Splash effect
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@@ -24,6 +24,10 @@ render_context* rctx;
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sss_data* (FASTCALL* sss_data_get)()
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= (sss_data * (FASTCALL*)())0x0000000140641B70;
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void draw_state_struct::set_fog_height(bool value) {
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fog_height = value;
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}
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void obj_scene_shader_data::set_g_irradiance_r_transforms(const mat4& mat) {
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mat4 temp;
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mat4_transpose(&mat, &temp);
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