Adapt new findings about Texture
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@@ -439,9 +439,9 @@ namespace mdl {
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texture_id &= 0xFFFFF;
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for (int32_t j = 0; j < args->texture_pattern_count; j++)
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if (args->texture_pattern_array[j].src == tex_index) {
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texture* tex = texture_handler_get_texture(args->texture_pattern_array[j].dst);
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texture* tex = texture_manager_get_texture(args->texture_pattern_array[j].dst);
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if (tex)
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tex_id = tex->tex;
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tex_id = tex->glid;
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break;
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}
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@@ -449,7 +449,7 @@ namespace mdl {
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tex_id = (*textures)[texdata->tex_index >> 20];
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if (tex_id == -1)
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tex_id = 0;
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tex_id = rctx->empty_texture_2d;;
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gl_state_active_bind_texture_2d(tex_index, tex_id);
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@@ -469,7 +469,7 @@ namespace mdl {
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else
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wrap_t = 0;
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texture* tex = texture_handler_get_texture(texture_id);
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texture* tex = texture_manager_get_texture(texture_id);
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gl_state_bind_sampler(tex_index, rctx->samplers[(wrap_t * 3 + wrap_s) * 2
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+ (!tex || tex->max_mipmap_level > 0 ? 1 : 0)]);
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}
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@@ -664,9 +664,9 @@ static void draw_object_material_set_default(const mdl::ObjSubMeshArgs* args, bo
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uint32_t texture_id = texdata->tex_index & 0xFFFFF;
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for (int32_t j = 0; j < args->texture_pattern_count; j++)
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if (args->texture_pattern_array[j].src == texture_id) {
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texture* tex = texture_handler_get_texture(args->texture_pattern_array[j].dst);
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texture* tex = texture_manager_get_texture(args->texture_pattern_array[j].dst);
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if (tex)
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tex_id = tex->tex;
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tex_id = tex->glid;
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break;
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}
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@@ -725,7 +725,7 @@ static void draw_object_material_set_default(const mdl::ObjSubMeshArgs* args, bo
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else
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wrap_t = 0;
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texture* tex = texture_handler_get_texture(texture_id);
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texture* tex = texture_manager_get_texture(texture_id);
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gl_state_bind_sampler(tex_index, rctx->samplers[(wrap_t * 3 + wrap_s) * 2
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+ (!tex || tex->max_mipmap_level > 0 ? 1 : 0)]);
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}
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@@ -735,7 +735,7 @@ static void draw_object_material_set_default(const mdl::ObjSubMeshArgs* args, bo
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if (tex_index == 1)
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uni_type = U_TEX_1_TYPE;
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texture* tex = texture_handler_get_texture(texture_id);
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texture* tex = texture_manager_get_texture(texture_id);
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if (!tex)
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uniform->arr[uni_type] = 1;
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else if (tex->internal_format == GL_COMPRESSED_RED_RGTC1_EXT)
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@@ -897,9 +897,9 @@ static void draw_object_material_set_reflect(const mdl::ObjSubMeshArgs* args) {
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GLuint tex_id = -1;
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for (int32_t j = 0; j < args->texture_pattern_count; j++)
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if (args->texture_pattern_array[j].src == texture_id) {
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texture* tex = texture_handler_get_texture(args->texture_pattern_array[j].dst);
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texture* tex = texture_manager_get_texture(args->texture_pattern_array[j].dst);
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if (tex)
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tex_id = tex->tex;
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tex_id = tex->glid;
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break;
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}
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@@ -907,7 +907,7 @@ static void draw_object_material_set_reflect(const mdl::ObjSubMeshArgs* args) {
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tex_id = (*textures)[texdata->tex_index >> 20];
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if (tex_id == -1)
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tex_id = 0;
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tex_id = rctx->empty_texture_2d;;
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gl_state_active_bind_texture_2d(i, tex_id);
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@@ -927,7 +927,7 @@ static void draw_object_material_set_reflect(const mdl::ObjSubMeshArgs* args) {
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else
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wrap_t = 0;
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texture* tex = texture_handler_get_texture(texture_id);
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texture* tex = texture_manager_get_texture(texture_id);
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gl_state_bind_sampler(i, rctx->samplers[(wrap_t * 3 + wrap_s) * 2
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+ (!tex || tex->max_mipmap_level > 0 ? 1 : 0)]);
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}
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