Forgot this code
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@@ -1491,7 +1491,7 @@ void EffectRipple::draw() {
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glClearDLL(GL_DEPTH_BUFFER_BIT);
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if (disp_manager->get_obj_count(mdl::OBJ_TYPE_USER)) {
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gl_state_active_bind_texture_2d(7, rt[counter % 3]->GetColorTex());
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disp_manager->draw(mdl::OBJ_TYPE_USER, 0, true);
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disp_manager->draw(mdl::OBJ_TYPE_USER);
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gl_state_active_bind_texture_2d(7, 0);
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}
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