This commit is contained in:
korenkonder
2023-12-19 23:13:09 +03:00
parent 0973e810eb
commit 591e75c90f
4 changed files with 757 additions and 35 deletions
+582 -15
View File
@@ -9,20 +9,8 @@
#include "gl_state.hpp"
#include <Helpers.h>
static void texture_bind(GLenum target, GLuint texture);
texture* (FASTCALL* _texture_init)(texture_id id)
texture* (FASTCALL* texture_init)(texture_id id)
= (texture * (FASTCALL*)(texture_id id))0x000000014069A390;
texture* (FASTCALL* _texture_copy)(texture_id id, texture* org_tex)
= (texture * (FASTCALL*)(texture_id id, texture * org_tex))0x000000014069B550;
texture* (FASTCALL* texture_load_tex_cubemap)(uint32_t id, GLenum internal_format,
int32_t width, int32_t height, int32_t max_mipmap_level, void** data_ptr)
= (texture * (FASTCALL*)(uint32_t id, GLenum internal_format, int32_t width,
int32_t height, int32_t max_mipmap_level, void** data_ptr))0x000000014069B860;
texture* (FASTCALL* texture_load_tex_2d)(texture_id id, GLenum internal_format,
int32_t width, int32_t height, int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy)
= (texture * (FASTCALL*)(texture_id id, GLenum internal_format, int32_t width, int32_t height,
int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy))0x000000014069B8E0;
void(FASTCALL* texture_free)(texture* tex)
= (void(FASTCALL*)(texture * tex))0x000000014069DA70;
int32_t(FASTCALL* texture_info_get_id)(const char* name)
@@ -30,6 +18,20 @@ int32_t(FASTCALL* texture_info_get_id)(const char* name)
texture* (FASTCALL* texture_handler_get_texture)(uint32_t id)
= (texture * (FASTCALL*)(uint32_t id))0x000000014069CD70;
static void texture_bind(GLenum target, GLuint texture);
static void texture_get_format_type_by_internal_format(GLenum internal_format, GLenum* format, GLenum* type);
static uint32_t texture_get_height_mip_level(texture* tex, int32_t mip_level);
static GLuint texture_get_working_internal_format(GLuint internal_format);
static int32_t texture_get_size(GLenum internal_format, int32_t width, int32_t height);
static int32_t texture_get_size_mip_level(texture* tex, int32_t mip_level);
static uint32_t texture_get_width_mip_level(texture* tex, int32_t mip_level);
static int32_t texture_load(GLenum target, GLenum internal_format,
int32_t width, int32_t height, int32_t level, void* data);
static texture* texture_load_tex(texture_id id, GLenum target,
GLenum internal_format, int32_t width, int32_t height,
int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy);
static GLenum texture_txp_get_gl_internal_format(txp* t);
uint32_t texture::get_height_align_mip_level(uint8_t mip_level) {
if (flags & TEXTURE_BLOCK_COMPRESSION)
return max_def((uint32_t)height >> mip_level, 4u);
@@ -44,6 +46,180 @@ uint32_t texture::get_width_align_mip_level(uint8_t mip_level) {
return max_def((uint32_t)width >> mip_level, 1u);
}
texture* texture_copy(texture_id id, texture* org_tex) {
if (org_tex->target != GL_TEXTURE_2D)
return 0;
texture_bind(org_tex->target, org_tex->tex);
std::vector<void*> vec_data;
for (int32_t i = 0; i <= org_tex->max_mipmap_level; i++) {
void* data = force_malloc(texture_get_size_mip_level(org_tex, i));
if (!data)
break;
if (org_tex->flags & TEXTURE_BLOCK_COMPRESSION) {
glGetCompressedTexImage(org_tex->target, i, data);
}
else {
GLenum format;
GLenum type;
texture_get_format_type_by_internal_format(org_tex->internal_format, &format, &type);
glGetTexImageDLL(org_tex->target, i, format, type, data);
