Renamed some uniforms

This commit is contained in:
korenkonder
2024-02-23 11:33:38 +03:00
parent 4df6e70a4a
commit f78376d06c
5 changed files with 39 additions and 39 deletions
+3 -3
View File
@@ -282,7 +282,7 @@ namespace rndr {
disp_manager->draw(mdl::OBJ_TYPE_TRANSLUCENT);
draw_state->shader_index = -1;
uniform->arr[U0A] = 0;
uniform->arr[U_DEPTH] = 0;
draw_pass_shadow_filter(&litproj_shadow[0], &litproj_shadow[1], 0, 1.5f, 0.01f, true);
if (draw_pass_shadow_litproj()) {
@@ -1156,7 +1156,7 @@ static void draw_pass_shadow_begin_make_shadowmap(Shadow* shad, int32_t index, i
mat4_look_at(view_point, interest, &rctx->view_mat);
draw_state->shader_index = SHADER_FT_SIL;
uniform->arr[U0A] = 0;
uniform->arr[U_DEPTH] = 0;
}
static void draw_pass_shadow_end_make_shadowmap(Shadow* shad, int32_t index, int32_t a3) {
@@ -1357,7 +1357,7 @@ static bool draw_pass_shadow_litproj_set() {
if (draw_pass_shadow_litproj_set_mat(false)) {
draw_state->shader_index = SHADER_FT_SIL;
uniform->arr[U0A] = 1;
uniform->arr[U_DEPTH] = 1;
return true;
}
else {