Splash effect
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@@ -10,6 +10,7 @@
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#include "light_param/light.hpp"
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#include "mdl/disp_manager.hpp"
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#include "rob/rob.hpp"
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#include "effect.hpp"
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#include "gl_state.hpp"
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#include "render.hpp"
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#include "render_context.hpp"
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@@ -17,7 +18,6 @@
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#include "shader_ft.hpp"
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#include "sprite.hpp"
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#include "stage_param.hpp"
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#include "task_effect.hpp"
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#include "texture.hpp"
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#include <Helpers.h>
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@@ -565,7 +565,6 @@ namespace rndr {
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}
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void RenderManager::pass_pre_process() {
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return;
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gl_state_begin_event("pass_pre_process");
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for (draw_pre_process& i : pre_process)
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if (i.func)
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