}
gl_state_get_error();
vec_data.push_back(data);
}
texture_bind(org_tex->target, 0);
texture* tex = texture_load_tex_2d(id, org_tex->internal_format,
org_tex->width, org_tex->height, org_tex->max_mipmap_level, vec_data.data(), true);
for (void*& i : vec_data)
free_def(i);
return tex;
}
texture* texture_load_tex_2d(texture_id id, GLenum internal_format, int32_t width, int32_t height,
int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy) {
return texture_load_tex(id, GL_TEXTURE_2D, internal_format,
width, height, max_mipmap_level, data_ptr, use_high_anisotropy);
}
texture* texture_load_tex_cube_map(texture_id id, GLenum internal_format, int32_t width, int32_t height,
int32_t max_mipmap_level, void** data_ptr) {
return texture_load_tex(id, GL_TEXTURE_CUBE_MAP, internal_format,
width, height, max_mipmap_level, data_ptr, false);
}
texture* texture_txp_load(txp* t, texture_id id) {
if (!t || !t->mipmaps.size())
return 0;
int32_t count = t->array_size * t->mipmaps_count;
void** data_ptr = force_malloc<void*>(count);
for (uint32_t i = 0, k = 0; i < t->array_size; i++)
for (uint32_t j = 0; j < t->mipmaps_count; j++, k++)
data_ptr[k] = t->mipmaps[k].data.data();
GLenum internal_format = texture_txp_get_gl_internal_format(t);
int32_t width = t->mipmaps[0].width;
int32_t height = t->mipmaps[0].height;
int32_t max_mipmap_level = t->mipmaps_count - 1;
texture* tex;
if (t->has_cube_map)
tex = texture_load_tex_cube_map(id, internal_format, width, height, max_mipmap_level, data_ptr);
else
tex = texture_load_tex_2d(id, internal_format, width, height, max_mipmap_level, data_ptr, true);
free_def(data_ptr);
return tex;
}
void texture_txp_store(texture* tex, txp* t) {
if (tex->target != GL_TEXTURE_2D && tex->target != GL_TEXTURE_CUBE_MAP)
return;
int32_t max_mipmap_level = tex->max_mipmap_level;
t->has_cube_map = tex->target == GL_TEXTURE_CUBE_MAP;
t->array_size = t->has_cube_map ? 6 : 1;
t->mipmaps_count = max_mipmap_level + 1;
t->mipmaps.resize((size_t)t->mipmaps_count * t->array_size);
txp_format format = TXP_RGBA8;
switch (tex->internal_format) {
case GL_ALPHA8:
format = TXP_A8;
break;
case GL_RGB8:
format = TXP_RGB8;
break;
case GL_RGBA8:
format = TXP_RGBA8;
break;
case GL_RGB5:
format = TXP_RGB5;
break;
case GL_RGB5_A1:
format = TXP_RGB5A1;
break;
case GL_RGBA4:
format = TXP_RGBA4;
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
format = TXP_BC1;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
format = TXP_BC1a;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
format = TXP_BC2;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
format = TXP_BC3;
break;
case GL_COMPRESSED_RED_RGTC1_EXT:
format = TXP_BC4;
break;
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
format = TXP_BC5;
break;
case GL_LUMINANCE8:
format = TXP_L8;
break;
case GL_LUMINANCE8_ALPHA8:
format = TXP_L8A8;
break;
}
auto get_tex_mipmap_data = [&](txp_mipmap& mipmap, GLenum target, int32_t mip_level) {
mipmap.width = texture_get_width_mip_level(tex, mip_level);
mipmap.height = texture_get_height_mip_level(tex, mip_level);
mipmap.format = format;
mipmap.size = texture_get_size_mip_level(tex, mip_level);
mipmap.data.resize(mipmap.size);
if (tex->flags & TEXTURE_BLOCK_COMPRESSION)
glGetCompressedTexImage(target, mip_level, mipmap.data.data());
else {
GLenum format;
GLenum type;
texture_get_format_type_by_internal_format(tex->internal_format, &format, &type);
glGetTexImageDLL(target, mip_level, format, type, mipmap.data.data());
