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Fixed missing alpha test in SIL shader
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@@ -256,11 +256,11 @@ static const int32_t simple_fpt_unival_max[] = {
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};
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static const int32_t silhouette_vpt_unival_max[] = {
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1, 1,
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1, 1, 0,
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};
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static const int32_t silhouette_fpt_unival_max[] = {
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0, 0,
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0, 0, 1,
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};
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static const int32_t lambert_vpt_unival_max[] = {
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@@ -2332,6 +2332,7 @@ static const uniform_name SIMPLE_uniform[] = {
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static const uniform_name SIL_uniform[] = {
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U_SKINNING,
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U_MORPH,
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U_ALPHA_TEST,
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};
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static const uniform_name LAMBERT_uniform[] = {
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