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@@ -4800,11 +4800,11 @@ bool x_pv_game::Ctrl() {
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step_frame = false;
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frame_float = 0.0;
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this->frame = (int32_t)frame_float;
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this->time = (int64_t)round(frame_float * (100000.0 / 60.0) * 10000.0);
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frame = (int32_t)frame_float;
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time = (int64_t)round(frame_float * (100000.0 / 60.0) * 10000.0);
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while (pv_data[pv_index].dsc_data.dsc_data_ptr != pv_data[pv_index].dsc_data.dsc_data_ptr_end
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&& x_pv_game_dsc_process(this, this->time))
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&& x_pv_game_dsc_process(this, time))
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pv_data[pv_index].dsc_data.dsc_data_ptr++;
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light_auth_3d_id.set_enable(true);
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