}
gl_state_get_error();
};
texture_bind(tex->target, tex->tex);
int32_t size = 0;
if (t->has_cube_map)
for (int32_t i = 0; i < 6; i++)
for (int32_t j = 0; j <= max_mipmap_level; j++) {
static const GLenum target_cube_map_array[] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
};
get_tex_mipmap_data(t->mipmaps[i * ((int64_t)max_mipmap_level + 1) + j],
target_cube_map_array[i], j);
}
else
for (int32_t i = 0; i <= max_mipmap_level; i++)
get_tex_mipmap_data(t->mipmaps[i], GL_TEXTURE_2D, i);
texture_bind(tex->target, 0);
}
void texture_array_free(texture** arr) {
if (!arr)
return;
for (texture** i = arr; *i; i++)
texture_free(*i);
free_def(arr);
}
void texture_set_params(GLenum target, int32_t max_mipmap_level, bool use_high_anisotropy) {
glTexParameteriDLL(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteriDLL(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@@ -108,13 +284,404 @@ void texture_params_restore(texture_param* tex_0_param,
gl_state_active_bind_texture_2d(i, 0);
}
bool texture_txp_set_load(txp_set* t, texture*** texs, uint32_t* ids) {
if (!t || !texs || !ids)
return false;
size_t count = t->textures.size();
*texs = force_malloc<texture*>(count + 1);
texture** tex = *texs;
for (size_t i = 0; i < count; i++)
tex[i] = texture_txp_load(&t->textures[i], texture_id(0, ids[i]));
tex[count] = 0;
return true;
}
bool texture_txp_set_load(txp_set* t, texture*** texs, texture_id* ids) {
if (!t || !texs || !ids)
return false;
size_t count = t->textures.size();
*texs = force_malloc<texture*>(count + 1);
texture** tex = *texs;
for (size_t i = 0; i < count; i++)
tex[i] = texture_txp_load(&t->textures[i], ids[i]);
tex[count] = 0;
return true;
}
inline static void texture_bind(GLenum target, GLuint texture) {
switch (target) {
case GL_TEXTURE_2D:
gl_state_bind_texture_2d(texture, true);
gl_state_bind_texture_2d(texture);
break;
case GL_TEXTURE_CUBE_MAP:
gl_state_bind_texture_cube_map(texture, true);
gl_state_bind_texture_cube_map(texture);
break;
}
}
static void texture_get_format_type_by_internal_format(GLenum internal_format, GLenum* format, GLenum* type) {
GLenum _format;
GLenum _type;
switch (internal_format) {
case GL_ALPHA8:
_format = GL_ALPHA;
_type = GL_UNSIGNED_BYTE;
break;
case GL_LUMINANCE8:
_format = GL_LUMINANCE;
_type = GL_UNSIGNED_BYTE;
break;
case GL_LUMINANCE8_ALPHA8:
_format = GL_LUMINANCE_ALPHA;
_type = GL_UNSIGNED_BYTE;
break;
case GL_INTENSITY8:
_format = GL_INTENSITY;
_type = GL_UNSIGNED_BYTE;
break;
case GL_RGB5:
_format = GL_RGB;
_type = GL_UNSIGNED_SHORT_5_6_5_REV;
break;
case GL_RGB8:
_format = GL_RGB;
_type = GL_UNSIGNED_BYTE;
break;
case GL_RGBA4:
_format = GL_RGBA;
_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case GL_RGB5_A1:
_format = GL_RGBA;
_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case GL_RGBA8:
_format = GL_RGBA;
_type = GL_UNSIGNED_BYTE;
break;
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
_format = GL_DEPTH_COMPONENT;
_type = GL_FLOAT;
break;
case GL_RG8:
_format = GL_RG;
_type = GL_UNSIGNED_BYTE;
break;
case GL_R32F:
_format = GL_RED;
_type = GL_FLOAT;
break;
case GL_RG32F:
_format = GL_RG;
_type = GL_FLOAT;
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
_format = GL_RGB;
_type = GL_ZERO;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
_format = GL_RGBA;
_type = GL_ZERO;
break;
case GL_RGBA32F:
_format = GL_RGBA;
_type = GL_FLOAT;
break;
case GL_RGBA16F:
