Fixed clear color of Litproj

This commit is contained in:
korenkonder
2024-01-12 22:01:16 +03:00
parent b52002ef56
commit 53876237d5
+6 -3
View File
@@ -158,10 +158,13 @@ namespace rndr {
}
void RenderManager::render_all() {
static const GLfloat color_clear[] = { 0.0f, 0.0f, 0.0f, 0.0f };
if (!rctx)
return;
static const vec4 color_clear = 0.0f;
gl_state_bind_framebuffer(0);
glClearBufferfv(GL_COLOR, 0, color_clear);
glClearBufferfv(GL_COLOR, 0, (float_t*)&color_clear);
static const int32_t ibl_texture_index[] = {
9, 10, 11, 12, 13
@@ -1342,7 +1345,7 @@ static bool draw_pass_shadow_litproj_set() {
if (!stage_param_data_litproj_current)
return 0;
static const vec4 color_clear = 1.0f;
static const vec4 color_clear = 0.0f;
static const GLfloat depth_clear = 1.0f;
litproj_shadow[0].Bind();