mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-10-09 23:58:26 +03:00
Replaced constant size of shader log with dynamically allocated one
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+12
-6
@@ -779,8 +779,10 @@ static GLuint shader_compile_shader(GLenum type, const char* data, const char* f
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GLint success = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
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if (!success) {
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GLchar* info_log = force_malloc_s(GLchar, 0x10000);
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glGetShaderInfoLog(shader, 0x10000, 0, info_log);
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GLint length = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
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GLchar* info_log = force_malloc_s(GLchar, length);
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glGetShaderInfoLog(shader, length, 0, info_log);
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const char* type_str = "Unknown";
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switch (type) {
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case GL_FRAGMENT_SHADER:
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@@ -844,8 +846,10 @@ static GLuint shader_compile(const char* vert, const char* frag, const char* vp,
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GLint success = 0;
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glGetProgramiv(program, GL_LINK_STATUS, &success);
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if (!success) {
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GLchar* info_log = force_malloc_s(GLchar, 0x10000);
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glGetProgramInfoLog(program, 0x10000, 0, info_log);
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GLint length = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
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GLchar* info_log = force_malloc_s(GLchar, length);
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glGetProgramInfoLog(program, length, 0, info_log);
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printf_debug("Program Shader Permut linking error:\nvp: %s; fp: %s\n%s\n", vp, fp, info_log);
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#if defined(CRE_DEV)
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@@ -918,8 +922,10 @@ static GLuint shader_compile_binary(const char* vert, const char* frag, const ch
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GLint success = 0;
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glGetProgramiv(program, GL_LINK_STATUS, &success);
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if (!success) {
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GLchar* info_log = force_malloc_s(GLchar, 0x10000);
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glGetProgramInfoLog(program, 0x10000, 0, info_log);
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GLint length = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
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GLchar* info_log = force_malloc_s(GLchar, length);
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glGetProgramInfoLog(program, length, 0, info_log);
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printf_debug("Program Shader Permut linking error:\nvp: %s; fp: %s\n%s\n", vp, fp, info_log);
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#if defined(CRE_DEV)
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