Files
korenkonder_ReDIVA/src/CRE/rob/ex_block.cpp
T

4186 lines
137 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#include "rob.hpp"
#include "../../KKdLib/key_val.hpp"
#include "../../KKdLib/str_utils.hpp"
#include "skin_param.hpp"
struct exp_func_op1 {
const char* name;
float_t(*func)(float_t v1);
};
struct exp_func_op2 {
const char* name;
float_t(*func)(float_t v1, float_t v2);
};
struct exp_func_op3 {
const char* name;
float_t(*func)(float_t v1, float_t v2, float_t v3);
};
static float_t ex_expression_block_stack_get_value(ex_expression_block_stack* stack);
static float_t exp_abs(float_t v1);
static float_t exp_acos(float_t v1);
static float_t exp_add(float_t v1, float_t v2);
static float_t exp_and(float_t v1, float_t v2);
static float_t exp_asin(float_t v1);
static float_t exp_atan(float_t v1);
static float_t exp_av(float_t v1);
static float_t exp_ceil(float_t v1);
static float_t exp_cond(float_t v1, float_t v2, float_t v3);
static float_t exp_cos(float_t v1);
static float_t exp_div(float_t v1, float_t v2);
static float_t exp_eq(float_t v1, float_t v2);
static float_t exp_exp(float_t v1);
static float_t exp_floor(float_t v1);
static float_t exp_fmod(float_t v1, float_t v2);
static const exp_func_op1* exp_func_op1_find_func(std::string& name, const exp_func_op1* array);
static const exp_func_op2* exp_func_op2_find_func(std::string& name, const exp_func_op2* array);
static const exp_func_op3* exp_func_op3_find_func(std::string& name, const exp_func_op3* array);
static float_t exp_ge(float_t v1, float_t v2);
static float_t exp_gt(float_t v1, float_t v2);
static float_t exp_le(float_t v1, float_t v2);
static float_t exp_log(float_t v1);
static float_t exp_lt(float_t v1, float_t v2);
static float_t exp_max(float_t v1, float_t v2);
static float_t exp_min(float_t v1, float_t v2);
static float_t exp_mul(float_t v1, float_t v2);
static float_t exp_ne(float_t v1, float_t v2);
static float_t exp_neg(float_t v1);
static float_t exp_or(float_t v1, float_t v2);
static float_t exp_pow(float_t v1, float_t v2);
static float_t exp_rand(float_t v1, float_t v2, float_t v3);
static float_t exp_rand_0_1(float_t v1);
static float_t exp_round(float_t v1);
static float_t exp_sin(float_t v1);
static float_t exp_sqrt(float_t v1);
static float_t exp_sub(float_t v1, float_t v2);
static float_t exp_tan(float_t v1);
static void closest_pt_segment_segment(vec3& vec, const vec3& p0, const vec3& p1, const OsageCollision::Work* cls);
static void sub_140218560(RobCloth* rob_cls, float_t step, bool a3);
static void sub_1402187D0(RobCloth* rob_cls, bool a2);
static void sub_140219940(RobCloth* rob_cls);
static void sub_140219D10(RobCloth* rob_cls);
static float_t sub_14021A290(const vec3& trans_a, const vec3& trans_b, const vec3& trans_c,
const vec2& texcoord_a, const vec2& texcoord_b, const vec2& texcoord_c,
vec3& tangent, vec3& binormal, vec3& normal);
static float_t sub_14021A5E0(const vec3& pos_a, const vec3& pos_b,
const float_t uv_a_y, const float_t uv_b_y,
vec3& tangent, vec3& binormal, vec3& normal);
static void sub_14021A890(CLOTHNode* a1, CLOTHNode* a2, CLOTHNode* a3, CLOTHNode* a4, CLOTHNode* a5);
static void sub_14021AA60(RobCloth* rob_cls, float_t step, bool a3);
static void sub_14021D480(RobCloth* rob_cls);
static void sub_14021DC60(RobCloth* rob_cls, float_t step);
static void sub_14021D840(RobCloth* rob_cls);
static void sub_14047C800(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool disable_external_force,
bool ring_coli, bool has_children_node);
static void sub_14047E1C0(RobOsage* rob_osg, vec3* scale);
static void sub_14047F110(RobOsage* rob_osg, mat4* mat, const vec3* parent_scale, bool init_rot);
static void sub_1404803B0(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, bool has_children_node);
static void sub_140482180(RobOsageNode* node, float_t ring_y);
static void sub_140482300(vec3* a1, vec3* a2, vec3* a3, float_t osage_gravity_const, float_t weight);
static void sub_140482490(RobOsageNode* node, float_t step, float_t a3);
static void sub_140482F30(vec3* pos1, vec3* pos2, float_t length);
static void sub_14047D8C0(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool a5);
static void sub_14047C750(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step);
static void sub_14047C770(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool disable_external_force);
static void sub_14047D620(RobOsage* rob_osg, float_t step);
static void sub_14047ECA0(RobOsage* rob_osg, float_t step);
static void sub_14047F990(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, bool a4);
static void sub_140480260(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool disable_external_force);
static bool sub_140482FF0(mat4& mat, vec3& direction, skin_param_hinge* hinge, vec3* rot, int32_t& yz_order);
static void sub_14053CE30(RobOsageNodeDataNormalRef* normal_ref, mat4* a2);
static bool sub_14053D1B0(vec3* l_trans, vec3* r_trans,
vec3* u_trans, vec3* d_trans, vec3* a5, vec3* a6, vec3* a7);
static const exp_func_op1 exp_func_op1_array[] = {
{ "neg" , exp_neg },
{ "sin" , exp_sin },
{ "cos" , exp_cos },
{ "tan" , exp_tan },
{ "abs" , exp_abs },
{ "sqrt" , exp_sqrt },
{ "av" , exp_av },
{ "floor" , exp_floor },
{ "ceil" , exp_ceil },
{ "round" , exp_round },
{ "asin" , exp_asin },
{ "acos" , exp_acos },
{ "atan" , exp_atan },
{ "log" , exp_log },
{ "exp" , exp_exp },
{ "rand_0_1", exp_rand_0_1 },
{ 0 , 0 },
};
static const exp_func_op2 exp_func_op2_array[] = {
{ "+" , exp_add },
{ "-" , exp_sub },
{ "*" , exp_mul },
{ "/" , exp_div },
{ "%" , exp_fmod },
{ "==" , exp_eq },
{ ">" , exp_gt },
{ ">=" , exp_ge },
{ "<" , exp_lt },
{ "<=" , exp_le },
{ "!=" , exp_ne },
{ "&&" , exp_and },
{ "||" , exp_or },
{ "min" , exp_min },
{ "max" , exp_max },
{ "fmod", exp_fmod },
{ "pow" , exp_pow },
{ 0 , 0 },
};
static const exp_func_op3 exp_func_op3_array[] = {
{ "rand", exp_rand },
{ "cond", exp_cond },
{ 0 , 0 },
};
size_t qword_140FBDF88 = 0;
int32_t rob_cloth_update_vertices_flags = 0x03;
bool rob_cloth_update_normals_select = false;
ExNodeBlock::ExNodeBlock() : bone_node_ptr(), type(), name(), parent_bone_node(),
parent_name(), parent_node(), item_equip_object(), field_58(), field_59(), has_children_node() {
}
ExNodeBlock::~ExNodeBlock() {
}
void ExNodeBlock::Field_10() {
field_59 = false;
}
void ExNodeBlock::Reset() {
bone_node_ptr = 0;
}
void ExNodeBlock::Field_58() {
field_59 = false;
}
void ExNodeBlock::InitData(bone_node* bone_node, ExNodeType type,
const char* name, rob_chara_item_equip_object* itm_eq_obj) {
bone_node_ptr = bone_node;
this->type = type;
this->name = name ? name : "(null)";
parent_bone_node = 0;
item_equip_object = itm_eq_obj;
}
ExNullBlock::ExNullBlock() {
Init();
}
ExNullBlock::~ExNullBlock() {
}
void ExNullBlock::Init() {
bone_node_ptr = 0;
type = EX_NONE;
name = 0;
parent_bone_node = 0;
item_equip_object = 0;
cns_data = 0;
}
void ExNullBlock::Field_10() {
field_59 = false;
}
void ExNullBlock::Field_18(int32_t stage, bool disable_external_force) {
}
void ExNullBlock::Field_20() {
if (!bone_node_ptr)
return;
mat4 mat;
mat4 ex_data_mat = *parent_bone_node->ex_data_mat;
bone_node_ptr->exp_data.mat_set(parent_bone_node->exp_data.parent_scale, ex_data_mat, mat);
*bone_node_ptr->ex_data_mat = ex_data_mat;
*bone_node_ptr->mat = mat;
}
void ExNullBlock::SetOsagePlayData() {
Field_20();
}
void ExNullBlock::Disp(const mat4* mat, render_context* rctx) {
}
void ExNullBlock::Field_40() {
}
void ExNullBlock::Field_48() {
Field_20();
}
void ExNullBlock::Field_50() {
}
void ExNullBlock::InitData(rob_chara_item_equip_object* itm_eq_obj,
obj_skin_block_constraint* cns_data, const char* cns_data_name, const bone_database* bone_data) {
bone_node* node = itm_eq_obj->get_bone_node(cns_data_name, bone_data);
type = EX_NONE;
bone_node_ptr = node;
this->cns_data = cns_data;
name = node->name;
item_equip_object = itm_eq_obj;
}
RobOsageNodeDataNormalRef::RobOsageNodeDataNormalRef() : set(), n(), u(), d(), l(), r() {
}
bool RobOsageNodeDataNormalRef::Check() {
set = false;
if (!n)
return set;
if (u && !memcmp(&u->mat, &mat4_null, sizeof(mat4)))
u = 0;
if (d && !memcmp(&d->mat, &mat4_null, sizeof(mat4)))
d = 0;
if (l && !memcmp(&l->mat, &mat4_null, sizeof(mat4)))
l = 0;
if (r && !memcmp(&r->mat, &mat4_null, sizeof(mat4)))
r = 0;
if ((u || d) && (l || r)) {
if (!u)
u = n;
if (!d)
d = n;
if (!l)
l = n;
if (!r)
r = n;
set = true;
}
return set;
}
void RobOsageNodeDataNormalRef::GetMat() {
if (!Check())
return;
vec3 n_trans;
vec3 u_trans;
vec3 d_trans;
vec3 l_trans;
vec3 r_trans;
mat4_get_translation(&n->mat, &n_trans);
mat4_get_translation(&u->mat, &u_trans);
mat4_get_translation(&d->mat, &d_trans);
mat4_get_translation(&l->mat, &l_trans);
mat4_get_translation(&r->mat, &r_trans);
vec3 v21;
vec3 v22;
vec3 v23;
if (sub_14053D1B0(&l_trans, &r_trans, &u_trans, &d_trans, &v22, &v21, &v23)) {
mat4 mat;
mat.row0.x = v23.x;
mat.row0.y = v21.x;
mat.row0.z = v22.x;
mat.row0.w = 0.0f;
mat.row1.x = v23.y;
mat.row1.y = v21.y;
mat.row1.z = v22.y;
mat.row1.w = 0.0f;
mat.row2.x = v23.z;
mat.row2.y = v21.z;
mat.row2.z = v22.z;
mat.row2.w = 0.0f;
mat.row3.x = -vec3::dot(n_trans, v23);
mat.row3.y = -vec3::dot(n_trans, v21);
mat.row3.z = -vec3::dot(n_trans, v22);
mat.row3.w = 1.0f;
mat4_mul(&n->mat, &mat, &mat);
}
}
void skin_param_hinge::limit() {
ymin = max_def(ymin, -179.0f) * DEG_TO_RAD_FLOAT;
ymax = min_def(ymax, 179.0f) * DEG_TO_RAD_FLOAT;
zmin = max_def(zmin, -179.0f) * DEG_TO_RAD_FLOAT;
zmax = min_def(zmax, 179.0f) * DEG_TO_RAD_FLOAT;
}
skin_param_osage_node::skin_param_osage_node() : coli_r(), inertial_cancel() {
weight = 1.0f;
hinge.limit();
}
RobOsageNodeResetData::RobOsageNodeResetData() : length() {
}
RobOsageNodeData::RobOsageNodeData() : force(), normal_ref() {
}
RobOsageNodeData::~RobOsageNodeData() {
}
void RobOsageNodeData::Reset() {
force = 0.0f;
boc.clear();
normal_ref.set = false;
normal_ref.n = 0;
normal_ref.u = 0;
normal_ref.d = 0;
normal_ref.l = 0;
normal_ref.r = 0;
normal_ref.mat = mat4_identity;
skp_osg_node.weight = 1.0f;
skp_osg_node.inertial_cancel = 0.0f;
skp_osg_node.coli_r = 0.0f;
skp_osg_node.hinge = skin_param_hinge();
skp_osg_node.hinge.limit();
}
void RobOsageNodeData::SetForce(const skin_param_osage_root& skp_root,
skin_param_osage_node* skp_osg_node, size_t index) {
this->skp_osg_node = *skp_osg_node;
this->skp_osg_node.hinge.limit();
float_t force = skp_root.force;
float_t force_gain = skp_root.force_gain;
for (; index >= 4; index -= 4)
force = force * force_gain * force_gain * force_gain * force_gain;
for (; index; index--)
force *= force_gain;
this->force = force;
}
opd_node_data::opd_node_data() : length() {
}
opd_node_data::opd_node_data(float_t length, vec3 rotation) {
this->length = length;
this->rotation = rotation;
}
void opd_node_data::lerp(opd_node_data& dst, const opd_node_data& src0, const opd_node_data& src1, float_t blend) {
dst.length = lerp_def(src0.length, src1.length, blend);
dst.rotation = vec3::lerp(src0.rotation, src1.rotation, blend);
}
opd_node_data_pair::opd_node_data_pair() {
}
void opd_node_data_pair::set_data(opd_blend_data* blend_data, opd_node_data&& node_data) {
if (!blend_data->use_blend)
curr = node_data;
else if (blend_data->type == MOTION_BLEND_FREEZE) {
if (blend_data->blend == 0.0f)
prev = curr;
opd_node_data::lerp(curr, prev, node_data, blend_data->blend);
}
else if (blend_data->type == MOTION_BLEND_CROSS)
opd_node_data::lerp(curr, curr, node_data, blend_data->blend);
}
RobOsageNode::RobOsageNode() : length(), trans(), trans_orig(), trans_diff(),
field_28(), child_length(), bone_node_ptr(), bone_node_mat(), sibling_node(),
max_distance(), field_94(), reset_data(), field_C8(), external_force(), mat() {
friction = 1.0f;
force = 1.0f;
data_ptr = &data;
opd_data.resize(3);
}
RobOsageNode::~RobOsageNode() {
}
void RobOsageNode::Reset() {
length = 0.0f;
trans = 0.0f;
trans_orig = 0.0f;
trans_diff = 0.0f;
field_28 = 0.0f;
child_length = 0.0f;
bone_node_ptr = 0;
bone_node_mat = 0;
sibling_node = 0;
max_distance = 0.0f;
field_94 = 0.0f;
reset_data.trans = 0.0f;
reset_data.trans_diff = 0.0f;
reset_data.rotation = 0.0f;
reset_data.length = 0.0f;
field_C8 = 0.0f;
friction = 1.0f;
external_force = 0.0f;
force = 1.0f;
data.Reset();
data_ptr = &data;
opd_data.clear();
opd_data.resize(3);
mat = mat4_null;
}
OsageCollision::Work::Work() : type(), radius(), pos(),
vec_center(), vec_center_length(), vec_center_length_squared(), friction() {
}
OsageCollision::Work::~Work() {
}
// 0x140485450
void OsageCollision::Work::update_cls_work(OsageCollision::Work* cls,
SkinParam::CollisionParam* cls_param, const mat4* transform) {
cls->type = SkinParam::CollisionTypeEnd;
if (!cls_param || !transform)
return;
for (; cls_param->type; cls++, cls_param++) {
cls->type = cls_param->type;
cls->radius = cls_param->radius;
mat4_transform_point(&transform[cls_param->node_idx[0]],
&cls_param->pos[0], &cls->pos[0]);
switch (cls->type) {
case SkinParam::CollisionTypePlane:
mat4_transform_vector(&transform[cls_param->node_idx[0]],
&cls_param->pos[1], &cls->pos[1]);
break;
case SkinParam::CollisionTypeCapsule:
case SkinParam::CollisionTypeEllipse:
mat4_transform_point(&transform[cls_param->node_idx[1]],
&cls_param->pos[1], &cls->pos[1]);
cls->vec_center = cls->pos[1] - cls->pos[0];
cls->vec_center_length_squared = vec3::length_squared(cls->vec_center);
cls->vec_center_length = sqrtf(cls->vec_center_length_squared);
if (cls->vec_center_length < 0.01f)
cls->type = SkinParam::CollisionTypeBall;
break;
}
}
cls->type = SkinParam::CollisionTypeEnd;
}
// 0x140485410
void OsageCollision::Work::update_cls_work(OsageCollision::Work* cls,
std::vector<SkinParam::CollisionParam>& cls_list, const mat4* transform) {
if (!cls_list.size()) {
cls->type = SkinParam::CollisionTypeEnd;
cls->radius = 0.0f;
cls->pos[0] = 0.0f;
cls->pos[1] = 0.0f;
cls->vec_center = 0.0f;
cls->vec_center_length = 0.0f;
cls->vec_center_length_squared = 0.0f;
cls->friction = 1.0f;
}
else
update_cls_work(cls, cls_list.data(), transform);
}
OsageCollision::OsageCollision() {
}
OsageCollision::~OsageCollision() {
}
// 0x140483B30
int32_t OsageCollision::cls_aabb_oidashi(vec3& vec, const vec3& p, const OsageCollision::Work* cls, const float_t r) {
vec3 v29;
vec3 v30;
for (int32_t i = 0; i < 3; i++) {
float_t v13 = ((float_t*)&p)[i];
float_t v14 = ((float_t*)&cls->pos[0])[i] - v13;
((float_t*)&v30)[i] = v14;
if (v14 > r)
return 0;
float_t v15 = v13 - (((float_t*)&cls->pos[0])[i] + ((float_t*)&cls->pos[1])[i]);
((float_t*)&v29)[i] = v15;
if (v15 > r)
return 0;
}
vec3 v28 = 0.0f;
