Better transition between motions in Edit PVs

This commit is contained in:
korenkonder
2023-10-03 23:03:21 +03:00
parent d394ba2cfa
commit c430fee76f
3 changed files with 387 additions and 361 deletions
+40 -42
View File
@@ -100,8 +100,6 @@ static void sub_14047F990(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, bool a4);
static void sub_140480260(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool disable_external_force);
static void sub_140482100(struc_476* a1, opd_blend_data* a2, struc_477* a3);
static void sub_140482DF0(struc_477* dst, struc_477* src0, struc_477* src1, float_t blend);
static bool sub_140482FF0(mat4& mat, vec3& trans, skin_param_hinge* hinge, vec3* rot, int32_t& yz_order);
static void sub_14053CE30(RobOsageNodeDataNormalRef* normal_ref, mat4* a2);
static bool sub_14053D1B0(vec3* l_trans, vec3* r_trans,
@@ -356,17 +354,39 @@ void RobOsageNodeData::SetForce(const skin_param_osage_root& skp_root,
this->force = force;
}
struc_477::struc_477() : length() {
opd_node_data::opd_node_data() : length() {
}
struc_476::struc_476() {
opd_node_data::opd_node_data(float_t length, vec3 rotation) {
this->length = length;
this->rotation = rotation;
}
void opd_node_data::lerp(opd_node_data& dst, const opd_node_data& src0, const opd_node_data& src1, float_t blend) {
dst.length = lerp_def(src0.length, src1.length, blend);
dst.rotation = vec3::lerp(src0.rotation, src1.rotation, blend);
}
opd_node_data_pair::opd_node_data_pair() {
}
RobOsageNode::RobOsageNode() : length(), trans(), trans_orig(), trans_diff(), field_28(),
child_length(), bone_node_ptr(), bone_node_mat(), sibling_node(), max_distance(),
field_94(), reset_data(), field_C8(), external_force(), mat(), field_1B0() {
void opd_node_data_pair::set_data(opd_blend_data* blend_data, opd_node_data&& node_data) {
if (!blend_data->use_blend)
curr = node_data;
else if (blend_data->type == MOTION_BLEND_FREEZE) {
if (blend_data->blend == 0.0f)
prev = curr;
opd_node_data::lerp(curr, prev, node_data, blend_data->blend);
}
else if (blend_data->type == MOTION_BLEND_CROSS)
opd_node_data::lerp(curr, curr, node_data, blend_data->blend);
}
RobOsageNode::RobOsageNode() : length(), trans(), trans_orig(), trans_diff(),
field_28(), child_length(), bone_node_ptr(), bone_node_mat(), sibling_node(),
max_distance(), field_94(), reset_data(), field_C8(), external_force(), mat() {
field_CC = 1.0f;
force = 1.0f;
data_ptr = &data;
@@ -772,7 +792,7 @@ osage_ring_data::~osage_ring_data() {
CLOTHNode::CLOTHNode() : flags(), trans(), trans_orig(), field_1C(), trans_diff(), normal(),
tangent(), binormal(), tangent_sign(), texcoord(), field_64(), dist_top(), dist_bottom(),
dist_right(), dist_left(), field_80(), field_88(), reset_data(), field_B4(), field_D0() {
dist_right(), dist_left(), field_80(), field_88(), reset_data(), field_B4() {
}
@@ -1241,10 +1261,7 @@ void RobCloth::SetOsagePlayData(std::vector<opd_blend_data>& opd_blend_data) {
mat4_translate_mult(&mat, vec3::distance(v57, v26), 0.0f, 0.0f, &mat);
struc_477 v83;
v83.rotation = rotation;
v83.length = v29->dist_top;
sub_140482100(&v29->field_D0, i, &v83);
v29->opd_node_data.set_data(i, { v29->dist_top, rotation });
v26 = v61;
}
@@ -1264,9 +1281,9 @@ void RobCloth::SetOsagePlayData(std::vector<opd_blend_data>& opd_blend_data) {
sub_140482FF0(mat, v78, 0, 0, yz_order);
for (size_t j = 1; j < nodes_count; j++, v50 += root_count) {
mat4_rotate_z_mult(&mat, v50->field_D0.field_0.rotation.z, &mat);
mat4_rotate_y_mult(&mat, v50->field_D0.field_0.rotation.y, &mat);
mat4_translate_mult(&mat, v50->field_D0.field_0.length, 0.0f, 0.0f, &mat);
mat4_rotate_z_mult(&mat, v50->opd_node_data.curr.rotation.z, &mat);
mat4_rotate_y_mult(&mat, v50->opd_node_data.curr.rotation.y, &mat);
mat4_translate_mult(&mat, v50->opd_node_data.curr.length, 0.0f, 0.0f, &mat);
mat4_get_translation(&mat, &v50->trans);
}
}
@@ -1493,7 +1510,7 @@ void ExClothBlock::Field_20() {
rob_chara_item_equip* rob_itm_equip = item_equip_object->item_equip;
float_t step = get_delta_frame() * rob_itm_equip->osage_step;
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data[0].field_C)
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data.front().use_blend)
step = 1.0f;
sub_140218560(&rob, step, false);
}
@@ -1948,10 +1965,8 @@ void RobOsage::SetOsagePlayData(const mat4* root_matrix,
sub_140482FF0(v87, v86, 0, &rotation, yz_order);
mat4_set_translation(&v87, &v82);
struc_477 v72;
v72.rotation = rotation;
v72.length = vec3::distance(v62, v22) * inv_blend + vec3::distance(v77, v25) * blend;
sub_140482100(&j->field_1B0, i, &v72);
float_t length = vec3::distance(v62, v22) * inv_blend + vec3::distance(v77, v25) * blend;
j->opd_node_data.set_data(i, { length, rotation });
v22 = v62;
v25 = v77;
@@ -1961,8 +1976,8 @@ void RobOsage::SetOsagePlayData(const mat4* root_matrix,
RobOsageNode* j_begin = nodes.data() + 1;
RobOsageNode* j_end = nodes.data() + nodes.size();
for (RobOsageNode* j = j_begin; j != j_end; j++) {
float_t rot_y = j->field_1B0.field_0.rotation.y;
float_t rot_z = j->field_1B0.field_0.rotation.z;
float_t rot_y = j->opd_node_data.curr.rotation.y;
float_t rot_z = j->opd_node_data.curr.rotation.z;
rot_y = clamp_def(rot_y, (float_t)-M_PI, (float_t)M_PI);
rot_z = clamp_def(rot_z, (float_t)-M_PI, (float_t)M_PI);
mat4_rotate_z_mult(&v85, rot_z, &v85);
@@ -1973,7 +1988,7 @@ void RobOsage::SetOsagePlayData(const mat4* root_matrix,
if (j->bone_node_mat)
mat4_scale_rot(&v85, &parent_scale, j->bone_node_mat);
mat4_translate_mult(&v85, j->field_1B0.field_0.length, 0.0f, 0.0f, &v85);
