Better transition between motions in Edit PVs

This commit is contained in:
korenkonder
2023-10-03 23:03:21 +03:00
parent d394ba2cfa
commit c430fee76f
3 changed files with 387 additions and 361 deletions
+40 -42
View File
@@ -100,8 +100,6 @@ static void sub_14047F990(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, bool a4);
static void sub_140480260(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool disable_external_force);
static void sub_140482100(struc_476* a1, opd_blend_data* a2, struc_477* a3);
static void sub_140482DF0(struc_477* dst, struc_477* src0, struc_477* src1, float_t blend);
static bool sub_140482FF0(mat4& mat, vec3& trans, skin_param_hinge* hinge, vec3* rot, int32_t& yz_order);
static void sub_14053CE30(RobOsageNodeDataNormalRef* normal_ref, mat4* a2);
static bool sub_14053D1B0(vec3* l_trans, vec3* r_trans,
@@ -356,17 +354,39 @@ void RobOsageNodeData::SetForce(const skin_param_osage_root& skp_root,
this->force = force;
}
struc_477::struc_477() : length() {
opd_node_data::opd_node_data() : length() {
}
struc_476::struc_476() {
opd_node_data::opd_node_data(float_t length, vec3 rotation) {
this->length = length;
this->rotation = rotation;
}
void opd_node_data::lerp(opd_node_data& dst, const opd_node_data& src0, const opd_node_data& src1, float_t blend) {
dst.length = lerp_def(src0.length, src1.length, blend);
dst.rotation = vec3::lerp(src0.rotation, src1.rotation, blend);
}
opd_node_data_pair::opd_node_data_pair() {
}
RobOsageNode::RobOsageNode() : length(), trans(), trans_orig(), trans_diff(), field_28(),
child_length(), bone_node_ptr(), bone_node_mat(), sibling_node(), max_distance(),
field_94(), reset_data(), field_C8(), external_force(), mat(), field_1B0() {
void opd_node_data_pair::set_data(opd_blend_data* blend_data, opd_node_data&& node_data) {
if (!blend_data->use_blend)
curr = node_data;
else if (blend_data->type == MOTION_BLEND_FREEZE) {
if (blend_data->blend == 0.0f)
prev = curr;
opd_node_data::lerp(curr, prev, node_data, blend_data->blend);
}
else if (blend_data->type == MOTION_BLEND_CROSS)
opd_node_data::lerp(curr, curr, node_data, blend_data->blend);
}
RobOsageNode::RobOsageNode() : length(), trans(), trans_orig(), trans_diff(),
field_28(), child_length(), bone_node_ptr(), bone_node_mat(), sibling_node(),
max_distance(), field_94(), reset_data(), field_C8(), external_force(), mat() {
field_CC = 1.0f;
force = 1.0f;
data_ptr = &data;
@@ -772,7 +792,7 @@ osage_ring_data::~osage_ring_data() {
CLOTHNode::CLOTHNode() : flags(), trans(), trans_orig(), field_1C(), trans_diff(), normal(),
tangent(), binormal(), tangent_sign(), texcoord(), field_64(), dist_top(), dist_bottom(),
dist_right(), dist_left(), field_80(), field_88(), reset_data(), field_B4(), field_D0() {
dist_right(), dist_left(), field_80(), field_88(), reset_data(), field_B4() {
}
@@ -1241,10 +1261,7 @@ void RobCloth::SetOsagePlayData(std::vector<opd_blend_data>& opd_blend_data) {
mat4_translate_mult(&mat, vec3::distance(v57, v26), 0.0f, 0.0f, &mat);
struc_477 v83;
v83.rotation = rotation;
v83.length = v29->dist_top;
sub_140482100(&v29->field_D0, i, &v83);
v29->opd_node_data.set_data(i, { v29->dist_top, rotation });
v26 = v61;
}
@@ -1264,9 +1281,9 @@ void RobCloth::SetOsagePlayData(std::vector<opd_blend_data>& opd_blend_data) {
sub_140482FF0(mat, v78, 0, 0, yz_order);
for (size_t j = 1; j < nodes_count; j++, v50 += root_count) {
mat4_rotate_z_mult(&mat, v50->field_D0.field_0.rotation.z, &mat);
mat4_rotate_y_mult(&mat, v50->field_D0.field_0.rotation.y, &mat);
mat4_translate_mult(&mat, v50->field_D0.field_0.length, 0.0f, 0.0f, &mat);
mat4_rotate_z_mult(&mat, v50->opd_node_data.curr.rotation.z, &mat);
mat4_rotate_y_mult(&mat, v50->opd_node_data.curr.rotation.y, &mat);
