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@@ -894,9 +894,11 @@ namespace rndr {
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gl_state_disable_blend();
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}
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#if defined(CRE_DEV)
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); // X
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Glitter::glt_particle_manager->DispScenes(Glitter::DISP_TYPE_2);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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#endif
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gl_state_set_depth_mask(GL_TRUE);
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draw_pass_3d_translucent(rctx,
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