mat4_translate_mult(&v85, j->opd_node_data.curr.length, 0.0f, 0.0f, &v85);
j->trans_orig = j->trans;
mat4_get_translation(&v85, &j->trans);
}
@@ -2068,7 +2083,7 @@ void ExOsageBlock::Field_10() {
void ExOsageBlock::Field_18(int32_t stage, bool disable_external_force) {
rob_chara_item_equip* rob_itm_equip = item_equip_object->item_equip;
float_t step = get_delta_frame() * rob_itm_equip->osage_step;
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data[0].field_C)
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data.front().use_blend)
step = 1.0f;
mat4* root_matrix = parent_bone_node->ex_data_mat;
@@ -2109,7 +2124,7 @@ void ExOsageBlock::Field_20() {
rob_chara_item_equip* rob_itm_equip = item_equip_object->item_equip;
float_t step = get_delta_frame() * rob_itm_equip->osage_step;
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data[0].field_C)
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data.front().use_blend)
step = 1.0f;
vec3 parent_scale = parent_bone_node->exp_data.parent_scale;
@@ -3997,23 +4012,6 @@ static void sub_140480260(RobOsage* rob_osg, const mat4* root_matrix,
rob_osg->root_matrix = *rob_osg->root_matrix_ptr;
}
static void sub_140482100(struc_476* a1, opd_blend_data* a2, struc_477* a3) {
if (!a2->field_C)
a1->field_0 = *a3;
else if (a2->type == MOTION_BLEND_FREEZE) {
if (a2->blend == 0.0f)
a1->field_10 = a1->field_0;
sub_140482DF0(&a1->field_0, &a1->field_10, a3, a2->blend);
}
else if (a2->type == MOTION_BLEND_CROSS)
sub_140482DF0(&a1->field_0, &a1->field_0, a3, a2->blend);
}
static void sub_140482DF0(struc_477* dst, struc_477* src0, struc_477* src1, float_t blend) {
dst->length = lerp_def(src0->length, src1->length, blend);
dst->rotation = vec3::lerp(src0->rotation, src1->rotation, blend);
}
static bool sub_140482FF0(mat4& mat, vec3& trans, skin_param_hinge* hinge, vec3* rot, int32_t& yz_order) {
bool clipped = false;
float_t z_rot;
+300 -285
View File
@@ -4780,7 +4780,7 @@ static float_t bone_data_limit_angle(float_t angle) {
}
static void bone_data_mult_0(bone_data* a1, int32_t skeleton_select) {
if (a1->flags)
if (a1->check_flags_not_null())
return;
mat4 mat;
@@ -4839,7 +4839,7 @@ static void bone_data_mult_1(bone_data* a1, mat4* parent_mat, bone_data* a3, boo
mat4_translate_mult(&mat, &a1->trans, &mat);
if (solve_ik) {
a1->node[0].exp_data.rotation = 0.0f;
if (!a1->flags)
if (!a1->check_flags_not_null())
mat4_get_rotation(&a1->rot_mat[0], &a1->node[0].exp_data.rotation);
else if (bone_data_mult_1_exp_data(a1, &a1->node[0].exp_data, a3))
mat4_rotate_zyx(&a1->node[0].exp_data.rotation, &a1->rot_mat[0]);
@@ -5254,51 +5254,6 @@ static void bone_data_mult_ik(bone_data* a1, int32_t skeleton_select) {
*a1->node[3].mat = mat;
}
static vec3* bone_data_set_key_data(bone_data* data, vec3* keyframe_data,
bone_database_skeleton_type skeleton_type, bool get_data, bool reverse_x) {
bone_database_bone_type type = data->type;
if (type == BONE_DATABASE_BONE_POSITION_ROTATION) {
if (get_data) {
data->trans = *keyframe_data;
if (reverse_x)
data->trans.x = -data->trans.x;
}
keyframe_data++;
}
else if (type >= BONE_DATABASE_BONE_HEAD_IK_ROTATION
&& type <= BONE_DATABASE_BONE_LEGS_IK_ROTATION) {
if (get_data) {
data->ik_target = *keyframe_data;
if (reverse_x)
data->ik_target.x = -data->ik_target.x;
}
keyframe_data++;
}
if (get_data) {
if (type == BONE_DATABASE_BONE_TYPE_1 || type == BONE_DATABASE_BONE_POSITION) {
data->trans = *keyframe_data;
if (reverse_x)
data->trans.x = -data->trans.x;
}
else if (!data->flags) {
data->rotation = *keyframe_data;
if (reverse_x) {
const skeleton_rotation_offset* rot_off = skeleton_rotation_offset_array;
size_t index = data->motion_bone_index;
if (rot_off[index].x)
data->rotation.x = rot_off[index].rotation.x - data->rotation.x;
if (rot_off[index].y)
data->rotation.y = rot_off[index].rotation.y - data->rotation.y;
if (rot_off[index].z)
data->rotation.z = rot_off[index].rotation.z - data->rotation.z;
}
}
}
keyframe_data++;
return keyframe_data;
}
static void bone_data_parent_data_init(bone_data_parent* bone,
rob_chara_bone_data* rob_bone_data, const bone_database* bone_data) {
const char* base_name = bone_database_skeleton_type_to_string(rob_bone_data->base_skeleton_type);
@@ -5454,7 +5409,7 @@ static void mot_blend_interpolate(mot_blend* a1, std::vector<bone_data>& bones,
mot_key_data_interpolate(&a1->mot_key_data, frame, data->key_set_offset, data->key_set_count);
data->frame = frame;
}
keyframe_data = bone_data_set_key_data(data, keyframe_data, skeleton_type, get_data, 0);
keyframe_data = data->set_key_data(keyframe_data, skeleton_type, get_data, 0);
}
}
@@ -6605,7 +6560,7 @@ static void mothead_func_68(mothead_func_data* func_data,
motion_blend_mot* v2 = func_data->rob_chr->bone_data->motion_loaded.front();
v2->mot_key_data.frame = -1.0f;
v2->mot_key_data.field_68.field_0 = ((int32_t*)data)[0];
v2->mot_key_data.field_68.field_4 = ((float_t*)data)[0];
v2->mot_key_data.field_68.field_4 = ((float_t*)data)[1];
}
static void mothead_func_69_motion_max_frame(mothead_func_data* func_data,
@@ -7013,7 +6968,7 @@ static void motion_blend_mot_interpolate(motion_blend_mot* a1) {
data->frame = frame;
}
keyframe_data = bone_data_set_key_data(data, keyframe_data, skeleton_type, get_data, reverse);
keyframe_data = data->set_key_data(keyframe_data, skeleton_type, get_data, reverse);
}
uint32_t bone_key_set_count = a1->bone_data.bone_key_set_count;
@@ -7220,39 +7175,11 @@ static void motion_blend_mot_load_bone_data(motion_blend_mot* a1,
