof(shader_cache_file_name), sub_table->fp); - } - strcat_s(shader_cache_file_name, sizeof(shader_cache_file_name), ".bin"); - - vert_data = shader::parse_include(vert_data, f); - frag_data = shader::parse_include(frag_data, f); - uint64_t vert_data_hash = hash_utf8_xxh3_64bits(vert_data); - uint64_t frag_data_hash = hash_utf8_xxh3_64bits(frag_data); - - farc_file* shader_cache_file = shader_cache_farc.read_file(shader_cache_file_name); - program_binary* bin = 0; - if (!ignore_cache) { - if (!shader_cache_file || !shader_cache_file->data) - printf_debug("Shader not compiled: %s %s\n", vert_file_buf, frag_file_buf); - else if (vert_file_name_hash != ((uint64_t*)shader_cache_file->data)[0] - || frag_file_name_hash != ((uint64_t*)shader_cache_file->data)[1]) - printf_debug("Shader flags not equal: %s %s\n", vert_file_buf, frag_file_buf); - else if (vert_data_hash != ((uint64_t*)shader_cache_file->data)[2] - || frag_data_hash != ((uint64_t*)shader_cache_file->data)[3]) - printf_debug("Shader hash not equal: %s %s\n", vert_file_buf, frag_file_buf); - else - bin = (program_binary*)&((uint64_t*)shader_cache_file->data)[4]; - } - - if (shader->num_uniform > 0 - && (sub_table->vp_unival_max[0] != -1 || sub_table->fp_unival_max[0] != -1)) { - int32_t num_uniform = shader->num_uniform; - int32_t unival_shad_curr = 1; - int32_t unival_shad_count = 1; - const int32_t* vp_unival_max = sub_table->vp_unival_max; - const int32_t* fp_unival_max = sub_table->fp_unival_max; - for (int32_t k = 0; k < num_uniform; k++) { - const int32_t unival_max = max_def(vp_unival_max[k], fp_unival_max[k]); - unival_shad_count += unival_shad_curr * unival_max; - unival_shad_curr *= unival_max + 1; + uint32_t uniform_vert_flags = 0; + uint32_t uniform_frag_flags = 0; + for (int32_t k = 0; k < shader->num_uniform; k++) { + if (sub_table->vp_unival_max[k] > 0) + uniform_vert_flags |= 1 << k; + if (sub_table->fp_unival_max[k] > 0) + uniform_frag_flags |= 1 << k; } - if (!ignore_cache) - program_data_binary.reserve(unival_shad_count); - GLuint* programs = force_malloc(unival_shad_count); - sub->programs = programs; - if (programs) { - strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp); - size_t vert_buf_pos = utf8_length(vert_buf); - vert_buf[vert_buf_pos++] = '.'; - vert_buf[vert_buf_pos] = 0; - memset(&vert_buf[vert_buf_pos], '0', num_uniform); - vert_buf[vert_buf_pos + num_uniform] = 0; - strcat_s(vert_buf, sizeof(vert_buf), ".vert"); + char uniform_vert_flags_buf[9]; + char uniform_frag_flags_buf[9]; + for (int32_t k = 0, l = 7; k < 32; k += 4, l--) { + int32_t vert_flags_digit = (uniform_vert_flags >> k) & 0xF; + if (vert_flags_digit >= 0x00 && vert_flags_digit <= 0x09) + uniform_vert_flags_buf[l] = (char)('0' + vert_flags_digit); + else + uniform_vert_flags_buf[l] = (char)('A' + (vert_flags_digit - 0x0A)); - strcpy_s(frag_buf, sizeof(frag_buf), sub_table->fp); - size_t frag_buf_pos = utf8_length(frag_buf); - frag_buf[frag_buf_pos++] = '.'; - frag_buf[frag_buf_pos] = 0; - memset(&frag_buf[frag_buf_pos], '0', num_uniform); - frag_buf[frag_buf_pos + num_uniform] = 0; - strcat_s(frag_buf, sizeof(frag_buf), ".frag"); + int32_t frag_flags_digit = (uniform_frag_flags >> k) & 0xF; + if (frag_flags_digit >= 0x00 && frag_flags_digit <= 0x09) + uniform_frag_flags_buf[l] = (char)('0' + frag_flags_digit); + else + uniform_frag_flags_buf[l] = (char)('A' + (frag_flags_digit - 0x0A)); + } + uniform_vert_flags_buf[8] = 0; + uniform_frag_flags_buf[8] = 0; - for (int32_t k = 0; k < unival_shad_count; k++) { - for (int32_t l = 0, m = k; l < num_uniform; l++) { - int32_t unival_max = max_def(vp_unival_max[l], fp_unival_max[l]) + 1; - vec_vert_data[l] = min_def(m % unival_max, vp_unival_max[l]); - m /= unival_max; - vert_buf[vert_buf_pos + l] = (char)('0' + vec_vert_data[l]); + strcpy_s(vert_buf, sizeof(vert_buf), vert_file_buf); + strcpy_s(frag_buf, sizeof(frag_buf), frag_file_buf); + strcat_s(vert_buf, sizeof(vert_buf), "."); + strcat_s(frag_buf, sizeof(frag_buf), "."); + strcat_s(vert_buf, sizeof(vert_buf), uniform_vert_flags_buf); + strcat_s(frag_buf, sizeof(frag_buf), uniform_frag_flags_buf); + + uint64_t vert_file_name_hash = hash_utf8_xxh3_64bits(vert_buf); + uint64_t frag_file_name_hash = hash_utf8_xxh3_64bits(frag_buf); + + strcpy_s(vert_bin_buf, sizeof(vert_bin_buf), sub_table->vp); + strcat_s(vert_bin_buf, sizeof(vert_bin_buf), ".vert.bin"); + + strcpy_s(frag_bin_buf, sizeof(frag_bin_buf), sub_table->fp); + strcat_s(frag_bin_buf, sizeof(frag_bin_buf), ".frag.bin"); + + farc_file* shader_vert_file = f->read_file(vert_bin_buf); + + program_spv* vert_spv = 0; + if (!shader_vert_file || !shader_vert_file->data) + printf_debug("Vertex shader not found: %s\n", vert_bin_buf); + else if (vert_file_name_hash != ((uint64_t*)shader_vert_file->data)[0]) + printf_debug("Vertex shader flags not equal: %s\n", vert_file_buf); + else + vert_spv = (program_spv*)&((uint64_t*)shader_vert_file->data)[1]; + + farc_file* shader_frag_file = f->read_file(frag_bin_buf); + + program_spv* frag_spv = 0; + if (!shader_frag_file || !shader_frag_file->data) + printf_debug("Fragment shader not found: %s\n", frag_bin_buf); + else if (frag_file_name_hash != ((uint64_t*)shader_frag_file->data)[0]) + printf_debug("Fragment shader flags not equal: %s\n", frag_file_buf); + else + frag_spv = (program_spv*)&((uint64_t*)shader_frag_file->data)[1]; + + if (shader->num_uniform > 0 + && (sub_table->vp_unival_max[0] != -1 || sub_table->fp_unival_max[0] != -1)) { + int32_t num_uniform = shader->num_uniform; + int32_t unival_shad_curr = 1; + int32_t unival_vp_curr = 1; + int32_t unival_fp_curr = 1; + int32_t unival_shad_count = 1; + int32_t unival_vp_count = 1; + int32_t unival_fp_count = 1; + const int32_t* vp_unival_max = sub_table->vp_unival_max; + const int32_t* fp_unival_max = sub_table->fp_unival_max; + for (int32_t k = 0; k < num_uniform; k++) { + const int32_t unival_max = max_def(vp_unival_max[k], fp_unival_max[k]); + const int32_t unival_vp_max = vp_unival_max[k]; + const int32_t unival_fp_max = fp_unival_max[k]; + unival_shad_count += unival_shad_curr * unival_max; + unival_vp_count += unival_vp_curr * unival_vp_max; + unival_fp_count += unival_fp_curr * unival_fp_max; + unival_shad_curr *= unival_max + 1; + unival_vp_curr *= unival_vp_max + 1; + unival_fp_curr *= unival_fp_max + 1; + } + + GLuint* programs = force_malloc(unival_shad_count); + sub->programs = programs; + if (programs) { + strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp); + size_t vert_buf_pos = utf8_length(vert_buf); + vert_buf[vert_buf_pos++] = '.'; + vert_buf[vert_buf_pos] = 0; + memset(&vert_buf[vert_buf_pos], '0', num_uniform); + vert_buf[vert_buf_pos + num_uniform] = 0; + strcat_s(vert_buf, sizeof(vert_buf), ".vert"); + + strcpy_s(frag_buf, sizeof(frag_buf), sub_table->fp); + size_t frag_buf_pos = utf8_length(frag_buf); + frag_buf[frag_buf_pos++] = '.'; + frag_buf[frag_buf_pos] = 0; + memset(&frag_buf[frag_buf_pos], '0', num_uniform); + frag_buf[frag_buf_pos + num_uniform] = 0; + strcat_s(frag_buf, sizeof(frag_buf), ".frag"); + + vec_shader_module.reserve((size_t)unival_vp_count + unival_fp_count); + + for (int32_t k = 0; k < unival_vp_count; k++) { + uint64_t vp_hash = 0x00; + for (int32_t l = 0, m = k; l < num_uniform; l++) { + int32_t unival_max = vp_unival_max[l] + 1; + int32_t vp_digit = m % unival_max; + vp_hash = (vp_hash << 3) | (uint32_t)vp_digit; + m /= unival_max; + vert_buf[vert_buf_pos + l] = (char)('0' + vp_digit); + } + + prj::shared_ptr vp_shader_module; + if (vert_spv) { + vp_shader_module = shader_load_spv_shader(&vert_spv[k], vert_buf); + if (!vp_shader_module) + vp_shader_module.reset(); + } + vec_shader_module.push_back(vp_hash, vp_shader_module); } - for (int32_t l = 0, m = k; l < num_uniform; l++) { - int32_t unival_max = max_def(vp_unival_max[l], fp_unival_max[l]) + 1; - vec_frag_data[l] = min_def(m % unival_max, fp_unival_max[l]); - m /= unival_max; - frag_buf[frag_buf_pos + l] = (char)('0' + vec_frag_data[l]); + for (int32_t k = 0; k < unival_fp_count; k++) { + uint64_t fp_hash = 0x01; + for (int32_t l = 0, m = k; l < num_uniform; l++) { + int32_t unival_max = fp_unival_max[l] + 1; + int32_t fp_digit = m % unival_max; + fp_hash = (fp_hash << 3) | (uint32_t)fp_digit; + m /= unival_max; + frag_buf[frag_buf_pos + l] = (char)('0' + fp_digit); + } + + prj::shared_ptr fp_shader_module; + if (frag_spv) { + fp_shader_module = shader_load_spv_shader(&frag_spv[k], frag_buf); + if (!fp_shader_module) + fp_shader_module.reset(); + } + vec_shader_module.push_back(fp_hash, fp_shader_module); } + vec_shader_module.sort(); + + for (int32_t k = 0; k < unival_shad_count; k++) { + uint64_t vp_hash = 0x00; + uint64_t fp_hash = 0x01; + for (int32_t l = 0, m = k; l < num_uniform; l++) { + int32_t unival_max = max_def(vp_unival_max[l], fp_unival_max[l]) + 1; + vp_hash = (vp_hash << 3) | (uint32_t)min_def(m % unival_max, vp_unival_max[l]); + fp_hash = (fp_hash << 3) | (uint32_t)min_def(m % unival_max, fp_unival_max[l]); + m /= unival_max; + } + + auto elem_vp = vec_shader_module.find(vp_hash); + auto elem_fp = vec_shader_module.find(fp_hash); + if (elem_vp != vec_shader_module.end() && elem_fp != vec_shader_module.end() + && elem_vp->second && elem_fp->second) { + programs[k] = glCreateProgram(); + Vulkan::gl_program* vk_program = Vulkan::gl_program::get(programs[k]); + vk_program->vertex_shader_module = elem_vp->second; + vk_program->fragment_shader_module = elem_fp->second; + } + } + vec_shader_module.clear(); + } + } + else { + GLuint* programs = force_malloc(); + sub->programs = programs; + if (programs) { + strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp); + strcpy_s(frag_buf, sizeof(vert_buf), sub_table->fp); + strcat_s(vert_buf, sizeof(vert_buf), "..vert"); + strcat_s(frag_buf, sizeof(vert_buf), "..frag"); + + prj::shared_ptr vp_shader_module; + if (vert_spv) { + vp_shader_module = shader_load_spv_shader(&vert_spv[0], vert_buf); + if (!vp_shader_module) + vp_shader_module.reset(); + } + + prj::shared_ptr fp_shader_module; + if (frag_spv) { + fp_shader_module = shader_load_spv_shader(&frag_spv[0], frag_buf); + if (!fp_shader_module) + fp_shader_module.reset(); + } + + if (vp_shader_module && fp_shader_module) { + programs[0] = glCreateProgram(); + Vulkan::gl_program* vk_program = Vulkan::gl_program::get(programs[0]); + vk_program->vertex_shader_module = vp_shader_module; + vk_program->fragment_shader_module = fp_shader_module; + } + } + } + } + + for (size_t j = 0; j < bind_func_table_size; j++) + if (shader->name_index == bind_func_table[j].name_index) { + shader->bind_func = bind_func_table[j].bind_func; + break; + } + } + } +#ifdef USE_OPENGL + else { + wchar_t temp_buf[MAX_PATH]; + if (FAILED(SHGetFolderPathW(0, CSIDL_LOCAL_APPDATA, 0, 0, temp_buf))) + return; + + wcscat_s(temp_buf, sizeof(temp_buf) / sizeof(wchar_t), L"\\ReDIVA"); + path_create_directory(temp_buf); + + wchar_t buf[MAX_PATH]; + swprintf_s(buf, sizeof(buf) / sizeof(wchar_t), L"\\%hs_shader_cache", name); + wcscat_s(temp_buf, sizeof(temp_buf) / sizeof(wchar_t), buf); + + bool shader_cache_changed = false; + farc shader_cache_farc; + swprintf_s(buf, sizeof(buf) / sizeof(wchar_t), L"%ls.farc", temp_buf); + if (!ignore_cache && path_check_file_exists(buf)) + shader_cache_farc.read(buf, true, false); + + char vert_buf[MAX_PATH]; + char frag_buf[MAX_PATH]; + char vert_file_buf[MAX_PATH]; + char frag_file_buf[MAX_PATH]; + char shader_cache_file_name[MAX_PATH]; + + GLsizei buffer_size = 0x100000; + void* binary = force_malloc(buffer_size); + std::string temp_vert; + std::string temp_frag; + std::vector vec_vert; + std::vector vec_frag; + std::vector program_data_binary; + shader* shaders = force_malloc(size); + this->shaders = shaders; + this->size = size; + for (size_t i = 0; i < size; i++) { + shader* shader = &shaders[i]; + shader->name = shaders_table[i].name; + shader->name_index = shaders_table[i].name_index; + shader->num_sub = shaders_table[i].num_sub; + shader->sub = force_malloc(shader->num_sub); + shader->num_uniform = shaders_table[i].num_uniform; + shader->use_uniform = shaders_table[i].use_uniform; + + int32_t num_sub = shader->num_sub; + const shader_sub_table* sub_table = shaders_table[i].sub; + shader_sub* sub = shader->sub; + vec_vert.resize(shader->num_uniform); + vec_frag.resize(shader->num_uniform); + int32_t* vec_vert_data = vec_vert.data(); + int32_t* vec_frag_data = vec_frag.data(); + for (int32_t j = 0; j < num_sub; j++, sub++, sub_table++) { + sub->sub_index = sub_table->sub_index; + sub->vp_unival_max = sub_table->vp_unival_max; + sub->fp_unival_max = sub_table->fp_unival_max; + + strcpy_s(vert_file_buf, sizeof(vert_file_buf), sub_table->vp); + strcat_s(vert_file_buf, sizeof(vert_file_buf), ".vert"); + farc_file* vert_ff = f->read_file(vert_file_buf); + + char* vert_data = 0; + if (vert_ff && vert_ff->data) { + vert_data = force_malloc(vert_ff->size + 1); + if (vert_data) { + memcpy(vert_data, vert_ff->data, vert_ff->size); + vert_data[vert_ff->size] = 0; + } + } + + strcpy_s(frag_file_buf, sizeof(frag_file_buf), sub_table->fp); + strcat_s(frag_file_buf, sizeof(frag_file_buf), ".frag"); + farc_file* frag_ff = f->read_file(frag_file_buf); + + char* frag_data = 0; + if (frag_ff && frag_ff->data) { + frag_data = force_malloc(frag_ff->size + 1); + if (frag_data) { + memcpy(frag_data, frag_ff->data, frag_ff->size); + frag_data[frag_ff->size] = 0; + } + } + + if (!vert_data || !frag_data) { + free_def(vert_data); + free_def(frag_data); + continue; + } + + uint32_t uniform_vert_flags = 0; + uint32_t uniform_frag_flags = 0; + for (int32_t k = 0; k < shader->num_uniform; k++) { + if (sub_table->vp_unival_max[k] > 0) + uniform_vert_flags |= 1 << k; + if (sub_table->fp_unival_max[k] > 0) + uniform_frag_flags |= 1 << k; + } + + char uniform_vert_flags_buf[9]; + char uniform_frag_flags_buf[9]; + for (int32_t k = 0, l = 7; k < 32; k += 4, l--) { + int32_t vert_flags_digit = (uniform_vert_flags >> k) & 0xF; + if (vert_flags_digit >= 0x00 && vert_flags_digit <= 0x09) + uniform_vert_flags_buf[l] = (char)('0' + vert_flags_digit); + else + uniform_vert_flags_buf[l] = (char)('A' + (vert_flags_digit - 0x0A)); + + int32_t frag_flags_digit = (uniform_frag_flags >> k) & 0xF; + if (frag_flags_digit >= 0x00 && frag_flags_digit <= 0x09) + uniform_frag_flags_buf[l] = (char)('0' + frag_flags_digit); + else + uniform_frag_flags_buf[l] = (char)('A' + (frag_flags_digit - 0x0A)); + } + uniform_vert_flags_buf[8] = 0; + uniform_frag_flags_buf[8] = 0; + + strcpy_s(vert_buf, sizeof(vert_buf), vert_file_buf); + strcpy_s(frag_buf, sizeof(frag_buf), frag_file_buf); + strcat_s(vert_buf, sizeof(vert_buf), "."); + strcat_s(frag_buf, sizeof(frag_buf), "."); + strcat_s(vert_buf, sizeof(vert_buf), uniform_vert_flags_buf); + strcat_s(frag_buf, sizeof(frag_buf), uniform_frag_flags_buf); + + uint64_t vert_file_name_hash = hash_utf8_xxh3_64bits(vert_buf); + uint64_t frag_file_name_hash = hash_utf8_xxh3_64bits(frag_buf); + + strcpy_s(shader_cache_file_name, sizeof(shader_cache_file_name), sub_table->vp); + if (str_utils_compare(sub_table->vp, sub_table->fp)) { + strcat_s(shader_cache_file_name, sizeof(shader_cache_file_name), "."); + strcat_s(shader_cache_file_name, sizeof(shader_cache_file_name), sub_table->fp); + } + strcat_s(shader_cache_file_name, sizeof(shader_cache_file_name), ".bin"); + + vert_data = shader::parse_include(vert_data, f); + frag_data = shader::parse_include(frag_data, f); + uint64_t vert_data_hash = hash_utf8_xxh3_64bits(vert_data); + uint64_t frag_data_hash = hash_utf8_xxh3_64bits(frag_data); + + farc_file* shader_cache_file = shader_cache_farc.read_file(shader_cache_file_name); + program_binary* bin = 0; + if (!ignore_cache) { + if (!shader_cache_file || !shader_cache_file->data) + printf_debug("Shader not compiled: %s %s\n", vert_file_buf, frag_file_buf); + else if (vert_file_name_hash != ((uint64_t*)shader_cache_file->data)[0] + || frag_file_name_hash != ((uint64_t*)shader_cache_file->data)[1]) + printf_debug("Shader flags not equal: %s %s\n", vert_file_buf, frag_file_buf); + else if (vert_data_hash != ((uint64_t*)shader_cache_file->data)[2] + || frag_data_hash != ((uint64_t*)shader_cache_file->data)[3]) + printf_debug("Shader hash not equal: %s %s\n", vert_file_buf, frag_file_buf); + else + bin = (program_binary*)&((uint64_t*)shader_cache_file->data)[4]; + } + + if (shader->num_uniform > 0 + && (sub_table->vp_unival_max[0] != -1 || sub_table->fp_unival_max[0] != -1)) { + int32_t num_uniform = shader->num_uniform; + int32_t unival_shad_curr = 1; + int32_t unival_shad_count = 1; + const int32_t* vp_unival_max = sub_table->vp_unival_max; + const int32_t* fp_unival_max = sub_table->fp_unival_max; + for (int32_t k = 0; k < num_uniform; k++) { + const int32_t unival_max = max_def(vp_unival_max[k], fp_unival_max[k]); + unival_shad_count += unival_shad_curr * unival_max; + unival_shad_curr *= unival_max + 1; + } + + if (!ignore_cache) + program_data_binary.reserve(unival_shad_count); + GLuint* programs = force_malloc(unival_shad_count); + sub->programs = programs; + if (programs) { + strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp); + size_t vert_buf_pos = utf8_length(vert_buf); + vert_buf[vert_buf_pos++] = '.'; + vert_buf[vert_buf_pos] = 0; + memset(&vert_buf[vert_buf_pos], '0', num_uniform); + vert_buf[vert_buf_pos + num_uniform] = 0; + strcat_s(vert_buf, sizeof(vert_buf), ".vert"); + + strcpy_s(frag_buf, sizeof(frag_buf), sub_table->fp); + size_t frag_buf_pos = utf8_length(frag_buf); + frag_buf[frag_buf_pos++] = '.'; + frag_buf[frag_buf_pos] = 0; + memset(&frag_buf[frag_buf_pos], '0', num_uniform); + frag_buf[frag_buf_pos + num_uniform] = 0; + strcat_s(frag_buf, sizeof(frag_buf), ".frag"); + + for (int32_t k = 0; k < unival_shad_count; k++) { + for (int32_t l = 0, m = k; l < num_uniform; l++) { + int32_t unival_max = max_def(vp_unival_max[l], fp_unival_max[l]) + 1; + vec_vert_data[l] = min_def(m % unival_max, vp_unival_max[l]); + m /= unival_max; + vert_buf[vert_buf_pos + l] = (char)('0' + vec_vert_data[l]); + } + + for (int32_t l = 0, m = k; l < num_uniform; l++) { + int32_t unival_max = max_def(vp_unival_max[l], fp_unival_max[l]) + 1; + vec_frag_data[l] = min_def(m % unival_max, fp_unival_max[l]); + m /= unival_max; + frag_buf[frag_buf_pos + l] = (char)('0' + vec_frag_data[l]); + } + + if (!bin || !bin->binary_format || !bin->length + || !shader_load_binary_shader(bin, &programs[k], vert_buf, frag_buf)) { + bool vert_succ = shader::parse_define(vert_data, + num_uniform, vec_vert_data, temp_vert); + bool frag_succ = shader::parse_define(frag_data, + num_uniform, vec_frag_data, temp_frag); + + if (ignore_cache) + programs[k] = shader_compile(vert_succ ? temp_vert.c_str() : 0, + frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf); + else { + program_data_binary.push_back({}); + programs[k] = shader_compile_binary(vert_succ ? temp_vert.c_str() : 0, + frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf, + &program_data_binary.back(), &buffer_size, &binary); + } + shader_cache_changed |= programs[k] ? true : false; + } + else { + program_data_binary.push_back({}); + program_binary* b = &program_data_binary.back(); + b->length = bin->length; + b->binary_format = bin->binary_format; + b->binary = (size_t)force_malloc(bin->length); + memcpy((void*)b->binary, (void*)((size_t)bin + bin->binary), bin->length); + } + + if (!ignore_cache && bin) + bin++; + } + } + } + else { + program_data_binary.reserve(1); + GLuint* programs = force_malloc(); + sub->programs = programs; + if (programs) { + strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp); + strcpy_s(frag_buf, sizeof(vert_buf), sub_table->fp); + strcat_s(vert_buf, sizeof(vert_buf), "..vert"); + strcat_s(frag_buf, sizeof(vert_buf), "..frag"); + if (!bin || !bin->binary_format || !bin->length - || !shader_load_binary_shader(bin, &programs[k], vert_buf, frag_buf)) { - bool vert_succ = shader::parse_define(vert_data, - num_uniform, vec_vert_data, temp_vert); - bool frag_succ = shader::parse_define(frag_data, - num_uniform, vec_frag_data, temp_frag); + || !shader_load_binary_shader(bin, &programs[0], vert_buf, frag_buf)) { + bool vert_succ = shader::parse_define(vert_data, temp_vert); + bool frag_succ = shader::parse_define(frag_data, temp_frag); if (ignore_cache) - programs[k] = shader_compile(vert_succ ? temp_vert.c_str() : 0, + programs[0] = shader_compile(vert_succ ? temp_vert.c_str() : 0, frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf); else { program_data_binary.push_back({}); - programs[k] = shader_compile_binary(vert_succ ? temp_vert.c_str() : 0, + programs[0] = shader_compile_binary(vert_succ ? temp_vert.c_str() : 0, frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf, &program_data_binary.back(), &buffer_size, &binary); } - shader_cache_changed |= programs[k] ? true : false; + shader_cache_changed |= programs[0] ? true : false; } else { program_data_binary.push_back({}); @@ -610,101 +966,63 @@ void shader_set_data::load(farc* f, bool ignore_cache, bin++; } } - } - else { - program_data_binary.reserve(1); - GLuint* programs = force_malloc(); - sub->programs = programs; - if (programs) { - strcpy_s(vert_buf, sizeof(vert_buf), sub_table->vp); - strcpy_s(frag_buf, sizeof(vert_buf), sub_table->fp); - strcat_s(vert_buf, sizeof(vert_buf), "..vert"); - strcat_s(frag_buf, sizeof(vert_buf), "..frag"); - if (!bin || !bin->binary_format || !bin->length - || !shader_load_binary_shader(bin, &programs[0], vert_buf, frag_buf)) { - bool vert_succ = shader::parse_define(vert_data, temp_vert); - bool frag_succ = shader::parse_define(frag_data, temp_frag); + if (!ignore_cache) { + if (!shader_cache_file) + shader_cache_file = shader_cache_farc.add_file(shader_cache_file_name); + else + free_def(shader_cache_file->data); - if (ignore_cache) - programs[0] = shader_compile(vert_succ ? temp_vert.c_str() : 0, - frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf); - else { - program_data_binary.push_back({}); - programs[0] = shader_compile_binary(vert_succ ? temp_vert.c_str() : 0, - frag_succ ? temp_frag.c_str() : 0, vert_buf, frag_buf, - &program_data_binary.back(), &buffer_size, &binary); - } - shader_cache_changed |= programs[0] ? true : false; - } - else { - program_data_binary.push_back({}); - program_binary* b = &program_data_binary.back(); - b->length = bin->length; - b->binary_format = bin->binary_format; - b->binary = (size_t)force_malloc(bin->length); - memcpy((void*)b->binary, (void*)((size_t)bin + bin->binary), bin->length); - } + size_t bin_count = program_data_binary.size(); + size_t bin_size = sizeof(uint64_t) * 4 + bin_count * sizeof(program_binary); + for (program_binary& k : program_data_binary) + bin_size += align_val(k.length, 0x04); + shader_cache_file->data = force_malloc(bin_size); + shader_cache_file->size = bin_size; + shader_cache_file->compressed = true; + shader_cache_file->data_changed = true; - if (!ignore_cache && bin) + ((uint64_t*)shader_cache_file->data)[0] = vert_file_name_hash; + ((uint64_t*)shader_cache_file->data)[1] = frag_file_name_hash; + ((uint64_t*)shader_cache_file->data)[2] = vert_data_hash; + ((uint64_t*)shader_cache_file->data)[3] = frag_data_hash; + bin = (program_binary*)&((uint64_t*)shader_cache_file->data)[4]; + size_t bin_data_base = (size_t)shader_cache_file->data + sizeof(uint64_t) * 4; + size_t bin_data = bin_data_base + bin_count * sizeof(program_binary); + for (program_binary& k : program_data_binary) { + bin->length = k.length; + bin->binary_format = k.binary_format; + bin->binary = bin_data - bin_data_base; + bin->hash = hash_xxh3_64bits((void*)k.binary, k.length); + memcpy((void*)bin_data, (void*)k.binary, k.length); + bin_data_base += sizeof(program_binary); + bin_data += align_val(k.length, 0x04); + void* binary = (void*)k.binary; + free_def(binary); + k.binary = 0; bin++; + } } + + free_def(vert_data); + free_def(frag_data); + program_data_binary.clear(); } + vec_vert.clear(); + vec_frag.clear(); - if (!ignore_cache) { - if (!shader_cache_file) - shader_cache_file = shader_cache_farc.add_file(shader_cache_file_name); - else - free_def(shader_cache_file->data); - - size_t bin_count = program_data_binary.size(); - size_t bin_size = sizeof(uint64_t) * 4 + bin_count * sizeof(program_binary); - for (program_binary& k : program_data_binary) - bin_size += align_val(k.length, 0x04); - shader_cache_file->data = force_malloc(bin_size); - shader_cache_file->size = bin_size; - shader_cache_file->compressed = true; - shader_cache_file->data_changed = true; - - ((uint64_t*)shader_cache_file->data)[0] = vert_file_name_hash; - ((uint64_t*)shader_cache_file->data)[1] = frag_file_name_hash; - ((uint64_t*)shader_cache_file->data)[2] = vert_data_hash; - ((uint64_t*)shader_cache_file->data)[3] = frag_data_hash; - bin = (program_binary*)&((uint64_t*)shader_cache_file->data)[4]; - size_t bin_data_base = (size_t)shader_cache_file->data + sizeof(uint64_t) * 4; - size_t bin_data = bin_data_base + bin_count * sizeof(program_binary); - for (program_binary& k : program_data_binary) { - bin->length = k.length; - bin->binary_format = k.binary_format; - bin->binary = bin_data - bin_data_base; - bin->hash = hash_xxh3_64bits((void*)k.binary, k.length); - memcpy((void*)bin_data, (void*)k.binary, k.length); - bin_data_base += sizeof(program_binary); - bin_data += align_val(k.length, 0x04); - void* binary = (void*)k.binary; - free_def(binary); - k.binary = 0; - bin++; + for (size_t j = 0; j < bind_func_table_size; j++) + if (shader->name_index == bind_func_table[j].name_index) { + shader->bind_func = bind_func_table[j].bind_func; + break; } - } - - free_def(vert_data); - free_def(frag_data); - program_data_binary.clear(); } - vec_vert.clear(); - vec_frag.clear(); + free_def(binary); - for (size_t j = 0; j < bind_func_table_size; j++) - if (shader->name_index == bind_func_table[j].name_index) { - shader->bind_func = bind_func_table[j].bind_func; - break; - } + if (shader_cache_changed) + shader_cache_farc.write(temp_buf, FARC_FArC, FARC_NONE, true, false); } - free_def(binary); - - if (shader_cache_changed) - shader_cache_farc.write(temp_buf, FARC_FArC, FARC_NONE, true, false); +#endif this->get_index_by_name_func = get_index_by_name; this->get_name_by_index_func = get_name_by_index; @@ -764,6 +1082,7 @@ void shader_set_data::unload() { get_name_by_index_func = 0; } +#ifdef USE_OPENGL static GLuint shader_compile_shader(GLenum type, const char* data, const char* file) { if (!data) return 0; @@ -1001,10 +1320,21 @@ static bool shader_load_binary_shader(program_binary* bin, GLuint* program, cons } return true; } +#endif -static void shader_update_data(shader_set_data* set) { - if (!set) - return; +static prj::shared_ptr shader_load_spv_shader(program_spv* spv, const char* shader) { + if (spv->hash != hash_xxh3_64bits((void*)((size_t)spv + spv->spv), spv->size)) { + printf_debug("Compiled binary hash could not be validated: %s\n", shader); + return {}; + } + + return prj::shared_ptr(new Vulkan::ShaderModule( + Vulkan::current_device, (const void*)((size_t)spv + spv->spv), spv->size)); +} + +static bool shader_update_data(shader_set_data* set, GLenum mode, GLenum type, const void* indices) { + if (!set || !set->curr_program) + return false; if (set->primitive_restart) { gl_state_enable_primitive_restart(); @@ -1012,4 +1342,890 @@ static void shader_update_data(shader_set_data* set) { } else gl_state_disable_primitive_restart(); + + if (!Vulkan::use) + return true; + else if (!set->vp_desc || !set->fp_desc) + return false; + + Vulkan::gl_program* vk_program = Vulkan::gl_program::get(set->curr_program); + if (!vk_program) + return false; + + Vulkan::gl_vertex_array* vk_vao = Vulkan::gl_vertex_array::get(gl_state.vertex_array_binding); + if (!vk_vao || type && !vk_vao->index_buffer_binding.buffer) + return false; + + VkPipelineShaderStageCreateInfo shader_stages[2] = {}; + + VkPipelineShaderStageCreateInfo& vert_shader_stage_info = shader_stages[0]; + vert_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT; + vert_shader_stage_info.module = *vk_program->vertex_shader_module.get(); + vert_shader_stage_info.pName = "main"; + + VkPipelineShaderStageCreateInfo& frag_shader_stage_info = shader_stages[1]; + frag_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT; + frag_shader_stage_info.module = *vk_program->fragment_shader_module.get(); + frag_shader_stage_info.pName = "main"; + + uint32_t sampler_count = 0; + uint32_t uniform_count = 0; + uint32_t storage_count = 0; + uint32_t fragment_output_count = 0; + + bool enabled_attributes[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {}; + int32_t attribute_sizes[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {}; + + const shader_description* vp_desc = set->vp_desc; + while (vp_desc->type != SHADER_DESCRIPTION_NONE && vp_desc->type != SHADER_DESCRIPTION_END + && vp_desc->type != SHADER_DESCRIPTION_MAX) { + const shader_description* desc = vp_desc++; + if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform]) + continue; + + switch (desc->type) { + case SHADER_DESCRIPTION_VERTEX_INPUT: + enabled_attributes[desc->binding] = true; + attribute_sizes[desc->binding] = desc->data; + break; + case SHADER_DESCRIPTION_SAMPLER: + sampler_count++; + break; + case SHADER_DESCRIPTION_UNIFORM: + uniform_count++; + break; + case SHADER_DESCRIPTION_STORAGE: + storage_count++; + break; + } + } + + const shader_description* fp_desc = set->fp_desc; + while (fp_desc->type != SHADER_DESCRIPTION_NONE && fp_desc->type != SHADER_DESCRIPTION_END + && fp_desc->type != SHADER_DESCRIPTION_MAX) { + const shader_description* desc = fp_desc++; + if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform]) + continue; + + switch (desc->type) { + case SHADER_DESCRIPTION_SAMPLER: + sampler_count++; + break; + case SHADER_DESCRIPTION_UNIFORM: + uniform_count++; + break; + case SHADER_DESCRIPTION_STORAGE: + storage_count++; + break; + case SHADER_DESCRIPTION_FRAGMENT_OUTPUT: + fragment_output_count++; + break; + } + } + + const uint64_t vp_desc_hash = hash_xxh3_64bits(set->vp_desc, + sizeof(shader_description) * (vp_desc - set->vp_desc)); + const uint64_t fp_desc_hash = hash_xxh3_64bits(set->fp_desc, + sizeof(shader_description) * (fp_desc - set->fp_desc)); + const uint64_t unival_hash = set->unival_hash; + + prj::shared_ptr descriptor_pipeline + = Vulkan::manager_get_descriptor_pipeline(vp_desc_hash, fp_desc_hash, unival_hash); + + if (!descriptor_pipeline.get()) { + const uint32_t sampler_max_count = sampler_count; + const uint32_t uniform_max_count = uniform_count; + const uint32_t storage_max_count = storage_count; + + VkDescriptorSetLayoutBinding* bindings = force_malloc( + (size_t)sampler_max_count + uniform_max_count + storage_max_count); + VkDescriptorSetLayoutBinding* sampler_bindings = bindings; + VkDescriptorSetLayoutBinding* uniform_bindings = bindings + sampler_max_count; + VkDescriptorSetLayoutBinding* storage_bindings = bindings + sampler_max_count + uniform_max_count; + VkDescriptorSetLayoutBinding* sampler_binding = sampler_bindings; + VkDescriptorSetLayoutBinding* uniform_binding = uniform_bindings; + VkDescriptorSetLayoutBinding* storage_binding = storage_bindings; + + vp_desc = set->vp_desc; + while (vp_desc->type != SHADER_DESCRIPTION_NONE && vp_desc->type != SHADER_DESCRIPTION_END + && vp_desc->type != SHADER_DESCRIPTION_MAX) { + const shader_description* desc = vp_desc++; + if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform]) + continue; + + bool found = false; + switch (desc->type) { + case SHADER_DESCRIPTION_SAMPLER: + sampler_count = (uint32_t)(sampler_binding - sampler_bindings); + for (uint32_t i = 0; i < sampler_count; i++) + if (sampler_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER + && sampler_bindings[i].binding == desc->binding) { + found = true; + break; + } + + if (!found) { + sampler_binding->binding = desc->binding; + sampler_binding->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + sampler_binding->descriptorCount = 1; + sampler_binding->stageFlags = VK_SHADER_STAGE_VERTEX_BIT; + sampler_binding->pImmutableSamplers = 0; + sampler_binding++; + } + break; + case SHADER_DESCRIPTION_UNIFORM: + uniform_count = (uint32_t)(uniform_binding - uniform_bindings); + for (uint32_t i = 0; i < uniform_count; i++) + if (uniform_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER + && uniform_bindings[i].binding == desc->binding) { + found = true; + break; + } + + if (!found) { + uniform_binding->binding = desc->binding; + uniform_binding->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + uniform_binding->descriptorCount = 1; + uniform_binding->stageFlags = VK_SHADER_STAGE_VERTEX_BIT; + uniform_binding->pImmutableSamplers = 0; + uniform_binding++; + } + break; + case SHADER_DESCRIPTION_STORAGE: + storage_count = (uint32_t)(storage_binding - storage_bindings); + for (uint32_t i = 0; i < storage_count; i++) + if (storage_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER + && storage_bindings[i].binding == desc->binding) { + found = true; + break; + } + + if (!found) { + storage_binding->binding = desc->binding; + storage_binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; + storage_binding->descriptorCount = 1; + storage_binding->stageFlags = VK_SHADER_STAGE_VERTEX_BIT; + storage_binding->pImmutableSamplers = 0; + storage_binding++; + } + break; + } + } + + fp_desc = set->fp_desc; + while (fp_desc->type != SHADER_DESCRIPTION_NONE && fp_desc->type != SHADER_DESCRIPTION_END + && fp_desc->type != SHADER_DESCRIPTION_MAX) { + const shader_description* desc = fp_desc++; + if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform]) + continue; + + bool found = false; + switch (desc->type) { + case SHADER_DESCRIPTION_SAMPLER: + sampler_count = (uint32_t)(sampler_binding - sampler_bindings); + for (uint32_t i = 0; i < sampler_count; i++) + if (sampler_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER + && sampler_bindings[i].binding == desc->binding) { + sampler_bindings[i].stageFlags |= VK_SHADER_STAGE_FRAGMENT_BIT; + found = true; + break; + } + + if (!found) { + sampler_binding->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + sampler_binding->binding = desc->binding; + sampler_binding->descriptorCount = 1; + sampler_binding->stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + sampler_binding->pImmutableSamplers = 0; + sampler_binding++; + } + break; + case SHADER_DESCRIPTION_UNIFORM: + uniform_count = (uint32_t)(uniform_binding - uniform_bindings); + for (uint32_t i = 0; i < uniform_count; i++) + if (uniform_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER + && uniform_bindings[i].binding == desc->binding) { + uniform_bindings[i].stageFlags |= VK_SHADER_STAGE_FRAGMENT_BIT; + found = true; + break; + } + + if (!found) { + uniform_binding->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + uniform_binding->binding = desc->binding; + uniform_binding->descriptorCount = 1; + uniform_binding->stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + uniform_binding->pImmutableSamplers = 0; + uniform_binding++; + } + break; + case SHADER_DESCRIPTION_STORAGE: + storage_count = (uint32_t)(storage_binding - storage_bindings); + for (uint32_t i = 0; i < storage_count; i++) + if (storage_bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER + && storage_bindings[i].binding == desc->binding) { + storage_bindings[i].stageFlags |= VK_SHADER_STAGE_FRAGMENT_BIT; + found = true; + break; + } + + if (!found) { + storage_binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; + storage_binding->binding = desc->binding; + storage_binding->descriptorCount = 1; + storage_binding->stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + storage_binding->pImmutableSamplers = 0; + storage_binding++; + } + break; + } + } + + sampler_count = (uint32_t)(sampler_binding - sampler_bindings); + uniform_count = (uint32_t)(uniform_binding - uniform_bindings); + storage_count = (uint32_t)(storage_binding - storage_bindings); + + if (uniform_count) + memmove(bindings + sampler_count, + bindings + sampler_max_count, + uniform_count * sizeof(VkDescriptorSetLayoutBinding)); + if (storage_count) + memmove(bindings + sampler_count + uniform_count, + bindings + sampler_max_count + uniform_max_count, + storage_count * sizeof(VkDescriptorSetLayoutBinding)); + + descriptor_pipeline + = Vulkan::manager_get_descriptor_pipeline(vp_desc_hash, fp_desc_hash, unival_hash, + sampler_count, uniform_count, storage_count, bindings); + + free_def(bindings); + } + + uint32_t binding_description_count = 0; + VkVertexInputBindingDescription binding_descriptions[Vulkan::MAX_VERTEX_ATTRIB_COUNT]; + uint32_t attribute_description_count = 0; + VkVertexInputAttributeDescription attribute_descriptions[Vulkan::MAX_VERTEX_ATTRIB_COUNT]; + { + uint32_t binding = 0; + for (Vulkan::gl_vertex_buffer_binding_data& i : vk_vao->vertex_buffer_bindings) { + if (!i.buffer) + continue; + + VkVertexInputBindingDescription& binding_desc = binding_descriptions[binding_description_count++]; + binding_desc.binding = binding; + binding_desc.stride = i.stride; + binding_desc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; + + binding++; + } + + bool use_dummy = false; + for (uint32_t i = 0; i < Vulkan::MAX_VERTEX_ATTRIB_COUNT; i++) { + if (!enabled_attributes[i]) + continue; + else if (vk_vao->vertex_attribs[i].binding != -1) { + VkVertexInputAttributeDescription& attribute_desc + = attribute_descriptions[attribute_description_count++]; + attribute_desc.location = i; + attribute_desc.binding = vk_vao->vertex_attribs[i].binding; + attribute_desc.format = vk_vao->vertex_attribs[i].format; + attribute_desc.offset = vk_vao->vertex_attribs[i].offset; + continue; + } + + use_dummy = true; + + uint32_t offset; + if (vk_vao->vertex_attribs[i].generic_value == vec4(0.0f, 0.0f, 0.0f, 0.0f)) + offset = sizeof(float_t) * 4 * 0; + else if (vk_vao->vertex_attribs[i].generic_value != vec4(1.0f, 1.0f, 1.0f, 1.0f)) + offset = sizeof(float_t) * 4 * 1; + else + offset = sizeof(float_t) * 4 * 2; + + VkFormat format; + switch (attribute_sizes[i]) { + case 1: + format = VK_FORMAT_R32_SFLOAT; + break; + case 2: + format = VK_FORMAT_R32G32_SFLOAT; + break; + case 3: + format = VK_FORMAT_R32G32B32_SFLOAT; + break; + case 4: + default: + format = VK_FORMAT_R32G32B32A32_SFLOAT; + break; + } + + VkVertexInputAttributeDescription& attribute_desc + = attribute_descriptions[attribute_description_count++]; + attribute_desc.location = i; + attribute_desc.binding = binding; + attribute_desc.format = format; + attribute_desc.offset = offset; + } + + if (use_dummy) { + VkVertexInputBindingDescription& binding_desc = binding_descriptions[binding_description_count++]; + binding_desc.binding = binding; + binding_desc.stride = 0; + binding_desc.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE; + } + } + + VkPipelineVertexInputStateCreateInfo vertex_input_info = {}; + vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertex_input_info.vertexBindingDescriptionCount = binding_description_count; + vertex_input_info.pVertexBindingDescriptions = binding_descriptions; + vertex_input_info.vertexAttributeDescriptionCount = attribute_description_count; + vertex_input_info.pVertexAttributeDescriptions = attribute_descriptions; + + VkPipelineInputAssemblyStateCreateInfo input_assembly_state = {}; + input_assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + switch (mode) { + case GL_LINES: + input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST; + input_assembly_state.primitiveRestartEnable = VK_FALSE; + break; + case GL_LINE_STRIP: + input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP; + input_assembly_state.primitiveRestartEnable = set->primitive_restart ? VK_TRUE : VK_FALSE; + break; + case GL_TRIANGLES: + input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + input_assembly_state.primitiveRestartEnable = VK_FALSE; + break; + case GL_TRIANGLE_STRIP: + input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; + input_assembly_state.primitiveRestartEnable = set->primitive_restart ? VK_TRUE : VK_FALSE; + break; + case GL_TRIANGLE_FAN: + input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN; + input_assembly_state.primitiveRestartEnable = set->primitive_restart ? VK_TRUE : VK_FALSE; + break; + default: + return false; + } + + VkRect2D viewport_scissor_rect[2]; + viewport_scissor_rect[0] = *(VkRect2D*)&gl_state.viewport; + viewport_scissor_rect[1] = gl_state.scissor_test + ? *(VkRect2D*)&gl_state.scissor_box : *(VkRect2D*)&gl_state.viewport; + + VkPipelineRasterizationStateCreateInfo rasterization_state = {}; + rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + rasterization_state.depthClampEnable = VK_FALSE; + rasterization_state.rasterizerDiscardEnable = VK_FALSE; + rasterization_state.polygonMode = Vulkan::get_polygon_mode(gl_state.polygon_mode); + rasterization_state.lineWidth = gl_state.line_width; + rasterization_state.cullMode = Vulkan::get_cull_mode_flags( + gl_state.cull_face ? gl_state.cull_face_mode : GL_NONE); + rasterization_state.frontFace = VK_FRONT_FACE_CLOCKWISE; + rasterization_state.depthBiasEnable = VK_FALSE; + + VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {}; + depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; + depth_stencil_state.depthTestEnable = gl_state.depth_test ? VK_TRUE : VK_FALSE; + depth_stencil_state.depthWriteEnable = gl_state.depth_test && gl_state.depth_mask ? VK_TRUE : VK_FALSE; + depth_stencil_state.depthCompareOp = Vulkan::get_compare_op( + gl_state.depth_test ? gl_state.depth_func : GL_ALWAYS); + depth_stencil_state.depthBoundsTestEnable = VK_FALSE; + depth_stencil_state.stencilTestEnable = VK_FALSE; + depth_stencil_state.minDepthBounds = 0.0f; + depth_stencil_state.maxDepthBounds = 1.0f; + + uint32_t color_blend_attachment_count = fragment_output_count; + VkPipelineColorBlendAttachmentState* color_blend_attachments + = force_malloc(color_blend_attachment_count); + for (uint32_t i = 0; i < color_blend_attachment_count; i++) { + VkPipelineColorBlendAttachmentState& color_blend_attachment = color_blend_attachments[i]; + VkColorComponentFlags color_write_mask = 0; + color_write_mask |= gl_state.color_mask[0] ? VK_COLOR_COMPONENT_R_BIT : 0; + color_write_mask |= gl_state.color_mask[1] ? VK_COLOR_COMPONENT_G_BIT : 0; + color_write_mask |= gl_state.color_mask[2] ? VK_COLOR_COMPONENT_B_BIT : 0; + color_write_mask |= gl_state.color_mask[3] ? VK_COLOR_COMPONENT_A_BIT : 0; + color_blend_attachment.colorWriteMask = color_write_mask; + color_blend_attachment.blendEnable = gl_state.blend ? VK_TRUE : VK_FALSE; + color_blend_attachment.srcColorBlendFactor = Vulkan::get_blend_factor(gl_state.blend_src_rgb); + color_blend_attachment.dstColorBlendFactor = Vulkan::get_blend_factor(gl_state.blend_dst_rgb); + color_blend_attachment.colorBlendOp = Vulkan::get_blend_op(gl_state.blend_mode_rgb); + color_blend_attachment.srcAlphaBlendFactor = Vulkan::get_blend_factor(gl_state.blend_src_alpha); + color_blend_attachment.dstAlphaBlendFactor = Vulkan::get_blend_factor(gl_state.blend_dst_alpha); + color_blend_attachment.alphaBlendOp = Vulkan::get_blend_op(gl_state.blend_mode_alpha); + } + + Vulkan::DescriptorPipeline* vk_descriptor_pipeline = descriptor_pipeline.get(); + + VkPipelineLayout pipeline_layout = vk_descriptor_pipeline->GetPipelineLayout(); + + extern VkRenderPassBeginInfo vulkan_swapchain_render_pass_info; + VkRenderPass render_pass; + if (gl_state.draw_framebuffer_binding) + render_pass = *Vulkan::gl_framebuffer::get(gl_state.draw_framebuffer_binding)->render_pass.get(); + else + render_pass = vulkan_swapchain_render_pass_info.renderPass; + + if (Vulkan::current_render_pass != render_pass) + Vulkan::end_render_pass(Vulkan::current_command_buffer); + + VkPipeline pipeline = *Vulkan::manager_get_pipeline(2, shader_stages, + binding_description_count, binding_descriptions, + attribute_description_count, attribute_descriptions, &input_assembly_state, + viewport_scissor_rect, &rasterization_state, &depth_stencil_state, + color_blend_attachment_count, color_blend_attachments, pipeline_layout, render_pass).get(); + + free_def(color_blend_attachments); + + if (sampler_count + uniform_count + storage_count) { + size_t descriptor_infos_size = sizeof(VkDescriptorImageInfo) * sampler_count + + sizeof(VkDescriptorBufferInfo) * ((size_t)uniform_count + storage_count) + + sizeof(uint32_t) * ((size_t)sampler_count + uniform_count + storage_count); + void* descriptor_infos = force_malloc(descriptor_infos_size); + + VkDescriptorImageInfo* sampler_infos = (VkDescriptorImageInfo*)descriptor_infos; + VkDescriptorImageInfo* sampler_info = sampler_infos; + + VkDescriptorBufferInfo* uniform_infos = (VkDescriptorBufferInfo*)(sampler_infos + sampler_count); + VkDescriptorBufferInfo* uniform_info = uniform_infos; + + VkDescriptorBufferInfo* storage_infos = (VkDescriptorBufferInfo*)(uniform_infos + uniform_count); + VkDescriptorBufferInfo* storage_info = storage_infos; + + uint32_t* sampler_info_bindings = (uint32_t*)(storage_infos + storage_count); + uint32_t* sampler_info_binding = sampler_info_bindings; + + uint32_t* uniform_info_bindings = (uint32_t*)(sampler_info_bindings + sampler_count); + uint32_t* uniform_info_binding = uniform_info_bindings; + + uint32_t* storage_info_bindings = (uint32_t*)(uniform_info_bindings + uniform_count); + uint32_t* storage_info_binding = storage_info_bindings; + + vp_desc = set->vp_desc; + while (vp_desc->type != SHADER_DESCRIPTION_NONE && vp_desc->type != SHADER_DESCRIPTION_END + && vp_desc->type != SHADER_DESCRIPTION_MAX) { + const shader_description* desc = vp_desc++; + if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform]) + continue; + + bool found = false; + switch (desc->type) { + case SHADER_DESCRIPTION_SAMPLER: + sampler_count = (uint32_t)(sampler_info - sampler_infos); + for (uint32_t i = 0; i < sampler_count; i++) + if (sampler_info_bindings[i] == desc->binding) { + found = true; + break; + } + + if (!found) { + GLuint texture = 0; + switch (desc->data) { + case 0: + texture = gl_state.texture_binding_2d[desc->binding]; + break; + case 1: + texture = gl_state.texture_binding_cube_map[desc->binding]; + break; + } + + Vulkan::gl_texture* vk_tex = Vulkan::gl_texture::get(texture); + if (!vk_tex) + break; + + Vulkan::gl_sampler* sampler_data = &vk_tex->sampler_data; + GLuint sampler = gl_state.sampler_binding[desc->binding]; + if (sampler) { + Vulkan::gl_sampler* vk_samp = Vulkan::gl_sampler::get(sampler); + if (vk_samp) + sampler_data = vk_samp; + } + + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + const int32_t level_count = vk_tex->max_mipmap_level + 1; + const int32_t layer_count = vk_tex->target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + + Vulkan::Image::PipelineBarrier(Vulkan::current_command_buffer, vk_tex->image, + aspect_mask, level_count, layer_count, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + + sampler_info->sampler = *Vulkan::manager_get_sampler(*sampler_data).get(); + sampler_info->imageView = vk_tex->get_image_view(); + sampler_info->imageLayout = vk_tex->image.GetImageLayout(0, 0); + sampler_info++; + *sampler_info_binding++ = desc->binding; + } + break; + case SHADER_DESCRIPTION_UNIFORM: + uniform_count = (uint32_t)(uniform_info - uniform_infos); + for (uint32_t i = 0; i < uniform_count; i++) + if (uniform_info_bindings[i] == desc->binding) { + found = true; + break; + } + + if (!found) { + Vulkan::gl_uniform_buffer* vk_ub = Vulkan::gl_uniform_buffer::get( + gl_state.uniform_buffer_bindings[desc->binding]); + if (!vk_ub) + break; + + const GLintptr offset = gl_state.uniform_buffer_offsets[desc->binding]; + const GLsizeiptr size = gl_state.uniform_buffer_sizes[desc->binding]; + + uniform_info->buffer = vk_ub->working_buffer; + uniform_info->offset = vk_ub->working_buffer.GetOffset() + (VkDeviceSize)offset; + uniform_info->range = size != -1 ? (VkDeviceSize)size : desc->data; + uniform_info++; + *uniform_info_binding++ = desc->binding; + } + break; + case SHADER_DESCRIPTION_STORAGE: + storage_count = (uint32_t)(storage_info - storage_infos); + for (uint32_t i = 0; i < storage_count; i++) + if (storage_info_bindings[i] == desc->binding) { + found = true; + break; + } + + if (!found) { + GLuint buffer = gl_state.shader_storage_buffer_bindings[desc->binding]; + Vulkan::gl_storage_buffer* vk_sb = Vulkan::gl_storage_buffer::get(buffer); + if (!vk_sb) + break; + + const GLintptr offset = gl_state.shader_storage_buffer_offsets[desc->binding]; + const GLsizeiptr size = gl_state.shader_storage_buffer_sizes[desc->binding]; + + storage_info->buffer = vk_sb->working_buffer; + storage_info->offset = vk_sb->working_buffer.GetOffset() + (VkDeviceSize)offset; + storage_info->range = size != -1 ? (VkDeviceSize)size : desc->data; + storage_info++; + *storage_info_binding++ = desc->binding; + } + break; + } + } + + fp_desc = set->fp_desc; + while (fp_desc->type != SHADER_DESCRIPTION_NONE && fp_desc->type != SHADER_DESCRIPTION_END + && fp_desc->type != SHADER_DESCRIPTION_MAX) { + const shader_description* desc = fp_desc++; + if (desc->use_uniform != U_INVALID && !uniform_value[desc->use_uniform]) + continue; + + bool found = false; + switch (desc->type) { + case SHADER_DESCRIPTION_SAMPLER: + sampler_count = (uint32_t)(sampler_info - sampler_infos); + for (uint32_t i = 0; i < sampler_count; i++) + if (sampler_info_bindings[i] == desc->binding) { + found = true; + break; + } + + if (!found) { + GLuint texture = 0; + switch (desc->data) { + case 0: + texture = gl_state.texture_binding_2d[desc->binding]; + break; + case 1: + texture = gl_state.texture_binding_cube_map[desc->binding]; + break; + } + + Vulkan::gl_texture* vk_tex = Vulkan::gl_texture::get(texture); + if (!vk_tex) + break; + + Vulkan::gl_sampler* sampler_data = &vk_tex->sampler_data; + GLuint sampler = gl_state.sampler_binding[desc->binding]; + if (sampler) { + Vulkan::gl_sampler* vk_samp = Vulkan::gl_sampler::get(sampler); + if (vk_samp) + sampler_data = vk_samp; + } + + const VkImageAspectFlags aspect_mask = Vulkan::get_aspect_mask(vk_tex->internal_format); + const int32_t level_count = vk_tex->max_mipmap_level + 1; + const int32_t layer_count = vk_tex->target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + + Vulkan::Image::PipelineBarrier(Vulkan::current_command_buffer, vk_tex->image, + aspect_mask, level_count, layer_count, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + + sampler_info->sampler = *Vulkan::manager_get_sampler(*sampler_data).get(); + sampler_info->imageView = vk_tex->get_image_view(); + sampler_info->imageLayout = vk_tex->image.GetImageLayout(0, 0); + sampler_info++; + *sampler_info_binding++ = desc->binding; + } + break; + case SHADER_DESCRIPTION_UNIFORM: + uniform_count = (uint32_t)(uniform_info - uniform_infos); + for (uint32_t i = 0; i < uniform_count; i++) + if (uniform_info_bindings[i] == desc->binding) { + found = true; + break; + } + + if (!found) { + Vulkan::gl_uniform_buffer* vk_ub = Vulkan::gl_uniform_buffer::get( + gl_state.uniform_buffer_bindings[desc->binding]); + if (!vk_ub) + break; + + const GLintptr offset = gl_state.uniform_buffer_offsets[desc->binding]; + const GLsizeiptr size = gl_state.uniform_buffer_sizes[desc->binding]; + + uniform_info->buffer = vk_ub->working_buffer; + uniform_info->offset = vk_ub->working_buffer.GetOffset() + (VkDeviceSize)offset; + uniform_info->range = size != -1 ? (VkDeviceSize)size : desc->data; + uniform_info++; + *uniform_info_binding++ = desc->binding; + } + break; + case SHADER_DESCRIPTION_STORAGE: + storage_count = (uint32_t)(storage_info - storage_infos); + for (uint32_t i = 0; i < storage_count; i++) + if (storage_info_bindings[i] == desc->binding) { + found = true; + break; + } + + if (!found) { + GLuint buffer = gl_state.shader_storage_buffer_bindings[desc->binding]; + Vulkan::gl_storage_buffer* vk_sb = Vulkan::gl_storage_buffer::get(buffer); + if (!vk_sb) + break; + + const GLintptr offset = gl_state.shader_storage_buffer_offsets[desc->binding]; + const GLsizeiptr size = gl_state.shader_storage_buffer_sizes[desc->binding]; + + storage_info->buffer = vk_sb->working_buffer; + storage_info->offset = vk_sb->working_buffer.GetOffset() + (VkDeviceSize)offset; + storage_info->range = size != -1 ? (VkDeviceSize)size : desc->data; + storage_info++; + *storage_info_binding++ = desc->binding; + } + break; + } + } + + sampler_count = (uint32_t)(sampler_info - sampler_infos); + uniform_count = (uint32_t)(uniform_info - uniform_infos); + storage_count = (uint32_t)(storage_info - storage_infos); + + Vulkan::DescriptorPipeline::DescriptorSetCollection* descriptor_set_collection + = vk_descriptor_pipeline->GetDescriptorSetCollection(Vulkan::manager_get_frame(), + hash_xxh3_64bits(descriptor_infos, descriptor_infos_size)); + if (!descriptor_set_collection) { + free_def(descriptor_infos); + return false; + } + + if (!descriptor_set_collection->used && (sampler_count + uniform_count + storage_count)) { + uint32_t descriptor_write_count = sampler_count + uniform_count + storage_count; + VkWriteDescriptorSet* descriptor_writes = force_malloc(descriptor_write_count); + VkWriteDescriptorSet* descriptor_write = descriptor_writes; + + VkDescriptorSet* descriptor_set = descriptor_set_collection->data; + VkDescriptorSet sampler_descriptor_set = 0; + if (sampler_count) { + sampler_descriptor_set = *descriptor_set++; + if (!sampler_descriptor_set) { + free_def(descriptor_infos); + return false; + } + } + + VkDescriptorSet uniform_descriptor_set = 0; + if (uniform_count) { + uniform_descriptor_set = *descriptor_set++; + if (!uniform_descriptor_set) { + free_def(descriptor_infos); + return false; + } + } + + VkDescriptorSet storage_descriptor_set = 0; + if (storage_count) { + storage_descriptor_set = *descriptor_set++; + if (!storage_descriptor_set) { + free_def(descriptor_infos); + return false; + } + } + + for (uint32_t i = 0; i < sampler_count; i++) { + descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + descriptor_write->pNext = 0; + descriptor_write->dstSet = sampler_descriptor_set; + descriptor_write->dstBinding = sampler_info_bindings[i]; + descriptor_write->dstArrayElement = 0; + descriptor_write->descriptorCount = 1; + descriptor_write->descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + descriptor_write->pImageInfo = &sampler_infos[i]; + descriptor_write->pBufferInfo = 0; + descriptor_write->pTexelBufferView = 0; + descriptor_write++; + } + + for (uint32_t i = 0; i < uniform_count; i++) { + descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + descriptor_write->pNext = 0; + descriptor_write->dstSet = uniform_descriptor_set; + descriptor_write->dstBinding = uniform_info_bindings[i]; + descriptor_write->dstArrayElement = 0; + descriptor_write->descriptorCount = 1; + descriptor_write->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + descriptor_write->pImageInfo = 0; + descriptor_write->pBufferInfo = &uniform_infos[i]; + descriptor_write->pTexelBufferView = 0; + descriptor_write++; + } + + for (uint32_t i = 0; i < storage_count; i++) { + descriptor_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + descriptor_write->pNext = 0; + descriptor_write->dstSet = storage_descriptor_set; + descriptor_write->dstBinding = storage_info_bindings[i]; + descriptor_write->dstArrayElement = 0; + descriptor_write->descriptorCount = 1; + descriptor_write->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; + descriptor_write->pImageInfo = 0; + descriptor_write->pBufferInfo = &storage_infos[i]; + descriptor_write->pTexelBufferView = 0; + descriptor_write++; + } + + vkUpdateDescriptorSets(Vulkan::current_device, descriptor_write_count, descriptor_writes, 0, 0); + descriptor_set_collection->used = true; + + free_def(descriptor_writes); + } +; + free_def(descriptor_infos); + + vkCmdBindDescriptorSets(Vulkan::current_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, + pipeline_layout, 0, descriptor_set_collection->count, descriptor_set_collection->data, 0, 0); + } + + { + uint32_t binding_count = 0; + for (Vulkan::gl_vertex_array_vertex_attrib& i : vk_vao->vertex_attribs) + if (i.binding != -1) + binding_count++; + + int32_t count = 0; + VkBuffer buffers[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {}; + VkDeviceSize offsets[Vulkan::MAX_VERTEX_ATTRIB_COUNT] = {}; + + for (Vulkan::gl_vertex_buffer_binding_data& i : vk_vao->vertex_buffer_bindings) { + Vulkan::gl_vertex_buffer* vk_vb = Vulkan::gl_vertex_buffer::get(i.buffer); + if (vk_vb) { + buffers[count] = vk_vb->working_buffer; + offsets[count] = vk_vb->working_buffer.GetOffset() + i.offset; + count++; + } + } + + if (binding_count < Vulkan::MAX_VERTEX_ATTRIB_COUNT) { + buffers[count] = Vulkan::gl_wrap_manager_get_dummy_vertex_buffer(); + offsets[count] = 0; + count++; + } + + if (count) + vkCmdBindVertexBuffers(Vulkan::current_command_buffer, 0, count, buffers, offsets); + } + + if (vk_vao->index_buffer_binding.buffer) + switch (type) { + case GL_UNSIGNED_SHORT: { + Vulkan::gl_index_buffer* vk_ib = Vulkan::gl_index_buffer::get(vk_vao->index_buffer_binding.buffer); + if (vk_ib) { + VkBuffer buffer = vk_ib->working_buffer; + VkDeviceSize offset = vk_ib->working_buffer.GetOffset() + (size_t)indices; + vkCmdBindIndexBuffer(Vulkan::current_command_buffer, buffer, offset, VK_INDEX_TYPE_UINT16); + } + } break; + case GL_UNSIGNED_INT: { + Vulkan::gl_index_buffer* vk_ib = Vulkan::gl_index_buffer::get(vk_vao->index_buffer_binding.buffer); + if (vk_ib) { + VkBuffer buffer = vk_ib->working_buffer; + VkDeviceSize offset = vk_ib->working_buffer.GetOffset() + (size_t)indices; + vkCmdBindIndexBuffer(Vulkan::current_command_buffer, buffer, offset, VK_INDEX_TYPE_UINT32); + } + } break; + } + + vkCmdBindPipeline(Vulkan::current_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + + GLuint query = Vulkan::gl_wrap_manager_get_query_samples_passed(); + if (query) { + Vulkan::end_render_pass(Vulkan::current_command_buffer); + Vulkan::gl_query::get(query)->query.Reset(Vulkan::current_command_buffer); + } + + if (gl_state.draw_framebuffer_binding) { + Vulkan::gl_framebuffer* vk_fbo = Vulkan::gl_framebuffer::get(gl_state.draw_framebuffer_binding); + if (!vk_fbo->framebuffer) + return false; + + if (Vulkan::current_framebuffer != vk_fbo->framebuffer) { + Vulkan::end_render_pass(Vulkan::current_command_buffer); + + VkRenderPassBeginInfo render_pass_info = {}; + render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; + render_pass_info.renderPass = *vk_fbo->render_pass.get(); + render_pass_info.framebuffer = vk_fbo->framebuffer; + render_pass_info.renderArea.offset = { 0, 0 }; + render_pass_info.renderArea.extent = vk_fbo->framebuffer.GetExtent(); + render_pass_info.clearValueCount = 0; + render_pass_info.pClearValues = 0; + + for (uint32_t i = 0; i < Vulkan::MAX_DRAW_BUFFERS; i++) { + GLenum draw_buffer = vk_fbo->draw_buffers[i]; + if (!draw_buffer || draw_buffer < GL_COLOR_ATTACHMENT0 + || draw_buffer >= GL_COLOR_ATTACHMENT0 + Vulkan::MAX_COLOR_ATTACHMENTS) + continue; + + GLuint color_attachment = vk_fbo->color_attachments[draw_buffer - GL_COLOR_ATTACHMENT0]; + if (color_attachment) { + Vulkan::gl_texture* vk_tex = Vulkan::gl_texture::get(color_attachment); + Vulkan::Image::PipelineBarrier(Vulkan::current_command_buffer, + vk_tex->image, Vulkan::get_aspect_mask(vk_tex->internal_format), + vk_tex->max_mipmap_level + 1, 1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); + } + } + + if (vk_fbo->depth_attachment) { + Vulkan::gl_texture* vk_tex = Vulkan::gl_texture::get(vk_fbo->depth_attachment); + Vulkan::Image::PipelineBarrier(Vulkan::current_command_buffer, + vk_tex->image, Vulkan::get_aspect_mask(vk_tex->internal_format), + vk_tex->max_mipmap_level + 1, 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); + } + + vkCmdBeginRenderPass(Vulkan::current_command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE); + Vulkan::current_framebuffer = vk_fbo->framebuffer; + Vulkan::current_render_pass = *vk_fbo->render_pass.get(); + } + } + else { + if (Vulkan::current_framebuffer != vulkan_swapchain_render_pass_info.framebuffer) { + Vulkan::end_render_pass(Vulkan::current_command_buffer); + + vkCmdBeginRenderPass(Vulkan::current_command_buffer, &vulkan_swapchain_render_pass_info, VK_SUBPASS_CONTENTS_INLINE); + Vulkan::current_framebuffer = vulkan_swapchain_render_pass_info.framebuffer; + Vulkan::current_render_pass = vulkan_swapchain_render_pass_info.renderPass; + } + } + + if (query) + Vulkan::gl_query::get(query)->query.Begin(Vulkan::current_command_buffer); + return true; } diff --git a/src/CRE/shader.hpp b/src/CRE/shader.hpp index 332df507..1a0b081d 100644 --- a/src/CRE/shader.hpp +++ b/src/CRE/shader.hpp @@ -13,12 +13,32 @@ #include "../KKdLib/vec.hpp" #include "static_var.hpp" +enum shader_description_type { + SHADER_DESCRIPTION_NONE = 0, + SHADER_DESCRIPTION_VERTEX_INPUT, + SHADER_DESCRIPTION_SAMPLER, + SHADER_DESCRIPTION_UNIFORM, + SHADER_DESCRIPTION_STORAGE, + SHADER_DESCRIPTION_FRAGMENT_OUTPUT, + SHADER_DESCRIPTION_MAX, + SHADER_DESCRIPTION_END = -1, +}; + +struct shader_description { + shader_description_type type; + int32_t binding; + int32_t data; + uniform_name use_uniform; +}; + struct shader_sub_table { uint32_t sub_index; const int32_t* vp_unival_max; const int32_t* fp_unival_max; const char* vp; const char* fp; + const shader_description* vp_desc; + const shader_description* fp_desc; }; struct shader_table { @@ -48,6 +68,8 @@ struct shader_sub { const int32_t* vp_unival_max; const int32_t* fp_unival_max; GLuint* programs; + const shader_description* fp_desc; + const shader_description* vp_desc; }; struct shader { @@ -78,6 +100,10 @@ struct shader_set_data { PFNSHADERGETINDEXFUNCPROC get_index_by_name_func; PFNSHADERGETNAMEFUNCPROC get_name_by_index_func; + const shader_description* vp_desc; + const shader_description* fp_desc; + uint64_t unival_hash; + shader_set_data(); void disable_primitive_restart(); diff --git a/src/CRE/shader_dev.cpp b/src/CRE/shader_dev.cpp index 11105937..3a34ec7c 100644 --- a/src/CRE/shader_dev.cpp +++ b/src/CRE/shader_dev.cpp @@ -27,6 +27,44 @@ static const int32_t cubemap_display_fpt_unival_max[] = { }; #endif +#pragma region Shader Description +#define SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER \ + { SHADER_DESCRIPTION_SAMPLER, 14, 0, U_INVALID, } + +#define SHADER_DESCRIPTION_COMMON_SCENE \ + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(obj_shader_shader_data), U_INVALID, }, \ + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(obj_scene_shader_data), U_INVALID, }, \ + { SHADER_DESCRIPTION_UNIFORM, 2, sizeof(obj_batch_shader_data), U_INVALID, } + +#define SHADER_DESCRIPTION_COMMON_SKINNING \ + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 4, U_SKINNING, }, \ + { SHADER_DESCRIPTION_VERTEX_INPUT, 15, 4, U_SKINNING, }, \ + { SHADER_DESCRIPTION_STORAGE, 0, sizeof(obj_skinning_shader_data), U_SKINNING, } + +#define SHADER_DESCRIPTION_COMMON_QUAD \ + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(quad_shader_data), U_INVALID, } + +#if DISPLAY_IBL +static const shader_description cubemap_display_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 3, sizeof(vec4) * 5, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description cubemap_display_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 3, sizeof(vec4) * 5, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; +#endif + +#undef SHADER_DESCRIPTION_COMMON_QUAD +#undef SHADER_DESCRIPTION_COMMON_SKINNING +#undef SHADER_DESCRIPTION_COMMON_SCENE +#undef SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER +#pragma endregion + #if DISPLAY_IBL static const uniform_name CUBEMAP_DISPLAY_uniform[] = { U_INVALID, @@ -40,6 +78,8 @@ static const uniform_name CUBEMAP_DISPLAY_uniform[] = { fp##_fpt_unival_max, \ #vp, \ #fp, \ + vp##_vpt_desc, \ + fp##_fpt_desc, \ } #if DISPLAY_IBL diff --git a/src/CRE/shader_ft.cpp b/src/CRE/shader_ft.cpp index ff89b7db..7d8f88d4 100644 --- a/src/CRE/shader_ft.cpp +++ b/src/CRE/shader_ft.cpp @@ -703,6 +703,1315 @@ static const int32_t transparency_fpt_unival_max[] = { -1, }; +#pragma region Shader Description +#define SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER \ + { SHADER_DESCRIPTION_SAMPLER, 14, 0, U_INVALID, } + +#define SHADER_DESCRIPTION_COMMON_SCENE \ + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(obj_shader_shader_data), U_INVALID, }, \ + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(obj_scene_shader_data), U_INVALID, }, \ + { SHADER_DESCRIPTION_UNIFORM, 2, sizeof(obj_batch_shader_data), U_INVALID, } + +#define SHADER_DESCRIPTION_COMMON_SKINNING \ + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 4, U_SKINNING, }, \ + { SHADER_DESCRIPTION_VERTEX_INPUT, 15, 4, U_SKINNING, }, \ + { SHADER_DESCRIPTION_STORAGE, 0, sizeof(obj_skinning_shader_data), U_SKINNING, } + +#define SHADER_DESCRIPTION_COMMON_QUAD \ + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(quad_shader_data), U_INVALID, } + +static const shader_description blinn_per_vert_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 5, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 11, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 14, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description blinn_per_vert_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 6, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 7, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 11, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 20, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description blinn_per_frag_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 6, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 5, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 11, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 12, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 14, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description blinn_per_frag_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 6, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 7, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 11, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 20, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description item_blinn_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 6, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 11, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 12, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description item_blinn_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 11, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description stage_blinn_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 6, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 5, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 11, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 12, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 14, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description stage_blinn_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 6, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 7, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 20, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description skin_default_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 6, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description skin_default_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 11, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 12, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 13, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 16, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sss_skin_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sss_skin_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sss_filter_min_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sss_filter_min_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sss_filter_min_npr_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sss_filter_gauss_2d_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sss_filter_gauss_2d_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(gaussian_coef_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description hair_default_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 6, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description hair_default_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description hair_npr1_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description cloth_default_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 6, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description cloth_default_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 11, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 12, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 13, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 16, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description cloth_aniso_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 11, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 12, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 13, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description cloth_npr1_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description tights_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 6, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description tights_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 11, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 12, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 13, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 16, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sky_default_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 5, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 14, 2, U_MORPH, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sky_default_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description glass_eye_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 3, sizeof(glass_eye_batch_shader_data), U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description glass_eye_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 12, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 16, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 19, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_UNIFORM, 3, sizeof(glass_eye_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description esm_gauss_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(filter_scene_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description esm_gauss_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(esm_filter_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description esm_filter_min_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(filter_scene_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description esm_filter_min_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(esm_filter_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description esm_filter_erosion_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(filter_scene_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description esm_filter_erosion_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(esm_filter_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description lit_proj_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 6, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description lit_proj_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 17, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 18, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description simple_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description simple_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description silhouette_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description silhouette_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description lambert_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 5, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 11, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 14, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description lambert_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 6, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 7, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 20, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description constant_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 5, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 14, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description constant_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description tone_map_vpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(tone_map_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description tone_map_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 6, 0, U_AET_BACK, }, + { SHADER_DESCRIPTION_SAMPLER, 7, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(tone_map_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description tone_map_npr1_vpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(tone_map_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description tone_map_npr1_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 6, 0, U_AET_BACK, }, + { SHADER_DESCRIPTION_SAMPLER, 14, 0, U_AET_BACK, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(tone_map_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_2_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_2_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_2_alphamask_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_2_alphamask_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_4_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_4_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_4_extract_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_4_extract_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description ghost_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 3, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description ghost_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_composite_2_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_composite_2_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_composite_blur_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_composite_blur_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(camera_blur_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_composite_4_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description reduce_tex_reduce_composite_4_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_linear_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_linear_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_diff_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_diff_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_diff2_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_diff2_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_cone_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_cone_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_cone2_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description magnify_cone2_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description mlaa_edge_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description mlaa_edge_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description mlaa_area_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description mlaa_area_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description mlaa_blend_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description mlaa_blend_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description contour_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description contour_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 2, sizeof(contour_coef_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description contour_npr_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description contour_npr_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 14, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 16, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 17, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 2, sizeof(contour_params_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description exposure_minify_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description exposure_minify_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description exposure_measure_vpt_desc[] = { + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description exposure_measure_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(exposure_measure_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description exposure_average_vpt_desc[] = { + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description exposure_average_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description pp_gauss_usual_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description pp_gauss_usual_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(gaussian_coef_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description pp_gauss_cone_vpt_desc[] = { + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description pp_gauss_cone_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_QUAD, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sun_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(sun_quad_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sun_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(sun_quad_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sun_no_textured_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(sun_quad_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sun_no_textured_fpt_desc[] = { + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description water01_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 6, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 5, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 11, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 12, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 14, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description water01_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 5, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 15, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description water_particle_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, 0x70, U_INVALID, }, // sizeof(water_particle_scene_shader_data) + { SHADER_DESCRIPTION_STORAGE, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description water_particle_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description snow_particle_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, 0xB0, U_INVALID, }, // sizeof(snow_particle_scene_shader_data) + { SHADER_DESCRIPTION_UNIFORM, 1, 0x30, U_INVALID, }, // sizeof(snow_particle_batch_shader_data) + { SHADER_DESCRIPTION_STORAGE, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description snow_particle_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, 0x30, U_INVALID, }, // sizeof(snow_particle_batch_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description snow_particle_cpu_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, 0xB0, U_INVALID, }, // sizeof(snow_particle_scene_shader_data) + { SHADER_DESCRIPTION_UNIFORM, 1, 0x30, U_INVALID, }, // sizeof(snow_particle_batch_shader_data) + { SHADER_DESCRIPTION_STORAGE, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description snow_particle_cpu_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, 0x30, U_INVALID, }, // sizeof(snow_particle_batch_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description leaf_particle_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0xA0, U_INVALID, }, // sizeof(leaf_particle_scene_shader_data) + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description leaf_particle_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0xA0, U_INVALID, }, // sizeof(leaf_particle_scene_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description star_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, 0x40, U_INVALID, }, // sizeof(star_catalog_scene_shader_data) + { SHADER_DESCRIPTION_UNIFORM, 1, 0x30, U_INVALID, }, // sizeof(star_catalog_batch_shader_data) + { SHADER_DESCRIPTION_STORAGE, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description star_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description star_milky_way_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 2, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0x40, U_INVALID, }, // sizeof(star_catalog_scene_shader_data) + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description star_milky_way_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description floor_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 5, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 10, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 11, 3, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 14, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description floor_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 6, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 7, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 15, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 20, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description puddle_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description puddle_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 6, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 7, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 14, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 15, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 20, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description simple_reflect_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 9, 2, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_VERTEX_INPUT, 5, 4, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 13, 2, U_MORPH, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 14, 2, U_MORPH, }, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description simple_reflect_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description simple_refract_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 8, 2, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + SHADER_DESCRIPTION_COMMON_SKINNING, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description simple_refract_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description ripple_emit_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, 0x30, U_INVALID, }, // sizeof(ripple_emit_scene_shader_data) + { SHADER_DESCRIPTION_STORAGE, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description ripple_emit_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 7, 0, U_RIPPLE, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0x30, U_INVALID, }, // sizeof(ripple_emit_scene_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description rain_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, 0xA0, U_INVALID, }, // sizeof(rain_particle_scene_shader_data) + { SHADER_DESCRIPTION_UNIFORM, 1, 0x30, U_INVALID, }, // sizeof(rain_particle_batch_shader_data) + { SHADER_DESCRIPTION_STORAGE, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description rain_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, 0x30, U_INVALID, }, // sizeof(rain_particle_batch_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description ripple_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, 0x20, U_INVALID, }, // sizeof(ripple_scene_shader_data) + { SHADER_DESCRIPTION_STORAGE, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description ripple_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, 0x10, U_INVALID, }, // sizeof(ripple_batch_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description fog_ptcl_vpt_desc[] = { + { SHADER_DESCRIPTION_STORAGE, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description fog_ptcl_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description particle_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 2, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 3, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0x70, U_INVALID, }, // sizeof(particle_scene_shader_data) + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description particle_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 9, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 10, 1, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 11, 1, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0x70, U_INVALID, }, // sizeof(particle_scene_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description glitter_particle_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 4, U_INVALID, }, + SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_UNIFORM, 3, sizeof(glitter_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description glitter_particle_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + SHADER_DESCRIPTION_COMMON_SCENE, + { SHADER_DESCRIPTION_UNIFORM, 3, sizeof(glitter_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description font_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 2, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(sprite_scene_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description font_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description box4_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 4, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(filter_scene_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description box4_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(imgfilter_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description box8_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 3, 4, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(filter_scene_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description box8_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(imgfilter_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description copy_vpt_desc[] = { + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(filter_scene_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description copy_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 1, sizeof(imgfilter_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sprite_vpt_desc[] = { + { SHADER_DESCRIPTION_VERTEX_INPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 1, 4, U_INVALID, }, + { SHADER_DESCRIPTION_VERTEX_INPUT, 2, 2, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(sprite_scene_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description sprite_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 7, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(sprite_scene_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description dof_common_vpt_desc[] = { + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description dof_render_tile_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0x30, U_INVALID, }, // sizeof(dof_common_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description dof_gather_tile_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 2, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description dof_downsample_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0x30, U_INVALID, }, // sizeof(dof_common_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 3, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 1, 3, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description dof_main_filter_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0x30, U_INVALID, }, // sizeof(dof_common_shader_data) + { SHADER_DESCRIPTION_UNIFORM, 1, 0x190, U_INVALID, }, // sizeof(vec2) * 50 + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 1, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description dof_upsample_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 2, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 3, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 4, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, 0x30, U_INVALID, }, // sizeof(dof_common_shader_data) + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description transparency_vpt_desc[] = { + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; + +static const shader_description transparency_fpt_desc[] = { + { SHADER_DESCRIPTION_SAMPLER, 0, 0, U_INVALID, }, + { SHADER_DESCRIPTION_SAMPLER, 1, 0, U_INVALID, }, + { SHADER_DESCRIPTION_UNIFORM, 0, sizeof(transparency_batch_shader_data), U_INVALID, }, + { SHADER_DESCRIPTION_FRAGMENT_OUTPUT, 0, 4, U_INVALID, }, + { SHADER_DESCRIPTION_END, -1, -1, U_INVALID, }, +}; +#undef SHADER_DESCRIPTION_COMMON_QUAD +#undef SHADER_DESCRIPTION_COMMON_SKINNING +#undef SHADER_DESCRIPTION_COMMON_SCENE +#undef SHADER_DESCRIPTION_EFFECT_TEXTURE_SAMPLER +#pragma endregion + #define shader_sub_table_struct(sub_index, vp, fp) \ { \ SHADER_FT_SUB_##sub_index, \ @@ -710,6 +2019,8 @@ static const int32_t transparency_fpt_unival_max[] = { fp##_fpt_unival_max, \ #vp, \ #fp, \ + vp##_vpt_desc, \ + fp##_fpt_desc, \ } static const shader_sub_table BLINN_table[] = { diff --git a/src/CRE/sprite.cpp b/src/CRE/sprite.cpp index c60c5164..16ba4d46 100644 --- a/src/CRE/sprite.cpp +++ b/src/CRE/sprite.cpp @@ -11,9 +11,9 @@ #include "GL/element_array_buffer.hpp" #include "data.hpp" #include "file_handler.hpp" +#include "gl.hpp" #include "shader_ft.hpp" #include "texture.hpp" -#include class SprSet { public: diff --git a/src/CRE/static_var.cpp b/src/CRE/static_var.cpp index abf63cfb..c0bdb0cd 100644 --- a/src/CRE/static_var.cpp +++ b/src/CRE/static_var.cpp @@ -5,9 +5,10 @@ #include "static_var.hpp" -int32_t sv_max_texture_buffer_size = 0x100000; int32_t sv_max_texture_size = 2048; int32_t sv_max_texture_max_anisotropy = 1; +int32_t sv_max_uniform_buffer_size = 0x10000; +int32_t