Changed visibility of render variable

This commit is contained in:
korenkonder
2024-04-02 23:42:24 +03:00
parent 57f8875c8f
commit f62503c874
7 changed files with 16 additions and 16 deletions
+4 -4
View File
@@ -699,8 +699,8 @@ void snow_particle_draw() {
mat4_transpose(&rctx->view_mat, &temp);
snow_scene.g_view_world_row2 = temp.row2;
snow_scene.g_size_in_projection.x = 1.0f / (float_t)render->render_width[0];
snow_scene.g_size_in_projection.y = 1.0f / (float_t)render->render_height[0];
snow_scene.g_size_in_projection.x = 1.0f / (float_t)render_get()->render_width[0];
snow_scene.g_size_in_projection.y = 1.0f / (float_t)render_get()->render_height[0];
snow_scene.g_size_in_projection.z = snow_particle_size_min;
snow_scene.g_size_in_projection.w = snow_particle_size_max;
snow_scene.g_state_point_attenuation = { 0.0f, 0.0f, point_attenuation, 0.0f };
@@ -718,7 +718,7 @@ void snow_particle_draw() {
snow_particle_batch_ubo.WriteMemory(snow_batch);
gl_state_active_bind_texture_2d(0, tex->tex);
gl_state_active_bind_texture_2d(1, render->rend_texture[0].GetDepthTex());
gl_state_active_bind_texture_2d(1, render_get()->rend_texture[0].GetDepthTex());
gl_state_bind_vertex_array(rctx->common_vao);
uniform->arr[U_SNOW_PARTICLE] = 0;
@@ -1205,7 +1205,7 @@ HOOK(void, FASTCALL, snow_particle_init, 0x000000014035DD30, bool change_stage)
snow_particle_fallen_count = 0;
snow_particle_fallen_index = 0;
int32_t render_height = render->render_height[0];
int32_t render_height = render_get()->render_height[0];
float_t snow_particle_size = (float_t)render_height * (float_t)(1.0 / 720.0);
snow_particle_size_min = snow_particle_size;
snow_particle_size_mid = snow_particle_size * 31.0f;