vec3 v32 = 0.0f;
vec3 v27 = 1.0f;
float_t v16 = 0.0f;
for (int32_t i = 0; i < 3; i++) {
float_t v18 = ((float_t*)&v30)[i];
float_t v19 = ((float_t*)&v29)[i];
if (fabsf(v18) >= fabsf(v19)) {
((float_t*)&v28)[i] = v19;
((float_t*)&v27)[i] = 1.0f;
v18 = v19;
}
else {
((float_t*)&v28)[i] = v18;
((float_t*)&v27)[i] = -1.0f;
}
if (v18 > 0.0f) {
float_t v20 = v18 * v18;
((float_t*)&v32)[i] = v20;
v16 += v20;
}
}
if (v16 > r * r)
return 0;
if (v16 > 0.0f)
vec = v27 * v32 * (1.0f / v16) * (r - sqrtf(v16));
else {
float_t v25 = ((float_t*)&v28)[0];
int32_t v26 = 0;
for (int32_t i = 0; i < 3; i++) {
if (v25 < ((float_t*)&v28)[i]) {
v25 = ((float_t*)&v28)[i];
v26 = i;
}
}
((float_t*)&vec)[v26] -= ((float_t*)&v27)[v26] * (v25 - r);
}
return 1;
}
// 0x140483DE0
int32_t OsageCollision::cls_ball_oidashi(vec3& vec, const vec3& p, const vec3& center, const float_t r) {
float_t length = vec3::distance_squared(p, center);
if (length > 0.000001f && length < r * r) {
vec = (p - center) * (r / sqrtf(length) - 1.0f);
return 1;
}
return 0;
}
// 0x140484540
int32_t OsageCollision::cls_capsule_oidashi(vec3& vec, const vec3& p, const OsageCollision::Work* cls, const float_t r) {
vec3 v11 = p - cls->pos[0];
float_t v17 = vec3::dot(v11, cls->vec_center);
if (v17 < 0.0f)
return OsageCollision::cls_ball_oidashi(vec, p, cls->pos[0], r);
float_t v19 = cls->vec_center_length_squared;
if (fabsf(v19) <= 0.000001f)
return OsageCollision::cls_ball_oidashi(vec, p, cls->pos[0], r);
else if (v17 > v19)
return OsageCollision::cls_ball_oidashi(vec, p, cls->pos[1], r);
float_t v20 = vec3::length_squared(v11);
float_t v21 = v17 / v19;
float_t v22 = fabsf(v20 - v21 * v17);
if (v22 > 0.000001f && v22 < r * r) {
vec = (v11 - cls->vec_center * v21) * (r / sqrtf(v22) - 1.0f);
return 1;
}
return 0;
}
// 0x140483EA0
int32_t OsageCollision::cls_ellipse_oidashi(vec3& vec, const vec3& p, const OsageCollision::Work* cls, const float_t r) {
const vec3& p1 = cls->pos[0];
const vec3& q1 = cls->pos[1];
if (fabsf(cls->vec_center_length) <= 0.000001f)
return OsageCollision::cls_ball_oidashi(vec, p, p1, r);
const float_t v61 = cls->vec_center_length * 0.5f;
const float_t v13 = sqrtf(r * r + v61 * v61);
vec3 d0 = p - p1;
const float_t d0_len = vec3::length(d0);
vec3 d1 = p - q1;
const float_t d1_len = vec3::length(d1);
if (fabsf(d0_len) <= 0.000001 || fabsf(d1_len) <= 0.000001f)
return 0;
const float_t d_len = (d0_len + d1_len) * 0.5f;
if (d_len >= v13)
return 0;
vec3 v63 = p - (p1 + q1) * 0.5f;
const float_t v58 = vec3::length(v63);
if (v58 != 0.0f)
v63 *= 1.0f / v58;
const float_t v36 = vec3::dot(v63, cls->vec_center) * (1.0f / cls->vec_center_length);
const float_t v38 = d_len * d_len - v61 * v61;
if (v38 < 0.0f)
return 0;
const float_t v39 = sqrtf(v38);
if (fabsf(v39) <= 0.000001f)
return 0;
const float_t v40 = sqrtf(1.0f - min_def(v36 * v36, 1.0f));
const float_t v41 = (v13 / d_len - 1.0f) * (v36 * v58);
const float_t v42 = (r / v39 - 1.0f) * (v40 * v58);
const float_t v43 = sqrtf(v42 * v42 + v41 * v41);
if (d0_len != 0.0f)
d0 *= 1.0f / d0_len;
if (d1_len != 0.0f)
d1 *= 1.0f / d1_len;
vec = vec3::normalize(d0 + d1) * v43;
return 1;
}
// 0x140484450
int32_t OsageCollision::cls_line2ball_oidashi(vec3& vec,
const vec3& p0, const vec3& p1, const vec3& q, const float_t r) {
vec3 _vec;
OsageCollision::get_nearest_line2point(_vec, p0, p1, q);
return OsageCollision::cls_ball_oidashi(vec, _vec, q, r);
}
// 0x1404844A0
int32_t OsageCollision::cls_line2capsule_oidashi(vec3& vec,
const vec3& p0, const vec3& p1, const OsageCollision::Work* cls, const float_t r) {
vec3 _vec;
closest_pt_segment_segment(_vec, p0, p1, cls);
return OsageCollision::cls_capsule_oidashi(vec, _vec, cls, r);
}
// 0x1404844F0
int32_t OsageCollision::cls_line2ellipse_oidashi(vec3& vec,
const vec3& p0, const vec3& p1, const OsageCollision::Work* cls, const float_t r) {
vec3 _vec;
closest_pt_segment_segment(_vec, p0, p1, cls);
return OsageCollision::cls_ellipse_oidashi(vec, _vec, cls, r);
}
// 0x140484780
int32_t OsageCollision::cls_plane_oidashi(vec3& vec,
const vec3& p, const vec3& p1, const vec3& p2, const float_t r) {
float_t v5 = vec3::dot(p, p2) - vec3::dot(p1, p2) - r;
if (v5 < 0.0f) {
vec = p2 * -v5;
return 1;
}
return 0;
}
// 0x140484E10
void OsageCollision::get_nearest_line2point(vec3& nearest, const vec3& p0, const vec3& p1, const vec3& q) {
vec3 p0p1 = p1 - p0;
vec3 p0q = q - p0;
float_t t = vec3::dot(p0q, p0p1);
if (t < 0.0f) {
nearest = p0;
return;
}
float_t p0p1_len = vec3::length_squared(p0p1);
if (p0p1_len <= 0.000001f)
nearest = p0;
else if (t <= p0p1_len)
nearest = p0 + p0p1 * (t / p0p1_len);
else
nearest = p1;
}
// 0x140484FE0
int32_t OsageCollision::osage_capsule_cls(const OsageCollision::Work* cls, vec3& p0, vec3& p1, const float_t& cls_r) {
return OsageCollision::osage_capsule_cls(p0, p1, cls_r, cls);
}
// 0x140485000
int32_t OsageCollision::osage_capsule_cls(vec3& p0, vec3& p1, const float_t& cls_r, const OsageCollision::Work* cls) {
if (!cls || cls->type == SkinParam::CollisionTypeEnd)
return 0;
int32_t v8 = 0;
while (cls->type != SkinParam::CollisionTypeEnd) {
vec3 vec = 0.0f;
switch (cls->type) {
case SkinParam::CollisionTypeBall:
v8 += OsageCollision::cls_line2ball_oidashi(vec, p0, p1, cls->pos[0], cls_r + cls->radius);
break;
case SkinParam::CollisionTypeCapsule:
v8 += OsageCollision::cls_line2capsule_oidashi(vec, p0, p1, cls, cls_r + cls->radius);
break;
case SkinParam::CollisionTypeEllipse:
v8 += OsageCollision::cls_line2ellipse_oidashi(vec, p0, p1, cls, cls_r + cls->radius);
break;
}
if (v8 > 0) {
p0 += vec;
p1 += vec;
}
cls++;
}
return v8;
}
// 0x140485180
int32_t OsageCollision::osage_cls(const OsageCollision::Work* cls, vec3& p, const float_t& cls_r) {
return OsageCollision::osage_cls(p, cls_r, cls, 0);
}
// 0x140485220
int32_t OsageCollision::osage_cls(vec3& p, const float_t& cls_r, const OsageCollision::Work* cls, float_t* fric) {
if (!cls || cls->type == SkinParam::CollisionTypeEnd)
return 0;
int32_t v8 = 0;
while (cls->type != SkinParam::CollisionTypeEnd) {
int32_t v11 = 0;
vec3 vec = 0.0f;
switch (cls->type) {
case SkinParam::CollisionTypeBall:
v11 = OsageCollision::cls_ball_oidashi(vec, p, cls->pos[0], cls->radius + cls_r);
break;
case SkinParam::CollisionTypeCapsule:
v11 = OsageCollision::cls_capsule_oidashi(vec, p, cls, cls->radius + cls_r);
break;
case SkinParam::CollisionTypePlane:
v11 = OsageCollision::cls_plane_oidashi(vec, p, cls->pos[0], cls->pos[1], cls_r);
break;
case SkinParam::CollisionTypeEllipse:
v11 = OsageCollision::cls_ellipse_oidashi(vec, p, cls, cls->radius + cls_r);
break;
case SkinParam::CollisionTypeAABB:
v11 = OsageCollision::cls_aabb_oidashi(vec, p, cls, cls_r);
break;
}
if (fric && v11 > 0)
*fric = max_def(*fric, cls->friction);
v8 += v11;
p += vec;
cls++;
}
return v8;
}
// 0x1404851C0
int32_t OsageCollision::osage_cls_work_list(vec3& p, const float_t& cls_r, const OsageCollision& coli, float_t* fric) {
if (coli.work_list.size() && coli.work_list.back().type != SkinParam::CollisionTypeEnd)
return OsageCollision::osage_cls(p, cls_r, coli.work_list.data(), fric);
return 0;
}
osage_ring_data::osage_ring_data() : ring_rectangle_x(), ring_rectangle_y(),
ring_rectangle_width(), ring_rectangle_height(), init() {
ring_height = -1000.0f;
ring_out_height = -1000.0f;
}
osage_ring_data::~osage_ring_data() {
}
CLOTHNode::CLOTHNode() : flags(), tangent_sign(), dist_top(),
dist_bottom(), dist_right(), dist_left(), reset_data() {
}
CLOTHNode::~CLOTHNode() {
}
CLOTH::CLOTH() : field_8(), root_count(), nodes_count(), wind_direction(),
field_44(), set_external_force(), external_force(), skin_param_ptr(), mats() {
Reset();
}
CLOTH::~CLOTH() {
}
void CLOTH::Init() {
field_58.clear();
if (nodes_count <= 1)
return;
struc_341 v69 = {};
size_t root_count = this->root_count;
for (size_t i = 1; i < nodes_count; i++) {
for (size_t j = 0; j < root_count; j++) {
size_t v8 = (i - 1) * root_count + j;
size_t v7 = i * root_count + j;
v69.field_0 = v8;
v69.field_8 = v7;
v69.length = vec3::distance(nodes.data()[v7].trans, nodes.data()[v8].trans);
field_58.push_back(v69);
if (j < root_count - 1) {
size_t v32 = i * root_count + j + 1;
v69.field_0 = v7;
v69.field_8 = v32;
v69.length = vec3::distance(nodes.data()[v32].trans, nodes.data()[v7].trans);
field_58.push_back(v69);
}
}
if (field_8 & 0x04) {
v69.field_0 = i * root_count;
v69.field_8 = (i + 1) * root_count - 1;
field_58.push_back(v69);
}
}
}
void CLOTH::SetSkinParamColiR(float_t value) {
skin_param_ptr->coli_r = value;
}
void CLOTH::SetSkinParamFriction(float_t value) {
skin_param_ptr->friction = value;
}
void CLOTH::SetSkinParamWindAfc(float_t value) {
skin_param_ptr->wind_afc = value;
}
void CLOTH::SetWindDirection(vec3& value) {
this->wind_direction = value;
}
void CLOTH::Field_30(float_t a2) {
field_44 = a2;
}
void CLOTH::SetSkinParamHinge(float_t hinge_y, float_t hinge_z) {
skin_param_hinge& hinge = skin_param_ptr->hinge;
hinge.ymax = hinge_y;
hinge.zmax = hinge_z;
hinge.ymin = -hinge_y;
hinge.zmin = -hinge_z;
hinge.limit();
}
CLOTHNode* CLOTH::GetNodes() {
return nodes.data();
}
void CLOTH::Reset() {
field_8 &= ~1;
root_count = 0;
nodes_count = 0;
nodes.clear();
wind_direction = 0.0f;
field_44 = 0.0f;
set_external_force = false;
external_force = 0.0f;
skin_param.reset();
skin_param_ptr = &skin_param;
}
void CLOTH::ResetData() {
Reset();
}
RobClothSubMeshArray::RobClothSubMeshArray() {
arr[0] = {};
arr[1] = {};
arr[2] = {};
arr[3] = {};
}
RobCloth::RobCloth() : itm_eq_obj(), cls_root(), cls_data(), move_cancel(), osage_reset(),
mesh(), submesh(), vertex_buffer(), index_buffer(), reset_data_list() {
ResetData();
}
RobCloth::~RobCloth() {
ResetData();
}
void RobCloth::ResetData() {
Reset();
mats = 0;
itm_eq_obj = 0;
cls_root = 0;
cls_data = 0;
move_cancel = 0.0f;
osage_reset = false;
mesh[0] = {};
mesh[1] = {};
vertex_buffer[0].unload();
vertex_buffer[1].unload();
index_buffer[0] = {};
index_buffer[1] = {};
motion_reset_data.clear();
reset_data_list = 0;
}
void RobCloth::AddMotionResetData(uint32_t motion_id, float_t frame) {
int32_t frame_int = (int32_t)prj::roundf(frame * 1000.0f);
auto elem = motion_reset_data.find({ motion_id, frame_int });
if (elem != motion_reset_data.end())
motion_reset_data.erase(elem);
std::list<RobOsageNodeResetData> reset_data_list;
CLOTHNode* i_begin = nodes.data() + root_count;
CLOTHNode* i_end = nodes.data() + nodes.size();
for (CLOTHNode* i = i_begin; i != i_end; i++)
reset_data_list.push_back(i->reset_data);
motion_reset_data.insert({ { motion_id, frame_int }, reset_data_list });
}
// 0x1402196D0
void RobCloth::ApplyResetData() {
size_t root_count = this->root_count;
size_t nodes_count = this->nodes_count;
if (reset_data_list) {
auto reset_data = this->reset_data_list->begin();
CLOTHNode* i_begin = nodes.data() + root_count;
CLOTHNode* i_end = nodes.data() + nodes.size();
for (CLOTHNode* i = i_begin; i != i_end; i++)
i->reset_data = *reset_data++;
reset_data_list = 0;
}
RobClothRoot* root = this->root.data();
for (size_t i = 0; i < root_count; i++, root++) {
CLOTHNode* node = &nodes.data()[i + root_count];
for (size_t j = 1; j < nodes_count; j++, node += root_count) {
mat4_transform_point(&root->field_D8, &node->reset_data.trans, &node->trans);
mat4_transform_vector(&root->field_D8, &node->reset_data.trans_diff, &node->trans_diff);
}
}
}
void RobCloth::ColiSet(const mat4* transform) {
if (skin_param_ptr->coli.size())
OsageCollision::Work::update_cls_work(coli, skin_param_ptr->coli.data(), transform);
OsageCollision::Work::update_cls_work(coli_ring, ring.skp_root_coli, transform);
}
void RobCloth::Disp(const mat4* mat, render_context* rctx) {
obj* obj = objset_info_storage_get_obj(itm_eq_obj->obj_info);
if (!obj)
return;
std::vector<GLuint>* tex = objset_info_storage_get_obj_set_textures(itm_eq_obj->obj_info.set_id);
vec3 center = (nodes.data()[0].trans + nodes.data()[root_count * nodes_count - 1].trans) * 0.5f;
::obj o = *obj;
o.num_mesh = index_buffer[1].buffer != 0 ? 2 : 1;
o.mesh_array = mesh;
o.bounding_sphere.center = center;
o.bounding_sphere.radius *= 2.0f;
for (uint32_t i = 0; i < o.num_mesh; i++) {
obj_mesh& mesh = this->mesh[i];
mesh.bounding_sphere.center = center;
for (uint32_t j = 0; j < mesh.num_submesh; j++) {
obj_sub_mesh& submesh = mesh.submesh_array[j];
submesh.bounding_sphere.center = center;
}
}
rctx->disp_manager->set_texture_pattern((int32_t)itm_eq_obj->texture_pattern.size(), itm_eq_obj->texture_pattern.data());
rctx->disp_manager->entry_obj_by_obj(mat, &o, tex, vertex_buffer, index_buffer, 0, itm_eq_obj->alpha);
rctx->disp_manager->set_texture_pattern();
}
void RobCloth::InitData(size_t root_count, size_t nodes_count, obj_skin_block_cloth_root* root,
obj_skin_block_cloth_node* nodes, mat4* mats, int32_t a7,
rob_chara_item_equip_object* itm_eq_obj, const bone_database* bone_data) {
this->itm_eq_obj = itm_eq_obj;
obj* obj = objset_info_storage_get_obj(itm_eq_obj->obj_info);
if (!obj)
return;
obj_mesh_index_buffer* index_buffer = objset_info_storage_get_obj_mesh_index_buffer(itm_eq_obj->obj_info);
uint32_t mesh_name_index = obj->get_obj_mesh_index(cls_data->mesh_name);
uint32_t backface_mesh_name_index = obj->get_obj_mesh_index(cls_data->backface_mesh_name);
mesh[0] = obj->mesh_array[mesh_name_index];
if (cls_data->backface_mesh_name && backface_mesh_name_index != -1)
mesh[1] = obj->mesh_array[backface_mesh_name_index];
else
mesh[1] = {};
for (int32_t i = 0; i < 2; i++) {
RobClothSubMeshArray& submesh = this->submesh[i];
for (uint32_t j = 0; j < mesh[i].num_submesh; j++) {
obj_sub_mesh& cloth_mesh = submesh.arr[j];
cloth_mesh = mesh[i].submesh_array[j];
cloth_mesh.attrib.m.cloth = 0;
cloth_mesh.bounding_sphere.radius = 1000.0f;
cloth_mesh.axis_aligned_bounding_box.center = 0.0f;
cloth_mesh.axis_aligned_bounding_box.size = { 1000.0f, 1000.0f, 1000.0f };
mesh[i].submesh_array[j].attrib.m.cloth = 1;
}
mesh[i].submesh_array = submesh.arr;
mesh[i].bounding_sphere.radius = 1000.0f;
}
this->index_buffer[0] = index_buffer[mesh_name_index];
if (!vertex_buffer[0].load(mesh[0], true))
return;
this->index_buffer[1] = {};
if (cls_data->backface_mesh_name && backface_mesh_name_index != -1)
this->index_buffer[1] = index_buffer[backface_mesh_name_index];
if (cls_data->backface_mesh_name && !vertex_buffer[1].load(mesh[1], true))
return;
field_8 = (((field_8 ^ (4 * a7)) & 0x04) ^ field_8) | 0x03;
this->root_count = root_count;
this->nodes_count = nodes_count;
this->cls_root = root;
this->mats = mats;
this->root.clear();
this->root.reserve(root_count);
for (size_t i = 0; i < root_count; i++) {