sv_min_uniform_buffer_alignment = 0x40; bool sv_anisotropy_changed = false; int32_t sv_old_anisotropy = 1; diff --git a/src/CRE/static_var.hpp b/src/CRE/static_var.hpp index bec8ce22..91fafd9e 100644 --- a/src/CRE/static_var.hpp +++ b/src/CRE/static_var.hpp @@ -10,7 +10,7 @@ #include "../KKdLib/light_param/light.hpp" #include "../KKdLib/mat.hpp" #include "../KKdLib/vec.hpp" -#include +#include "gl.hpp" enum blur_filter_mode { BLUR_FILTER_4 = 0, @@ -105,9 +105,10 @@ enum uniform_name { U_DOF_STAGE = U_TEX_1_TYPE, }; -extern int32_t sv_max_texture_buffer_size; extern int32_t sv_max_texture_size; extern int32_t sv_max_texture_max_anisotropy; +extern int32_t sv_max_uniform_buffer_size; +extern int32_t sv_min_uniform_buffer_alignment; extern bool sv_anisotropy_changed; extern int32_t sv_anisotropy; diff --git a/src/CRE/texture.cpp b/src/CRE/texture.cpp index 44cac916..c02d17d5 100644 --- a/src/CRE/texture.cpp +++ b/src/CRE/texture.cpp @@ -317,7 +317,6 @@ void texture_get_format_type_by_internal_format(GLenum internal_format, GLenum* break; case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: case GL_DEPTH_COMPONENT32F: _format = GL_DEPTH_COMPONENT; _type = GL_FLOAT; @@ -410,7 +409,6 @@ int32_t texture_get_size(GLenum internal_format, int32_t width, int32_t height) case GL_RGB8: case GL_RGBA8: case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: case GL_R32F: case GL_RG16F: case GL_DEPTH24_STENCIL8: diff --git a/src/CRE/texture.hpp b/src/CRE/texture.hpp index ca19ecb6..8a412ec1 100644 --- a/src/CRE/texture.hpp +++ b/src/CRE/texture.hpp @@ -8,7 +8,7 @@ #include "../KKdLib/default.hpp" #include "../KKdLib/image.hpp" #include "../KKdLib/txp.hpp" -#include +#include "gl.hpp" #include enum texture_flags { diff --git a/src/ReDIVA/app.cpp b/src/ReDIVA/app.cpp index 5959bfea..b96ad9be 100644 --- a/src/ReDIVA/app.cpp +++ b/src/ReDIVA/app.cpp @@ -8,6 +8,9 @@ #include "config.hpp" #include "../CRE/GL/uniform_buffer.hpp" #include "../CRE/Glitter/glitter.hpp" +#include "../CRE/Vulkan/gl_wrap.hpp" +#include "../CRE/Vulkan/Manager.hpp" +#include "../CRE/Vulkan/Semaphore.hpp" #include "../CRE/rob/rob.hpp" #include "../CRE/rob/motion.hpp" #include "../CRE/rob/skin_param.hpp" @@ -45,6 +48,7 @@ #include "../CRE/task.hpp" #include "../CRE/texture.hpp" #include "../KKdLib/database/item_table.hpp" +#include "../KKdLib/prj/algorithm.hpp" #include "../KKdLib/timer.hpp" #include "../KKdLib/sort.hpp" #include "../KKdLib/str_utils.hpp" @@ -82,11 +86,18 @@ #include #include #include +#ifdef USE_OPENGL #include +#endif +#define IMGUI_IMPL_VULKAN_USE_VOLK +#include #include +#include #ifdef DEBUG #define RENDER_DEBUG 1 +#else +#define RENDER_DEBUG 0 #endif #define CUBE_LINE_SIZE (0.0025f) @@ -114,6 +125,20 @@ struct render_data { void unload(); }; +struct vulkan_swapchain_support_details { + VkSurfaceCapabilitiesKHR capabilities; + std::vector formats; + std::vector present_modes; + + vulkan_swapchain_support_details() : capabilities() { + + } + + ~vulkan_swapchain_support_details() { + + } +}; + common_data_struct common_data; render_data* render; @@ -223,6 +248,59 @@ static void APIENTRY render_debug_output(GLenum source, GLenum type, uint32_t id GLenum severity, GLsizei length, const char* message, const void* userParam); #endif +static int32_t app_init_vulkan(); +static int32_t app_begin_present_vulkan(); +static int32_t app_end_present_vulkan(); +static void app_recreate_swapchain(); +static void app_free_vulkan(); + +static int32_t app_create_vulkan_instance(); +#if RENDER_DEBUG +static int32_t app_setup_debug_messenger(); +#endif +static int32_t app_create_surface(); +static int32_t app_pick_physical_device(); +static int32_t app_create_logical_device(); +static int32_t app_create_allocator(); +static int32_t app_create_command_pool(); +static int32_t app_create_command_buffers(); +static int32_t app_create_sync_objects(); +static int32_t app_create_descriptor_pool(); +static int32_t app_create_swapchain(); + +static std::pair app_find_queue_families(VkPhysicalDevice vulkan_device); + +static bool app_check_is_device_suitable(VkPhysicalDevice vulkan_device); + +static std::vector app_get_required_extensions(); + +static bool app_check_device_extension_support(VkPhysicalDevice vulkan_device); +#if RENDER_DEBUG +static bool app_check_validation_layer_support(); +#endif + +#if RENDER_DEBUG +static VKAPI_ATTR VkBool32 VKAPI_CALL app_debug_callback( + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData); +#endif + +static VkSurfaceFormatKHR app_choose_swap_surface_format( + const std::vector& available_formats); +static VkPresentModeKHR app_choose_swap_present_mode( + const std::vector& available_present_modes); +static VkExtent2D app_choose_swap_extent(const VkSurfaceCapabilitiesKHR& capabilities); + +static vulkan_swapchain_support_details app_query_swapchain_support(VkPhysicalDevice vulkan_device); + +#if RENDER_DEBUG +static VkResult app_vkCreateDebugUtilsMessengerEXT(VkInstance instance, + const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger); +static void app_vkDestroyDebugUtilsMessengerEXT(VkInstance instance, + VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator); +#endif + bool close; bool reload_render; HWND window_handle; @@ -232,6 +310,56 @@ bool global_context_menu; render_context* rctx_ptr; bool task_stage_is_modern; +const uint32_t MAX_FRAMES_IN_FLIGHT = 3; + +#if RENDER_DEBUG +const char* vulkan_validation_layers[] = { + "VK_LAYER_KHRONOS_validation", +}; +#endif + +const char* vulkan_device_extensions[] = { + VK_KHR_SWAPCHAIN_EXTENSION_NAME, +}; + +VkInstance vulkan_instance; +#if RENDER_DEBUG +VkDebugUtilsMessengerEXT vulkan_debug_messenger; +#endif +VkSurfaceKHR vulkan_surface; + +VkPhysicalDevice vulkan_physical_device; +VkDevice vulkan_device; + +std::pair vulkan_queue_family; +VkQueue vulkan_graphics_queue; +VkQueue vulkan_present_queue; + +VmaAllocator vulkan_allocator; + +VkCommandPool vulkan_command_pool; + +VkDescriptorPool vulkan_descriptor_pool; + +std::vector vulkan_command_buffers; + +std::vector vulkan_image_available_semaphores; +std::vector vulkan_render_finished_semaphores; +std::vector vulkan_in_flight_fences; +uint32_t vulkan_current_frame; + +bool vulkan_framebuffer_resized = false; + +VkSwapchainKHR vulkan_swapchain; +std::vector vulkan_swapchain_images; +std::vector vulkan_swapchain_image_views; +prj::shared_ptr vulkan_swapchain_render_pass; +std::vector vulkan_swapchain_framebuffers; +VkFormat vulkan_swapchain_image_format; +VkExtent2D vulkan_swapchain_extent; +uint32_t vulkan_image_index; +VkRenderPassBeginInfo vulkan_swapchain_render_pass_info; + #if BAKE_VIDEO ID3D11Device* d3d_device; ID3D11DeviceContext* d3d_device_context; @@ -250,6 +378,12 @@ int32_t app_main(const app_init_struct& ais) { if (!glfwInit()) return -1; +#ifndef USE_OPENGL + Vulkan::use = true; +#else + Vulkan::use = ais.vulkan; +#endif + if (app_init(ais)) { window_handle = glfwGetWin32Window(window); glfwShowWindow(window); @@ -280,17 +414,39 @@ int32_t app_main(const app_init_struct& ais) { ? ais.scale_index : RENDER_SCALE_100; old_scale_index = scale_index; + if (Vulkan::use) { + int32_t ret = app_init_vulkan(); + if (ret) { + app_free_vulkan(); + app_free(); + glfwTerminate(); + return ret; + } + + VkPhysicalDeviceProperties device_properties; + vkGetPhysicalDeviceProperties(vulkan_physical_device, &device_properties); + VkPhysicalDeviceLimits& supported_limits = device_properties.limits; + sv_max_texture_size = supported_limits.maxImageDimension2D; + sv_max_texture_max_anisotropy = (int32_t)supported_limits.maxSamplerAnisotropy; + sv_max_uniform_buffer_size = (int32_t)supported_limits.maxUniformBufferRange; + sv_min_uniform_buffer_alignment = (int32_t)supported_limits.minUniformBufferOffsetAlignment; + } +#ifdef USE_OPENGL + else { #if RENDER_DEBUG - glEnable(GL_DEBUG_OUTPUT); - glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); - glDebugMessageCallback(render_debug_output, 0); - glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE); + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + glDebugMessageCallback(render_debug_output, 0); + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE); +#endif + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &sv_max_texture_size); + glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &sv_max_texture_max_anisotropy); + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &sv_max_uniform_buffer_size); + glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &sv_min_uniform_buffer_alignment); + glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + } #endif - glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &sv_max_texture_buffer_size); - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &sv_max_texture_size); - glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &sv_max_texture_max_anisotropy); - glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); - glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); do { close = false; @@ -314,8 +470,14 @@ int32_t app_main(const app_init_struct& ais) { render_context_dispose(rctx); } while (reload_render); + + if (Vulkan::use) + app_begin_present_vulkan(); } + if (Vulkan::use) + app_free_vulkan(); + app_free(); glfwTerminate(); @@ -353,18 +515,26 @@ render_data::~render_data() { bool render_data::load() { glfwMakeContextCurrent(window); - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) - return false; + if (Vulkan::use) + Vulkan::gl_wrap_manager_load_funcs(); +#ifdef USE_OPENGL + else { + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) + return false; + } +#endif #if BAKE_VIDEO - if (!gladLoadWGLLoader((GLADloadproc)glfwGetProcAddress, GetDC(window_handle))) - return false; + if (!Vulkan::use) { + if (!gladLoadWGLLoader((GLADloadproc)glfwGetProcAddress, GetDC(window_handle))) + return false; - D3D11CreateDevice(0, D3D_DRIVER_TYPE_HARDWARE, 0, 0, 0, 0, - D3D11_SDK_VERSION, &d3d_device, 0, &d3d_device_context); + D3D11CreateDevice(0, D3D_DRIVER_TYPE_HARDWARE, 0, 0, 0, 0, + D3D11_SDK_VERSION, &d3d_device, 0, &d3d_device_context); - if (GLAD_WGL_NV_DX_interop2) - d3d_gl_handle = wglDXOpenDeviceNV(d3d_device); + if (GLAD_WGL_NV_DX_interop2) + d3d_gl_handle = wglDXOpenDeviceNV(d3d_device); + } #endif gl_state_get_error(); @@ -475,7 +645,12 @@ static bool app_init(const app_init_struct& ais) { height = BAKE_BASE_HEIGHT; glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); #endif - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + if (Vulkan::use) + glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); +#ifdef USE_OPENGL + else + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); +#endif glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); //glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); @@ -495,14 +670,20 @@ static bool app_init(const app_init_struct& ais) { #endif glfwWindowHint(GLFW_MAXIMIZED, maximized ? GLFW_TRUE : GLFW_FALSE); - int32_t minor = 6; - window = 0; - while (!window || minor < 3) { - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor--); - + if (Vulkan::use) window = glfwCreateWindow(width, height, application_name, maximized ? monitor : 0, 0); +#ifdef USE_OPENGL + else { + int32_t minor = 6; + window = 0; + while (!window || minor < 3) { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, minor--); + + window = glfwCreateWindow(width, height, application_name, maximized ? monitor : 0, 0); + } } +#endif if (!window) return false; @@ -522,7 +703,12 @@ static void app_main_loop(render_context* rctx) { glfwPollEvents(); ImGui_ImplGlfw_NewFrame(); - ImGui_ImplOpenGL3_NewFrame(); + if (Vulkan::use) + ImGui_ImplVulkan_NewFrame(); +#ifdef USE_OPENGL + else + ImGui_ImplOpenGL3_NewFrame(); +#endif ImGui::NewFrame(); Input::NewFrame(); @@ -547,6 +733,13 @@ static void app_free() { } static render_context* render_context_load() { + Vulkan::CommandBuffer command_buffer; + if (Vulkan::use) { + command_buffer.Create(vulkan_device, vulkan_command_pool); + command_buffer.BeginOneTimeSubmit(); + Vulkan::current_command_buffer = command_buffer; + } + system_work_init(13); // Enable the dw_gui widgets @@ -1069,6 +1262,12 @@ static render_context* render_context_load() { render_timer->end_of_cycle(); } + if (Vulkan::use) { + Vulkan::current_command_buffer = 0; + command_buffer.Sumbit(vulkan_graphics_queue); + command_buffer.Destroy(); + } + camera* cam = rctx->camera; //cam->set_position({ 1.35542f, 1.41634f, 1.27852f }); @@ -1108,8 +1307,28 @@ static render_context* render_context_load() { io.Fonts->Build(); ImGui::StyleColorsDark(); - ImGui_ImplGlfw_InitForOpenGL(window, true); - ImGui_ImplOpenGL3_Init("#version 430"); + if (Vulkan::use) { + ImGui_ImplVulkan_InitInfo init_info = {}; + init_info.Instance = vulkan_instance; + init_info.PhysicalDevice = vulkan_physical_device; + init_info.Device = vulkan_device; + init_info.QueueFamily = vulkan_queue_family.first; + init_info.Queue = vulkan_graphics_queue; + init_info.DescriptorPool = vulkan_descriptor_pool; + init_info.RenderPass = *vulkan_swapchain_render_pass.get(); + init_info.MinImageCount = max_def(MAX_FRAMES_IN_FLIGHT, 2u); + init_info.ImageCount = max_def(MAX_FRAMES_IN_FLIGHT, 2u); + init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT; + + ImGui_ImplGlfw_InitForVulkan(window, true); + ImGui_ImplVulkan_Init(&init_info); + } +#ifdef USE_OPENGL + else { + ImGui_ImplGlfw_InitForOpenGL(window, true); + ImGui_ImplOpenGL3_Init("#version 430"); +} +#endif clear_color = 0xFF000000; set_clear_color = true; @@ -1131,6 +1350,22 @@ extern bool pv_x; #endif static void render_context_ctrl(render_context* rctx) { + if (Vulkan::use) { + app_begin_present_vulkan(); + + Vulkan::current_command_buffer = vulkan_command_buffers[vulkan_current_frame]; + + Vulkan::CommandBuffer::FreeData(Vulkan::current_command_buffer); + + VkCommandBufferBeginInfo begin_info = {}; + begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + + if (vkBeginCommandBuffer(Vulkan::current_command_buffer, &begin_info) != VK_SUCCESS) + return; + + Vulkan::manager_next_frame(vulkan_current_frame); + } + camera* cam = rctx->camera; for (int32_t i = 0; i < 32; i++) { @@ -1311,32 +1546,74 @@ static void render_context_disp(render_context* rctx) { } #endif + if (Vulkan::use) { + Vulkan::end_render_pass(Vulkan::current_command_buffer); + #if BAKE_PNG || BAKE_VIDEO - fbo_blit(rctx->screen_buffer.fbos[0], 0, - 0, 0, rctx->sprite_width, rctx->sprite_height, - 0, 0, rctx->screen_width, rctx->screen_height, GL_COLOR_BUFFER_BIT, GL_LINEAR); + gl_state_set_viewport(0, 0, rctx->sprite_width, rctx->sprite_height); #else - fbo_blit(rctx->screen_buffer.fbos[0], 0, - 0, 0, rctx->sprite_width, rctx->sprite_height, - rctx->screen_x_offset, rctx->screen_y_offset, - rctx->sprite_width, rctx->sprite_height, GL_COLOR_BUFFER_BIT, GL_LINEAR); + gl_state_set_viewport(rctx->screen_x_offset, rctx->screen_y_offset, + rctx->sprite_width, rctx->sprite_height); #endif - gl_state_set_viewport(0, 0, rctx->screen_width, rctx->screen_height); + gl_state_bind_framebuffer(0); + gl_state_active_bind_texture_2d(0, rctx->screen_buffer.GetColorTex()); + uniform_value[U_ALPHA_MASK] = 0; + uniform_value[U_REDUCE] = 0; + shaders_ft.set(SHADER_FT_REDUCE); + rctx->render.draw_quad(rctx->sprite_width, rctx->sprite_height, + 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); + } +#ifdef USE_OPENGL + else { +#if BAKE_PNG || BAKE_VIDEO + fbo_blit(rctx->screen_buffer.fbos[0], 0, + 0, 0, rctx->sprite_width, rctx->sprite_height, + 0, 0, rctx->screen_width, rctx->screen_height, GL_COLOR_BUFFER_BIT, GL_LINEAR); +#else + fbo_blit(rctx->screen_buffer.fbos[0], 0, + 0, 0, rctx->sprite_width, rctx->sprite_height, + rctx->screen_x_offset, rctx->screen_y_offset, + rctx->sprite_width, rctx->sprite_height, GL_COLOR_BUFFER_BIT, GL_LINEAR); +#endif + } +#endif if (draw_imgui) render_context_imgui(rctx); + + if (Vulkan::use) { + Vulkan::end_render_pass(Vulkan::current_command_buffer); + Vulkan::gl_wrap_manager_update_buffers(); + + vkEndCommandBuffer(Vulkan::current_command_buffer); + + app_end_present_vulkan(); + } } static void render_context_imgui(render_context* rctx) { ImGui::SetCurrentContext(imgui_context); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + if (Vulkan::use) + ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), Vulkan::current_command_buffer); +#ifdef USE_OPENGL + else + ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); +#endif } static void render_context_dispose(render_context* rctx) { + vkQueueWaitIdle(vulkan_graphics_queue); + vkQueueWaitIdle(vulkan_present_queue); + classes_process_dispose(classes, classes_count); - ImGui_ImplOpenGL3_Shutdown(); + if (Vulkan::use) + ImGui_ImplVulkan_Shutdown(); +#ifdef USE_OPENGL + else + ImGui_ImplOpenGL3_Shutdown(); +#endif ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(imgui_context); @@ -1381,14 +1658,42 @@ static void render_context_dispose(render_context* rctx) { module_table_handler_data_free(); hand_item_handler_data_free(); + vkQueueWaitIdle(vulkan_graphics_queue); + vkQueueWaitIdle(vulkan_present_queue); + render_timer->reset(); while (app::task_work->tasks.size()) { render_timer->start_of_cycle(); + if (Vulkan::use) { + app_begin_present_vulkan(); + + Vulkan::current_command_buffer = vulkan_command_buffers[vulkan_current_frame]; + + VkCommandBufferBeginInfo begin_info = {}; + begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + + if (vkBeginCommandBuffer(Vulkan::current_command_buffer, &begin_info) != VK_SUCCESS) + return; + + Vulkan::manager_next_frame(vulkan_current_frame); + } + game_state_ctrl(); app::TaskWork::ctrl(); sound_ctrl(); file_handler_storage_ctrl(); app::TaskWork::basic(); + + if (Vulkan::use) { + Vulkan::end_render_pass(Vulkan::current_command_buffer); + Vulkan::gl_wrap_manager_update_buffers(); + + vkEndCommandBuffer(Vulkan::current_command_buffer); + + app_end_present_vulkan(); + + app_swap_buffers(); + } render_timer->end_of_cycle(); } @@ -1463,10 +1768,12 @@ struct shaders_load_struct { static void render_shaders_load() { shaders_load_struct load_ft = { &shaders_ft, "ft" }; - data_list[DATA_AFT].load_file(&load_ft, "rom/", "ft_shaders.farc", app_load_ft_shaders); + data_list[DATA_AFT].load_file(&load_ft, "rom/", + Vulkan::use ? "ft_shaders_spirv.farc" : "ft_shaders.farc", app_load_ft_shaders); shaders_load_struct load_dev = { &shaders_dev, "dev" }; - data_list[DATA_AFT].load_file(&load_dev, "rom/", "dev_shaders.farc", app_load_dev_shaders); + data_list[DATA_AFT].load_file(&load_dev, "rom/", + Vulkan::use ? "dev_shaders_spirv.farc" : "dev_shaders.farc", app_load_dev_shaders); } static void render_shaders_free() { @@ -1517,6 +1824,7 @@ static void app_resize_fb_glfw(GLFWwindow* window, int32_t w, int32_t h) { #if !