Fixed shadows and Litproj
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@@ -1324,7 +1324,7 @@ static bool draw_pass_shadow_litproj() {
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glClearDepthf(1.0f);
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glClearDLL(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if (!draw_pass_shadow_litproj_set_mat(false)) {
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if (!draw_pass_shadow_litproj_set_mat(true)) {
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gl_state_bind_framebuffer(0);
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return false;
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}
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