this->root.push_back({});
RobClothRoot& v34 = this->root.back();
v34.trans = root[i].trans;
v34.normal = root[i].normal;
for (int32_t j = 0; j < 4; j++) {
obj_skin_block_cloth_root_bone_weight& bone_weight = root[i].bone_weights[j];
v34.node[j] = 0;
v34.node_mat[j] = 0;
v34.mat[j] = &mats[bone_weight.matrix_index];
if (bone_weight.bone_name) {
v34.node[j] = itm_eq_obj->get_bone_node(bone_weight.bone_name, bone_data);
if (v34.node[j])
v34.node_mat[j] = v34.node[j]->mat;
}
v34.weight[j] = bone_weight.weight;
}
}
this->nodes.clear();
this->nodes.reserve(root_count);
for (size_t i = 0; i < root_count; i++) {
this->nodes.push_back({});
CLOTHNode& v55 = this->nodes.back();
v55.trans = root[i].trans;
v55.trans_orig = root[i].trans;
}
std::vector<size_t> index_array(root_count * nodes_count, 0);
uint16_t* mesh_index_array = cls_data->mesh_index_array;
for (size_t i = 0; i < cls_data->num_mesh_index; i++)
index_array.data()[mesh_index_array[i]] = i;
obj_mesh* mesh = objset_info_storage_get_obj_mesh(itm_eq_obj->obj_info, cls_data->mesh_name);
obj_vertex_format vertex_format = (obj_vertex_format)0;
obj_vertex_data* vertex_array = 0;
if (mesh) {
vertex_format = mesh->vertex_format;
vertex_array = mesh->vertex_array;
}
if (mesh && vertex_format
& (OBJ_VERTEX_TEXCOORD0 | OBJ_VERTEX_TANGENT | OBJ_VERTEX_NORMAL | OBJ_VERTEX_POSITION)) {
for (size_t i = 0; i < root_count; ++i)
this->root.data()[i].tangent = vertex_array[index_array.data()[i]].tangent;
}
for (size_t i = 1; i < nodes_count; i++)
for (size_t j = 0; j < root_count; j++) {
this->nodes.push_back({});
obj_skin_block_cloth_node& node = nodes[(i - 1) * root_count + j];
CLOTHNode& v72 = this->nodes.back();
v72.trans = node.trans;
v72.trans_orig = node.trans;
v72.normal = { 0.0f, 0.0f, 1.0f };
v72.tangent = { 1.0f, 0.0f, 0.0f };
v72.trans_diff = node.trans_diff;
v72.direction = vec3::normalize(node.trans_diff);
v72.dist_top = node.dist_top;
v72.dist_bottom = node.dist_bottom;
v72.dist_right = node.dist_right;
v72.dist_left = node.dist_left;
v72.reset_data = {};
uint32_t flags = 0x00;
if (i)
flags |= 0x01;
if (i != nodes_count - 1)
flags |= 0x02;
if (j)
flags |= 0x04;
if (j != root_count - 1)
flags |= 0x08;
v72.flags = flags;
if (mesh && vertex_format & OBJ_VERTEX_TEXCOORD0)
v72.texcoord = vertex_array[index_array.data()[i * root_count + j]].texcoord0;
}
Init();
}
void RobCloth::InitDataParent(obj_skin_block_cloth* cls_data,
rob_chara_item_equip_object* itm_eq_obj, const bone_database* bone_data) {
ResetData();
this->cls_data = cls_data;
InitData(cls_data->num_root, cls_data->num_node, cls_data->root_array,
cls_data->node_array, cls_data->mat_array, cls_data->field_14, itm_eq_obj, bone_data);
}
const float_t* RobCloth::LoadOpdData(size_t node_index, const float_t* opd_data, size_t opd_count) {
CLOTHNode* i_begin = nodes.data() + root_count;
CLOTHNode* i_end = nodes.data() + nodes.size();
for (CLOTHNode* i = i_begin; i != i_end; i++) {
if (node_index >= i->opd_data.size())
i->opd_data.resize(node_index + 1);
opd_vec3_data* opd = &i->opd_data[node_index];
opd->x = opd_data;
opd_data += opd_count;
opd->y = opd_data;
opd_data += opd_count;
opd->z = opd_data;
opd_data += opd_count;
}
return opd_data;
}
void RobCloth::LoadSkinParam(void* kv, const char* name, const bone_database* bone_data) {
key_val* _kv = (key_val*)kv;
skin_param_osage_root root;
skin_param_osage_root_parse(_kv, name, root, bone_data);
SetSkinParamOsageRoot(root);
}
void RobCloth::ResetExtrenalForce() {
set_external_force = false;
external_force = 0.0f;
}
void RobCloth::SetForceAirRes(float_t force, float_t force_gain, float_t air_res) {
skin_param_ptr->force = force;
skin_param_ptr->force_gain = force_gain;
skin_param_ptr->air_res = air_res;
}
void RobCloth::SetMotionResetData(uint32_t motion_id, float_t frame) {
osage_reset = true;
auto elem = motion_reset_data.find({ motion_id, (int32_t)prj::roundf(frame * 1000.0f) });
if (elem != motion_reset_data.end() && elem->second.size() + root_count == nodes.size()) {
this->reset_data_list = &elem->second;
auto reset_data_list = this->reset_data_list->begin();
CLOTHNode* i_begin = nodes.data() + root_count;
CLOTHNode* i_end = nodes.data() + nodes.size();
for (CLOTHNode* i = i_begin; i != i_end; i++)
i->reset_data = *reset_data_list++;
}
}
void RobCloth::SetOsagePlayData(std::vector<opd_blend_data>& opd_blend_data) {
sub_140219940(this);
::opd_blend_data* i_begin = opd_blend_data.data() + opd_blend_data.size();
::opd_blend_data* i_end = opd_blend_data.data();
for (::opd_blend_data* i = i_begin; i != i_end; ) {
i--;
float_t frame = i->frame;
if (frame >= i->frame_count)
frame = 0.0f;
int32_t curr_key = (int32_t)(int64_t)prj::floorf(frame);
int32_t next_key = curr_key + 1;
if ((float_t)next_key >= i->frame_count)
next_key = 0;
float_t blend = frame - (float_t)(int64_t)frame;
float_t inv_blend = 1.0f - blend;
for (size_t j = 0; j < root_count; j++) {
CLOTHNode& root_node = nodes.data()[j];
vec3 parent_trans = root_node.trans;
mat4 mat = root.data()[j].field_98;
mat4_mul_translate(&mat, &root_node.trans_orig, &mat);
CLOTHNode* v29 = &nodes.data()[j + root_count];
vec3 direction;
mat4_transform_vector(&mat, &v29->direction, &direction);
int32_t yz_order = 0;
sub_140482FF0(mat, direction, 0, 0, yz_order);
mat4 v32 = root.data()[j].field_D8;
for (size_t k = 1; k < nodes_count; k++, v29 += root_count) {
opd_vec3_data* opd = &v29->opd_data[i - i_end];
const float_t* opd_x = opd->x;
const float_t* opd_y = opd->y;
const float_t* opd_z = opd->z;
vec3 curr_trans;
curr_trans.x = opd_x[curr_key];
curr_trans.y = opd_y[curr_key];
curr_trans.z = opd_z[curr_key];
vec3 next_trans;
next_trans.x = opd_x[next_key];
next_trans.y = opd_y[next_key];
next_trans.z = opd_z[next_key];
mat4_transform_point(&v32, &curr_trans, &curr_trans);
mat4_transform_point(&v32, &next_trans, &next_trans);
vec3 _trans = curr_trans * inv_blend + next_trans * blend;
vec3 direction;
mat4_inverse_transform_point(&mat, &_trans, &direction);
vec3 rotation = 0.0f;
int32_t yz_order = 0;
sub_140482FF0(mat, direction, 0, &rotation, yz_order);
mat4_mul_translate(&mat, vec3::distance(_trans, parent_trans), 0.0f, 0.0f, &mat);
v29->opd_node_data.set_data(i, { v29->dist_top, rotation });
parent_trans = _trans;
}
}
}
for (size_t i = 0; i < root_count; i++) {
CLOTHNode& root_node = nodes.data()[i];
mat4 mat = root.data()[i].field_98;
mat4_mul_translate(&mat, &root_node.trans_orig, &mat);
CLOTHNode* v50 = &nodes.data()[i + root_count];
vec3 direction;
mat4_transform_vector(&mat, &v50->direction, &direction);
int32_t yz_order = 0;
sub_140482FF0(mat, direction, 0, 0, yz_order);
for (size_t j = 1; j < nodes_count; j++, v50 += root_count) {
mat4_mul_rotate_z(&mat, v50->opd_node_data.curr.rotation.z, &mat);
mat4_mul_rotate_y(&mat, v50->opd_node_data.curr.rotation.y, &mat);
mat4_mul_translate(&mat, v50->opd_node_data.curr.length, 0.0f, 0.0f, &mat);
mat4_get_translation(&mat, &v50->trans);
}
}
}
const float_t* RobCloth::SetOsagePlayDataInit(const float_t* opdi_data) {
CLOTHNode* i_begin = nodes.data() + root_count;
CLOTHNode* i_end = nodes.data() + nodes.size();
for (CLOTHNode* i = i_begin; i != i_end; i++) {
i->trans.x = *opdi_data++;
i->trans.y = *opdi_data++;
i->trans.z = *opdi_data++;
i->trans_diff.x = *opdi_data++;
i->trans_diff.y = *opdi_data++;
i->trans_diff.z = *opdi_data++;
i->prev_trans = i->trans;
}
return opdi_data;
}
void RobCloth::SetSkinParamOsageRoot(const skin_param_osage_root& skp_root) {
SetForceAirRes(skp_root.force, skp_root.force_gain, skp_root.air_res);
SetSkinParamFriction(skp_root.friction);
SetSkinParamWindAfc(skp_root.wind_afc);
SetSkinParamColiR(skp_root.coli_r);
SetSkinParamHinge(skp_root.hinge_y, skp_root.hinge_z);
skin_param_ptr->coli.assign(skp_root.coli.begin(), skp_root.coli.end());
}
void RobCloth::UpdateDisp() {
if (pv_osage_manager_array_get_disp())
return;
if (rob_cloth_update_vertices_flags & 0x01)
UpdateNormals();
if (rob_cloth_update_vertices_flags & 0x02) {
obj_mesh* mesh = objset_info_storage_get_obj_mesh(itm_eq_obj->obj_info, cls_data->mesh_name);
obj_mesh* backface_mesh = objset_info_storage_get_obj_mesh(itm_eq_obj->obj_info, cls_data->backface_mesh_name);
if (cls_data->backface_mesh_name) {
UpdateVertexBuffer(mesh, &vertex_buffer[0], nodes.data(),
1.0f, cls_data->num_mesh_index, cls_data->mesh_index_array, false);
UpdateVertexBuffer(backface_mesh, &vertex_buffer[1], nodes.data(),
-1.0f, cls_data->num_backface_mesh_index, cls_data->backface_mesh_index_array, false);
}
else
UpdateVertexBuffer(mesh, &vertex_buffer[0], nodes.data(),
1.0, cls_data->num_mesh_index, cls_data->mesh_index_array, true);
}
}
void RobCloth::UpdateNormals() {
ssize_t root_count = this->root_count;
CLOTHNode* node = &nodes.data()[root_count];
if (rob_cloth_update_normals_select) {
for (size_t i = 1; i < nodes_count - 1; i++) {
sub_14021A890(node, node, node + 1, &node[-root_count], &node[root_count]);
node++;
for (ssize_t j = 1; j < root_count - 1; j++, node++)
sub_14021A890(node, node - 1, node + 1, &node[-root_count], &node[root_count]);
sub_14021A890(node, node - 1, node, &node[-root_count], &node[root_count]);
node++;
}
sub_14021A890(node, node, node + 1, &node[-root_count], node);
node++;
for (ssize_t i = 1; i < root_count - 1; i++, node++)
sub_14021A890(node, node - 1, node + 1, &node[-root_count], node);
sub_14021A890(node, node - 1, node, &node[-root_count], node);
}
else
for (size_t i = 1; i < nodes_count; i++, node++) {
for (ssize_t j = 0; j < root_count - 1; j++, node++) {
node[0].tangent_sign = sub_14021A290(
node[0].trans, node[-root_count].trans, node[1].trans,
node[0].texcoord, node[-root_count].texcoord, node[1].texcoord,
node[0].tangent, node[0].binormal, node[0].normal);
}
node[0].normal = node[-1].normal;
node[0].tangent = node[-1].tangent;
node[0].binormal = node[-1].binormal;
node[0].tangent_sign = node[-1].tangent_sign;
}
}
void RobCloth::UpdateVertexBuffer(obj_mesh* mesh, obj_mesh_vertex_buffer* vertex_buffer,
CLOTHNode* nodes, float_t facing, int32_t indices_count, uint16_t* indices, bool double_sided) {
if (!mesh || !vertex_buffer || (mesh->vertex_format
& (OBJ_VERTEX_NORMAL | OBJ_VERTEX_POSITION)) != (OBJ_VERTEX_NORMAL | OBJ_VERTEX_POSITION))
return;
vertex_buffer->cycle_index();
GL::ArrayBuffer buffer = vertex_buffer->get_buffer();
size_t data = (size_t)buffer.MapMemory();
if (!data)
return;
if (double_sided)
indices_count /= 2;
bool tangent = !!(mesh->vertex_format & OBJ_VERTEX_TANGENT);
switch (mesh->attrib.m.compression) {
case 0:
default:
if (tangent)
for (int32_t i = 2; i; i--, facing = -1.0f) {
for (int32_t j = indices_count; j; j--, indices++) {
CLOTHNode* node = &nodes[*indices];
*(vec3*)data = node->trans;
*(vec3*)(data + 0x0C) = node->normal * facing;
*(vec3*)(data + 0x18) = node->tangent;
*(float_t*)(data + 0x24) = node->tangent_sign;
data += mesh->size_vertex;
}
if (!double_sided)
break;
}
else
for (int32_t i = 2; i; i--, facing = -1.0f) {
for (int32_t j = indices_count; j; j--, indices++) {
CLOTHNode* node = &nodes[*indices];
*(vec3*)data = node->trans;
*(vec3*)(data + 0x0C) = node->normal * facing;
data += mesh->size_vertex;
}
if (!double_sided)
break;
}
break;
case 1:
if (tangent)
for (int32_t i = 2; i; i--, facing = -1.0f) {
for (int32_t j = indices_count; j; j--, indices++) {
CLOTHNode* node = &nodes[*indices];
*(vec3*)data = node->trans;
vec3_to_vec3i16(node->normal * (32767.0f * facing), *(vec3i16*)(data + 0x0C));
*(int16_t*)(data + 0x12) = 0;
vec4 tangent;
*(vec3*)&tangent = node->tangent;
tangent.w = node->tangent_sign;
vec4_to_vec4i16(tangent * 32767.0f, *(vec4i16*)(data + 0x14));
data += mesh->size_vertex;
}
if (!double_sided)
break;
}
else
for (int32_t i = 2; i; i--, facing = -1.0f) {
for (int32_t j = indices_count; j; j--, indices++) {
CLOTHNode* node = &nodes[*indices];
*(vec3*)data = node->trans;
vec3_to_vec3i16(node->normal * (32767.0f * facing), *(vec3i16*)(data + 0x0C));
*(int16_t*)(data + 0x12) = 0;
data += mesh->size_vertex;
}
if (!double_sided)
break;
}
case 2:
if (tangent)
for (int32_t i = 2; i; i--, facing = -1.0f) {
for (int32_t j = indices_count; j; j--, indices++) {
CLOTHNode* node = &nodes[*indices];
*(vec3*)data = node->trans;
vec3i16 normal_int;
vec3_to_vec3i16(node->normal * 511.0f, normal_int);
*(uint32_t*)(data + 0x0C) = (((uint32_t)0 & 0x03) << 30)
| (((uint32_t)normal_int.z & 0x3FF) << 20)
| (((uint32_t)normal_int.y & 0x3FF) << 10)
| ((uint32_t)normal_int.x & 0x3FF);
vec4 tangent;
*(vec3*)&tangent = node->tangent;
tangent.w = node->tangent_sign;
vec4i16 tangent_int;
vec4_to_vec4i16(tangent * 511.0f, tangent_int);
*(uint32_t*)(data + 0x10) = (((uint32_t)clamp_def(tangent_int.w, -1, 1) & 0x03) << 30)
| (((uint32_t)tangent_int.z & 0x3FF) << 20)
| (((uint32_t)tangent_int.y & 0x3FF) << 10)
| ((uint32_t)tangent_int.x & 0x3FF);
data += mesh->size_vertex;
}
if (!double_sided)
break;
}
else
for (int32_t i = 2; i; i--, facing = -1.0f) {
for (int32_t j = indices_count; j; j--, indices++) {
CLOTHNode* node = &nodes[*indices];
*(vec3*)data = node->trans;
vec3i16 normal_int;
vec3_to_vec3i16(node->normal * 511.0f, normal_int);
*(uint32_t*)(data + 0x0C) = (((uint32_t)0 & 0x03) << 30)
| (((uint32_t)normal_int.z & 0x3FF) << 20)
| (((uint32_t)normal_int.y & 0x3FF) << 10)
| ((uint32_t)normal_int.x & 0x3FF);
data += mesh->size_vertex;
}
if (!double_sided)
break;
}
break;
}
buffer.UnmapMemory();
}
ExClothBlock::ExClothBlock() {
Init();
}
ExClothBlock::~ExClothBlock() {
}
void ExClothBlock::Init() {
rob.Reset();
cls_data = 0;
mats = 0;
index = 0;
}
void ExClothBlock::Field_10() {
field_59 = false;
}
void ExClothBlock::Field_18(int32_t stage, bool disable_external_force) {
}
void ExClothBlock::Field_20() {
ColiSet();
rob_chara_item_equip* rob_itm_equip = item_equip_object->item_equip;
float_t step = get_delta_frame() * rob_itm_equip->osage_step;
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data.front().use_blend)
step = 1.0f;
sub_140218560(&rob, step, false);
}
void ExClothBlock::SetOsagePlayData() {
rob.SetOsagePlayData(item_equip_object->item_equip->opd_blend_data);
}
void ExClothBlock::Disp(const mat4* mat, render_context* rctx) {
rob.UpdateDisp();
rob.Disp(mat, rctx);
}
void ExClothBlock::Reset() {
rob.ResetData();
bone_node_ptr = 0;
}
void ExClothBlock::Field_40() {
}
void ExClothBlock::Field_48() {
ColiSet();
sub_14021D480(&rob);
}
void ExClothBlock::Field_50() {
ColiSet();
sub_14021D840(&rob);
}
void ExClothBlock::AddMotionResetData(uint32_t motion_id, float_t frame) {
rob.AddMotionResetData(motion_id, frame);
}
void ExClothBlock::ColiSet() {
rob.ColiSet(mats);
