Fixed sampling of shadows

This commit is contained in:
korenkonder
2024-05-10 21:54:00 +03:00
parent b91fa270e7
commit a44971446e
3 changed files with 5 additions and 5 deletions
-2
View File
@@ -77,8 +77,6 @@ int32_t RenderTexture::Init(int32_t width, int32_t height,
glTexParameteriDLL(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteriDLL(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
glTexParameteriDLL(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteriDLL(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl_state_bind_texture_2d(0);
}
else {