Local objects
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@@ -710,7 +710,7 @@ namespace rndr {
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disp_manager->obj_sort(&rctx->view_mat, mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_1, 1);
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disp_manager->obj_sort(&rctx->view_mat, mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_2, 1);
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disp_manager->obj_sort(&rctx->view_mat, mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_3, 1);
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//disp_manager->obj_sort(&rctx->view_mat, mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_2_LOCAL, 1);
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disp_manager->obj_sort(&rctx->view_mat, mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_2_LOCAL, 1);
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}
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if (opaque_z_sort)
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@@ -1587,9 +1587,9 @@ static int32_t draw_pass_3d_get_translucent_count() {
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count += disp_manager->get_obj_count(mdl::OBJ_TYPE_OPAQUE_ALPHA_ORDER_3);
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count += disp_manager->get_obj_count(mdl::OBJ_TYPE_TRANSPARENT_ALPHA_ORDER_3);
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count += disp_manager->get_obj_count(mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_3);
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//count += disp_manager->get_obj_count(mdl::OBJ_TYPE_OPAQUE_ALPHA_ORDER_2_LOCAL);
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//count += disp_manager->get_obj_count(mdl::OBJ_TYPE_TRANSPARENT_ALPHA_ORDER_2_LOCAL);
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//count += disp_manager->get_obj_count(mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_2_LOCAL);
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count += disp_manager->get_obj_count(mdl::OBJ_TYPE_OPAQUE_ALPHA_ORDER_2_LOCAL);
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count += disp_manager->get_obj_count(mdl::OBJ_TYPE_TRANSPARENT_ALPHA_ORDER_2_LOCAL);
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count += disp_manager->get_obj_count(mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_2_LOCAL);
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return count;
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}
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@@ -1745,8 +1745,7 @@ static int32_t draw_pass_3d_translucent_count_layers(int32_t* alpha_array,
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static void draw_pass_3d_translucent_has_objects(bool* arr, mdl::ObjType type) {
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disp_manager->calc_obj_radius(&rctx->view_mat, type);
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prj::list<mdl::ObjData*>& vec = disp_manager->obj[type];
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for (mdl::ObjData*& i : vec)
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for (mdl::ObjData*& i : disp_manager->get_obj_list(type))
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switch (i->kind) {
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case mdl::OBJ_KIND_NORMAL: {
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int32_t alpha = (int32_t)(i->args.sub_mesh.blend_color.w * 255.0f);
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