(BAKE_PNG || BAKE_VIDEO) width = w; height = h; + vulkan_framebuffer_resized = true; #endif } @@ -1673,3 +1981,1016 @@ static void APIENTRY render_debug_output(GLenum source, GLenum type, uint32_t id printf_debug("########################################\n\n"); } #endif + +static int32_t app_init_vulkan() { + if (volkInitialize() != VK_SUCCESS) + return -3; + + int32_t ret; + + ret = app_create_vulkan_instance(); + if (ret) + goto vulkan_destroy_instance; + +#if RENDER_DEBUG + ret = app_setup_debug_messenger(); + if (ret) + goto vulkan_destroy_debug_utils_mesenger; +#endif + + ret = app_create_surface(); + if (ret) + goto vulkan_destroy_surface; + + ret = app_pick_physical_device(); + if (ret) + goto vulkan_destroy_surface; + + ret = app_create_logical_device(); + if (ret) + goto vulkan_destroy_device; + + ret = app_create_allocator(); + if (ret) + goto vulkan_destroy_allocator; + + ret = app_create_command_pool(); + if (ret) + goto vulkan_destroy_command_pool; + + { + Vulkan::CommandBuffer init_command_buffer; + init_command_buffer.Create(vulkan_device, vulkan_command_pool); + init_command_buffer.BeginOneTimeSubmit(); + Vulkan::current_command_buffer = init_command_buffer; + Vulkan::manager_init(MAX_FRAMES_IN_FLIGHT); + Vulkan::gl_wrap_manager_init(init_command_buffer); + Vulkan::current_command_buffer = 0; + init_command_buffer.Sumbit(vulkan_graphics_queue); + init_command_buffer.Destroy(); + } + + ret = app_create_command_buffers(); + if (ret) + goto vulkan_destroy_command_buffers; + + ret = app_create_sync_objects(); + if (ret) + goto vulkan_destroy_sync_objects; + + ret = app_create_descriptor_pool(); + if (ret) + goto vulkan_destroy_descriptor_pool; + + ret = app_create_swapchain(); + if (ret) + goto vulkan_destroy_swapchain; + return 0; + +vulkan_destroy_swapchain: + for (Vulkan::Framebuffer& i : vulkan_swapchain_framebuffers) + i.Destroy(); + vulkan_swapchain_framebuffers.clear(); + + vulkan_swapchain_render_pass.reset(); + + for (Vulkan::ImageView& i : vulkan_swapchain_image_views) + i.Destroy(); + vulkan_swapchain_image_views.clear(); + + vulkan_swapchain_images.clear(); + + if (vulkan_swapchain) { + vkDestroySwapchainKHR(vulkan_device, vulkan_swapchain, 0); + vulkan_swapchain = 0; + } + +vulkan_destroy_descriptor_pool: + if (vulkan_descriptor_pool) { + vkDestroyDescriptorPool(vulkan_device, vulkan_descriptor_pool, 0); + vulkan_descriptor_pool = 0; + } + +vulkan_destroy_sync_objects: + for (Vulkan::Semaphore& i : vulkan_render_finished_semaphores) + i.Destroy(); + vulkan_render_finished_semaphores.clear(); + + for (Vulkan::Semaphore& i : vulkan_image_available_semaphores) + i.Destroy(); + vulkan_image_available_semaphores.clear(); + + for (Vulkan::Fence& i : vulkan_in_flight_fences) + i.Destroy(); + vulkan_in_flight_fences.clear(); + +vulkan_destroy_command_buffers: + if (vulkan_command_buffers.size()) { + for (VkCommandBuffer& i : vulkan_command_buffers) { + Vulkan::CommandBuffer cb(vulkan_device, vulkan_command_pool, i); + cb.Destroy(); + } + vulkan_command_buffers.clear(); + } + +vulkan_destroy_command_pool: + if (vulkan_command_pool) { + vkDestroyCommandPool(vulkan_device, vulkan_command_pool, 0); + vulkan_command_pool = 0; + } + +vulkan_destroy_allocator: + if (vulkan_allocator) { + vmaDestroyAllocator(vulkan_allocator); + vulkan_allocator = 0; + } + +vulkan_destroy_device: + if (vulkan_device) { + vkDestroyDevice(vulkan_device, 0); + vulkan_device = 0; + } + +vulkan_destroy_surface: + if (vulkan_surface) { + vkDestroySurfaceKHR(vulkan_instance, vulkan_surface, 0); + vulkan_surface = 0; + } + +#if RENDER_DEBUG + vulkan_destroy_debug_utils_mesenger : + if (vulkan_debug_messenger) { + app_vkDestroyDebugUtilsMessengerEXT(vulkan_instance, vulkan_debug_messenger, 0); + vulkan_debug_messenger = 0; + } +#endif + +vulkan_destroy_instance: + if (vulkan_instance) { + vkDestroyInstance(vulkan_instance, 0); + vulkan_instance = 0; + } + return ret; +} + +static int32_t app_begin_present_vulkan() { + vulkan_in_flight_fences[vulkan_current_frame].WaitFor(); + + Vulkan::manager_reset_descriptor_pipelines_descriptor_set_collections(); + + VkResult result = vkAcquireNextImageKHR(vulkan_device, vulkan_swapchain, + UINT64_MAX, vulkan_image_available_semaphores[vulkan_current_frame], 0, &vulkan_image_index); + + if (result == VK_ERROR_OUT_OF_DATE_KHR) + app_recreate_swapchain(); + else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) + return -30001; + + vulkan_in_flight_fences[vulkan_current_frame].Reset(); + + vkResetCommandBuffer(vulkan_command_buffers[vulkan_current_frame], 0); + + Vulkan::current_swapchain_image = vulkan_swapchain_images[vulkan_image_index]; + + VkRenderPassBeginInfo& info = vulkan_swapchain_render_pass_info; + info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; + info.renderPass = *vulkan_swapchain_render_pass.get(); + info.framebuffer = vulkan_swapchain_framebuffers[vulkan_image_index]; + info.renderArea.extent.width = vulkan_swapchain_extent.width; + info.renderArea.extent.height = vulkan_swapchain_extent.height; + info.clearValueCount = 0; + return 0; +} + +static int32_t app_end_present_vulkan() { + VkSubmitInfo submit_info = {}; + submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + + VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; + submit_info.waitSemaphoreCount = 1; + submit_info.pWaitSemaphores = vulkan_image_available_semaphores[vulkan_current_frame]; + submit_info.pWaitDstStageMask = wait_stages; + + submit_info.commandBufferCount = 1; + submit_info.pCommandBuffers = &vulkan_command_buffers[vulkan_current_frame]; + + submit_info.signalSemaphoreCount = 1; + submit_info.pSignalSemaphores = vulkan_render_finished_semaphores[vulkan_current_frame]; + + if (vkQueueSubmit(vulkan_graphics_queue, 1, &submit_info, vulkan_in_flight_fences[vulkan_current_frame]) != VK_SUCCESS) + return -30002; + + VkPresentInfoKHR present_info = {}; + present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; + + present_info.waitSemaphoreCount = 1; + present_info.pWaitSemaphores = vulkan_render_finished_semaphores[vulkan_current_frame]; + + present_info.swapchainCount = 1; + present_info.pSwapchains = &vulkan_swapchain; + + present_info.pImageIndices = &vulkan_image_index; + + VkResult result = vkQueuePresentKHR(vulkan_present_queue, &present_info); + + if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || vulkan_framebuffer_resized) { + vulkan_framebuffer_resized = false; + app_recreate_swapchain(); + } + else if (result != VK_SUCCESS) + return -30003; + + vulkan_current_frame = (vulkan_current_frame + 1) % MAX_FRAMES_IN_FLIGHT; + return 0; +} + +static void app_recreate_swapchain() { + int32_t width = 0; + int32_t height = 0; + glfwGetFramebufferSize(window, &width, &height); + + while (width == 0 || height == 0) { + glfwWaitEvents(); + glfwGetFramebufferSize(window, &width, &height); + } + + vkDeviceWaitIdle(vulkan_device); + + for (Vulkan::Framebuffer& i : vulkan_swapchain_framebuffers) + i.Destroy(); + vulkan_swapchain_framebuffers.clear(); + + vulkan_swapchain_render_pass.reset(); + + for (Vulkan::ImageView& i : vulkan_swapchain_image_views) + i.Destroy(); + vulkan_swapchain_image_views.clear(); + + vulkan_swapchain_images.clear(); + + if (vulkan_swapchain) { + vkDestroySwapchainKHR(vulkan_device, vulkan_swapchain, 0); + vulkan_swapchain = 0; + } + + app_create_swapchain(); +} + +static void app_free_vulkan() { + Vulkan::CommandBuffer free_command_buffer; + free_command_buffer.Create(vulkan_device, vulkan_command_pool); + free_command_buffer.BeginOneTimeSubmit(); + Vulkan::current_command_buffer = free_command_buffer; + + for (Vulkan::Framebuffer& i : vulkan_swapchain_framebuffers) + i.Destroy(); + vulkan_swapchain_framebuffers.clear(); + + vulkan_swapchain_render_pass.reset(); + + for (Vulkan::ImageView& i : vulkan_swapchain_image_views) + i.Destroy(); + vulkan_swapchain_image_views.clear(); + + vulkan_swapchain_images.clear(); + + if (vulkan_swapchain) { + vkDestroySwapchainKHR(vulkan_device, vulkan_swapchain, 0); + vulkan_swapchain = 0; + } + + Vulkan::manager_free_pipelines(); + Vulkan::manager_free_descriptor_pipelines(); + Vulkan::manager_free_samplers(); + Vulkan::manager_free_render_passes(); + + if (vulkan_descriptor_pool) { + vkDestroyDescriptorPool(vulkan_device, vulkan_descriptor_pool, 0); + vulkan_descriptor_pool = 0; + } + + Vulkan::gl_wrap_manager_free(); + Vulkan::manager_free(); + + Vulkan::current_command_buffer = 0; + free_command_buffer.Sumbit(vulkan_graphics_queue); + free_command_buffer.Destroy(); + + vkQueueWaitIdle(vulkan_graphics_queue); + vkQueueWaitIdle(vulkan_present_queue); + + for (Vulkan::Semaphore& i : vulkan_render_finished_semaphores) + i.Destroy(); + vulkan_render_finished_semaphores.clear(); + + for (Vulkan::Semaphore& i : vulkan_image_available_semaphores) + i.Destroy(); + vulkan_image_available_semaphores.clear(); + + for (Vulkan::Fence& i : vulkan_in_flight_fences) + i.Destroy(); + vulkan_in_flight_fences.clear(); + + if (vulkan_command_buffers.size()) { + for (VkCommandBuffer& i : vulkan_command_buffers) + Vulkan::CommandBuffer::FreeData(i); + vkFreeCommandBuffers(vulkan_device, vulkan_command_pool, + (uint32_t)vulkan_command_buffers.size(), vulkan_command_buffers.data()); + vulkan_command_buffers.clear(); + } + + if (vulkan_command_pool) { + vkDestroyCommandPool(vulkan_device, vulkan_command_pool, 0); + vulkan_command_pool = 0; + } + + if (vulkan_allocator) { + vmaDestroyAllocator(vulkan_allocator); + vulkan_allocator = 0; + } + + if (vulkan_device) { + vkDestroyDevice(vulkan_device, 0); + vulkan_device = 0; + } + + if (vulkan_surface) { + vkDestroySurfaceKHR(vulkan_instance, vulkan_surface, 0); + vulkan_surface = 0; + } + +#if RENDER_DEBUG + if (vulkan_debug_messenger) { + app_vkDestroyDebugUtilsMessengerEXT(vulkan_instance, vulkan_debug_messenger, 0); + vulkan_debug_messenger = 0; + } +#endif + + if (vulkan_instance) { + vkDestroyInstance(vulkan_instance, 0); + vulkan_instance = 0; + } +} + +static int32_t app_create_vulkan_instance() { +#if RENDER_DEBUG + if (!app_check_validation_layer_support()) + return -3; +#endif + + VkApplicationInfo application_info = {}; + application_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; + application_info.pApplicationName = "app"; + application_info.applicationVersion = VK_MAKE_API_VERSION(0, 1, 0, 0); + application_info.pEngineName = "app"; + application_info.engineVersion = VK_MAKE_API_VERSION(0, 1, 0, 0); + application_info.apiVersion = VK_API_VERSION_1_0; + + VkInstanceCreateInfo instance_create_info = {}; + instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; + instance_create_info.pApplicationInfo = &application_info; + + std::vector extensions = app_get_required_extensions(); + instance_create_info.enabledExtensionCount = (uint32_t)extensions.size(); + instance_create_info.ppEnabledExtensionNames = extensions.data(); + +#if RENDER_DEBUG + instance_create_info.enabledLayerCount = (uint32_t)sizeof(vulkan_validation_layers) / sizeof(const char*); + instance_create_info.ppEnabledLayerNames = vulkan_validation_layers; + + VkDebugUtilsMessengerCreateInfoEXT debug_create_info = {}; + debug_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; + debug_create_info.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT + | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT + | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT; + debug_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT + | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT + | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT; + debug_create_info.pfnUserCallback = app_debug_callback; + instance_create_info.pNext = &debug_create_info; +#else + instance_create_info.enabledLayerCount = 0; + instance_create_info.pNext = 0; +#endif + + if (vkCreateInstance(&instance_create_info, 0, &vulkan_instance) != VK_SUCCESS) + return -4; + + volkLoadInstance(vulkan_instance); + return 0; +} + +#if RENDER_DEBUG +static int32_t app_setup_debug_messenger() { + VkDebugUtilsMessengerCreateInfoEXT create_info; + create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT; + create_info.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT + | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT + | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT; + create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT + | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT + | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT; + create_info.pfnUserCallback = app_debug_callback; + + if (app_vkCreateDebugUtilsMessengerEXT(vulkan_instance, + &create_info, 0, &vulkan_debug_messenger) != VK_SUCCESS) + return -5; + return 0; +} +#endif + +static int32_t app_create_surface() { + if (glfwCreateWindowSurface(vulkan_instance, window, 0, &vulkan_surface) != VK_SUCCESS) + return -6; + return 0; +} + +static int32_t app_pick_physical_device() { + uint32_t device_count = 0; + vkEnumeratePhysicalDevices(vulkan_instance, &device_count, 0); + + if (!device_count) + return -7; + + std::vector devices; + devices.resize(device_count); + vkEnumeratePhysicalDevices(vulkan_instance, &device_count, devices.data()); + + for (const VkPhysicalDevice& i : devices) + if (app_check_is_device_suitable(i)) { + vulkan_physical_device = i; + break; + } + + if (vulkan_physical_device == 0) + return -8; + + VkPhysicalDeviceMemoryProperties memory_properties; + vkGetPhysicalDeviceMemoryProperties(vulkan_physical_device, &memory_properties); + + for (uint32_t i = 0; i < memory_properties.memoryTypeCount; i++) { + VkMemoryType& memory_type = memory_properties.memoryTypes[i]; + if (!memory_type.propertyFlags) { + printf("Memory Index: %2d; Heap Index: %d; not DEVICE_LOCAL, not HOST_VISIBLE\n", i, memory_type.heapIndex); + continue; + } + + printf("Memory Index: %2d; Heap Index: %d; ", i, memory_type.heapIndex); + bool flags_printed = false; + if (memory_type.propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) { + printf(flags_printed ? ", %s" : "%s", "DEVICE_LOCAL"); + flags_printed = true; + } + + if (memory_type.propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) { + printf(flags_printed ? ", %s" : "%s", "HOST_VISIBLE"); + flags_printed = true; + } + + if (memory_type.propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) { + printf(flags_printed ? ", %s" : "%s", "HOST_COHERENT"); + flags_printed = true; + } + + if (memory_type.propertyFlags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) { + printf(flags_printed ? ", %s" : "%s", "HOST_CACHED"); + flags_printed = true; + } + + if (memory_type.propertyFlags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) { + printf(flags_printed ? ", %s" : "%s", "LAZILY_ALLOCATED"); + flags_printed = true; + } + + if (memory_type.propertyFlags & VK_MEMORY_PROPERTY_PROTECTED_BIT) { + printf(flags_printed ? ", %s" : "%s", "PROPERTY_PROTECTED"); + flags_printed = true; + } + printf("\n"); + } + + int32_t max_digits = 1; + int32_t max_mib_digits = 1; + for (uint32_t i = 0; i < memory_properties.memoryHeapCount; i++) { + VkDeviceSize size = memory_properties.memoryHeaps[i].size; + VkDeviceSize mib_size = ((size + 1023) / 1024 + 1023) / 1024; + int32_t digits = 1; + while (size /= 10) + digits++; + + if (max_digits < digits) + max_digits = digits; + + int32_t mib_digits = 1; + while (mib_size /= 10) + mib_digits++; + + if (max_mib_digits < mib_digits) + max_mib_digits = mib_digits; + } + + for (uint32_t i = 0; i < memory_properties.memoryHeapCount; i++) { + VkMemoryHeap& memory_heap = memory_properties.memoryHeaps[i]; + VkDeviceSize mib_size = ((memory_heap.size + 1023) / 1024 + 1023) / 1024; + if (!memory_heap.flags) { + printf("Heap Index: %2d; Heap Size: %*llu bytes (~%*llu MiB); not DEVICE_LOCAL, not MULTI_INSTANCE\n", + i, max_digits, memory_heap.size, max_mib_digits, mib_size); + continue; + } + + printf("Heap Index: %2d; Heap Size: %*llu bytes (~%*llu MiB); ", + i, max_digits, memory_heap.size, max_mib_digits, mib_size); + bool flags_printed = false; + if (memory_heap.