[WiP] Weird story still continues. Part 5

This commit is contained in:
korenkonder
2023-05-18 23:20:31 +03:00
parent dbce7d772e
commit 53b99ffc78
5 changed files with 658 additions and 194 deletions
+17 -13
View File
@@ -92,17 +92,21 @@ namespace mdl {
vec4 g_material_state_emission = rctx->obj_batch.g_material_state_emission;
vec4 g_material_state_shininess = rctx->obj_batch.g_material_state_shininess;
vec4 ambient;
*(vec3*)&ambient = *(vec3*)&etc->color * 0.5f;
ambient.w = etc->color.w;
vec4 color;
vec4u8_to_vec4(etc->color, color);
color *= (float_t)(1.0 / 255.0);
rctx->obj_batch.g_material_state_diffuse = etc->color;
vec4 ambient;
*(vec3*)&ambient = *(vec3*)&color * 0.5f;
ambient.w = color.w;
rctx->obj_batch.g_material_state_diffuse = color;
rctx->obj_batch.g_material_state_ambient = ambient;
rctx->obj_batch.g_material_state_specular = { 0.0f, 0.0f, 0.0f, 1.0f };
rctx->obj_batch.g_material_state_emission = etc->constant ? 1.0f : vec4(0.0f, 0.0f, 0.0f, 1.0f);
rctx->obj_batch.g_material_state_shininess = { 0.0f, 0.0f, 0.0f, 1.0f };
rctx->obj_batch.g_blend_color = etc->color;
rctx->obj_batch.g_blend_color = color;
gl_state_bind_vertex_array(vao);
rctx->obj_batch_ubo.WriteMapMemory(rctx->obj_batch);
@@ -118,24 +122,24 @@ namespace mdl {
break;
case mdl::ETC_OBJ_CUBE:
if (etc->data.sphere.wire)
shaders_ft.draw_elements(GL_LINES, etc->count, GL_UNSIGNED_INT, 0);
shaders_ft.draw_elements(GL_LINES, etc->count, GL_UNSIGNED_INT, (void*)etc->offset);
else
shaders_ft.draw_elements(GL_TRIANGLES, etc->count, GL_UNSIGNED_INT, 0);
shaders_ft.draw_elements(GL_TRIANGLES, etc->count, GL_UNSIGNED_INT, (void*)etc->offset);
break;
case mdl::ETC_OBJ_SPHERE:
if (etc->data.sphere.wire)
shaders_ft.draw_elements(GL_LINES, etc->count, GL_UNSIGNED_INT, 0);
shaders_ft.draw_elements(GL_LINES, etc->count, GL_UNSIGNED_INT, (void*)etc->offset);
else
shaders_ft.draw_elements(GL_TRIANGLES, etc->count, GL_UNSIGNED_INT, 0);
shaders_ft.draw_elements(GL_TRIANGLES, etc->count, GL_UNSIGNED_INT, (void*)etc->offset);
break;
case mdl::ETC_OBJ_PLANE:
shaders_ft.draw_arrays(GL_TRIANGLES, 0, etc->count);
break;
case mdl::ETC_OBJ_CONE:
if (etc->data.cone.wire)
shaders_ft.draw_elements(GL_LINES, etc->count, GL_UNSIGNED_INT, 0);
shaders_ft.draw_elements(GL_LINES, etc->count, GL_UNSIGNED_INT, (void*)etc->offset);
else
shaders_ft.draw_elements(GL_TRIANGLES, etc->count, GL_UNSIGNED_INT, 0);
shaders_ft.draw_elements(GL_TRIANGLES, etc->count, GL_UNSIGNED_INT, (void*)etc->offset);
break;
case mdl::ETC_OBJ_LINE:
shaders_ft.draw_arrays(GL_LINES, 0, etc->count);
@@ -145,9 +149,9 @@ namespace mdl {
break;
case mdl::ETC_OBJ_CAPSULE: // Added
if (etc->data.capsule.wire)
shaders_ft.draw_elements(GL_LINES, etc->count, GL_UNSIGNED_INT, 0);
shaders_ft.draw_elements(GL_LINES, etc->count, GL_UNSIGNED_INT, (void*)etc->offset);
else
shaders_ft.draw_elements(GL_TRIANGLES, etc->count, GL_UNSIGNED_INT, 0);
shaders_ft.draw_elements(GL_TRIANGLES, etc->count, GL_UNSIGNED_INT, (void*)etc->offset);
break;
}
shader::unbind();
+590 -155
View File
@@ -158,66 +158,96 @@ texture_transform_struct::texture_transform_struct(uint32_t id, mat4& mat) : id(
}
namespace mdl {
EtcObjTeapot::EtcObjTeapot() {
size = 1.0f;
}
EtcObjGrid::EtcObjGrid() {
w = 10;
h = 10;
ws = 20;
hs = 20;
}
EtcObjCube::EtcObjCube() : wire() {
}
EtcObjSphere::EtcObjSphere() : wire() {
radius = 1.0f;
slices = 8;
stacks = 8;
}
EtcObjPlane::EtcObjPlane() {
w = 10;
h = 10;
}
EtcObjCone::EtcObjCone() : wire() {
base = 1.0f;
height = 1.0f;
slices = 8;
stacks = 8;
}
EtcObjLine::EtcObjLine() {
pos[0] = { 0.0f, 0.0f, 0.0f };
pos[1] = { 0.0f, 0.0f, 1.0f };
}
EtcObjCross::EtcObjCross() {
size = 0.1f;
}
EtcObjCapsule::EtcObjCapsule() : wire() {
radius = 1.0f;
slices = 8;
stacks = 8;
pos[0] = { 0.0f, 0.0f, 0.0f };
