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korenkonder_AFTMods/src/DivaGL/uniform.hpp
T
2024-02-23 11:33:38 +03:00

92 lines
2.2 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#pragma once
#include "../KKdLib/default.hpp"
enum uniform_name {
U_NONE = 0x00,
U_ALPHA_MASK = 0x01,
U_ALPHA_TEST = 0x02,
U_ANISO = 0x03,
U_AET_BACK = 0x04,
U_TEXTURE_BLEND = 0x05,
U_CHARA_COLOR = 0x06,
U_CLIP_PLANE = 0x07,
U08 = 0x08,
U_DEPTH_PEEL = 0x09,
U_DEPTH = 0x0A,
U0B = 0x0B,
U_ALPHA_BLEND = 0x0C,
U_RIPPLE_EMIT = 0x0D,
U_ESM_FILTER = 0x0E,
U_EXPOSURE = 0x0F,
U_SCENE_FADE = 0x10,
U_FADE = 0x11,
U12 = 0x12,
U_FLARE = 0x13,
U_FOG_HEIGHT = 0x14,
U_FOG = 0x15,
U16 = 0x16,
U_GAUSS = 0x17,
U18 = 0x18,
U_IMAGE_FILTER = 0x19,
U_INSTANCE = 0x1A,
U_TONE_CURVE = 0x1B,
U_LIGHT_PROJ = 0x1C,
U_MAGNIFY = 0x1D,
U_MEMBRANE = 0x1E,
U_MLAA = 0x1F,
U_MLAA_SEARCH = 0x20,
U_MORPH_COLOR = 0x21,
U_MORPH = 0x22,
U_MOVIE = 0x23,
U24 = 0x24,
U25 = 0x25,
U26 = 0x26,
U_NPR = 0x27,
U_LIGHT_1 = 0x28,
U_REFLECT = 0x29,
U_REDUCE = 0x2A,
U_SELF_SHADOW = 0x2B,
U_SHADOW = 0x2C,
U2D = 0x2D,
U2E = 0x2E,
U_SHOW_VECTOR = 0x2F,
U_SKINNING = 0x30,
U_SNOW_PARTICLE = 0x31,
U_SPECULAR_IBL = 0x32,
U_COMBINER = 0x33,
U_TEX_0_TYPE = 0x34,
U_TEX_1_TYPE = 0x35,
U_SSS_FILTER = 0x36,
U37 = 0x37,
U_STAR = 0x38,
U_TEXTURE_COUNT = 0x39,
U_ENV_MAP = 0x3A,
U_RIPPLE = 0x3B,
U_TRANSLUCENCY = 0x3C,
U_NORMAL = 0x3D,
U_TRANSPARENCY = 0x3E,
U_WATER_REFLECT = 0x3F,
U40 = 0x40,
U41 = 0x41,
U_LIGHT_0 = 0x42,
U_SPECULAR = 0x43,
U_TONE_MAP = 0x44,
U45 = 0x45,
U_MAX = 0x46,
U_INVALID = 0xFFFFFFFF,
};
struct uniform_value {
int32_t arr[U_MAX];
};
extern uniform_value* uniform;
extern void(FASTCALL* uniform_value_reset)();