_format = GL_RGBA;
_type = GL_HALF_FLOAT;
break;
case GL_DEPTH24_STENCIL8:
_format = GL_DEPTH_STENCIL;
_type = GL_UNSIGNED_INT_24_8;
break;
case GL_R11F_G11F_B10F:
_format = GL_RGB;
_type = GL_UNSIGNED_INT_10F_11F_11F_REV;
break;
case GL_RGB9_E5:
_format = GL_RGB;
_type = GL_UNSIGNED_INT_5_9_9_9_REV;
break;
case GL_DEPTH_COMPONENT32F:
_format = GL_DEPTH_COMPONENT;
_type = GL_FLOAT;
break;
case GL_COMPRESSED_RED_RGTC1:
_format = GL_RED;
_type = GL_ZERO;
break;
case GL_COMPRESSED_RG_RGTC2:
_format = GL_RG;
_type = GL_ZERO;
break;
default:
_format = GL_ZERO;
_type = GL_ZERO;
break;
}
if (format)
*format = _format;
if (type)
*type = _type;
}
inline static uint32_t texture_get_height_mip_level(texture* tex, int32_t mip_level) {
return max_def((uint32_t)tex->height >> mip_level, 1u);
}
inline static GLuint texture_get_working_internal_format(GLuint internal_format) {
switch (internal_format) {
case GL_ALPHA8:
return GL_R8;
case GL_LUMINANCE8:
return GL_R8;
case GL_LUMINANCE8_ALPHA8:
return GL_RG8;
default:
return internal_format;
}
}
static int32_t texture_get_size(GLenum internal_format, int32_t width, int32_t height) {
int32_t size = width * height;
switch (internal_format) {
case GL_ALPHA8:
case GL_LUMINANCE8:
case GL_INTENSITY8:
case GL_R8:
return size;
case GL_LUMINANCE8_ALPHA8:
case GL_RGB5:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_DEPTH_COMPONENT16:
case GL_RG8:
return size * 2;
case GL_RGB8:
case GL_RGBA8:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
case GL_R32F:
case GL_RGBA16F:
case GL_DEPTH24_STENCIL8:
case GL_DEPTH_COMPONENT32F:
case GL_R11F_G11F_B10F:
case GL_RGB9_E5:
return size * 4;
case GL_RG32F:
return size * 8;
case GL_RGBA32F:
return size * 16;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RED_RGTC1:
width = align_val(width, 4);
height = align_val(height, 4);
return width * height / 2;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RG_RGTC2:
width = align_val(width, 4);
height = align_val(height, 4);
return width * height;
default:
return 0;
}
}
inline static int32_t texture_get_size_mip_level(texture* tex, int32_t mip_level) {
return texture_get_size(tex->internal_format,
texture_get_width_mip_level(tex, mip_level),
texture_get_height_mip_level(tex, mip_level));
}
inline static uint32_t texture_get_width_mip_level(texture* tex, int32_t mip_level) {
return max_def((uint32_t)tex->width >> mip_level, 1u);
}
static int32_t texture_load(GLenum target, GLenum internal_format,
int32_t width, int32_t height, int32_t level, void* data) {
gl_state_get_all_gl_errors();
glPixelStoreiDLL(GL_UNPACK_ALIGNMENT, 1);
switch (internal_format) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RED_RGTC1_EXT:
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT: {
int32_t size = texture_get_size(internal_format, width, height);
glCompressedTexImage2D(target, level, internal_format, width, height, 0, size, data);
} break;
default: {
GLenum format;
GLenum type;
texture_get_format_type_by_internal_format(internal_format, &format, &type);
glTexImage2DDLL(target, level, internal_format, width, height, 0, format, type, data);
} break;
}
return -(gl_state_get_error() != GL_ZERO);
}
static texture* texture_load_tex(texture_id id, GLenum target,
GLenum internal_format, int32_t width, int32_t height,
int32_t max_mipmap_level, void** data_ptr, bool use_high_anisotropy) {
texture* tex = texture_init(id);
if (tex->init_count > 1)
return tex;
