Synced shader changes from ReDIVA

This commit is contained in:
korenkonder
2024-08-28 23:55:05 +03:00
parent 41a83134c0
commit b16fc1f5fb
17 changed files with 113 additions and 225 deletions
+1 -1
View File
@@ -1961,7 +1961,7 @@ void water_particle::draw(mat4* mat) {
shaders_ft.set(SHADER_FT_W_PTCL);
gl_state_bind_vertex_array(rctx->common_vao);
water_particle_scene_ubo.Bind(5);
water_particle_scene_ubo.Bind(0);
ssbo.Bind(0);
texture* tex = texture_manager_get_texture(splash_tex_id);
if (tex)