pos[1] = { 0.0f, 0.0f, 1.0f };
}
EtcObj::Data::Data() : capsule() {
}
EtcObj::EtcObj() : type(), constant(), count(), offset() {
}
void EtcObj::init(EtcObjType type) {
this->type = type;
color = 1.0f;
color = { 0xFF, 0xFF, 0xFF, 0xFF };
//fog = false;
constant = false;
switch (type) {
case ETC_OBJ_TEAPOT:
data.teapot.size = 1.0f;
data.teapot = {};
break;
case ETC_OBJ_GRID:
data.grid.w = 10;
data.grid.h = 10;
data.grid.ws = 20;
data.grid.hs = 20;
data.grid = {};
break;
case ETC_OBJ_CUBE:
data.cube.size_x = 0.0f;
data.cube.size_y = 0.0f;
data.cube.size_z = 0.0f;
data.cube.wire = false;
data.cube = {};
break;
case ETC_OBJ_SPHERE:
data.sphere.radius = 1.0f;
data.sphere.slices = 8;
data.sphere.stacks = 8;
data.sphere.wire = false;
data.sphere = {};
break;
case ETC_OBJ_PLANE:
data.plane.w = 10;
data.plane.h = 10;
data.plane = {};
break;
case ETC_OBJ_CONE:
data.cone.base = 1.0f;
data.cone.height = 1.0f;
data.cone.slices = 8;
data.cone.stacks = 8;
data.cone.wire = false;
data.cone = {};
break;
case ETC_OBJ_LINE:
data.line.x0 = 0.0f;
data.line.y0 = 0.0f;
data.line.z0 = 0.0f;
data.line.x0 = 0.0f;
data.line.y1 = 0.0f;
data.line.z1 = 1.0f;
data.line = {};
break;
case ETC_OBJ_CROSS:
data.cross.size = 0.1f;
data.cross = {};
break;
case ETC_OBJ_CAPSULE: // Added
data.capsule.radius = 1.0f;
data.capsule.slices = 8;
data.capsule.stacks = 8;
data.capsule.wire = false;
data.capsule.x0 = 0.0f;
data.capsule.y0 = 0.0f;
data.capsule.z0 = 0.0f;
data.capsule.x1 = 0.0f;
data.capsule.y1 = 0.0f;
data.capsule.z1 = 1.0f;
data.capsule = {};
break;
}
}
@@ -227,7 +257,7 @@ namespace mdl {
this->mat = *mat;
args.etc = *etc;
disp_manager->add_vertex_array(&args.etc);
disp_manager->add_vertex_array(&args.etc, this->mat);
}
void ObjData::init_sub_mesh(DispManager* disp_manager, const mat4* mat,
@@ -959,73 +989,366 @@ namespace mdl {
}
static void gen_sphere_vertices(std::vector<float_t>& data,
float_t radius, int32_t slices, int32_t stacks) {
float_t sector_step = (float_t)(M_PI * 2.0) / (float_t)slices;
float_t stack_step = (float_t)M_PI / (float_t)stacks;
int32_t slices, int32_t stacks, float_t radius) {
if (slices < 2 || stacks < 2)
return;
for (int32_t i = 0; i <= stacks; i++) {
float_t stack_angle = (float_t)(M_PI / 2.0) - (float_t)i * stack_step;
float_t xz = cosf(stack_angle);
float_t y = sinf(stack_angle);
data.reserve(sizeof(vec3) * 2);
for (int32_t j = 0; j <= slices; ++j) {
float_t sector_angle = (float_t)j * sector_step;
data.push_back(0.0f);
data.push_back(radius);
data.push_back(0.0f);
data.push_back(0.0f);
data.push_back(1.0f);
data.push_back(0.0f);
double_t sector_step = (M_PI * 2.0) / (double_t)slices;
double_t stack_step = M_PI / (double_t)stacks;
for (int32_t i = 1; i < stacks; i++) {
float_t stack_angle = (float_t)((M_PI / 2.0) - (double_t)i * stack_step);
float_t xz = cosf(stack_angle) * radius;
float_t y = sinf(stack_angle) * radius;
data.reserve(sizeof(vec3) * 2 * slices);
for (int32_t j = 0; j < slices; j++) {
float_t sector_angle = (float_t)((double_t)j * sector_step);
float_t x = xz * cosf(sector_angle);
float_t z = xz * sinf(sector_angle);
data.reserve(sizeof(vec3) * 2);
data.push_back(x * radius);
data.push_back(y * radius);
data.push_back(z * radius);
data.push_back(x);
data.push_back(y);
data.push_back(z);
data.push_back(x);
data.push_back(y);
data.push_back(z);
}
}
data.reserve(sizeof(vec3) * 2);
data.push_back(0.0f);
data.push_back(-radius);
data.push_back(0.0f);
data.push_back(0.0f);
data.push_back(-1.0f);
data.push_back(0.0f);
}
static void gen_sphere_indices(std::vector<uint32_t>& indices,
float_t radius, int32_t slices, int32_t stacks, bool wire) {
if (!wire)
for (int32_t i = 0; i < stacks; ++i) {
int32_t k1 = i * (slices + 1);
int32_t k2 = k1 + slices + 1;
