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https://github.com/korenkonder/ReDIVA.git
synced 2026-10-09 23:58:26 +03:00
Renamed object_storage to objset_info_storage
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@@ -1001,11 +1001,11 @@ void RobCloth::ColiSet(const mat4* transform) {
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}
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void RobCloth::Disp(const mat4* mat, render_context* rctx) {
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obj* obj = object_storage_get_obj(itm_eq_obj->obj_info);
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obj* obj = objset_info_storage_get_obj(itm_eq_obj->obj_info);
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if (!obj)
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return;
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std::vector<GLuint>* tex = object_storage_get_obj_set_textures(itm_eq_obj->obj_info.set_id);
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std::vector<GLuint>* tex = objset_info_storage_get_obj_set_textures(itm_eq_obj->obj_info.set_id);
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vec3 center = (nodes.data()[0].trans + nodes.data()[root_count * nodes_count - 1].trans) * 0.5f;
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@@ -1033,11 +1033,11 @@ void RobCloth::InitData(size_t root_count, size_t nodes_count, obj_skin_block_cl
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obj_skin_block_cloth_node* nodes, mat4* mats, int32_t a7,
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rob_chara_item_equip_object* itm_eq_obj, const bone_database* bone_data) {
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this->itm_eq_obj = itm_eq_obj;
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obj* obj = object_storage_get_obj(itm_eq_obj->obj_info);
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obj* obj = objset_info_storage_get_obj(itm_eq_obj->obj_info);
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if (!obj)
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return;
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obj_mesh_index_buffer* index_buffer = object_storage_get_obj_mesh_index_buffer(itm_eq_obj->obj_info);
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obj_mesh_index_buffer* index_buffer = objset_info_storage_get_obj_mesh_index_buffer(itm_eq_obj->obj_info);
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uint32_t mesh_name_index = obj->get_obj_mesh_index(cls_data->mesh_name);
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uint32_t backface_mesh_name_index = obj->get_obj_mesh_index(cls_data->backface_mesh_name);
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@@ -1117,7 +1117,7 @@ void RobCloth::InitData(size_t root_count, size_t nodes_count, obj_skin_block_cl
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for (size_t i = 0; i < cls_data->num_mesh_index; i++)
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index_array.data()[mesh_index_array[i]] = i;
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obj_mesh* mesh = object_storage_get_obj_mesh(itm_eq_obj->obj_info, cls_data->mesh_name);
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obj_mesh* mesh = objset_info_storage_get_obj_mesh(itm_eq_obj->obj_info, cls_data->mesh_name);
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obj_vertex_format vertex_format = (obj_vertex_format)0;
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obj_vertex_data* vertex_array = 0;
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if (mesh) {
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@@ -1351,8 +1351,8 @@ void RobCloth::UpdateDisp() {
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UpdateNormals();
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if (rob_cloth_update_vertices_flags & 0x02) {
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obj_mesh* mesh = object_storage_get_obj_mesh(itm_eq_obj->obj_info, cls_data->mesh_name);
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obj_mesh* backface_mesh = object_storage_get_obj_mesh(itm_eq_obj->obj_info, cls_data->backface_mesh_name);
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obj_mesh* mesh = objset_info_storage_get_obj_mesh(itm_eq_obj->obj_info, cls_data->mesh_name);
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obj_mesh* backface_mesh = objset_info_storage_get_obj_mesh(itm_eq_obj->obj_info, cls_data->backface_mesh_name);
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if (cls_data->backface_mesh_name) {
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UpdateVertexBuffer(mesh, &vertex_buffer[0], nodes.data(),
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1.0f, cls_data->num_mesh_index, cls_data->mesh_index_array, false);
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