rob.SetWindDirection(task_wind->ptr->wind_direction);
}
void ExClothBlock::InitData(rob_chara_item_equip_object* itm_eq_obj,
obj_skin_block_cloth* cls_data, skin_param_osage_root* skp_root, const bone_database* bone_data) {
type = EX_CLOTH;
bone_node_ptr = 0;
this->cls_data = cls_data;
name = skp_root ? skp_root->name : 0;
item_equip_object = itm_eq_obj;
mats = itm_eq_obj->get_bone_node(0)->mat;
rob.ResetData();
rob.InitDataParent(cls_data, itm_eq_obj, bone_data);
SetSkinParamOsageRoot(skp_root);
}
const float_t* ExClothBlock::LoadOpdData(size_t node_index, const float_t* opd_data, size_t opd_count) {
return rob.LoadOpdData(node_index, opd_data, opd_count);
}
void ExClothBlock::SetMotionResetData(uint32_t motion_id, float_t frame) {
rob.SetMotionResetData(motion_id, frame);
}
const float_t* ExClothBlock::SetOsagePlayDataInit(const float_t* opdi_data) {
return rob.SetOsagePlayDataInit(opdi_data);
}
void ExClothBlock::SetOsageReset() {
rob.osage_reset = true;
}
void ExClothBlock::SetSkinParam(skin_param_file_data* skp) {
rob.skin_param_ptr = &skp->skin_param;
}
void ExClothBlock::SetSkinParamOsageRoot(skin_param_osage_root* skp_root) {
if (!skp_root)
return;
rob.SetSkinParamOsageRoot(*skp_root);
vec3 wind_direction = task_wind->ptr->wind_direction
* item_equip_object->item_equip->wind_strength;
rob.SetWindDirection(wind_direction);
}
RobOsage::RobOsage() : skin_param_ptr(), osage_setting(), field_2A0(), field_2A1(), field_2A4(), wind_direction(),
field_1EB4(), yz_order(), field_1EBC(), root_matrix_ptr(), root_matrix(), move_cancel(), field_1F0C(),
osage_reset(), prev_osage_reset(), disable_collision(), set_external_force(), external_force(), reset_data_list() {
}
RobOsage::~RobOsage() {
}
void RobOsage::AddMotionResetData(uint32_t motion_id, float_t frame) {
int32_t frame_int = (int32_t)prj::roundf(frame * 1000.0f);
auto elem = motion_reset_data.find({ motion_id, frame_int });
if (elem != motion_reset_data.end())
motion_reset_data.erase(elem);
std::list<RobOsageNodeResetData> reset_data_list;
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++)
reset_data_list.push_back(i->reset_data);
motion_reset_data.insert({ { motion_id, frame_int }, reset_data_list });
}
// 0x14047EE90
void RobOsage::ApplyResetData(const mat4* mat) {
if (reset_data_list) {
auto reset_data = reset_data_list->begin();
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++)
i->reset_data = *reset_data++;
reset_data_list = 0;
}
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++) {
mat4_transform_vector(mat, &i->reset_data.trans_diff, &i->trans_diff);
mat4_transform_point(mat, &i->reset_data.trans, &i->trans);
}
root_matrix = *root_matrix_ptr;
}
bool RobOsage::CheckPartsBits(rob_osage_parts_bit parts_bits) {
if (osage_setting.parts != ROB_OSAGE_PARTS_NONE)
return !!(parts_bits & (1 << osage_setting.parts));
return false;
}
void RobOsage::ColiSet(const mat4* transform) {
if (skin_param_ptr->coli.size())
OsageCollision::Work::update_cls_work(coli, skin_param_ptr->coli.data(), transform);
OsageCollision::Work::update_cls_work(coli_ring, ring.skp_root_coli, transform);
}
RobOsageNode* RobOsage::GetNode(size_t index) {
if (index < nodes.size())
return &nodes.data()[index];
else
return &node;
}
void RobOsage::InitData(obj_skin_block_osage* osg_data, obj_skin_osage_node* osg_nodes,
bone_node* ex_data_bone_nodes, obj_skin* skin) {
Reset();
exp_data.set_position_rotation(osg_data->node.position, osg_data->node.rotation);
nodes.clear();
nodes.resize(osg_data->count + 1ULL);
RobOsageNode* external = &nodes.data()[0];
nodes.data()[0].Reset();
external->child_length = osg_nodes->length;
bone_node* external_bone_node = &ex_data_bone_nodes[osg_data->external_name_index & 0x7FFF];
external->bone_node_ptr = external_bone_node;
external->bone_node_mat = external_bone_node->mat;
*external_bone_node->ex_data_mat = mat4_identity;
external->sibling_node = 0;
bone_node* parent_bone_node = external->bone_node_ptr;
for (uint32_t i = 0; i < osg_data->count; i++) {
obj_skin_osage_node* v14 = &osg_nodes[i];
RobOsageNode* node = &nodes.data()[i + 1LL];
node->Reset();
node->length = v14[0].length;
if (i != osg_data->count - 1)
node->child_length = v14[1].length;
bone_node* node_bone_node = &ex_data_bone_nodes[v14->name_index & 0x7FFF];
node->bone_node_ptr = node_bone_node;
node->bone_node_mat = node_bone_node->mat;
node_bone_node->parent = parent_bone_node;
parent_bone_node = node->bone_node_ptr;
}
node.Reset();
node.length = osg_nodes[osg_data->count - 1].length;
bone_node* v22 = &ex_data_bone_nodes[osg_data->name_index & 0x7FFF];
node.bone_node_ptr = v22;
node.bone_node_mat = v22->mat;
v22->parent = parent_bone_node;
*node.bone_node_ptr->ex_data_mat = mat4_identity;
if (osg_data->count) {
obj_skin_osage_node* node_array = osg_data->node_array;
size_t v24 = 0;
RobOsageNode* v26 = &nodes.data()[1];
if (node_array)
for (size_t i = 0; i < osg_data->count; i++) {
mat3 mat;
mat3_rotate_zyx(&node_array[i].rotation, &mat);
vec3 v49 = { v26[i].length, 0.0f, 0.0f };
mat3_transform_vector(&mat, &v49, &v26[i].field_94);
}
else
for (size_t i = 0; i < osg_data->count; i++)
v26[i].field_94 = { v26[i].length, 0.0f, 0.0f };
}
if (osg_data->count) {
RobOsageNode* v26 = &nodes.data()[1];
size_t v33 = 0;
for (uint32_t i = 0; i < osg_data->count; i++) {
v26[i].mat = mat4_null;
obj_skin_bone* bone = skin->bone_array;
for (uint32_t j = 0; j < skin->num_bone; j++, bone++)
if (bone->id == osg_nodes->name_index) {
mat4_invert_fast(&bone->inv_bind_pose_mat, &v26[i].mat);
break;
}
osg_nodes++;
}
}
RobOsageNode* v38 = &nodes.back();
if (memcmp(&v38->mat, &mat4_null, sizeof(mat4)))
mat4_mul_translate(&v38->mat, node.length, 0.0f, 0.0f, &node.mat);
}
const float_t* RobOsage::LoadOpdData(size_t node_index, const float_t* opd_data, size_t opd_count) {
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++) {
if (node_index >= i->opd_data.size())
i->opd_data.resize(node_index + 1);
opd_vec3_data* opd = &i->opd_data[node_index];
opd->x = opd_data;
opd_data += opd_count;
opd->y = opd_data;
opd_data += opd_count;
opd->z = opd_data;
opd_data += opd_count;
}
return opd_data;
}
void RobOsage::LoadSkinParam(void* kv, const char* name,
skin_param_osage_root& skp_root, object_info* obj_info, const bone_database* bone_data) {
key_val* _kv = (key_val*)kv;
skin_param_ptr = &skin_param;
for (RobOsageNode& i : nodes)
i.data_ptr = &i.data;
skin_param_osage_root_parse(_kv, name, skp_root, bone_data);
SetSkinParamOsageRoot(skp_root);
const osage_setting_osg_cat* osage_setting = osage_setting_data_get_cat_value(obj_info, name);
if (osage_setting)
this->osage_setting = *osage_setting;
std::vector<skin_param_osage_node> vec;
vec.resize(nodes.size() - 1);
skin_param_osage_node_parse(_kv, name, &vec, skp_root);
SetSkpOsgNodes(&vec);
}
void RobOsage::Reset() {
nodes.clear();
node.Reset();
wind_direction = 0.0f;
field_1EB4 = 0.0f;
yz_order = 0;
field_2A0 = true;
motion_reset_data.clear();
move_cancel = 0.0f;
field_1F0C = false;
osage_reset = false;
prev_osage_reset = false;
ring = osage_ring_data();
disable_collision = false;
skin_param.reset();
skin_param_ptr = &skin_param;
osage_setting = osage_setting_osg_cat();
reset_data_list = 0;
field_2A4 = 0.0f;
field_2A1 = false;
set_external_force = false;
external_force = 0.0f;
root_matrix_ptr = 0;
root_matrix = mat4_null;
}
void RobOsage::ResetExtrenalForce() {
set_external_force = false;
external_force = 0.0f;
}
void RobOsage::SetAirRes(float_t air_res) {
skin_param_ptr->air_res = air_res;
}
void RobOsage::SetColiR(float_t coli_r) {
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++)
i->data_ptr->skp_osg_node.coli_r = coli_r;
}
void RobOsage::SetForce(float_t force, float_t force_gain) {
skin_param_ptr->force = force;
skin_param_ptr->force_gain = force_gain;
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++) {
i->data_ptr->force = force;
force = force * force_gain;
}
}
void RobOsage::SetHinge(float_t hinge_y, float_t hinge_z) {
hinge_y = min_def(hinge_y, 179.0f);
hinge_z = min_def(hinge_z, 179.0f);
hinge_y = hinge_y * DEG_TO_RAD_FLOAT;
hinge_z = hinge_z * DEG_TO_RAD_FLOAT;
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++) {
RobOsageNodeData* data = i->data_ptr;
data->skp_osg_node.hinge.ymin = -hinge_y;
data->skp_osg_node.hinge.ymax = hinge_y;
data->skp_osg_node.hinge.zmin = -hinge_z;
data->skp_osg_node.hinge.zmax = hinge_z;
}
}
void RobOsage::SetInitRot(float_t init_rot_y, float_t init_rot_z) {
skin_param_ptr->init_rot.y = init_rot_y * DEG_TO_RAD_FLOAT;
skin_param_ptr->init_rot.z = init_rot_z * DEG_TO_RAD_FLOAT;
}
void RobOsage::SetMotionResetData(uint32_t motion_id, float_t frame) {
osage_reset = true;
auto elem = motion_reset_data.find({ motion_id, (int32_t)prj::roundf(frame * 1000.0f) });
if (elem != motion_reset_data.end() && elem->second.size() + 1 == nodes.size())
reset_data_list = &elem->second;
}
// 0x140480F40
void RobOsage::SetNodesExternalForce(vec3* external_force, float_t strength) {
if (!external_force) {
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++)
i->external_force = 0.0f;
return;
}
vec3 v4 = *external_force;
size_t exf = osage_setting.exf;
size_t v8 = 0;
if (exf >= 4) {
float_t strength4 = strength * strength * strength * strength;
v8 = ((exf - 4) / 4 + 1) * 4;
for (size_t v10 = v8 / 4; v10; v10--)
v4 *= strength4;
}
if (v8 < exf)
for (size_t v12 = exf - v8; v12; v12--)
v4 *= strength;
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++) {
i->external_force = v4;
v4 *= strength;
}
}
// 0x140481540
void RobOsage::SetNodesForce(float_t force) {
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++)
i->force = force;
}
// 0x14047E240
void RobOsage::SetOsagePlayData(const mat4* root_matrix,
const vec3& parent_scale, std::vector<opd_blend_data>& opd_blend_data) {
if (!opd_blend_data.size())
return;
vec3 v63 = exp_data.position * parent_scale;
mat4 v85 = *root_matrix;
mat4_transform_point(&v85, &v63, &nodes.data()[0].trans);
sub_14047F110(this, &v85, &parent_scale, false);
*nodes.data()[0].bone_node_mat = v85;
*nodes.data()[0].bone_node_ptr->ex_data_mat = v85;
::opd_blend_data* i_begin = opd_blend_data.data() + opd_blend_data.size();
::opd_blend_data* i_end = opd_blend_data.data();
for (::opd_blend_data* i = i_begin; i != i_end; ) {
i--;
float_t frame = i->frame;
if (frame >= i->frame_count)
frame = 0.0f;
int32_t curr_key = (int32_t)(int64_t)prj::floorf(frame);
int32_t next_key = curr_key + 1;
if ((float_t)next_key >= i->frame_count)
next_key = 0;
float_t blend = frame - (float_t)(int64_t)frame;
float_t inv_blend = 1.0f - blend;
mat4 v87 = v85;
vec3 parent_curr_trans = nodes.data()[0].trans;
vec3 parent_next_trans = nodes.data()[0].trans;
RobOsageNode* j_begin = nodes.data() + 1;
RobOsageNode* j_end = nodes.data() + nodes.size();
for (RobOsageNode* j = j_begin; j != j_end; j++) {
opd_vec3_data* opd = &j->opd_data[i - i_end];
const float_t* opd_x = opd->x;
const float_t* opd_y = opd->y;
const float_t* opd_z = opd->z;
vec3 curr_trans;
curr_trans.x = opd_x[curr_key];
curr_trans.y = opd_y[curr_key];
curr_trans.z = opd_z[curr_key];
vec3 next_trans;
next_trans.x = opd_x[next_key];
next_trans.y = opd_y[next_key];
next_trans.z = opd_z[next_key];
mat4_transform_point(root_matrix, &curr_trans, &curr_trans);
mat4_transform_point(root_matrix, &next_trans, &next_trans);
vec3 _trans = curr_trans * inv_blend + next_trans * blend;
vec3 direction;
mat4_inverse_transform_point(&v87, &_trans, &direction);
vec3 rotation = 0.0f;
sub_140482FF0(v87, direction, 0, &rotation, yz_order);
mat4_set_translation(&v87, &_trans);
float_t length = vec3::distance(curr_trans, parent_curr_trans) * inv_blend
+ vec3::distance(next_trans, parent_next_trans) * blend;
j->opd_node_data.set_data(i, { length, rotation });
parent_curr_trans = curr_trans;
parent_next_trans = next_trans;
}
}
RobOsageNode* j_begin = nodes.data() + 1;
RobOsageNode* j_end = nodes.data() + nodes.size();
for (RobOsageNode* j = j_begin; j != j_end; j++) {
float_t rot_y = j->opd_node_data.curr.rotation.y;
float_t rot_z = j->opd_node_data.curr.rotation.z;
rot_y = clamp_def(rot_y, (float_t)-M_PI, (float_t)M_PI);
rot_z = clamp_def(rot_z, (float_t)-M_PI, (float_t)M_PI);
mat4_mul_rotate_z(&v85, rot_z, &v85);
mat4_mul_rotate_y(&v85, rot_y, &v85);
j->bone_node_ptr->exp_data.parent_scale = parent_scale;
*j->bone_node_ptr->ex_data_mat = v85;
if (j->bone_node_mat)
mat4_scale_rot(&v85, &parent_scale, j->bone_node_mat);
mat4_mul_translate(&v85, j->opd_node_data.curr.length, 0.0f, 0.0f, &v85);
j->trans_orig = j->trans;
mat4_get_translation(&v85, &j->trans);
}
if (nodes.size() && node.bone_node_mat) {
mat4 v87 = *nodes.back().bone_node_ptr->ex_data_mat;
mat4_mul_translate(&v87, node.length * parent_scale.x, 0.0f, 0.0f, &v87);
*node.bone_node_ptr->ex_data_mat = v87;
mat4_scale_rot(&v87, &parent_scale, &v87);
*node.bone_node_mat = v87;
node.bone_node_ptr->exp_data.parent_scale = parent_scale;
}
}
const float_t* RobOsage::SetOsagePlayDataInit(const float_t* opdi_data) {
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++) {
i->trans.x = *opdi_data++;
i->trans.y = *opdi_data++;
i->trans.z = *opdi_data++;
i->trans_diff.x = *opdi_data++;
i->trans_diff.y = *opdi_data++;
i->trans_diff.z = *opdi_data++;
i->trans_orig = i->trans;
}
return opdi_data;
}
void RobOsage::SetRot(float_t rot_y, float_t rot_z) {
skin_param_ptr->rot.y = rot_y * DEG_TO_RAD_FLOAT;
skin_param_ptr->rot.z = rot_z * DEG_TO_RAD_FLOAT;
}
void RobOsage::SetSkinParamOsageRoot(const skin_param_osage_root& skp_root) {
skin_param_ptr->reset();
SetForce(skp_root.force, skp_root.force_gain);
SetAirRes(skp_root.air_res);
SetRot(skp_root.rot_y, skp_root.rot_z);
SetInitRot(skp_root.init_rot_y, skp_root.init_rot_z);
SetYZOrder(skp_root.yz_order);
skin_param_ptr->friction = skp_root.friction;
skin_param_ptr->wind_afc = skp_root.wind_afc;
SetColiR(skp_root.coli_r);
SetHinge(skp_root.hinge_y, skp_root.hinge_z);
skin_param_ptr->coli.assign(skp_root.coli.begin(), skp_root.coli.end());
skin_param_ptr->coli_type = skp_root.coli_type;
skin_param_ptr->stiffness = skp_root.stiffness;
skin_param_ptr->move_cancel = skp_root.move_cancel;
}
void RobOsage::SetSkpOsgNodes(std::vector<skin_param_osage_node>* skp_osg_nodes) {
if (!skp_osg_nodes)
return;
if (nodes.size() - 1 != skp_osg_nodes->size())
return;
RobOsageNode* i = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
skin_param_osage_node* j = skp_osg_nodes->data();
skin_param_osage_node* j_end = skp_osg_nodes->data() + skp_osg_nodes->size();
while (i != i_end && j != j_end) {
i->data_ptr->skp_osg_node = *j++;
