Fixed Auth3D's texture_transform
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@@ -104,6 +104,10 @@ namespace rndr {
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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}
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void RenderManager::set_clear(bool value) {
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clear = value;
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}
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void RenderManager::set_effect_texture(texture* value) {
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effect_texture = value;
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}
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