static size_t gen_sphere_indices(std::vector<uint32_t>& indices,
int32_t slices, int32_t stacks) {
if (slices < 2 || stacks < 2)
return 0;
for (int32_t j = 0; j < slices; j++, k1++, k2++) {
if (i != 0) {
indices.push_back(k1);
indices.push_back(k2);
indices.push_back(k1 + 1);
}
{
int32_t m1 = 0;
int32_t m2 = 1;
if (i != stacks - 1) {
indices.push_back(k1 + 1);
indices.push_back(k2);
indices.push_back(k2 + 1);
}
}
indices.reserve(3LL * slices);
for (int32_t j = 0, k = 1; j < slices; j++) {
indices.push_back(m1);
indices.push_back(j + m2);
indices.push_back(k + m2);
if (++k >= slices)
k = 0;
}
else
for (int32_t i = 0; i < stacks; ++i) {
int32_t k1 = i * (slices + 1);
int32_t k2 = k1 + slices + 1;
}
for (int32_t j = 0; j < slices; j++, k1++, k2++) {
if (i != 0) {
indices.push_back(k1);
indices.push_back(k1 + 1);
}
for (int32_t i = 1; i < stacks - 1; i++) {
int32_t m1 = (i - 1) * slices + 1;
int32_t m2 = m1 + slices;
indices.push_back(k1);
indices.push_back(k2);
}
indices.reserve(6LL * slices);
for (int32_t j = 0, k = 1; j < slices; j++) {
indices.push_back(j + m1);
indices.push_back(j + m2);
indices.push_back(k + m1);
indices.push_back(k + m1);
indices.push_back(j + m2);
indices.push_back(k + m2);
if (++k >= slices)
k = 0;
}
}
{
int32_t m1 = (stacks - 2) * slices + 1;
int32_t m2 = m1 + slices;
indices.reserve(3LL * slices);
for (int32_t j = 0, k = 1; j < slices; j++) {
indices.push_back(j + m1);
indices.push_back(m2);
indices.push_back(k + m1);
}
}
size_t wire_offset = indices.size();
{
int32_t m1 = 0;
int32_t m2 = 1;
indices.reserve(2LL * slices);
for (int32_t j = 0; j < slices; j++) {
indices.push_back(m1);
indices.push_back(j + m2);
}
}
for (int32_t i = 1; i < stacks - 1; i++) {
int32_t m1 = (i - 1) * slices + 1;
int32_t m2 = m1 + slices;
indices.reserve(2LL * slices);
for (int32_t j = 0; j < slices; j++) {
indices.push_back(j + m1);
indices.push_back(j + m2);
}
}
{
int32_t m1 = (stacks - 2) * slices + 1;
int32_t m2 = m1 + slices;
indices.reserve(2LL * slices);
for (int32_t j = 0; j < slices; j++) {
indices.push_back(j + m1);
indices.push_back(m2);
}
}
for (int32_t i = 1; i < stacks; i++) {
int32_t m = (i - 1) * slices + 1;
indices.reserve(2LL * slices);
for (int32_t j = 0, k = 1; j < slices; j++) {
indices.push_back(j + m);
indices.push_back(k + m);
if (++k >= slices)
k = 0;
}
}
return wire_offset;
}
void DispManager::add_vertex_array(EtcObj* etc) {
static void gen_capsule_vertices(std::vector<float_t>& data,
int32_t slices, int32_t stacks, float_t length, float_t radius) {
if (slices < 2 || stacks < 2)
return;
else if (length < 0.00001f) {
gen_sphere_vertices(data, slices, stacks, radius);
return;
}
stacks = ((stacks + 1) >> 1) << 1;
data.reserve(sizeof(vec3) * 2);
length *= 0.5f;
data.push_back(0.0f);
data.push_back(radius + length);
data.push_back(0.0f);
data.push_back(0.0f);
data.push_back(1.0f);
data.push_back(0.0f);
double_t sector_step = (M_PI * 2.0) / (double_t)slices;
double_t stack_step = M_PI / (double_t)stacks;
for (int32_t i = 1; i <= stacks / 2; i++) {
float_t stack_angle = (float_t)((M_PI / 2.0) - (double_t)i * stack_step);
float_t xz = cosf(stack_angle) * radius;
float_t y = sinf(stack_angle) * radius;
data.reserve(sizeof(vec3) * 2 * slices);
for (int32_t j = 0; j < slices; j++) {
float_t sector_angle = (float_t)((double_t)j * sector_step);
float_t x = xz * cosf(sector_angle);
float_t z = xz * sinf(sector_angle);
data.push_back(x);
data.push_back(y + length);
data.push_back(z);
data.push_back(x);
data.push_back(y);
data.push_back(z);
}
}
for (int32_t i = stacks / 2; i < stacks; i++) {
float_t stack_angle = (float_t)((M_PI / 2.0) - (double_t)i * stack_step);
float_t xz = cosf(stack_angle) * radius;
float_t y = sinf(stack_angle) * radius;
data.reserve(sizeof(vec3) * 2 * slices);