mat4_translate_mult(&mat, v50->opd_node_data.curr.length, 0.0f, 0.0f, &mat);
mat4_get_translation(&mat, &v50->trans);
}
}
@@ -1493,7 +1510,7 @@ void ExClothBlock::Field_20() {
rob_chara_item_equip* rob_itm_equip = item_equip_object->item_equip;
float_t step = get_delta_frame() * rob_itm_equip->osage_step;
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data[0].field_C)
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data.front().use_blend)
step = 1.0f;
sub_140218560(&rob, step, false);
}
@@ -1948,10 +1965,8 @@ void RobOsage::SetOsagePlayData(const mat4* root_matrix,
sub_140482FF0(v87, v86, 0, &rotation, yz_order);
mat4_set_translation(&v87, &v82);
struc_477 v72;
v72.rotation = rotation;
v72.length = vec3::distance(v62, v22) * inv_blend + vec3::distance(v77, v25) * blend;
sub_140482100(&j->field_1B0, i, &v72);
float_t length = vec3::distance(v62, v22) * inv_blend + vec3::distance(v77, v25) * blend;
j->opd_node_data.set_data(i, { length, rotation });
v22 = v62;
v25 = v77;
@@ -1961,8 +1976,8 @@ void RobOsage::SetOsagePlayData(const mat4* root_matrix,
RobOsageNode* j_begin = nodes.data() + 1;
RobOsageNode* j_end = nodes.data() + nodes.size();
for (RobOsageNode* j = j_begin; j != j_end; j++) {
float_t rot_y = j->field_1B0.field_0.rotation.y;
float_t rot_z = j->field_1B0.field_0.rotation.z;
float_t rot_y = j->opd_node_data.curr.rotation.y;
float_t rot_z = j->opd_node_data.curr.rotation.z;
rot_y = clamp_def(rot_y, (float_t)-M_PI, (float_t)M_PI);
rot_z = clamp_def(rot_z, (float_t)-M_PI, (float_t)M_PI);
mat4_rotate_z_mult(&v85, rot_z, &v85);
@@ -1973,7 +1988,7 @@ void RobOsage::SetOsagePlayData(const mat4* root_matrix,
if (j->bone_node_mat)
mat4_scale_rot(&v85, &parent_scale, j->bone_node_mat);
mat4_translate_mult(&v85, j->field_1B0.field_0.length, 0.0f, 0.0f, &v85);
mat4_translate_mult(&v85, j->opd_node_data.curr.length, 0.0f, 0.0f, &v85);
j->trans_orig = j->trans;
mat4_get_translation(&v85, &j->trans);
}
@@ -2068,7 +2083,7 @@ void ExOsageBlock::Field_10() {
void ExOsageBlock::Field_18(int32_t stage, bool disable_external_force) {
rob_chara_item_equip* rob_itm_equip = item_equip_object->item_equip;
float_t step = get_delta_frame() * rob_itm_equip->osage_step;
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data[0].field_C)
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data.front().use_blend)
step = 1.0f;
mat4* root_matrix = parent_bone_node->ex_data_mat;
@@ -2109,7 +2124,7 @@ void ExOsageBlock::Field_20() {
rob_chara_item_equip* rob_itm_equip = item_equip_object->item_equip;
float_t step = get_delta_frame() * rob_itm_equip->osage_step;
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data[0].field_C)
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data.front().use_blend)
step = 1.0f;
vec3 parent_scale = parent_bone_node->exp_data.parent_scale;
@@ -3997,23 +4012,6 @@ static void sub_140480260(RobOsage* rob_osg, const mat4* root_matrix,
rob_osg->root_matrix = *rob_osg->root_matrix_ptr;
}
static void sub_140482100(struc_476* a1, opd_blend_data* a2, struc_477* a3) {
if (!a2->field_C)
a1->field_0 = *a3;
else if (a2->type == MOTION_BLEND_FREEZE) {
if (a2->blend == 0.0f)
a1->field_10 = a1->field_0;
sub_140482DF0(&a1->field_0, &a1->field_10, a3, a2->blend);
}
else if (a2->type == MOTION_BLEND_CROSS)
sub_140482DF0(&a1->field_0, &a1->field_0, a3, a2->blend);
}
static void sub_140482DF0(struc_477* dst, struc_477* src0, struc_477* src1, float_t blend) {
dst->length = lerp_def(src0->length, src1->length, blend);
dst->rotation = vec3::lerp(src0->rotation, src1->rotation, blend);
}
static bool sub_140482FF0(mat4& mat, vec3& trans, skin_param_hinge* hinge, vec3* rot, int32_t& yz_order) {
bool clipped = false;
float_t z_rot;