sub_140413350(&a1->field_0, bone_check_func, a1->bone_data.motion_bone_count);
}
static void sub_1401EB1D0(bone_data* a1, int32_t skeleton_select) {
if (!a1->flags) {
switch (a1->type) {
case BONE_DATABASE_BONE_ROTATION:
a1->rot_mat_prev[0][skeleton_select] = a1->rot_mat[0];
break;
case BONE_DATABASE_BONE_TYPE_1:
case BONE_DATABASE_BONE_POSITION:
case BONE_DATABASE_BONE_POSITION_ROTATION:
a1->trans_prev[skeleton_select] = a1->trans;
a1->rot_mat_prev[0][skeleton_select] = a1->rot_mat[0];
break;
case BONE_DATABASE_BONE_HEAD_IK_ROTATION:
a1->rot_mat_prev[0][skeleton_select] = a1->rot_mat[0];
break;
case BONE_DATABASE_BONE_ARM_IK_ROTATION:
a1->rot_mat_prev[0][skeleton_select] = a1->rot_mat[0];
a1->rot_mat_prev[1][skeleton_select] = a1->rot_mat[1];
break;
case BONE_DATABASE_BONE_LEGS_IK_ROTATION:
a1->rot_mat_prev[0][skeleton_select] = a1->rot_mat[0];
a1->rot_mat_prev[1][skeleton_select] = a1->rot_mat[1];
a1->rot_mat_prev[2][skeleton_select] = a1->rot_mat[2];
break;
}
}
}
static void sub_140412E10(motion_blend_mot* a1, int32_t skeleton_select) {
for (bone_data& i : a1->bone_data.bones)
if ((1 << (i.motion_bone_index & 0x1F))
& a1->field_0.field_8.bitfield.data()[i.motion_bone_index >> 5]) {
sub_1401EB1D0(&i, skeleton_select);
i.store_curr_rot_trans(skeleton_select);
if (i.type == BONE_DATABASE_BONE_POSITION_ROTATION && (a1->field_4F8.field_0 & 0x02))
i.trans_prev[skeleton_select] += a1->field_4F8.field_90;
}
@@ -7262,7 +7189,7 @@ static void sub_140412F20(mot_blend* a1, std::vector<bone_data>* a2) {
for (bone_data& i : *a2)
if (((1 << (i.motion_bone_index & 0x1F))
& a1->field_0.field_8.bitfield.data()[i.motion_bone_index >> 5]) != 0)
sub_1401EB1D0(&i, 0);
i.store_curr_rot_trans(0);
}
static void motion_blend_mot_load_file(motion_blend_mot* a1, uint32_t motion_id,
@@ -7333,8 +7260,8 @@ static void motion_blend_mot_set_blend(motion_blend_mot* a1,
a1->blend = &a1->combine;
a1->blend->blend = clamp_def(blend, 0.0f, 1.0f);
a1->blend->field_8 = true;
a1->blend->enable = true;
a1->blend->rot_y = true;
break;
}
}
@@ -7864,7 +7791,7 @@ static void sub_1405508F0(rob_chara* rob_chr, const motion_database* mot_db) {
}
static bool sub_1404190E0(rob_chara_bone_data* rob_bone_data) {
return rob_bone_data->eyelid.blend.enable || rob_bone_data->eyelid.blend.rot_y;
return rob_bone_data->eyelid.blend.field_8 || rob_bone_data->eyelid.blend.enable;
}
static void sub_140555F70(rob_chara* rob_chr, const motion_database* mot_db) {
@@ -8259,12 +8186,6 @@ static void rob_disp_rob_chara_ctrl(rob_chara* rob_chr) {
sub_140349C30(v3);*/
}
static bool sub_140413810(motion_blend_mot* a1) {
if (a1->blend && a1->blend->Field_30())
return a1->blend->rot_y;
return false;
}
static void rob_disp_rob_chara_ctrl_thread_main(rob_chara* rob_chr) {
if (rob_chr->bone_data->get_frame() < 0.0f)
rob_chr->bone_data->set_frame(0.0f);
@@ -10059,7 +9980,7 @@ static void sub_140415A10(motion_blend_mot* a1) {
}
static bool sub_140410A20(motion_blend_mot* a1) {
return !a1->blend || !a1->blend->rot_y;
return !a1->blend || !a1->blend->enable;
}
static void sub_140415B30(mot_blend* a1) {
@@ -10158,48 +10079,9 @@ static void rob_chara_bone_data_reserve(rob_chara_bone_data* rob_bone_data) {
rob_bone_data->nodes.resize(rob_bone_data->total_bone_count);
}
static void sub_1401EAD00(bone_data* a1, bone_data* a2) {
if (a1->flags)
return;
switch (a1->type) {
case BONE_DATABASE_BONE_TYPE_1:
case BONE_DATABASE_BONE_POSITION:
case BONE_DATABASE_BONE_POSITION_ROTATION:
a1->trans = a2->trans;
a1->trans_prev[0] = a2->trans_prev[0];
break;
}
switch (a1->type) {
case BONE_DATABASE_BONE_ROTATION:
case BONE_DATABASE_BONE_TYPE_1:
case BONE_DATABASE_BONE_POSITION:
case BONE_DATABASE_BONE_POSITION_ROTATION:
a1->rot_mat[0] = a2->rot_mat[0];
a1->rot_mat_prev[0][0] = a2->rot_mat_prev[0][0];
break;
case BONE_DATABASE_BONE_HEAD_IK_ROTATION:
a1->rot_mat[0] = a2->rot_mat[0];
a1->rot_mat[1] = a2->rot_mat[1];
a1->rot_mat_prev[0][0] = a2->rot_mat_prev[0][0];
a1->rot_mat_prev[1][0] = a2->rot_mat_prev[1][0];
break;
case BONE_DATABASE_BONE_ARM_IK_ROTATION:
case BONE_DATABASE_BONE_LEGS_IK_ROTATION:
a1->rot_mat[0] = a2->rot_mat[0];
a1->rot_mat[1] = a2->rot_mat[1];
a1->rot_mat[2] = a2->rot_mat[2];
a1->rot_mat_prev[0][0] = a2->rot_mat_prev[0][0];
a1->rot_mat_prev[1][0] = a2->rot_mat_prev[1][0];
a1->rot_mat_prev[2][0] = a2->rot_mat_prev[2][0];
break;
}
}
static void sub_140412BB0(motion_blend_mot* a1, std::vector<bone_data>& bones) {
for (bone_data& i : a1->bone_data.bones)
sub_1401EAD00(&i, &bones[i.motion_bone_index]);
i.copy_rot_trans(&bones[i.motion_bone_index]);
}
static void sub_14041AE40(rob_chara_bone_data* rob_bone_data) {
@@ -10607,7 +10489,7 @@ static void sub_14040FBF0(motion_blend_mot* a1, float_t a2) {
static void sub_140410A40(motion_blend_mot* a1, std::vector<bone_data>* a2, std::vector<bone_data>* a3) {
MotionBlend* v4 = a1->blend;
if (!v4 || !v4->rot_y)
if (!v4 || !v4->enable)
return;
v4->Field_20(a2, a3);
@@ -10619,16 +10501,17 @@ static void sub_140410A40(motion_blend_mot* a1, std::vector<bone_data>* a2, std:
bone_data* v8 = 0;
if (a3)
v8 = &a3->data()[i.motion_bone_index];
a1->blend->Blend(&a2->data()[i.motion_bone_index], v8);
v4->Blend(&a2->data()[i.motion_bone_index], v8);
}
}
static void sub_140410B70(motion_blend_mot* a1, std::vector<bone_data>* a2) {
MotionBlend* v3 = a1->blend;
if (!v3 || !v3->rot_y)
if (!v3 || !v3->enable)
return;
v3->Field_20(&a1->bone_data.bones, a2);
for (bone_data& i : a1->bone_data.bones) {
if (!sub_140410250(&a1->field_0.field_8, i.motion_bone_index))
continue;