for (int32_t j = 0; j < slices; j++) {
float_t sector_angle = (float_t)((double_t)j * sector_step);
float_t x = xz * cosf(sector_angle);
float_t z = xz * sinf(sector_angle);
data.push_back(x);
data.push_back(y - length);
data.push_back(z);
data.push_back(x);
data.push_back(y);
data.push_back(z);
}
}
data.reserve(sizeof(vec3) * 2);
data.push_back(0.0f);
data.push_back(-radius - length);
data.push_back(0.0f);
data.push_back(0.0f);
data.push_back(-1.0f);
data.push_back(0.0f);
}
static size_t gen_capsule_indices(std::vector<uint32_t>& indices,
int32_t slices, int32_t stacks, float_t length) {
if (slices < 2 || stacks < 2)
return 0;
else if (length < 0.00001f)
return gen_sphere_indices(indices, slices, stacks);
stacks = ((stacks + 1) >> 1) << 1;
{
int32_t m1 = 0;
int32_t m2 = 1;
indices.reserve(3LL * slices);
for (int32_t j = 0, k = 1; j < slices; j++) {
indices.push_back(m1);
indices.push_back(j + m2);
indices.push_back(k + m2);
if (++k >= slices)
k = 0;
}
}
for (int32_t i = 1; i < stacks; i++) {
int32_t m1 = (i - 1) * slices + 1;
int32_t m2 = m1 + slices;
indices.reserve(6LL * slices);
for (int32_t j = 0, k = 1; j < slices; j++) {
indices.push_back(j + m1);
indices.push_back(j + m2);
indices.push_back(k + m1);
indices.push_back(k + m1);
indices.push_back(j + m2);
indices.push_back(k + m2);
if (++k >= slices)
k = 0;
}
}
{
int32_t m1 = (stacks - 1) * slices + 1;
int32_t m2 = m1 + slices;
indices.reserve(3LL * slices);
for (int32_t j = 0, k = 1; j < slices; j++) {
indices.push_back(j + m1);
indices.push_back(m2);
indices.push_back(k + m1);
if (++k >= slices)
k = 0;
}
}
size_t wire_offset = indices.size();
{
int32_t m1 = 0;
int32_t m2 = 1;
indices.reserve(2LL * slices);
for (int32_t j = 0; j < slices; j++) {
indices.push_back(m1);
indices.push_back(j + m2);
}
}
for (int32_t i = 1; i < stacks; i++) {
int32_t m1 = (i - 1) * slices + 1;
int32_t m2 = m1 + slices;
indices.reserve(2LL * slices);
for (int32_t j = 0; j < slices; j++) {
indices.push_back(j + m1);
indices.push_back(j + m2);
}
}
{
int32_t m1 = (stacks - 1) * slices + 1;
int32_t m2 = m1 + slices;
indices.reserve(2LL * slices);
for (int32_t j = 0; j < slices; j++) {
indices.push_back(j + m1);
indices.push_back(m2);
}
}
for (int32_t i = 1; i <= stacks; i++) {
int32_t m = (i - 1) * slices + 1;
indices.reserve(2LL * slices);
for (int32_t j = 0, k = 1; j < slices; j++) {
indices.push_back(j + m);
indices.push_back(k + m);
if (++k >= slices)
k = 0;
}
}
return wire_offset;
}
void DispManager::add_vertex_array(EtcObj* etc, mat4& mat) {
EtcObjType type = etc->type;
switch (type) {
case mdl::ETC_OBJ_TEAPOT:
@@ -1042,32 +1365,109 @@ namespace mdl {
return;
}
bool indexed = false;
bool wire = false;
float_t length = 0.0f;
switch (type) {
case mdl::ETC_OBJ_TEAPOT: {
EtcObjTeapot& teapot = etc->data.teapot;
indexed = true;
} break;
case mdl::ETC_OBJ_GRID: {
EtcObjGrid& grid = etc->data.grid;
} break;
case mdl::ETC_OBJ_CUBE: {
EtcObjCube& cube = etc->data.cube;
indexed = true;
wire = cube.wire;
} break;
case mdl::ETC_OBJ_SPHERE: {
EtcObjSphere& sphere = etc->data.sphere;
indexed = true;
wire = sphere.wire;
} break;
case mdl::ETC_OBJ_PLANE: {
EtcObjPlane& plane = etc->data.plane;
mat4_scale_rot(&mat, (float_t)plane.w * 0.5f, 1.0f, (float_t)plane.h * 0.5f, &mat);
} break;
case mdl::ETC_OBJ_CONE: {
EtcObjCone& cone = etc->data.cone;
indexed = true;
wire = cone.wire;
} break;
case mdl::ETC_OBJ_LINE: {
EtcObjLine& line = etc->data.line;
} break;
case mdl::ETC_OBJ_CROSS: {
EtcObjCross& cross = etc->data.cross;
mat4_scale_rot(&mat, cross.size, &mat);
} break;
case mdl::ETC_OBJ_CAPSULE: { // Added
EtcObjCapsule& capsule = etc->data.capsule;
vec3 origin = (capsule.pos[0] + capsule.pos[1]) * 0.5f;
mat4_translate_add(&mat, &origin, &mat);