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) { + printf(flags_printed ? ", %s" : "%s", "DEVICE_LOCAL"); + flags_printed = true; + } + printf("\n"); + } + return 0; +} + +static int32_t app_create_logical_device() { + std::pair indices = app_find_queue_families(vulkan_physical_device); + if (indices.first == -1 || indices.second == -1) + return -9; + + std::vector unique_queue_families; + unique_queue_families.insert(unique_queue_families.end(), indices.first); + unique_queue_families.insert(unique_queue_families.end(), indices.second); + prj::sort_unique(unique_queue_families); + + std::vector queue_create_infos; + queue_create_infos.reserve(unique_queue_families.size()); + + float_t queue_priority = 1.0f; + for (uint32_t i : unique_queue_families) { + VkDeviceQueueCreateInfo queue_create_info = {}; + queue_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + queue_create_info.queueFamilyIndex = i; + queue_create_info.queueCount = 1; + queue_create_info.pQueuePriorities = &queue_priority; + queue_create_infos.push_back(queue_create_info); + } + + VkPhysicalDeviceFeatures device_features = {}; + device_features.samplerAnisotropy = VK_TRUE; + device_features.textureCompressionBC = VK_TRUE; + device_features.shaderImageGatherExtended = VK_TRUE; + + VkDeviceCreateInfo create_info = {}; + create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; + + create_info.queueCreateInfoCount = (uint32_t)queue_create_infos.size(); + create_info.pQueueCreateInfos = queue_create_infos.data(); + + create_info.pEnabledFeatures = &device_features; + + create_info.enabledExtensionCount = (uint32_t)sizeof(vulkan_device_extensions) / sizeof(const char*); + create_info.ppEnabledExtensionNames = vulkan_device_extensions; + +#if RENDER_DEBUG + create_info.enabledLayerCount = (uint32_t)sizeof(vulkan_validation_layers) / sizeof(const char*); + create_info.ppEnabledLayerNames = vulkan_validation_layers; +#else + create_info.enabledLayerCount = 0; +#endif + + if (vkCreateDevice(vulkan_physical_device, &create_info, 0, &vulkan_device) != VK_SUCCESS) + return -10; + + Vulkan::current_device = vulkan_device; + + vulkan_queue_family = indices; + vkGetDeviceQueue(vulkan_device, indices.first, 0, &vulkan_graphics_queue); + vkGetDeviceQueue(vulkan_device, indices.second, 0, &vulkan_present_queue); + + Vulkan::current_graphics_queue = vulkan_graphics_queue; + Vulkan::current_present_queue = vulkan_present_queue; + return 0; +} + +static int32_t app_create_allocator() { + VmaVulkanFunctions vma_vulkan_func{}; + vma_vulkan_func.vkGetInstanceProcAddr = vkGetInstanceProcAddr; + vma_vulkan_func.vkGetDeviceProcAddr = vkGetDeviceProcAddr; + vma_vulkan_func.vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties; + vma_vulkan_func.vkGetPhysicalDeviceMemoryProperties = vkGetPhysicalDeviceMemoryProperties; + vma_vulkan_func.vkAllocateMemory = vkAllocateMemory; + vma_vulkan_func.vkFreeMemory = vkFreeMemory; + vma_vulkan_func.vkMapMemory = vkMapMemory; + vma_vulkan_func.vkUnmapMemory = vkUnmapMemory; + vma_vulkan_func.vkFlushMappedMemoryRanges = vkFlushMappedMemoryRanges; + vma_vulkan_func.vkInvalidateMappedMemoryRanges = vkInvalidateMappedMemoryRanges; + vma_vulkan_func.vkBindBufferMemory = vkBindBufferMemory; + vma_vulkan_func.vkBindImageMemory = vkBindImageMemory; + vma_vulkan_func.vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements; + vma_vulkan_func.vkGetImageMemoryRequirements = vkGetImageMemoryRequirements; + vma_vulkan_func.vkCreateBuffer = vkCreateBuffer; + vma_vulkan_func.vkCreateImage = vkCreateImage; + vma_vulkan_func.vkDestroyImage = vkDestroyImage; + vma_vulkan_func.vkCmdCopyBuffer = vkCmdCopyBuffer; + vma_vulkan_func.vkDestroyBuffer = vkDestroyBuffer; + + VmaAllocatorCreateInfo create_info = {}; + create_info.vulkanApiVersion = VK_API_VERSION_1_0; + create_info.physicalDevice = vulkan_physical_device; + create_info.device = vulkan_device; + create_info.pVulkanFunctions = &vma_vulkan_func; + create_info.instance = vulkan_instance; + + if (vmaCreateAllocator(&create_info, &vulkan_allocator) != VK_SUCCESS) + return -11; + + Vulkan::current_allocator = vulkan_allocator; + return 0; +} + +static int32_t app_create_command_pool() { + std::pair indices = app_find_queue_families(vulkan_physical_device); + if (indices.first == -1) + return -12; + + VkCommandPoolCreateInfo pool_info = {}; + pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; + pool_info.queueFamilyIndex = indices.first; + + if (vkCreateCommandPool(vulkan_device, &pool_info, 0, &vulkan_command_pool) != VK_SUCCESS) + return -13; + + Vulkan::current_command_pool = vulkan_command_pool; + return 0; +} + +static int32_t app_create_command_buffers() { + size_t command_buffer_count = MAX_FRAMES_IN_FLIGHT; + vulkan_command_buffers.resize(command_buffer_count); + + VkCommandBufferAllocateInfo alloc_info = {}; + alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + alloc_info.commandPool = vulkan_command_pool; + alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + alloc_info.commandBufferCount = (uint32_t)command_buffer_count; + + if (vkAllocateCommandBuffers(vulkan_device, &alloc_info, vulkan_command_buffers.data()) != VK_SUCCESS) + return -19; + return 0; +} + +static int32_t app_create_sync_objects() { + size_t in_flight_fence_count = MAX_FRAMES_IN_FLIGHT; + vulkan_image_available_semaphores.resize(in_flight_fence_count); + vulkan_render_finished_semaphores.resize(in_flight_fence_count); + vulkan_in_flight_fences.resize(in_flight_fence_count); + + for (size_t i = 0; i < in_flight_fence_count; i++) + if (!vulkan_image_available_semaphores[i].Create(vulkan_device, 0) + || !vulkan_render_finished_semaphores[i].Create(vulkan_device, 0) + || !vulkan_in_flight_fences[i].Create(vulkan_device, VK_FENCE_CREATE_SIGNALED_BIT)) + return -20; + return 0; +} + +static int32_t app_create_descriptor_pool() { + VkDescriptorPoolSize pool_sizes[2] = {}; + pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + pool_sizes[0].descriptorCount = 8; + + pool_sizes[1].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + pool_sizes[1].descriptorCount = 4; + + VkDescriptorPoolCreateInfo pool_info = {}; + pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; + pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; + pool_info.maxSets = 2000 * MAX_FRAMES_IN_FLIGHT; + pool_info.poolSizeCount = sizeof(pool_sizes) / sizeof(VkDescriptorPoolSize); + pool_info.pPoolSizes = pool_sizes; + + if (vkCreateDescriptorPool(vulkan_device, &pool_info, 0, &vulkan_descriptor_pool) != VK_SUCCESS) + return -21; + + Vulkan::current_descriptor_pool = vulkan_descriptor_pool; + return 0; +} + +static int32_t app_create_swapchain() { + vulkan_swapchain_support_details swapchain_support = app_query_swapchain_support(vulkan_physical_device); + + VkSurfaceFormatKHR surface_format = app_choose_swap_surface_format(swapchain_support.formats); + VkPresentModeKHR present_mode = app_choose_swap_present_mode(swapchain_support.present_modes); + VkExtent2D extent = app_choose_swap_extent(swapchain_support.capabilities); + + uint32_t image_count = swapchain_support.capabilities.minImageCount + 1; + if (swapchain_support.capabilities.maxImageCount > 0 + && image_count > swapchain_support.capabilities.maxImageCount) + image_count = swapchain_support.capabilities.maxImageCount; + + VkSwapchainCreateInfoKHR create_info = {}; + create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; + create_info.surface = vulkan_surface; + + create_info.minImageCount = image_count; + create_info.imageFormat = surface_format.format; + create_info.imageColorSpace = surface_format.colorSpace; + create_info.imageExtent = extent; + create_info.imageArrayLayers = 1; + create_info.imageUsage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + + std::pair indices = app_find_queue_families(vulkan_physical_device); + + uint32_t queue_family_indices[2]; + queue_family_indices[0] = indices.first; + queue_family_indices[1] = indices.second; + + if (indices.first != indices.second) { + create_info.imageSharingMode = VK_SHARING_MODE_CONCURRENT; + create_info.queueFamilyIndexCount = sizeof(queue_family_indices) / sizeof(uint32_t); + create_info.pQueueFamilyIndices = queue_family_indices; + } + else + create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; + + create_info.preTransform = swapchain_support.capabilities.currentTransform; + create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + create_info.presentMode = present_mode; + create_info.clipped = VK_TRUE; + + create_info.oldSwapchain = 0; + + if (vkCreateSwapchainKHR(vulkan_device, &create_info, 0, &vulkan_swapchain) != VK_SUCCESS) + return -24; + + vkGetSwapchainImagesKHR(vulkan_device, vulkan_swapchain, &image_count, 0); + + vulkan_swapchain_images.resize(image_count); + vkGetSwapchainImagesKHR(vulkan_device, vulkan_swapchain, &image_count, vulkan_swapchain_images.data()); + + vulkan_swapchain_extent = extent; + + Vulkan::Fence fence; + fence.Create(vulkan_device, 0); + + Vulkan::CommandBuffer cb; + cb.Create(vulkan_device, vulkan_command_pool); + cb.BeginOneTimeSubmit(); + Vulkan::current_command_buffer = cb; + for (VkImage& i : vulkan_swapchain_images) + Vulkan::Image::PipelineBarrierSingle(cb, i, VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, + VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR); + Vulkan::current_command_buffer = 0; + cb.Sumbit(vulkan_graphics_queue, fence); + cb.Destroy(); + fence.Destroy(); + + vulkan_swapchain_image_views.resize(image_count); + for (uint32_t i = 0; i < image_count; i++) + vulkan_swapchain_image_views[i].Create(vulkan_device, 0, vulkan_swapchain_images[i], + VK_IMAGE_VIEW_TYPE_2D, surface_format.format, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1); + + VkAttachmentReference color_attachment_reference; + color_attachment_reference.attachment = 0; + color_attachment_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + VkSubpassDescription subpass_description = {}; + subpass_description.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass_description.colorAttachmentCount = 1; + subpass_description.pColorAttachments = &color_attachment_reference; + + VkSubpassDependency subpass_dependency = {}; + subpass_dependency.srcSubpass = VK_SUBPASS_EXTERNAL; + subpass_dependency.dstSubpass = 0; + subpass_dependency.srcStageMask = 0; + subpass_dependency.srcAccessMask = 0; + subpass_dependency.dstStageMask = 0; + subpass_dependency.dstAccessMask = 0; + + subpass_dependency.srcStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + subpass_dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + subpass_dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + + int32_t attachment_count = 0; + + VkAttachmentDescription color_attachment; + color_attachment.flags = 0; + color_attachment.format = surface_format.format; + color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; + color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + color_attachment.initialLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + + vulkan_swapchain_render_pass = prj::shared_ptr( + new Vulkan::RenderPass(Vulkan::current_device, 0, + 1, &color_attachment, 1, &subpass_description, 1, &subpass_dependency)); + + vulkan_swapchain_framebuffers.resize(image_count); + for (uint32_t i = 0; i < image_count; i++) { + VkImageView image_view = vulkan_swapchain_image_views[i]; + vulkan_swapchain_framebuffers[i].Create(vulkan_device, 0, + *vulkan_swapchain_render_pass.get(), 1, &image_view, extent.width, extent.height); + } + return 0; +} + +static std::pair app_find_queue_families(VkPhysicalDevice vulkan_device) { + uint32_t queue_family_count = 0; + vkGetPhysicalDeviceQueueFamilyProperties(vulkan_device, &queue_family_count, 0); + + std::vector queue_families; + queue_families.resize(queue_family_count); + vkGetPhysicalDeviceQueueFamilyProperties(vulkan_device, &queue_family_count, queue_families.data()); + + int32_t j = 0; + std::pair indices = { -1, -1 }; + for (const VkQueueFamilyProperties& i : queue_families) { + if (i.queueFlags & VK_QUEUE_GRAPHICS_BIT) + indices.first = j; + + VkBool32 present_support = false; + vkGetPhysicalDeviceSurfaceSupportKHR(vulkan_device, j, vulkan_surface, &present_support); + + if (present_support) + indices.second = j; + + if (indices.first != -1 && indices.second != -1) + return indices; + j++; + } + return { -1, -1 }; +} + +static bool app_check_is_device_suitable(VkPhysicalDevice vulkan_device) { + std::pair indices = app_find_queue_families(vulkan_device); + + bool extensions_supported = app_check_device_extension_support(vulkan_device); + + bool swapchain_adequate = false; + if (extensions_supported) { + vulkan_swapchain_support_details swapchain_support = app_query_swapchain_support(vulkan_device); + swapchain_adequate = swapchain_support.formats.size() && swapchain_support.present_modes.size(); + } + + VkPhysicalDeviceFeatures device_features; + vkGetPhysicalDeviceFeatures(vulkan_device, &device_features); + + return indices.first != -1 && indices.second != -1 && extensions_supported + && swapchain_adequate && device_features.samplerAnisotropy; +} + +static std::vector app_get_required_extensions() { + uint32_t glfw_extension_count = 0; + const char** glfw_extensions = glfwGetRequiredInstanceExtensions(&glfw_extension_count); + + std::vector extensions(glfw_extensions, glfw_extensions + glfw_extension_count); +#if RENDER_DEBUG + extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); +#endif + return extensions; +} + +static bool app_check_device_extension_support(VkPhysicalDevice vulkan_device) { + uint32_t extension_count = 0; + vkEnumerateDeviceExtensionProperties(vulkan_device, 0, &extension_count, 0); + + std::vector available_extensions; + available_extensions.resize(extension_count); + vkEnumerateDeviceExtensionProperties(vulkan_device, 0, &extension_count, available_extensions.data()); + + for (const char* i : vulkan_device_extensions) { + bool found = false; + + for (const VkExtensionProperties& j : available_extensions) + if (!strcmp(i, j.extensionName)) { + found = true; + break; + } + + if (!found) + return false; + } + + return true; +} + +#if RENDER_DEBUG +static bool app_check_validation_layer_support() { + uint32_t layer_count; + vkEnumerateInstanceLayerProperties(&layer_count, 0); + + std::vector available_layers; + available_layers.resize(layer_count); + vkEnumerateInstanceLayerProperties(&layer_count, available_layers.data()); + + for (const char* i : vulkan_validation_layers) { + bool found = false; + + for (const VkLayerProperties& j : available_layers) + if (!strcmp(i, j.layerName)) { + found = true; + break; + } + + if (!found) + return false; + } + return true; +} +#endif + +#if RENDER_DEBUG +static VKAPI_ATTR VkBool32 VKAPI_CALL app_debug_callback( + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) { + if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) { + HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE); + + CONSOLE_SCREEN_BUFFER_INFO csbi; + GetConsoleScreenBufferInfo(console, &csbi); + SetConsoleTextAttribute(console, FOREGROUND_INTENSITY | FOREGROUND_RED + | FOREGROUND_GREEN | FOREGROUND_BLUE | BACKGROUND_RED); + printf_debug("validation layer error: %s\n\n", pCallbackData->pMessage); + SetConsoleTextAttribute(console, csbi.wAttributes); + } + else + printf_debug("validation layer msg: %s\n", pCallbackData->pMessage); + return VK_FALSE; +} +#endif + +static VkSurfaceFormatKHR app_choose_swap_surface_format( + const std::vector& available_formats) { + for (const VkSurfaceFormatKHR& i : available_formats) + if (i.format == VK_FORMAT_B8G8R8A8_UNORM + && i.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) + return i; + return available_formats[0]; +} + +static VkPresentModeKHR app_choose_swap_present_mode( + const std::vector& available_present_modes) { + for (const VkPresentModeKHR& i : available_present_modes) // It'll uncap framerates + if (i == VK_PRESENT_MODE_MAILBOX_KHR) + return i; + return VK_PRESENT_MODE_FIFO_KHR; +} + +static VkExtent2D app_choose_swap_extent(const VkSurfaceCapabilitiesKHR& capabilities) { + if (capabilities.currentExtent.width != UINT32_MAX) + return capabilities.currentExtent; + + int32_t width, height; + glfwGetFramebufferSize(window, &width, &height); + + VkExtent2D actual_extent{ (uint32_t)width, (uint32_t)height, }; + + actual_extent.width = clamp_def(actual_extent.width, + capabilities.minImageExtent.width, capabilities.maxImageExtent.width); + actual_extent.height = clamp_def(actual_extent.height, + capabilities.minImageExtent.height, capabilities.maxImageExtent.height); + + return actual_extent; +} + +static vulkan_swapchain_support_details app_query_swapchain_support(VkPhysicalDevice vulkan_device) { + vulkan_swapchain_support_details details; + + vkGetPhysicalDeviceSurfaceCapabilitiesKHR(vulkan_device, vulkan_surface, &details.capabilities); + + uint32_t format_count; + vkGetPhysicalDeviceSurfaceFormatsKHR(vulkan_device, vulkan_surface, &format_count, 0); + + if (format_count) { + details.formats.resize(format_count); + vkGetPhysicalDeviceSurfaceFormatsKHR(vulkan_device, vulkan_surface, &format_count, details.formats.data()); + } + + uint32_t present_mode_count; + vkGetPhysicalDeviceSurfacePresentModesKHR(vulkan_device, vulkan_surface, &present_mode_count, 0); + + if (present_mode_count) { + details.present_modes.resize(present_mode_count); + vkGetPhysicalDeviceSurfacePresentModesKHR(vulkan_device, vulkan_surface, + &present_mode_count, details.present_modes.data()); + } + + return details; +} + +#if RENDER_DEBUG +static VkResult app_vkCreateDebugUtilsMessengerEXT(VkInstance instance, + const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) { + if (vkCreateDebugUtilsMessengerEXT) + return vkCreateDebugUtilsMessengerEXT(instance, pCreateInfo, pAllocator, pDebugMessenger); + return VK_ERROR_EXTENSION_NOT_PRESENT; +} + +static void app_vkDestroyDebugUtilsMessengerEXT(VkInstance instance, + VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator) { + if (vkDestroyDebugUtilsMessengerEXT) + vkDestroyDebugUtilsMessengerEXT(instance, messenger, pAllocator); +} +#endif diff --git a/src/ReDIVA/app.hpp b/src/ReDIVA/app.hpp index dbd01528..93a91b8d 100644 --- a/src/ReDIVA/app.hpp +++ b/src/ReDIVA/app.hpp @@ -29,14 +29,20 @@ enum render_scale { struct app_init_struct { vec2i res; int32_t scale_index; + bool vulkan; - inline app_init_struct() : scale_index() { + inline app_init_struct() : scale_index(), vulkan() { } - inline app_init_struct(vec2i res, int32_t scale_index) { + inline app_init_struct(bool vulkan) : scale_index() { + this->vulkan = vulkan; + } + + inline app_init_struct(vec2i res, int32_t scale_index, bool vulkan) { this->res = res; this->scale_index = scale_index; + this->vulkan = vulkan; } }; diff --git a/src/ReDIVA/main.cpp b/src/ReDIVA/main.cpp index 06d6b0ec..5f148563 100644 --- a/src/ReDIVA/main.cpp +++ b/src/ReDIVA/main.cpp @@ -1270,6 +1270,10 @@ int32_t wmain(int32_t argc, wchar_t** argv) { return 0; } + bool vulkan = false; + if (argc >= 2 && !wcscmp(argv[1], L"--vulkan")) + vulkan = true; + /*process_edit_dsc(); return 0;*/ @@ -1292,7 +1296,7 @@ int32_t wmain(int32_t argc, wchar_t** argv) { //a3da_to_dft_dsc(269); - app_main({}); + app_main({ vulkan }); timeEndPeriod(1); return 0;