Lowered precision of camera stuff
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@@ -67,7 +67,7 @@ HOOK(void, FASTCALL, camera_data_update_projection, 0x00000001401F8E90) {
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&camera_data->view_projection_aet_3d_matrix);
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render->calc_projection_matrix(&camera_data->projection_matrix,
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camera_data->fov, camera_data->aspect, camera_data->min_distance, camera_data->max_distance,
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camera_data->fov, (float_t)camera_data->aspect, camera_data->min_distance, camera_data->max_distance,
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camera_data->projection_scale.x, camera_data->projection_scale.y,
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camera_data->projection_scale.z, camera_data->projection_scale.w);
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camera_data->fov_horizontal_rad = tanf(camera_data->fov * 0.5f * DEG_TO_RAD_FLOAT);
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