Shader: total overhaul of permutations and shader flags
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@@ -1958,7 +1958,7 @@ void water_particle::draw(mat4* mat) {
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shaders_ft.set(SHADER_FT_W_PTCL);
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gl_state_bind_vertex_array(rctx->common_vao);
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water_particle_scene_ubo.Bind(4);
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water_particle_scene_ubo.Bind(5);
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ssbo.Bind(0);
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texture* tex = texture_manager_get_texture(splash_tex_id);
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if (tex)
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