Changed reference of draw_state variable
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@@ -1394,11 +1394,11 @@ void effect_patch() {
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}
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void EffectFogRing::draw() {
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draw_state->set_fog_height(false);
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draw_state.set_fog_height(false);
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if (!enable || !display)
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return;
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draw_state->set_fog_height(true);
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draw_state.set_fog_height(true);
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RenderTexture& rt = render_manager->get_render_texture(8);
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rt.Bind();
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glViewportDLL(0, 0,
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