@@ -10636,12 +10519,12 @@ static void sub_140410B70(motion_blend_mot* a1, std::vector<bone_data>* a2) {
bone_data* v6 = 0;
if (a2)
v6 = &a2->data()[i.motion_bone_index];
a1->blend->Blend(&a1->bone_data.bones.data()[i.motion_bone_index], v6);
v3->Blend(&a1->bone_data.bones.data()[i.motion_bone_index], v6);
}
}
static void sub_140410CB0(mot_blend* a1, std::vector<bone_data>* a2) {
if (!a1->blend.rot_y)
if (!a1->blend.enable)
return;
for (bone_data& i : *a2)
@@ -10672,13 +10555,16 @@ static void sub_1404182B0(rob_chara_bone_data* rob_bone_data) {
if (sub_1404136B0(*j))
continue;
std::vector<bone_data>* bones = 0;
if (j != rob_bone_data->motion_loaded.rbegin()) {
auto v5 = j;
v5--;
sub_140410B70(*j, &(*v5)->bone_data.bones);
bones = &(*v5)->bone_data.bones;
}
else if ((*j)->get_type() == MOTION_BLEND_FREEZE)
sub_140410B70(*j, 0);
else if ((*j)->get_type() != MOTION_BLEND_FREEZE)
continue;
sub_140410B70(*j, bones);
}
sub_140410CB0(&rob_bone_data->face, &v3->bone_data.bones);
@@ -11566,6 +11452,127 @@ parent_mat(), node(), ik_segment_length(), ik_2nd_segment_length(), arm_length()
eyes_xrot_adjust_pos = 1.0f;
}
void bone_data::copy_rot_trans(bone_data* data) {
if (check_flags_not_null())
return;
switch (type) {
case BONE_DATABASE_BONE_TYPE_1:
case BONE_DATABASE_BONE_POSITION:
case BONE_DATABASE_BONE_POSITION_ROTATION:
trans = data->trans;
trans_prev[0] = data->trans_prev[0];
break;
}
switch (type) {
case BONE_DATABASE_BONE_ROTATION:
case BONE_DATABASE_BONE_TYPE_1:
case BONE_DATABASE_BONE_POSITION:
case BONE_DATABASE_BONE_POSITION_ROTATION:
rot_mat[0] = data->rot_mat[0];
rot_mat_prev[0][0] = data->rot_mat_prev[0][0];
break;
case BONE_DATABASE_BONE_HEAD_IK_ROTATION:
rot_mat[0] = data->rot_mat[0];
rot_mat[1] = data->rot_mat[1];
rot_mat_prev[0][0] = data->rot_mat_prev[0][0];
rot_mat_prev[1][0] = data->rot_mat_prev[1][0];
break;
case BONE_DATABASE_BONE_ARM_IK_ROTATION:
case BONE_DATABASE_BONE_LEGS_IK_ROTATION:
rot_mat[0] = data->rot_mat[0];
rot_mat[1] = data->rot_mat[1];
rot_mat[2] = data->rot_mat[2];
rot_mat_prev[0][0] = data->rot_mat_prev[0][0];
rot_mat_prev[1][0] = data->rot_mat_prev[1][0];
rot_mat_prev[2][0] = data->rot_mat_prev[2][0];
break;
}
}
bool bone_data::check_flags_not_null() {
return !!flags;
}
vec3* bone_data::set_key_data(vec3* keyframe_data,
bone_database_skeleton_type skeleton_type, bool get_data, bool reverse_x) {
if (type == BONE_DATABASE_BONE_POSITION_ROTATION) {
if (get_data) {
trans = *keyframe_data;
if (reverse_x)
trans.x = -trans.x;
}
keyframe_data++;
}
else if (type >= BONE_DATABASE_BONE_HEAD_IK_ROTATION
&& type <= BONE_DATABASE_BONE_LEGS_IK_ROTATION) {
if (get_data) {
ik_target = *keyframe_data;
if (reverse_x)
ik_target.x = -ik_target.x;
}
keyframe_data++;
}
if (get_data) {
if (type == BONE_DATABASE_BONE_TYPE_1 || type == BONE_DATABASE_BONE_POSITION) {
trans = *keyframe_data;
if (reverse_x)
trans.x = -trans.x;
}
else if (!flags) {
rotation = *keyframe_data;
if (reverse_x) {
const skeleton_rotation_offset* rot_off = skeleton_rotation_offset_array;
size_t index = motion_bone_index;
if (rot_off[index].x)
rotation.x = rot_off[index].rotation.x - rotation.x;
if (rot_off[index].y)
rotation.y = rot_off[index].rotation.y - rotation.y;
if (rot_off[index].z)
rotation.z = rot_off[index].rotation.z - rotation.z;
}
}
}
keyframe_data++;
return keyframe_data;
}
void bone_data::store_curr_rot_trans(int32_t skeleton_select) {
if (check_flags_not_null())
return;
switch (type) {
case BONE_DATABASE_BONE_TYPE_1:
case BONE_DATABASE_BONE_POSITION:
case BONE_DATABASE_BONE_POSITION_ROTATION:
trans_prev[skeleton_select] = trans;
break;
}
switch (type) {
case BONE_DATABASE_BONE_ROTATION:
rot_mat_prev[0][skeleton_select] = rot_mat[0];
break;
case BONE_DATABASE_BONE_TYPE_1:
case BONE_DATABASE_BONE_POSITION:
case BONE_DATABASE_BONE_POSITION_ROTATION:
rot_mat_prev[0][skeleton_select] = rot_mat[0];
break;
case BONE_DATABASE_BONE_HEAD_IK_ROTATION:
rot_mat_prev[0][skeleton_select] = rot_mat[0];
rot_mat_prev[1][skeleton_select] = rot_mat[1];
break;
case BONE_DATABASE_BONE_ARM_IK_ROTATION:
case BONE_DATABASE_BONE_LEGS_IK_ROTATION:
rot_mat_prev[0][skeleton_select] = rot_mat[0];
rot_mat_prev[1][skeleton_select] = rot_mat[1];
rot_mat_prev[2][skeleton_select] = rot_mat[2];
break;
}
}
bone_data_parent::bone_data_parent() : rob_bone_data(),
motion_bone_count(), ik_bone_count(), chain_pos(), global_trans(),
global_rotation(), bone_key_set_count(), global_key_set_count(), rot_y() {
@@ -11613,7 +11620,7 @@ rot_y(), prev_rot_y(), field_BC(), field_BD(), field_C0(), field_C4() {
}
MotionBlend::MotionBlend() : enable(), rot_y(), duration(), frame(), offset(), blend() {
MotionBlend::MotionBlend() : field_8(), enable(), duration(), frame(), offset(), blend() {
step = 1.0f;
}
@@ -11622,8 +11629,8 @@ MotionBlend::~MotionBlend() {
}
void MotionBlend::Reset() {
field_8 = false;
enable = false;
rot_y = false;
duration = 0.0f;
frame = 0.0f;
step = 1.0f;
@@ -11640,16 +11647,16 @@ void MotionBlend::SetDuration(float_t duration, float_t step, float_t offset) {
this->offset = offset;
if (duration < 0.0f) {
this->duration = 0.0f;
enable = false;
field_8 = false;
}
else {
this->duration = duration;
enable = true;
field_8 = true;
}
frame = 0.0f;
}
MotionBlendCross::MotionBlendCross() : field_20(), field_21() {
MotionBlendCross::MotionBlendCross() : trans_xz(), trans_y() {
rot_y_mat = mat4_identity;
field_64 = mat4_identity;
field_A4 = mat4_identity;
@@ -11662,8 +11669,8 @@ MotionBlendCross::~MotionBlendCross() {
void MotionBlendCross::Reset() {
MotionBlend::Reset();
field_20 = false;
