Fixed mat4_blend_rotation

This commit is contained in:
korenkonder
2023-10-03 15:29:43 +03:00
parent 62611d57e2
commit 68d9dc72bc
+1 -1
View File
@@ -2154,7 +2154,7 @@ inline void mat4_blend_rotation(const mat4* x, const mat4* y, mat4* z, float_t b
quat q2;
quat_from_mat3(x->row0.x, x->row1.x, x->row2.x, x->row0.y,
x->row1.y, x->row2.y, x->row0.z, x->row1.z, x->row2.z, &q1);
x->row1.y, x->row2.y, x->row0.z, x->row1.z, x->row2.z, &q0);
quat_from_mat3(y->row0.x, y->row1.x, y->row2.x, y->row0.y,
y->row1.y, y->row2.y, y->row0.z, y->row1.z, y->row2.z, &q1);
q2 = quat::slerp(q0, q1, blend);