Renamed gl_state to gl_rend_state
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@@ -79,14 +79,14 @@ int32_t Shadow::init() {
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return -1;
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for (int32_t i = 0; i < 3; i++) {
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gl_state_bind_texture_2d(render_textures[i].GetColorTex());
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gl_rend_state.bind_texture_2d(render_textures[i].GetColorTex());
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glTexParameteriDLL(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteriDLL(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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static const vec4 border_color = 1.0f;
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glTexParameterfvDLL(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, (GLfloat*)&border_color);
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}
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gl_state_bind_texture_2d(0);
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gl_state_get_error();
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gl_rend_state.bind_texture_2d(0);
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gl_get_error_print();
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return 0;
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}
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