field_21 = false;
trans_xz = false;
trans_y = false;
rot_y_mat = mat4_identity;
field_64 = mat4_identity;
field_A4 = mat4_identity;
@@ -11675,96 +11682,98 @@ void MotionBlendCross::Field_10(float_t a2, float_t a3, int32_t a4) {
}
void MotionBlendCross::Step(struc_400* a2) {
field_20 = a2->field_0;
field_21 = true;
trans_xz = a2->field_0;
trans_y = true;
if (duration <= 0.0f || duration <= frame || fabsf(duration - frame) <= 0.000001f) {
field_8 = false;
enable = false;
rot_y = false;
}
else {
rot_y = true;
enable = true;
blend = (frame + offset) / (duration + offset);
frame += step;
}
if (rot_y)
if (enable)
mat4_rotate_y(-a2->prev_rot_y, &rot_y_mat);
else
rot_y_mat = mat4_identity;
}
void MotionBlendCross::Field_20(std::vector<bone_data>* a2, std::vector<bone_data>* a3) {
if (!a2 || !a3)
void MotionBlendCross::Field_20(std::vector<bone_data>* bones_curr, std::vector<bone_data>* bones_prev) {
if (!bones_curr || !bones_prev)
return;
bone_data* v4 = a2->data();
bone_data* v7 = a3->data();
mat4_mult(&v4[4].rot_mat[0], &v4[0].rot_mat[0], &field_64);
mat4_mult(&v7[0].rot_mat[0], &rot_y_mat, &field_A4);
mat4_blend_rotation(&v4[0].rot_mat[0], &field_A4, &v4[0].rot_mat[0], blend);
mat4_mult(&v7[4].rot_mat[0], &field_A4, &field_A4);
mat4_blend_rotation(&v4[4].rot_mat[0], &v7[4].rot_mat[0], &v4[4].rot_mat[0], blend);
mat4_mult(&v4[4].rot_mat[0], &v4[0].rot_mat[0], &field_E4);
bone_data& n_hara_cp_curr = (*bones_curr)[MOTION_BONE_N_HARA_CP];
bone_data& n_hara_curr = (*bones_curr)[MOTION_BONE_N_HARA];
bone_data& n_hara_cp_prev = (*bones_prev)[MOTION_BONE_N_HARA_CP];
bone_data& n_hara_prev = (*bones_prev)[MOTION_BONE_N_HARA];
mat4_mult(&n_hara_curr.rot_mat[0], &n_hara_cp_curr.rot_mat[0], &field_64);
mat4_mult(&n_hara_cp_prev.rot_mat[0], &rot_y_mat, &field_A4);
mat4_blend_rotation(&field_A4, &n_hara_cp_curr.rot_mat[0], &n_hara_cp_curr.rot_mat[0], blend);
mat4_mult(&n_hara_prev.rot_mat[0], &field_A4, &field_A4);
mat4_blend_rotation(&n_hara_prev.rot_mat[0], &n_hara_curr.rot_mat[0], &n_hara_curr.rot_mat[0], blend);
mat4_mult(&n_hara_curr.rot_mat[0], &n_hara_cp_curr.rot_mat[0], &field_E4);
mat4_transpose(&field_E4, &field_E4);
}
void MotionBlendCross::Blend(bone_data* a2, bone_data* a3) {
if (!a2 || !a3 || a2->disable_mot_anim)
void MotionBlendCross::Blend(bone_data* curr, bone_data* prev) {
if (!curr || !prev || curr->check_flags_not_null())
return;
mat4 v15;
mat4 v16;
mat4 prev_mat;
mat4 mat;
mat4 ik_mat;
switch (a2->type) {
switch (curr->type) {
case BONE_DATABASE_BONE_ROTATION:
default:
if (a2->motion_bone_index == MOTION_BONE_KL_KOSI_Y) {
mat4_mult(&a3->rot_mat[0], &field_A4, &v16);
mat4_mult(&a2->rot_mat[0], &field_64, &v15);
mat4_blend_rotation(&v15, &v16, &v15, blend);
mat4_mult(&v15, &field_E4, &a2->rot_mat[0]);
if (curr->motion_bone_index == MOTION_BONE_KL_KOSI_Y) {
mat4_mult(&prev->rot_mat[0], &field_A4, &prev_mat);
mat4_mult(&curr->rot_mat[0], &field_64, &mat);
mat4_blend_rotation(&prev_mat, &mat, &mat, blend);
mat4_mult(&mat, &field_E4, &curr->rot_mat[0]);
}
else if (a2->motion_bone_index > MOTION_BONE_N_HARA)
mat4_blend_rotation(&a2->rot_mat[0], &a3->rot_mat[0], &a2->rot_mat[0], blend);
else if (curr->motion_bone_index < 0 || curr->motion_bone_index > MOTION_BONE_N_HARA)
mat4_blend_rotation(&prev->rot_mat[0], &curr->rot_mat[0], &curr->rot_mat[0], blend);
break;
case BONE_DATABASE_BONE_TYPE_1:
case BONE_DATABASE_BONE_POSITION:
a2->trans = vec3::lerp(a3->trans, a2->trans, blend);
curr->trans = vec3::lerp(prev->trans, curr->trans, blend);
break;
case BONE_DATABASE_BONE_POSITION_ROTATION:
if (field_21) {
a2->trans.x = lerp_def(a3->trans.x, a2->trans.x, blend);
a2->trans.z = lerp_def(a3->trans.z, a2->trans.z, blend);
if (trans_xz) {
curr->trans.x = lerp_def(prev->trans.x, curr->trans.x, blend);
curr->trans.z = lerp_def(prev->trans.z, curr->trans.z, blend);
}
if (field_20)
a2->trans.y = lerp_def(a3->trans.y, a2->trans.y, blend);
if (trans_y)
curr->trans.y = lerp_def(prev->trans.y, curr->trans.y, blend);
break;
case BONE_DATABASE_BONE_HEAD_IK_ROTATION:
if (a2->motion_bone_index == MOTION_BONE_CL_MUNE) {
mat4_mult(&a3->rot_mat[0], &field_A4, &v15);
mat4_mult(&a3->rot_mat[1], &v15, &v15);
mat4_mult(&a2->rot_mat[0], &field_64, &v16);
mat4_mult(&a2->rot_mat[1], &v16, &v16);
mat4_blend_rotation(&v16, &v15, &v16, blend);
mat4_mult(&v16, &field_E4, &v16);
if (curr->motion_bone_index == MOTION_BONE_CL_MUNE) {
mat4_mult(&prev->rot_mat[0], &field_A4, &prev_mat);
mat4_mult(&prev->rot_mat[1], &prev_mat, &prev_mat);
mat4_mult(&curr->rot_mat[0], &field_64, &mat);
mat4_mult(&curr->rot_mat[1], &mat, &mat);
mat4_blend_rotation(&prev_mat, &mat, &mat, blend);
mat4_mult(&mat, &field_E4, &mat);
}
else {
mat4_mult(&a3->rot_mat[1], &a3->rot_mat[0], &v15);
mat4_mult(&a2->rot_mat[1], &a2->rot_mat[0], &v16);
mat4_blend_rotation(&v16, &v15, &v16, blend);
mat4_mult(&prev->rot_mat[1], &prev->rot_mat[0], &prev_mat);
mat4_mult(&curr->rot_mat[1], &curr->rot_mat[0], &mat);
mat4_blend_rotation(&prev_mat, &mat, &mat, blend);
}
mat4_transpose(&a2->rot_mat[0], &v15);
mat4_mult(&v16, &v15, &a2->rot_mat[1]);
mat4_transpose(&curr->rot_mat[0], &ik_mat);
mat4_mult(&mat, &ik_mat, &curr->rot_mat[1]);
break;
case BONE_DATABASE_BONE_ARM_IK_ROTATION:
case BONE_DATABASE_BONE_LEGS_IK_ROTATION:
mat4_blend_rotation(&a2->rot_mat[2], &a3->rot_mat[2], &a2->rot_mat[2], blend);
mat4_mult(&a3->rot_mat[1], &a3->rot_mat[0], &v15);
mat4_mult(&a2->rot_mat[1], &a2->rot_mat[0], &v16);
mat4_blend_rotation(&v16, &v15, &v16, blend);
mat4_transpose(&a2->rot_mat[0], &v15);
