Lowered precision of camera stuff
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@@ -277,7 +277,7 @@ namespace spr {
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float_t v15b = sprite_half_height * 0.2f * aet_depth_1;
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mat4 proj;
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mat4_frustrum(-v15a, v15a, v15b, -v15b, 0.2, 3000.0, &proj);
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mat4_frustrum(-v15a, v15a, v15b, -v15b, 0.2f, 3000.0f, &proj);
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vec3 eye = { sprite_half_width, sprite_half_height, aet_depth };
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vec3 target = { sprite_half_width, sprite_half_height, 0.0f };
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