vec3 dir = vec3::normalize(capsule.pos[1] - capsule.pos[0]);
vec3 up = { 0.0f, 1.0f, 0.0f };
vec3 axis;
float_t angle;
Glitter::axis_angle_from_vectors(&axis, &angle, &up, &dir);
mat4 m;
mat4_mult_axis_angle(&mat4_identity, &axis, angle, &m);
mat4_mult(&m, &mat, &mat);
indexed = true;
wire = capsule.wire;
length = vec3::distance(capsule.pos[0], capsule.pos[1]);
} break;
}
DispManager::etc_vertex_array* etc_vertex_array = 0;
for (DispManager::etc_vertex_array& i : etc_vertex_array_cache) {
if (i.alive_time <= 0 || i.type != type || !i.vertex_buffer)
continue;
if (type == mdl::ETC_OBJ_TEAPOT
&& !memcmp(&i.data.teapot, &etc->data.teapot, sizeof(EtcObjTeapot))
|| type == mdl::ETC_OBJ_GRID
&& !memcmp(&i.data.grid, &etc->data.grid, sizeof(EtcObjGrid))
|| type == mdl::ETC_OBJ_CUBE
&& !memcmp(&i.data.cube, &etc->data.cube, sizeof(EtcObjCube))
|| type == mdl::ETC_OBJ_SPHERE
&& !memcmp(&i.data.sphere, &etc->data.sphere, sizeof(EtcObjSphere))
&& i.data.sphere.slices == etc->data.sphere.slices
&& i.data.sphere.stacks == etc->data.sphere.stacks
&& fabsf(i.data.sphere.radius - etc->data.sphere.radius) < 0.00001f
|| type == mdl::ETC_OBJ_PLANE
&& !memcmp(&i.data.plane, &etc->data.plane, sizeof(EtcObjPlane))
|| type == mdl::ETC_OBJ_CONE
&& !memcmp(&i.data.cone, &etc->data.cone, sizeof(EtcObjCone))
&& i.data.cone.slices == etc->data.cone.slices
&& i.data.cone.stacks == etc->data.cone.stacks
&& fabsf(i.data.cone.base - etc->data.cone.base) < 0.00001f
&& fabsf(i.data.cone.height - etc->data.cone.height) < 0.00001f
|| type == mdl::ETC_OBJ_LINE
&& !memcmp(&i.data.line, &etc->data.line, sizeof(EtcObjLine))
|| type == mdl::ETC_OBJ_CROSS
&& !memcmp(&i.data.cross, &etc->data.cross, sizeof(EtcObjCross))
|| type == mdl::ETC_OBJ_CAPSULE // Added
&& !memcmp(&i.data.capsule, &etc->data.capsule, sizeof(EtcObjCapsule)))
&& i.data.capsule.slices == etc->data.capsule.slices
&& ((i.data.capsule.stacks + 1)) >> 1 == ((etc->data.capsule.stacks + 1) >> 1)
&& fabsf(i.data.capsule.radius - etc->data.capsule.radius) < 0.00001f
&& fabsf(vec3::distance(i.data.capsule.pos[0], i.data.capsule.pos[1]) - length) < 0.00001f)
if (i.vertex_array) {
i.alive_time = 2;
etc->count = i.count;
if (!wire) {
etc->count = i.count;
etc->offset = i.offset;
}
else {
etc->count = i.wire_count;
etc->offset = i.wire_offset;
}
return;
}
else {
@@ -1116,88 +1516,132 @@ namespace mdl {
std::vector<float_t> vtx_data;
std::vector<uint32_t> vtx_indices;
bool indexed = false;
switch (type) {
case mdl::ETC_OBJ_TEAPOT: {
EtcObjTeapot& teapot = etc->data.teapot;
indexed = true;
etc_vertex_array->count = (GLsizei)vtx_indices.size();
} break;
case mdl::ETC_OBJ_GRID: {
EtcObjGrid& grid = etc->data.grid;
etc_vertex_array->count = (GLsizei)(vtx_data.size() / 6);
} break;
case mdl::ETC_OBJ_CUBE: {
EtcObjCube& cube = etc->data.cube;
indexed = true;
etc_vertex_array->count = (GLsizei)vtx_indices.size();
} break;
case mdl::ETC_OBJ_SPHERE: {
EtcObjSphere& sphere = etc->data.sphere;
gen_sphere_vertices(vtx_data, sphere.radius, sphere.slices, sphere.stacks);
gen_sphere_indices(vtx_indices, sphere.radius, sphere.slices, sphere.stacks, sphere.wire);
indexed = true;
gen_sphere_vertices(vtx_data, sphere.slices, sphere.stacks, sphere.radius);
size_t wire_offset = gen_sphere_indices(vtx_indices, sphere.slices, sphere.stacks);
etc_vertex_array->offset = 0;
etc_vertex_array->count = (GLsizei)wire_offset;
etc_vertex_array->wire_offset = wire_offset * sizeof(uint32_t);
etc_vertex_array->wire_count = (GLsizei)(vtx_indices.size() - wire_offset);
} break;
case mdl::ETC_OBJ_PLANE: {
EtcObjPlane& plane = etc->data.plane;
etc_vertex_array->count = (GLsizei)(vtx_data.size() / 6);
} break;
case mdl::ETC_OBJ_CONE: {
EtcObjCone& cone = etc->data.cone;
indexed = true;
etc_vertex_array->count = (GLsizei)vtx_indices.size();