mat4_mult(&v16, &v15, &a2->rot_mat[1]);
mat4_blend_rotation(&prev->rot_mat[2], &curr->rot_mat[2], &curr->rot_mat[2], blend);
mat4_mult(&prev->rot_mat[1], &prev->rot_mat[0], &prev_mat);
mat4_mult(&curr->rot_mat[1], &curr->rot_mat[0], &mat);
mat4_blend_rotation(&prev_mat, &mat, &mat, blend);
mat4_transpose(&curr->rot_mat[0], &ik_mat);
mat4_mult(&mat, &ik_mat, &curr->rot_mat[1]);
break;
}
}
@@ -11782,13 +11791,10 @@ MotionBlendCombine::~MotionBlendCombine() {
}
void MotionBlendCombine::Step(struc_400* a2) {
field_20 = a2->field_0;
field_21 = true;
if (rot_y) {
mat4 mat;
mat4_rotate_y(-a2->prev_rot_y, &mat);
rot_y_mat = mat;
}
trans_xz = a2->field_0;
trans_y = true;
if (enable)
mat4_rotate_y(-a2->prev_rot_y, &rot_y_mat);
else
rot_y_mat = mat4_identity;
}
@@ -11797,8 +11803,8 @@ bool MotionBlendCombine::Field_30() {
return true;
}
MotionBlendFreeze::MotionBlendFreeze() : field_20(),
field_21(), field_24(), field_28(), field_2C(), field_30() {
MotionBlendFreeze::MotionBlendFreeze() : trans_xz(),
trans_y(), field_24(), field_28(), field_2C(), field_30() {
rot_y_mat = mat4_identity;
field_74 = mat4_identity;
field_B4 = mat4_identity;
@@ -11811,8 +11817,8 @@ MotionBlendFreeze::~MotionBlendFreeze() {
void MotionBlendFreeze::Reset() {
MotionBlend::Reset();
field_20 = false;
field_21 = false;
trans_xz = false;
trans_y = false;
field_24 = 2;
field_28 = 0.0f;
field_2C = 0.0f;
@@ -11839,29 +11845,29 @@ void MotionBlendFreeze::Step(struc_400* a2) {
float_t v8 = field_2C;
float_t v9 = v7 - v8;
if (v7 < v8 || field_28 <= 0.0f || field_28 <= v9 || fabsf(field_28 - v9) <= 0.000001f) {
field_8 = false;
enable = false;
rot_y = false;
}
else {
rot_y = true;
enable = true;
field_24 = field_30;
blend = 1.0f - (v9 + offset) / (field_28 + offset);
if (a2->field_4)
field_24 = field_30 + 1;
field_20 = a2->field_2;
field_21 = a2->field_3;
trans_xz = a2->field_2;
trans_y = a2->field_3;
}
}
else {
rot_y = true;
enable = true;
field_24 = 0;
blend = (frame + offset) / (duration + offset);
frame += step;
field_20 = a2->field_0;
field_21 = a2->field_1;
trans_xz = a2->field_0;
trans_y = a2->field_1;
}
if (rot_y) {
if (enable) {
mat4 mat;
if (field_24)
mat4_rotate_y(a2->rot_y, &mat);
@@ -11873,75 +11879,78 @@ void MotionBlendFreeze::Step(struc_400* a2) {
rot_y_mat = mat4_identity;
}
void MotionBlendFreeze::Field_20(std::vector<bone_data>* a2, std::vector<bone_data>* a3) {
if (!a2)
void MotionBlendFreeze::Field_20(std::vector<bone_data>* bones_curr, std::vector<bone_data>* bones_prev) {
if (!bones_curr)
return;
bone_data* v2 = a2->data();
mat4_mult(&v2[4].rot_mat[0], &v2->rot_mat[0], &field_74);
mat4_mult(&v2->rot_mat_prev[0][field_24], &rot_y_mat, &field_B4);
mat4_blend_rotation(v2->rot_mat, &field_B4, v2->rot_mat, blend);
mat4_mult(&v2[4].rot_mat_prev[0][field_24], &field_B4, &field_B4);
mat4_blend_rotation(&v2[4].rot_mat[0], &v2[4].rot_mat_prev[0][field_24], &v2[4].rot_mat[0], blend);
mat4_mult(&v2[4].rot_mat[0], &v2->rot_mat[0], &field_F4);
bone_data& n_hara_cp = (*bones_curr)[MOTION_BONE_N_HARA_CP];
bone_data& n_hara = (*bones_curr)[MOTION_BONE_N_HARA];
mat4_mult(&n_hara.rot_mat[0], &n_hara_cp.rot_mat[0], &field_74);
mat4_mult(&n_hara_cp.rot_mat_prev[0][field_24], &rot_y_mat, &field_B4);
mat4_blend_rotation(&field_B4, &n_hara_cp.rot_mat[0], &n_hara_cp.rot_mat[0], blend);
mat4_mult(&n_hara.rot_mat_prev[0][field_24], &field_B4, &field_B4);
mat4_blend_rotation(&n_hara.rot_mat_prev[0][field_24], &n_hara.rot_mat[0], &n_hara.rot_mat[0], blend);
mat4_mult(&n_hara.rot_mat[0], &n_hara_cp.rot_mat[0], &field_F4);
mat4_transpose(&field_F4, &field_F4);
}
void MotionBlendFreeze::Blend(bone_data* a2, bone_data* a3) {
if (!a2 || a2->disable_mot_anim)
void MotionBlendFreeze::Blend(bone_data* curr, bone_data* prev) {
if (!curr || curr->check_flags_not_null())
return;
mat4 v15;
mat4 v16;
switch (a2->type) {
mat4 prev_mat;
mat4 mat;
mat4 ik_mat;
switch (curr->type) {
case BONE_DATABASE_BONE_ROTATION:
default:
if (a2->motion_bone_index == MOTION_BONE_KL_KOSI_Y) {
mat4_mult(&a2->rot_mat_prev[0][field_24], &field_B4, &v16);
mat4_mult(&a2->rot_mat[0], &field_74, &v15);
mat4_blend_rotation(&v15, &v16, &v15, blend);
mat4_mult(&v15, &field_F4, &a2->rot_mat[0]);
if (curr->motion_bone_index == MOTION_BONE_KL_KOSI_Y) {
mat4_mult(&curr->rot_mat_prev[0][field_24], &field_B4, &prev_mat);
mat4_mult(&curr->rot_mat[0], &field_74, &mat);
mat4_blend_rotation(&prev_mat, &mat, &mat, blend);
mat4_mult(&mat, &field_F4, &curr->rot_mat[0]);
}
else if (a2->motion_bone_index > MOTION_BONE_N_HARA)
mat4_blend_rotation(a2->rot_mat, &a2->rot_mat_prev[0][field_24], a2->rot_mat, blend);
else if (curr->motion_bone_index < 0 || curr->motion_bone_index > MOTION_BONE_N_HARA)
mat4_blend_rotation(&curr->rot_mat_prev[0][field_24], &curr->rot_mat[0], &curr->rot_mat[0], blend);
break;
case BONE_DATABASE_BONE_TYPE_1:
case BONE_DATABASE_BONE_POSITION:
a2->trans = vec3::lerp(a2->trans_prev[field_24], a2->trans, blend);
curr->trans = vec3::lerp(curr->trans_prev[field_24], curr->trans, blend);
break;
case BONE_DATABASE_BONE_POSITION_ROTATION:
if (field_21) {
a2->trans.x = lerp_def(a2->trans_prev[field_24].x, a2->trans.x, blend);
a2->trans.z = lerp_def(a2->trans_prev[field_24].z, a2->trans.z, blend);
if (trans_xz) {
curr->trans.x = lerp_def(curr->trans_prev[field_24].x, curr->trans.x, blend);
curr->trans.z = lerp_def(curr->trans_prev[field_24].z, curr->trans.z, blend);
}
if (field_20)
a2->trans.y = lerp_def(a2->trans_prev[field_24].y, a2->trans.y, blend);
if (trans_y)
curr->trans.y = lerp_def(curr->trans_prev[field_24].y, curr->trans.y, blend);