i->data_ptr->skp_osg_node.hinge.limit();
i++;
}
}
void RobOsage::SetYZOrder(int32_t yz_order) {
this->yz_order = yz_order;
}
ExOsageBlock::ExOsageBlock() : rob(), mats(), field_1FF8() {
step = 1.0f;
Reset();
}
ExOsageBlock::~ExOsageBlock() {
Reset();
}
void ExOsageBlock::Init() {
Reset();
}
void ExOsageBlock::Field_10() {
field_59 = false;
}
void ExOsageBlock::Field_18(int32_t stage, bool disable_external_force) {
rob_chara_item_equip* rob_itm_equip = item_equip_object->item_equip;
float_t step = get_delta_frame() * rob_itm_equip->osage_step;
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data.front().use_blend)
step = 1.0f;
mat4* root_matrix = parent_bone_node->ex_data_mat;
vec3 parent_scale = parent_bone_node->exp_data.parent_scale;
switch (stage) {
case 0:
sub_1404803B0(&rob, root_matrix, &parent_scale, has_children_node);
break;
case 1:
case 2:
if ((stage == 1 && field_58) || (stage == 2 && rob.field_2A0)) {
SetWindDirection();
sub_14047C800(&rob, root_matrix, &parent_scale, step,
disable_external_force, true, has_children_node);
}
break;
case 3:
rob.ColiSet(mats);
sub_14047ECA0(&rob, step);
break;
case 4:
sub_14047D620(&rob, step);
break;
case 5: {
sub_14047D8C0(&rob, root_matrix, &parent_scale, step, false);
sub_140480260(&rob, root_matrix, &parent_scale, step, disable_external_force);
field_59 = true;
} break;
}
}
void ExOsageBlock::Field_20() {
field_1FF8 &= ~2;
if (field_59) {
field_59 = false;
return;
}
rob_chara_item_equip* rob_itm_equip = item_equip_object->item_equip;
float_t step = get_delta_frame() * rob_itm_equip->osage_step;
if (rob_itm_equip->opd_blend_data.size() && rob_itm_equip->opd_blend_data.front().use_blend)
step = 1.0f;
vec3 parent_scale = parent_bone_node->exp_data.parent_scale;
vec3 scale = parent_bone_node->exp_data.scale;
mat4 root_matrix = *parent_bone_node->ex_data_mat;
if (scale.x != 1.0f || scale.y != 1.0f || scale.z != 1.0f) {
scale = 1.0f / scale;
mat4_scale_rot(&root_matrix, &scale, &root_matrix);
}
SetWindDirection();
rob.ColiSet(mats);
sub_14047C750(&rob, &root_matrix, &parent_scale, step);
}
void ExOsageBlock::SetOsagePlayData() {
rob.SetOsagePlayData(parent_bone_node->ex_data_mat,
parent_bone_node->exp_data.parent_scale, item_equip_object->item_equip->opd_blend_data);
}
void ExOsageBlock::Disp(const mat4* mat, render_context* rctx) {
}
void ExOsageBlock::Reset() {
index = 0;
rob.Reset();
field_1FF8 &= ~3;
mats = 0;
step = 1.0f;
ExNodeBlock::Reset();
}
void ExOsageBlock::Field_40() {
}
void ExOsageBlock::Field_48() {
step = 4.0f;
SetWindDirection();
rob.ColiSet(mats);
vec3 parent_scale = parent_bone_node->exp_data.parent_scale;
sub_14047F990(&rob, parent_bone_node->ex_data_mat, &parent_scale, false);
field_1FF8 &= ~2;
}
void ExOsageBlock::Field_50() {
if (field_59) {
field_59 = false;
return;
}
SetWindDirection();
vec3 parent_scale = parent_bone_node->exp_data.parent_scale;
rob.ColiSet(mats);
sub_14047C770(&rob, parent_bone_node->ex_data_mat, &parent_scale, step, true);
float_t step = 0.5f * this->step;
this->step = max_def(step, 1.0f);
}
void ExOsageBlock::Field_58() {
vec3 parent_scale = parent_bone_node->exp_data.parent_scale;
sub_14047E1C0(&rob, &parent_scale);
field_59 = false;
}
void ExOsageBlock::AddMotionResetData(uint32_t motion_id, float_t frame) {
rob.AddMotionResetData(motion_id, frame);
}
void ExOsageBlock::InitData(rob_chara_item_equip_object* itm_eq_obj,
obj_skin_block_osage* osg_data, const char* osg_data_name, obj_skin_osage_node* osg_nodes,
bone_node* bone_nodes, bone_node* ex_data_bone_nodes, obj_skin* skin) {
ExNodeBlock::InitData(&ex_data_bone_nodes[osg_data->external_name_index & 0x7FFF],
EX_OSAGE, osg_data_name, itm_eq_obj);
rob.InitData(osg_data, osg_nodes, ex_data_bone_nodes, skin);
field_1FF8 &= ~2;
mats = bone_nodes->mat;
}
const float_t* ExOsageBlock::LoadOpdData(size_t node_index, const float_t* opd_data, size_t opd_count) {
return rob.LoadOpdData(node_index, opd_data, opd_count);
}
void ExOsageBlock::SetDisableCollision(bool value) {
rob.disable_collision = value;
}
void ExOsageBlock::SetMotionResetData(uint32_t motion_id, float_t frame) {
rob.SetMotionResetData(motion_id, frame);
}
const float_t* ExOsageBlock::SetOsagePlayDataInit(const float_t* opdi_data) {
return rob.SetOsagePlayDataInit(opdi_data);
}
void ExOsageBlock::SetOsageReset() {
rob.osage_reset = true;
}
void ExOsageBlock::SetSkinParam(skin_param_file_data* skp) {
if (skp->nodes_data.size() == rob.nodes.size() - 1) {
rob.skin_param_ptr = &skp->skin_param;
size_t node_index = 0;
RobOsageNode* i_begin = rob.nodes.data() + 1;
RobOsageNode* i_end = rob.nodes.data() + rob.nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++)
i->data_ptr = &skp->nodes_data[node_index++];
}
else {
rob.skin_param_ptr = &rob.skin_param;
for (RobOsageNode& i : rob.nodes)
i.data_ptr = &i.data;
}
}
void ExOsageBlock::SetWindDirection() {
rob.wind_direction = task_wind->ptr->wind_direction
* item_equip_object->item_equip->wind_strength;
}
void ExOsageBlock::sub_1405F3E10(obj_skin_block_osage* osg_data,
obj_skin_osage_node* osg_nodes, prj::vector_pair<uint32_t, RobOsageNode*>* a4,
std::map<const char*, ExNodeBlock*>* a5) {
RobOsageNode* node = rob.GetNode(0);
a4->push_back(osg_data->external_name_index, node);
for (uint32_t i = 0; i < osg_data->count; i++) {
node = rob.GetNode(i + 1ULL);
a4->push_back(osg_nodes[i].name_index, node);
if (node->bone_node_ptr && node->bone_node_ptr->name)
a5->insert({ node->bone_node_ptr->name, this });
}
node = rob.GetNode(osg_data->count + 1ULL);
a4->push_back(osg_data->name_index, node);
if (node->bone_node_ptr && node->bone_node_ptr->name)
a5->insert({ node->bone_node_ptr->name, this });
}
ExConstraintBlock::ExConstraintBlock() : constraint_type(),
source_node_bone_node(), direction_up_vector_bone_node(), cns_data() {
Init();
}
ExConstraintBlock::~ExConstraintBlock() {
}
void ExConstraintBlock::Init() {
constraint_type = OBJ_SKIN_BLOCK_CONSTRAINT_NONE;
source_node_bone_node = 0;
direction_up_vector_bone_node = 0;
cns_data = 0;
field_80 = 0;
}
void ExConstraintBlock::Field_10() {
if (bone_node_ptr) {
bone_node_expression_data* node_exp_data = &bone_node_ptr->exp_data;
node_exp_data->position = cns_data->node.position;
node_exp_data->rotation = cns_data->node.rotation;
node_exp_data->scale = cns_data->node.scale;
}
field_59 = false;
}
void ExConstraintBlock::Field_18(int32_t stage, bool disable_external_force) {
if (field_59)
return;
switch (stage) {
case 0:
if (field_58)
Field_20();
break;
case 2:
if (has_children_node)
DataSet();
break;
case 5:
Field_20();
break;
}
}
void ExConstraintBlock::Field_20() {
if (!parent_bone_node)
return;
if (field_59) {
field_59 = false;
return;
}
Calc();
DataSet();
field_59 = true;
}
void ExConstraintBlock::SetOsagePlayData() {
Field_20();
}
void ExConstraintBlock::Disp(const mat4* mat, render_context* rctx) {
}
void ExConstraintBlock::Field_40() {
}
void ExConstraintBlock::Field_48() {
Field_20();
}
void ExConstraintBlock::Field_50() {
Field_20();
}
static void sub_1401EB410(mat4& mat, vec3& in_v1, vec3& in_v2) {
const vec3 v1 = vec3::normalize(in_v1);
const vec3 v2 = vec3::normalize(in_v2);
const vec3 axis = vec3::cross(v2, v1);
float_t c = clamp_def(vec3::dot(v2, v1), -1.0f, 1.0f);
float_t s = sqrtf(clamp_def(1.0f - c * c, 0.0f, 1.0f));
mat4_set(&axis, -s, c, &mat);
}
void ExConstraintBlock::Calc() {
bone_node* node = bone_node_ptr;
if (!node)
return;
vec3 pos = parent_bone_node->exp_data.parent_scale * node->exp_data.position;
mat4 mat;
mat4_mul_translate(parent_bone_node->ex_data_mat, &pos, &mat);
switch (constraint_type) {
case OBJ_SKIN_BLOCK_CONSTRAINT_ORIENTATION: {
obj_skin_block_constraint_orientation* orientation = cns_data->orientation;
vec3 trans;
mat4_get_translation(&mat, &trans);
mat3 rot;
mat4_to_mat3(source_node_bone_node->mat, &rot);
mat3_normalize_rotation(&rot, &rot);
mat3_mul_rotate_zyx(&rot, &orientation->offset, &rot);
mat4_from_mat3(&rot, node->mat);
mat4_set_translation(node->mat, &trans);
} break;
case OBJ_SKIN_BLOCK_CONSTRAINT_DIRECTION: {
obj_skin_block_constraint_direction* direction = cns_data->direction;
vec3 align_axis = direction->align_axis;
vec3 target_offset = direction->target_offset;
mat4_transform_point(source_node_bone_node->mat, &target_offset, &target_offset);
mat4_inverse_transform_point(&mat, &target_offset, &target_offset);
float_t target_offset_length = vec3::length_squared(target_offset);
if (target_offset_length <= 0.000001f)
break;
mat4 v59;
sub_1401EB410(v59, align_axis, target_offset);
if (direction_up_vector_bone_node) {
vec3 affected_axis = direction->up_vector.affected_axis;
mat4 v56;
mat4_mul(&v59, &mat, &v56);
mat4_transform_vector(&v56, &affected_axis, &affected_axis);
mat4* v20 = direction_up_vector_bone_node->mat;
vec3 v23;
vec3 v24;
mat4_get_translation(v20, &v23);
mat4_get_translation(&v56, &v24);
v23 = v23 - v24;
vec3 v50;
mat4_transform_vector(&mat, &target_offset, &v50);
vec3 v25 = vec3::normalize(vec3::cross(v50, affected_axis));
vec3 v29 = vec3::normalize(vec3::cross(v50, v23));
vec3 v35 = vec3::cross(v25, v29);
float_t v39 = vec3::dot(v29, v25);
float_t v36 = vec3::dot(v35, v50);
float_t v40 = vec3::length(v35);
if (v36 >= 0.0f)
v40 = -v40;
mat4_set(&target_offset, -v40, v39, &v56);
mat4_mul(&v59, &v56, &v59);
}
mat4_mul(&v59, &mat, node->mat);
} break;
case OBJ_SKIN_BLOCK_CONSTRAINT_POSITION: {
obj_skin_block_constraint_position* position = cns_data->position;
vec3 constraining_offset = position->constraining_object.offset;
vec3 constrained_offset = position->constrained_object.offset;
if (position->constraining_object.affected_by_orientation)
mat4_transform_vector(source_node_bone_node->mat, &constraining_offset, &constraining_offset);
vec3 source_node_trans;
mat4_get_translation(source_node_bone_node->mat, &source_node_trans);
source_node_trans = constraining_offset + source_node_trans;
mat4_set_translation(&mat, &source_node_trans);
if (direction_up_vector_bone_node) {
vec3 up_vector_trans;
mat4_get_translation(direction_up_vector_bone_node->mat, &up_vector_trans);
mat4_inverse_transform_point(&mat, &up_vector_trans, &up_vector_trans);
mat4 v26;
sub_1401EB410(v26, position->up_vector.affected_axis, up_vector_trans);
mat4_mul(&v26, &mat, &mat);
}
if (position->constrained_object.affected_by_orientation)
mat4_transform_vector(&mat, &constrained_offset, &constrained_offset);
mat4 constrained_offset_mat;
mat4_translate(&constrained_offset, &constrained_offset_mat);
mat4_mul(&mat, &constrained_offset_mat, node->mat);
} break;
case OBJ_SKIN_BLOCK_CONSTRAINT_DISTANCE:
default:
*node->mat = mat;
break;
}
}
void ExConstraintBlock::DataSet() {
if (!bone_node_ptr)
return;
bone_node_expression_data* exp_data = &bone_node_ptr->exp_data;
vec3 parent_scale = parent_bone_node->exp_data.parent_scale;
mat4 mat;
mat4_invert_fast(parent_bone_node->ex_data_mat, &mat);
mat4_mul(bone_node_ptr->mat, &mat, &mat);
mat4_get_rotation(&mat, &exp_data->rotation);
mat4_get_translation(&mat, &exp_data->position);
if (fabsf(parent_scale.x) > 0.000001f)
exp_data->position.x /= parent_scale.x;
if (fabsf(parent_scale.y) > 0.000001f)
exp_data->position.y /= parent_scale.z;
if (fabsf(parent_scale.z) > 0.000001f)
exp_data->position.z /= parent_scale.z;
*bone_node_ptr->ex_data_mat = *bone_node_ptr->mat;
mat4_scale_rot(bone_node_ptr->mat, &parent_scale, bone_node_ptr->mat);
exp_data->parent_scale = exp_data->scale * parent_scale;
}
void ExConstraintBlock::InitData(rob_chara_item_equip_object* itm_eq_obj,
obj_skin_block_constraint* cns_data, const char* cns_data_name, const bone_database* bone_data) {
bone_node* node = itm_eq_obj->get_bone_node(cns_data_name, bone_data);
type = EX_CONSTRAINT;
bone_node_ptr = node;
this->cns_data = cns_data;
name = node->name;
item_equip_object = itm_eq_obj;
source_node_bone_node = itm_eq_obj->get_bone_node(cns_data->source_node_name, bone_data);
obj_skin_block_constraint_type type = cns_data->type;
const char* up_vector_name;
if (type == OBJ_SKIN_BLOCK_CONSTRAINT_DIRECTION) {
constraint_type = OBJ_SKIN_BLOCK_CONSTRAINT_DIRECTION;
up_vector_name = cns_data->direction->up_vector.name;
}
else if (type == OBJ_SKIN_BLOCK_CONSTRAINT_POSITION) {
constraint_type = OBJ_SKIN_BLOCK_CONSTRAINT_POSITION;
up_vector_name = cns_data->position->up_vector.name;
}
else if (type == OBJ_SKIN_BLOCK_CONSTRAINT_DISTANCE) {
constraint_type = OBJ_SKIN_BLOCK_CONSTRAINT_DISTANCE;
up_vector_name = cns_data->distance->up_vector.name;
}
else if (type == OBJ_SKIN_BLOCK_CONSTRAINT_ORIENTATION) {
constraint_type = OBJ_SKIN_BLOCK_CONSTRAINT_ORIENTATION;
return;
}
else {
constraint_type = OBJ_SKIN_BLOCK_CONSTRAINT_NONE;
return;
}
if (up_vector_name)
direction_up_vector_bone_node = itm_eq_obj->get_bone_node(up_vector_name, bone_data);
}
ExExpressionBlock::ExExpressionBlock() : values(), types(), expressions(),
stack_data(), exp_data(), field_3D20(), field_3D28(), frame(), step(true) {
}
ExExpressionBlock::~ExExpressionBlock() {
}
void ExExpressionBlock::Init() {
frame = 0.0f;
}
void ExExpressionBlock::Field_10() {
bone_node_expression_data* node_exp_data = &bone_node_ptr->exp_data;
node_exp_data->position = exp_data->node.position;
node_exp_data->rotation = exp_data->node.rotation;
node_exp_data->scale = exp_data->node.scale;
field_59 = false;
}
void ExExpressionBlock::Field_18(int32_t stage, bool disable_external_force) {
if (field_59)
return;
if (stage == 0) {
if (field_58)
Field_20();
}
else if (stage == 2) {
if (has_children_node)
DataSet();
}
else if (stage == 5)
Field_20();
}
void ExExpressionBlock::Field_20() {
if (!parent_bone_node)
return;
if (field_59) {
field_59 = false;
return;
}
Calc();
DataSet();
field_59 = true;
}
void ExExpressionBlock::SetOsagePlayData() {
Field_20();
}
void ExExpressionBlock::Disp(const mat4* mat, render_context* rctx) {
}
void ExExpressionBlock::Field_40() {
}
void ExExpressionBlock::Field_48() {
Field_20();
}
void ExExpressionBlock::Field_50() {
Field_20();
}
void ExExpressionBlock::Calc() {
float_t delta_frame = get_delta_frame();
if (step)
delta_frame *= item_equip_object->item_equip->osage_step;
float_t frame = this->frame + delta_frame;
this->frame = frame >= 65535.0f ? frame - 65535.0f : frame;
if (field_3D28) {
field_3D28(&bone_node_ptr->exp_data);
return;
}
for (int32_t i = 0; i < 9; i++) {
if (!expressions[i])
break;
float_t value = ex_expression_block_stack_get_value(expressions[i]);
if (types[i] == EX_EXPRESSION_BLOCK_STACK_VARIABLE_RADIAN)
value *= DEG_TO_RAD_FLOAT;
*values[i] = value;
}
}
void ExExpressionBlock::DataSet() {
bone_node_expression_data* data = &bone_node_ptr->exp_data;
