Fixed exposure

This commit is contained in:
korenkonder
2023-12-09 01:53:11 +03:00
parent 7246aa0e7f
commit a9c32d3a8e
+6 -1
View File
@@ -1239,6 +1239,8 @@ namespace rndr {
mat4 v43;
mat4_mul(&camera_data->view_matrix, &v44, &v42);
mat4_mul(&camera_data->projection_matrix, &v42, &v43);
mat4_transpose(&v42, &v42);
mat4_transpose(&v43, &v43);
vec4 v41;
vec4 v40;
@@ -1336,7 +1338,10 @@ namespace rndr {
exposure_measure.g_spot_coefficients[i * 8 + j] = chara_data->spot_coefficients[j];
rctx->exposure_measure_ubo.WriteMemory(exposure_measure);
glViewportDLL(0, 0, 1, 1);
if (reset_exposure)
glViewportDLL(0, 0, 32, 1);
else
glViewportDLL(0, 0, 1, 1);
downsample_texture.Bind();
uniform->arr[U_EXPOSURE] = 1;