glGenTextures(1, &tex->tex);
texture_bind(target, tex->tex);
texture_set_params(target, max_mipmap_level, use_high_anisotropy);
GLint swizzle[4];
switch (internal_format) {
case GL_ALPHA8:
swizzle[0] = GL_ZERO;
swizzle[1] = GL_ZERO;
swizzle[2] = GL_ZERO;
swizzle[3] = GL_RED;
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
break;
case GL_COMPRESSED_RED_RGTC1_EXT:
swizzle[0] = GL_RED;
swizzle[1] = GL_RED;
swizzle[2] = GL_RED;
swizzle[3] = GL_ONE;
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
break;
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
swizzle[0] = GL_RED;
swizzle[1] = GL_GREEN;
swizzle[2] = GL_ZERO;
swizzle[3] = GL_RED;
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
break;
case GL_LUMINANCE8:
swizzle[0] = GL_RED;
swizzle[1] = GL_RED;
swizzle[2] = GL_RED;
swizzle[3] = GL_ONE;
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
break;
case GL_LUMINANCE8_ALPHA8:
swizzle[0] = GL_RED;
swizzle[1] = GL_RED;
swizzle[2] = GL_RED;
swizzle[3] = GL_GREEN;
glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
break;
}
GLuint working_internal_format = texture_get_working_internal_format(internal_format);
int32_t size = 0;
if (target == GL_TEXTURE_CUBE_MAP)
for (int32_t i = 0; i < 6; i++)
for (int32_t j = 0; j <= max_mipmap_level; j++) {
int32_t mip_width = max_def(width >> j, 1);
int32_t mip_height = max_def(height >> j, 1);
void* data;
if (data_ptr)
data = data_ptr[i * (max_mipmap_level + 1) + j];
else
data = 0;
static const GLenum target_cube_map_array[] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
};
if (texture_load(target_cube_map_array[i],
working_internal_format, mip_width, mip_height, j, data) < 0)
goto fail;
size += texture_get_size(internal_format, mip_width, mip_height);
}
else
for (int32_t i = 0; i <= max_mipmap_level; i++) {
int32_t mip_width = max_def(width >> i, 1);
int32_t mip_height = max_def(height >> i, 1);
void* data;
if (data_ptr)
data = data_ptr[i];
else
data = 0;
if (texture_load(target,
working_internal_format, mip_width, mip_height, i, data) < 0)
goto fail;
size += texture_get_size(internal_format, mip_width, mip_height);
}
texture_bind(target, 0);
tex->target = target;
tex->width = (int16_t)width;
tex->height = (int16_t)height;
tex->size = size;
tex->internal_format = internal_format;
tex->max_mipmap_level = max_mipmap_level;
switch (internal_format) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RED_RGTC1_EXT:
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
enum_or(tex->flags, TEXTURE_BLOCK_COMPRESSION);
break;
}
return tex;
fail:
texture_bind(target, 0);
texture_free(tex);
return 0;
}
static GLenum texture_txp_get_gl_internal_format(txp* t) {
if (!t || !t->mipmaps.size())
return GL_ZERO;
switch (t->mipmaps[0].format) {
case TXP_A8:
return GL_ALPHA8;
case TXP_RGB8:
return GL_RGB8;
case TXP_RGBA8:
return GL_RGBA8;
case TXP_RGB5:
return GL_RGB5;
case TXP_RGB5A1:
return GL_RGB5_A1;
case TXP_RGBA4:
return GL_RGBA4;
case TXP_BC1:
return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
case TXP_BC1a:
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case TXP_BC2:
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case TXP_BC3:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case TXP_BC4:
return GL_COMPRESSED_RED_RGTC1_EXT;
case TXP_BC5:
return GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
case TXP_L8:
return GL_LUMINANCE8;
case TXP_L8A8:
return GL_LUMINANCE8_ALPHA8;
default:
return GL_ZERO;
}
}