vec3 parent_scale = parent_bone_node->exp_data.parent_scale;
mat4 ex_data_mat = *parent_bone_node->ex_data_mat;
mat4 mat = mat4_identity;
data->mat_set(parent_scale, ex_data_mat, mat);
*bone_node_ptr->mat = mat;
*bone_node_ptr->ex_data_mat = ex_data_mat;
}
void ExExpressionBlock::InitData(rob_chara_item_equip_object* itm_eq_obj,
obj_skin_block_expression* exp_data, const char* exp_data_name, object_info a4,
size_t index, const bone_database* bone_data) {
ex_expression_block_stack* stack_buf[28];
ex_expression_block_stack** stack_buf_val = stack_buf;
bone_node* node = itm_eq_obj->get_bone_node(exp_data_name, bone_data);
type = EX_EXPRESSION;
bone_node_ptr = node;
this->exp_data = exp_data;
name = node->name;
item_equip_object = itm_eq_obj;
node->exp_data.position = exp_data->node.position;
node->exp_data.rotation = exp_data->node.rotation;
node->exp_data.scale = exp_data->node.scale;
field_3D28 = 0;
ex_expression_block_stack* stack_val = stack_data;
for (int32_t i = 0; i < 9; i++) {
values[i] = 0;
expressions[i] = 0;
}
for (int32_t i = 0; i < 9; i++) {
const char* expression = exp_data->expression_array[i];
if (!expression || str_utils_compare_length(expression, utf8_length(expression), "= ", 2))
break;
expression += 2;
int32_t index = 0;
expression = str_utils_get_next_int32_t(expression, index, ' ');
values[i] = bone_node_ptr->get_exp_data_component(index, types[i]);
while (expression) {
std::string value_type;
expression = str_utils_get_next_string(expression, value_type, ' ');
if (!value_type.size() || !memcmp(value_type.c_str(), "error",
min_def(value_type.size(), 5)) && value_type.size() == 5)
break;
if (value_type[0] == 'n') {
stack_val->type = EX_EXPRESSION_BLOCK_STACK_NUMBER;
expression = str_utils_get_next_float_t(expression, stack_val->number.value, ' ');
*stack_buf_val++ = stack_val;
}
else if (value_type[0] == 'v') {
std::string func_str;
expression = str_utils_get_next_string(expression, func_str, ' ');
stack_val->type = EX_EXPRESSION_BLOCK_STACK_VARIABLE;
int32_t v40 = func_str[0] - '0';
if (v40 < 9) {
bone_node* v42 = itm_eq_obj->get_bone_node(func_str.c_str() + 2, bone_data);
if (v42)
stack_val->var.value = v42->get_exp_data_component(v40, stack_val->type);
else {
stack_val->type = EX_EXPRESSION_BLOCK_STACK_NUMBER;
stack_val->number.value = 0.0f;
}
}
else
stack_val->var.value = &frame;
*stack_buf_val++ = stack_val;
}
else if (value_type[0] == 'f') {
std::string func_str;
expression = str_utils_get_next_string(expression, func_str, ' ');
stack_val->type = EX_EXPRESSION_BLOCK_STACK_OP1;
stack_val->op1.v1 = stack_buf_val[-1];
stack_val->op1.func = exp_func_op1_find_func(func_str, exp_func_op1_array)->func;
stack_buf_val[-1] = stack_val;
}
else if (value_type[0] == 'g') {
std::string func_str;
expression = str_utils_get_next_string(expression, func_str, ' ');
stack_val->type = EX_EXPRESSION_BLOCK_STACK_OP2;
stack_val->op2.v1 = stack_buf_val[-2];
stack_val->op2.v2 = stack_buf_val[-1];
stack_val->op2.func = exp_func_op2_find_func(func_str, exp_func_op2_array)->func;
stack_buf_val[-2] = stack_val;
stack_buf_val--;
}
else if (value_type[0] == 'h') {
std::string func_str;
expression = str_utils_get_next_string(expression, func_str, ' ');
stack_val->type = EX_EXPRESSION_BLOCK_STACK_OP3;
stack_val->op3.v1 = stack_buf_val[-3];
stack_val->op3.v2 = stack_buf_val[-2];
stack_val->op3.v3 = stack_buf_val[-1];
stack_val->op3.func = exp_func_op3_find_func(func_str, exp_func_op3_array)->func;
stack_buf_val[-3] = stack_val;
stack_buf_val -= 2;
}
expressions[i] = stack_buf_val[-1];
stack_val++;
}
}
step = !((ssize_t)index - ITEM_TE_R <= 1);
}
static float_t ex_expression_block_stack_get_value(ex_expression_block_stack* stack) {
float_t value = 0.0f;
switch (stack->type) {
case EX_EXPRESSION_BLOCK_STACK_NUMBER:
value = stack->number.value;
break;
case EX_EXPRESSION_BLOCK_STACK_VARIABLE:
value = *stack->var.value;
break;
case EX_EXPRESSION_BLOCK_STACK_VARIABLE_RADIAN:
value = *stack->var_rad.value * RAD_TO_DEG_FLOAT;
break;
case EX_EXPRESSION_BLOCK_STACK_OP1: {
float_t v1 = ex_expression_block_stack_get_value(stack->op1.v1);
if (stack->op1.func)
value = stack->op1.func(v1);
} break;
case EX_EXPRESSION_BLOCK_STACK_OP2: {
float_t v1 = ex_expression_block_stack_get_value(stack->op2.v1);
float_t v2 = ex_expression_block_stack_get_value(stack->op2.v2);
if (stack->op2.func)
value = stack->op2.func(v1, v2);
} break;
case EX_EXPRESSION_BLOCK_STACK_OP3: {
float_t v1 = ex_expression_block_stack_get_value(stack->op1.v1);
float_t v2 = ex_expression_block_stack_get_value(stack->op2.v2);
float_t v3 = ex_expression_block_stack_get_value(stack->op3.v3);
if (stack->op3.func)
value = stack->op3.func(v1, v2, v3);
} break;
}
return value;
}
static float_t exp_abs(float_t v1) {
return fabsf(v1);
}
static float_t exp_acos(float_t v1) {
return acosf(v1) * RAD_TO_DEG_FLOAT;
}
static float_t exp_add(float_t v1, float_t v2) {
return v1 + v2;
}
static float_t exp_and(float_t v1, float_t v2) {
return v1 != 0.0f && v2 != 0.0f ? 1.0f : 0.0f;
}
static float_t exp_asin(float_t v1) {
return asinf(v1) * RAD_TO_DEG_FLOAT;
}
static float_t exp_atan(float_t v1) {
return atanf(v1) * RAD_TO_DEG_FLOAT;
}
static float_t exp_av(float_t v1) {
return v1 * 0.1f;
}
static float_t exp_ceil(float_t v1) {
return ceilf(v1);
}
static float_t exp_cond(float_t v1, float_t v2, float_t v3) {
return v1 != 0.0f ? v2 : v3;
}
static float_t exp_cos(float_t v1) {
return cosf(fmodf(v1, 360.0f) * DEG_TO_RAD_FLOAT);
}
static float_t exp_div(float_t v1, float_t v2) {
return v1 / v2;
}
static float_t exp_eq(float_t v1, float_t v2) {
return v1 == v2 ? 1.0f : 0.0f;
}
static float_t exp_exp(float_t v1) {
return expf(v1);
}
static float_t exp_floor(float_t v1) {
return floorf(v1);
}
static float_t exp_fmod(float_t v1, float_t v2) {
return fmodf(v1, v2);
}
static const exp_func_op1* exp_func_op1_find_func(std::string& name, const exp_func_op1* array) {
const char* name_str = name.c_str();
while (array->name) {
if (!str_utils_compare(name_str, array->name))
return array;
array++;
}
return 0;
}
static const exp_func_op2* exp_func_op2_find_func(std::string& name, const exp_func_op2* array) {
const char* name_str = name.c_str();
while (array->name) {
if (!str_utils_compare(name_str, array->name))
return array;
array++;
}
return 0;
}
static const exp_func_op3* exp_func_op3_find_func(std::string& name, const exp_func_op3* array) {
const char* name_str = name.c_str();
while (array->name) {
if (!str_utils_compare(name_str, array->name))
return array;
array++;
}
return 0;
}
static float_t exp_ge(float_t v1, float_t v2) {
return v1 >= v2 ? 1.0f : 0.0f;
}
static float_t exp_gt(float_t v1, float_t v2) {
return v1 > v2 ? 1.0f : 0.0f;
}
static float_t exp_le(float_t v1, float_t v2) {
return v1 <= v2 ? 1.0f : 0.0f;
}
static float_t exp_log(float_t v1) {
return logf(v1);
}
static float_t exp_lt(float_t v1, float_t v2) {
return v1 < v2 ? 1.0f : 0.0f;
}
static float_t exp_max(float_t v1, float_t v2) {
return max_def(v1, v2);
}
static float_t exp_min(float_t v1, float_t v2) {
return min_def(v1, v2);
}
static float_t exp_mul(float_t v1, float_t v2) {
return v1 * v2;
}
static float_t exp_ne(float_t v1, float_t v2) {
return v1 != v2 ? 1.0f : 0.0f;
}
static float_t exp_neg(float_t v1) {
return -v1;
}
static float_t exp_or(float_t v1, float_t v2) {
return v1 != 0.0f || v2 != 0.0f ? 1.0f : 0.0f;
}
static float_t exp_pow(float_t v1, float_t v2) {
return powf(v1, v2);
}
static float_t exp_rand(float_t v1, float_t v2, float_t v3) {
return v1 != 0.0f ? v2 : v3;
}
static float_t exp_rand_0_1(float_t v1) {
return 0.0f;
}
static float_t exp_round(float_t v1) {
return prj::roundf(v1);
}
static float_t exp_sin(float_t v1) {
return sinf(fmodf(v1, 360.0f) * DEG_TO_RAD_FLOAT);
}
static float_t exp_sqrt(float_t v1) {
return sqrtf(v1);
}
static float_t exp_sub(float_t v1, float_t v2) {
return v1 - v2;
}
static float_t exp_tan(float_t v1) {
return tanf(fmodf(v1, 360.0f) * DEG_TO_RAD_FLOAT);
}
// 0x140484850
static void closest_pt_segment_segment(vec3& vec, const vec3& p0, const vec3& q0, const OsageCollision::Work* cls) {
const vec3& p1 = cls->pos[0];
const vec3& q1 = cls->pos[1];
vec3 d0 = q0 - p0;
vec3 d1 = cls->vec_center;
if (vec3::length_squared(vec3::cross(d0, d1)) <= 0.000001f) {
vec3 p0_proj;
vec3 q0_proj;
vec3 p1_proj;
vec3 q1_proj;
OsageCollision::get_nearest_line2point(p0_proj, p1, q1, p0);
OsageCollision::get_nearest_line2point(q0_proj, p1, q1, q0);
OsageCollision::get_nearest_line2point(p1_proj, p0, q0, p1);
OsageCollision::get_nearest_line2point(q1_proj, p0, q0, q1);
float_t p0_dist = vec3::distance_squared(p0, p0_proj);
float_t q0_dist = vec3::distance_squared(q0, q0_proj);
float_t p1_dist = vec3::distance_squared(p1, p1_proj);
float_t q1_dist = vec3::distance_squared(q1, q1_proj);
float_t dist = p0_dist;
vec = p0;
if (dist > q0_dist) {
vec = q0;
dist = q0_dist;
}
if (dist > p1_dist) {
vec = p1_proj;
dist = p1_dist;
}
if (dist > q1_dist) {
vec = q1_proj;
dist = q1_dist;
}
}
else {
float_t d0_len = vec3::length(d0);
if (d0_len != 0.0f)
d0 *= 1.0f / d0_len;
float_t d1_len = cls->vec_center_length;
if (d1_len != 0.0f)
d1 *= 1.0f / d1_len;
float_t b = vec3::dot(d1, d0);
float_t t = vec3::dot(d1 * b - d0, p1 - p0) / (b * b - 1.0f);
if (t < 0.0f)
vec = p0;
else if (t <= d0_len)
vec = p0 + d0 * t;
else
vec = q0;
}
}
static void sub_140218560(RobCloth* rob_cls, float_t step, bool a3) {
sub_140219940(rob_cls);
if (rob_cls->osage_reset) {
rob_cls->ApplyResetData();
rob_cls->osage_reset = false;
}
if (rob_cls->move_cancel > 0.0f) {
size_t root_count = rob_cls->root_count;
size_t nodes_count = rob_cls->nodes_count;
float_t move_cancel = rob_cls->move_cancel;
for (size_t i = 0; i < root_count; i++) {
mat4& mat = rob_cls->root.data()[i].field_D8;
CLOTHNode* node = &rob_cls->nodes.data()[i + root_count];
for (size_t j = 1; j < nodes_count; j++, node += root_count) {
vec3 trans;
mat4_transform_point(&mat, &node->reset_data.trans, &trans);
node->trans += (trans - node->trans) * move_cancel;
}
}
}
if (step > 0.0f && !get_pause()) {
sub_1402187D0(rob_cls, a3);
sub_140219D10(rob_cls);
sub_14021AA60(rob_cls, step, false);
if (!a3) {
rob_cls->set_external_force = false;
rob_cls->external_force = 0.0f;
}
}
}
static void sub_1402187D0(RobCloth* rob_cls, bool a2) {
float_t v7 = (1.0f - rob_cls->field_44) * (1.0f - rob_cls->skin_param_ptr->air_res);
float_t osage_gravity = get_osage_gravity_const();
vec3 external_force = rob_cls->wind_direction * rob_cls->skin_param_ptr->wind_afc;
if (rob_cls->set_external_force) {
external_force += rob_cls->external_force;
osage_gravity = 0.0f;
}
size_t root_count = rob_cls->root_count;
size_t nodes_count = rob_cls->nodes_count;
float_t force = rob_cls->skin_param_ptr->force;
CLOTHNode* node = &rob_cls->nodes.data()[root_count];
for (size_t i = 1; i < nodes_count; i++) {
RobClothRoot* root = rob_cls->root.data();
for (size_t j = 0; j < root_count; j++, root++, node++) {
mat4 mat = root->field_98;
vec3 v37;
mat4_transform_vector(&mat, &node->direction, &v37);
float_t v25;
if (!a2)
v25 = v7;
else if (node->trans_diff.y >= 0.0f)
v25 = 1.0f;
else
v25 = 0.0f;
v37 = v37 * force - node->trans_diff * v25 + external_force;
v37.y -= osage_gravity;
node->trans_diff += v37;
node->prev_trans = node->trans;
node->trans += node->trans_diff;
}
force *= rob_cls->skin_param_ptr->force_gain;
}
}
static void sub_140219940(RobCloth* rob_cls) {
size_t root_count = rob_cls->root_count;
for (size_t i = 0; i < root_count; i++) {
RobClothRoot& root = rob_cls->root.data()[i];
CLOTHNode& root_node = rob_cls->nodes.data()[i];
mat4 m = mat4_null;
for (int32_t j = 0; j < 4; j++) {
if (!root.mat[j] || !root.node_mat[j])
continue;
mat4 mat;
mat4_mul(root.mat[j], root.node_mat[j], &mat);
float_t weight = root.weight[j];
mat4_mul_scale(&mat, weight, weight, weight, weight, &mat);
mat4_add(&m, &mat, &m);
}
root.field_98 = m;
mat4_transform_point(&m, &root_node.trans_orig, &root_node.trans);
mat4_transform_vector(&m, &root.normal, &root_node.normal);
mat4_transform_vector(&m, (vec3*)&root.tangent, &root_node.tangent);
root_node.tangent_sign = root.tangent.w;
root_node.prev_trans = root_node.trans;
mat4_mul_translate(&m, &root_node.trans_orig, &m);
root.field_D8 = m;
mat4_invert(&m, &m);
root.field_118 = m;
}
}
static void sub_140219D10(RobCloth* rob_cls) {
CLOTHNode* node = rob_cls->nodes.data();
ssize_t root_count = rob_cls->root_count;
size_t nodes_count = rob_cls->nodes_count;
for (size_t i = nodes_count - 2; i; i--) {
CLOTHNode* v7 = &node[root_count * i];
for (ssize_t j = 0; j < root_count; j++, v7++)
sub_140482F30(&v7->trans, &v7[root_count].trans, v7->dist_bottom);
}
if (nodes_count <= 1)
return;
vec3* v11 = (vec3*)operator new(sizeof(vec3) * root_count);
vec3* v12 = (vec3*)operator new(sizeof(vec3) * root_count);
memset(v11, 0, sizeof(vec3) * root_count);
memset(v12, 0, sizeof(vec3) * root_count);
vec3* v13 = &v11[root_count - 2];
vec3* v14 = v12 + 1;
CLOTHNode* v15 = &node[root_count];
CLOTHNode* v16 = &node[2 * root_count - 1];
for (size_t i = nodes_count - 1; i; i--) {
if (root_count) {
vec3* v17 = v12;
vec3* v17a = v11;
CLOTHNode* v18 = v15;
for (ssize_t j = root_count; j > 0; j--, v17++, v17a++, v18++) {
*v17 = v18->trans;
*v17a = v18->trans;
}
}
if (root_count - 2 >= 0) {
vec3* v20 = v13;
CLOTHNode* v22 = v16 - 1;
for (ssize_t j = root_count - 1; j > 0; j--, v20--, v22--)
sub_140482F30(v20, v20 + 1, v22->dist_left);
v14 = v12 + 1;
}
if (rob_cls->field_8 & 0x04)
sub_140482F30(&v11[root_count - 1], v11, v16->dist_right);
if (root_count > 1) {
vec3* v23 = v14;
CLOTHNode* v24 = v15 + 1;
for (ssize_t j = root_count - 1; j > 0; j--, v23++, v24++)
sub_140482F30(v23, v23 - 1, v24->dist_right);
v14 = v12 + 1;
}
if (rob_cls->field_8 & 0x04)
sub_140482F30(v12, &v12[root_count - 1], v15->dist_left);
if (root_count > 0) {
vec3* v27 = v11;
vec3* v28 = v12;
CLOTHNode* v36 = v15;
for (ssize_t j = root_count; j > 0; j--, v27++, v28++, v36++)
v36->trans = (*v27 + *v28) * 0.5f;
}
v16 += root_count;
v15 += root_count;
}
operator delete(v11);
operator delete(v12);
}
static float_t sub_14021A290(const vec3& trans_a, const vec3& trans_b, const vec3& trans_c,
const vec2& texcoord_a, const vec2& texcoord_b, const vec2& texcoord_c,
vec3& tangent, vec3& binormal, vec3& normal) {
vec3 pos_a = trans_b - trans_a;
vec3 pos_b = trans_c - trans_a;
normal = vec3::cross(pos_a, pos_b);
float_t normal_length = vec3::length(normal);
if (normal_length <= 0.000001f)
return 1.0f;
normal *= 1.0f / normal_length;
vec2 uv_a = texcoord_b - texcoord_a;