} break;
case mdl::ETC_OBJ_LINE: {
EtcObjLine& line = etc->data.line;
etc_vertex_array->count = (GLsizei)(vtx_data.size() / 6);
} break;
case mdl::ETC_OBJ_CROSS: {
EtcObjCross& cross = etc->data.cross;
etc_vertex_array->count = (GLsizei)(vtx_data.size() / 6);
} break;
case mdl::ETC_OBJ_CAPSULE: { // Added
EtcObjCapsule& capsule = etc->data.capsule;
indexed = true;
gen_capsule_vertices(vtx_data, capsule.slices, capsule.stacks, length, capsule.radius);
size_t wire_offset = gen_capsule_indices(vtx_indices, capsule.slices, capsule.stacks, length);
etc_vertex_array->offset = 0;
etc_vertex_array->count = (GLsizei)wire_offset;
etc_vertex_array->wire_offset = wire_offset * sizeof(uint32_t);
etc_vertex_array->wire_count = (GLsizei)(vtx_indices.size() - wire_offset);
} break;
}
uint32_t count;
if (indexed)
count = (GLuint)vtx_indices.size();
else
count = (GLuint)(vtx_data.size() / 6);
if (!wire) {
etc->count = etc_vertex_array->count;
etc->offset = etc_vertex_array->offset;
}
else {
etc->count = etc_vertex_array->wire_count;
etc->offset = etc_vertex_array->wire_offset;
}
etc_vertex_array->count = count;
etc->count = count;
if (!count)
if (!etc_vertex_array->count)
return;
if (etc_vertex_array->max_vtx < vtx_data.size()) {
etc_vertex_array->max_vtx = vtx_data.size();
if (etc_vertex_array->vertex_buffer) {
glDeleteBuffers(1, &etc_vertex_array->vertex_buffer);
etc_vertex_array->vertex_buffer = 0;
}
}
if (etc_vertex_array->max_idx < vtx_indices.size()) {
etc_vertex_array->max_idx = vtx_indices.size();
if (etc_vertex_array->index_buffer) {
glDeleteBuffers(1, &etc_vertex_array->index_buffer);
etc_vertex_array->index_buffer = 0;
}
}
GLsizei size_vertex = sizeof(vec3) * 2;
gl_state_bind_vertex_array(etc_vertex_array->vertex_array);
glGenBuffers(1, &etc_vertex_array->vertex_buffer);
gl_state_bind_array_buffer(etc_vertex_array->vertex_buffer);
if (GLAD_GL_VERSION_4_4)
glBufferStorage(GL_ARRAY_BUFFER, sizeof(float_t)
* vtx_data.size(), vtx_data.data(), 0);
else
glBufferData(GL_ARRAY_BUFFER, sizeof(float_t)
* vtx_data.size(), vtx_data.data(), GL_STATIC_DRAW);
if (indexed) {
glGenBuffers(1, &etc_vertex_array->index_buffer);
gl_state_bind_element_array_buffer(etc_vertex_array->index_buffer);
if (!etc_vertex_array->vertex_buffer) {
glGenBuffers(1, &etc_vertex_array->vertex_buffer);
gl_state_bind_array_buffer(etc_vertex_array->vertex_buffer);
if (GLAD_GL_VERSION_4_4)
glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t)
* vtx_indices.size(), vtx_indices.data(), 0);
glBufferStorage(GL_ARRAY_BUFFER, sizeof(float_t)
* vtx_data.size(), vtx_data.data(), GL_DYNAMIC_STORAGE_BIT);
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t)
* vtx_indices.size(), vtx_indices.data(), GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(float_t)
* vtx_data.size(), vtx_data.data(), GL_DYNAMIC_DRAW);
}
else {
gl_state_bind_array_buffer(etc_vertex_array->vertex_buffer);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float_t)
* vtx_data.size(), vtx_data.data());
}
if (indexed)
if (!etc_vertex_array->index_buffer) {
glGenBuffers(1, &etc_vertex_array->index_buffer);
gl_state_bind_element_array_buffer(etc_vertex_array->index_buffer);
if (GLAD_GL_VERSION_4_4)
glBufferStorage(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t)
* vtx_indices.size(), vtx_indices.data(), GL_DYNAMIC_STORAGE_BIT);
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(uint32_t)
* vtx_indices.size(), vtx_indices.data(), GL_DYNAMIC_DRAW);
}
else {
gl_state_bind_element_array_buffer(etc_vertex_array->index_buffer);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint32_t)
* vtx_indices.size(), vtx_indices.data());
}
glEnableVertexAttribArray(POSITION_INDEX);
glVertexAttribPointer(POSITION_INDEX,
@@ -1279,16 +1723,6 @@ namespace mdl {