break;
case BONE_DATABASE_BONE_HEAD_IK_ROTATION:
if (a2->motion_bone_index == MOTION_BONE_CL_MUNE) {
mat4_mult(&a2->rot_mat_prev[0][field_24], &field_B4, &v15);
mat4_mult(&a2->rot_mat_prev[1][field_24], &v15, &v15);
mat4_mult(&a2->rot_mat[0], &field_74, &v16);
mat4_mult(&a2->rot_mat[1], &v16, &v16);
mat4_blend_rotation(&v16, &v15, &v16, blend);
mat4_mult(&v16, &field_F4, &v16);
if (curr->motion_bone_index == MOTION_BONE_CL_MUNE) {
mat4_mult(&curr->rot_mat_prev[0][field_24], &field_B4, &prev_mat);
mat4_mult(&curr->rot_mat_prev[1][field_24], &prev_mat, &prev_mat);
mat4_mult(&curr->rot_mat[0], &field_74, &mat);
mat4_mult(&curr->rot_mat[1], &mat, &mat);
mat4_blend_rotation(&prev_mat, &mat, &mat, blend);
mat4_mult(&mat, &field_F4, &mat);
}
else {
mat4_mult(&a2->rot_mat_prev[1][field_24], &a2->rot_mat_prev[0][field_24], &v15);
mat4_mult(&a2->rot_mat[1], &a2->rot_mat[0], &v16);
mat4_blend_rotation(&v16, &v15, &v16, blend);
mat4_mult(&curr->rot_mat_prev[1][field_24], &curr->rot_mat_prev[0][field_24], &prev_mat);
mat4_mult( &curr->rot_mat[1], &curr->rot_mat[0], &mat);
mat4_blend_rotation(&prev_mat, &mat, &mat, blend);
}
mat4_transpose(&a2->rot_mat[0], &v15);
mat4_mult(&v16, &v15, &a2->rot_mat[1]);
mat4_transpose(&curr->rot_mat[0], &ik_mat);
mat4_mult(&mat, &ik_mat, &curr->rot_mat[1]);
break;
case BONE_DATABASE_BONE_ARM_IK_ROTATION:
case BONE_DATABASE_BONE_LEGS_IK_ROTATION:
mat4_blend_rotation(&a2->rot_mat[2], &a2->rot_mat_prev[2][field_24], &a2->rot_mat[2], blend);
mat4_mult(&a2->rot_mat_prev[1][field_24], &a2->rot_mat_prev[0][field_24], &v15);
mat4_mult(&a2->rot_mat[1], &a2->rot_mat[0], &v16);
mat4_blend_rotation(&v16, &v15, &v16, blend);
mat4_transpose(&a2->rot_mat[0], &v15);
mat4_mult(&v16, &v15, &a2->rot_mat[1]);
mat4_blend_rotation(&curr->rot_mat_prev[2][field_24], &curr->rot_mat[2], &curr->rot_mat[2], blend);
mat4_mult(&curr->rot_mat_prev[1][field_24], &curr->rot_mat_prev[0][field_24], &prev_mat);
mat4_mult(&curr->rot_mat[1], &curr->rot_mat[0], &mat);
mat4_blend_rotation(&prev_mat, &mat, &mat, blend);
mat4_transpose(&curr->rot_mat[0], &ik_mat);
mat4_mult(&mat, &ik_mat, &curr->rot_mat[1]);
break;
}
}
@@ -11964,50 +11973,50 @@ void PartialMotionBlendFreeze::Field_10(float_t a2, float_t a3, int32_t a4) {
void PartialMotionBlendFreeze::Step(struc_400* a1) {
if (duration <= 0.0f || duration <= frame || fabsf(duration - frame) <= 0.000001f) {
field_8 = false;
enable = false;
rot_y = false;
}
else {
rot_y = true;
enable = true;
frame += step;
blend = (offset + frame) / (offset + duration);
}
}
void PartialMotionBlendFreeze::Field_20(std::vector<bone_data>* a1, std::vector<bone_data>* a2) {
void PartialMotionBlendFreeze::Field_20(std::vector<bone_data>* bones_curr, std::vector<bone_data>* bones_prev) {
}
void PartialMotionBlendFreeze::Blend(bone_data* a2, bone_data* a3) {
if (!a2 || a2->disable_mot_anim)
void PartialMotionBlendFreeze::Blend(bone_data* curr, bone_data* prev) {
if (!curr || curr->check_flags_not_null())
return;
float_t inv_blend = 1.0f - blend;
switch (a2->type) {
mat4 prev_mat;
mat4 mat;
mat4 ik_mat;
switch (curr->type) {
case BONE_DATABASE_BONE_ROTATION:
default:
mat4_lerp_rotation(&a2->rot_mat_prev[0][0], &a2->rot_mat[0], &a2->rot_mat[0], blend);
mat4_lerp_rotation(&curr->rot_mat_prev[0][0], &curr->rot_mat[0], &curr->rot_mat[0], blend);
break;
case BONE_DATABASE_BONE_POSITION:
case BONE_DATABASE_BONE_TYPE_1:
a2->trans = vec3::lerp(a2->trans_prev[0], a2->trans, blend);
curr->trans = vec3::lerp(curr->trans_prev[0], curr->trans, blend);
break;
case BONE_DATABASE_BONE_POSITION_ROTATION:
mat4_lerp_rotation(&a2->rot_mat_prev[0][0], &a2->rot_mat[0], &a2->rot_mat[0], blend);
a2->trans = vec3::lerp(a2->trans_prev[0], a2->trans, blend);
mat4_lerp_rotation(&curr->rot_mat_prev[0][0], &curr->rot_mat[0], &curr->rot_mat[0], blend);
curr->trans = vec3::lerp(curr->trans_prev[0], curr->trans, blend);
break;
case BONE_DATABASE_BONE_ARM_IK_ROTATION:
case BONE_DATABASE_BONE_LEGS_IK_ROTATION:
mat4_lerp_rotation(&a2->rot_mat_prev[2][0], &a2->rot_mat[2], &a2->rot_mat[2], blend);
mat4_lerp_rotation(&curr->rot_mat_prev[2][0], &curr->rot_mat[2], &curr->rot_mat[2], blend);
case BONE_DATABASE_BONE_HEAD_IK_ROTATION: {
mat4 v15;
mat4 v16;
mat4 v17;
mat4_mult(&a2->rot_mat_prev[1][0], &a2->rot_mat_prev[0][0], &v16);
mat4_mult(&a2->rot_mat[1], &a2->rot_mat[0], &v15);
mat4_lerp_rotation(&v16, &v15, &v16, blend);
mat4_transpose(&a2->rot_mat[0], &v17);
mat4_mult(&v17, &v16, &a2->rot_mat[1]);
mat4_mult(&curr->rot_mat_prev[1][0], &curr->rot_mat_prev[0][0], &prev_mat);
mat4_mult(&curr->rot_mat[1], &curr->rot_mat[0], &mat);
mat4_lerp_rotation(&prev_mat, &mat, &mat, blend);
mat4_transpose(&curr->rot_mat[0], &ik_mat);
mat4_mult(&mat, &ik_mat, &curr->rot_mat[1]);
} break;
}
}
@@ -12039,6 +12048,12 @@ motion_blend_mot::~motion_blend_mot() {
}
bool motion_blend_mot::get_blend_enable() {
if (blend && !blend->Field_30())
return blend->enable;
return false;
}
MotionBlendType motion_blend_mot::get_type() {
if (blend == &cross)
return MOTION_BLEND_CROSS;
@@ -13556,13 +13571,13 @@ void rob_chara_item_equip::set_opd_blend_data(std::list<motion_blend_mot*>* a2)
v11.motion_id = i->mot_key_data.motion_id;
v11.frame = i->mot_play_data.frame_data.frame;
v11.frame_count = (float_t)i->mot_key_data.mot.frame_count - 1.0f;
v11.field_C = false;
v11.use_blend = false;
v11.type = MOTION_BLEND_NONE;
v11.blend = 0.0f;
if (sub_140413810(i)) {
if (i->get_blend_enable()) {
v11.type = i->get_type();
v11.field_C = true;
v11.use_blend = true;
