Renamed some uniforms
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@@ -282,7 +282,7 @@ namespace rndr {
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disp_manager->draw(mdl::OBJ_TYPE_TRANSLUCENT);
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draw_state->shader_index = -1;
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uniform->arr[U0A] = 0;
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uniform->arr[U_DEPTH] = 0;
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draw_pass_shadow_filter(&litproj_shadow[0], &litproj_shadow[1], 0, 1.5f, 0.01f, true);
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if (draw_pass_shadow_litproj()) {
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@@ -1156,7 +1156,7 @@ static void draw_pass_shadow_begin_make_shadowmap(Shadow* shad, int32_t index, i
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mat4_look_at(view_point, interest, &rctx->view_mat);
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draw_state->shader_index = SHADER_FT_SIL;
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uniform->arr[U0A] = 0;
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uniform->arr[U_DEPTH] = 0;
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}
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static void draw_pass_shadow_end_make_shadowmap(Shadow* shad, int32_t index, int32_t a3) {
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@@ -1357,7 +1357,7 @@ static bool draw_pass_shadow_litproj_set() {
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if (draw_pass_shadow_litproj_set_mat(false)) {
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draw_state->shader_index = SHADER_FT_SIL;
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uniform->arr[U0A] = 1;
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uniform->arr[U_DEPTH] = 1;
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return true;
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}
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else {
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