gl_state_bind_array_buffer(0, true);
gl_state_bind_element_array_buffer(0, true);
gl_state_bind_vertex_array(0);
if (i.vertex_buffer) {
glDeleteBuffers(1, &i.vertex_buffer);
i.vertex_buffer = 0;
}
if (i.index_buffer) {
glDeleteBuffers(1, &i.index_buffer);
i.index_buffer = 0;
}
}
}
@@ -2146,7 +2580,7 @@ namespace mdl {
return;
data->init_etc(this, mat, etc);
if (etc->color.w == 1.0f) {
if (etc->color.w == 0xFF) {
if ((obj_flags & OBJ_SHADOW) != 0)
mdl::DispManager::entry_list((mdl::ObjType)(OBJ_TYPE_SHADOW_CHARA + shadow_type), data);
mdl::DispManager::entry_list(OBJ_TYPE_OPAQUE, data);
@@ -2219,6 +2653,7 @@ namespace mdl {
GLuint DispManager::get_vertex_array(const EtcObj* etc) {
EtcObjType type = etc->type;
float_t length = 0;
switch (type) {
case mdl::ETC_OBJ_TEAPOT:
case mdl::ETC_OBJ_GRID:
@@ -2228,7 +2663,9 @@ namespace mdl {
case mdl::ETC_OBJ_CONE:
case mdl::ETC_OBJ_LINE:
case mdl::ETC_OBJ_CROSS:
break;
case mdl::ETC_OBJ_CAPSULE: // Added
length = vec3::distance(etc->data.capsule.pos[0], etc->data.capsule.pos[1]);
break;
default:
return 0;
@@ -2240,39 +2677,37 @@ namespace mdl {
switch (type) {
case mdl::ETC_OBJ_TEAPOT:
if (!memcmp(&i.data.teapot, &etc->data.teapot, sizeof(EtcObjTeapot)))
return i.vertex_array;
break;
return i.vertex_array;
case mdl::ETC_OBJ_GRID:
if (!memcmp(&i.data.grid, &etc->data.grid, sizeof(EtcObjGrid)))
return i.vertex_array;
break;
case mdl::ETC_OBJ_CUBE:
if (!memcmp(&i.data.cube, &etc->data.cube, sizeof(EtcObjCube)))
return i.vertex_array;
break;
return i.vertex_array;
case mdl::ETC_OBJ_SPHERE:
if (!memcmp(&i.data.sphere, &etc->data.sphere, sizeof(EtcObjSphere)))
if (i.data.sphere.slices == etc->data.sphere.slices
&& i.data.sphere.stacks == etc->data.sphere.stacks
&& fabsf(i.data.sphere.radius - etc->data.sphere.radius) < 0.00001f)
return i.vertex_array;
break;
case mdl::ETC_OBJ_PLANE:
if (!memcmp(&i.data.plane, &etc->data.plane, sizeof(EtcObjPlane)))
return i.vertex_array;
break;
return i.vertex_array;
case mdl::ETC_OBJ_CONE:
if (!memcmp(&i.data.cone, &etc->data.cone, sizeof(EtcObjCone)))
if (i.data.cone.slices == etc->data.cone.slices
&& i.data.cone.stacks == etc->data.cone.stacks
&& fabsf(i.data.cone.base - etc->data.cone.base) < 0.00001f
&& fabsf(i.data.cone.height - etc->data.cone.height) < 0.00001f)
return i.vertex_array;
break;
case mdl::ETC_OBJ_LINE:
if (!memcmp(&i.data.line, &etc->data.line, sizeof(EtcObjLine)))
return i.vertex_array;
break;
return i.vertex_array;
case mdl::ETC_OBJ_CROSS:
if (!memcmp(&i.data.cross, &etc->data.cross, sizeof(EtcObjCross)))
return i.vertex_array;
break;
return i.vertex_array;
case mdl::ETC_OBJ_CAPSULE: // Added
if (!memcmp(&i.data.capsule, &etc->data.capsule, sizeof(EtcObjCapsule)))
if (i.data.capsule.slices == etc->data.capsule.slices
&& ((i.data.capsule.stacks + 1)) >> 1 == ((etc->data.capsule.stacks + 1) >> 1)
&& fabsf(i.data.capsule.radius - etc->data.capsule.radius) < 0.00001f
&& fabsf(vec3::distance(i.data.capsule.pos[0], i.data.capsule.pos[1]) - length) < 0.00001f)
return i.vertex_array;
break;
}
+32 -17
View File
@@ -297,6 +297,8 @@ namespace mdl {
struct EtcObjTeapot {
float_t size;
EtcObjTeapot();
};
struct EtcObjGrid {
@@ -304,13 +306,15 @@ namespace mdl {
int32_t h;
int32_t ws;
int32_t hs;
EtcObjGrid();
};
struct EtcObjCube {
float_t size_x;
float_t size_y;
float_t size_z;
vec3 size;
bool wire;
EtcObjCube();
};
struct EtcObjSphere {
@@ -318,11 +322,15 @@ namespace mdl {
int32_t slices;
int32_t stacks;
bool wire;
EtcObjSphere();
};
struct EtcObjPlane {
int32_t w;
int32_t h;
EtcObjPlane();
};
struct EtcObjCone {
@@ -331,19 +339,20 @@ namespace mdl {
int32_t slices;
int32_t stacks;
bool wire;
EtcObjCone();
};
struct EtcObjLine {
float_t x0;
float_t y0;
float_t z0;
float_t x1;