vec2 uv_b = texcoord_c - texcoord_a;
float_t r = 1.0f / (uv_b.y * uv_a.x - uv_a.y * uv_b.x);
vec3 _tangent = vec3::normalize((pos_a * uv_b.y - pos_b * uv_a.y) * r);
binormal = vec3::cross(_tangent, normal);
tangent = vec3::cross(normal, binormal);
mat3 mat;
mat.row0 = tangent;
mat.row1 = binormal;
mat.row2 = normal;
mat3_transpose(&mat, &mat);
return mat3_determinant(&mat);
}
static float_t sub_14021A5E0(const vec3& pos_a, const vec3& pos_b,
const float_t uv_a_y, const float_t uv_b_y,
vec3& tangent, vec3& binormal, vec3& normal) {
normal = vec3::normalize(vec3::cross(pos_a, pos_b));
vec3 _tangent = vec3::normalize(pos_a * uv_b_y - pos_b * uv_a_y);
binormal = vec3::cross(_tangent, normal);
tangent = vec3::cross(normal, binormal);
mat3 mat;
mat.row0 = tangent;
mat.row1 = binormal;
mat.row2 = normal;
mat3_transpose(&mat, &mat);
return mat3_determinant(&mat);
}
static void sub_14021A890(CLOTHNode* a1, CLOTHNode* a2, CLOTHNode* a3, CLOTHNode* a4, CLOTHNode* a5) {
vec3 pos_a = a4->trans - a5->trans;
vec3 pos_b = a3->trans - a2->trans;
float_t pos_b_length = vec3::length(pos_a);
float_t pos_a_length = vec3::length(pos_b);
if (pos_b_length <= 0.000001f || pos_a_length <= 0.000001f)
return;
vec2 uv_a = a4->texcoord - a5->texcoord;
vec2 uv_b = a3->texcoord - a2->texcoord;
float_t r = uv_b.y * uv_a.x - uv_a.y * uv_b.x;
if (fabsf(r) > 0.000001f) {
r = 1.0f / r;
a1->tangent_sign = sub_14021A5E0(pos_a, pos_b,
uv_a.y * r, uv_b.y * r, a1->tangent, a1->binormal, a1->normal);
}
}
void sub_14021AA60(RobCloth* rob_cls, float_t step, bool a3) {
ssize_t root_count = rob_cls->root_count;
size_t nodes_count = rob_cls->nodes_count;
float_t v10 = 1.0f / step;
RobClothRoot* root = rob_cls->root.data();
CLOTHNode* node = &rob_cls->nodes.data()[root_count];
float_t coli_r = rob_cls->skin_param_ptr->coli_r;
float_t ring_height;
if (node->trans.x < rob_cls->ring.ring_rectangle_x - coli_r
|| node->trans.z < rob_cls->ring.ring_rectangle_y - coli_r
|| node->trans.x > rob_cls->ring.ring_rectangle_x + rob_cls->ring.ring_rectangle_width
|| node->trans.z > rob_cls->ring.ring_rectangle_y + rob_cls->ring.ring_rectangle_height)
ring_height = rob_cls->ring.ring_out_height;
else
ring_height = rob_cls->ring.ring_height;
float_t v19 = ring_height + coli_r;
for (size_t i = 1; i < nodes_count; i++) {
for (ssize_t j = 0; j < root_count; j++, node++) {
float_t fric = (1.0f - rob_cls->field_44) * rob_cls->skin_param_ptr->friction;
if (step != 1.0f) {
vec3 trans_diff = node->trans - node->prev_trans;
float_t trans_length = vec3::length(trans_diff);
if (trans_length * step > 0.0f && trans_length != 0.0f)
trans_diff *= 1.0f / trans_length;
node->trans = node->prev_trans + trans_diff * (trans_length * step);
}
sub_140482F30(&node[0].trans, &node[-root_count].trans, node[0].dist_top);
int32_t v39 = OsageCollision::osage_cls_work_list(node->trans,
rob_cls->skin_param_ptr->coli_r, rob_cls->ring.coli, &fric);
v39 += OsageCollision::osage_cls(rob_cls->coli_ring, node->trans, rob_cls->skin_param_ptr->coli_r);
v39 += OsageCollision::osage_cls(rob_cls->coli, node->trans, rob_cls->skin_param_ptr->coli_r);
if (v19 > node->trans.y && v19 < 1001.0) {
node->trans.y = v19;
node->trans_diff = 0.0f;
}
mat4 mat = root->field_98;
mat4_set_translation(&mat, &node[-root_count].trans);
int32_t yz_order = 1;
sub_140482FF0(mat, node->direction, 0, 0, yz_order);
vec3 direction;
mat4_inverse_transform_point(&mat, &node->trans, &direction);
sub_140482FF0(mat, direction, &rob_cls->skin_param_ptr->hinge,
&node->reset_data.rotation, yz_order);
mat4_mul_translate(&mat, node->dist_top, 0.0f, 0.0f, &mat);
mat4_get_translation(&mat, &node->trans);
if (v39)
node->trans_diff *= fric;
node->trans_diff = (node->trans - node->prev_trans) * v10;
if (!a3) {
mat4& v49 = rob_cls->root.data()[j].field_118;
mat4_transform_point(&v49, &node->trans, &node->reset_data.trans);
mat4_transform_vector(&v49, &node->trans_diff, &node->reset_data.trans_diff);
}
}
}
}
static void sub_14021D480(RobCloth* rob_cls) {
sub_140219940(rob_cls);
const float_t osage_gravity_const = get_osage_gravity_const();
ssize_t root_count = rob_cls->root_count;
size_t nodes_count = rob_cls->nodes_count;
CLOTHNode* node = &rob_cls->nodes.data()[root_count];
float_t coli_r = rob_cls->skin_param_ptr->coli_r;
float_t ring_height;
if (node->trans.x < rob_cls->ring.ring_rectangle_x - coli_r
|| node->trans.z < rob_cls->ring.ring_rectangle_y - coli_r
|| node->trans.x > rob_cls->ring.ring_rectangle_x + rob_cls->ring.ring_rectangle_width
|| node->trans.z > rob_cls->ring.ring_rectangle_y + rob_cls->ring.ring_rectangle_height)
ring_height = rob_cls->ring.ring_out_height;
else
ring_height = rob_cls->ring.ring_height;
float_t v10 = ring_height + coli_r;
for (size_t i = 1; i < nodes_count; i++) {
RobClothRoot* root = rob_cls->root.data();
for (ssize_t j = 0; j < root_count; j++, root++, node++) {
mat4 mat = root->field_98;
vec3 v38;
mat4_transform_vector(&mat, &node->direction, &v38);
v38.y -= osage_gravity_const;
node[0].trans = node[-root_count].trans + vec3::normalize(v38) * node->dist_top;
OsageCollision::osage_cls_work_list(node->trans,
rob_cls->skin_param_ptr->coli_r, rob_cls->ring.coli);
OsageCollision::osage_cls(rob_cls->coli_ring, node->trans, rob_cls->skin_param_ptr->coli_r);
OsageCollision::osage_cls(rob_cls->coli, node->trans, rob_cls->skin_param_ptr->coli_r);
if (v10 > node->trans.y && v10 < 1001.0f)
node->trans.y = v10;
node->trans_diff = 0.0f;
node->prev_trans = node->trans;
}
}
for (size_t i = 0; i < qword_140FBDF88; ++i)
sub_14021DC60(rob_cls, 1.0f);
node = &rob_cls->nodes.data()[root_count];
for (size_t i = 1; i < nodes_count; i++)
for (ssize_t j = 0; j < root_count; j++, node++)
node->trans_diff = 0.0f;
}
static void sub_14021DC60(RobCloth* rob_cls, float_t step) {
if (step <= 0.0f)
return;
sub_140219940(rob_cls);
sub_1402187D0(rob_cls, true);
sub_140219D10(rob_cls);
sub_14021AA60(rob_cls, step, true);
}
static void sub_14021D840(RobCloth* rob_cls) {
sub_140218560(rob_cls, 1.0f, true);
}
static void sub_14047C800(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool disable_external_force,
bool ring_coli, bool has_children_node) {
if (!rob_osg->nodes.size())
return;
const float_t osage_gravity_const = get_osage_gravity_const();
sub_1404803B0(rob_osg, root_matrix, parent_scale, false);
RobOsageNode* v17 = &rob_osg->nodes.data()[0];
v17->trans_orig = v17->trans;
vec3 v113 = rob_osg->exp_data.position * *parent_scale;
mat4 v130 = *root_matrix;
mat4_transform_point(&v130, &v113, &v17->trans);
v17->trans_diff = v17->trans - v17->trans_orig;
sub_14047F110(rob_osg, &v130, parent_scale, false);
*rob_osg->nodes.data()[0].bone_node_mat = v130;
*rob_osg->nodes.data()[0].bone_node_ptr->ex_data_mat = v130;
v113 = { 1.0f, 0.0f, 0.0f };
vec3 v128;
mat4_transform_vector(&v130, &v113, &v128);
float_t v25 = parent_scale->x;
if (!rob_osg->osage_reset && (get_pause() || step <= 0.0f))
return;
bool stiffness = rob_osg->skin_param_ptr->stiffness > 0.0f;
RobOsageNode* v30 = rob_osg->nodes.data();
RobOsageNode* v26_begin = rob_osg->nodes.data() + 1;
RobOsageNode* v26_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* v26 = v26_begin; v26 != v26_end; v26++, v30++) {
RobOsageNodeData* v31 = v26->data_ptr;
float_t weight = v31->skp_osg_node.weight;
vec3 v111;
if (!rob_osg->set_external_force) {
sub_140482300(&v111, &v26->trans, &v30->trans, osage_gravity_const, weight);
if (v26 != v26_end - 1) {
vec3 v112;
sub_140482300(&v112, &v26->trans, &v26[1].trans, osage_gravity_const, weight);
v111 = (v111 + v112) * 0.5f;
}
}
else
v111 = rob_osg->external_force * (1.0f / weight);
vec3 v127 = v128 * (v31->force * v26->force);
float_t v41 = (1.0f - rob_osg->field_1EB4) * (1.0f - rob_osg->skin_param_ptr->air_res);
vec3 v126 = v111 + v127 - v26->trans_diff * v41 + v26->external_force * weight;
if (!disable_external_force)
v126 += rob_osg->wind_direction * rob_osg->skin_param_ptr->wind_afc;
if (stiffness)
v126 -= (v26->trans_diff - v30->trans_diff) * (1.0f - rob_osg->skin_param_ptr->air_res);
v26->field_28 = v126 * (1.0f / (weight - (weight - 1.0f) * v31->skp_osg_node.inertial_cancel));
}
if (stiffness) {
mat4 v131 = v130;
vec3 v111;
mat4_get_translation(&v131, &v111);
RobOsageNode* v55_begin = rob_osg->nodes.data() + 1;
RobOsageNode* v55_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* v55 = v55_begin; v55 != v55_end; v55++) {
mat4_transform_point(&v131, &v55->field_94, &v128);
vec3 v123 = v55->trans_diff + v55->field_28;
vec3 v126 = v55->trans + v123;
sub_140482F30(&v126, &v111, v25 * v55->length);
vec3 v117 = (v128 - v126) * rob_osg->skin_param_ptr->stiffness;
float_t weight = v55->data_ptr->skp_osg_node.weight;
float_t v74 = 1.0f / (weight - (weight - 1.0f) * v55->data_ptr->skp_osg_node.inertial_cancel);
v55->field_28 += v117 * v74;
v126 = v55->trans + v117 + v123;
vec3 direction;
mat4_inverse_transform_point(&v131, &v126, &direction);
sub_140482FF0(v131, direction, 0, 0, rob_osg->yz_order);
mat4_mul_translate(&v131, vec3::distance(v111, v126), 0.0f, 0.0f, &v131);
v111 = v126;
}
}
RobOsageNode* v82_begin = rob_osg->nodes.data() + 1;
RobOsageNode* v82_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* v82 = v82_begin; v82 != v82_end; v82++) {
v82->trans_orig = v82->trans;
v82->trans_diff += v82->field_28;
v82->trans += v82->trans_diff;
}
if (rob_osg->nodes.size() > 1) {
RobOsageNode* v90_begin = rob_osg->nodes.data() + rob_osg->nodes.size() - 2;
RobOsageNode* v90_end = rob_osg->nodes.data();
for (RobOsageNode* v90 = v90_begin; v90 != v90_end; v90--)
sub_140482F30(&v90[0].trans, &v90[1].trans, v25 * v90->child_length);
}
if (ring_coli) {
RobOsageNode* v91 = &rob_osg->nodes.data()[0];
float_t coli_r = v91->data_ptr->skp_osg_node.coli_r;
float_t ring_height;
if (v91->trans.x < rob_osg->ring.ring_rectangle_x - coli_r
|| v91->trans.z < rob_osg->ring.ring_rectangle_y - coli_r
|| v91->trans.x > rob_osg->ring.ring_rectangle_x + rob_osg->ring.ring_rectangle_width
|| v91->trans.z > rob_osg->ring.ring_rectangle_y + rob_osg->ring.ring_rectangle_height)
ring_height = rob_osg->ring.ring_out_height;
else
ring_height = rob_osg->ring.ring_height;
float_t ring_y = ring_height + coli_r;
RobOsageNode* v98_begin = rob_osg->nodes.data() + 1;
RobOsageNode* v98_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* v98 = v98_begin; v98 != v98_end; v98++) {
sub_140482490(v98, step, v25);
sub_140482180(v98, ring_y);
}
}
if (has_children_node) {
RobOsageNode* v100 = rob_osg->nodes.data();
RobOsageNode* v99_begin = rob_osg->nodes.data() + 1;
RobOsageNode* v99_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* v99 = v99_begin; v99 != v99_end; v99++, v100++) {
vec3 direction;
mat4_inverse_transform_point(&v130, &v99->trans, &direction);
bool v102 = sub_140482FF0(v130, direction,
&v99->data_ptr->skp_osg_node.hinge,
&v99->reset_data.rotation, rob_osg->yz_order);
*v99->bone_node_ptr->ex_data_mat = v130;
float_t v104 = vec3::distance_squared(v99->trans, v100->trans);
float_t v105 = v99->length * v25;
bool v106;
if (v104 >= v105 * v105) {
v105 = sqrtf(v104);
v106 = false;
}
else
v106 = true;
mat4_mul_translate(&v130, v105, 0.0f, 0.0f, &v130);
if (v102 || v106)
mat4_get_translation(&v130, &v99->trans);
}
if (rob_osg->nodes.size() && rob_osg->node.bone_node_mat) {
mat4 v131 = *rob_osg->nodes.back().bone_node_ptr->ex_data_mat;
mat4_mul_translate(&v131, v25 * rob_osg->node.length, 0.0f, 0.0f, &v131);
*rob_osg->node.bone_node_ptr->ex_data_mat = v131;
}
}
rob_osg->field_2A0 = false;
}
static void sub_14047E1C0(RobOsage* rob_osg, vec3* scale) {
RobOsageNode* i_begin = rob_osg->nodes.data() + 1;
RobOsageNode* i_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++)
if (i->data_ptr->normal_ref.set) {
sub_14053CE30(&i->data_ptr->normal_ref, i->bone_node_mat);
mat4_scale_rot(i->bone_node_mat, scale, i->bone_node_mat);
}
}
static void sub_14047F110(RobOsage* rob_osg, mat4* mat, const vec3* parent_scale, bool init_rot) {
vec3 position = rob_osg->exp_data.position * *parent_scale;
mat4_mul_translate(mat, &position, mat);
mat4_mul_rotate_zyx(mat, &rob_osg->exp_data.rotation, mat);
skin_param* skin_param = rob_osg->skin_param_ptr;
vec3 rot = skin_param->rot;
if (init_rot)
rot = skin_param->init_rot + rot;
mat4_mul_rotate_zyx(mat, &rot, mat);
}
static void sub_1404803B0(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, bool has_children_node) {
mat4 v47 = *root_matrix;
vec3 v45 = rob_osg->exp_data.position * *parent_scale;
mat4_transform_point(&v47, &v45, &rob_osg->nodes.data()[0].trans);
if (rob_osg->osage_reset && !rob_osg->prev_osage_reset) {
rob_osg->prev_osage_reset = true;
rob_osg->ApplyResetData(root_matrix);
}
if (!rob_osg->field_1F0C) {
rob_osg->field_1F0C = true;
float_t move_cancel = rob_osg->skin_param_ptr->move_cancel;
if (rob_osg->move_cancel == 1.0f || move_cancel < 0.0f)
move_cancel = rob_osg->move_cancel;
if (move_cancel > 0.0f) {
RobOsageNode* i_begin = rob_osg->nodes.data() + 1;
RobOsageNode* i_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++) {
vec3 v44;
mat4_inverse_transform_point(&rob_osg->root_matrix, &i->trans, &v44);
mat4_transform_point(rob_osg->root_matrix_ptr, &v44, &v44);
i->trans += (v44 - i->trans) * move_cancel;
}
}
}
if (!has_children_node)
return;
sub_14047F110(rob_osg, &v47, parent_scale, false);
*rob_osg->nodes.data()[0].bone_node_mat = v47;
RobOsageNode* v29 = rob_osg->nodes.data();
RobOsageNode* v30_begin = rob_osg->nodes.data() + 1;
RobOsageNode* v30_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* v30 = v30_begin; v30 != v30_end; v29++, v30++) {
vec3 direction;
mat4_inverse_transform_point(&v47, &v30->trans, &direction);
bool v32 = sub_140482FF0(v47, direction, &v30->data_ptr->skp_osg_node.hinge,
&v30->reset_data.rotation, rob_osg->yz_order);
*v30->bone_node_ptr->ex_data_mat = v47;
float_t v34 = vec3::distance_squared(v30->trans, v29->trans);
float_t v35 = v30->length * parent_scale->x;
bool v36;
if (v34 >= v35 * v35) {
v35 = sqrtf(v34);
v36 = false;
}
else
v36 = true;
mat4_mul_translate(&v47, v35, 0.0f, 0.0f, &v47);
if (v32 || v36)
mat4_get_translation(&v47, &v30->trans);
}
if (rob_osg->nodes.size() && rob_osg->node.bone_node_mat) {
mat4 v48 = *rob_osg->nodes.back().bone_node_ptr->ex_data_mat;
mat4_mul_translate(&v48, parent_scale->x * rob_osg->node.length, 0.0f, 0.0f, &v48);
*rob_osg->node.bone_node_ptr->ex_data_mat = v48;
}
}
static void sub_140482180(RobOsageNode* node, float_t ring_y) {
float_t v2 = node->data_ptr->skp_osg_node.coli_r + ring_y;
if (v2 <= node->trans.y)
return;
node->trans.y = v2;
node->trans = node[-1].trans + vec3::normalize(node->trans - node[-1].trans) * node->length;
