Fixed TAA blend

This commit is contained in:
korenkonder
2025-01-29 21:38:54 +03:00
parent 26e05d3880
commit 97859fa0b0
+2
View File
@@ -1896,6 +1896,8 @@ namespace rndr {
}
void Render::calc_taa_blend() {
taa_blend = 1.0f;
float_t view_point_dist = vec3::distance(view_point, view_point_prev);
float_t interest_dist = vec3::distance(interest, interest_prev);
float_t dist = max_def(view_point_dist, interest_dist);