float_t y1;
float_t z1;
vec3 pos[2];
EtcObjLine();
};
struct EtcObjCross {
float_t size;
EtcObjCross();
};
struct EtcObjCapsule { // Added
@@ -351,12 +360,9 @@ namespace mdl {
int32_t slices;
int32_t stacks;
bool wire;
float_t x0;
float_t y0;
float_t z0;
float_t x1;
float_t y1;
float_t z1;
vec3 pos[2];
EtcObjCapsule();
};
struct EtcObj {
@@ -370,15 +376,19 @@ namespace mdl {
EtcObjLine line;
EtcObjCross cross;
EtcObjCapsule capsule; // Added
Data();
};
EtcObjType type;
vec4 color;
vec4u8 color;
//bool fog;
bool constant; // Added
Data data;
GLsizei count; // Added
size_t offset; // Added
EtcObj();
void init(EtcObjType type);
};
@@ -500,6 +510,11 @@ namespace mdl {
EtcObj::Data data;
EtcObjType type;
GLsizei count;
size_t offset;
GLsizei wire_count;
size_t wire_offset;
size_t max_vtx;
size_t max_idx;
};
mdl::ObjFlags obj_flags;
@@ -538,7 +553,7 @@ namespace mdl {
~DispManager();
void add_vertex_array(ObjSubMeshArgs* args);
void add_vertex_array(EtcObj* etc);
void add_vertex_array(EtcObj* etc, mat4& mat);
ObjData* alloc_data(ObjKind kind);
mat4* alloc_data(int32_t count);
void buffer_reset();
+1 -1
View File
@@ -137,7 +137,7 @@ void TaskDataTestGlitterParticle::Disp() {
if (show_grid) {
mdl::EtcObj etc = {};
etc.init(mdl::ETC_OBJ_GRID);
etc.color = { 0.0f, 0.0f, 0.0f, 1.0f };
etc.color = { 0x00, 0x00, 0x00, 0xFF };
etc.data.grid.w = 50;
etc.data.grid.h = 50;
etc.data.grid.ws = 50;
+18 -8
View File
@@ -8637,8 +8637,8 @@ bool material_list_data::optimize() {
break;
for (size_t k = count, l = count - 1; k < count * 2; k++, l--) {
if (keys[i + k].value < keys[i + k + 1].value && keys[i + l + 1].value > keys[i + l].value
|| keys[i + k].value > keys[i + k + 1].value && keys[i + l + 1].value < keys[i + l].value) {
if (keys[i + k + 1].value < keys[i + k + 2].value && keys[i + l + 1].value > keys[i + l].value
|| keys[i + k + 1].value > keys[i + k + 2].value && keys[i + l + 1].value < keys[i + l].value) {
keys[i + k + 1].tangent2 = -keys[i + k + 1].tangent2;
keys[i + k + 2].tangent1 = -keys[i + k + 2].tangent1;
}
@@ -8830,14 +8830,18 @@ bool material_list_data::optimize() {
vec4 v_first = vec4::abs(
(morph == 0.0f ? color_data[morph_int].first
: vec4::lerp(color_data[morph_int].first, color_data[morph_int + 1].first, morph))
- (morph_opt == 0.0f ? color_data[morph_int_opt].first
: vec4::lerp(color_data[morph_int_opt].first, color_data[morph_int_opt + 1].first, morph_opt)));
: vec4::lerp(color_data[morph_int].first,
color_data[morph_int + 1].first, morph))
- (morph_opt == 0.0f ? color_opt_data[morph_int_opt].first
: vec4::lerp(color_opt_data[morph_int_opt].first,
color_opt_data[morph_int_opt + 1].first, morph_opt)));
vec4 v_second = vec4::abs(
(morph == 0.0f ? color_data[morph_int].second
: vec4::lerp(color_data[morph_int].second, color_data[morph_int + 1].second, morph))
- (morph_opt == 0.0f ? color_data[morph_int_opt].second
: vec4::lerp(color_data[morph_int_opt].second, color_data[morph_int_opt + 1].second, morph_opt)));
: vec4::lerp(color_data[morph_int].second,
color_data[morph_int + 1].second, morph))
- (morph_opt == 0.0f ? color_opt_data[morph_int_opt].second
: vec4::lerp(color_opt_data[morph_int_opt].second,
color_opt_data[morph_int_opt + 1].second, morph_opt)));
if (v_first.x > reverse_bias
|| v_first.y > reverse_bias
|| v_first.z > reverse_bias
@@ -9322,6 +9326,12 @@ static void x_pv_game_split_auth_3d_material_list(x_pv_game* xpvgm,
stage_data_effect_auth_3ds.sort_unique();
stage_data_change_effect_auth_3ds.sort_unique();
for (auto& i : stage_data_effect_auth_3ds) {
auto elem = stage_data_change_effect_auth_3ds.find(i.first);
if (elem != stage_data_change_effect_auth_3ds.end())
stage_data_change_effect_auth_3ds.erase(elem);
}
printf_debug("");
for (auto& i : stage_data_effect_auth_3ds) {