node->trans_diff = 0.0f;
node->field_C8 += 1.0f;
}
static void sub_140482300(vec3* a1, vec3* a2, vec3* a3, float_t osage_gravity_const, float_t weight) {
weight *= osage_gravity_const;
vec3 diff = *a2 - *a3;
float_t dist = vec3::length(diff);
if (dist <= fabsf(osage_gravity_const)) {
diff.y = osage_gravity_const;
dist = vec3::length(diff);
}
diff = -(diff * (weight * diff.y * (1.0f / (dist * dist))));
diff.y -= weight;
*a1 = diff;
}
static void sub_140482490(RobOsageNode* node, float_t step, float_t a3) {
if (step != 1.0f) {
vec3 v4 = node->trans - node->trans_orig;
float_t v9 = vec3::length(v4);
if (v9 != 0.0f)
v4 *= 1.0f / v9;
node->trans = node->trans_orig + v4 * (step * v9);
}
sub_140482F30(&node[0].trans, &node[-1].trans, node->length * a3);
if (node->sibling_node)
sub_140482F30(&node->trans, &node->sibling_node->trans, node->max_distance);
}
static void sub_140482F30(vec3* pos1, vec3* pos2, float_t length) {
vec3 diff = *pos1 - *pos2;
float_t dist = vec3::length_squared(diff);
if (dist > length * length)
*pos1 = *pos2 + diff * (length / sqrtf(dist));
}
static void sub_14047D8C0(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool a5) {
if (!rob_osg->osage_reset && (get_pause() || step <= 0.0f))
return;
OsageCollision::Work* coli = rob_osg->coli;
OsageCollision::Work* coli_ring = rob_osg->coli_ring;
OsageCollision& vec_ring_coli = rob_osg->ring.coli;
float_t v9 = 0.0f;
if (step > 0.0f)
v9 = 1.0f / step;
mat4 v64;
if (a5)
v64 = *rob_osg->nodes.data()[0].bone_node_mat;
else {
v64 = *root_matrix;
vec3 trans = rob_osg->exp_data.position * *parent_scale;
mat4_transform_point(&v64, &trans, &rob_osg->nodes.data()[0].trans);
sub_14047F110(rob_osg, &v64, parent_scale, false);
}
float_t ring_y = -1000.0f;
if (a5) {
RobOsageNode* v16 = &rob_osg->nodes.data()[0];
float_t coli_r = v16->data_ptr->skp_osg_node.coli_r;
float_t ring_height;
if (v16->trans.x < rob_osg->ring.ring_rectangle_x - coli_r
|| v16->trans.z < rob_osg->ring.ring_rectangle_y - coli_r
|| v16->trans.x > rob_osg->ring.ring_rectangle_x + rob_osg->ring.ring_rectangle_width
|| v16->trans.z > rob_osg->ring.ring_rectangle_y + rob_osg->ring.ring_rectangle_height)
ring_height = rob_osg->ring.ring_out_height;
else
ring_height = rob_osg->ring.ring_height;
ring_y = ring_height + coli_r;
}
float_t v23 = 0.2f;
if (step < 1.0f)
v23 = 0.2f / (2.0f - step);
if (rob_osg->skin_param_ptr->colli_tgt_osg) {
std::vector<RobOsageNode>* v24 = rob_osg->skin_param_ptr->colli_tgt_osg;
RobOsageNode* v27_begin = rob_osg->nodes.data() + 1;
RobOsageNode* v27_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* v27 = v27_begin; v27 != v27_end; v27++) {
vec3 v62 = 0.0f;
RobOsageNode* v30_begin = v24->data() + 1;
RobOsageNode* v30_end = v24->data() + v24->size();
for (RobOsageNode* v30 = v30_begin; v30 != v30_end; v30++)
OsageCollision::cls_ball_oidashi(v62, v27->trans, v30->trans,
v27->data_ptr->skp_osg_node.coli_r + v30->data_ptr->skp_osg_node.coli_r);
v27->trans += v62;
}
}
RobOsageNode* v35_begin = rob_osg->nodes.data() + 1;
RobOsageNode* v35_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* v35 = v35_begin; v35 != v35_end; v35++) {
skin_param_osage_node* skp_osg_node = &v35->data_ptr->skp_osg_node;
float_t fric = (1.0f - rob_osg->field_1EB4) * rob_osg->skin_param_ptr->friction;
if (a5) {
sub_140482490(v35, step, parent_scale->x);
v35->field_C8 = (float_t)OsageCollision::osage_cls_work_list(v35->trans,
skp_osg_node->coli_r, vec_ring_coli, &v35->friction);
if (!rob_osg->disable_collision) {
v35->field_C8 += (float_t)OsageCollision::osage_cls(coli_ring, v35->trans, skp_osg_node->coli_r);
v35->field_C8 += (float_t)OsageCollision::osage_cls(coli, v35->trans, skp_osg_node->coli_r);
}
sub_140482180(v35, ring_y);
}
else
sub_140482F30(&v35[0].trans, &v35[-1].trans, v35[0].length * parent_scale->x);
vec3 direction;
mat4_inverse_transform_point(&v64, &v35->trans, &direction);
bool v40 = sub_140482FF0(v64, direction, &skp_osg_node->hinge,
&v35->reset_data.rotation, rob_osg->yz_order);
v35->bone_node_ptr->exp_data.parent_scale = *parent_scale;
*v35->bone_node_ptr->ex_data_mat = v64;
if (v35->bone_node_mat)
mat4_scale_rot(&v64, parent_scale, v35->bone_node_mat);
float_t v44 = vec3::distance_squared(v35[0].trans, v35[-1].trans);
float_t v42 = v35->length * parent_scale->x;
bool v45;
if (v44 >= v42 * v42) {
v42 = sqrtf(v44);
v45 = false;
}
else
v45 = true;
mat4_mul_translate(&v64, v42, 0.0f, 0.0f, &v64);
v35->reset_data.length = v42;
if (v40 || v45)
mat4_get_translation(&v64, &v35->trans);
v35->trans_diff = (v35->trans - v35->trans_orig) * v9;
if (v35->field_C8 > 0.0f)
v35->trans_diff *= min_def(fric, v35->friction);
float_t v55 = vec3::length_squared(v35->trans_diff);
if (v55 > v23 * v23)
v35->trans_diff *= v23 / sqrtf(v55);
mat4_inverse_transform_point(root_matrix, &v35->trans, &v35->reset_data.trans);
mat4_inverse_transform_vector(root_matrix, &v35->trans_diff, &v35->reset_data.trans_diff);
}
if (rob_osg->nodes.size() && rob_osg->node.bone_node_mat) {
mat4 v65 = *rob_osg->nodes.back().bone_node_ptr->ex_data_mat;
mat4_mul_translate(&v65, rob_osg->node.length * parent_scale->x, 0.0f, 0.0f, &v65);
*rob_osg->node.bone_node_ptr->ex_data_mat = v65;
mat4_scale_rot(&v65, parent_scale, &v65);
*rob_osg->node.bone_node_mat = v65;
rob_osg->node.bone_node_ptr->exp_data.parent_scale = *parent_scale;
}
}
static void sub_14047C750(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step) {
sub_14047C770(rob_osg, root_matrix, parent_scale, step, false);
}
static void sub_14047C770(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool disable_external_force) {
sub_14047C800(rob_osg, root_matrix, parent_scale, step, disable_external_force, false, false);
sub_14047D8C0(rob_osg, root_matrix, parent_scale, step, true);
sub_140480260(rob_osg, root_matrix, parent_scale, step, disable_external_force);
}
static void sub_14047D620(RobOsage* rob_osg, float_t step) {
if (get_pause() || step <= 0.0f || rob_osg->disable_collision)
return;
std::vector<RobOsageNode>& nodes = rob_osg->nodes;
vec3 v7 = nodes.data()[0].trans;
OsageCollision::Work* coli = rob_osg->coli;
OsageCollision::Work* coli_ring = rob_osg->coli_ring;
SkinParam::RootCollisionType coli_type = rob_osg->skin_param_ptr->coli_type;
RobOsageNode* i_begin = nodes.data() + 1;
RobOsageNode* i_end = nodes.data() + nodes.size();
for (RobOsageNode* i = i_begin; i != i_end; i++) {
RobOsageNodeData* data = i->data_ptr;
for (RobOsageNode*& j : data->boc) {
float_t v17 = (float_t)(
OsageCollision::osage_capsule_cls(coli_ring, i->trans, j->trans, data->skp_osg_node.coli_r)
+ OsageCollision::osage_capsule_cls(coli, i->trans, j->trans, data->skp_osg_node.coli_r));
i->field_C8 += v17;
j->field_C8 += v17;
}
if (coli_type != SkinParam::RootCollisionTypeEnd
&& (coli_type != SkinParam::RootCollisionTypeBall || i != i_begin)) {
float_t v20 = (float_t)(
OsageCollision::osage_capsule_cls(coli_ring, i[0].trans, i[-1].trans, data->skp_osg_node.coli_r)
+ OsageCollision::osage_capsule_cls(coli, i[0].trans, i[-1].trans, data->skp_osg_node.coli_r));
i[0].field_C8 += v20;
i[-1].field_C8 += v20;
}
}
nodes.data()[0].trans = v7;
}
static void sub_14047ECA0(RobOsage* rob_osg, float_t step) {
if (get_pause() || step <= 0.0f)
return;
OsageCollision::Work* coli_ring = rob_osg->coli_ring;
OsageCollision::Work* coli = rob_osg->coli;
OsageCollision& vec_coli = rob_osg->ring.coli;
RobOsageNode* i_begin = rob_osg->nodes.data() + 1;
RobOsageNode* i_end = rob_osg->nodes.data() + rob_osg->nodes.size();
if (rob_osg->disable_collision)
for (RobOsageNode* i = i_begin; i != i_end; i++) {
RobOsageNodeData* data = i->data_ptr;
i->field_C8 += (float_t)OsageCollision::osage_cls_work_list(i->trans,
data->skp_osg_node.coli_r, vec_coli, &i->friction);
}
else
for (RobOsageNode* i = i_begin; i != i_end; i++) {
RobOsageNodeData* data = i->data_ptr;
i->field_C8 += (float_t)OsageCollision::osage_cls_work_list(i->trans,
data->skp_osg_node.coli_r, vec_coli, &i->friction);
for (RobOsageNode*& j : data->boc) {
j->field_C8 += (float_t)OsageCollision::osage_cls(coli_ring, j->trans, data->skp_osg_node.coli_r);
j->field_C8 += (float_t)OsageCollision::osage_cls(coli, j->trans, data->skp_osg_node.coli_r);
}
i->field_C8 += (float_t)OsageCollision::osage_cls(coli_ring, i->trans, data->skp_osg_node.coli_r);
i->field_C8 += (float_t)OsageCollision::osage_cls(coli, i->trans, data->skp_osg_node.coli_r);
}
}
static void sub_14047F990(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, bool a4) {
if (!rob_osg->nodes.size())
return;
vec3 v76 = rob_osg->exp_data.position * *parent_scale;
mat4_transform_point(root_matrix, &v76, &v76);
RobOsageNode* v12 = &rob_osg->nodes.data()[0];
v12->trans = v76;
v12->trans_orig = v76;
v12->trans_diff = 0.0f;
float_t ring_height;
RobOsageNode* v14 = &rob_osg->nodes.data()[0];
float_t coli_r = v14->data_ptr->skp_osg_node.coli_r;
if (v14->trans.x < rob_osg->ring.ring_rectangle_x - coli_r
|| v14->trans.z < rob_osg->ring.ring_rectangle_y - coli_r
|| v14->trans.x > rob_osg->ring.ring_rectangle_x + rob_osg->ring.ring_rectangle_width
|| v14->trans.z > rob_osg->ring.ring_rectangle_y + rob_osg->ring.ring_rectangle_height)
ring_height = rob_osg->ring.ring_out_height;
else
ring_height = rob_osg->ring.ring_height;
mat4 v78 = *root_matrix;
sub_14047F110(rob_osg, &v78, parent_scale, true);
vec3 v60 = { 1.0f, 0.0f, 0.0f };
mat4_transform_vector(&v78, &v60, &v60);
OsageCollision::Work* coli_ring = rob_osg->coli_ring;
OsageCollision::Work* coli = rob_osg->coli;
float_t v25 = ring_height + coli_r;
float_t v16 = parent_scale->x;
RobOsageNode* i = rob_osg->nodes.data();
RobOsageNode* j_begin = rob_osg->nodes.data() + 1;
RobOsageNode* j_end = rob_osg->nodes.data() + rob_osg->nodes.size();
for (RobOsageNode* j = j_begin; j != j_end; i++, j++) {
vec3 v74 = i->trans + vec3::normalize(v60) * (v16 * j->length);
if (a4 && j->sibling_node)
sub_140482F30(&v74, &j->sibling_node->trans, j->max_distance);
skin_param_osage_node* v38 = &j->data_ptr->skp_osg_node;
OsageCollision::osage_cls(coli_ring, v74, v38->coli_r);
OsageCollision::osage_cls(coli, v74, v38->coli_r);
float_t v39 = v25 + v38->coli_r;
if (v74.y < v39 && v39 < 1001.0f) {
v74.y = v39;
v74 = vec3::normalize(v74 - i->trans) * (v16 * j->length) + i->trans;
}
j->trans = v74;
j->trans_diff = 0.0f;
vec3 direction;
mat4_inverse_transform_point(&v78, &j->trans, &direction);
sub_140482FF0(v78, direction, &j->data_ptr->skp_osg_node.hinge,
&j->reset_data.rotation, rob_osg->yz_order);
j->bone_node_ptr->exp_data.parent_scale = *parent_scale;
*j->bone_node_ptr->ex_data_mat = v78;
if (j->bone_node_mat)
mat4_scale_rot(&v78, parent_scale, j->bone_node_mat);
float_t v55 = vec3::distance(j->trans, i->trans);
float_t v56 = v16 * j->length;
if (v55 >= fabsf(v56))
v56 = v55;
mat4_mul_translate(&v78, v56, 0.0f, 0.0f, &v78);
mat4_get_translation(&v78, &j->trans);
v60 = j->trans - i->trans;
}
if (rob_osg->nodes.size() && rob_osg->node.bone_node_mat) {
mat4 v79 = *rob_osg->nodes.back().bone_node_ptr->ex_data_mat;
mat4_mul_translate(&v79, v16 * rob_osg->node.length, 0.0f, 0.0f, &v79);
*rob_osg->node.bone_node_ptr->ex_data_mat = v79;
mat4_scale_rot(&v79, parent_scale, &v79);
*rob_osg->node.bone_node_mat = v79;
rob_osg->node.bone_node_ptr->exp_data.parent_scale = *parent_scale;
}
}
static void sub_140480260(RobOsage* rob_osg, const mat4* root_matrix,
const vec3* parent_scale, float_t step, bool disable_external_force) {
if (!disable_external_force) {
rob_osg->SetNodesExternalForce(0, 1.0f);
rob_osg->SetNodesForce(1.0f);
rob_osg->set_external_force = false;
rob_osg->external_force = 0.0f;
}
rob_osg->field_2A0 = true;
rob_osg->field_2A1 = false;
rob_osg->field_2A4 = -1.0f;
rob_osg->field_1F0C = false;
rob_osg->osage_reset = false;
rob_osg->prev_osage_reset = false;
for (RobOsageNode& i : rob_osg->nodes) {
i.field_C8 = 0.0f;
i.friction = 1.0f;
}
rob_osg->root_matrix = *rob_osg->root_matrix_ptr;
}
static bool sub_140482FF0(mat4& mat, vec3& direction, skin_param_hinge* hinge, vec3* rot, int32_t& yz_order) {
bool clipped = false;
float_t z_rot;
float_t y_rot;
if (yz_order == 1) {
y_rot = atan2f(-direction.z, direction.x);
z_rot = atan2f(direction.y, sqrtf(direction.x * direction.x + direction.z * direction.z));
if (hinge) {
if (y_rot > hinge->ymax) {
y_rot = hinge->ymax;
clipped = true;
}
if (y_rot < hinge->ymin) {
y_rot = hinge->ymin;
clipped = true;
}
if (z_rot > hinge->zmax) {
z_rot = hinge->zmax;
clipped = true;
}
if (z_rot < hinge->zmin) {
z_rot = hinge->zmin;
clipped = true;
}
}
mat4_mul_rotate_y(&mat, y_rot, &mat);
mat4_mul_rotate_z(&mat, z_rot, &mat);
}
else {
z_rot = atan2f(direction.y, direction.x);
y_rot = atan2f(-direction.z, sqrtf(direction.x * direction.x + direction.y * direction.y));
if (hinge) {
if (y_rot > hinge->ymax) {
y_rot = hinge->ymax;
clipped = true;
}
if (y_rot < hinge->ymin) {
y_rot = hinge->ymin;
clipped = true;
}
if (z_rot > hinge->zmax) {
z_rot = hinge->zmax;
clipped = true;
}
if (z_rot < hinge->zmin) {
z_rot = hinge->zmin;
clipped = true;
}
}
mat4_mul_rotate_z(&mat, z_rot, &mat);
mat4_mul_rotate_y(&mat, y_rot, &mat);
}
if (rot) {
rot->y = y_rot;
rot->z = z_rot;
}
return clipped;
}
static void sub_14053CE30(RobOsageNodeDataNormalRef* normal_ref, mat4* a2) {
if (!normal_ref->set)
return;
vec3 n_trans;
vec3 u_trans;
vec3 d_trans;
vec3 l_trans;
vec3 r_trans;
mat4_get_translation(normal_ref->n->bone_node_ptr->ex_data_mat, &n_trans);
mat4_get_translation(normal_ref->u->bone_node_ptr->ex_data_mat, &u_trans);
mat4_get_translation(normal_ref->d->bone_node_ptr->ex_data_mat, &d_trans);
mat4_get_translation(normal_ref->l->bone_node_ptr->ex_data_mat, &l_trans);
mat4_get_translation(normal_ref->r->bone_node_ptr->ex_data_mat, &r_trans);
vec3 v27;
vec3 v26;
vec3 v28;
if (sub_14053D1B0(&l_trans, &r_trans, &u_trans, &d_trans, &v27, &v26, &v28)) {
mat4 v34;
*(vec3*)&v34.row0 = v28;
*(vec3*)&v34.row1 = v26;
*(vec3*)&v34.row2 = v27;
*(vec3*)&v34.row3 = n_trans;
v34.row0.w = 0.0f;
v34.row1.w = 0.0f;
v34.row2.w = 0.0f;
v34.row3.w = 1.0f;
mat4 v33 = normal_ref->mat;
mat4_mul(&v33, &v34, a2);
}
}
static bool sub_14053D1B0(vec3* l_trans, vec3* r_trans,
vec3* u_trans, vec3* d_trans, vec3* a5, vec3* a6, vec3* a7) {
float_t length;
*a5 = *d_trans - *u_trans;
length = vec3::length_squared(*a5);
if (length <= 0.000001f)
return false;
*a5 *= 1.0f / sqrtf(length);
*a6 = vec3::cross(*r_trans - *l_trans, *a5);
length = vec3::length_squared(*a6);
if (length <= 0.000001f)
return false;
*a6 *= 1.0f / sqrtf(length);
*a7 = vec3::normalize(vec3::cross(*a5, *a6));
return true;
}