v11.blend = i->blend->blend;
}
opd_blend_data.push_back(v11);
@@ -13570,8 +13585,8 @@ void rob_chara_item_equip::set_opd_blend_data(std::list<motion_blend_mot*>* a2)
if (opd_blend_data.size()) {
::opd_blend_data* v9 = &opd_blend_data.back();
if (v9->field_C && v9->type != MOTION_BLEND_FREEZE)
v9->field_C = false;
if (v9->use_blend && v9->type != MOTION_BLEND_FREEZE)
v9->use_blend = false;
}
if (use_opd)
+47 -34
View File
@@ -950,6 +950,13 @@ struct bone_data {
float_t eyes_xrot_adjust_pos;
bone_data();
void copy_rot_trans(bone_data* data);
bool check_flags_not_null();
vec3* set_key_data(vec3* keyframe_data,
bone_database_skeleton_type skeleton_type, bool get_data, bool reverse_x);
void store_curr_rot_trans(int32_t skeleton_select);
};
struct bone_data_parent {
@@ -1032,8 +1039,8 @@ struct struc_400 {
class MotionBlend {
public:
bool field_8;
bool enable;
bool rot_y;
float_t duration;
float_t frame;
float_t step;
@@ -1044,10 +1051,10 @@ public:
virtual ~MotionBlend();
virtual void Reset();
virtual void Field_10(float_t a2, float_t a3, int32_t a4) = 0;
virtual void Field_10(float_t, float_t, int32_t) = 0;
virtual void Step(struc_400*) = 0;
virtual void Field_20(std::vector<bone_data>*, std::vector<bone_data>*) = 0;
virtual void Blend(bone_data*, bone_data*) = 0;
virtual void Field_20(std::vector<bone_data>* bones_curr, std::vector<bone_data>* bones_prev) = 0;
virtual void Blend(bone_data* curr, bone_data* prev) = 0;
virtual bool Field_30();
void SetDuration(float_t duration, float_t step, float_t offset);
@@ -1055,8 +1062,8 @@ public:
class MotionBlendCross : public MotionBlend {
public:
bool field_20;
bool field_21;
bool trans_xz;
bool trans_y;
mat4 rot_y_mat;
mat4 field_64;
mat4 field_A4;
@@ -1066,10 +1073,10 @@ public:
virtual ~MotionBlendCross() override;
virtual void Reset() override;
virtual void Field_10(float_t a2, float_t a3, int32_t a4) override;
virtual void Field_10(float_t, float_t, int32_t) override;
virtual void Step(struc_400*) override;
virtual void Field_20(std::vector<bone_data>*, std::vector<bone_data>*) override;
virtual void Blend(bone_data*, bone_data*) override;
virtual void Field_20(std::vector<bone_data>* bones_curr, std::vector<bone_data>* bones_prev) override;
virtual void Blend(bone_data* curr, bone_data* prev) override;
virtual bool Field_30() override;
};
@@ -1084,8 +1091,8 @@ public:
class MotionBlendFreeze : public MotionBlend {
public:
bool field_20;
bool field_21;
bool trans_xz;
bool trans_y;
int32_t field_24;
float_t field_28;
float_t field_2C;
@@ -1099,10 +1106,10 @@ public:
virtual ~MotionBlendFreeze() override;
virtual void Reset() override;
virtual void Field_10(float_t a2, float_t a3, int32_t a4) override;
virtual void Field_10(float_t, float_t, int32_t) override;
virtual void Step(struc_400*) override;
virtual void Field_20(std::vector<bone_data>*, std::vector<bone_data>*) override;
virtual void Blend(bone_data*, bone_data*) override;
virtual void Field_20(std::vector<bone_data>* bones_curr, std::vector<bone_data>* bones_prev) override;
virtual void Blend(bone_data* curr, bone_data* prev) override;
};
class PartialMotionBlendFreeze : public MotionBlendFreeze {
@@ -1111,10 +1118,10 @@ public:
virtual ~PartialMotionBlendFreeze() override;
virtual void Reset() override;
virtual void Field_10(float_t a2, float_t a3, int32_t a4) override;
virtual void Field_10(float_t, float_t, int32_t) override;
virtual void Step(struc_400*) override;
virtual void Field_20(std::vector<bone_data>*, std::vector<bone_data>*) override;
virtual void Blend(bone_data*, bone_data*) override;
virtual void Field_20(std::vector<bone_data>* bones_curr, std::vector<bone_data>* bones_prev) override;
virtual void Blend(bone_data* curr, bone_data* prev) override;
};
struct struc_313 {
@@ -1151,6 +1158,7 @@ struct motion_blend_mot {
motion_blend_mot();
~motion_blend_mot();
bool get_blend_enable();
MotionBlendType get_type();
void reset();
void set_step(float_t step);
@@ -1550,24 +1558,38 @@ struct RobOsageNodeData {
skin_param_osage_node* skp_osg_node, size_t index);
};
struct opd_blend_data {
uint32_t motion_id;
float_t frame;
float_t frame_count;
bool use_blend;
MotionBlendType type;
float_t blend;
};
struct opd_vec3_data {
const float_t* x;
const float_t* y;
const float_t* z;
};
struct struc_477 {
struct opd_node_data {
float_t length;
vec3 rotation;
struc_477();
opd_node_data();
opd_node_data(float_t length, vec3 rotation);
static void lerp(opd_node_data& dst, const opd_node_data& src0, const opd_node_data& src1, float_t blend);
};
struct struc_476 {
struc_477 field_0;
struc_477 field_10;
struct opd_node_data_pair {
opd_node_data curr;
opd_node_data prev;
struc_476();
opd_node_data_pair();
void set_data(opd_blend_data* blend_data, opd_node_data&& node_data);
};
struct RobOsageNode {
@@ -1591,7 +1613,7 @@ struct RobOsageNode {
RobOsageNodeData* data_ptr;
RobOsageNodeData data;
std::vector<opd_vec3_data> opd_data;
struc_476 field_1B0;
opd_node_data_pair opd_node_data;
RobOsageNode();
~RobOsageNode();
@@ -1779,7 +1801,7 @@ struct CLOTHNode {
RobOsageNodeResetData reset_data;
int32_t field_B4;
std::vector<opd_vec3_data> opd_data;
struc_476 field_D0;
opd_node_data_pair opd_node_data;
CLOTHNode();
~CLOTHNode();
@@ -1842,15 +1864,6 @@ struct RobClothSubMeshArray {
RobClothSubMeshArray();
};
struct opd_blend_data {
uint32_t motion_id;
float_t frame;
float_t frame_count;
bool field_C;
MotionBlendType type;
float_t blend;
};
struct RobCloth : public CLOTH {
std::vector<RobClothRoot> root;
rob_chara_item_equip_object* itm_eq_obj;