Fixed incorrect Glitter disp
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@@ -716,7 +716,7 @@ namespace rndr {
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gl_state_disable_depth_test();
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}
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Glitter::GltParticleManager__DispScenes(Glitter::glt_particle_manager, Glitter::DISP_OPAQUE);
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Glitter::glt_particle_manager->DispScenes(Glitter::DISP_OPAQUE);
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gl_state_enable_depth_test();
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gl_state_set_depth_mask(GL_TRUE);
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@@ -748,7 +748,7 @@ namespace rndr {
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gl_state_disable_depth_test();
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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Glitter::GltParticleManager__DispScenes(Glitter::glt_particle_manager, Glitter::DISP_ALPHA);
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Glitter::glt_particle_manager->DispScenes(Glitter::DISP_ALPHA);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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/*if (npr_param == 1) {
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@@ -770,7 +770,7 @@ namespace rndr {
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}
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//gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); // X
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//Glitter::GltParticleManager__DispScenes(Glitter::glt_particle_manager, Glitter::DISP_TYPE_2);
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//Glitter::glt_particle_manager->DispScenes(Glitter::DISP_TYPE_2);
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//gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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gl_state_set_depth_mask(GL_TRUE);
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@@ -784,7 +784,7 @@ namespace rndr {
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gl_state_disable_depth_test();
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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Glitter::GltParticleManager__DispScenes(Glitter::glt_particle_manager, Glitter::DISP_NORMAL);
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Glitter::glt_particle_manager->DispScenes(Glitter::DISP_NORMAL);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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gl_state_enable_depth_test();
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@@ -797,11 +797,10 @@ namespace rndr {
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mdl::OBJ_TYPE_TRANSPARENT_ALPHA_ORDER_1,
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mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_1);
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#if defined(CRE_DEV)
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#if (0)
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if (Glitter::glt_particle_manager->CheckHasLocalEffect()) { // X
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camera* cam = camera_data;
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double_t fov = cam->get_fov();
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cam->set_fov(32.2673416137695);
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float_t fov = camera_data->fov;
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camera_data->fov = 32.2673416137695f;
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draw_pass_set_camera();
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rctx->obj_scene_ubo.WriteMemory(rctx->obj_scene);
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@@ -821,9 +820,9 @@ namespace rndr {
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mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_2_LOCAL);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
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Glitter::GltParticleManager__DispScenes(Glitter::glt_particle_manager, Glitter::DISP_LOCAL);
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Glitter::glt_particle_manager->DispScenes(Glitter::DISP_LOCAL);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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cam->set_fov(fov);
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camera_data->fov = fov;
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draw_pass_set_camera();
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}
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#endif
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